Time | Thread | Line | Function | Message
--- | --- | --- | --- | ---
23:51:37.132 | 5AD4 | 139 | runClient | Starting Overlay PID=17412(0x4404) server PID = 17648
23:51:37.132 | 5AD4 | 636 | Client::init | Client::Initialize
23:51:37.132 | 5AD4 | 644 | Client::init | Start owclient thread
23:51:37.133 | 4E5C | 388 | Client::initFirstInjection | Client::initFirstInjection.
23:51:37.133 | 4E5C | 227 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_30017648 opened succesfuly
23:51:37.133 | 4E5C | 414 |  | session id = {225209BA-69B9-459C-9C8F-79B359208FE1}
23:51:37.133 | 4E5C | 2209 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55176-remoting-auth-token=2U0Pcy7dhCpyy5nPfBaMWw-patchline=live].
23:51:37.133 | 4E5C | 2209 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
23:51:37.133 | 4E5C | 2225 | Client::LogClientInfo | Process OS version [10.0] [64-bit]
23:51:37.133 | 4E5C | 2235 | Client::LogClientInfo | OS version [10.0.19041]
23:51:37.133 | 4E5C | 2257 | Client::LogClientInfo | Client [64-bit] Version 2.2.300.10
23:51:37.133 | 4E5C | 2275 | Client::LogProcessModules | Loaded modules:
23:51:37.138 | 4E5C | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:51:37.138 | 4E5C | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:51:37.138 | 4E5C | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\advapi32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\apphelp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\audioses.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\avrt.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\bcrypt.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\bcryptprimitives.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\cfgmgr32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\clbcatq.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\coloradapterclient.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\combase.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\comdlg32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\coremessaging.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\coreuicomponents.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\credui.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\crypt32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\cryptbase.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\cryptnet.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\cryptsp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\cryptui.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\d2d1.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\d3d11.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\d3d9.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dataexchange.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dcomp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\devobj.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dhcpcsvc.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dhcpcsvc6.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dnsapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dpapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\drvstore.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dsound.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dwmapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dwrite.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dxcore.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dxgi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\dxva2.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\esent.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\explorerframe.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\fwpuclnt.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\gameux.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\gdi32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\gdi32full.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\glu32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\gpapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\hid.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\iertutil.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\imagehlp.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\imm32.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\inputhost.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\iphlpapi.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\kernel.appcore.dll
23:51:37.138 | 4E5C | 2304 |  | c:\windows\system32\kernel32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\kernelbase.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mf.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mfperfhelper.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mfplat.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mfplay.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mmdevapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msasn1.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msauddecmft.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mscms.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msctf.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msmpeg2vdec.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msvcp_win.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\msvcrt.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\mswsock.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\napinsp.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ncrypt.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\netapi32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\netprofm.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\netutils.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\nlaapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\npmproxy.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\nsi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ntasn1.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ntdll.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ntmarta.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\nvapi64.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\nvspcap64.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ole32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\oleacc.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\oleaut32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\opengl32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\pnrpnsp.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\powrprof.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\profapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\propsys.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\psapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\rasadhlp.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\resourcepolicyclient.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\rpcrt4.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\rsaenh.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\rstrtmgr.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\rtworkq.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\samcli.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\sechost.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\secur32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\setupapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\shcore.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\shell32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\shlwapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\srvcli.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\sspicli.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\textinputframework.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\twinapi.appcore.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ucrtbase.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\uiautomationcore.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\umpdc.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\urlmon.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\user32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\userenv.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\usp10.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\uxtheme.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\version.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wevtapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\win32u.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\windowmanagementapi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\windows.storage.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\windows.ui.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winhttp.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wininet.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winmm.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winmmbase.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winnsi.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winrnr.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winspool.drv
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\winsta.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wintrust.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wintypes.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wkscli.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wldp.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\ws2_32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wshbth.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\wtsapi32.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\xaudio2_9.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\system32\xinput1_3.dll
23:51:37.139 | 4E5C | 2304 |  | c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
23:51:37.139 | 4E5C | 70 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=15940
23:51:37.139 | 4E5C | 1662 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default.
23:51:37.139 | 4E5C | 1686 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11.
23:51:37.139 | 4E5C | 1735 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF
23:51:37.139 | 4E5C | 1806 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF
23:51:37.139 | 4E5C | 1819 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF
23:51:37.139 | 4E5C | 1849 | Client::ReadGameConfigurations | Enable EnableTXR - OFF
23:51:37.139 | 4E5C | 1889 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF
23:51:37.139 | 4E5C | 1891 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF
23:51:37.139 | 4E5C | 1893 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF
23:51:37.139 | 4E5C | 1895 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF
23:51:37.139 | 4E5C | 1897 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF
23:51:37.139 | 4E5C | 1899 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF
23:51:37.139 | 4E5C | 1901 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF
23:51:37.139 | 4E5C | 1904 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON
23:51:37.139 | 4E5C | 1907 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF
23:51:37.139 | 4E5C | 1909 | Client::ReadGameConfigurations | GameConfigurations Use MINH - ON
23:51:37.140 | 4E5C | 2016 | Data::Search | [0] 0xBF4F0000
23:51:37.140 | 4E5C | 2016 | Data::Search | [1] 0x0
23:51:37.140 | 4E5C | 2016 | Data::Search | [2] 0x88E90000
23:51:37.140 | 4E5C | 2016 | Data::Search | [3] 0x0
23:51:37.140 | 4E5C | 2016 | Data::Search | [4] 0x0
23:51:37.140 | 4E5C | 2016 | Data::Search | [5] 0xBC070000
23:51:37.140 | 4E5C | 2016 | Data::Search | [6] 0xBFFD0000
23:51:37.140 | 4E5C | 2016 | Data::Search | [7] 0x62630000
23:51:37.140 | 4E5C | 2016 | Data::Search | [8] 0xBC070000
23:51:37.140 | 4E5C | 2016 | Data::Search | [9] 0x0
23:51:37.140 | 4E5C | 2021 | Data::Search | [10] 0x0
23:51:37.140 | 4E5C | 2027 | Data::Search | [11] 0xB8FB0000
23:51:37.140 | 4E5C | 2033 | Data::Search | [12] 0x62630000
23:51:37.140 | 4E5C | 2039 | Data::Search | [13] 0x0
23:51:37.140 | 4E5C | 391 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 10
23:51:37.140 | 4E5C | 1361 | Client::hookFunctions | Detected Windows 8.1 or greater
23:51:37.140 | 4E5C | 1388 | Client::hookFunctions | Acquiring function lock succeeded
23:51:37.140 | 4E5C | 2522 | FunctionHook::DisalbeSafeHooking | Safe hook disabled: True
23:51:37.141 | 4E5C | 227 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_30017648 opened succesfuly
23:51:37.141 | 4E5C | 612 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x50331
23:51:37.141 | 4E5C | 615 | OverlayManager::OverlayManager | Game Original System Cursor is set to = 0x10007
23:51:37.141 | 4E5C | 7900 | OverlayManager::LoadDefaultCursors | Load default cursors
23:51:37.141 | 4E5C | 623 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x1e09d1, game cursor = 0x10007
23:51:37.141 | 4E5C | 72 | PerformanceCounter::StartSession | StartSession
23:51:37.141 | 4E5C | 72 | PerformanceCounter::StartSession | StartSession
23:51:37.141 | 4E5C | 227 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:51:37.142 | 3E48 | 7469 | OverlayManager::OnConnected | Connected to server
23:51:37.142 | 3E48 | 32 | SendServerHelloMessage::Execute | Send connection Ack
23:51:37.149 | 4E5C | 297 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file
23:51:37.149 | 4E5C | 594 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuration 22
23:51:37.149 | 4E5C | 1247 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options
23:51:37.149 | 4E5C | 1247 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options
23:51:37.149 | 4E5C | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0
23:51:37.149 | 4E5C | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations Game = 21640
23:51:37.149 | 4E5C | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0
23:51:37.149 | 4E5C | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0
23:51:37.149 | 4E5C | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF
23:51:37.149 | 4E5C | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON
23:51:37.149 | 4E5C | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF
23:51:37.149 | 4E5C | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF
23:51:37.149 | 4E5C | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF
23:51:37.149 | 4E5C | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF
23:51:37.149 | 4E5C | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF
23:51:37.149 | 4E5C | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF
23:51:37.149 | 4E5C | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF
23:51:37.149 | 4E5C | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF
23:51:37.149 | 4E5C | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF
23:51:37.149 | 4E5C | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF
23:51:37.149 | 4E5C | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF
23:51:37.149 | 4E5C | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF
23:51:37.149 | 4E5C | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF
23:51:37.149 | 4E5C | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON
23:51:37.149 | 4E5C | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON
23:51:37.149 | 4E5C | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF
23:51:37.149 | 4E5C | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF
23:51:37.149 | 4E5C | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF
23:51:37.149 | 4E5C | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF
23:51:37.149 | 4E5C | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF
23:51:37.149 | 4E5C | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF
23:51:37.149 | 4E5C | 975 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF
23:51:37.149 | 4E5C | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF
23:51:37.149 | 4E5C | 981 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF
23:51:37.149 | 4E5C | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0
23:51:37.149 | 4E5C | 987 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF
23:51:37.149 | 4E5C | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON
23:51:37.149 | 4E5C | 993 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF
23:51:37.149 | 4E5C | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF
23:51:37.149 | 4E5C | 999 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF
23:51:37.149 | 4E5C | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF
23:51:37.149 | 4E5C | 1005 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF
23:51:37.149 | 4E5C | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON
23:51:37.149 | 4E5C | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON
23:51:37.149 | 4E5C | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF
23:51:37.149 | 4E5C | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF
23:51:37.149 | 4E5C | 1020 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF
23:51:37.149 | 4E5C | 1023 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON
23:51:37.149 | 4E5C | 1026 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF
23:51:37.149 | 4E5C | 1029 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON
23:51:37.149 | 4E5C | 1032 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON
23:51:37.149 | 4E5C | 1035 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF
23:51:37.149 | 4E5C | 1038 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF
23:51:37.149 | 4E5C | 1041 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF
23:51:37.149 | 4E5C | 1044 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF
23:51:37.149 | 4E5C | 1047 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON
23:51:37.149 | 4E5C | 1050 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF
23:51:37.149 | 4E5C | 1053 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF
23:51:37.149 | 4E5C | 1056 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF
23:51:37.149 | 4E5C | 1059 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF
23:51:37.149 | 4E5C | 1062 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF
23:51:37.149 | 4E5C | 1065 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF
23:51:37.149 | 4E5C | 1068 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF
23:51:37.149 | 4E5C | 1071 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0
23:51:37.149 | 4E5C | 1074 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF
23:51:37.149 | 4E5C | 1077 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON
23:51:37.149 | 4E5C | 1080 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF
23:51:37.149 | 4E5C | 1083 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF
23:51:37.149 | 4E5C | 1086 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF
23:51:37.149 | 4E5C | 1089 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0
23:51:37.149 | 4E5C | 1092 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF
23:51:37.149 | 4E5C | 1095 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF
23:51:37.149 | 4E5C | 1097 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF
23:51:37.149 | 4E5C | 1099 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF
23:51:37.149 | 4E5C | 1101 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF
23:51:37.149 | 4E5C | 1103 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF
23:51:37.149 | 4E5C | 1105 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF
23:51:37.149 | 4E5C | 1107 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF
23:51:37.149 | 4E5C | 1109 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF
23:51:37.149 | 4E5C | 1111 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF
23:51:37.149 | 4E5C | 1113 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON
23:51:37.149 | 4E5C | 1115 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF
23:51:37.149 | 4E5C | 1117 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF
23:51:37.149 | 4E5C | 1119 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF
23:51:37.149 | 4E5C | 1121 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF
23:51:37.149 | 4E5C | 1125 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF
23:51:37.149 | 4E5C | 1129 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOEnableInputProxy = OFF
23:51:37.149 | 4E5C | 1131 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF
23:51:37.149 | 4E5C | 1133 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF
23:51:37.149 | 4E5C | 1135 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF
23:51:37.149 | 4E5C | 1137 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF
23:51:37.149 | 4E5C | 1139 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0
23:51:37.149 | 4E5C | 1141 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0
23:51:37.149 | 4E5C | 1144 | OverlayManager::ReadGameConfigurations | GameConfigurations ImGuiRendering = 0
23:51:37.149 | 4E5C | 1147 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0
23:51:37.149 | 4E5C | 1150 | OverlayManager::ReadGameConfigurations | GameConfigurations SetCursor NH = OFF
23:51:37.149 | 4E5C | 1154 | OverlayManager::ReadGameConfigurations | GameConfigurations UseD3D11On12 = ON
23:51:37.149 | 4E5C | 1157 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHDRRendering = OFF
23:51:37.149 | 4E5C | 1162 | OverlayManager::ReadGameConfigurations | GameConfigurations MCHOptions [1:0 2:0 3:0]
23:51:37.149 | 4E5C | 1165 | OverlayManager::ReadGameConfigurations | GameConfigurations Coexisting H 0
23:51:37.149 | 4E5C | 1168 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableDx12Kiero = OFF
23:51:37.149 | 4E5C | 1172 | OverlayManager::ReadGameConfigurations | GameConfigurations HKOnlyOnce = ON (False)
23:51:37.149 | 4E5C | 1174 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded.
23:51:37.149 | 4E5C | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:51:37.149 | 4E5C | 733 | OverlayManager::InitGameClient | starting hooks...
23:51:37.190 | 4E5C | 771 | Install::Code | Init [Client,1] (MINH) OK 00007FFFBFE58450
23:51:37.231 | 4E5C | 771 | Install::Code | Init [Client,2] (MINH) OK 00007FFFBFE65730
23:51:37.271 | 4E5C | 771 | Install::Code | Init [Client,3] (MINH) OK 00007FFFBFE659F0
23:51:37.271 | 4E5C | 745 | OverlayManager::InitGameClient | original ShowCursor [0xbfe20f40]
23:51:37.310 | 4E5C | 771 | Install::Code | Init [Client,4] (MINH) OK 00007FFFBFE5BB80
23:51:37.351 | 4E5C | 771 | Install::Code | Init [Client,4.1] (MINH) OK 00007FFFBEA04F10
23:51:37.392 | 4E5C | 771 | Install::Code | Init [Client,4.2] (MINH) OK 00007FFFBE90BD60
23:51:37.392 | 4E5C | 1478 | Client::hookFunctions | Suspend before hook: OFF
23:51:37.398 | 4E5C | 1156 | Install::Code | Segment [5|6336|0xBC070000|0x18C0]
23:51:37.438 | 5700 | 445 | fSwapChain_Present | **** Present ******
23:51:37.438 | 4E5C | 771 | Install::Code | unknown (MINH) OK 00007FFFBC0718C0
23:51:37.438 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::27. OK
23:51:37.438 | 4E5C | 1156 | Install::Code | Segment [5|436880|0xBC070000|0x6AA90]
23:51:37.479 | 4E5C | 771 | Install::Code | unknown (MINH) OK 00007FFFBC0DAA90
23:51:37.479 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::28. OK
23:51:37.479 | 4E5C | 1156 | Install::Code | Segment [5|141328|0xBC070000|0x22810]
23:51:37.516 | 4E5C | 771 | Install::Code | unknown (MINH) OK 00007FFFBC092810
23:51:37.516 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::29. OK
23:51:37.516 | 4E5C | 1156 | Install::Code | Segment [5|13056|0xBC070000|0x3300]
23:51:37.554 | 4E5C | 771 | Install::Code | unknown (MINH) OK 00007FFFBC073300
23:51:37.554 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::30. OK
23:51:37.554 | 4E5C | 1156 | Install::Code | Segment [5|-49903520|0xBC070000|0xFD068860]
23:51:37.554 | 4E5C | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31.
23:51:37.554 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::31. OK
23:51:37.554 | 4E5C | 1156 | Install::Code | Segment [5|-49882064|0xBC070000|0xFD06DC30]
23:51:37.554 | 4E5C | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32.
23:51:37.554 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::32. OK
23:51:37.554 | 4E5C | 1156 | Install::Code | Segment [5|-49887760|0xBC070000|0xFD06C5F0]
23:51:37.554 | 4E5C | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33.
23:51:37.554 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::33. OK
23:51:37.554 | 4E5C | 1156 | Install::Code | Segment [5|-51075104|0xBC070000|0xFCF4A7E0]
23:51:37.554 | 4E5C | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34.
23:51:37.554 | 4E5C | 1257 | Client::hookLibraryFunctions | Hook function 5::34. OK
23:51:37.554 | 4E5C | 391 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 10
23:51:37.554 | 4E5C | 1506 | OverlayManager::Start | Starting...
23:51:37.554 | 4E5C | 1538 | OverlayManager::Start | starting hooks 2...
23:51:37.565 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:51:37.565 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:51:37.581 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:51:37.581 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:51:37.590 | 4E5C | 771 | Install::Code | Init [Client,2.B] (MINH) OK 00007FFFBFE64740
23:51:37.607 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:51:37.638 | 4E5C | 771 | Install::Code | Init [Client,5] (MINH) OK 00007FFFBFE64E40
23:51:37.690 | 4E5C | 771 | Install::Code | Init [Client,5.1] (MINH) OK 00007FFFBFE9A190
23:51:37.750 | 4E5C | 771 | Install::Code | Init [Client,6] (MINH) OK 00007FFFBFE65540
23:51:37.750 | 4E5C | 1606 | OverlayManager::Start | RID Found 1 devices.
23:51:37.750 | 4E5C | 1614 | OverlayManager::Start | RID Mouse Found [0] with 0X30(0X30) hwnd(0x50318)...
23:51:37.750 | 4E5C | 1703 |  | XTRAP COMPATIBLE PATCH WARNING
23:51:37.750 | 4E5C | 1712 | OverlayManager::Start | done with hooks...
23:51:37.750 | 4E5C | 108 | ApiManager::Init | API Manager Event : OK
23:51:37.750 | 4E5C | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=15620
23:51:37.750 | 4E5C | 67 | TXRSetting | Fail to read texture recognition options 0xb7
23:51:37.750 | 4E5C | 114 | TXOfInterest | New list set with 0 items
23:51:37.750 | 4E5C | 1738 | OverlayManager::Start | get foreground state
23:51:37.750 | 4E5C | 1779 | OverlayManager::Start | Original cursor reference count is 0
23:51:37.750 | 4E5C | 1784 | OverlayManager::Start | Started...
23:51:37.750 | 4E5C | 145 | Common::HookChain::HookChainManager::Start | Starting hook chain manager
23:51:37.750 | 4E5C | 155 | Common::HookChain::HookChainManager::Start | skip starting hook chain manager, no modules
23:51:37.751 | 483C | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1)
23:51:37.751 | 3D04 | 8152 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x104a8
23:51:37.753 | 5700 | 591 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11
23:51:37.759 | 5700 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded
23:51:37.784 | 5700 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded
23:51:37.784 | 5700 | 991 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK.
23:51:37.808 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
23:51:37.808 | 5700 | 1081 | RenderDeviceD3d11::init | Device adapter hash: 180926991
23:51:37.808 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:51:37.808 | 5700 | 1136 | RenderDeviceD3d11::init | save state
23:51:37.808 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
23:51:37.808 | 4E5C | 771 | Install::Code | Init [Client,0] (MINH) OK 00007FFFBF50E3E0
23:51:37.808 | 4E5C | 412 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread
23:51:37.808 | 4E5C | 84 | GraphicsHookManager::StopThread | StopThread
23:51:37.809 | 3E44 | 176 | GraphicsHookManager::MessageLoop | Exit Thread
23:51:37.812 | 5700 | 710 | RenderDeviceD3d11::initDX11 | create vs
23:51:37.812 | 5700 | 728 | RenderDeviceD3d11::initDX11 | create vs
23:51:37.812 | 4E5C | 471 | Client::initFirstInjection | init complete
23:51:37.814 | 5700 | 751 | RenderDeviceD3d11::initDX11 | create pxs
23:51:37.815 | 5700 | 781 | RenderDeviceD3d11::initDX11 | create raster
23:51:37.815 | 5700 | 849 | RenderDeviceD3d11::initDX11 | create buffers
23:51:37.815 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
23:51:37.815 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
23:51:37.815 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
23:51:37.815 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:51:37.815 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:51:37.815 | 5700 | 3412 | OverlayManager::setGraphics | Set graphics 3
23:51:37.815 | 5700 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True
23:51:37.815 | 5700 | 2101 | RenderDeviceD3d11::setFix | Set render device fix RT.
23:51:37.815 | 5700 | 3447 | OverlayManager::setGraphics | Render Device fix was set RT.
23:51:37.815 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
23:51:37.815 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:51:37.816 | 5700 | 887 | OverlayInputManager::HandleCommands | Clear all hotkeys command
23:51:37.816 | 5700 | 938 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
23:51:37.816 | 5700 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0]
23:51:37.816 | 5700 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager
23:51:37.816 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:51:37.816 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x80614).
23:51:37.816 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
23:51:37.816 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1aac072f
23:51:37.816 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:51:37.816 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:51:37.816 | 5700 | 2923 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully.
23:51:37.816 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:51:37.816 | 5700 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render...
23:51:37.816 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:51:37.816 | 5700 | 8734 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support
23:51:37.817 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40000
23:51:37.817 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
23:51:37.819 | 483C | 2449 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall [0x50318], [0x50318]
23:51:37.819 | 483C | 2949 | OverlayManager::installKeybMouseHook | Install KeybMouse
23:51:37.819 | 483C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse
23:51:37.836 | 2D58 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_105BA_P_17648 opened succesfuly
23:51:37.836 | 2D58 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:51:37.943 | 483C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x483c
23:51:38.71 | 483C | 468 | InputInterceptor::runHook | Mouse is hooked 0x483c
23:51:38.71 | 483C | 8440 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
23:51:47.766 | 3D04 | 2275 | Client::LogProcessModules | Loaded modules:
23:51:47.772 | 3D04 | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:51:47.772 | 3D04 | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:51:47.772 | 3D04 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:51:47.772 | 3D04 | 2304 |  | c:\windows\system32\d3d11.dll
23:51:47.772 | 3D04 | 2304 |  | c:\windows\system32\d3d9.dll
23:51:47.772 | 3D04 | 2304 |  | c:\windows\system32\dxgi.dll
23:51:47.772 | 3D04 | 2304 |  | c:\windows\system32\opengl32.dll
23:51:48.731 | 3E48 | 7573 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] [oopo: off]
23:51:48.732 | 5700 | 8493 | OverlayManager::LoadPlugin | loading plugin: C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll
23:51:48.737 | 5700 | 8512 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] []
23:51:48.744 | 5700 | 8544 | OverlayManager::LoadPlugin | finish loading plugin
23:51:53.471 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
23:51:53.471 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:51:53.471 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
23:51:53.471 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
23:51:53.471 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
23:51:53.471 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1aac072f
23:51:53.471 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:51:53.471 | 5700 | 200 | IRenderDevice::release | Render Releasing.
23:51:53.471 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:51:53.471 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:51:53.471 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:51:53.471 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:51:53.471 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:51:53.472 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
23:51:53.472 | 5700 | 632 | ReleaseD11Device | End Device Released!
23:51:53.549 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
23:51:53.549 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
23:51:53.549 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:51:53.549 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:51:53.549 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
23:51:53.549 | 483C | 200 | IRenderDevice::release | Render Releasing.
23:51:53.549 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
23:51:53.549 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
23:51:53.549 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
23:51:53.810 | 5700 | 214 | doOverlay | Delay init, ready now
23:51:53.810 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
23:51:53.810 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:51:53.810 | 5700 | 1136 | RenderDeviceD3d11::init | save state
23:51:53.810 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
23:51:53.811 | 483C | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1)
23:51:53.815 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
23:51:53.815 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
23:51:53.815 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
23:51:53.815 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:51:53.815 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:51:53.815 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:51:53.817 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
23:51:53.817 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
23:51:53.817 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50357
23:51:53.817 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:51:53.817 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:51:53.817 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
23:51:53.818 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
23:51:53.818 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:51:53.818 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
23:51:53.818 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:51:53.864 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:51:53.864 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:51:53.864 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:51:53.864 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
23:51:53.865 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:51:53.867 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:51:53.867 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x50318 .
23:51:53.869 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:52:17.915 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:52:17.915 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:52:17.915 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:17.915 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:52:17.915 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:52:17.915 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:52:17.915 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:17.915 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:52:17.915 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:52:17.915 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:52:17.915 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:52:17.915 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:17.915 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:52:17.915 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:52:17.915 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:52:17.915 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:17.915 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
23:52:18.275 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:52:18.275 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:18.275 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:52:18.275 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:18.290 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:52:18.290 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:18.291 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:52:18.935 | 2D58 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:52:20.963 | 2D58 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3051].
23:52:20.963 | 2D58 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:52:20.963 | 2D58 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:52:34.817 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:52:34.818 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:52:34.818 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:52:34.818 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.818 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:52:34.818 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:52:34.895 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:52:34.895 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:52:34.895 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:52:34.895 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.920 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.935 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.0 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:52:35.32 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:52:35.32 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:52:35.32 | 5700 | 2469 | WidgetManager::Render | resume layout thread
23:52:35.32 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:52:35.32 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:52:35.32 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:52:49.85 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:52:49.85 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:52:49.85 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:49.85 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.85 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:52:49.85 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:52:49.85 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:49.85 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:52:49.85 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:52:49.85 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:52:49.85 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:52:49.85 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:49.85 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:52:49.85 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:52:49.85 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:52:49.85 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:49.85 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
23:52:49.129 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.129 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:49.129 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:52:49.129 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:52:49.145 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.145 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:52:49.146 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:52:50.97 | 5954 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:52:52.121 | 5954 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3038].
23:52:52.121 | 5954 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:52:52.121 | 5954 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:53:28.391 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:53:28.391 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:28.391 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:53:28.391 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.391 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:53:28.391 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:53:28.473 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:53:28.475 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:53:28.475 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:28.475 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.475 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:53:28.588 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:53:28.588 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:53:28.588 | 5700 | 2469 | WidgetManager::Render | resume layout thread
23:53:28.588 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:53:28.588 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:53:28.588 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:53:28.650 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.665 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.667 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:53:28.668 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:54:33.655 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:54:33.655 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:54:33.655 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:54:33.655 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.655 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:54:33.655 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:33.655 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:33.655 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:54:33.655 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:54:33.655 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:54:33.655 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:54:33.655 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:54:33.655 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:33.655 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:54:33.655 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:54:33.655 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:54:33.655 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
23:54:33.655 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:54:33.655 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:54:33.720 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.720 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:33.720 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:33.720 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:54:33.735 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.735 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:33.737 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:54:35.158 | 5954 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:54:36.670 | 5954 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3015].
23:54:36.670 | 5954 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:54:36.670 | 5954 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:54:45.338 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:54:45.338 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:45.338 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:54:45.338 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.338 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:54:45.338 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:54:45.340 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:54:45.341 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:54:45.341 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:45.341 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.369 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.370 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.426 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:54:45.469 | 5700 | 2469 | WidgetManager::Render | resume layout thread
23:54:45.469 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:54:45.469 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:54:45.469 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:54:47.833 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
23:54:47.833 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:54:47.833 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
23:54:47.833 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
23:54:47.833 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
23:54:47.833 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
23:54:47.833 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50357
23:54:47.833 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:54:47.833 | 5700 | 200 | IRenderDevice::release | Render Releasing.
23:54:47.833 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:54:47.833 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:54:47.833 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:54:47.833 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:54:47.833 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:54:47.833 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
23:54:47.833 | 5700 | 632 | ReleaseD11Device | End Device Released!
23:54:47.874 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:54:47.874 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:47.874 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
23:54:47.874 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:54:47.875 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:54:47.875 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:54:47.875 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:54:47.875 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:54:47.877 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:47.877 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:47.879 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:54:47.892 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
23:54:47.892 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
23:54:47.892 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:54:47.892 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:54:47.892 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
23:54:47.892 | 483C | 200 | IRenderDevice::release | Render Releasing.
23:54:47.892 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
23:54:47.892 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
23:54:47.892 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
23:54:48.375 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:54:48.375 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:48.377 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:54:48.377 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:54:48.874 | 5954 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:54:50.895 | 5954 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3066].
23:54:50.895 | 5954 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:54:50.895 | 5954 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:55:28.526 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
23:55:28.526 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
23:55:28.526 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:55:28.526 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:55:28.526 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
23:55:28.526 | 483C | 200 | IRenderDevice::release | Render Releasing.
23:55:28.526 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
23:55:28.526 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
23:55:28.526 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
23:55:28.730 | 5700 | 214 | doOverlay | Delay init, ready now
23:55:28.730 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
23:55:28.730 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:55:28.730 | 5700 | 1136 | RenderDeviceD3d11::init | save state
23:55:28.730 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
23:55:28.737 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
23:55:28.737 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
23:55:28.737 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
23:55:28.737 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:55:28.737 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:55:28.737 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:55:28.737 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:55:28.737 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
23:55:28.737 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:55:28.738 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:55:28.738 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
23:55:28.738 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
23:55:28.738 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x47a0559
23:55:28.738 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:55:28.738 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:55:28.738 | 5700 | 2469 | WidgetManager::Render | resume layout thread
23:55:28.738 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:55:28.738 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:55:28.738 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:55:28.738 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:55:28.738 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
23:55:28.739 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
23:55:28.740 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:55:28.740 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
23:55:28.740 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:55:28.748 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_12033C_P_17648 opened succesfuly
23:55:28.748 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:55:28.748 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_A031A_P_17648 opened succesfuly
23:55:28.748 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:55:28.853 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:55:28.853 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:55:28.853 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:55:28.853 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
23:55:28.854 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:55:28.868 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:55:28.869 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:55:28.872 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:55:28.875 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
23:55:28.875 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
23:55:28.879 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
23:55:28.879 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
23:55:35.247 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
23:55:35.249 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
23:55:35.437 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:35.439 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
23:55:35.439 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
23:55:35.697 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
23:55:35.699 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
23:55:35.739 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:35.741 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
23:55:35.741 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
23:55:35.978 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:55:35.978 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:55:35.978 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:35.978 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:55:35.978 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:55:35.978 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:55:35.978 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:55:35.978 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:55:35.978 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:55:35.978 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:55:35.978 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:55:35.978 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:35.978 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:55:35.978 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:55:35.978 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
23:55:35.978 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:35.978 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
23:55:36.456 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:55:36.456 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:55:36.456 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:55:36.456 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:55:36.472 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:55:36.472 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:55:36.474 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:55:36.977 | 25E0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:55:39.8 | 25E0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3031].
23:55:39.8 | 25E0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:55:39.8 | 25E0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:56:42.818 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:56:42.818 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:42.818 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:56:42.818 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.818 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:56:42.818 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:56:42.821 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:56:42.822 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:56:42.822 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:42.822 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.849 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.861 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.988 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:56:42.988 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:56:42.988 | 5700 | 2469 | WidgetManager::Render | resume layout thread
23:56:42.988 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:56:42.988 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:56:42.995 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:56:44.438 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:59:01.39 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:01.89 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_902F4_P_17648 opened succesfuly
23:59:01.89 | 25E0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:59:01.450 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
23:59:01.450 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
23:59:01.864 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:05.642 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:06.304 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:26.871 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:27.527 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:41.967 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:42.702 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:10.794 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:11.205 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:38.579 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:39.199 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:16.27 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:16.550 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:23.73 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:23.781 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:24.286 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:25.69 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:47.778 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:02:47.952 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:02:48.79 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:02:48.79 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:02:48.79 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:02:48.79 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:02:48.79 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:02:48.80 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:02:48.80 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x47a0559
00:02:48.80 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:02:48.80 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:02:48.80 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:02:48.80 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:02:48.80 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:02:48.80 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:02:48.80 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:02:48.80 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:02:48.80 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:02:48.126 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:02:48.126 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:02:48.126 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:02:48.126 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:02:48.126 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:02:48.126 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:02:48.126 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:02:48.126 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:02:48.126 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:02:48.273 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:02:48.273 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:02:48.273 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:02:48.273 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:02:48.273 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:02:48.273 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:02:48.273 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:02:48.290 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:02:48.290 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:02:48.299 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:02:49.322 | 3C1C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:02:51.340 | 1B70 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3303].
00:02:51.340 | 1B70 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:02:51.340 | 1B70 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:05:19.861 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:19.861 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:05:19.861 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:05:19.861 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:05:19.861 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:05:19.877 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:19.883 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:05:19.883 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:05:19.883 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:05:19.883 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:05:19.883 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:05:19.883 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:05:19.883 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:05:19.883 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:05:19.883 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:05:20.91 | 5700 | 214 | doOverlay | Delay init, ready now
00:05:20.91 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:05:20.91 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:05:20.91 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:05:20.91 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:05:20.96 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:05:20.96 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:05:20.96 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:05:20.96 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:05:20.96 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:05:20.96 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:20.96 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:05:20.96 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:05:20.97 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:20.97 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:05:20.97 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:05:20.97 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x701ed
00:05:20.97 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:20.97 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:05:20.97 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:05:20.97 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:05:20.97 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:20.97 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:05:20.97 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:05:20.98 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:05:20.98 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:20.98 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:05:20.98 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:05:20.341 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:20.411 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:05:20.411 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:05:20.411 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:20.411 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:05:20.411 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:05:20.411 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:20.411 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:20.411 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:05:20.411 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:05:20.411 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:05:20.411 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:05:20.411 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:20.411 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:20.411 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:05:20.411 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:05:20.411 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:20.411 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:05:20.877 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:20.877 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:20.877 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:20.877 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:20.892 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:20.892 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:20.893 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:05:21.416 | 215C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:22.49 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:05:22.49 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:22.49 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:05:22.50 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.50 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:05:22.50 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:05:22.164 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:05:22.165 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:05:22.165 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:22.165 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.273 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:22.297 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:22.297 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:22.297 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:05:22.409 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.425 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.427 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:05:22.429 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:05:31.746 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:05:31.746 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:05:31.746 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:31.746 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:05:31.747 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:05:31.747 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:31.747 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:31.747 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:05:31.747 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:05:31.747 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:05:31.747 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:05:31.747 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:31.747 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:31.747 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:05:31.747 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:05:31.747 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:31.747 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:05:32.51 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:32.51 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:32.51 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:32.51 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:32.66 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:32.66 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:32.68 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:05:32.749 | 215C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:34.767 | 215C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3023].
00:05:34.767 | 215C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:05:34.767 | 215C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
00:05:53.246 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:05:53.246 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:53.246 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:05:53.246 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.246 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:05:53.246 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:05:53.249 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:05:53.249 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:05:53.249 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:53.249 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.277 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.292 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.365 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:53.411 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:53.411 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:53.412 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:05:53.412 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:05:53.412 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:53.412 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:05:54.552 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:05:54.552 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:05:54.552 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:05:54.552 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:05:54.552 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:05:54.552 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:05:54.553 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x701ed
00:05:54.553 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:05:54.553 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:05:54.553 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:05:54.553 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:05:54.553 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:05:54.553 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:05:54.553 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:05:54.553 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:05:54.553 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:05:54.597 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:05:54.597 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:05:54.597 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:05:54.597 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:05:54.597 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:05:54.597 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:05:54.597 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:05:54.597 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:05:54.597 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:05:54.791 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9640]
00:05:54.791 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:54.791 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:05:54.791 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:05:54.791 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60330 Title=[Majski227 - Twitch - Google Chrome]
00:05:54.791 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:05:54.791 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:05:54.791 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:05:54.806 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:54.806 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:05:54.807 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:05:55.803 | 215C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:57.846 | 215C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3297].
00:05:57.846 | 215C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:05:57.846 | 215C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:05:59.644 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:05:59.644 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:05:59.644 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:05:59.644 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:05:59.644 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:05:59.644 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:05:59.644 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:05:59.644 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:05:59.644 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:05:59.840 | 5700 | 214 | doOverlay | Delay init, ready now
00:05:59.840 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:05:59.840 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:05:59.840 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:05:59.840 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:05:59.845 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:05:59.845 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:05:59.845 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:05:59.845 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:05:59.845 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:05:59.845 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:05:59.845 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:59.845 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:05:59.845 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:05:59.845 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:05:59.845 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:05:59.845 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:05:59.845 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45408c1
00:05:59.845 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:59.845 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:05:59.845 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:05:59.845 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:05:59.845 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:05:59.845 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:05:59.845 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:05:59.846 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:05:59.846 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:05:59.846 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:59.846 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:05:59.846 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:05:59.864 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:59.864 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:05:59.864 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:05:59.864 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:05:59.880 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:59.881 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:06:00.168 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:06:00.170 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:06:05.201 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:06:05.202 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:06:05.205 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:06:05.205 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:06:06.110 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:06:06.112 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:06:06.143 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:06:06.148 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:06:06.148 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:06:06.286 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:06:06.286 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:06:06.286 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:06:06.286 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:06:06.286 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:06:06.286 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:06:06.286 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45408c1
00:06:06.286 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:06:06.286 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:06:06.286 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:06:06.286 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:06:06.286 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:06:06.286 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:06:06.286 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:06:06.286 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:06:06.286 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:06:06.316 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:06:06.316 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:06:06.316 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:06:06.316 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:06:06.316 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:06:06.316 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:06:06.316 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:06:06.316 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:06:06.316 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:06:06.445 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
00:06:06.461 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9640]
00:06:06.461 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:06:06.461 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:06:06.461 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:06:06.461 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60330 Title=[Majski227 - Twitch - Google Chrome]
00:06:06.461 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:06:06.461 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:06:06.461 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:06:06.462 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:06:07.485 | 1B70 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:06:09.530 | 1B70 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3256].
00:06:09.530 | 1B70 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:06:09.530 | 1B70 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
00:06:48.305 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:06:48.305 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:06:48.305 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:06:48.305 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:06:48.305 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:06:48.305 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:06:48.305 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:06:48.305 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:06:48.305 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:06:48.455 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:06:48.455 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:06:48.455 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:06:48.455 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:06:48.455 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:06:48.470 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:06:48.512 | 5700 | 214 | doOverlay | Delay init, ready now
00:06:48.512 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:06:48.512 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:06:48.512 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:06:48.512 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:06:48.517 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:06:48.517 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:06:48.517 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:06:48.517 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:06:48.517 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:06:48.517 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:06:48.517 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:06:48.517 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:06:48.520 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:06:48.520 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:06:48.520 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:06:48.520 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x184019b
00:06:48.520 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:06:48.520 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:06:48.520 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:06:48.520 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:06:48.520 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:06:48.520 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:06:48.520 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:06:48.521 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:06:48.523 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:06:48.523 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:06:48.526 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:06:48.528 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:06:48.528 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:06:48.528 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:06:48.528 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:06:51.478 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:08:17.879 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:17.911 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:08:17.911 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:08:18.357 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:08:32.207 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:32.771 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:08:44.526 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:44.966 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:06.551 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:06.938 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:49.606 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:50.179 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:00.14 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:00.568 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:10.225 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:10.706 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:33.845 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:34.166 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:44.87 | 483C | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1)
00:11:19.336 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:19.711 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:32.90 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:32.376 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:34.446 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:35.73 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:08.119 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:08.375 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:33.949 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:33.996 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:54.719 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:55.315 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:56.400 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:57.188 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:09.195 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:09.528 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:17.263 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:13:17.263 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:13:17.263 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:13:17.263 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:13:17.263 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:13:17.263 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:13:17.263 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x184019b
00:13:17.263 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:13:17.263 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:13:17.263 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
00:13:17.263 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:13:17.263 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:13:17.263 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:13:17.263 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:13:17.263 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:13:17.263 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:13:17.263 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:13:17.263 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:13:17.296 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:13:17.296 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:13:17.296 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:13:17.296 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:13:17.296 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:13:17.296 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:13:17.296 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:13:17.296 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:13:17.296 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:13:17.491 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:13:17.491 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:13:17.491 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:13:17.491 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:13:17.491 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:13:17.491 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:13:17.491 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:13:17.491 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:13:17.491 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:13:17.685 | 5700 | 214 | doOverlay | Delay init, ready now
00:13:17.685 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:13:17.685 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:13:17.685 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:13:17.685 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:13:17.692 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:13:17.692 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:13:17.692 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:13:17.692 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:13:17.693 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:13:17.693 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:13:17.693 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:13:17.693 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:13:17.696 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:13:17.696 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:13:17.696 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x47506b1
00:13:17.696 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:13:17.696 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:13:17.699 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:13:17.699 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:13:17.699 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:13:17.699 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:13:17.699 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:13:18.5 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:13:18.90 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:13:18.90 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:13:18.90 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:13:18.90 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:13:18.90 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:13:18.90 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x47506b1
00:13:18.90 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:13:18.90 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:13:18.90 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
00:13:18.91 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:13:18.91 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:13:18.91 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:13:18.91 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:13:18.91 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:13:18.91 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:13:18.91 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:13:18.91 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:13:18.120 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:13:18.120 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:13:18.120 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:13:18.120 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:13:18.120 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:13:18.120 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:13:18.120 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:13:18.120 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:13:18.120 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:13:18.565 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:13:18.565 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:13:18.565 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:13:18.565 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:13:18.565 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:13:18.565 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:13:18.565 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:13:18.581 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:13:18.581 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:13:18.583 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:13:19.576 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:13:21.98 | 3018 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3014].
00:13:21.98 | 3018 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:13:21.98 | 3018 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
00:15:29.812 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:15:29.812 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:15:29.812 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:15:29.812 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:15:29.812 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:15:29.812 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:15:29.812 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:15:29.812 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:15:29.812 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:15:29.905 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:15:29.905 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:15:29.905 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:15:29.905 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:15:29.905 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:15:29.921 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:15:30.9 | 5700 | 214 | doOverlay | Delay init, ready now
00:15:30.9 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:15:30.9 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:15:30.9 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:15:30.9 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:15:30.15 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:15:30.15 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:15:30.15 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:15:30.15 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:15:30.15 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:15:30.15 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:15:30.15 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:15:30.15 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:15:30.16 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:15:30.16 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:15:30.16 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:15:30.16 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20bb06e3
00:15:30.16 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:15:30.16 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:15:30.16 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:15:30.16 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:15:30.16 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:15:30.16 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:15:30.16 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:15:30.17 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:15:30.17 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:15:30.17 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:15:30.17 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:15:30.367 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:15:53.879 | A70 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:17:24.208 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:17:24.208 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:17:24.208 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:17:24.208 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:17:24.208 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:17:24.208 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:17:24.208 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20bb06e3
00:17:24.208 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:17:24.208 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:17:24.208 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
00:17:24.208 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:17:24.208 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:17:24.208 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:17:24.208 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:17:24.208 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:17:24.208 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:17:24.208 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:17:24.208 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:17:24.247 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:17:24.247 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:17:24.247 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:17:24.247 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:17:24.247 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:17:24.247 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:17:24.247 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:17:24.247 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:17:24.247 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:17:24.256 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:17:24.256 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:24.256 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:17:24.256 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:17:24.256 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:17:24.256 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:17:24.256 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:17:24.256 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:17:24.272 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
00:17:24.272 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:24.274 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:17:25.269 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:17:25.562 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:17:25.562 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:17:25.562 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:17:25.562 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:17:25.562 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:17:25.562 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:17:25.562 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:17:25.562 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:17:25.562 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:17:25.761 | 5700 | 214 | doOverlay | Delay init, ready now
00:17:25.761 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:17:25.761 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:17:25.761 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:17:25.761 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:17:25.767 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:17:25.767 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:17:25.767 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:17:25.767 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:17:25.774 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:17:25.774 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:17:25.774 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:17:25.774 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:17:25.774 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:17:25.775 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:17:25.775 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:17:25.775 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:17:25.775 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:17:25.776 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:17:25.776 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:17:25.776 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:17:25.776 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x135402ed
00:17:25.776 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:17:25.776 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:17:25.776 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:17:25.777 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:17:25.777 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:17:25.777 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:17:25.777 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:17:25.777 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:17:25.780 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:17:25.790 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:17:25.791 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:17:25.792 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:18:48.754 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:18:49.947 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:18:55.349 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:18:56.832 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:19:07.341 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:19:07.342 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:19:07.342 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:19:07.342 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:19:07.342 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:19:07.342 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:19:07.342 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:19:07.342 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:19:07.342 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:19:07.342 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:19:07.342 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:19:07.342 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:19:07.342 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:19:07.342 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:19:07.342 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:19:07.342 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:19:07.342 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:19:07.759 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:19:07.759 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:19:07.759 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:19:07.759 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:19:07.759 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:19:07.759 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:19:07.773 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:19:08.340 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:19:10.381 | A70 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3041].
00:19:10.381 | A70 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:19:10.381 | A70 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:19:22.531 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:19:22.531 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:19:22.531 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:19:22.531 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.531 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:19:22.531 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:19:22.636 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:19:22.637 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:19:22.637 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x0 [ref: 0]
00:19:22.637 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.779 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:19:22.779 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:19:22.779 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:19:22.779 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:19:22.779 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:19:22.779 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:19:22.925 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.931 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.933 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:19:22.936 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:19:23.61 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:21:01.583 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:21:01.583 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:01.583 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:21:01.583 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:21:01.583 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x140608 Title=[Majski227 - Twitch - Google Chrome]
00:21:01.583 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:21:01.583 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:21:01.599 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:01.599 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:01.600 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:21:02.415 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:21:02.415 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:02.415 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:21:02.415 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:21:02.415 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:21:02.415 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:21:02.416 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x135402ed
00:21:02.416 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:02.416 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:21:02.416 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
00:21:02.416 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:21:02.416 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:21:02.416 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:21:02.416 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:21:02.416 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:21:02.416 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:21:02.416 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:21:02.416 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:21:02.427 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:21:02.427 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:21:02.427 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:02.427 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:02.427 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:21:02.427 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:21:02.427 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:21:02.427 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:21:02.427 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:21:02.595 | 2008 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:21:02.595 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:02.595 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:02.595 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:21:02.595 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:21:02.610 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:02.610 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:04.618 | 2008 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3455].
00:21:04.618 | 2008 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:21:04.618 | 2008 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:21:34.446 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.446 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:21:34.446 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:21:34.446 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:21:34.462 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.540 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:21:34.540 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:21:34.540 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:34.540 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:34.540 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:21:34.540 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:21:34.540 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:21:34.540 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:21:34.540 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:21:34.745 | 5700 | 214 | doOverlay | Delay init, ready now
00:21:34.745 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:21:34.745 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:34.745 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:21:34.745 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:21:34.751 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:21:34.751 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:21:34.751 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:21:34.751 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:21:34.751 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:21:34.751 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:21:34.751 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:21:34.751 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:21:34.752 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:21:34.752 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:21:34.752 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:21:34.752 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6b0389
00:21:34.752 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:21:34.752 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:21:34.752 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:21:34.752 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:21:34.752 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:21:34.752 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:21:34.752 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:21:34.753 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:21:34.753 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:21:34.753 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:21:34.753 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:21:34.935 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:21:34.953 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.969 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.970 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:21:34.972 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:21:54.373 | 2518 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:24:43.441 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:24:43.441 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:43.441 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:24:43.441 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:24:43.441 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:24:43.441 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:24:43.442 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6b0389
00:24:43.442 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:43.442 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:24:43.442 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
00:24:43.442 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:24:43.442 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:24:43.442 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:24:43.442 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:24:43.442 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:24:43.442 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:24:43.442 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:43.442 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:24:43.481 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:24:43.481 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:24:43.481 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:43.481 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:43.481 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:24:43.481 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:24:43.481 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:24:43.481 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:24:43.481 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:24:43.686 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:24:43.686 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:43.686 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:24:43.686 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:24:43.686 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x140608 Title=[Majski227 - Twitch - Google Chrome]
00:24:43.686 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:24:43.686 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:24:43.686 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:24:43.701 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:24:43.701 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:43.703 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:24:44.706 | 528C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:24:46.746 | 528C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3308].
00:24:46.746 | 528C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:24:46.746 | 528C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:26:02.729 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:26:02.729 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:26:02.729 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:02.729 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:02.729 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:26:02.729 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:26:02.729 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:26:02.729 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:26:02.729 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:26:02.758 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:26:02.758 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:26:02.758 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:26:02.758 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:26:02.758 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:26:02.774 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:26:02.931 | 5700 | 214 | doOverlay | Delay init, ready now
00:26:02.931 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:26:02.931 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:26:02.931 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:26:02.931 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:26:02.936 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:26:02.936 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:26:02.936 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:26:02.936 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:26:02.936 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:26:02.936 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:26:02.937 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:26:02.937 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:26:02.937 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:26:02.937 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:26:02.937 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:26:02.937 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7640855
00:26:02.937 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:26:02.937 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:26:02.937 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:26:02.937 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:26:02.937 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:02.937 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:26:02.937 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:26:02.938 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:26:02.938 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:26:02.938 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:26:02.938 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:26:08.416 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:26:15.714 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:15.716 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:15.731 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:15.733 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:15.733 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:18.504 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:18.507 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:19.137 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:19.139 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:19.139 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:32.587 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:32.589 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:32.662 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:32.664 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:32.664 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:40.208 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:40.210 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:40.709 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:40.711 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:40.712 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:41.612 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:41.614 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:51.16 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:26:51.124 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:26:51.124 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:51.124 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:26:51.124 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:26:51.124 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:26:51.124 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:26:51.124 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7640855
00:26:51.124 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:51.124 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:26:51.124 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:26:51.124 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:26:51.124 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:26:51.124 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:26:51.124 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:26:51.124 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:51.124 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:26:51.162 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:26:51.162 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:26:51.162 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:51.162 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:51.162 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:26:51.162 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:26:51.162 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:26:51.162 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:26:51.162 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:26:51.585 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:26:51.585 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:51.585 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:26:51.585 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:26:51.585 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x140608 Title=[Vitalytoly - Twitch - Google Chrome]
00:26:51.585 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:26:51.585 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:51.601 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:26:51.601 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:51.603 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:52.606 | 384C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:54.136 | 384C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3016].
00:26:54.136 | 384C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:26:54.136 | 384C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
00:27:17.366 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.366 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:27:17.366 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:27:17.366 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:27:17.366 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:27:17.382 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.496 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:27:17.496 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:27:17.496 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:27:17.496 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:27:17.496 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:27:17.496 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:27:17.496 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:27:17.496 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:27:17.496 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:27:17.696 | 5700 | 214 | doOverlay | Delay init, ready now
00:27:17.696 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:27:17.696 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:27:17.696 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:27:17.696 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:27:17.703 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:27:17.703 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:27:17.703 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:27:17.703 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:27:17.703 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:27:17.703 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:27:17.703 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:27:17.703 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:27:17.705 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:27:17.705 | 5700 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
00:27:17.705 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:27:17.705 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:27:17.705 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x150093f
00:27:17.705 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:27:17.705 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:27:17.705 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:27:17.705 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:27:17.705 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:27:17.705 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:27:17.705 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:27:17.705 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:27:17.708 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:27:17.708 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:27:17.711 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:27:17.713 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:27:17.713 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:27:17.713 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:27:17.713 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:27:17.874 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.890 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.892 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:27:17.893 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:27:57.769 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:27:57.864 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:27:57.864 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:27:57.864 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:27:57.864 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:27:57.864 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:27:57.864 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x150093f
00:27:57.864 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:27:57.864 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:27:57.864 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:27:57.864 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:27:57.864 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:27:57.864 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:27:57.864 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:27:57.864 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:27:57.864 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:27:57.864 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:27:57.864 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:27:57.896 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:27:57.896 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:27:57.896 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:27:57.896 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:27:57.896 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:27:57.896 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:27:57.896 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:27:57.896 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:27:57.896 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:27:57.992 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:27:57.992 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:27:57.992 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:27:57.992 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:27:57.992 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:27:57.992 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:27:57.992 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:27:57.995 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:27:57.995 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:27:58.12 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:27:58.985 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:27:58.985 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:27:58.985 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:27:58.985 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:27:58.985 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:27:58.985 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:27:58.985 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:27:58.985 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:27:58.985 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:27:59.9 | 384C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:27:59.9 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:27:59.9 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:27:59.9 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:27:59.9 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:27:59.9 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:27:59.24 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:59.186 | 5700 | 214 | doOverlay | Delay init, ready now
00:27:59.186 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:27:59.186 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:27:59.186 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:27:59.186 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:27:59.192 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:27:59.192 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:27:59.192 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:27:59.192 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:27:59.192 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:27:59.192 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:27:59.192 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:27:59.192 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:27:59.194 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:27:59.194 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:27:59.194 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:27:59.194 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3f0349
00:27:59.194 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:27:59.194 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:27:59.194 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:27:59.195 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:27:59.196 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:27:59.196 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:27:59.196 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:27:59.196 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:28:48.358 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:48.382 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:28:48.382 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:28:49.940 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:51.258 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:53.659 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:05.91 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:05.371 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:06.519 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:07.192 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:19.289 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:19.915 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:33.584 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:29:33.584 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:33.584 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:29:33.584 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:29:33.584 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:29:33.584 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3f0349
00:29:33.584 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:33.584 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:29:33.584 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:29:33.584 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:29:33.584 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:29:33.584 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:29:33.584 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:29:33.584 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:29:33.584 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:29:33.584 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:29:33.584 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:29:33.606 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:33.606 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:33.606 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:33.606 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:33.606 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:33.606 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:33.606 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:33.606 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:33.606 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:33.613 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:29:33.716 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:29:33.716 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:33.716 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:29:33.716 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:29:33.716 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:29:33.716 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:29:33.716 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:33.732 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:29:33.732 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:33.733 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:29:34.229 | 528C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:29:35.248 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.248 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:29:35.248 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:29:35.248 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:29:35.248 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:29:35.263 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.402 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:35.402 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:35.402 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:35.402 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:35.402 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:35.402 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:35.402 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:35.402 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:35.402 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:35.606 | 5700 | 214 | doOverlay | Delay init, ready now
00:29:35.606 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:29:35.606 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:29:35.606 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:29:35.606 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:29:35.612 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:29:35.612 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:29:35.612 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:29:35.612 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:29:35.612 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:29:35.612 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:29:35.612 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:29:35.612 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:29:35.613 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:29:35.613 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:29:35.613 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:29:35.613 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x63f0691
00:29:35.613 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:29:35.613 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:29:35.613 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:29:35.614 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:29:35.614 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:29:35.614 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:29:35.614 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:29:35.636 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:29:35.642 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:29:35.760 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.775 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.777 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:29:35.777 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:29:36.311 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:29:36.311 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:29:36.319 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:29:36.324 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:29:36.324 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:36.324 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:29:36.324 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:29:36.324 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:29:36.324 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x63f0691
00:29:36.324 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:36.324 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:29:36.324 | 5700 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:29:36.324 | 5700 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:29:36.324 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:29:36.324 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:29:36.324 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:29:36.324 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:29:36.324 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:29:36.324 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:29:36.324 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:29:36.324 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:36.324 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:36.324 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:36.324 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:36.324 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:36.324 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:36.324 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:36.324 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:36.324 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:36.370 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:36.370 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:36.370 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:36.370 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:36.370 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:36.370 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:36.370 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:36.370 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:36.370 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:36.390 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:36.390 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:36.390 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:36.390 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:36.390 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:36.390 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:36.390 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:36.390 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:36.390 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:36.773 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:29:36.773 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:29:36.773 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:29:36.773 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:29:36.773 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:29:36.773 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:29:36.773 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:29:36.773 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:29:36.773 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:29:37.281 | 528C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:29:37.355 | 5700 | 214 | doOverlay | Delay init, ready now
00:29:37.355 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:29:37.355 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:29:37.355 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:29:37.355 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:29:37.360 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:29:37.360 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:29:37.360 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:29:37.360 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:29:37.364 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:29:37.364 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
00:29:37.364 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW}
00:29:37.364 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900)
00:29:37.365 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:29:37.365 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:29:37.365 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1316036f
00:29:37.365 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
00:29:37.365 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:29:37.365 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
00:29:37.386 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:29:37.387 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:29:37.387 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:29:37.387 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:37.387 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.387 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:29:37.387 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:29:37.387 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:37.387 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:29:37.387 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:29:37.387 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[
00:29:37.387 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:29:37.387 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:37.387 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:29:37.387 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:29:37.387 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[
00:29:37.387 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:37.390 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:29:37.390 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:29:37.804 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.804 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:37.820 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.820 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:37.821 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:29:37.823 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:29:39.29 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:29:39.29 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:29:39.29 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:29:39.29 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.29 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:29:39.29 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:29:39.35 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:29:39.323 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.339 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.341 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:29:39.341 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:29:40.189 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:29:40.189 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:29:40.189 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:40.189 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:29:40.189 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:29:40.189 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:29:40.189 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:40.189 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:29:40.189 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:29:40.189 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:29:40.189 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:29:40.189 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:40.189 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:29:40.189 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:29:40.189 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:29:40.189 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:29:40.189 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:29:40.194 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:29:40.194 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:29:40.339 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:40.339 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:40.354 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:40.354 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:29:40.355 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:29:40.356 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:30:33.909 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:30:33.909 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:33.909 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:30:33.909 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:30:33.909 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:30:33.909 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:30:34.134 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:30:34.185 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:30:34.201 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:30:34.204 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:30:34.205 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:30:34.550 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:30:34.550 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:30:34.550 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:30:34.550 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.550 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:30:34.550 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:30:34.550 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:30:34.550 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:30:34.550 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:30:34.550 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:30:34.550 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:30:34.550 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:30:34.550 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:30:34.550 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:30:34.550 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:30:34.550 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:30:34.550 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:30:34.553 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:30:34.553 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:30:34.691 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.691 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:30:34.707 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.707 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:30:34.708 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:30:34.709 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:31:12.723 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:31:12.723 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:31:12.723 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:31:12.723 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.723 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:31:12.723 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:31:12.929 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.944 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.945 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:31:12.946 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:31:13.72 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:31:13.993 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:31:13.994 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:31:13.994 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:13.994 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:31:13.994 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:31:13.994 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:31:13.994 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:13.994 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:31:13.994 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:31:13.994 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:31:13.994 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:31:13.994 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:13.994 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:31:13.994 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:31:13.994 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:31:13.994 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:13.994 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:31:13.997 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:31:13.997 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:31:14.196 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:31:14.196 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:31:14.196 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:31:14.196 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.196 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:14.459 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.459 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:14.474 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.474 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:14.475 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:31:14.481 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:31:15.479 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:31:15.479 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:31:15.479 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:31:15.494 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:15.495 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:31:15.496 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:31:20.975 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:31:26.10 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:31:26.10 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:31:26.112 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:26.114 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:27.664 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:27.666 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:27.666 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:28.129 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:28.131 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:28.238 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:28.240 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:28.240 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:29.878 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:29.880 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:34.536 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:34.540 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:34.540 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:40.234 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:40.237 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:41.503 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:41.505 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:41.505 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:41.756 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:41.758 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:41.860 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:41.862 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:41.862 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:42.405 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:42.407 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:42.813 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:42.815 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:42.815 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:43.456 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:43.458 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:43.668 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:43.670 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:43.670 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:43.798 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:43.801 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:43.896 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:43.898 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:43.898 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:44.141 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:31:44.143 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:31:44.295 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:31:44.295 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:31:44.295 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:44.295 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.295 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:31:44.295 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:31:44.295 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:44.295 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:31:44.295 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:31:44.295 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:31:44.295 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA031A Title=[Valorant Tracker: Assistant]
00:31:44.295 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:31:44.295 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:44.295 | 483C | 9060 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor
00:31:44.295 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 1]
00:31:44.295 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:44.295 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:31:44.295 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA031A Title=[Valorant Tracker: Assistant]
00:31:44.295 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:31:44.295 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:31:44.299 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:44.302 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:44.302 | 5700 | 5503 | OverlayManager::processMouse | Mouse message received while game is not in foreground, ignore it.
00:31:44.302 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:31:44.424 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.424 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:44.439 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.439 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:31:44.440 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:31:44.441 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:32:02.814 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:32:02.814 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
00:32:02.814 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:32:02.814 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:02.814 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:32:02.814 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:32:02.816 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:03.264 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:03.280 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:03.281 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:32:03.281 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:32:04.386 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:32:04.388 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:32:04.470 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:04.472 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:32:04.472 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
00:32:04.510 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:32:04.513 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:32:04.745 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:32:04.846 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:32:04.846 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:32:04.846 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:04.846 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:32:04.846 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:32:04.846 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:04.846 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:32:04.846 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:32:04.846 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:04.846 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
00:32:04.846 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:04.846 | 483C | 9060 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor
00:32:04.846 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 1]
00:32:04.862 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
00:32:04.862 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:04.862 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
00:32:04.862 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:04.862 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:32:04.868 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:32:04.868 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:04.868 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:05.288 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:32:05.288 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x1001f [ref: 0]
00:32:05.288 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:32:05.288 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:05.288 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:32:05.288 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:32:05.291 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:05.748 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:32:05.862 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:32:05.862 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:32:05.862 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:05.862 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:32:05.862 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:32:05.862 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:05.862 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:32:05.862 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:32:05.862 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:05.862 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:32:05.862 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:05.862 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:32:05.862 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:05.862 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:32:05.862 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:05.862 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:32:05.871 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:05.871 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:06.309 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:32:06.309 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:32:06.324 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:32:06.324 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:32:06.325 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:32:06.326 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:32:52.102 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:32:52.102 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:32:52.102 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:32:52.102 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.102 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:32:52.102 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:32:52.312 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:32:52.312 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:32:52.312 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:52.312 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:32:52.312 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:32:52.312 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:52.312 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:32:52.312 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:32:52.312 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:52.312 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:32:52.312 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:32:52.312 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:52.312 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:32:52.312 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:32:52.312 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:32:52.312 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:32:52.313 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:52.313 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:32:52.397 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:32:52.397 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:32:52.397 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:32:52.397 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.397 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:32:52.397 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:32:52.398 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:52.572 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.573 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.574 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:32:52.576 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:32:53.683 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:32:53.683 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:32:53.683 | 483C | 2133 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc
00:32:53.683 | 483C | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:32:53.683 | 483C | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:32:53.683 | 483C | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:32:53.683 | 483C | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1316036f
00:32:53.777 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:32:53.777 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:32:53.777 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:32:53.777 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:32:53.777 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:32:53.777 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:32:53.777 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:32:53.777 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:32:53.777 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:32:53.777 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:32:53.777 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:32:53.777 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:32:53.777 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:32:53.777 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:32:53.777 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:32:53.777 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:32:53.777 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:32:53.777 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:32:53.777 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:32:53.777 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:32:53.797 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:32:53.797 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:32:53.797 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:32:53.797 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:32:53.797 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:32:53.797 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:32:53.797 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:32:53.797 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:32:53.797 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:32:54.326 | 5700 | 214 | doOverlay | Delay init, ready now
00:32:54.326 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:32:54.326 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:32:54.326 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:32:54.326 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:32:54.332 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:32:54.332 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:32:54.332 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:32:54.332 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:32:54.332 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:32:54.332 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:32:54.332 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:32:54.332 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:32:54.334 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:32:54.334 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:32:54.334 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20c506dd
00:32:54.334 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:32:54.334 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:32:54.336 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:32:54.336 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:32:54.336 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:32:54.336 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:32:54.336 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:33:17.339 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:33:17.359 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:33:17.359 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:33:18.840 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:26.300 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:26.787 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:38.1 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:38.721 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:40.250 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:42.489 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:43.179 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:44.146 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:19.119 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:19.351 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:36.812 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:37.168 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:48.784 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:49.720 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:31.911 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:32.232 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:35.183 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:35.988 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:37.311 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:37.692 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:40.910 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:41.739 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:42.226 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:43.160 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:13.277 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:13.802 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:14.882 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:15.588 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:16.984 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:17.997 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:19.439 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:20.103 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:25.289 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:25.402 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:28.814 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:30.691 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:02.107 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:02.797 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:07.998 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:09.71 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:11.429 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:12.508 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:20.48 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:24.304 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:04.303 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:04.527 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:18.441 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:18.868 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:22.9 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:22.466 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:23.556 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:25.619 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:26.24 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:26.728 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:27.898 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:29.341 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:33.831 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:34.503 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:30.796 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:31.871 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:35.709 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:36.353 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:39.306 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:39.367 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:42.738 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:44.359 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:51.628 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:52.93 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:44:56.319 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:44:56.417 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:44:57.718 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:45:03.891 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.308 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:04.420 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.589 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:04.754 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.909 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:05.119 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:05.484 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:08.774 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:10.50 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:11.267 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:12.15 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:12.323 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:12.882 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:15.695 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:17.880 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:45.695 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:45.906 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:00.651 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:00.907 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:06.768 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:07.598 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:09.636 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:10.15 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:10.572 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:11.531 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:13.306 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:13.945 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:14.577 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:15.795 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:17.702 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:18.771 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:29.15 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:31.824 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:32.937 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:33.836 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:35.787 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:36.877 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:37.827 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:38.564 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:47.220 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:48.672 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:53.668 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:54.918 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:26.11 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:26.403 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:27.436 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:28.24 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:32.154 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:32.337 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:35.747 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:37.859 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:39.537 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:40.420 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:43.336 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:43.586 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:46.955 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:47.614 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:51.183 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:52.858 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:07.478 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:08.451 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:14.145 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:15.225 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:15.544 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:15.787 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:17.324 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:17.436 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:27.146 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:27.898 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:28.729 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:29.278 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:53.135 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:53.455 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:06.490 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:08.8 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:08.246 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:08.876 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:16.519 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:17.227 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:19.439 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:20.210 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:27.188 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:27.502 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:30.137 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:32.773 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:43.491 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:43.620 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:40.101 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:40.910 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:41.264 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:42.162 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:44.444 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:44.498 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:44.650 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:54.875 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:55.730 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:56.255 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:58.506 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:58.919 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:59.575 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:00.772 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:56.464 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:56.976 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:07.632 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
00:56:07.632 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:07.632 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:56:07.632 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:56:07.632 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:56:07.632 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20c506dd
00:56:07.632 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:07.632 | 5700 | 200 | IRenderDevice::release | Render Releasing.
00:56:07.632 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:56:07.632 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:56:07.632 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:56:07.632 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:56:07.632 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:56:07.632 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
00:56:07.632 | 5700 | 632 | ReleaseD11Device | End Device Released!
00:56:07.652 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:56:07.652 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:56:07.652 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:07.652 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:07.652 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:56:07.652 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:56:07.652 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:56:07.652 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:56:07.652 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:56:08.114 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:56:08.114 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:08.114 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:56:08.114 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:56:08.114 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:56:08.114 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:56:08.114 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:56:08.129 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:56:08.129 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:08.131 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:56:09.125 | 1B40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:56:10.643 | 1B40 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3019].
00:56:10.643 | 1B40 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:56:10.643 | 1B40 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
00:56:10.644 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:56:10.644 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:56:10.644 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:56:10.644 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:56:10.644 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:56:10.660 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:10.735 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:56:10.735 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:56:10.735 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:10.735 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:10.735 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:56:10.735 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:56:10.735 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:56:10.735 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:56:10.735 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:56:11.5 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:56:11.5 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:56:11.5 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:11.5 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:11.5 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:56:11.5 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:56:11.5 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:56:11.5 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:56:11.5 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:56:11.19 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:56:11.19 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:56:11.19 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:11.19 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:11.19 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:56:11.19 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:56:11.19 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:56:11.19 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:56:11.19 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:56:11.146 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:11.162 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:11.507 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
00:56:11.507 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:56:11.507 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:56:11.507 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:56:11.507 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
00:56:11.507 | 483C | 200 | IRenderDevice::release | Render Releasing.
00:56:11.507 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:56:11.507 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
00:56:11.507 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:56:12.93 | 5700 | 214 | doOverlay | Delay init, ready now
00:56:12.93 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
00:56:12.93 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:56:12.93 | 5700 | 1136 | RenderDeviceD3d11::init | save state
00:56:12.93 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:56:12.102 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
00:56:12.102 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
00:56:12.102 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
00:56:12.102 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:56:12.102 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:56:12.102 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
00:56:12.102 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW}
00:56:12.102 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900)
00:56:12.105 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:56:12.105 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x10134).
00:56:12.105 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:56:12.105 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe0885
00:56:12.105 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
00:56:12.105 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:56:12.105 | 5700 | 2469 | WidgetManager::Render | resume layout thread
00:56:12.105 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:56:12.105 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:56:12.105 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:56:12.109 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
00:56:12.111 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:56:12.115 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:12.154 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:56:12.154 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:12.154 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:56:12.154 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:56:12.154 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
00:56:12.154 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:56:12.154 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:56:12.154 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
00:56:12.154 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:12.154 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:56:12.155 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:56:12.162 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:56:19.683 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:56:19.684 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:56:19.684 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10007 [ref: 0]
00:56:19.684 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:56:19.684 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.684 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:56:19.684 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:56:19.800 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.815 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.817 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:56:19.817 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:56:20.110 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:37.79 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:38.303 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:56:38.303 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:56:38.303 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:56:38.303 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.303 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:56:38.303 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:56:38.303 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:38.303 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:56:38.303 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:56:38.303 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:56:38.303 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:56:38.303 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:56:38.303 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:56:38.303 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:56:38.303 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:56:38.303 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:56:38.303 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:56:38.307 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:56:38.307 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:56:38.591 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.591 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:38.606 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.606 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:56:38.608 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:56:38.609 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:59:31.561 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:59:31.561 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:59:31.562 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:59:31.562 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.562 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:59:31.562 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:59:31.718 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:31.895 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.910 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.911 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:59:31.911 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:59:32.407 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:33.907 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:59:33.907 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:59:33.907 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:59:33.907 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.907 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:59:33.907 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:59:33.907 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:59:33.907 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:59:33.907 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:59:33.907 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:59:33.907 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:59:33.907 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:59:33.907 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:59:33.907 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:59:33.907 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:59:33.907 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:59:33.907 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
00:59:33.911 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:59:33.911 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:59:33.923 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.923 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:59:33.939 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.939 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:59:33.940 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:59:33.941 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:59:39.110 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:59:39.110 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:59:39.110 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:59:39.110 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.110 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:59:39.110 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:59:39.209 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:39.510 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.525 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.527 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:59:39.528 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:00:03.977 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:00:15.124 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:00:16.917 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:00:16.917 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:00:16.917 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:00:16.917 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:00:16.917 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:00:16.917 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:00:16.917 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:00:16.917 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:00:16.917 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:00:16.917 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:00:16.917 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:00:16.917 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:00:16.917 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:00:16.917 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:00:16.917 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:00:16.917 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:00:16.917 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:00:16.933 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:00:16.933 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:00:17.125 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:00:17.125 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:00:17.140 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:00:17.140 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:00:17.141 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:00:17.143 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:03:09.828 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:03:09.828 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:03:09.829 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:03:09.829 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.829 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:03:09.829 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:03:09.832 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:09.878 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.894 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.896 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:03:09.896 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:03:10.209 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:12.493 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:24.407 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:50.902 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:54.312 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:01.377 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:04:01.377 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:04:01.377 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:01.377 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:01.377 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:04:01.377 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:01.377 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:01.377 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:04:01.377 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:01.377 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:01.377 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:04:01.377 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:01.377 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:01.377 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:01.377 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:01.377 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:01.377 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:04:01.406 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:01.406 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:01.729 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:01.729 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:01.745 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:01.745 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:01.745 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:01.747 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:13.133 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:04:13.133 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x1001f [ref: 0]
01:04:13.133 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:04:13.134 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.134 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:04:13.134 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:04:13.138 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:13.403 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.419 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.420 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:13.420 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:14.409 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:04:14.409 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:04:14.409 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:14.409 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.409 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:04:14.409 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:14.409 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:14.409 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:04:14.409 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:14.409 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:14.409 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:04:14.409 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:14.409 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:14.409 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:14.409 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:14.409 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:14.409 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:04:14.413 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:14.413 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:14.417 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.417 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:14.433 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.433 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:14.434 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:14.436 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:22.456 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:04:22.456 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:04:22.456 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:04:22.456 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.456 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:04:22.456 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:04:22.459 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:22.540 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.554 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.555 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:22.557 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:23.885 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:23.987 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:24.357 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:04:24.357 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:04:24.357 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:24.357 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:24.357 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:04:24.357 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:24.357 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:24.357 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:04:24.357 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:24.357 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:24.357 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:04:24.357 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:24.357 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:24.357 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:04:24.357 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:04:24.357 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:24.357 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:04:24.361 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:24.361 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:04:24.574 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:24.574 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:24.590 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:24.590 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:04:24.591 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:24.592 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:34.474 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
01:04:34.474 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
01:04:34.478 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
01:04:34.478 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
01:04:34.593 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:04:34.593 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:04:34.593 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:04:34.593 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.593 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:04:34.593 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:04:34.597 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:34.697 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.713 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.713 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:04:34.715 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:04:35.612 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:04:35.614 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:04:35.689 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:35.691 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:35.691 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:04:42.58 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:04:42.60 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:04:42.453 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:42.455 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:42.455 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
01:04:44.116 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:04:44.118 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:04:46.417 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:46.419 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:46.419 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:04:54.828 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:04:54.830 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:04:55.136 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:04:55.138 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:55.138 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:05.527 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:05:05.529 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:05:05.582 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:05:05.584 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:05:05.584 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:05.798 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:05:05.800 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:05:05.825 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:05:05.827 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:05:05.827 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:06.778 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:05:06.778 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:05:06.778 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:05:06.778 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:05:06.778 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:05:06.778 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:05:06.778 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:05:06.778 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:05:06.778 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:05:06.778 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:05:06.779 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:05:06.779 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:05:06.779 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:05:06.779 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:05:06.779 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:05:06.779 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:05:06.779 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:05:06.781 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:05:06.781 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:05:07.196 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:05:07.196 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:05:07.212 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:05:07.212 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:05:07.213 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:05:07.214 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:06:37.646 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:06:37.646 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:06:37.646 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:06:37.646 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.646 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:06:37.646 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:06:37.691 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.706 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.707 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:06:37.707 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:06:40.798 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:06:40.798 | 483C | 2133 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc
01:06:40.798 | 483C | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:06:40.798 | 483C | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:06:40.798 | 483C | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:06:40.798 | 483C | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe0885
01:06:40.888 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:06:40.888 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:06:40.888 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:06:40.888 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:06:40.888 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:06:40.888 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:06:40.888 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:06:40.888 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:06:40.888 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:06:40.888 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:06:40.888 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:06:40.888 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:06:40.888 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:06:40.888 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:06:40.888 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:06:40.888 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:06:40.888 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:06:40.888 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:06:40.888 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:06:40.888 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:06:40.911 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:06:40.911 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:06:40.911 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:06:40.911 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:06:40.911 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:06:40.911 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:06:40.911 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:06:40.911 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:06:40.911 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:06:41.451 | 5700 | 214 | doOverlay | Delay init, ready now
01:06:41.451 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:06:41.451 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:06:41.451 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:06:41.451 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:06:41.456 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:06:41.456 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:06:41.456 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:06:41.456 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:06:41.456 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:06:41.456 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:06:41.456 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:06:41.456 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:06:41.459 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:06:41.459 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:06:41.459 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x91701ed
01:06:41.459 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:06:41.459 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:06:41.460 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:06:41.462 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:06:41.462 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:06:41.462 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:06:41.462 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:06:41.870 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:06:51.222 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:51.246 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
01:06:51.246 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
01:06:54.388 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:57.852 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:58.724 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:59.64 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:59.143 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:59.530 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:06:59.530 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:06:59.530 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:06:59.531 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:06:59.531 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:06:59.531 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:06:59.531 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x91701ed
01:06:59.531 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:06:59.531 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:06:59.531 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:06:59.531 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:06:59.531 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:06:59.531 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:06:59.531 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:06:59.531 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:06:59.531 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:06:59.576 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:06:59.576 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:06:59.576 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:06:59.576 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:06:59.576 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:06:59.576 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:06:59.576 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:06:59.576 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:06:59.576 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:06:59.596 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:06:59.596 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:06:59.596 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:06:59.596 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:06:59.596 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1016A Title=[]
01:06:59.596 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:06:59.596 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:06:59.596 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:06:59.612 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:06:59.612 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:06:59.618 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:07:00.606 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:07:00.606 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:07:00.606 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:07:00.606 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:07:00.606 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:07:00.606 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:07:00.606 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:07:00.606 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:07:00.606 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:07:00.615 | B84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:07:00.616 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:07:00.616 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:07:00.616 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:07:00.616 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:07:00.616 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:07:00.630 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:07:00.807 | 5700 | 214 | doOverlay | Delay init, ready now
01:07:00.807 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:07:00.807 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:07:00.807 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:07:00.807 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:07:00.813 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:07:00.813 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:07:00.813 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:07:00.813 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:07:00.813 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:07:00.813 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:07:00.813 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:07:00.813 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:07:00.815 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:07:00.815 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:07:00.815 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:07:00.815 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b290851
01:07:00.815 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:07:00.815 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:07:00.815 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:07:00.816 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:07:00.816 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:07:00.816 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:07:00.816 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:07:00.817 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:08:24.395 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:24.428 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
01:08:24.428 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
01:08:24.554 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:12.889 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:09:14.733 | 483C | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10011 (v: 1)
01:09:24.173 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:25.124 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:35.146 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:36.175 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:38.854 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:40.306 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:37.230 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:37.558 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:46.233 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:46.532 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:47.17 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:51.104 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:00.705 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:01.691 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:02.758 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:03.865 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:22.769 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:24.796 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:31.94 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:31.801 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:35.582 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:36.812 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:31.969 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:14:32.215 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:14:32.215 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:32.215 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:14:32.215 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:14:32.215 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:14:32.215 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:32.216 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:14:32.216 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:14:32.216 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:14:32.216 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:14:32.216 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:14:32.216 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:14:32.216 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b290851
01:14:32.216 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:14:32.216 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:14:32.216 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:14:32.216 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:14:32.216 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:14:32.216 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:14:32.216 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:14:32.216 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:14:32.216 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:14:32.239 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 0]
01:14:32.239 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:14:32.239 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:14:32.240 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:14:32.240 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:14:32.255 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:14:32.255 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:14:32.255 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:14:32.255 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:14:32.255 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:14:32.255 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:14:32.255 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:14:32.255 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:14:32.255 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:14:32.723 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
01:14:32.723 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:32.723 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:14:32.723 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:14:32.723 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
01:14:32.723 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:14:32.723 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:14:32.723 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:32.739 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
01:14:32.739 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:33.88 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:14:33.88 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:14:33.88 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:14:33.88 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:14:33.88 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:14:33.88 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:14:33.88 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:14:33.88 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:14:33.88 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:14:33.225 | 2060 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:14:33.225 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:14:33.225 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:14:33.225 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:14:33.225 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:14:33.225 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:14:33.225 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:14:33.299 | 5700 | 214 | doOverlay | Delay init, ready now
01:14:33.299 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:14:33.299 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:14:33.299 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:14:33.299 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:14:33.306 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:14:33.306 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:14:33.306 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:14:33.306 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:14:33.306 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:14:33.306 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:14:33.306 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:14:33.306 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:14:33.309 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:14:33.309 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:14:33.309 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:14:33.309 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:14:33.309 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b300851
01:14:33.309 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:14:33.309 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:14:33.309 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:14:33.311 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:14:33.313 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:14:33.313 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:14:33.313 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:14:33.313 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:14:35.514 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:35.542 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
01:14:35.542 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
01:14:36.925 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:42.261 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:43.258 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:44.64 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:45.377 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:16.49 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:15:16.259 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:20.638 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:21.186 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:24.693 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:27.134 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:30.9 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:30.640 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:52.737 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:54.412 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:01.287 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:01.443 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:43.399 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:45.97 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:47.641 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:48.152 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:11.900 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:12.561 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:15.739 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:16.105 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:23.126 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:24.436 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:25.4 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:26.66 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:26.483 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:27.179 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:36.265 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:36.914 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:12.691 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:12.952 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:16.185 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:17.708 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:22.49 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:21:24.562 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:25.15 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:29.521 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:31.523 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:13.773 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:14.20 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:24.933 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:25.821 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:28.549 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:29.789 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:31.235 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:34.952 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:35.951 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:42.703 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:43.788 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:49.479 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:18.757 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:19.186 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:20.543 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:21.187 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:24.944 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:25.739 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:25.936 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:25.997 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_2102EA_P_17648 opened succesfuly
01:24:25.997 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.6 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:26.506 | 5700 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
01:24:26.506 | 5700 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
01:24:26.506 | 5700 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
01:24:26.508 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1280,720) / (1280,768) - OK
01:24:26.508 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,768) - OK
01:24:26.518 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:24:26.547 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_304F2_P_17648 opened succesfuly
01:24:26.547 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.547 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_702F8_P_17648 opened succesfuly
01:24:26.549 | 54CC | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.580 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK
01:24:26.580 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK
01:24:27.538 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:27.566 | 54CC | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x2102ea was hidden 0
01:24:27.566 | 54CC | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
01:24:27.566 | 54CC | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
01:24:27.566 | 54CC | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:24:27.570 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:24:27.570 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
01:24:27.620 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:37.674 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:39.136 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:44.696 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:45.936 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:49.96 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:49.501 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:43.997 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:44.877 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:45.546 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:45.959 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:48.439 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:48.962 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:53.538 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:54.943 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:29:16.511 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:29:17.748 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:29:44.574 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:29:45.241 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:15.37 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:17.30 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:17.287 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:18.564 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:26.627 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:27.127 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:47.178 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:47.873 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:51.76 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:51.517 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:52.761 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:53.593 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:54.193 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:55.277 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:13.747 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:15.945 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:16.760 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:17.716 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:45.392 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:46.701 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:33:07.891 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:33:10.873 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:34:11.37 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:34:11.116 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:34:11.116 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:11.116 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:34:11.116 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:34:11.116 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:34:11.116 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:34:11.116 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b300851
01:34:11.116 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:11.116 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:34:11.116 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:34:11.116 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:34:11.116 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:34:11.116 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:34:11.116 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:34:11.116 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:34:11.116 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:34:11.154 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:34:11.154 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:34:11.154 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:11.154 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:11.154 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:34:11.154 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:34:11.154 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:34:11.154 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:34:11.154 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:34:11.240 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
01:34:11.240 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:11.240 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:34:11.240 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:11.240 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
01:34:11.240 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:34:11.240 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:11.255 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
01:34:11.255 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:11.257 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:12.252 | 4414 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:34:12.964 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:34:12.964 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:34:12.964 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:12.964 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:12.964 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:34:12.964 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:34:12.964 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:34:12.964 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:34:12.964 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:34:13.175 | 5700 | 214 | doOverlay | Delay init, ready now
01:34:13.175 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:34:13.175 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:34:13.175 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:34:13.175 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:34:13.182 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:34:13.182 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:34:13.182 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:34:13.182 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:34:13.182 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:34:13.182 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:34:13.182 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:34:13.182 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:34:13.183 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:34:13.185 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:13.185 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:34:13.185 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:34:13.185 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1008af
01:34:13.185 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:34:13.185 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:34:13.185 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:34:13.185 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:13.186 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:34:13.186 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:34:13.186 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:34:13.186 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:34:13.187 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:34:13.259 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:13.259 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:34:13.259 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:34:13.259 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:34:13.277 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:13.278 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:13.282 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:13.740 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:34:13.744 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:34:13.747 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:34:13.747 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:13.747 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:34:13.747 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:34:13.747 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:34:13.747 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1008af
01:34:13.747 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:13.747 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:34:13.747 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:34:13.747 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:34:13.747 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:34:13.747 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:34:13.747 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:34:13.747 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:34:13.747 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:34:13.793 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:34:13.793 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:34:13.793 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:13.793 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:13.793 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:34:13.793 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:34:13.793 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:34:13.793 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:34:13.793 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:34:13.809 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:34:13.809 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:34:13.809 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:13.809 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:13.809 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:34:13.809 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:34:13.809 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:34:13.809 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:34:13.809 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:34:14.310 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:34:14.310 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:34:14.310 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:14.310 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:14.310 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:34:14.310 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:34:14.310 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:34:14.310 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:34:14.310 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:34:14.715 | 4414 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:34:14.873 | 5700 | 214 | doOverlay | Delay init, ready now
01:34:14.873 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:34:14.873 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
01:34:14.873 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:34:14.873 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:34:14.881 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:34:14.881 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:34:14.881 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:34:14.881 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:34:14.881 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:34:14.881 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
01:34:14.881 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW}
01:34:14.881 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900)
01:34:14.882 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:34:14.882 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:34:14.882 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x808f3
01:34:14.882 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
01:34:14.882 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:34:14.883 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
01:34:14.884 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:34:15.190 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:34:15.190 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:34:15.190 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:15.190 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:34:15.190 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:34:15.190 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:15.190 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:15.190 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:34:15.190 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:15.190 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:34:15.190 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:34:15.190 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:15.190 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:15.190 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:15.190 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:34:15.190 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:15.218 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:15.218 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:15.301 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:15.301 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:15.315 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:15.315 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:15.317 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:15.318 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:26.169 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:34:26.169 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x10003 [ref: 0]
01:34:26.169 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:34:26.169 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.169 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:34:26.169 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:34:26.174 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:26.550 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.565 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.567 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:26.568 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:27.14 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:34:27.14 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:34:27.14 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:27.14 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.14 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:34:27.14 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:27.14 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:27.14 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:34:27.14 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:27.14 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2702D8 Title=[Vitalytoly - Twitch - Google Chrome]
01:34:27.14 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:34:27.14 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:27.14 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:27.14 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:27.14 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2702D8 Title=[Vitalytoly - Twitch - Google Chrome]
01:34:27.14 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:27.14 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:34:27.19 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:27.20 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:27.60 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.60 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:27.75 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.75 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:27.76 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:27.78 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:27.873 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:34:27.873 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:27.873 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:34:27.873 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:27.873 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:34:27.873 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:34:27.996 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:28.76 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:28.92 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:28.93 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:28.93 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:47.528 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:47.835 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:34:47.835 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:34:47.835 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:47.835 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:34:47.835 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:34:47.835 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:47.835 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:47.835 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:34:47.835 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:47.835 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:34:47.835 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:34:47.835 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:47.835 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:47.835 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:34:47.835 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:34:47.835 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:47.835 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:34:47.840 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:47.840 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:47.881 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:47.881 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:47.895 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:47.895 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:47.897 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:47.897 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:43:37.442 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:43:37.442 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:43:37.442 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:43:37.442 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.442 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:43:37.442 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:43:37.448 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:43:37.670 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.685 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.687 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:43:37.688 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:43:38.326 | 483C | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:43:44.302 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:43:44.302 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:43:44.302 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:43:44.302 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:43:44.302 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:43:44.302 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:43:44.302 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:43:44.302 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:43:44.302 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:43:44.302 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:43:44.302 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:43:44.302 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:43:44.302 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:43:44.302 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:43:44.302 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:43:44.302 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:43:44.302 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:43:44.330 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:43:44.330 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:43:44.780 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:43:44.780 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:43:44.796 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:43:44.796 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:43:44.797 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:43:44.798 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:44:04.748 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:44:04.748 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
01:44:04.748 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:44:04.748 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:44:04.748 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:44:04.748 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:44:05.95 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:44:05.110 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:44:05.111 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:44:05.112 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:44:16.610 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
01:44:16.610 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
01:44:16.614 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
01:44:16.614 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
01:44:24.364 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:44:24.366 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:44:24.844 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:44:24.846 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:24.846 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:41.60 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:44:41.62 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:44:41.78 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:44:41.80 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:41.81 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:49.986 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:44:49.988 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:44:50.943 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:44:50.945 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:50.945 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:51.61 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:44:51.63 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:44:57.265 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:44:57.267 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:57.267 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:08.445 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:45:08.446 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:45:08.664 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:08.666 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:08.667 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:08.767 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:45:08.769 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:45:09.393 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:09.395 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:09.395 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:33.852 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:45:33.854 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:45:35.345 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:45:35.431 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:45:35.431 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:45:35.431 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:35.431 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:45:35.431 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:45:35.431 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:35.431 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:35.431 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:45:35.431 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:35.431 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:45:35.431 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:35.431 | 483C | 9060 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor
01:45:35.431 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 1]
01:45:35.432 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:35.432 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:35.432 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:45:35.432 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:35.432 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:45:35.433 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:35.435 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:35.435 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:35.435 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:35.585 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:45:35.585 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:35.585 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:45:35.585 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:35.585 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:45:35.585 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:45:36.857 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:45:36.857 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:45:36.857 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:36.857 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:45:36.857 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:45:36.857 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:36.857 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:36.857 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:45:36.857 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:36.857 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:45:36.857 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:45:36.857 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:36.857 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:45:36.857 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:36.857 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:45:36.857 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:36.857 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:45:36.859 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:36.859 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:37.176 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:37.176 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:37.192 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:37.192 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:37.193 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:45:37.193 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:45:42.422 | 4A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:45:45.698 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:45:45.698 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:45.699 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:45:45.699 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.699 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:45:45.699 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:45:45.800 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.815 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.817 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:45:45.818 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:45:47.918 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:45:47.918 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:45:47.918 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:47.918 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:45:47.918 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:45:47.918 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:47.918 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:47.918 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:45:47.918 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:47.918 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:45:47.918 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:45:47.918 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:47.918 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:45:47.918 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:45:47.918 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:45:47.918 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:45:47.918 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:45:47.923 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:47.923 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:45:48.341 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:48.341 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:48.357 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:48.357 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:45:48.357 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:45:48.359 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:45:50.847 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:45:50.847 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:50.847 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:45:50.847 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.847 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:45:50.847 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:45:50.877 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.893 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.894 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:45:50.894 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:46:04.443 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:46:04.445 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:46:04.528 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:46:04.528 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:46:04.529 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:46:09.737 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:46:09.737 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:46:09.737 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:46:09.737 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:46:09.737 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:46:09.737 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:46:09.737 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:46:09.737 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:46:09.737 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:46:09.737 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:46:09.737 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:46:09.737 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:46:09.737 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:46:09.737 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:46:09.737 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:46:09.737 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:46:09.737 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:46:09.743 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:46:09.743 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:46:10.155 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:46:10.155 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:46:10.171 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:46:10.171 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:46:10.171 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:46:10.172 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:47:08.121 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:47:08.121 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:47:08.121 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:47:08.121 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.121 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:47:08.121 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:47:08.180 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:47:08.180 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:47:08.180 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:47:08.180 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:47:08.180 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:47:08.180 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:47:08.180 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:47:08.180 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:47:08.180 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:47:08.180 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:47:08.180 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:47:08.180 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:47:08.180 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:47:08.180 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:47:08.180 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
01:47:08.180 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:47:08.181 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:47:08.181 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:47:08.275 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:47:08.275 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x10003 [ref: 0]
01:47:08.275 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:47:08.275 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.275 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:47:08.275 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:47:08.690 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.705 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.708 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:47:08.710 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:47:09.505 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
01:47:09.505 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:47:09.505 | 483C | 2133 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc
01:47:09.505 | 483C | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:47:09.505 | 483C | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:47:09.505 | 483C | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:47:09.505 | 483C | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x808f3
01:47:09.593 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
01:47:09.593 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:47:09.593 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:47:09.593 | 5700 | 200 | IRenderDevice::release | Render Releasing.
01:47:09.593 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:47:09.593 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:47:09.593 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:47:09.593 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:47:09.593 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:47:09.593 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
01:47:09.593 | 5700 | 632 | ReleaseD11Device | End Device Released!
01:47:09.593 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:47:09.593 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:47:09.593 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:47:09.593 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:47:09.593 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:47:09.593 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:47:09.593 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:47:09.593 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:47:09.593 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:47:09.615 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
01:47:09.615 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:47:09.615 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:47:09.615 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:47:09.615 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
01:47:09.615 | 483C | 200 | IRenderDevice::release | Render Releasing.
01:47:09.615 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:47:09.615 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
01:47:09.615 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:47:10.137 | 5700 | 214 | doOverlay | Delay init, ready now
01:47:10.137 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
01:47:10.137 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:47:10.137 | 5700 | 1136 | RenderDeviceD3d11::init | save state
01:47:10.137 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:47:10.142 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
01:47:10.142 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
01:47:10.142 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
01:47:10.142 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:47:10.142 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:47:10.142 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:47:10.142 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:47:10.142 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:47:10.145 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:47:10.145 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:47:10.145 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x278007d3
01:47:10.145 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:47:10.145 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:47:10.146 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:47:10.149 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:47:10.149 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:47:10.149 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:47:10.149 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:47:17.214 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:17.238 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
01:47:17.238 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
01:47:17.709 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:18.679 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:19.729 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:30.752 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:34.442 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:23.150 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:23.340 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:35.12 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:37.255 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:42.783 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:46.700 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:48.738 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:49.699 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:10.456 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:10.738 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:12.792 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:13.47 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:21.722 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:22.286 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:24.752 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:25.656 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:27.59 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:27.331 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:33.164 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:34.465 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:39.778 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:43.250 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:51.305 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:52.116 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:05.455 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:06.170 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:08.258 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:08.553 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:12.605 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:13.379 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:14.119 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:15.298 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:16.163 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:16.410 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:17.95 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:20.994 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:57.166 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:57.736 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:04.318 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:04.779 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:12.798 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:14.858 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:14.933 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:15.150 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:15.311 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:15.509 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:30.962 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:32.57 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:39.419 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:40.579 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:46.922 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:48.105 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:54.239 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:55.295 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:58.45 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:00.65 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:08.161 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:09.264 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:09.759 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:14.144 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:17.156 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:18.941 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:27.224 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:28.178 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:09.507 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:09.922 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:10.515 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:10.542 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:11.870 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:12.370 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:34.886 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:36.264 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:00.314 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:01.107 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:09.69 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:11.86 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:13.861 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:16.912 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:22.366 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:24.57 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:30.768 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:32.219 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:27.247 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:27.993 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:28.181 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:28.326 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:29.27 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:29.793 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:30.245 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:31.328 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:31.572 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:32.1 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:32.253 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:32.275 | 5700 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
02:00:32.275 | 5700 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
02:00:32.275 | 5700 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
02:00:32.278 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1280,720) / (1280,768) - OK
02:00:32.278 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,768) - OK
02:00:32.297 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK
02:00:32.297 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK
02:00:32.300 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:00:32.350 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:33.756 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:33.788 | 5768 | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x2102ea was hidden 0
02:00:33.788 | 5768 | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
02:00:33.788 | 5768 | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
02:00:33.788 | 5768 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:00:33.789 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:00:33.789 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:00:33.834 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:36.339 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:38.482 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:39.277 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:40.633 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:42.269 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:43.311 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:43.632 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:44.834 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:45.510 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:46.113 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:46.862 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:48.345 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:55.772 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:56.152 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:57.777 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:00.637 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:01.437 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:05.550 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:17.508 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:17.529 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:17.578 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:18.365 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:51.701 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:51.965 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:52.696 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:53.973 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:54.195 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:55.342 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:12.455 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:13.62 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:33.606 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:34.695 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:19.208 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:20.87 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:27.776 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:30.626 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:03.167 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:03.323 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:07.52 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:07.953 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:12.710 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:13.616 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:28.645 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:30.640 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:32.590 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:33.360 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:02.537 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:03.96 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:03.824 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:04.273 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:05.279 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:06.328 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:06.973 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:07.696 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:11.317 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:15.428 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:15.851 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:18.851 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:31.66 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:32.396 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:33.57 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:34.13 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:48.655 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:48.803 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:13.831 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:15.46 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:10.739 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:11.329 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:19.446 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:21.422 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:44.939 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:45.503 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:16.942 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:18.985 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:22.986 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:23.426 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:25.195 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:27.402 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:29.570 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:30.425 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:35.139 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:35.418 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:37.317 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:38.378 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:43.552 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:47.532 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:48.261 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:48.728 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:40.93 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:40.731 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:54.895 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:56.124 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:57.111 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:15:00.701 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:56.782 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
02:17:56.908 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:17:56.908 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:17:56.908 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:17:56.908 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:17:56.908 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:17:56.908 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:17:56.908 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x278007d3
02:17:56.908 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:17:56.908 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:17:56.908 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:17:56.908 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:17:56.908 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:17:56.908 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:17:56.908 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:17:56.908 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:17:56.908 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:17:56.947 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:17:56.947 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:17:56.947 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:17:56.947 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:17:56.947 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:17:56.947 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:17:56.947 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:17:56.947 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:17:56.947 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:17:57.315 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:17:57.315 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:17:57.315 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:17:57.315 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:17:57.315 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
02:17:57.315 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:17:57.315 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:17:57.331 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:17:57.331 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:17:57.332 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:17:58.323 | 4FF8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:18:00.341 | 4FF8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3436].
02:18:00.341 | 4FF8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:18:00.341 | 4FF8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:23:15.801 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:23:15.801 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:23:15.801 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:23:15.801 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:23:15.801 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:23:15.816 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:15.951 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:23:15.951 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:23:15.951 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:23:15.951 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:23:15.951 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:23:15.951 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:23:15.951 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:23:15.951 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:23:15.951 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:23:16.150 | 5700 | 214 | doOverlay | Delay init, ready now
02:23:16.150 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:23:16.150 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:23:16.150 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:23:16.150 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:23:16.156 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:23:16.156 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:23:16.156 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:23:16.156 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:23:16.156 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:23:16.156 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:23:16.156 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:23:16.156 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:23:16.157 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:23:16.157 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:23:16.157 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:23:16.157 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ea0139
02:23:16.157 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:23:16.157 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:23:16.157 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:23:16.157 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:23:16.157 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:23:16.157 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:23:16.158 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:23:16.158 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:23:16.158 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:23:16.158 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:23:16.158 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:23:16.308 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:16.324 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:16.326 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:23:16.327 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:23:27.759 | 483C | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:23:27.759 | 483C | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:23:27.759 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:23:27.759 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
02:23:27.759 | 483C | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:23:27.759 | 483C | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:23:27.759 | 483C | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:23:27.759 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:23:27.759 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:23:27.759 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
02:23:27.759 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:23:27.759 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:23:27.759 | 483C | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:23:27.759 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:23:27.759 | 483C | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10134 Title=[]
02:23:27.759 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:23:27.759 | 483C | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:23:27.987 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:23:27.987 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:23:27.987 | 3E48 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:23:27.987 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:23:28.3 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:23:28.3 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:23:28.5 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:23:28.762 | 25E0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:23:30.800 | 25E0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3043].
02:23:30.800 | 25E0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:23:30.800 | 25E0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:24:06.582 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:24:06.582 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:24:06.582 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:24:06.582 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:24:06.582 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:24:06.582 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:24:06.730 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:24:06.731 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:24:06.731 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:24:06.731 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:06.867 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:24:06.867 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:24:06.867 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:24:06.867 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:24:06.867 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:24:06.867 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:24:06.991 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:07.7 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:07.9 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:24:07.12 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:24:08.565 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:24:08.565 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:24:08.565 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:24:08.565 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:24:08.565 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:24:08.565 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:24:08.565 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ea0139
02:24:08.565 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:24:08.565 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:24:08.565 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:24:08.565 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:24:08.565 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:24:08.565 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:24:08.565 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:24:08.565 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:24:08.565 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:24:08.602 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:24:08.602 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:24:08.602 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:24:08.602 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:24:08.602 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:24:08.602 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:24:08.602 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:24:08.602 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:24:08.602 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:24:09.11 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20092]
02:24:09.11 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:24:09.11 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:24:09.11 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:24:09.11 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0322 Title=[Demon1 - Twitch - Google Chrome]
02:24:09.11 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:24:09.11 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:24:09.11 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:24:09.26 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:24:09.26 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:24:09.27 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:24:10.26 | 25E0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:24:12.61 | 25E0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3498].
02:24:12.61 | 25E0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:24:12.61 | 25E0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:25:27.136 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:25:27.136 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:25:27.136 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:25:27.136 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:25:27.136 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:25:27.152 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:25:27.272 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:25:27.272 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:25:27.272 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:25:27.272 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:25:27.272 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:25:27.272 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:25:27.272 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:25:27.272 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:25:27.272 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:25:27.462 | 5700 | 214 | doOverlay | Delay init, ready now
02:25:27.462 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:25:27.462 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:25:27.462 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:25:27.462 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:25:27.468 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:25:27.468 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:25:27.468 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:25:27.468 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:25:27.468 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:25:27.468 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:25:27.468 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:25:27.468 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:25:27.468 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:25:27.468 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:25:27.468 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:25:27.468 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a4035f
02:25:27.468 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:25:27.468 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:25:27.468 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:25:27.468 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:25:27.468 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:25:27.468 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:25:27.469 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:25:27.469 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:25:27.469 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:25:27.469 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:25:27.469 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:25:40.703 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:40.703 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
02:25:40.703 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
02:25:40.705 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:25:40.708 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
02:25:40.708 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
02:25:40.722 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:25:40.724 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:40.724 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:40.969 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:40.971 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:25:41.14 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:25:41.16 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:41.16 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:41.890 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:41.892 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:25:42.117 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:25:42.119 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:42.119 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:42.965 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:42.967 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:25:43.39 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:25:43.39 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:43.39 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:43.446 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:43.448 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:25:43.478 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:25:43.480 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:43.481 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:43.799 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:25:43.801 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:26:10.985 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:26:10.987 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:26:10.987 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:26:12.673 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:26:12.676 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:26:12.698 | 483C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:26:12.700 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:26:12.700 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:26:12.790 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
02:26:12.894 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:26:12.894 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:26:12.894 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:26:12.894 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:26:12.894 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:26:12.894 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:26:12.894 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a4035f
02:26:12.894 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:26:12.894 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:26:12.894 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:26:12.894 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:26:12.894 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:26:12.894 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:26:12.894 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:26:12.894 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:26:12.894 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:26:12.932 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:26:12.932 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:26:12.932 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:26:12.932 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:26:12.932 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:26:12.932 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:26:12.932 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:26:12.932 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:26:12.932 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:26:12.951 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:26:12.951 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:26:12.951 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:26:12.951 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:26:12.951 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
02:26:12.951 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:26:12.951 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:26:12.952 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:26:12.952 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:26:12.954 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:26:13.968 | 25E0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:26:16.8 | 25E0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3118].
02:26:16.8 | 25E0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:26:16.8 | 25E0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:26:41.178 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:26:41.178 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:26:41.178 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:26:41.178 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:26:41.178 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:26:41.178 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:26:41.178 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:26:41.178 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:26:41.178 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:26:41.325 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:26:41.325 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:26:41.325 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:26:41.325 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:26:41.325 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:26:41.340 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:26:41.370 | 5700 | 214 | doOverlay | Delay init, ready now
02:26:41.370 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:26:41.370 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:26:41.370 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:26:41.370 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:26:41.376 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:26:41.376 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:26:41.376 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:26:41.376 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:26:41.376 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:26:41.376 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:26:41.376 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:26:41.376 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:26:41.377 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:26:41.377 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:26:41.377 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:26:41.377 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1108dd
02:26:41.377 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:26:41.377 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:26:41.377 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:26:41.377 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:26:41.377 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:26:41.377 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
02:26:41.377 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
02:26:41.378 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:26:41.381 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
02:26:41.381 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
02:26:41.384 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:26:41.385 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:26:41.385 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:26:41.385 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:26:41.385 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:26:43.165 | 483C | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:26:43.167 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:26:44.138 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
02:26:44.202 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:26:44.202 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:26:44.202 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:26:44.202 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:26:44.203 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:26:44.203 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:26:44.203 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1108dd
02:26:44.203 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:26:44.203 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:26:44.203 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:26:44.203 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:26:44.203 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:26:44.203 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:26:44.203 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:26:44.203 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:26:44.203 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:26:44.245 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:26:44.245 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:26:44.245 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:26:44.245 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:26:44.245 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:26:44.245 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:26:44.245 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:26:44.245 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:26:44.245 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:26:44.383 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20092]
02:26:44.383 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:26:44.383 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:26:44.383 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:26:44.383 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0322 Title=[Demon1 - Twitch - Google Chrome]
02:26:44.383 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:26:44.383 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:26:44.383 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:26:44.383 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:26:44.385 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:26:45.397 | 25E0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:26:47.441 | 25E0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3242].
02:26:47.441 | 25E0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:26:47.441 | 25E0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:27:48.535 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:27:48.535 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:27:48.535 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:27:48.535 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:27:48.535 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:27:48.535 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:27:48.535 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:27:48.535 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:27:48.535 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:27:48.731 | 5700 | 214 | doOverlay | Delay init, ready now
02:27:48.731 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:27:48.731 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:27:48.731 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:27:48.732 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:27:48.738 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:27:48.738 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:27:48.738 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:27:48.738 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:27:48.738 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:27:48.738 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:27:48.738 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:27:48.738 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:27:48.738 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:27:48.740 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:27:48.740 | 5700 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
02:27:48.740 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:27:48.740 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:27:48.740 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b5b0889
02:27:48.740 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:27:48.740 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:27:48.740 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:27:48.740 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:27:48.740 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:27:48.740 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
02:27:48.740 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:27:48.742 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:27:48.742 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:27:48.742 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:27:48.742 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:27:48.742 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:27:48.810 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:27:48.810 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:27:48.810 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:27:48.810 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:27:48.826 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:27:48.828 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:27:48.831 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:28:52.890 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:52.913 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
02:28:52.913 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
02:28:53.913 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:54.903 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:55.198 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:29.409 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:30.63 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:32.99 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:33.214 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:43.950 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:45.5 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:45.531 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:45.920 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:49.409 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:49.856 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:54.964 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:56.591 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:48.744 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:48.913 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:49.962 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:50.136 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:53.284 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:53.307 | 5700 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
02:30:53.307 | 5700 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
02:30:53.307 | 5700 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
02:30:53.310 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1280,720) / (1280,768) - OK
02:30:53.310 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,768) - OK
02:30:53.327 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:30:53.334 | 5700 | 330 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK
02:30:53.334 | 5700 | 351 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK
02:30:53.388 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:56.266 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:56.296 | 598C | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x2102ea was hidden 0
02:30:56.296 | 598C | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
02:30:56.296 | 598C | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
02:30:56.296 | 598C | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:30:56.298 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:30:56.299 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:30:56.343 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:07.801 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:08.674 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:10.994 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:11.450 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:18.985 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:19.571 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:23.508 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:29.183 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:30.166 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:31.987 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:32.899 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:33.784 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:55.734 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:56.69 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:58.962 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:59.149 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:00.896 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:01.99 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:05.5 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:05.320 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:06.647 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:07.81 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:10.569 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:10.764 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:14.758 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:15.42 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:18.937 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:19.408 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:23.800 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:24.824 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:25.470 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:26.723 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:45.425 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:45.851 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:46.573 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:47.743 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:51.320 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:51.745 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:53.462 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:54.386 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:55.280 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:55.497 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:05.74 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:10.382 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:05.316 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:06.192 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:06.866 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:07.103 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:08.155 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:08.713 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:09.88 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:09.532 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:11.785 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:12.502 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:13.454 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:16.203 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:02.946 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:03.220 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:09.218 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:09.790 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:13.800 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:14.421 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:21.742 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:23.267 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:33.439 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:33.824 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:39.111 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:39.375 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:40.962 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:41.632 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:21.442 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:22.782 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:24.656 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:25.691 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:28.961 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:29.359 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:30.148 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:30.340 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:31.230 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:31.492 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:53.39 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:53.915 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:58.887 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:40:59.757 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:59.939 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:00.183 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:00.900 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:01.739 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:02.229 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:02.844 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:03.391 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:04.29 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:29.723 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:30.473 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:32.128 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:32.663 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:43:33.644 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:43:33.810 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:02.832 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:03.677 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:07.228 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:07.754 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:18.133 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:19.639 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:37.201 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:37.760 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:51.283 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:53.340 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:54.350 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:54.784 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:55.617 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:56.535 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:58.568 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:00.633 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:23.509 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:23.664 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:37.788 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:38.189 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:49.7 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:49.517 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:50.588 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:50.616 | 5700 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
02:46:50.616 | 5700 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
02:46:50.616 | 5700 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
02:46:50.641 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:46:50.663 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:51.536 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:51.552 | 4374 | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x2102ea was hidden 0
02:46:51.552 | 4374 | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
02:46:51.552 | 4374 | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
02:46:51.552 | 4374 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:46:51.557 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:46:51.557 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:46:51.617 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:07.253 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:08.176 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:14.956 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:15.517 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:18.415 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:20.603 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:05.547 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:05.772 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:31.583 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:32.215 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:33.559 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:34.640 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:38.455 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:40.569 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:23.977 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:24.289 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:29.756 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:30.42 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:51.417 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:52.266 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:58.556 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:00.558 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:03.660 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:04.177 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:05.52 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:05.792 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:08.921 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:09.400 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:12.753 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:13.530 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:16.494 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:16.756 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:27.909 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:29.227 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:31.398 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:32.413 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:29.420 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:30.236 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:35.236 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:37.510 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:37.764 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:37.797 | 5700 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
02:52:37.797 | 5700 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
02:52:37.797 | 5700 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
02:52:37.821 | 483C | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:52:37.830 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:39.352 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:39.382 | 2474 | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x2102ea was hidden 0
02:52:39.382 | 2474 | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
02:52:39.382 | 2474 | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
02:52:39.382 | 2474 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:52:39.384 | 483C | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:52:39.385 | 483C | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:52:39.445 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:40.221 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:40.840 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:43.480 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:44.330 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:47.585 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:48.255 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:52.985 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:53.275 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:54.63 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:54.499 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:58.606 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:01.724 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:01.941 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:04.272 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:05.813 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:06.155 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:50.817 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:51.946 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:53.901 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:54.133 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:57.532 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:57.941 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:54:00.107 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:54:04.204 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:28.487 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:30.675 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:35.368 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:36.186 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:43.315 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:46.141 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:06.903 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:08.930 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:12.335 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:13.155 | 483C | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:13.252 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
02:58:13.355 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:58:13.355 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:13.355 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
02:58:13.355 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:58:13.355 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:58:13.355 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:58:13.355 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b5b0889
02:58:13.355 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:13.355 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:58:13.355 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:58:13.355 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:58:13.355 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:58:13.355 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:58:13.355 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:58:13.355 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:58:13.355 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:58:13.396 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:13.396 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:13.396 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:13.396 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:13.396 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:13.396 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:13.396 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:13.396 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:13.396 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:13.687 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:58:13.687 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:13.687 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:58:13.687 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:58:13.687 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
02:58:13.687 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:58:13.687 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:58:13.703 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:58:13.703 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:13.705 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:58:14.702 | 2474 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:58:14.957 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:14.957 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:14.957 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:14.957 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:14.957 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:14.957 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:14.957 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:14.957 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:14.957 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:15.150 | 5700 | 214 | doOverlay | Delay init, ready now
02:58:15.150 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:58:15.150 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:58:15.150 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:58:15.150 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:58:15.157 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:15.157 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:58:15.157 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:58:15.157 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:58:15.157 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:58:15.157 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:58:15.157 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:58:15.157 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:58:15.157 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:58:15.159 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:58:15.159 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:58:15.159 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:58:15.159 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8720893
02:58:15.159 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:15.159 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:15.159 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
02:58:15.159 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:58:15.161 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:58:15.161 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:15.161 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:58:15.161 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:58:15.162 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:58:15.206 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:58:15.207 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:58:15.207 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:58:15.207 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:58:15.222 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:58:15.227 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:58:15.228 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:58:17.447 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:58:17.537 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:58:17.537 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:17.537 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:58:17.537 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:58:17.537 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:58:17.538 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8720893
02:58:17.538 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:17.538 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:58:17.538 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:58:17.538 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:58:17.538 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:58:17.538 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:58:17.538 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:58:17.538 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:58:17.538 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:58:17.577 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:17.577 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:17.577 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:17.577 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:17.577 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:17.577 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:17.577 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:17.577 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:17.577 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:17.749 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:58:17.749 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:17.749 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:58:17.749 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:58:17.749 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
02:58:17.749 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:58:17.749 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:58:17.765 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:58:17.765 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:17.767 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:58:18.762 | 2474 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:58:20.658 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:20.659 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:20.659 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:20.659 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:20.659 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:20.659 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:20.659 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:20.659 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:20.659 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:20.787 | 2474 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3255].
02:58:20.787 | 2474 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:58:20.787 | 2474 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
02:58:20.787 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:58:20.787 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:58:20.787 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:58:20.787 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:58:20.787 | 3E48 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:58:20.803 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:58:20.856 | 5700 | 214 | doOverlay | Delay init, ready now
02:58:20.856 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:58:20.856 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:58:20.856 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:58:20.856 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:58:20.862 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:20.862 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:58:20.862 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:58:20.862 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:58:20.862 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:58:20.862 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:58:20.862 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:58:20.862 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:58:20.864 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:58:20.864 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:58:20.864 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:58:20.864 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24d808dd
02:58:20.864 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:20.864 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:20.864 | 5700 | 2469 | WidgetManager::Render | resume layout thread
02:58:20.864 | 5700 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:58:20.864 | 5700 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:58:20.864 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:58:20.865 | 5700 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:58:20.865 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:20.865 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:58:20.865 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:58:20.867 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:58:21.33 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:58:21.36 | 483C | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:58:21.40 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
02:58:21.40 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:21.40 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:58:21.40 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:58:21.40 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:58:21.40 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24d808dd
02:58:21.40 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:21.40 | 5700 | 200 | IRenderDevice::release | Render Releasing.
02:58:21.40 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:58:21.40 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:58:21.40 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:58:21.40 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:58:21.40 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:58:21.40 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
02:58:21.40 | 5700 | 632 | ReleaseD11Device | End Device Released!
02:58:21.80 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:21.80 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:21.80 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:21.80 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:21.80 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:21.80 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:21.80 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:21.80 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:21.80 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:21.93 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:21.93 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:21.93 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:21.93 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:21.93 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:21.93 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:21.93 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:21.93 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:21.93 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:21.537 | 483C | 575 | fSwapResize_Buffers | Resize buffer (0x1f299770)!
02:58:21.537 | 483C | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:58:21.537 | 483C | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:58:21.537 | 483C | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:58:21.537 | 483C | 88 | ReleaseGraphicsDevice | Device was Resized!
02:58:21.537 | 483C | 200 | IRenderDevice::release | Render Releasing.
02:58:21.537 | 483C | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:58:21.537 | 483C | 217 | IRenderDevice::release | Render Releasing Done.
02:58:21.537 | 483C | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:58:21.797 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 18948]
02:58:21.797 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:21.797 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:58:21.797 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:58:21.797 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x27061C Title=[Twitch - Google Chrome]
02:58:21.797 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:58:21.797 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:58:21.797 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:58:21.813 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 18948]
02:58:21.813 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:58:21.814 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:58:22.135 | 5700 | 214 | doOverlay | Delay init, ready now
02:58:22.135 | 5700 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x1f299770
02:58:22.135 | 5700 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
02:58:22.135 | 5700 | 1136 | RenderDeviceD3d11::init | save state
02:58:22.135 | 5700 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:58:22.141 | 5700 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:22.141 | 5700 | 1144 | RenderDeviceD3d11::init | restore state
02:58:22.141 | 5700 | 1147 | RenderDeviceD3d11::init | Target Window [0x50318]
02:58:22.141 | 5700 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:58:22.141 | 5700 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:58:22.141 | 5700 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:58:22.141 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
02:58:22.141 | 5700 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW}
02:58:22.141 | 5700 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900)
02:58:22.143 | 5700 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:58:22.143 | 5700 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x50318} (foreground = 0x27061c).
02:58:22.143 | 5700 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:58:22.143 | 5700 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb8340673
02:58:22.143 | 5700 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
02:58:22.143 | 5700 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:22.143 | 5700 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
02:58:22.143 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:58:22.145 | 5700 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
03:04:12.38 | 483C | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
03:04:12.42 | 483C | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
03:04:12.42 | 483C | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x10003 [ref: 0]
03:04:12.42 | 483C | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:04:12.42 | 483C | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.42 | 483C | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:04:12.42 | 483C | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:04:12.68 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.83 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.85 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:04:12.88 | 5700 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:04:26.776 | 6D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:04:27.653 | 5700 | 629 | ReleaseD11Device | Device Released! [2]
03:04:27.653 | 5700 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:04:27.653 | 5700 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 18492, 22272
03:04:27.653 | 5700 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
03:04:27.653 | 5700 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
03:04:27.653 | 5700 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
03:04:27.653 | 5700 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb8340673
03:04:27.653 | 5700 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:04:27.653 | 5700 | 200 | IRenderDevice::release | Render Releasing.
03:04:27.653 | 5700 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
03:04:27.653 | 5700 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
03:04:27.653 | 5700 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
03:04:27.653 | 5700 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
03:04:27.653 | 5700 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
03:04:27.653 | 5700 | 217 | IRenderDevice::release | Render Releasing Done.
03:04:27.653 | 5700 | 632 | ReleaseD11Device | End Device Released!
03:04:27.842 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17648]
03:04:27.842 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:04:27.842 | 3E48 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
03:04:27.842 | 3E48 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:04:27.842 | 3E48 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105BA Title=[Overwolf]
03:04:27.842 | 3E48 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:04:27.842 | 3E48 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
03:04:27.842 | 3E48 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:04:27.856 | 3E48 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
03:04:27.856 | 3E48 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:04:27.857 | 3E48 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:04:28.462 | 483C | 2361 | ClientExitProcessCallback | Client::Exit Process Callback [0].
03:04:28.462 | 483C | 767 | Client::clear | Client::Clear [0 - 1] .
03:04:28.462 | 483C | 774 | Client::clear | Client::Clear stopping...
03:04:28.462 | 483C | 1398 | OverlayManager::StopInternal | stopping...
03:04:28.462 | 483C | 1425 | OverlayManager::StopInternal | Stoping server connection
03:04:28.463 | 3E48 | 7494 | OverlayManager::OnDisconnected | Disconnected from server
03:04:28.463 | 483C | 1430 | OverlayManager::StopInternal | Stopped server connection
03:04:28.463 | 483C | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording
03:04:28.463 | 483C | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True]
03:04:28.463 | 483C | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False]
03:04:28.463 | 483C | 1451 | OverlayManager::StopInternal | Closing inter process
03:04:28.463 | 483C | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit
03:04:28.463 | 3E4C | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T
03:04:28.463 | 483C | 257 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:04:28.463 | 483C | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done.
03:04:28.463 | 483C | 1467 | OverlayManager::StopInternal | not running.
03:04:28.463 | 483C | 141 | ApiManager::DestroyBackgroundThread | Destroy call.
03:04:28.843 | 3D04 | 188 | ApiManager::BackgroundThread | Background Thread is terminated.
03:04:28.844 | 483C | 232 | ApiManager::ClearAllCommands | Clearing commands [3]
03:04:28.844 | 483C | 249 | ApiManager::ClearAllCommands | Cleared
03:04:28.844 | 483C | 136 | ApiManager::Destroy | Destroyed
03:04:28.844 | 483C | 1469 | OverlayManager::StopInternal | stopped.
03:04:28.844 | 483C | 8584 | OverlayManager::UnloadInGamePlugins | unload in game plugins [1]
03:04:28.844 | 483C | 8599 | OverlayManager::UnloadInGamePlugins | Stop plugin [True] [0 / 1] [False]
03:04:28.844 | 483C | 835 | Client::clear | Remove old SHM
03:04:28.844 | 483C | 257 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_30017648 close 2147483647 bytes
03:04:28.844 | 483C | 843 | Client::clear | Stop tasks thread
03:04:28.844 | 483C | 856 | Client::clear | Client::Clear - Done.
03:04:28.844 | 483C | 2376 | ClientExitProcessCallback | Going to ExitProcess()