Time | Thread | Line | Function | Message
--- | --- | --- | --- | ---
21:57:34.635 | 2BF0 | 139 | runClient | Starting Overlay PID=22212(0x56c4) server PID = 17292
21:57:34.635 | 2BF0 | 636 | Client::init | Client::Initialize
21:57:34.635 | 2BF0 | 644 | Client::init | Start owclient thread
21:57:34.635 | 2FE8 | 388 | Client::initFirstInjection | Client::initFirstInjection.
21:57:34.635 | 2FE8 | 227 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_30017292 opened succesfuly
21:57:34.636 | 2FE8 | 414 |  | session id = {9AE83E4A-784A-48DA-A383-500B33FE8E73}
21:57:34.636 | 2FE8 | 2209 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55615-remoting-auth-token=FLg9HAAmmLzHgmmPjrFXwQ-patchline=live].
21:57:34.636 | 2FE8 | 2209 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
21:57:34.636 | 2FE8 | 2225 | Client::LogClientInfo | Process OS version [10.0] [64-bit]
21:57:34.636 | 2FE8 | 2235 | Client::LogClientInfo | OS version [10.0.19041]
21:57:34.636 | 2FE8 | 2257 | Client::LogClientInfo | Client [64-bit] Version 2.2.300.10
21:57:34.636 | 2FE8 | 2275 | Client::LogProcessModules | Loaded modules:
21:57:34.642 | 2FE8 | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\advapi32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\apphelp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\audioses.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\avrt.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\bcrypt.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\bcryptprimitives.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\cfgmgr32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\clbcatq.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\coloradapterclient.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\combase.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\comdlg32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\coremessaging.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\coreuicomponents.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\credui.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\crypt32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\cryptbase.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\cryptnet.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\cryptsp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\cryptui.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\d2d1.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\d3d11.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\d3d9.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dataexchange.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dcomp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\devobj.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dhcpcsvc.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dhcpcsvc6.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dnsapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dpapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\drvstore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dsound.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dwmapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dwrite.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dxcore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dxgi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\dxva2.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\esent.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\explorerframe.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\fwpuclnt.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\gameux.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\gdi32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\gdi32full.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\glu32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\gpapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\hid.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\iertutil.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\imagehlp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\imm32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\inputhost.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\iphlpapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\kernel.appcore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\kernel32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\kernelbase.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mf.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mfperfhelper.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mfplat.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mfplay.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mmdevapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msasn1.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msauddecmft.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mscms.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msctf.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msmpeg2vdec.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msvcp_win.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\msvcrt.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\mswsock.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\napinsp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ncrypt.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\netapi32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\netprofm.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\netutils.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\nlaapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\npmproxy.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\nsi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ntasn1.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ntdll.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ntmarta.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\nvapi64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\nvspcap64.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ole32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\oleacc.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\oleaut32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\opengl32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\pnrpnsp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\powrprof.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\profapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\propsys.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\psapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\rasadhlp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\resourcepolicyclient.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\rpcrt4.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\rsaenh.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\rstrtmgr.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\rtworkq.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\samcli.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\sechost.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\secur32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\setupapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\shcore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\shell32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\shlwapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\srvcli.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\sspicli.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\textinputframework.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\twinapi.appcore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ucrtbase.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\uiautomationcore.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\umpdc.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\urlmon.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\user32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\userenv.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\usp10.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\uxtheme.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\version.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wevtapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\win32u.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\windowmanagementapi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\windows.storage.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\windows.ui.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winhttp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wininet.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winmm.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winmmbase.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winnsi.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winrnr.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winspool.drv
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\winsta.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wintrust.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wintypes.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wkscli.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wldp.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\ws2_32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wshbth.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\wtsapi32.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\xaudio2_9.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\system32\xinput1_3.dll
21:57:34.642 | 2FE8 | 2304 |  | c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
21:57:34.642 | 2FE8 | 70 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=23956
21:57:34.643 | 2FE8 | 1662 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default.
21:57:34.643 | 2FE8 | 1686 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11.
21:57:34.643 | 2FE8 | 1735 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF
21:57:34.643 | 2FE8 | 1806 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF
21:57:34.643 | 2FE8 | 1819 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF
21:57:34.643 | 2FE8 | 1849 | Client::ReadGameConfigurations | Enable EnableTXR - OFF
21:57:34.643 | 2FE8 | 1889 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF
21:57:34.643 | 2FE8 | 1891 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF
21:57:34.643 | 2FE8 | 1893 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF
21:57:34.643 | 2FE8 | 1895 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF
21:57:34.643 | 2FE8 | 1897 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF
21:57:34.643 | 2FE8 | 1899 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF
21:57:34.643 | 2FE8 | 1901 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF
21:57:34.643 | 2FE8 | 1904 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON
21:57:34.643 | 2FE8 | 1907 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF
21:57:34.643 | 2FE8 | 1909 | Client::ReadGameConfigurations | GameConfigurations Use MINH - ON
21:57:34.644 | 2FE8 | 2016 | Data::Search | [0] 0x41E80000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [1] 0x0
21:57:34.644 | 2FE8 | 2016 | Data::Search | [2] 0xB800000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [3] 0x0
21:57:34.644 | 2FE8 | 2016 | Data::Search | [4] 0x0
21:57:34.644 | 2FE8 | 2016 | Data::Search | [5] 0x3E650000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [6] 0x417C0000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [7] 0x19AA0000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [8] 0x3E650000
21:57:34.644 | 2FE8 | 2016 | Data::Search | [9] 0x0
21:57:34.644 | 2FE8 | 2021 | Data::Search | [10] 0x0
21:57:34.644 | 2FE8 | 2027 | Data::Search | [11] 0x3B580000
21:57:34.644 | 2FE8 | 2033 | Data::Search | [12] 0x19AA0000
21:57:34.644 | 2FE8 | 2039 | Data::Search | [13] 0x0
21:57:34.644 | 2FE8 | 391 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 10
21:57:34.644 | 2FE8 | 1361 | Client::hookFunctions | Detected Windows 8.1 or greater
21:57:34.644 | 2FE8 | 1388 | Client::hookFunctions | Acquiring function lock succeeded
21:57:34.644 | 2FE8 | 2522 | FunctionHook::DisalbeSafeHooking | Safe hook disabled: True
21:57:34.644 | 2FE8 | 227 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_30017292 opened succesfuly
21:57:34.644 | 2FE8 | 612 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x304d1
21:57:34.644 | 2FE8 | 615 | OverlayManager::OverlayManager | Game Original System Cursor is set to = 0x10007
21:57:34.644 | 2FE8 | 7900 | OverlayManager::LoadDefaultCursors | Load default cursors
21:57:34.645 | 2FE8 | 623 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x501a7, game cursor = 0x10007
21:57:34.645 | 2FE8 | 72 | PerformanceCounter::StartSession | StartSession
21:57:34.645 | 2FE8 | 72 | PerformanceCounter::StartSession | StartSession
21:57:34.645 | 2FE8 | 227 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:57:34.646 | 5F80 | 7469 | OverlayManager::OnConnected | Connected to server
21:57:34.646 | 5F80 | 32 | SendServerHelloMessage::Execute | Send connection Ack
21:57:34.654 | 2FE8 | 297 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file
21:57:34.654 | 2FE8 | 594 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuration 22
21:57:34.654 | 2FE8 | 1247 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options
21:57:34.654 | 2FE8 | 1247 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options
21:57:34.654 | 2FE8 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0
21:57:34.654 | 2FE8 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations Game = 21640
21:57:34.654 | 2FE8 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0
21:57:34.654 | 2FE8 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0
21:57:34.654 | 2FE8 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF
21:57:34.654 | 2FE8 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON
21:57:34.654 | 2FE8 | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF
21:57:34.654 | 2FE8 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF
21:57:34.654 | 2FE8 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF
21:57:34.654 | 2FE8 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF
21:57:34.654 | 2FE8 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF
21:57:34.654 | 2FE8 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF
21:57:34.654 | 2FE8 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF
21:57:34.654 | 2FE8 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF
21:57:34.654 | 2FE8 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF
21:57:34.654 | 2FE8 | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF
21:57:34.654 | 2FE8 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF
21:57:34.654 | 2FE8 | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF
21:57:34.654 | 2FE8 | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF
21:57:34.654 | 2FE8 | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON
21:57:34.654 | 2FE8 | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON
21:57:34.654 | 2FE8 | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF
21:57:34.654 | 2FE8 | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF
21:57:34.654 | 2FE8 | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF
21:57:34.654 | 2FE8 | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF
21:57:34.654 | 2FE8 | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF
21:57:34.654 | 2FE8 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF
21:57:34.654 | 2FE8 | 975 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF
21:57:34.654 | 2FE8 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF
21:57:34.654 | 2FE8 | 981 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF
21:57:34.654 | 2FE8 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0
21:57:34.654 | 2FE8 | 987 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF
21:57:34.654 | 2FE8 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON
21:57:34.654 | 2FE8 | 993 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF
21:57:34.654 | 2FE8 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF
21:57:34.654 | 2FE8 | 999 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF
21:57:34.654 | 2FE8 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF
21:57:34.654 | 2FE8 | 1005 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF
21:57:34.654 | 2FE8 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON
21:57:34.654 | 2FE8 | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON
21:57:34.654 | 2FE8 | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF
21:57:34.654 | 2FE8 | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF
21:57:34.654 | 2FE8 | 1020 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF
21:57:34.654 | 2FE8 | 1023 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON
21:57:34.654 | 2FE8 | 1026 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF
21:57:34.654 | 2FE8 | 1029 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON
21:57:34.654 | 2FE8 | 1032 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON
21:57:34.654 | 2FE8 | 1035 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF
21:57:34.654 | 2FE8 | 1038 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF
21:57:34.654 | 2FE8 | 1041 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF
21:57:34.654 | 2FE8 | 1044 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF
21:57:34.654 | 2FE8 | 1047 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON
21:57:34.654 | 2FE8 | 1050 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF
21:57:34.654 | 2FE8 | 1053 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF
21:57:34.654 | 2FE8 | 1056 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF
21:57:34.654 | 2FE8 | 1059 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF
21:57:34.654 | 2FE8 | 1062 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF
21:57:34.654 | 2FE8 | 1065 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF
21:57:34.654 | 2FE8 | 1068 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF
21:57:34.654 | 2FE8 | 1071 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0
21:57:34.654 | 2FE8 | 1074 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF
21:57:34.654 | 2FE8 | 1077 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON
21:57:34.654 | 2FE8 | 1080 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF
21:57:34.654 | 2FE8 | 1083 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF
21:57:34.654 | 2FE8 | 1086 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF
21:57:34.654 | 2FE8 | 1089 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0
21:57:34.654 | 2FE8 | 1092 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF
21:57:34.654 | 2FE8 | 1095 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF
21:57:34.654 | 2FE8 | 1097 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF
21:57:34.654 | 2FE8 | 1099 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF
21:57:34.654 | 2FE8 | 1101 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF
21:57:34.654 | 2FE8 | 1103 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF
21:57:34.654 | 2FE8 | 1105 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF
21:57:34.654 | 2FE8 | 1107 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF
21:57:34.654 | 2FE8 | 1109 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF
21:57:34.654 | 2FE8 | 1111 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF
21:57:34.654 | 2FE8 | 1113 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON
21:57:34.654 | 2FE8 | 1115 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF
21:57:34.654 | 2FE8 | 1117 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF
21:57:34.654 | 2FE8 | 1119 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF
21:57:34.654 | 2FE8 | 1121 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF
21:57:34.654 | 2FE8 | 1125 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF
21:57:34.654 | 2FE8 | 1129 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOEnableInputProxy = OFF
21:57:34.654 | 2FE8 | 1131 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF
21:57:34.654 | 2FE8 | 1133 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF
21:57:34.654 | 2FE8 | 1135 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF
21:57:34.654 | 2FE8 | 1137 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF
21:57:34.654 | 2FE8 | 1139 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0
21:57:34.654 | 2FE8 | 1141 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0
21:57:34.654 | 2FE8 | 1144 | OverlayManager::ReadGameConfigurations | GameConfigurations ImGuiRendering = 0
21:57:34.654 | 2FE8 | 1147 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0
21:57:34.654 | 2FE8 | 1150 | OverlayManager::ReadGameConfigurations | GameConfigurations SetCursor NH = OFF
21:57:34.654 | 2FE8 | 1154 | OverlayManager::ReadGameConfigurations | GameConfigurations UseD3D11On12 = ON
21:57:34.654 | 2FE8 | 1157 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHDRRendering = OFF
21:57:34.654 | 2FE8 | 1162 | OverlayManager::ReadGameConfigurations | GameConfigurations MCHOptions [1:0 2:0 3:0]
21:57:34.654 | 2FE8 | 1165 | OverlayManager::ReadGameConfigurations | GameConfigurations Coexisting H 0
21:57:34.654 | 2FE8 | 1168 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableDx12Kiero = OFF
21:57:34.654 | 2FE8 | 1172 | OverlayManager::ReadGameConfigurations | GameConfigurations HKOnlyOnce = ON (False)
21:57:34.654 | 2FE8 | 1174 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded.
21:57:34.654 | 2FE8 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
21:57:34.654 | 2FE8 | 733 | OverlayManager::InitGameClient | starting hooks...
21:57:34.700 | 2FE8 | 771 | Install::Code | Init [Client,1] (MINH) OK 00007FFC40E18450
21:57:34.744 | 2FE8 | 771 | Install::Code | Init [Client,2] (MINH) OK 00007FFC40E25730
21:57:34.797 | 2FE8 | 771 | Install::Code | Init [Client,3] (MINH) OK 00007FFC40E259F0
21:57:34.797 | 2FE8 | 745 | OverlayManager::InitGameClient | original ShowCursor [0x40c70f40]
21:57:34.848 | 2FE8 | 771 | Install::Code | Init [Client,4] (MINH) OK 00007FFC40E1BB80
21:57:34.894 | 2FE8 | 771 | Install::Code | Init [Client,4.1] (MINH) OK 00007FFC42214F10
21:57:34.939 | 2FE8 | 771 | Install::Code | Init [Client,4.2] (MINH) OK 00007FFC4211BD60
21:57:34.939 | 2FE8 | 1478 | Client::hookFunctions | Suspend before hook: OFF
21:57:34.945 | 2FE8 | 1156 | Install::Code | Segment [5|6336|0x3E650000|0x18C0]
21:57:34.991 | 2FE8 | 771 | Install::Code | unknown (MINH) OK 00007FFC3E6518C0
21:57:34.991 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::27. OK
21:57:34.991 | 2FE8 | 1156 | Install::Code | Segment [5|436880|0x3E650000|0x6AA90]
21:57:34.991 | 4AB4 | 445 | fSwapChain_Present | **** Present ******
21:57:35.34 | 2FE8 | 771 | Install::Code | unknown (MINH) OK 00007FFC3E6BAA90
21:57:35.34 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::28. OK
21:57:35.34 | 2FE8 | 1156 | Install::Code | Segment [5|141328|0x3E650000|0x22810]
21:57:35.59 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:57:35.59 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
21:57:35.75 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:57:35.75 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
21:57:35.77 | 2FE8 | 771 | Install::Code | unknown (MINH) OK 00007FFC3E672810
21:57:35.77 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::29. OK
21:57:35.77 | 2FE8 | 1156 | Install::Code | Segment [5|13056|0x3E650000|0x3300]
21:57:35.108 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
21:57:35.130 | 2FE8 | 771 | Install::Code | unknown (MINH) OK 00007FFC3E653300
21:57:35.130 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::30. OK
21:57:35.130 | 2FE8 | 1156 | Install::Code | Segment [5|-49969056|0x3E650000|0xFD058860]
21:57:35.130 | 2FE8 | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31.
21:57:35.130 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::31. OK
21:57:35.130 | 2FE8 | 1156 | Install::Code | Segment [5|-49947600|0x3E650000|0xFD05DC30]
21:57:35.130 | 2FE8 | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32.
21:57:35.130 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::32. OK
21:57:35.130 | 2FE8 | 1156 | Install::Code | Segment [5|-49953296|0x3E650000|0xFD05C5F0]
21:57:35.130 | 2FE8 | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33.
21:57:35.130 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::33. OK
21:57:35.130 | 2FE8 | 1156 | Install::Code | Segment [5|-51140640|0x3E650000|0xFCF3A7E0]
21:57:35.130 | 2FE8 | 1245 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34.
21:57:35.130 | 2FE8 | 1257 | Client::hookLibraryFunctions | Hook function 5::34. OK
21:57:35.130 | 2FE8 | 391 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 10
21:57:35.130 | 2FE8 | 1506 | OverlayManager::Start | Starting...
21:57:35.130 | 2FE8 | 1538 | OverlayManager::Start | starting hooks 2...
21:57:35.181 | 2FE8 | 771 | Install::Code | Init [Client,2.B] (MINH) OK 00007FFC40E24740
21:57:35.251 | 2FE8 | 771 | Install::Code | Init [Client,5] (MINH) OK 00007FFC40E24E40
21:57:35.314 | 2FE8 | 771 | Install::Code | Init [Client,5.1] (MINH) OK 00007FFC40E5A190
21:57:35.375 | 2FE8 | 771 | Install::Code | Init [Client,6] (MINH) OK 00007FFC40E25540
21:57:35.375 | 2FE8 | 1606 | OverlayManager::Start | RID Found 1 devices.
21:57:35.375 | 2FE8 | 1614 | OverlayManager::Start | RID Mouse Found [0] with 0X30(0X30) hwnd(0x70356)...
21:57:35.375 | 2FE8 | 1703 |  | XTRAP COMPATIBLE PATCH WARNING
21:57:35.375 | 2FE8 | 1712 | OverlayManager::Start | done with hooks...
21:57:35.375 | 2FE8 | 108 | ApiManager::Init | API Manager Event : OK
21:57:35.375 | 2FE8 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=4348
21:57:35.375 | 2FE8 | 67 | TXRSetting | Fail to read texture recognition options 0xb7
21:57:35.375 | 2FE8 | 114 | TXOfInterest | New list set with 0 items
21:57:35.375 | 2FE8 | 1738 | OverlayManager::Start | get foreground state
21:57:35.375 | 2FE8 | 1779 | OverlayManager::Start | Original cursor reference count is 0
21:57:35.375 | 2FE8 | 1784 | OverlayManager::Start | Started...
21:57:35.375 | 2FE8 | 145 | Common::HookChain::HookChainManager::Start | Starting hook chain manager
21:57:35.375 | 2FE8 | 155 | Common::HookChain::HookChainManager::Start | skip starting hook chain manager, no modules
21:57:35.376 | 10FC | 8152 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x502e0
21:57:35.378 | 1790 | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1)
21:57:35.378 | 4AB4 | 591 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11
21:57:35.383 | 4AB4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded
21:57:35.409 | 4AB4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded
21:57:35.410 | 4AB4 | 991 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK.
21:57:35.434 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
21:57:35.434 | 4AB4 | 1081 | RenderDeviceD3d11::init | Device adapter hash: 180926991
21:57:35.434 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:57:35.434 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
21:57:35.434 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
21:57:35.440 | 4AB4 | 710 | RenderDeviceD3d11::initDX11 | create vs
21:57:35.440 | 4AB4 | 728 | RenderDeviceD3d11::initDX11 | create vs
21:57:35.443 | 4AB4 | 751 | RenderDeviceD3d11::initDX11 | create pxs
21:57:35.445 | 4AB4 | 781 | RenderDeviceD3d11::initDX11 | create raster
21:57:35.445 | 4AB4 | 849 | RenderDeviceD3d11::initDX11 | create buffers
21:57:35.445 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
21:57:35.445 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
21:57:35.445 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
21:57:35.445 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
21:57:35.445 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
21:57:35.445 | 4AB4 | 3412 | OverlayManager::setGraphics | Set graphics 3
21:57:35.445 | 4AB4 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True
21:57:35.445 | 4AB4 | 2101 | RenderDeviceD3d11::setFix | Set render device fix RT.
21:57:35.445 | 4AB4 | 3447 | OverlayManager::setGraphics | Render Device fix was set RT.
21:57:35.445 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
21:57:35.445 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
21:57:35.452 | 2FE8 | 771 | Install::Code | Init [Client,0] (MINH) OK 00007FFC41E9E3E0
21:57:35.452 | 4AB4 | 887 | OverlayInputManager::HandleCommands | Clear all hotkeys command
21:57:35.452 | 2FE8 | 412 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread
21:57:35.452 | 2FE8 | 84 | GraphicsHookManager::StopThread | StopThread
21:57:35.452 | 4AB4 | 938 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
21:57:35.452 | 4AB4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0]
21:57:35.452 | 4AB4 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager
21:57:35.452 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
21:57:35.453 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x1601f0).
21:57:35.453 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
21:57:35.453 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40593
21:57:35.453 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:57:35.453 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
21:57:35.453 | 4AB4 | 2923 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully.
21:57:35.453 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
21:57:35.453 | 4AB4 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render...
21:57:35.453 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
21:57:35.453 | 4AB4 | 8734 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support
21:57:35.453 | 5D94 | 176 | GraphicsHookManager::MessageLoop | Exit Thread
21:57:35.453 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40000
21:57:35.454 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:57:35.454 | 2FE8 | 471 | Client::initFirstInjection | init complete
21:57:35.458 | 1790 | 2449 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall [0x70356], [0x70356]
21:57:35.458 | 1790 | 2949 | OverlayManager::installKeybMouseHook | Install KeybMouse
21:57:35.458 | 1790 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse
21:57:35.472 | 5DD0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_2049A_P_17292 opened succesfuly
21:57:35.472 | 5DD0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
21:57:35.589 | 1790 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1790
21:57:35.716 | 1790 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1790
21:57:35.716 | 1790 | 8440 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
21:57:45.388 | 10FC | 2275 | Client::LogProcessModules | Loaded modules:
21:57:45.394 | 10FC | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
21:57:45.394 | 10FC | 2304 |  | c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
21:57:45.394 | 10FC | 2304 |  | c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
21:57:45.394 | 10FC | 2304 |  | c:\windows\system32\d3d11.dll
21:57:45.394 | 10FC | 2304 |  | c:\windows\system32\d3d9.dll
21:57:45.394 | 10FC | 2304 |  | c:\windows\system32\dxgi.dll
21:57:45.394 | 10FC | 2304 |  | c:\windows\system32\opengl32.dll
21:57:46.631 | 5F80 | 7573 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] [oopo: off]
21:57:46.655 | 4AB4 | 8493 | OverlayManager::LoadPlugin | loading plugin: C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll
21:57:46.661 | 4AB4 | 8512 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] []
21:57:46.672 | 4AB4 | 8544 | OverlayManager::LoadPlugin | finish loading plugin
21:58:48.492 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
21:58:48.492 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
21:58:48.492 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
21:58:48.492 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
21:58:48.492 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
21:58:48.492 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40593
21:58:48.492 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
21:58:48.492 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
21:58:48.492 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
21:58:48.492 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
21:58:48.492 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
21:58:48.492 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
21:58:48.492 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
21:58:48.492 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
21:58:48.492 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
21:58:48.555 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
21:58:48.555 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
21:58:48.555 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
21:58:48.555 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
21:58:48.555 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
21:58:48.555 | 1790 | 200 | IRenderDevice::release | Render Releasing.
21:58:48.555 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
21:58:48.555 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
21:58:48.555 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
21:58:48.687 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
21:58:48.687 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
21:58:48.687 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
21:58:48.687 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
21:58:48.703 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
21:58:48.706 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
21:58:48.768 | 4AB4 | 214 | doOverlay | Delay init, ready now
21:58:48.768 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
21:58:48.768 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:58:48.768 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
21:58:48.768 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
21:58:48.774 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
21:58:48.774 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
21:58:48.774 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
21:58:48.774 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
21:58:48.774 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
21:58:48.774 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:58:48.775 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
21:58:48.775 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
21:58:48.775 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10078b
21:58:48.775 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:58:48.775 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
21:58:48.775 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
21:58:48.776 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
21:58:48.776 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
21:58:48.776 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:58:48.776 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
21:58:48.776 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
21:58:48.781 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x70356 .
21:58:50.396 | 1790 | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1)
21:59:30.527 | 1790 | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1)
21:59:45.236 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
21:59:45.236 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
21:59:45.236 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
21:59:45.236 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
21:59:45.236 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
21:59:45.236 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
21:59:45.236 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
21:59:45.236 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
21:59:45.236 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
21:59:45.236 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
21:59:45.236 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
21:59:45.236 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
21:59:45.236 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
21:59:45.236 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
21:59:45.236 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
21:59:45.236 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
21:59:45.236 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
21:59:45.655 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:59:45.655 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
21:59:45.655 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
21:59:45.655 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
21:59:45.670 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:59:45.670 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
21:59:45.671 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
21:59:46.240 | 5ADC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
21:59:48.275 | 5ADC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3041].
21:59:48.275 | 5ADC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
21:59:48.275 | 5ADC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:00:16.893 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:00:16.893 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:00:16.893 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:00:16.893 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:00:16.893 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:00:16.893 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:00:16.896 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:00:16.898 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:00:16.898 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:00:16.898 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:16.898 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:00:17.1 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:00:17.1 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:00:17.1 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:00:17.1 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:00:17.1 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:00:17.1 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:00:17.59 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:17.75 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:17.76 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:00:17.85 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:01:13.321 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:01:13.321 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:01:13.321 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:01:13.321 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:01:13.321 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:01:13.321 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:01:13.321 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10078b
22:01:13.321 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:01:13.321 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:01:13.321 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:01:13.321 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:01:13.321 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:01:13.321 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:01:13.321 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:01:13.321 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:01:13.321 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:01:13.365 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:01:13.365 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:01:13.365 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:01:13.365 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:01:13.365 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:01:13.365 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:01:13.365 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:01:13.365 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:01:13.365 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:01:13.528 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:01:13.528 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:13.528 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:01:13.528 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:01:13.528 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:01:13.528 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:01:13.528 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:01:13.528 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:13.544 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:01:13.544 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:13.545 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:01:14.543 | 5ADC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:01:16.576 | 5ADC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3258].
22:01:16.576 | 5ADC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:01:16.576 | 5ADC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:01:43.374 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:43.374 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:01:43.374 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:01:43.374 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:01:43.374 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:01:43.379 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:01:43.379 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:01:43.379 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:01:43.379 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:01:43.379 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:01:43.379 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:01:43.379 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:01:43.379 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:01:43.379 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:01:43.390 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:43.571 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:01:43.571 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:01:43.571 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:01:43.571 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:01:43.571 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:01:43.577 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:01:43.577 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:01:43.577 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:01:43.577 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:01:43.577 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:01:43.577 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:01:43.577 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:01:43.577 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:01:43.578 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:01:43.578 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:01:43.578 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:01:43.578 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27074d
22:01:43.578 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:01:43.578 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:01:43.578 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:01:43.578 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:01:43.578 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:01:43.578 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:01:43.578 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:01:43.579 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:01:43.579 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:01:43.579 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:01:43.579 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:01:43.584 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:44.445 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:01:44.445 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:01:44.445 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:44.445 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:01:44.445 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:01:44.445 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:01:44.445 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:44.445 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:01:44.445 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:01:44.445 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:01:44.445 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:01:44.445 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:44.445 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:01:44.445 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:01:44.445 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:01:44.445 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:44.445 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:01:44.852 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:01:44.852 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:44.853 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:01:44.853 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.853 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:01:44.853 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:01:44.892 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.907 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.908 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:01:44.938 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:01:44.941 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:01:44.941 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:44.941 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.942 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:44.944 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:01:44.944 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:01:44.944 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:01:45.44 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:01:45.396 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:45.412 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:45.413 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:01:45.414 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:01:45.757 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:01:45.757 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:01:45.757 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:45.757 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.757 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:01:45.757 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:01:45.757 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:45.757 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:01:45.757 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:01:45.757 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:01:45.757 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:01:45.757 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:45.757 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:01:45.757 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:01:45.757 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:01:45.757 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:45.757 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:01:45.901 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.901 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:45.901 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:01:45.901 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:01:45.917 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.917 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:01:45.919 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:01:46.759 | 5ADC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:01:48.785 | 5ADC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3029].
22:01:48.785 | 5ADC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:01:48.785 | 5ADC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14)
22:01:50.129 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:01:50.129 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:01:50.129 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:01:50.129 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.129 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:01:50.129 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:01:50.193 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:01:50.194 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:01:50.194 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:50.194 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.270 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:50.292 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:01:50.292 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:01:50.292 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:01:50.292 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:01:50.292 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:01:50.292 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:01:50.303 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:01:50.462 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.477 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.478 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:01:50.481 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:02:33.201 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:02:33.201 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:02:33.201 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:02:33.201 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:02:33.201 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:02:33.201 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:02:33.201 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:02:33.201 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:02:33.201 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:02:33.201 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:02:33.201 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:02:33.201 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:02:33.201 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:02:33.201 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:02:33.201 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:02:33.201 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:02:33.201 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:02:33.603 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:02:33.603 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:02:33.603 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:02:33.603 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:02:33.603 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:02:33.603 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:02:33.606 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:02:34.205 | 58EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:02:36.237 | 58EC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3037].
22:02:36.237 | 58EC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:02:36.237 | 58EC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:03:09.479 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:03:09.479 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:03:09.479 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:03:09.479 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.479 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:03:09.479 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:03:09.481 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:03:09.482 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:03:09.482 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:03:09.482 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.503 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.518 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.575 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:03:09.618 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:03:09.618 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:03:09.618 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:03:09.618 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:03:09.618 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:03:09.618 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:03:21.471 | DF8 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_50748_P_17292 opened succesfuly
22:03:21.471 | DF8 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:03:21.547 | DF8 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_3077C_P_17292 opened succesfuly
22:03:21.547 | DF8 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:03:21.781 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
22:03:21.781 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
22:03:22.81 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
22:03:22.81 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
22:03:22.160 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:03:22.162 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:03:22.205 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:03:22.209 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:03:22.209 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:03:22.368 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:03:22.368 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:03:22.368 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:03:22.368 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:03:22.368 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:03:22.368 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:03:22.368 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27074d
22:03:22.368 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:03:22.368 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:03:22.368 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:03:22.368 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:03:22.368 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:03:22.368 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:03:22.368 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:03:22.368 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:03:22.368 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:03:22.410 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:03:22.410 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:03:22.410 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:03:22.410 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:03:22.410 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:03:22.410 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:03:22.410 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:03:22.410 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:03:22.410 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:03:22.793 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:03:22.793 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:03:22.793 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:03:22.793 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:03:22.793 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:03:22.793 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:03:22.793 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:03:22.793 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:03:22.819 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:03:22.819 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:03:22.823 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:03:23.804 | 5ADC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:03:25.829 | 5ADC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3465].
22:03:25.829 | 5ADC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:03:25.829 | 5ADC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:04:40.82 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:04:40.82 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:04:40.82 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:04:40.82 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:04:40.82 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:04:40.82 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:04:40.82 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:04:40.82 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:04:40.82 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:04:40.283 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:04:40.283 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:04:40.283 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:04:40.283 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:04:40.283 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:04:40.288 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:04:40.288 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:04:40.288 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:04:40.288 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:04:40.288 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:04:40.294 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:04:40.294 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:04:40.294 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:04:40.294 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:04:40.294 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:04:40.294 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:04:40.294 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:04:40.294 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:04:40.296 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:04:40.296 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:04:40.296 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:04:40.296 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4c0781
22:04:40.296 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:04:40.296 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:04:40.296 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:04:40.296 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:04:40.296 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:04:40.296 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
22:04:40.296 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
22:04:40.299 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:04:40.299 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:04:40.300 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
22:04:40.300 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
22:04:40.302 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:04:40.304 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:04:40.304 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:04:40.304 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:04:40.304 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:04:41.720 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:05:40.44 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:05:40.44 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:40.44 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:05:40.44 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:05:40.44 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:05:40.44 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:05:40.44 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4c0781
22:05:40.44 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:40.44 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:05:40.44 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:05:40.44 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:05:40.44 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:05:40.44 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:05:40.44 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:05:40.44 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:05:40.44 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:05:40.44 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:40.44 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:05:40.84 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:05:40.84 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:05:40.84 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:40.84 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:40.84 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:05:40.84 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:05:40.84 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:05:40.84 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:40.84 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:05:40.218 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:05:40.218 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:05:40.218 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:05:40.218 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:05:40.218 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:05:40.218 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:05:40.218 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:05:40.218 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:05:40.234 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:05:40.234 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:05:40.235 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:05:41.227 | 58EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:05:42.251 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:05:42.251 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:05:42.251 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:05:42.251 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:05:42.251 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:05:42.266 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:42.360 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:05:42.360 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:05:42.360 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:42.360 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:42.360 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:05:42.360 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:05:42.360 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:05:42.360 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:42.360 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:05:42.563 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:05:42.563 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:05:42.563 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:05:42.563 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:05:42.563 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:05:42.569 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:05:42.569 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:05:42.569 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:05:42.569 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:05:42.569 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:05:42.569 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:05:42.569 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:05:42.569 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:05:42.571 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:05:42.571 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:05:42.571 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:05:42.571 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb3078d
22:05:42.571 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:05:42.571 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:05:42.571 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:05:42.573 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:05:42.573 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:05:42.573 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:05:42.573 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:05:42.574 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:05:42.716 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:05:42.716 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:42.716 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:05:42.716 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:05:42.716 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:05:42.716 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb3078d
22:05:42.716 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:42.716 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:05:42.716 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:05:42.716 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:05:42.716 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:05:42.716 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:05:42.716 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:05:42.716 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:05:42.716 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:05:42.716 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:42.716 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:05:42.761 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:05:42.761 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:05:42.761 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:42.761 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:42.761 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:05:42.761 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:05:42.761 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:05:42.761 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:42.761 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:05:42.767 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:05:42.767 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:05:42.767 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:05:42.767 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:05:42.767 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:05:42.767 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:05:42.767 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:05:42.767 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:05:42.781 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:05:42.781 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:05:42.782 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:05:43.766 | 58EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:05:43.782 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:05:43.782 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:05:43.782 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:05:43.782 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:05:43.782 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:05:43.798 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:43.880 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:05:43.880 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:05:43.880 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:05:43.880 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:05:43.880 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:05:43.880 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:05:43.880 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:05:43.880 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:05:43.880 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:05:44.77 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:05:44.77 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:05:44.77 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:05:44.77 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:05:44.77 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:05:44.83 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:05:44.83 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:05:44.83 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:05:44.83 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:05:44.84 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:05:44.84 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:05:44.84 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:05:44.84 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:05:44.86 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:05:44.86 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:05:44.86 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:05:44.86 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5fa07e5
22:05:44.86 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:05:44.86 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:05:44.86 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:05:44.88 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:05:44.88 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:05:44.88 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:05:44.88 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:05:44.88 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:05:44.285 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:44.301 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:44.303 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:05:44.305 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:06:06.76 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:06.141 | 58EC | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_E0304_P_17292 opened succesfuly
22:06:06.141 | 58EC | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:06:06.493 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
22:06:06.493 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
22:06:06.894 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:06:33.488 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:33.679 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:06:34.511 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:34.980 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:00.231 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:00.515 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:22.383 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:22.681 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:23.654 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:23.887 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:37.722 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:38.204 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:38.868 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:39.270 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:56.419 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:56.857 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:59.764 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:00.220 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:11.881 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:12.623 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:30.362 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:31.149 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:47.252 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:47.696 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:53.391 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:54.558 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:16.455 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:16.819 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:35.490 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:36.168 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:36.601 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:37.378 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:46.451 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:47.643 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:49.218 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:49.684 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:59.826 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:00.310 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:00.677 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:01.941 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:25.540 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:26.293 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:38.406 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:39.330 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:52.43 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:52.660 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:53.493 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:53.714 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:11:24.915 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:11:25.114 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:11:25.287 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:11:25.287 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:11:25.287 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:11:25.287 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:11:25.287 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:11:25.287 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5fa07e5
22:11:25.287 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:11:25.287 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:11:25.287 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:11:25.287 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:11:25.287 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:11:25.287 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:11:25.287 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:11:25.287 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:11:25.287 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:11:25.287 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:11:25.287 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:11:25.318 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:11:25.318 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:11:25.318 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:11:25.318 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:11:25.318 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:11:25.318 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:11:25.318 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:11:25.318 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:11:25.318 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:11:25.491 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:11:25.491 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:11:25.491 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:11:25.491 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:11:25.491 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:11:25.491 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:11:25.491 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:11:25.491 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:11:25.491 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:11:25.491 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:11:25.495 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:11:26.513 | 3FBC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:11:28.553 | 3FBC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3271].
22:11:28.553 | 3FBC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:11:28.553 | 3FBC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:11:47.183 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:11:47.183 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:11:47.183 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:11:47.183 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:11:47.183 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:11:47.183 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:11:47.183 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:11:47.183 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:11:47.183 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:11:47.244 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:11:47.244 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:11:47.244 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:11:47.244 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:11:47.244 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:11:47.259 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:11:47.390 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:11:47.390 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:11:47.390 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:11:47.390 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:11:47.390 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:11:47.395 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:11:47.395 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:11:47.395 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:11:47.395 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:11:47.395 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:11:47.395 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:11:47.395 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:11:47.395 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:11:47.402 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:11:47.402 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:11:47.402 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:11:47.402 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20c0197
22:11:47.402 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:11:47.402 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:11:47.402 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:11:47.402 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:11:47.402 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:11:47.402 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:11:47.402 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:11:47.404 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:11:47.404 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:11:47.404 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:11:47.404 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:11:47.405 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:12:03.672 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
22:12:03.750 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:12:03.750 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:12:03.750 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:12:03.750 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:12:03.750 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:12:03.750 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:12:03.750 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:12:03.750 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:12:03.750 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:12:03.751 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
22:12:03.751 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:12:03.751 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:12:03.751 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:12:03.751 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
22:12:03.751 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:12:03.751 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:12:04.19 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:12:04.19 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:12:04.19 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:12:04.19 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:12:04.34 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:12:04.34 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:12:04.36 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:12:04.763 | 58EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:12:06.804 | 58EC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3055].
22:12:06.804 | 58EC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:12:06.804 | 58EC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:16:52.875 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:16:52.875 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:16:52.875 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:16:52.875 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:16:52.875 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:16:52.875 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:16:52.980 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:16:52.981 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:16:52.981 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:16:52.981 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:52.982 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:16:53.119 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:16:53.119 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:16:53.119 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:16:53.119 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:16:53.119 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:16:53.119 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:16:53.193 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:53.208 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:53.210 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:16:53.211 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:17:00.146 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:17:00.146 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:00.146 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:17:00.147 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:17:00.147 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:17:00.147 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:17:00.147 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20c0197
22:17:00.147 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:00.147 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:17:00.147 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:17:00.147 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:17:00.147 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:17:00.147 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:17:00.147 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:17:00.147 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:17:00.147 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:17:00.147 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:00.147 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:17:00.187 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:17:00.187 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:17:00.187 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:00.187 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:00.187 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:17:00.187 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:17:00.187 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:17:00.187 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:00.187 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:17:00.337 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:17:00.337 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:00.337 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:17:00.337 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:17:00.337 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:17:00.337 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:17:00.337 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:17:00.337 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:00.353 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:17:00.353 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:00.355 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:17:01.354 | 4AA8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:17:03.384 | 4AA8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3241].
22:17:03.384 | 4AA8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:17:03.384 | 4AA8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:17:29.526 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:17:29.526 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:17:29.526 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:29.526 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:29.526 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:17:29.526 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:17:29.526 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:17:29.526 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:29.526 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:17:29.692 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:17:29.692 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:17:29.692 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:17:29.692 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:17:29.692 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:17:29.707 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:17:29.730 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:17:29.730 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:17:29.730 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:29.730 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:17:29.730 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:17:29.736 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:17:29.736 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:17:29.736 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:17:29.736 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:17:29.737 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:17:29.737 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:29.737 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:17:29.737 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:17:29.737 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:17:29.737 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:17:29.737 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:17:29.737 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e9019f
22:17:29.737 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:29.737 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:17:29.737 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:17:29.737 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:17:29.737 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:17:29.737 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:17:29.738 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:17:29.738 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:29.738 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:17:29.738 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:17:29.738 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:17:31.28 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:17:31.226 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:17:31.226 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:31.226 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:17:31.226 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:17:31.226 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:17:31.226 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:17:31.227 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e9019f
22:17:31.227 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:31.227 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:17:31.227 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:17:31.227 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:17:31.227 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:17:31.227 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:17:31.227 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:17:31.227 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:17:31.227 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:17:31.227 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:31.227 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:17:31.272 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:17:31.272 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:17:31.272 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:31.272 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:31.272 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:17:31.272 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:17:31.272 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:17:31.272 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:31.272 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:17:31.732 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:17:31.732 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:31.732 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:17:31.732 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:17:31.732 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:17:31.732 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:17:31.732 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:17:31.732 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:31.747 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:17:31.747 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:31.748 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:17:32.242 | 4AA8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:17:32.707 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:17:32.707 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:17:32.707 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:32.707 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:32.707 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:17:32.707 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:17:32.707 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:17:32.707 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:32.707 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:17:32.752 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:17:32.752 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:17:32.752 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:17:32.752 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:17:32.752 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:17:32.767 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:17:32.902 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:17:32.902 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:17:32.902 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:32.902 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:17:32.902 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:17:32.907 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:17:32.907 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:17:32.907 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:17:32.907 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:17:32.908 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:17:32.908 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:32.908 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:17:32.908 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:17:32.908 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:17:32.908 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:17:32.908 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:17:32.908 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x166b0821
22:17:32.908 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:32.908 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:17:32.908 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:17:32.909 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:17:32.909 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:32.909 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:17:32.909 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:17:32.909 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:17:32.964 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:17:42.892 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:17:42.894 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:17:42.959 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:42.961 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:42.961 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.296 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:17:43.300 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:17:43.435 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:43.437 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.437 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.709 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:17:43.713 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:17:43.762 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:43.765 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.765 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.844 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:17:43.846 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:17:43.873 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:43.880 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.880 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:44.148 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:17:44.150 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:17:44.318 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
22:17:44.409 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:17:44.409 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:44.409 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:17:44.410 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:17:44.410 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:17:44.410 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:17:44.410 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x166b0821
22:17:44.410 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:44.410 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:17:44.410 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:17:44.410 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:17:44.410 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:17:44.410 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:17:44.410 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:17:44.410 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:44.410 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:17:44.449 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:17:44.449 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:17:44.449 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:17:44.449 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:17:44.449 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:17:44.449 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:17:44.449 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:17:44.449 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:17:44.449 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:17:44.483 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:17:44.483 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:44.483 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:17:44.483 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:17:44.484 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
22:17:44.484 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:17:44.484 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:17:44.500 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:17:44.500 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:17:44.502 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:17:45.505 | 3FAC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:17:47.531 | 3FAC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3124].
22:17:47.531 | 3FAC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:17:47.531 | 3FAC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:18:31.57 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.58 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:18:31.58 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:18:31.58 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:18:31.58 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:18:31.73 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.246 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:18:31.246 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:18:31.246 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:31.246 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:31.246 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:18:31.246 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:18:31.246 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:18:31.246 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:31.246 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:18:31.438 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:18:31.438 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:18:31.438 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:31.438 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:18:31.438 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:18:31.444 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:31.445 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:18:31.445 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:18:31.445 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:18:31.445 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:18:31.445 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:31.445 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:18:31.445 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:31.447 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:18:31.447 | 4AB4 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
22:18:31.447 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:31.447 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:18:31.447 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1150675
22:18:31.447 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:31.447 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:31.447 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:18:31.447 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:18:31.447 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:18:31.448 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
22:18:31.448 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
22:18:31.450 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:31.451 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
22:18:31.451 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
22:18:31.454 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:18:31.457 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:18:31.457 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:31.457 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:18:31.457 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:31.564 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.583 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:18:31.583 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:18:31.583 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:18:31.583 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:18:31.583 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:18:31.583 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:18:31.583 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:18:31.586 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:18:31.586 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:31.586 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:18:31.586 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:18:31.586 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:18:31.586 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1150675
22:18:31.586 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:31.586 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:18:31.586 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:18:31.586 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:18:31.586 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:18:31.586 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:18:31.586 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:18:31.586 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:18:31.586 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:18:31.586 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:31.586 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:18:31.587 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:18:31.629 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:18:31.629 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:18:31.629 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:31.629 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:31.629 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:18:31.629 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:18:31.629 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:18:31.629 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:31.629 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:18:32.69 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:32.69 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:18:32.69 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:18:32.69 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:18:32.85 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:32.85 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:18:32.591 | 3FAC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:18:33.85 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.85 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:18:33.85 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:18:33.85 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:18:33.100 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.207 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:18:33.207 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:18:33.207 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:33.207 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:33.207 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:18:33.207 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:18:33.207 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:18:33.207 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:33.207 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:18:33.409 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:18:33.409 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:18:33.409 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:33.409 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:18:33.409 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:18:33.415 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:33.415 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:18:33.415 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:18:33.415 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:18:33.415 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:18:33.415 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:33.415 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:18:33.415 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:33.418 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:18:33.418 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:33.418 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:18:33.418 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e007fb
22:18:33.418 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:33.418 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:33.418 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:18:33.419 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:33.420 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:18:33.420 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:33.420 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:18:33.420 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:33.596 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.597 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.598 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:18:33.601 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:18:34.160 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:18:34.160 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:34.160 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:18:34.160 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:18:34.160 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:18:34.160 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e007fb
22:18:34.160 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:34.160 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:18:34.160 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:18:34.161 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:18:34.161 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:18:34.161 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:18:34.161 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:18:34.161 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:18:34.161 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:18:34.161 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:34.161 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:18:34.196 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:18:34.196 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:18:34.196 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:34.196 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:34.196 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:18:34.196 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:18:34.196 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:18:34.196 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:34.196 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:18:34.607 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:18:34.607 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:18:34.607 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:18:34.607 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:18:34.607 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:18:34.607 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:18:34.607 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:18:34.607 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:18:34.607 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:34.607 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:18:34.610 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:18:35.622 | 3FAC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:18:37.577 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:18:37.577 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:18:37.577 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:18:37.577 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:18:37.577 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:18:37.577 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:18:37.577 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:18:37.577 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:18:37.577 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:18:37.648 | 3FAC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3492].
22:18:37.648 | 3FAC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:18:37.648 | 3FAC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
22:18:37.648 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:37.648 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:18:37.648 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:18:37.648 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:18:37.648 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:18:37.664 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:37.783 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:18:37.783 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:18:37.783 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:37.783 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:18:37.783 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:18:37.788 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:37.788 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:18:37.788 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:18:37.788 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:18:37.789 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:18:37.789 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:37.789 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:18:37.789 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:37.792 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:18:37.792 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:37.792 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:18:37.792 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe330695
22:18:37.792 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:37.792 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:37.792 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:18:37.792 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:18:37.792 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:18:37.792 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:18:37.794 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:18:37.794 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:37.794 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:18:37.794 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:18:37.795 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:38.709 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:19:06.9 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:19:06.33 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
22:19:06.33 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
22:19:06.230 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:10.441 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:10.955 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:34.143 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:34.579 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:52.655 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:52.840 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:53.892 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:54.264 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:21:29.120 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:21:30.175 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:12.917 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:13.112 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:36.228 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:36.601 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:44.213 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:44.407 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:01.194 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:01.946 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:08.334 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:08.665 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:13.913 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:14.206 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:15.291 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:15.608 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:15.736 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:16.266 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:19.774 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:24:19.774 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:24:19.774 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:24:19.775 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:24:19.775 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:24:19.775 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:24:19.775 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe330695
22:24:19.775 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:24:19.775 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:24:19.775 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:24:19.775 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:24:19.775 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:24:19.775 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:24:19.775 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:24:19.775 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:24:19.775 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:24:19.775 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:24:19.775 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:24:19.811 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:24:19.811 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:24:19.811 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:24:19.811 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:24:19.811 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:24:19.811 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:24:19.811 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:24:19.811 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:24:19.811 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:24:19.892 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:24:19.892 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:24:19.892 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:24:19.892 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:24:19.892 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:24:19.892 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:24:19.892 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:24:19.892 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:24:19.906 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:24:19.906 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:24:19.908 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:24:20.911 | 182C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:24:22.955 | 182C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3186].
22:24:22.955 | 182C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:24:22.955 | 182C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:31:02.978 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:31:02.978 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:31:02.978 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:31:02.978 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:31:02.978 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:31:02.994 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.95 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:31:03.95 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:31:03.95 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:31:03.95 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:31:03.95 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:31:03.95 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:31:03.95 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:31:03.95 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:31:03.95 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:31:03.297 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:31:03.297 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:31:03.297 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:31:03.297 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:31:03.297 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:31:03.304 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:31:03.304 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:31:03.304 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:31:03.304 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:31:03.304 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:31:03.304 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:31:03.304 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:31:03.304 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:31:03.305 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:31:03.305 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:31:03.305 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:31:03.305 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f034b
22:31:03.305 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:31:03.305 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:31:03.306 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:31:03.306 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:31:03.306 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:31:03.306 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:31:03.306 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:31:03.306 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:31:03.306 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:31:03.306 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:31:03.306 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:31:03.482 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.482 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.484 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:31:03.485 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:31:06.220 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:31:09.176 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:31:09.176 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:31:09.176 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:31:09.176 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:31:09.176 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:31:09.176 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:31:09.176 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f034b
22:31:09.176 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:31:09.176 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:31:09.176 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:31:09.176 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:31:09.176 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:31:09.176 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:31:09.176 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:31:09.176 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:31:09.176 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:31:09.176 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:31:09.176 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:31:09.221 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:31:09.221 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:31:09.221 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:31:09.221 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:31:09.221 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:31:09.221 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:31:09.221 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:31:09.221 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:31:09.221 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:31:09.584 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:31:09.584 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:31:09.584 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:31:09.584 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:31:09.584 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:31:09.584 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:31:09.584 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:31:09.584 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:31:09.599 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:31:09.599 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:31:09.601 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:31:10.602 | 5C3C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:31:12.625 | 4288 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3453].
22:31:12.625 | 4288 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:31:12.625 | 4288 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:32:25.910 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:32:25.910 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:32:25.910 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:32:25.910 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:32:25.910 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:32:25.910 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:32:25.910 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:32:25.910 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:32:25.910 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:32:26.4 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:32:26.4 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:32:26.4 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:32:26.4 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:32:26.4 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:32:26.20 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:32:26.114 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:32:26.114 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:32:26.114 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:32:26.114 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:32:26.114 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:32:26.120 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:32:26.120 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:32:26.120 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:32:26.120 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:32:26.120 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:32:26.120 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:32:26.120 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:32:26.120 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:32:26.121 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:32:26.121 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:32:26.121 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:32:26.121 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48d0801
22:32:26.121 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:32:26.121 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:32:26.121 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:32:26.121 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:32:26.121 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:32:26.121 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:32:26.122 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:32:26.123 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:32:26.123 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:32:26.123 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:32:26.123 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:32:26.312 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:35:03.39 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:35:03.39 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:35:03.39 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:35:03.39 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.39 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:35:03.39 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:35:03.39 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:35:03.39 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:35:03.39 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:35:03.39 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:35:03.39 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:35:03.39 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:35:03.39 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:35:03.39 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:35:03.39 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:35:03.39 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:35:03.39 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:35:03.40 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:35:03.40 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:35:03.47 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.47 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:35:03.47 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:35:03.47 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:35:03.62 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.62 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:35:03.64 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:35:04.42 | 3D28 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:35:06.65 | 3D28 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3025].
22:35:06.65 | 3D28 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:35:06.65 | 3D28 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:37:34.729 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:37:34.729 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x10003 [ref: 0]
22:37:34.729 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:37:34.729 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:37:34.729 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:37:34.729 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:37:34.828 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:37:34.829 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:37:34.829 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x0 [ref: 0]
22:37:34.829 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:34.968 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:37:34.968 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:37:34.968 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:37:34.968 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:37:35.71 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:35.86 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:35.88 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:37:35.90 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:37:35.941 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:37:37.32 | 1790 | 8055 | OverlayManager::IsEmptyCursor | Cache cursor 0x10011 (v: 1)
22:37:43.551 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:37:43.551 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:37:43.551 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:37:43.551 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:37:43.551 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:37:43.551 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:37:43.551 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48d0801
22:37:43.551 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:37:43.551 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:37:43.551 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:37:43.551 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:37:43.551 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:37:43.551 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:37:43.551 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:37:43.551 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:37:43.551 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:37:43.551 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:37:43.551 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:37:43.595 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:37:43.595 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:37:43.595 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:37:43.595 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:37:43.595 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:37:43.595 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:37:43.595 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:37:43.595 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:37:43.595 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:37:43.708 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:37:43.708 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:37:43.708 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:37:43.708 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:37:43.708 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:37:43.708 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:37:43.708 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:37:43.708 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:37:43.723 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:37:43.723 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:37:43.724 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:37:44.356 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:37:44.356 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:37:44.356 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:37:44.356 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:37:44.356 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:37:44.356 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:37:44.356 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:37:44.356 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:37:44.356 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:37:44.557 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:37:44.557 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:37:44.557 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:37:44.557 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:37:44.557 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:37:44.564 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:37:44.564 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:37:44.564 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:37:44.564 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:37:44.570 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:37:44.570 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:37:44.570 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:37:44.570 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:37:44.570 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:37:44.572 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:37:44.572 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:37:44.572 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:37:44.572 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27e0997
22:37:44.572 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:37:44.572 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:37:44.572 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:37:44.572 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:37:44.573 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:37:44.573 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:37:44.573 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:37:44.573 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:37:44.575 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:37:44.724 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:37:44.724 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:37:44.724 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:37:44.724 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:37:44.739 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:44.740 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:37:44.742 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:38:03.771 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:38:03.771 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:38:03.771 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:38:03.771 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:38:03.771 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:38:03.771 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27e0997
22:38:03.771 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:38:03.771 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:38:03.771 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:38:03.771 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:38:03.771 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:38:03.771 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:38:03.771 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:38:03.771 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:38:03.771 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:38:03.771 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:38:03.771 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:38:03.799 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:38:03.799 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:38:03.799 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:38:03.799 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:38:03.799 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:38:03.799 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:38:03.799 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:38:03.799 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:38:03.799 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:38:03.978 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:38:03.978 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:38:03.978 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:38:03.978 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:38:03.978 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:38:03.978 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:38:03.978 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:38:03.978 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:38:03.993 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:38:03.993 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:38:03.995 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:38:04.983 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:38:07.10 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3244].
22:38:07.10 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:38:07.10 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
22:39:56.943 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:39:56.943 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:39:56.943 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:39:56.943 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:39:56.943 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:39:56.943 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:39:56.943 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:39:56.943 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:39:56.943 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:39:57.53 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:39:57.53 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:39:57.53 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:39:57.53 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:39:57.53 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:39:57.69 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:39:57.148 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:39:57.148 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:39:57.148 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:39:57.148 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:39:57.148 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:39:57.154 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:39:57.154 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:39:57.154 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:39:57.154 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:39:57.154 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:39:57.155 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:39:57.155 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:39:57.155 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:39:57.156 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:39:57.157 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:39:57.157 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:39:57.157 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4d00197
22:39:57.157 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:39:57.157 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:39:57.157 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:39:57.157 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:39:57.157 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:39:57.157 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:39:57.158 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:39:57.158 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:39:57.158 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:39:57.158 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:39:57.159 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:40:00.193 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:40:00.193 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:40:00.193 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:40:00.193 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:40:00.193 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:40:00.193 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4d00197
22:40:00.193 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:40:00.193 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:40:00.193 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:40:00.193 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:40:00.193 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:40:00.193 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:40:00.193 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:40:00.193 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:40:00.193 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:40:00.193 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:40:00.193 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:40:00.236 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:40:00.236 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:40:00.236 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:40:00.236 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:40:00.236 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:40:00.236 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:40:00.236 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:40:00.236 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:40:00.236 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:40:00.600 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:40:00.600 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:40:00.600 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:40:00.600 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:40:00.601 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:40:00.601 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:40:00.601 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:40:00.601 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:40:00.616 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:40:00.616 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:40:00.618 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:40:01.615 | 1838 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:40:03.643 | 1838 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3455].
22:40:03.643 | 1838 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:40:03.643 | 1838 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
22:40:04.89 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:40:04.89 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:40:04.89 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:40:04.89 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:40:04.89 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:40:04.89 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:40:04.89 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:40:04.89 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:40:04.89 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:40:04.152 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:40:04.152 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:40:04.152 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:40:04.152 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:40:04.152 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:40:04.167 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:40:04.288 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:40:04.288 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:40:04.288 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:40:04.288 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:40:04.288 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:40:04.293 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:40:04.293 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:40:04.293 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:40:04.293 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:40:04.293 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:40:04.293 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:40:04.293 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:40:04.293 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:40:04.295 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:40:04.295 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:40:04.295 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:40:04.295 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0307c1
22:40:04.295 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:40:04.295 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:40:04.295 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:40:04.295 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:40:04.295 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:40:04.295 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:40:04.297 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:40:04.297 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:40:04.297 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:40:04.297 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:40:04.299 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:40:16.964 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:40:16.964 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:40:16.964 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:40:16.964 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:40:16.964 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:40:16.964 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0307c1
22:40:16.964 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:40:16.964 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:40:16.964 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:40:16.964 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:40:16.964 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:40:16.964 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:40:16.964 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:40:16.964 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:40:16.964 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:40:16.964 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:40:16.964 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:40:17.6 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:40:17.6 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:40:17.6 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:40:17.6 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:40:17.6 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:40:17.6 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:40:17.6 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:40:17.6 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:40:17.6 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:40:17.363 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:40:17.363 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:40:17.363 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:40:17.363 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:40:17.363 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:40:17.363 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:40:17.363 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:40:17.363 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:40:17.379 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:40:17.379 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:40:17.380 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:40:18.379 | 1838 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:40:20.402 | 1838 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3441].
22:40:20.402 | 1838 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:40:20.402 | 1838 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:41:26.659 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:41:26.659 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:41:26.659 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:41:26.659 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:41:26.659 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:41:26.659 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:41:26.659 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:41:26.659 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:41:26.659 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:41:26.789 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:41:26.789 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:41:26.789 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:41:26.789 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:41:26.789 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:41:26.805 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:41:26.861 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:41:26.861 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:41:26.861 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:41:26.861 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:41:26.861 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:41:26.866 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:41:26.866 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:41:26.866 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:41:26.866 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:41:26.866 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:41:26.866 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:41:26.866 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:41:26.866 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:41:26.868 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:41:26.868 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:41:26.868 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:41:26.868 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b76039d
22:41:26.868 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:41:26.868 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:41:26.868 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:41:26.868 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:41:26.868 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:41:26.868 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:41:26.869 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:41:26.869 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:41:26.869 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:41:26.869 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:41:26.871 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:41:54.64 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:41:54.64 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:41:54.64 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:41:54.64 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:41:54.64 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:41:54.64 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b76039d
22:41:54.64 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:41:54.64 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:41:54.64 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:41:54.64 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:41:54.64 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:41:54.64 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:41:54.64 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:41:54.64 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:41:54.64 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:41:54.64 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:41:54.64 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:41:54.106 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:41:54.106 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:41:54.106 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:41:54.106 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:41:54.106 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:41:54.106 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:41:54.106 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:41:54.106 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:41:54.106 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:41:54.269 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:41:54.269 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:41:54.269 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:41:54.269 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:41:54.269 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:41:54.269 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:41:54.269 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:41:54.269 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:41:54.284 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:41:54.284 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:41:54.286 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:41:55.289 | 1838 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:41:57.329 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3269].
22:41:57.329 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:41:57.329 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:42:12.978 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:42:12.978 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:42:12.978 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:42:12.978 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:42:12.978 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:42:12.994 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.59 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:42:13.59 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:42:13.59 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:42:13.59 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:42:13.59 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:42:13.59 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:42:13.59 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:42:13.59 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:42:13.59 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:42:13.266 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:42:13.266 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:42:13.266 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:13.266 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:42:13.266 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:42:13.271 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:42:13.271 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:42:13.271 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:42:13.271 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:42:13.272 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:42:13.272 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:42:13.272 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:42:13.272 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:42:13.274 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:42:13.274 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:42:13.274 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:42:13.274 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11eb078d
22:42:13.274 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:42:13.274 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:42:13.274 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:42:13.274 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:42:13.274 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:42:13.274 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:13.276 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:42:13.276 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:42:13.276 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:42:13.276 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:42:13.276 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:42:13.486 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.486 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.487 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:42:13.493 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:43:26.428 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:43:26.428 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:43:26.428 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:43:26.428 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:43:26.429 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:43:26.429 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11eb078d
22:43:26.429 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:43:26.429 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:43:26.429 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:43:26.429 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:43:26.429 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:43:26.429 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:43:26.429 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:43:26.429 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:43:26.429 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:43:26.429 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:43:26.429 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:43:26.466 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:43:26.466 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:43:26.466 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:43:26.466 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:43:26.466 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:43:26.466 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:43:26.466 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:43:26.466 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:43:26.466 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:43:26.712 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:43:26.712 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:43:26.712 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:43:26.712 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:43:26.712 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:43:26.713 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:43:26.713 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:43:26.713 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:43:26.728 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:43:26.728 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:43:26.730 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:43:27.728 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:43:29.758 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3335].
22:43:29.758 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:43:29.758 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:44:30.419 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:44:30.419 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:44:30.419 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:44:30.419 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:44:30.419 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:44:30.419 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:44:30.419 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:44:30.419 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:44:30.419 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:44:30.581 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:44:30.581 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:44:30.581 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:44:30.581 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:44:30.581 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:44:30.597 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:44:30.626 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:44:30.626 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:44:30.626 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:30.626 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:44:30.626 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:44:30.632 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:44:30.632 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:44:30.632 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:44:30.632 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:44:30.633 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:44:30.633 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:44:30.633 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:44:30.633 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:44:30.635 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:44:30.635 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:44:30.635 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:44:30.635 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x153200f9
22:44:30.635 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:44:30.635 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:44:30.635 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:44:30.635 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:44:30.635 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:44:30.635 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:44:30.636 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:44:30.636 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:44:30.636 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:44:30.636 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:44:30.638 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:44:51.904 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:44:51.904 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:44:51.904 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:44:51.904 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:44:51.904 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:44:51.904 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x153200f9
22:44:51.904 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:44:51.904 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:44:51.904 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:44:51.904 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:44:51.904 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:44:51.904 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:44:51.904 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:44:51.904 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:44:51.904 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:44:51.904 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:44:51.904 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:44:51.939 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:44:51.939 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:44:51.939 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:44:51.939 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:44:51.939 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:44:51.939 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:44:51.939 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:44:51.939 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:44:51.939 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:44:52.398 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:44:52.398 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:44:52.398 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:44:52.398 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:44:52.398 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:44:52.398 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:44:52.398 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:44:52.398 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:44:52.413 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:44:52.413 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:44:52.414 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:44:52.903 | 19C0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:44:54.939 | 19C0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3041].
22:44:54.939 | 19C0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:44:54.939 | 19C0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19)
22:45:49.702 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:45:49.702 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:45:49.702 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:45:49.702 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:45:49.702 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:45:49.718 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:49.792 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:45:49.792 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:45:49.792 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:45:49.792 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:45:49.792 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:45:49.792 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:45:49.792 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:45:49.792 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:45:49.792 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:45:49.987 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:45:49.987 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:45:49.987 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:45:49.987 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:45:49.987 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:45:49.993 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:45:49.993 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:45:49.993 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:45:49.993 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:45:49.993 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:45:49.993 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:45:49.993 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:45:49.993 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:45:49.995 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:45:49.995 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:45:49.995 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:45:49.995 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32a0325
22:45:49.995 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:45:49.995 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:45:49.995 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:45:49.995 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:45:49.995 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:45:49.995 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:45:49.997 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:45:49.997 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:45:49.997 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:45:49.997 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:45:49.998 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:45:50.208 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:50.223 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:50.225 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:45:50.230 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:46:27.862 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:46:30.307 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:46:30.307 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:46:30.307 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:46:30.307 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:46:30.307 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:46:30.307 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:46:30.307 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:46:30.323 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:30.323 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:46:30.324 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:46:31.317 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:46:31.334 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:46:31.334 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:46:31.334 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:46:31.334 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:46:31.334 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:46:31.334 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:46:31.334 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32a0325
22:46:31.334 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:46:31.334 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:46:31.334 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:46:31.334 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:46:31.334 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:46:31.334 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:46:31.334 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:46:31.334 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:46:31.334 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:46:31.334 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:46:31.334 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:46:31.346 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:46:31.346 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:46:31.346 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:46:31.346 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:46:31.346 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:46:31.346 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:46:31.346 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:46:31.346 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:46:31.346 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:46:31.827 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:31.827 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:46:31.827 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:46:31.827 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:46:31.842 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:31.842 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:46:33.358 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3368].
22:46:33.358 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:46:33.358 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:46:51.421 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:46:51.421 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:46:51.421 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:46:51.421 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:46:51.421 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:46:51.421 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:46:51.421 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:46:51.421 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:46:51.421 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:46:51.543 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:46:51.543 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:46:51.543 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:46:51.543 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:46:51.543 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:46:51.612 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:46:51.612 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:46:51.612 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:46:51.612 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:46:51.612 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:46:51.618 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:46:51.618 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:46:51.618 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:46:51.618 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:46:51.618 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:46:51.618 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:46:51.618 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:46:51.618 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:46:51.619 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:46:51.619 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:46:51.619 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:46:51.619 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37034b
22:46:51.619 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:46:51.619 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:46:51.619 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:46:51.619 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:46:51.619 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:46:51.619 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:46:51.619 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:46:51.620 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:46:51.620 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:46:51.620 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:46:51.620 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:46:51.870 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:47:05.755 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:47:05.755 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:05.755 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:47:05.755 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:47:05.755 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:47:05.755 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:47:05.755 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37034b
22:47:05.755 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:05.755 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:47:05.755 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:47:05.755 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:47:05.755 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:47:05.755 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:47:05.755 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:47:05.755 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:47:05.755 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:47:05.755 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:05.755 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:47:05.793 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:47:05.793 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:47:05.793 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:05.793 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:05.793 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:47:05.793 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:47:05.793 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:47:05.793 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:05.793 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:47:06.246 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:47:06.246 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:47:06.246 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:47:06.246 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:47:06.246 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:47:06.246 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:47:06.246 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:47:06.246 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:47:06.262 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:47:06.262 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:47:06.263 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:47:06.755 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:47:08.783 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3031].
22:47:08.783 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:47:08.783 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
22:47:22.403 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:47:22.403 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:47:22.403 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:47:22.403 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:47:22.403 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:47:22.419 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:22.474 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:47:22.474 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:47:22.474 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:22.474 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:22.474 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:47:22.474 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:47:22.474 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:47:22.474 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:22.474 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:47:22.678 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:47:22.678 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:47:22.678 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:47:22.678 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:47:22.678 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:47:22.683 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:47:22.683 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:47:22.683 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:47:22.683 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:47:22.684 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:47:22.684 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:22.684 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:47:22.684 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:47:22.684 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:47:22.684 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:47:22.684 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:47:22.684 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x91e0403
22:47:22.684 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:22.684 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:47:22.684 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:47:22.684 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:47:22.684 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:47:22.684 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:47:22.685 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:47:22.685 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:47:22.685 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:22.685 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:47:22.685 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:47:26.404 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:47:26.404 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:26.404 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:47:26.404 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:47:26.404 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:47:26.404 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x91e0403
22:47:26.404 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:26.404 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:47:26.404 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:47:26.404 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:47:26.404 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:47:26.404 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:47:26.404 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:47:26.404 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:47:26.404 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:47:26.404 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:26.404 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:47:26.420 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:47:26.420 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:47:26.420 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:26.420 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:26.420 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:47:26.420 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:47:26.420 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:47:26.420 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:26.420 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:47:26.450 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:47:26.450 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:47:26.450 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:47:26.450 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:47:26.450 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:47:26.450 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:47:26.450 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:47:26.450 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:47:26.466 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:47:26.466 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:47:26.467 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:47:26.955 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:47:28.990 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3052].
22:47:28.990 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:47:28.990 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
22:47:48.703 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:47:48.703 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:47:48.703 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:47:48.703 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:47:48.703 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:47:48.718 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:48.819 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:47:48.819 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:47:48.819 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:47:48.819 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:47:48.819 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:47:48.819 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:47:48.819 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:47:48.819 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:47:48.819 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:47:49.31 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:47:49.31 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:47:49.31 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:47:49.31 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:47:49.31 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:47:49.37 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:47:49.37 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:47:49.37 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:47:49.37 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:47:49.37 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:47:49.37 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:49.37 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:47:49.37 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:47:49.39 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:47:49.39 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:47:49.39 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:47:49.39 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf405a9
22:47:49.39 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:49.39 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:47:49.39 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:47:49.39 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:47:49.39 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:47:49.39 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:47:49.43 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:47:49.43 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:49.43 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:47:49.43 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:47:49.44 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:47:49.211 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:49.227 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:49.229 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:47:49.230 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:48:07.298 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:07.332 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
22:48:07.332 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
22:48:08.203 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:48:16.245 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:16.858 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:48:34.385 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:34.726 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:49:59.305 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:49:59.690 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:51:19.729 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:51:19.729 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:19.729 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:51:19.729 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:51:19.729 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:51:19.729 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf405a9
22:51:19.729 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:19.729 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:51:19.729 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:51:19.729 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:51:19.729 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:51:19.729 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:51:19.729 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:51:19.729 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:51:19.729 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:51:19.729 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:19.729 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:51:19.766 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:51:19.766 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:51:19.766 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:19.766 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:19.766 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:51:19.766 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:51:19.766 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:51:19.766 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:19.766 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:51:19.956 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:51:19.956 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:51:19.956 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:51:19.956 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:51:19.956 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:51:19.956 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:51:19.956 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:51:19.956 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:51:19.972 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:51:19.972 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:51:19.973 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:51:20.969 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:51:23.1 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3278].
22:51:23.1 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:51:23.1 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:51:37.303 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:51:37.303 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:51:37.303 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:37.303 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:37.303 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:51:37.303 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:51:37.303 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:51:37.303 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:37.303 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:51:37.509 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:51:37.509 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:51:37.509 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:51:37.509 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:51:37.509 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:51:37.516 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:51:37.516 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:51:37.516 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:51:37.516 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:51:37.516 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:51:37.516 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:51:37.516 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:37.516 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:51:37.516 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:51:37.518 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:51:37.518 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:51:37.518 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:51:37.518 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1dde0657
22:51:37.518 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:37.518 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:51:37.518 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:51:37.518 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:51:37.518 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:51:37.518 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:51:37.518 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:51:37.519 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:51:37.519 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:37.519 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:51:37.519 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:51:37.519 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:51:37.624 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:51:37.624 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:51:37.624 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:51:37.624 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:51:37.639 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:37.641 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:51:37.643 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:51:37.829 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:51:37.829 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:37.829 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:51:37.829 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:51:37.829 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:51:37.829 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1dde0657
22:51:37.829 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:37.829 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:51:37.829 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:51:37.829 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:51:37.829 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:51:37.829 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:51:37.829 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:51:37.829 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:51:37.829 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:51:37.829 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:37.829 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:51:37.869 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:51:37.869 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:51:37.869 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:37.869 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:37.869 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:51:37.869 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:51:37.869 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:51:37.869 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:37.869 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:51:38.130 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:51:38.130 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:51:38.130 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:51:38.130 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:51:38.130 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:51:38.130 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:51:38.130 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:51:38.130 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:51:38.145 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:51:38.145 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:51:38.147 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:51:38.637 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:51:38.637 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:51:38.637 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:51:38.637 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:51:38.637 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:51:38.652 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:38.760 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:51:38.760 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:51:38.760 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:51:38.760 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:51:38.760 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:51:38.760 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:51:38.760 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:51:38.760 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:51:38.760 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:51:38.824 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:51:38.958 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:51:38.958 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:51:38.958 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:51:38.958 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:51:38.958 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:51:38.964 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:51:38.964 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:51:38.964 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:51:38.964 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:51:38.967 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:51:38.967 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:38.967 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:51:38.967 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:51:38.969 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:51:38.969 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:51:38.969 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:51:38.969 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50a05df
22:51:38.969 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:38.969 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:51:38.969 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:51:38.970 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:51:38.970 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:38.970 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:51:38.970 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:51:38.972 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:51:39.141 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:39.157 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:39.158 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:51:39.162 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:51:50.371 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:51:50.406 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
22:51:50.406 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
22:51:51.87 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:51:58.670 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:51:59.252 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:52:10.349 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:52:10.985 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:52:21.441 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:52:22.71 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:03.519 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:04.302 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:37.714 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:38.495 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:48.119 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:48.521 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:13.483 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:54:13.815 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:25.141 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:54:25.918 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:26.39 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:54:26.39 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:54:26.39 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:54:26.40 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:54:26.40 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:54:26.40 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50a05df
22:54:26.40 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:54:26.40 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:54:26.40 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:54:26.40 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:54:26.40 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:54:26.40 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:54:26.40 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:54:26.40 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:54:26.40 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:54:26.40 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:54:26.40 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:54:26.79 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:54:26.79 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:54:26.79 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:54:26.79 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:54:26.79 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:54:26.79 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:54:26.79 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:54:26.79 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:54:26.79 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:54:26.178 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:54:26.178 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:54:26.178 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:54:26.178 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:54:26.178 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:54:26.178 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:54:26.178 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:54:26.178 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:54:26.194 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:54:26.194 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:54:26.195 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:54:27.192 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:54:29.224 | AC0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3190].
22:54:29.224 | AC0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:54:29.224 | AC0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:55:42.207 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:55:42.207 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:55:42.207 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:55:42.208 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:55:42.208 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:55:42.227 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:55:42.250 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:55:42.250 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:55:42.250 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:55:42.250 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:55:42.250 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:55:42.250 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:55:42.250 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:55:42.250 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:55:42.250 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:55:42.458 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:55:42.458 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:55:42.458 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:55:42.458 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:55:42.458 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:55:42.463 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:55:42.463 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:55:42.463 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:55:42.463 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:55:42.464 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:55:42.464 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:55:42.464 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:55:42.464 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:55:42.465 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:55:42.465 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:55:42.465 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:55:42.465 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22380403
22:55:42.465 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:55:42.465 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:55:42.465 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:55:42.465 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:55:42.465 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:55:42.465 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:55:42.466 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:55:42.466 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:55:42.466 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:55:42.466 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:55:42.466 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:55:43.70 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:55:53.812 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:55:53.812 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:55:53.812 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:55:53.812 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:55:53.812 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:55:53.812 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:55:53.812 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22380403
22:55:53.812 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:55:53.812 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:55:53.812 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
22:55:53.812 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
22:55:53.812 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:55:53.812 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:55:53.812 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:55:53.812 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:55:53.812 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:55:53.812 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:55:53.812 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:55:53.854 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:55:53.854 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:55:53.854 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:55:53.854 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:55:53.855 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:55:53.855 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:55:53.855 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:55:53.855 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:55:53.855 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:55:53.895 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:55:53.895 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:55:53.895 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:55:53.895 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:55:53.895 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:55:53.895 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:55:53.895 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:55:53.895 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:55:53.910 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:55:53.910 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:55:53.911 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:55:54.910 | 5988 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:55:56.950 | 5988 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3141].
22:55:56.950 | 5988 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:55:56.950 | 5988 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:56:30.156 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:56:30.156 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:56:30.156 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:56:30.156 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:56:30.156 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:56:30.156 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:56:30.156 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:56:30.156 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:56:30.156 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:56:30.338 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:56:30.338 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:56:30.338 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:56:30.338 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:56:30.338 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:56:30.349 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:56:30.349 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:56:30.349 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:56:30.349 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:56:30.349 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:56:30.354 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:30.359 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:56:30.359 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:56:30.359 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:56:30.359 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:56:30.359 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:56:30.359 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:56:30.359 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:56:30.359 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:56:30.360 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:56:30.360 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:56:30.360 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:56:30.360 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x170b095d
22:56:30.360 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:56:30.360 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:56:30.360 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:56:30.360 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:56:30.360 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:56:30.360 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:56:30.361 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:56:30.361 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:56:30.361 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:56:30.361 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:56:30.361 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:56:30.366 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:56:32.465 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
22:56:32.465 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
22:56:32.465 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:32.465 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:56:32.465 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
22:56:32.465 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:56:32.465 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:56:32.465 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
22:56:32.465 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:56:32.465 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:56:32.465 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:56:32.465 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:32.465 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:56:32.465 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:56:32.465 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
22:56:32.465 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:32.465 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:56:32.895 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:56:32.895 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:56:32.895 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
22:56:32.895 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:32.910 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:56:32.910 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:56:32.911 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:56:33.475 | 5988 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:56:34.70 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:56:34.70 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:56:34.70 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:56:34.70 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.70 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:56:34.70 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:56:34.165 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
22:56:34.166 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
22:56:34.166 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:56:34.166 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.265 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:56:34.289 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:56:34.289 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:56:34.289 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:56:34.428 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.444 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.444 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:56:34.446 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:56:42.14 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:42.15 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:42.193 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:42.195 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:42.195 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:42.281 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:42.283 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:42.387 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:42.389 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:42.389 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:43.235 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:43.237 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:43.305 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_B0712_P_17292 opened succesfuly
22:56:43.305 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:43.549 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:43.550 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:43.551 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:44.479 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:44.481 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:44.524 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:44.524 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=b0712
22:56:44.524 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_B0712_P_17292 close 2147483647 bytes
22:56:44.524 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:56:44.529 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_20074E_P_17292 opened succesfuly
22:56:44.529 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:44.542 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (79,26) / (128,128) - OK
22:56:44.542 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (128,128) - OK
22:56:44.624 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:44.626 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:44.626 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:48.633 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:48.635 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:49.53 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:49.53 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=20074e
22:56:49.53 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_20074E_P_17292 close 2147483647 bytes
22:56:49.53 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:56:49.57 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_21074E_P_17292 opened succesfuly
22:56:49.57 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:49.307 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:49.309 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:49.310 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:49.355 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:49.357 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:49.775 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:49.775 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=21074e
22:56:49.775 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_21074E_P_17292 close 2147483647 bytes
22:56:49.775 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:56:53.425 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:53.429 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:53.429 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:53.447 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:56:53.456 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:56.673 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:56:56.763 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:56:57.516 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_C0712_P_17292 opened succesfuly
22:56:57.516 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:57.765 | 4AB4 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:56:57.768 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:57.768 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:58.189 | 4AB4 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
22:56:58.190 | 4AB4 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
22:56:58.190 | 4AB4 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)...
22:56:58.191 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1280,720) / (1280,768) - OK
22:56:58.191 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,768) - OK
22:56:58.204 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:56:58.230 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_304DA_P_17292 opened succesfuly
22:56:58.230 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:58.230 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_20310_P_17292 opened succesfuly
22:56:58.230 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:58.261 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK
22:56:58.261 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK
22:56:58.272 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK
22:56:58.272 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK
22:57:05.997 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_4406F4_P_17292 opened succesfuly
22:57:05.997 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.41 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.41 | 5988 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4406f4
22:57:06.41 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_4406F4_P_17292 close 2147483647 bytes
22:57:06.41 | 5988 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:06.46 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_4506F4_P_17292 opened succesfuly
22:57:06.46 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.66 | 5988 | 2935 | WidgetManager::LayoutApplicationAsync | skip widget 0x4506f4, waiting for shared data
22:57:06.89 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.89 | 5988 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4506f4
22:57:06.89 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_4506F4_P_17292 close 2147483647 bytes
22:57:06.89 | 5988 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:06.94 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_4606F4_P_17292 opened succesfuly
22:57:06.94 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.391 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.391 | 5988 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4606f4
22:57:06.391 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_4606F4_P_17292 close 2147483647 bytes
22:57:06.392 | 5988 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:06.429 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_4906F4_P_17292 opened succesfuly
22:57:06.429 | 5988 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.988 | 1790 | 254 | WidgetController::IgnoreDoubleMouseClickEvent | *** ignore double mouse click event ***
22:57:06.995 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.995 | 5988 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4906f4
22:57:06.995 | 5988 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_4906F4_P_17292 close 2147483647 bytes
22:57:06.995 | 5988 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:10.791 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:57:10.821 | 5988 | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0xc0712 was hidden 0
22:57:10.821 | 5988 | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
22:57:10.821 | 5988 | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)...
22:57:10.821 | 5988 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:57:10.822 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:10.822 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:10.862 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:57:11.272 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
22:57:11.405 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:57:11.405 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:57:11.405 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:57:11.405 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:57:11.405 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:57:11.405 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:57:11.405 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x170b095d
22:57:11.405 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:57:11.405 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:57:11.405 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:57:11.405 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:57:11.405 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:57:11.405 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:57:11.405 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:57:11.405 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:57:11.405 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:57:11.442 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:57:11.442 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:57:11.442 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:57:11.442 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:57:11.442 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:57:11.442 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:57:11.442 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:57:11.442 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:57:11.442 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:57:11.497 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:57:11.497 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:57:11.497 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:57:11.497 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:57:11.497 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
22:57:11.497 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:57:11.497 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:57:11.501 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:57:11.501 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:57:11.506 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:57:12.491 | 5988 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:57:14.522 | 5988 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3121].
22:57:14.522 | 5988 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:57:14.522 | 5988 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
22:57:42.879 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:57:42.879 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:57:42.879 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:57:42.879 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:57:42.879 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:57:42.895 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:42.987 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:57:42.987 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:57:42.987 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:57:42.987 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:57:42.987 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:57:42.987 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:57:42.987 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:57:42.987 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:57:42.987 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:57:43.180 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:57:43.180 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:57:43.180 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:57:43.180 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:57:43.180 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:57:43.185 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:57:43.185 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:57:43.185 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:57:43.185 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:57:43.185 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:57:43.185 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:57:43.185 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:57:43.185 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:57:43.185 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:57:43.185 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:57:43.185 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:57:43.185 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ac80251
22:57:43.185 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:57:43.186 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:57:43.186 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:57:43.186 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:57:43.186 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:57:43.186 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
22:57:43.186 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
22:57:43.186 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:57:43.189 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
22:57:43.190 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
22:57:43.193 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:57:43.194 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:57:43.194 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:57:43.194 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:57:43.194 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:57:43.250 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:57:43.384 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:43.400 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:43.401 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:57:43.402 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:57:49.594 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:57:49.596 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:57:50.20 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_38077E_P_17292 opened succesfuly
22:57:50.20 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.123 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:57:52.125 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:52.125 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:52.130 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.130 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=38077e
22:57:52.130 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_38077E_P_17292 close 2147483647 bytes
22:57:52.130 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:52.135 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_39077E_P_17292 opened succesfuly
22:57:52.135 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.439 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:57:52.441 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:57:52.505 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.505 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=39077e
22:57:52.505 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_39077E_P_17292 close 2147483647 bytes
22:57:52.506 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:52.510 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_3A077E_P_17292 opened succesfuly
22:57:52.510 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.540 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_3B077E_P_17292 opened succesfuly
22:57:52.540 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.565 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.565 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3a077e
22:57:52.565 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_3A077E_P_17292 close 2147483647 bytes
22:57:52.566 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:57:52.751 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:57:52.753 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:52.753 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:53.304 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:57:53.306 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:57:53.369 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:57:53.371 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:53.371 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.184 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:06.186 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:06.225 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:06.226 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:06.226 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.373 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:06.380 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:06.402 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:06.405 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:06.405 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.415 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:06.415 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3b077e
22:58:06.415 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_3B077E_P_17292 close 2147483647 bytes
22:58:06.415 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:06.420 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_F0730_P_17292 opened succesfuly
22:58:06.420 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:06.845 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:06.847 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:07.123 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:07.125 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:07.125 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:07.413 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:07.415 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:07.507 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.507 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f0730
22:58:07.507 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_F0730_P_17292 close 2147483647 bytes
22:58:07.507 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:07.512 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_100730_P_17292 opened succesfuly
22:58:07.512 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:07.543 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_110730_P_17292 opened succesfuly
22:58:07.543 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:07.555 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.555 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=100730
22:58:07.555 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_100730_P_17292 close 2147483647 bytes
22:58:07.555 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:07.556 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (125,26) / (128,128) - OK
22:58:07.556 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (128,128) - OK
22:58:07.825 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.825 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=110730
22:58:07.825 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_110730_P_17292 close 2147483647 bytes
22:58:07.825 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:07.833 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:07.838 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:07.838 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:07.861 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_130730_P_17292 opened succesfuly
22:58:07.861 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:08.132 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:08.134 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:08.207 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:08.207 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=130730
22:58:08.207 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_130730_P_17292 close 2147483647 bytes
22:58:08.207 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:08.211 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_140730_P_17292 opened succesfuly
22:58:08.212 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:08.226 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (50,26) / (128,128) - OK
22:58:08.226 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (128,128) - OK
22:58:08.550 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:08.550 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=140730
22:58:08.550 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_140730_P_17292 close 2147483647 bytes
22:58:08.550 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:08.554 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_150730_P_17292 opened succesfuly
22:58:08.554 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:09.536 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:09.538 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:09.538 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:10.85 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:10.87 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:10.111 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:10.113 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:10.113 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:10.122 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:10.122 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=150730
22:58:10.122 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_150730_P_17292 close 2147483647 bytes
22:58:10.122 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:10.126 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_160730_P_17292 opened succesfuly
22:58:10.126 | AC0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:10.401 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
22:58:10.403 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
22:58:10.471 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:10.471 | AC0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=160730
22:58:10.471 | AC0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_160730_P_17292 close 2147483647 bytes
22:58:10.471 | AC0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
22:58:11.135 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
22:58:11.244 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
22:58:11.244 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:58:11.244 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
22:58:11.244 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
22:58:11.244 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
22:58:11.244 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
22:58:11.244 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ac80251
22:58:11.244 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:58:11.244 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
22:58:11.244 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:58:11.244 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:58:11.244 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:58:11.244 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:58:11.244 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:58:11.244 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
22:58:11.244 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
22:58:11.284 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:58:11.284 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:58:11.284 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:58:11.284 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:58:11.284 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:58:11.284 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:58:11.284 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:58:11.284 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:58:11.284 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:58:11.306 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:58:11.306 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:58:11.306 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
22:58:11.306 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
22:58:11.306 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
22:58:11.306 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:58:11.306 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:58:11.321 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:58:11.321 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:58:11.322 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
22:58:12.323 | AC0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:58:14.361 | 5988 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3122].
22:58:14.361 | 5988 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:58:14.361 | 5988 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
22:58:32.897 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
22:58:32.897 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
22:58:32.897 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:58:32.897 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:58:32.897 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
22:58:32.897 | 1790 | 200 | IRenderDevice::release | Render Releasing.
22:58:32.897 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
22:58:32.897 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
22:58:32.897 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
22:58:33.48 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:58:33.48 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
22:58:33.48 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
22:58:33.48 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
22:58:33.48 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:58:33.64 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:58:33.110 | 4AB4 | 214 | doOverlay | Delay init, ready now
22:58:33.110 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
22:58:33.110 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:58:33.110 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
22:58:33.110 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
22:58:33.117 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
22:58:33.117 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
22:58:33.117 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
22:58:33.117 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:58:33.117 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:58:33.117 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:58:33.117 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:58:33.117 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:58:33.120 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:58:33.120 | 4AB4 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
22:58:33.120 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:58:33.120 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
22:58:33.120 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x282e00f9
22:58:33.120 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:58:33.120 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:58:33.120 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
22:58:33.120 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:58:33.120 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:58:33.120 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
22:58:33.120 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
22:58:33.122 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
22:58:33.123 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:58:33.126 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
22:58:33.126 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:58:33.126 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
22:58:33.126 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:58:44.722 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:44.747 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
22:58:44.747 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
22:58:45.706 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:46.502 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:50.862 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:51.695 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:52.408 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:59.620 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:59:02.309 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:59:03.8 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:59:06.998 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:27.259 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:28.182 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:02.171 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:04.338 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:32.981 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:34.183 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:45.170 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:45.862 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:52.861 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:53.620 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:56.606 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:04:57.54 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:57.245 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:04:57.417 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:58.525 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:01.242 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:01.575 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:05:07.248 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:09.145 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:11.964 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:13.426 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:20.88 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:21.756 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:06:53.224 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:06:54.23 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:07.630 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:10.247 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:10.552 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:11.970 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:14.909 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:15.236 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:11.856 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:12.507 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:21.147 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:23.656 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:35.180 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:35.933 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:25.364 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:25.946 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:49.153 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:50.251 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:50.661 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:53.749 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:54.130 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:56.127 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:10:08.937 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:10:09.609 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:11:54.597 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:11:58.179 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:29.440 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:29.904 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:44.200 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:50.519 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:54.488 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:57.240 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:58.981 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:59.334 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:01.650 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:02.647 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:59.326 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:59.888 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:01.630 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:02.453 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:04.715 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:05.749 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:18.123 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:19.98 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:26.313 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:26.762 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:29.266 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:30.184 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:31.433 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:32.750 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:17:49.198 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:17:50.342 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:17:54.39 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:17:56.343 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:10.814 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:11.342 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:21.181 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:22.13 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:32.25 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:32.134 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:20:43.163 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:20:43.475 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:52.319 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:52.633 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:53.872 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:54.716 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:57.818 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:58.142 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:58.584 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:00.844 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:22:57.839 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:58.378 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:23:24.736 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:23:29.122 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:19.294 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:19.849 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:22.936 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:23.504 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:40.886 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:45.975 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:50.272 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:50.910 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:33.515 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:35.145 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:36.95 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:36.236 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:36.686 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:36.877 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:37.496 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:38.895 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:51.962 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
23:28:52.57 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
23:28:52.57 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:28:52.57 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
23:28:52.57 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
23:28:52.57 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
23:28:52.57 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
23:28:52.57 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x282e00f9
23:28:52.57 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:28:52.57 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
23:28:52.57 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
23:28:52.57 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
23:28:52.57 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:28:52.57 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:28:52.57 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:28:52.57 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:28:52.57 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:28:52.57 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
23:28:52.57 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
23:28:52.94 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
23:28:52.94 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
23:28:52.94 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:28:52.94 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:28:52.94 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
23:28:52.94 | 1790 | 200 | IRenderDevice::release | Render Releasing.
23:28:52.94 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
23:28:52.94 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
23:28:52.94 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
23:28:52.214 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
23:28:52.214 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:28:52.214 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
23:28:52.214 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:28:52.214 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
23:28:52.214 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:28:52.214 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:28:52.229 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
23:28:52.229 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:28:52.230 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:28:53.214 | 4A0C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:28:55.254 | 4A0C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3205].
23:28:55.254 | 4A0C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:28:55.254 | 4A0C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:58:16.748 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:58:16.748 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:58:16.748 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:58:16.748 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:58:16.748 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:58:16.764 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:16.874 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
23:58:16.874 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
23:58:16.874 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:58:16.874 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:58:16.874 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
23:58:16.874 | 1790 | 200 | IRenderDevice::release | Render Releasing.
23:58:16.874 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
23:58:16.874 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
23:58:16.874 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
23:58:17.70 | 4AB4 | 214 | doOverlay | Delay init, ready now
23:58:17.70 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
23:58:17.70 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:58:17.70 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
23:58:17.70 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
23:58:17.75 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
23:58:17.75 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
23:58:17.75 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
23:58:17.75 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:58:17.76 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:58:17.76 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:58:17.76 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
23:58:17.76 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:58:17.76 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:58:17.76 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
23:58:17.76 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
23:58:17.76 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd930999
23:58:17.76 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:58:17.76 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
23:58:17.76 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
23:58:17.76 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:58:17.76 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:58:17.76 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:58:17.76 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
23:58:17.77 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
23:58:17.77 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:58:17.77 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
23:58:17.77 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
23:58:17.82 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:58:17.263 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:17.263 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:17.264 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:58:17.266 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:58:27.208 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:58:27.208 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:58:27.208 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:58:27.208 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:58:27.208 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:58:27.208 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:58:27.208 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:58:27.208 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:58:27.208 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:58:27.208 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:58:27.208 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:58:27.208 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:58:27.208 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:58:27.208 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:58:27.208 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:58:27.208 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:58:27.208 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
23:58:27.431 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:58:27.431 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:58:27.431 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:58:27.431 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:58:27.447 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:58:27.447 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:58:27.448 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:58:28.209 | 5170 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:58:30.241 | 5170 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3035].
23:58:30.241 | 5170 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:58:30.241 | 5170 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:59:31.846 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:59:31.846 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:31.846 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:59:31.846 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:59:31.846 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:59:31.846 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:59:31.940 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:59:31.941 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:59:31.941 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:59:31.941 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.57 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:59:32.84 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:59:32.84 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:59:32.84 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
23:59:32.84 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:59:32.84 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:59:32.84 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:59:32.274 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.289 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.290 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:59:32.291 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:59:36.511 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
23:59:36.519 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:59:36.519 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:59:36.519 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:36.519 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:59:36.519 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:59:36.519 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:59:36.519 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:36.519 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:59:36.519 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:59:36.519 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:59:36.519 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:36.519 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:59:36.519 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:59:36.519 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:59:36.519 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:36.519 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
23:59:36.826 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:36.826 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:36.826 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:59:36.826 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:36.842 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:36.842 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:36.843 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:59:37.521 | 5170 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:59:39.554 | 5170 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3038].
23:59:39.554 | 5170 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:59:39.554 | 5170 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
23:59:49.47 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:59:49.47 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:49.47 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
23:59:49.47 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.47 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
23:59:49.47 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
23:59:49.50 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
23:59:49.51 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
23:59:49.51 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:49.51 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.158 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:59:49.203 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:59:49.203 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:59:49.204 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
23:59:49.204 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:59:49.204 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:59:49.204 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:59:49.486 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.487 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.488 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:59:49.491 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:59:51.93 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
23:59:51.93 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
23:59:51.93 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:51.93 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:59:51.93 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
23:59:51.93 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:59:51.93 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:51.93 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
23:59:51.93 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:59:51.93 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:59:51.93 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:59:51.93 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:51.93 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:59:51.93 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
23:59:51.93 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
23:59:51.93 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:51.93 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
23:59:51.501 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:51.501 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:51.501 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
23:59:51.501 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:59:51.505 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:51.505 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:59:51.506 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
23:59:52.98 | 5170 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:59:54.126 | 5170 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3035].
23:59:54.126 | 5170 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:59:54.126 | 5170 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14)
00:00:15.832 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:00:15.832 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:00:15.832 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:00:15.832 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:00:15.832 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:00:15.832 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:00:15.923 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:00:15.924 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:00:15.924 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x0 [ref: 0]
00:00:15.924 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.101 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:00:16.101 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:00:16.101 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:00:16.101 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:00:16.101 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:00:16.101 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:00:16.252 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.268 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.269 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:00:16.272 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:00:39.317 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:39.863 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:18.184 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:18.215 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:01:18.215 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:01:18.566 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:25.318 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:25.634 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:49.790 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:50.508 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:03.197 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:04:05.863 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:06.132 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:18.165 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:18.789 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:30.758 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:31.297 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:45.997 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:46.482 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:00.680 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:06:00.680 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:06:00.680 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:06:00.680 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:06:00.680 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:06:00.681 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:06:00.681 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd930999
00:06:00.681 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:06:00.681 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:06:00.681 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:06:00.681 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:06:00.681 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:06:00.681 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:06:00.681 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:06:00.681 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:06:00.681 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:06:00.681 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:06:00.681 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:06:00.723 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:06:00.723 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:06:00.723 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:06:00.723 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:06:00.723 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:06:00.723 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:06:00.723 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:06:00.723 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:06:00.723 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:06:00.988 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17036]
00:06:00.988 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:06:00.988 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:06:00.988 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:06:00.988 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1B06CA Title=[Vitalytoly - Twitch - Google Chrome]
00:06:00.988 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:06:00.988 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:06:00.988 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:06:01.4 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:06:01.4 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:06:01.5 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:06:02.0 | E34 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:06:04.24 | E34 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3350].
00:06:04.24 | E34 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:06:04.24 | E34 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:10:41.557 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:10:41.557 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:10:41.557 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:10:41.557 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:10:41.557 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:10:41.571 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:41.619 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:10:41.619 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:10:41.619 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:10:41.619 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:10:41.619 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:10:41.619 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:10:41.619 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:10:41.619 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:10:41.619 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:10:41.814 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:10:41.814 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:10:41.814 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:10:41.814 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:10:41.814 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:10:41.819 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:10:41.819 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:10:41.819 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:10:41.819 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:10:41.819 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:10:41.819 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:10:41.819 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:10:41.819 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:10:41.820 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:10:41.820 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:10:41.820 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:10:41.820 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a8b0873
00:10:41.820 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:10:41.820 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:10:41.820 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:10:41.820 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:10:41.820 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:10:41.820 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:10:41.821 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:10:41.821 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:10:41.821 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:10:41.821 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:10:41.822 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:10:42.59 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:42.75 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:42.76 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:10:42.76 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:10:42.180 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:10:42.543 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:10:42.543 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:10:42.543 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:10:42.544 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:10:42.544 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:10:42.544 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:10:42.544 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:10:42.544 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:10:42.544 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:10:42.544 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:10:42.544 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:10:42.544 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:10:42.544 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:10:42.544 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:10:42.544 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:10:42.544 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:10:42.544 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:10:42.569 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:10:42.569 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:10:42.569 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:10:42.569 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:10:42.585 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:10:42.585 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:10:42.586 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:10:43.546 | 54F8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:10:45.574 | 54F8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3032].
00:10:45.574 | 54F8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:10:45.574 | 54F8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11)
00:10:45.994 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:10:45.994 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:10:45.994 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:10:45.994 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:10:45.994 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:10:45.994 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:10:46.88 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:10:46.89 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:10:46.89 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:10:46.89 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.90 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:10:46.113 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.128 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.233 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:10:46.233 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:10:46.234 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:10:46.234 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:10:46.234 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:10:46.234 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:11:05.163 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:11:05.163 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:11:05.163 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:11:05.163 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:11:05.163 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:11:05.163 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:11:05.163 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a8b0873
00:11:05.163 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:11:05.163 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:11:05.163 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:11:05.163 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:11:05.163 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:11:05.163 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:11:05.163 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:11:05.163 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:11:05.163 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:11:05.163 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:11:05.163 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:11:05.181 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:11:05.181 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:11:05.181 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:11:05.181 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:11:05.181 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:11:05.181 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:11:05.181 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:11:05.181 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:11:05.181 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:11:05.414 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17036]
00:11:05.414 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:11:05.414 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:11:05.414 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:11:05.414 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1B06CA Title=[Vitalytoly - Twitch - Google Chrome]
00:11:05.414 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:11:05.414 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:11:05.414 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:11:05.429 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:11:05.429 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:11:05.430 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:11:06.434 | 54F8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:11:08.474 | 54F8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3333].
00:11:08.474 | 54F8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:11:08.474 | 54F8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:11:32.107 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:11:32.107 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:11:32.107 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:11:32.107 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:11:32.107 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:11:32.107 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:11:32.107 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:11:32.107 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:11:32.107 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:11:32.228 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:11:32.228 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:11:32.228 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:11:32.228 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:11:32.228 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:11:32.244 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:11:32.308 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:11:32.308 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:11:32.308 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:11:32.308 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:11:32.308 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:11:32.314 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:11:32.314 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:11:32.314 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:11:32.314 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:11:32.314 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:11:32.314 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:32.314 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:11:32.314 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:11:32.316 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:11:32.316 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:11:32.316 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:11:32.316 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe0906af
00:11:32.316 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:11:32.316 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:11:32.316 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:11:32.316 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:11:32.316 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:11:32.316 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:11:32.323 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:11:32.323 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:11:32.323 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:11:32.323 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:11:32.326 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:11:56.983 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:11:57.935 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:12:17.26 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:17.52 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:12:17.52 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:12:17.661 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:41.850 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:42.892 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:03.869 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:04.260 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:08.924 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:09.345 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:16.509 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:16.913 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:22.501 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:22.737 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:24.487 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:25.376 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:32.12 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:32.577 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:41.28 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:41.798 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:55.183 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:55.783 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:07.707 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:08.396 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:26.21 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:26.601 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:54.654 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:55.314 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:08.169 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:08.733 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:12.67 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:12.530 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:55.204 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:55.536 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:16:51.95 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:16:51.524 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:16:52.965 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:16:53.590 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:10.520 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:10.974 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:11.228 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:11.366 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:11.604 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:11.686 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:12.152 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:12.258 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:12.732 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:13.626 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:14.79 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:17:14.192 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:17:14.192 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:17:14.192 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:17:14.192 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:17:14.192 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:17:14.192 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:17:14.192 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe0906af
00:17:14.192 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:17:14.192 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:17:14.192 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:17:14.192 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:17:14.192 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:17:14.192 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:17:14.192 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:17:14.192 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:17:14.192 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:17:14.192 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:17:14.192 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:17:14.228 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:17:14.228 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:17:14.228 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:17:14.228 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:17:14.228 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:17:14.228 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:17:14.228 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:17:14.228 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:17:14.228 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:17:14.230 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:17:14.230 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:14.230 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:17:14.230 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:17:14.230 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:17:14.230 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:17:14.230 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:17:14.246 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:17:14.246 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:14.248 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:17:14.741 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:17:14.741 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:14.756 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:17:14.756 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:17:15.246 | 31A0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:17:17.281 | 31A0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3095].
00:17:17.281 | 31A0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:17:17.281 | 31A0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:21:41.47 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:21:41.47 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:21:41.47 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:41.47 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:41.47 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:21:41.47 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:21:41.47 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:21:41.47 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:21:41.47 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:21:41.247 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:21:41.247 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:21:41.247 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:41.247 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:21:41.247 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:21:41.252 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:21:41.252 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:21:41.252 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:21:41.252 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:21:41.252 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:21:41.252 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:21:41.252 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:21:41.252 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:21:41.252 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:21:41.253 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:21:41.253 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:21:41.253 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:21:41.253 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x91040d
00:21:41.253 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:21:41.253 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:21:41.253 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:21:41.253 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:21:41.253 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:21:41.253 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:21:41.253 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:21:41.253 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:21:41.253 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:21:41.253 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:21:41.253 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:21:41.253 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:21:41.395 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:21:41.395 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:21:41.395 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:21:41.395 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:21:41.411 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:21:41.412 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:21:41.414 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:21:41.651 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:21:48.855 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:21:48.855 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:48.855 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:21:48.855 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:21:48.855 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:21:48.855 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:21:48.855 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x91040d
00:21:48.855 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:48.855 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:21:48.855 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
00:21:48.855 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
00:21:48.855 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:21:48.855 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:21:48.855 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:21:48.855 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:21:48.855 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:21:48.855 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:21:48.855 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:21:48.896 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:21:48.896 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:21:48.896 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:21:48.896 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:21:48.896 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:21:48.896 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:21:48.896 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:21:48.896 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:21:48.896 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:21:49.8 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:21:49.9 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:49.9 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:21:49.9 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:21:49.9 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:21:49.9 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:21:49.9 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:21:49.9 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:21:49.24 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:21:49.24 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:21:49.26 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:21:50.27 | 31A0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:21:52.47 | 31A0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3196].
00:21:52.47 | 31A0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:21:52.47 | 31A0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:23:30.89 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:23:30.89 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:23:30.89 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:23:30.89 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:23:30.89 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:23:30.89 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:23:30.89 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:23:30.89 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:23:30.89 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:23:30.291 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:23:30.291 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:23:30.291 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:30.291 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:23:30.291 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:23:30.307 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:23:30.307 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:23:30.307 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:23:30.307 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:23:30.307 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:23:30.307 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:23:30.307 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:23:30.307 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:23:30.307 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:23:30.308 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:23:30.308 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:23:30.308 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:23:30.308 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ec10919
00:23:30.308 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:23:30.308 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:23:30.308 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:23:30.308 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:23:30.308 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:23:30.308 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:23:30.308 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:23:30.309 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:23:30.309 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:23:30.309 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:23:30.309 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:23:30.309 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:23:30.423 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:23:30.423 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:23:30.423 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:23:30.423 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:23:30.427 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:23:30.439 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:23:30.440 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:23:30.440 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:23:41.868 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:23:41.868 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:23:42.232 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:23:42.234 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:23:42.652 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:23:42.654 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:23:42.654 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:23:42.659 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_15072C_P_17292 opened succesfuly
00:23:42.659 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:23:44.904 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:23:44.906 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:23:45.312 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:23:45.314 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:23:45.314 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:24:19.316 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:24:19.401 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:24:19.401 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:19.401 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:24:19.401 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:24:19.401 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:24:19.401 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:24:19.401 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ec10919
00:24:19.401 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:19.401 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:24:19.401 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:24:19.401 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:24:19.401 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:24:19.401 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:24:19.401 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:24:19.401 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:19.401 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:24:19.444 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:24:19.444 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:24:19.444 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:19.444 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:19.444 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:24:19.444 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:24:19.444 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:24:19.444 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:19.444 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:24:19.774 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:24:19.774 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:19.774 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:24:19.774 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:24:19.774 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:24:19.774 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:24:19.774 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:24:19.774 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:24:19.774 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:19.776 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:24:20.788 | 5FA0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:24:22.828 | 5FA0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3432].
00:24:22.828 | 5FA0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:24:22.828 | 5FA0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:24:35.363 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:24:35.363 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:24:35.363 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:35.363 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:35.363 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:24:35.363 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:24:35.363 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:24:35.363 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:35.363 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:24:35.444 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:24:35.444 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:24:35.444 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:24:35.444 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:24:35.444 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:24:35.460 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:24:35.562 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:24:35.562 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:24:35.562 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:24:35.562 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:24:35.562 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:24:35.567 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:24:35.567 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:24:35.567 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:24:35.567 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:24:35.567 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:24:35.567 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:24:35.567 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:24:35.567 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:24:35.568 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:24:35.568 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:24:35.568 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:24:35.568 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xac5904af
00:24:35.568 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:24:35.568 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:24:35.568 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:24:35.568 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:24:35.568 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:24:35.568 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:24:35.568 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:24:35.568 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:24:35.573 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:24:35.573 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:24:35.577 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:24:35.578 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:24:35.578 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:24:35.578 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:24:35.578 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:24:35.583 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:24:41.602 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:24:41.605 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:24:41.639 | 5FA0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:41.639 | 5FA0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=15072c
00:24:41.639 | 5FA0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_15072C_P_17292 close 2147483647 bytes
00:24:41.639 | 5FA0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:24:41.643 | 5FA0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_1C071E_P_17292 opened succesfuly
00:24:41.643 | 5FA0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:42.17 | 5FA0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:42.17 | 5FA0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1c071e
00:24:42.17 | 5FA0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_1C071E_P_17292 close 2147483647 bytes
00:24:42.17 | 5FA0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:24:42.21 | 5FA0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_1D071E_P_17292 opened succesfuly
00:24:42.21 | 5FA0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:54.514 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:54.514 | 31A0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1d071e
00:24:54.514 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_1D071E_P_17292 close 2147483647 bytes
00:24:54.514 | 31A0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:24:54.518 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_19072C_P_17292 opened succesfuly
00:24:54.518 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:54.523 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:24:54.525 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:24:54.525 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:24:57.706 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:24:57.820 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:24:57.822 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:24:57.839 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:57.839 | 31A0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=19072c
00:24:57.839 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_19072C_P_17292 close 2147483647 bytes
00:24:57.839 | 31A0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:24:57.844 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_1A072C_P_17292 opened succesfuly
00:24:57.844 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:57.863 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:24:57.863 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:57.863 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:24:57.863 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:24:57.863 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:24:57.863 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:24:57.863 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xac5904af
00:24:57.863 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:57.863 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:24:57.863 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:24:57.863 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:24:57.863 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:24:57.863 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:24:57.863 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:24:57.863 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:57.863 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:24:57.906 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:24:57.906 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:24:57.906 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:24:57.906 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:24:57.906 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:24:57.906 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:24:57.906 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:24:57.906 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:24:57.906 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:24:58.237 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_1B072C_P_17292 opened succesfuly
00:24:58.237 | 31A0 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:58.281 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:24:58.282 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:58.282 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:24:58.282 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:24:58.282 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:24:58.282 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:24:58.282 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:24:58.285 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:24:58.285 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:24:58.286 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:24:59.293 | 31A0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:25:01.333 | 31A0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3476].
00:25:01.333 | 31A0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:25:01.333 | 31A0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14)
00:25:16.135 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:25:16.135 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:25:16.135 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:25:16.135 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:25:16.135 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:25:16.135 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:25:16.135 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:25:16.135 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:25:16.135 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:25:16.340 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:25:16.340 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:25:16.340 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:25:16.340 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:25:16.340 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:25:16.346 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:25:16.346 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:25:16.346 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:25:16.346 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:25:16.346 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:25:16.346 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:25:16.346 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:25:16.346 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:25:16.346 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:25:16.347 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:25:16.347 | 4AB4 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
00:25:16.347 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:25:16.347 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:25:16.347 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c920251
00:25:16.347 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:25:16.347 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:25:16.347 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:25:16.347 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:25:16.347 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:25:16.347 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:25:16.347 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:25:16.347 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:25:16.349 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:25:16.349 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:25:16.349 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:25:16.349 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:25:16.355 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:25:16.355 | 31A0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1a072c
00:25:16.355 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_1A072C_P_17292 close 2147483647 bytes
00:25:16.355 | 31A0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:25:16.480 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:25:16.480 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:25:16.480 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:25:16.480 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:25:16.489 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:25:16.496 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:25:16.496 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:25:16.496 | 31A0 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1b072c
00:25:16.496 | 31A0 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_1B072C_P_17292 close 2147483647 bytes
00:25:16.496 | 31A0 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:25:16.498 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:25:16.502 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:25:27.907 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:25:27.907 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:25:27.911 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:25:27.911 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:25:52.648 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:25:52.650 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:25:52.701 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:25:52.703 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:25:52.703 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:25:59.369 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:25:59.454 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:25:59.454 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:25:59.454 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:25:59.454 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:25:59.454 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:25:59.454 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:25:59.454 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:25:59.454 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:25:59.454 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:25:59.454 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
00:25:59.454 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:25:59.454 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:25:59.454 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:25:59.454 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
00:25:59.454 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:25:59.454 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:25:59.667 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:25:59.667 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:25:59.667 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:25:59.667 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:25:59.683 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:25:59.683 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:25:59.685 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:00.962 | 5034 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:02.492 | 5034 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3040].
00:26:02.492 | 5034 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:26:02.492 | 5034 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:26:35.230 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:26:35.230 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10005 cu: 0x10003 [ref: 0]
00:26:35.230 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:26:35.230 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.230 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:26:35.230 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:26:35.232 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:26:35.233 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:26:35.233 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10005 cu: 0x10003 [ref: 0]
00:26:35.233 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.346 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:35.379 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:26:35.379 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:26:35.379 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:26:35.379 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:26:35.379 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:35.386 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:26:35.389 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:35.621 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.637 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.638 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:35.641 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:26:38.490 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:26:38.492 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:26:38.907 | 5034 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_2501BE_P_17292 opened succesfuly
00:26:38.907 | 5034 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:26:39.419 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:39.421 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:26:39.421 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:26:39.424 | 5034 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:26:39.424 | 5034 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2501be
00:26:39.424 | 5034 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_2501BE_P_17292 close 2147483647 bytes
00:26:39.424 | 5034 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:26:39.428 | 5034 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_2601BE_P_17292 opened succesfuly
00:26:39.428 | 5034 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:26:47.63 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:26:47.173 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:26:47.173 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:47.173 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:26:47.173 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:26:47.173 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:26:47.173 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:26:47.173 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c920251
00:26:47.173 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:47.173 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:26:47.173 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:26:47.173 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:26:47.173 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:26:47.173 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:26:47.173 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:26:47.173 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:47.173 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:26:47.218 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:26:47.218 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:26:47.218 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:47.218 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:47.218 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:26:47.218 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:26:47.218 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:26:47.218 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:47.218 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:26:47.315 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:26:47.315 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:47.315 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:26:47.315 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:26:47.315 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:26:47.315 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:26:47.315 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:47.331 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:26:47.331 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:47.333 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:48.330 | 5034 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:48.960 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:26:48.960 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:26:48.960 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:48.960 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:48.960 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:26:48.960 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:26:48.960 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:26:48.960 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:48.960 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:26:49.157 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:26:49.157 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:26:49.157 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:26:49.157 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:26:49.157 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:26:49.162 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:26:49.162 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:26:49.162 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:26:49.162 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:26:49.162 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:26:49.162 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:26:49.162 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:26:49.162 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:26:49.162 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:26:49.163 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:26:49.163 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:26:49.163 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:26:49.163 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25f10763
00:26:49.163 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:26:49.163 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:26:49.163 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:26:49.163 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:26:49.163 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:26:49.163 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:26:49.163 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:26:49.163 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:26:49.163 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:26:49.345 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:26:49.345 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:26:49.345 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:26:49.345 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:26:49.345 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:26:49.345 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:26:49.349 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:49.349 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:26:49.349 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:26:49.361 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:49.362 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:49.365 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:26:52.205 | 5034 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:26:52.205 | 5034 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2601be
00:26:52.205 | 5034 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_2601BE_P_17292 close 2147483647 bytes
00:26:52.205 | 5034 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
00:26:52.586 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:26:52.684 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:26:52.684 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:52.684 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:26:52.684 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:26:52.684 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:26:52.684 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:26:52.684 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25f10763
00:26:52.684 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:52.684 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:26:52.684 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:26:52.684 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:26:52.684 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:26:52.684 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:26:52.684 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:26:52.684 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:52.684 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:26:52.724 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:26:52.724 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:26:52.724 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:26:52.724 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:26:52.724 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:26:52.724 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:26:52.724 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:26:52.724 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:26:52.724 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:26:52.903 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:26:52.903 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:52.903 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:26:52.903 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:26:52.903 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
00:26:52.903 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:26:52.903 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:26:52.918 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:26:52.918 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:26:52.920 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:26:53.917 | 5034 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:26:55.959 | 5034 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3281].
00:26:55.959 | 5034 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:26:55.959 | 5034 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:28:07.98 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:28:07.98 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:28:07.98 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:28:07.98 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:28:07.98 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:28:07.98 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:28:07.98 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:28:07.98 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:28:07.98 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:28:07.294 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:28:07.294 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:28:07.294 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:28:07.294 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:28:07.294 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:28:07.300 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:28:07.300 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:28:07.300 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:28:07.300 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:28:07.300 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:28:07.300 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:28:07.300 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:28:07.300 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:28:07.300 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:28:07.301 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:28:07.301 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:28:07.301 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:28:07.301 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ddc00f9
00:28:07.301 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:28:07.301 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:28:07.301 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:28:07.301 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:28:07.301 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:28:07.301 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:28:07.301 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:28:07.301 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:28:07.301 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:28:07.301 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:28:07.301 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:28:07.301 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:28:07.404 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:28:07.404 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:28:07.404 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:28:07.404 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:28:07.405 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:28:07.420 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:28:07.421 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:28:07.421 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:28:11.747 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:28:11.747 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:28:11.747 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:28:11.747 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:28:11.747 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:28:11.747 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:28:11.747 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ddc00f9
00:28:11.747 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:28:11.747 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:28:11.747 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:28:11.747 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:28:11.747 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:28:11.747 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:28:11.747 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:28:11.747 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:28:11.747 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:28:11.792 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:28:11.792 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:28:11.792 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:28:11.792 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:28:11.792 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:28:11.792 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:28:11.792 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:28:11.792 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:28:11.792 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:28:11.995 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:28:11.995 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:28:11.995 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:28:11.995 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:28:11.995 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:28:11.995 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:28:11.995 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:28:11.995 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:28:12.10 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:12.10 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:28:12.11 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:28:12.450 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:28:12.450 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:28:12.450 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:28:12.450 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:28:12.450 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:28:12.450 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:28:12.450 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:28:12.450 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:28:12.450 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:28:12.510 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:28:12.510 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:28:12.510 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:28:12.510 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:28:12.510 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:28:12.525 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:28:12.658 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:28:12.658 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:28:12.658 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:28:12.658 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:28:12.658 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:28:12.663 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:28:12.663 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:28:12.663 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:28:12.663 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:28:12.663 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:28:12.663 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:28:12.663 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:28:12.663 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:28:12.664 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:28:12.664 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:28:12.664 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:28:12.664 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfee098d
00:28:12.664 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:28:12.664 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:28:12.664 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:28:12.665 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:28:12.665 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:28:12.665 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:28:12.665 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:28:12.665 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:28:12.666 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:28:14.663 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:28:14.663 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:28:14.663 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:28:14.663 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:28:14.663 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:28:14.663 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:28:14.663 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:28:14.663 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:28:14.663 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:28:14.663 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:28:14.663 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:28:14.663 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:28:14.663 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:28:14.663 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:28:14.663 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:28:14.663 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:28:14.663 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:28:15.60 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:15.60 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:28:15.60 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:28:15.60 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:28:15.75 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:15.75 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:28:15.76 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:28:15.675 | 5D8C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:28:17.715 | 5D8C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3054].
00:28:17.715 | 5D8C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:28:17.715 | 5D8C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:30:39.620 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:30:39.620 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:39.620 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:30:39.620 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:30:39.620 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:30:39.620 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:30:39.721 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:30:39.722 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:30:39.722 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:39.722 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:39.828 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:30:39.851 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:30:39.851 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:30:39.851 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:30:39.851 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:30:39.851 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:30:39.851 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:30:40.77 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:40.93 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:40.94 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:30:40.97 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:30:45.794 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:30:45.794 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:30:45.794 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:30:45.795 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:30:45.795 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:30:45.795 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:30:45.795 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfee098d
00:30:45.795 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:30:45.795 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:30:45.795 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:30:45.795 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:30:45.795 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:30:45.795 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:30:45.795 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:30:45.795 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:30:45.795 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:30:45.842 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:30:45.842 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:30:45.842 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:30:45.842 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:30:45.842 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:30:45.842 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:30:45.842 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:30:45.842 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:30:45.842 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:30:46.196 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:30:46.196 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:30:46.196 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:30:46.196 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:30:46.196 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:30:46.196 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:30:46.196 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:30:46.196 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:30:46.211 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:30:46.211 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:30:46.212 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:30:47.216 | 5D8C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:30:49.240 | 5D8C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3449].
00:30:49.240 | 5D8C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:30:49.240 | 5D8C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:33:16.565 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:33:16.565 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:33:16.565 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:33:16.565 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:33:16.565 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:33:16.565 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:33:16.565 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:33:16.565 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:33:16.565 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:33:16.767 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:33:16.768 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:33:16.768 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:33:16.768 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:33:16.768 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:33:16.773 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:33:16.773 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:33:16.773 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:33:16.773 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:33:16.773 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:33:16.773 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:33:16.773 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:33:16.773 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:33:16.773 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:33:16.774 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:33:16.774 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:33:16.774 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:33:16.774 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa1040d
00:33:16.774 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:33:16.774 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:33:16.774 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:33:16.774 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:33:16.774 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:33:16.774 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:33:16.774 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:33:16.774 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:33:16.775 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:33:16.775 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:33:16.775 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:33:16.775 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:33:16.836 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:33:16.836 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:33:16.836 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:33:16.836 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:33:16.841 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:33:16.852 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:33:16.853 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:33:16.853 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:33:28.320 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:33:28.320 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:33:28.320 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:33:28.320 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:33:28.320 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:33:28.320 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:33:28.320 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa1040d
00:33:28.320 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:33:28.320 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:33:28.320 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:33:28.320 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:33:28.320 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:33:28.320 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:33:28.320 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:33:28.320 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:33:28.320 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:33:28.361 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:33:28.361 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:33:28.361 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:33:28.361 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:33:28.361 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:33:28.361 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:33:28.361 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:33:28.361 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:33:28.361 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:33:28.509 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:33:28.509 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:33:28.509 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:33:28.509 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:33:28.509 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:33:28.509 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:33:28.509 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:33:28.509 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:33:28.524 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:28.524 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:33:28.525 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:33:29.493 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:33:29.493 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:33:29.493 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:33:29.493 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:33:29.493 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:33:29.493 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:33:29.493 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:33:29.493 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:33:29.493 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:33:29.529 | A30 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:33:29.529 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:33:29.529 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:33:29.529 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:33:29.529 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:33:29.529 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:33:29.544 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:33:29.688 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:33:29.688 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:33:29.688 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:33:29.688 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:33:29.688 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:33:29.692 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:33:29.692 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:33:29.692 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:33:29.692 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:33:29.692 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:33:29.692 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:33:29.692 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:33:29.692 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:33:29.693 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:33:29.693 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:33:29.693 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:33:29.693 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39ef09ab
00:33:29.693 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:33:29.693 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:33:29.693 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:33:29.693 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:33:29.694 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:33:29.694 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:33:29.694 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:33:29.694 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:33:29.746 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:33:30.203 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
00:33:30.203 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
00:33:30.203 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:33:30.203 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:33:30.203 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
00:33:30.203 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:33:30.203 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:33:30.203 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
00:33:30.203 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:33:30.203 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:33:30.203 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:33:30.203 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:33:30.203 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:33:30.203 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:33:30.203 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
00:33:30.203 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:33:30.203 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:33:30.549 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:30.549 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:33:30.549 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
00:33:30.549 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:33:30.564 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:30.564 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:33:30.565 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:33:31.708 | A30 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:33:33.238 | A30 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3037].
00:33:33.239 | A30 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:33:33.239 | A30 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11)
00:34:10.463 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:34:10.463 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:34:10.463 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:34:10.463 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.463 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:34:10.463 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:34:10.466 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
00:34:10.466 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
00:34:10.466 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:34:10.466 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.535 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.549 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.602 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:34:10.644 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:34:10.644 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:34:10.644 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:34:10.644 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:34:10.644 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:34:10.644 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:34:22.418 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:34:22.418 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:34:22.421 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:34:22.421 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:34:23.940 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:34:23.942 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:34:23.973 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:34:23.975 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:23.975 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:24.191 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:34:24.193 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:34:24.220 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:34:24.223 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:24.223 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:24.884 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
00:34:24.886 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
00:34:24.921 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:34:24.923 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:24.923 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:28.333 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
00:34:28.444 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
00:34:28.444 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:34:28.444 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
00:34:28.444 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
00:34:28.444 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
00:34:28.444 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
00:34:28.444 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39ef09ab
00:34:28.444 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:34:28.444 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
00:34:28.444 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:34:28.444 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:34:28.444 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:34:28.444 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:34:28.444 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:34:28.444 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
00:34:28.444 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
00:34:28.488 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:34:28.488 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:34:28.488 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:34:28.488 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:34:28.488 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:34:28.488 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:34:28.488 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:34:28.488 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:34:28.488 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:34:28.881 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:34:28.881 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:34:28.881 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
00:34:28.881 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
00:34:28.881 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:34:28.881 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:34:28.881 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:34:28.896 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:34:28.896 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:34:28.898 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
00:34:29.895 | 5D8C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:34:31.920 | 5D8C | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3480].
00:34:31.920 | 5D8C | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
00:34:31.920 | 5D8C | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
00:36:21.380 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
00:36:21.380 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
00:36:21.380 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:36:21.380 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:36:21.380 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
00:36:21.380 | 1790 | 200 | IRenderDevice::release | Render Releasing.
00:36:21.380 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
00:36:21.380 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
00:36:21.380 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
00:36:21.387 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:36:21.387 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
00:36:21.387 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
00:36:21.387 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
00:36:21.387 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:36:21.403 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:36:21.596 | 4AB4 | 214 | doOverlay | Delay init, ready now
00:36:21.596 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
00:36:21.596 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:36:21.596 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
00:36:21.596 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
00:36:21.602 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
00:36:21.602 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
00:36:21.602 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
00:36:21.602 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:36:21.602 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:36:21.602 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:36:21.602 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
00:36:21.602 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:36:21.605 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:36:21.605 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:36:21.605 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
00:36:21.605 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16ef06d7
00:36:21.605 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:36:21.605 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:36:21.605 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
00:36:21.605 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
00:36:21.605 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:36:21.605 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
00:36:21.605 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
00:36:21.608 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
00:36:21.608 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
00:36:21.609 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
00:36:21.611 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:36:21.614 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
00:36:21.614 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:36:21.614 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
00:36:21.614 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
00:37:03.912 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:38:11.389 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:11.413 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
00:38:11.413 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
00:38:11.743 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:38:16.389 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:18.44 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:46.932 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:47.402 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:53.535 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:54.751 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:59.565 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:03.128 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:44.184 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:44.342 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:55.370 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:55.990 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:58.174 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:59.367 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:01.579 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:02.959 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:03.439 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:04.121 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:09.20 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:11.146 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:11.338 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:12.80 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:16.814 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:17.927 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:03.232 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:03.664 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:09.649 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:10.832 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:14.496 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:15.345 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:19.182 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:19.622 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:19.819 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:20.737 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:29.81 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:30.70 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:37.261 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:37.609 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:38.583 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:40.547 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:42.395 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:43.81 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:23.870 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:24.803 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:25.174 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:26.142 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:30.467 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:31.993 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:36.856 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:37.264 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:00.102 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:00.832 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:59.970 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:49:00.325 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:21.227 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:21.723 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:32.340 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:32.773 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:37.41 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:38.246 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:55.911 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:56.226 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:00.331 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:01.173 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:02.205 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:03.283 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:15.50 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:16.435 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:10.0 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:11.402 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:11.641 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:12.193 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:17.248 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:17.902 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:18.289 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:18.781 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:22.230 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:23.491 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:17.122 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:17.389 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:13.769 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:56:13.978 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:01.252 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:02.245 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:04.632 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:05.290 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:14.331 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:15.311 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:17.154 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:18.102 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:19.417 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:20.475 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:13.756 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:14.167 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:15.18 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:15.535 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:19.163 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:20.421 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:24.866 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:28.621 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:29.344 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:29.917 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:30.400 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:30.682 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:27.180 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:27.369 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:30.504 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:30.729 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:32.988 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:33.40 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:49.340 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:50.771 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:54.295 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:54.891 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:39.151 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:41.22 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:42.714 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:46.386 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:47.10 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:47.880 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:58.432 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:00.48 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:14.425 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:15.90 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:00.473 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:01.93 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:01.402 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:02.30 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:07.536 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:08.874 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:14.789 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:15.724 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:17.159 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:17.593 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:06.283 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:07.306 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:10.936 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:11.433 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:13.369 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:15.294 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:15.112 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:15.569 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:21.376 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:22.126 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:42.171 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:42.466 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:19.778 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:22.83 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:22.328 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:22.356 | 4AB4 | 7425 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive
01:08:22.356 | 4AB4 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 2
01:08:22.356 | 4AB4 | 3143 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X30)...
01:08:22.358 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1280,720) / (1280,768) - OK
01:08:22.358 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,768) - OK
01:08:22.367 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:08:22.387 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK
01:08:22.387 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK
01:08:22.394 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:22.412 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK
01:08:22.412 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK
01:08:23.636 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:23.653 | 3148 | 3283 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0xc0712 was hidden 0
01:08:23.653 | 3148 | 7445 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal
01:08:23.653 | 3148 | 3172 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)...
01:08:23.653 | 3148 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:08:23.655 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
01:08:23.655 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x0}
01:08:23.704 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:23.907 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:25.297 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:23.674 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:24.591 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:28.755 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:29.113 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:32.59 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:34.369 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:36.146 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:36.840 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:00.236 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:00.627 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:02.720 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:03.234 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:05.454 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:05.918 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:07.79 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:07.889 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:27.317 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:28.113 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:28.404 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:29.7 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:29.244 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:30.619 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:32.876 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:13:32.984 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
01:13:32.984 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:32.984 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:13:32.984 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:13:32.984 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:13:32.984 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:13:32.984 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16ef06d7
01:13:32.984 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:32.984 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
01:13:32.984 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
01:13:32.984 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
01:13:32.984 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:13:32.984 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:13:32.984 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:13:32.984 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:13:32.984 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:13:32.984 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
01:13:32.984 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
01:13:33.15 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:13:33.15 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:13:33.15 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:33.15 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:33.15 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:13:33.15 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:13:33.15 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:13:33.15 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:13:33.15 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:13:33.321 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
01:13:33.321 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:33.321 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:13:33.321 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:13:33.321 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
01:13:33.321 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:13:33.321 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:13:33.336 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:13:33.336 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:33.338 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:13:34.332 | 55E4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:13:36.190 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:13:36.190 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:13:36.190 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:36.190 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:36.190 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:13:36.190 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:13:36.190 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:13:36.190 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:13:36.190 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:13:36.361 | 55E4 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3393].
01:13:36.361 | 55E4 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:13:36.361 | 55E4 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
01:13:36.376 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:13:36.376 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:13:36.376 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:13:36.376 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:13:36.376 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:13:36.377 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:13:36.392 | 4AB4 | 214 | doOverlay | Delay init, ready now
01:13:36.392 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
01:13:36.392 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:36.392 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
01:13:36.392 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:13:36.400 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
01:13:36.400 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
01:13:36.400 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
01:13:36.400 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:13:36.400 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:13:36.400 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:13:36.400 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:13:36.400 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:13:36.403 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:13:36.403 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:13:36.403 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:13:36.403 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x223907fb
01:13:36.403 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:13:36.403 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:13:36.403 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
01:13:36.403 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:13:36.403 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:13:36.403 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:13:36.405 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:13:36.405 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:13:36.405 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:13:36.405 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:13:36.405 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:13:36.407 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:13:38.592 | 55E4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:14:08.609 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:14:08.691 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:14:08.691 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:14:08.691 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:08.691 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:14:08.691 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:14:08.691 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:14:08.691 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:08.691 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:14:08.691 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:14:08.691 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:14:08.691 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:08.691 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:14:08.691 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:14:08.691 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
01:14:08.691 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:08.691 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:14:08.920 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:14:08.920 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:08.920 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
01:14:08.920 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:14:08.935 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:14:08.935 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:14:08.936 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:14:09.699 | 3148 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:14:11.717 | 3148 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3028].
01:14:11.717 | 3148 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:14:11.717 | 3148 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
01:34:57.444 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:34:57.444 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
01:34:57.444 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:34:57.444 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.444 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:34:57.444 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:34:57.562 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:34:57.562 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:34:57.562 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:57.562 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.676 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:34:57.700 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:57.700 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:34:57.700 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
01:34:57.700 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:34:57.700 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:34:57.700 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:57.710 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:34:57.715 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:34:57.729 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.745 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.746 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:57.752 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:35:27.447 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:35:27.447 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:35:27.447 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:35:27.447 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
01:35:27.447 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:35:27.447 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:35:27.447 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:35:27.447 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:35:27.447 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:35:27.447 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
01:35:27.447 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:35:27.447 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:35:27.447 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:35:27.447 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:35:27.447 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
01:35:27.447 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:35:27.447 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:35:27.745 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:35:27.745 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:35:27.745 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
01:35:27.745 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:35:27.760 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:35:27.760 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:35:27.761 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:35:28.462 | B60 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:35:30.477 | B60 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3032].
01:35:30.477 | B60 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:35:30.477 | B60 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
01:35:59.114 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:35:59.114 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:35:59.114 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:35:59.114 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.114 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:35:59.114 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:35:59.116 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:35:59.117 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:35:59.117 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:35:59.117 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.229 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:35:59.272 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:35:59.272 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:35:59.272 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
01:35:59.272 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:35:59.272 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:35:59.272 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:35:59.284 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:35:59.572 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.587 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.589 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:35:59.594 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:36:02.452 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
01:36:02.452 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
01:36:02.452 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:02.452 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
01:36:02.452 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
01:36:02.452 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:36:02.452 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:02.452 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
01:36:02.452 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:36:02.452 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
01:36:02.452 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:36:02.452 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:02.452 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:36:02.452 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:36:02.452 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
01:36:02.452 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:02.616 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:02.616 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:02.616 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
01:36:02.616 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:02.631 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:02.631 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:02.634 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:36:03.948 | B60 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:36:05.472 | B60 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3021].
01:36:05.472 | B60 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:36:05.472 | B60 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
01:36:09.407 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:36:09.407 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:09.407 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:36:09.407 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.407 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:36:09.407 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:36:09.541 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:36:09.542 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
01:36:09.542 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:09.542 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.675 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:36:09.698 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.715 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.718 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:36:09.718 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:36:09.718 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
01:36:09.718 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:36:09.718 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:36:09.718 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:36:10.407 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
01:36:10.407 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:36:10.407 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:36:10.407 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:36:10.407 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:36:10.407 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:36:10.407 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x223907fb
01:36:10.407 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:36:10.407 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
01:36:10.407 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (2) *** Begin ***
01:36:10.407 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
01:36:10.407 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:36:10.407 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:36:10.407 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:36:10.407 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:36:10.407 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:36:10.407 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
01:36:10.407 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
01:36:10.455 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:36:10.455 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:36:10.455 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:36:10.455 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:36:10.455 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:36:10.455 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:36:10.455 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:36:10.455 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:36:10.455 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:36:10.713 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:36:10.713 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:10.713 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:36:10.713 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:36:10.713 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:36:10.713 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:36:10.713 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:36:10.713 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:10.728 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:10.728 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:10.729 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:36:11.450 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:36:11.450 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:36:11.450 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:36:11.450 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:36:11.450 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:36:11.450 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:36:11.450 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:36:11.450 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:36:11.450 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:36:11.643 | 4AB4 | 214 | doOverlay | Delay init, ready now
01:36:11.643 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
01:36:11.643 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:11.643 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
01:36:11.643 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:36:11.649 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
01:36:11.649 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
01:36:11.649 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
01:36:11.649 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:36:11.649 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:36:11.649 | 4AB4 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:36:11.649 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:11.649 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:36:11.649 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:36:11.650 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:36:11.650 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:36:11.650 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:36:11.650 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6fc60333
01:36:11.650 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:11.650 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:36:11.650 | 4AB4 | 1790 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:36:11.650 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:36:11.651 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:36:11.651 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:36:11.651 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:11.651 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:36:11.651 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:36:11.728 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:36:11.728 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:36:11.728 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:36:11.728 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:36:11.730 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
01:36:11.730 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
01:36:11.730 | 1790 | 6652 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:36:11.733 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
01:36:11.733 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
01:36:11.743 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:11.744 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:36:11.744 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:36:14.205 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
01:36:14.208 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
01:36:14.249 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:14.250 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
01:36:14.250 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
01:36:14.259 | 5128 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_270254_P_17292 opened succesfuly
01:36:14.259 | 5128 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
01:36:14.488 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
01:36:14.488 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:36:14.488 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:36:14.488 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:36:14.488 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:36:14.488 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:36:14.488 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6fc60333
01:36:14.488 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:36:14.488 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
01:36:14.488 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:36:14.488 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:36:14.488 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:36:14.488 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:36:14.488 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:36:14.488 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
01:36:14.488 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
01:36:14.522 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:36:14.522 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:36:14.522 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:36:14.522 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:36:14.522 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:36:14.522 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:36:14.522 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:36:14.522 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:36:14.522 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:36:14.768 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:36:14.768 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:14.768 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:36:14.768 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:36:14.769 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:36:14.769 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:36:14.769 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:36:14.769 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:36:14.773 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:14.773 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:36:14.774 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:36:15.770 | 5128 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:36:17.796 | 5128 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3313].
01:36:17.796 | 5128 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:36:17.796 | 5128 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
01:37:09.339 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:37:09.339 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:37:09.339 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:37:09.339 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:37:09.339 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:37:09.339 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:37:09.339 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:37:09.339 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:37:09.339 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:37:09.419 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:37:09.419 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:37:09.419 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:37:09.419 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:37:09.419 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:37:09.435 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:37:09.534 | 4AB4 | 214 | doOverlay | Delay init, ready now
01:37:09.534 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
01:37:09.534 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:09.534 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
01:37:09.534 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:37:09.539 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
01:37:09.539 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
01:37:09.539 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
01:37:09.539 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:37:09.539 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:37:09.539 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:09.540 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:37:09.540 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:37:09.543 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:37:09.543 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:37:09.543 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:37:09.543 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5fac012d
01:37:09.543 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:09.543 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:37:09.543 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
01:37:09.543 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:37:09.543 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:37:09.543 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
01:37:09.543 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
01:37:09.547 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (640,320) / (640,384) - OK
01:37:09.547 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (640,384) - OK
01:37:09.551 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:37:09.553 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:37:09.554 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:37:09.554 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:09.554 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:37:09.554 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:37:09.560 | 5128 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
01:37:09.560 | 5128 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=270254
01:37:09.560 | 5128 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_270254_P_17292 close 2147483647 bytes
01:37:09.560 | 5128 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
01:37:25.47 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
01:37:25.47 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:37:25.47 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
01:37:25.47 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
01:37:25.47 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
01:37:25.48 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
01:37:25.48 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5fac012d
01:37:25.48 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:37:25.48 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
01:37:25.48 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
01:37:25.48 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
01:37:25.48 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:37:25.48 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:37:25.48 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:37:25.48 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:37:25.48 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:37:25.48 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
01:37:25.48 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
01:37:25.76 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:37:25.76 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:37:25.76 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:37:25.76 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:37:25.76 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:37:25.76 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:37:25.76 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:37:25.76 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:37:25.76 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:37:25.197 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:37:25.197 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:37:25.197 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
01:37:25.197 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
01:37:25.197 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:37:25.198 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:37:25.198 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:37:25.198 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:37:25.207 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:37:25.207 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:37:25.211 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
01:37:26.212 | 250C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:37:27.742 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:37:27.742 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
01:37:27.742 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
01:37:27.742 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
01:37:27.742 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:37:27.745 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
01:37:27.745 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
01:37:27.745 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:37:27.745 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:37:27.745 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
01:37:27.745 | 1790 | 200 | IRenderDevice::release | Render Releasing.
01:37:27.745 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
01:37:27.745 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
01:37:27.745 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
01:37:27.757 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:37:27.940 | 4AB4 | 214 | doOverlay | Delay init, ready now
01:37:27.940 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
01:37:27.940 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:27.940 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
01:37:27.940 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
01:37:27.945 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
01:37:27.945 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
01:37:27.945 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
01:37:27.945 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:37:27.945 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:37:27.945 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:27.945 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
01:37:27.945 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:37:27.947 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:37:27.947 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:37:27.947 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
01:37:27.947 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f990149
01:37:27.947 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:27.947 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:37:27.947 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:37:27.949 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
01:37:27.949 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
01:37:27.949 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:27.949 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
01:37:27.949 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
01:37:31.271 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:37:31.302 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
01:37:31.302 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
01:37:31.324 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:38:58.776 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:59.46 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:01.337 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:01.606 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:29.305 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:29.751 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:32.298 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:33.183 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:36.604 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:37.233 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:37.728 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:38.224 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:43:18.676 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:44:37.56 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:38.787 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:39.507 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:41.835 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:45.220 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:46.381 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:31.835 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:37.667 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:59.122 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:00.228 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:46:02.717 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:04.94 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:11.888 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:13.295 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:13.963 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:14.822 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:36.30 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:36.546 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:24.397 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:27.517 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:29.34 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:29.463 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:20.189 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:20.818 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:26.20 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:26.668 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:27.108 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:28.40 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:49.673 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:49.798 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:28.208 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:28.855 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:36.396 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:37.545 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:40.85 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:41.115 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:43.110 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:43.820 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:49.306 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:50.181 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:51.720 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:52.893 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:53.521 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:54.812 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:42.394 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:44.747 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:53.212 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:54.623 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:09.271 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:09.560 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:10.586 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:10.738 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:12.58 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:12.244 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:20.985 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:21.706 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:11.894 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:12.364 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:16.111 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:16.329 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:20.538 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:21.506 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:04.339 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:05.302 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:26.282 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:26.453 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:27.188 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:27.767 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:28.173 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:28.953 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:36.842 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:37.451 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:40.908 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:42.719 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:43.217 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:44.301 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:58.920 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:59.856 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:23.153 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:23.608 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:46.421 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:46.972 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:04.946 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:05.366 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:06.475 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:06.675 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:07.999 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:08.318 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:16.952 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:19.514 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:03.226 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:05.463 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:18.531 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:18.953 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:14.144 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:14.901 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:21.457 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:21.958 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:22.948 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:23.761 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:33.338 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:34.350 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:14.182 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:14.561 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:25.774 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:26.104 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:33.607 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:34.615 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:36.181 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:37.812 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:40.965 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:41.764 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:46.223 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:47.505 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:17.903 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:17.981 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:30.678 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:31.27 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:35.345 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:36.173 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:38.478 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:39.234 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:41.76 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:43.229 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:01.606 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:02.535 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:02.702 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:03.117 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:04.23 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:04.636 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:59.305 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:02.28 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:03.130 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:03.376 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:04.329 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:05.915 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:54.98 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:55.104 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:13.172 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:14.59 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:15.368 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:15.429 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:15.599 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:16.406 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:26.503 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:27.280 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:20.727 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:21.55 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:21.805 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:22.926 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:30.68 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:31.179 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:31.663 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:36.845 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:14.892 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
02:17:14.892 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:17:14.892 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:17:14.892 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:17:14.892 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:17:14.892 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:17:14.892 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f990149
02:17:14.892 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:17:14.892 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
02:17:14.892 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
02:17:14.892 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
02:17:14.893 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:17:14.893 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:17:14.893 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:17:14.893 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:17:14.893 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:17:14.893 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
02:17:14.893 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
02:17:14.930 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:17:14.930 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:17:14.930 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:17:14.930 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:17:14.930 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:17:14.930 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:17:14.930 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:17:14.930 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:17:14.930 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:17:15.173 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
02:17:15.173 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:17:15.173 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:17:15.173 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:17:15.173 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
02:17:15.173 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:17:15.173 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:17:15.189 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
02:17:15.189 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:17:15.191 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:17:16.194 | 5EE8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:17:18.218 | 5EE8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3333].
02:17:18.218 | 5EE8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:17:18.218 | 5EE8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:19:57.916 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:19:57.916 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:19:57.916 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:19:57.916 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:19:57.916 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:19:57.916 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:19:57.916 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:19:57.916 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:19:57.916 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:19:58.63 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:19:58.63 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:19:58.63 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:19:58.63 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:19:58.63 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:19:58.78 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:19:58.115 | 4AB4 | 214 | doOverlay | Delay init, ready now
02:19:58.115 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
02:19:58.115 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:19:58.115 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
02:19:58.115 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:19:58.120 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
02:19:58.120 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
02:19:58.120 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
02:19:58.120 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:19:58.120 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:19:58.120 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:19:58.120 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:19:58.120 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:19:58.121 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:19:58.121 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:19:58.121 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:19:58.121 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27b506bd
02:19:58.121 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:19:58.121 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:19:58.121 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:19:58.121 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:19:58.121 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:19:58.121 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:19:58.121 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:19:58.122 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:19:58.122 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:19:58.122 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:19:58.122 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:20:06.656 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:20:06.656 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:20:06.656 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:20:06.656 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.656 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:20:06.656 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:20:06.656 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:20:06.656 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:20:06.656 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:20:06.656 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:20:06.656 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:20:06.656 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:20:06.656 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:20:06.656 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:20:06.656 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:20:06.656 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:20:06.656 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:20:06.706 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.706 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:20:06.706 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:20:06.706 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:20:06.722 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.722 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:20:06.723 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:20:07.658 | 3148 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:20:09.689 | 3148 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3036].
02:20:09.689 | 3148 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:20:09.689 | 3148 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:30:54.719 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:30:54.719 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:30:54.719 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:30:54.719 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:30:54.719 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:30:54.719 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:30:54.825 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:30:54.827 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:30:54.827 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:30:54.827 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:54.964 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:30:54.964 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:30:54.964 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:30:54.964 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:30:54.964 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:30:54.964 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:30:55.179 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:55.194 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:55.195 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:30:55.197 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:31:02.724 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:31:02.724 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:31:02.724 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:31:02.724 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:31:02.724 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:31:02.724 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:31:02.724 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:31:02.724 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:31:02.724 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:31:02.724 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:31:02.724 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:31:02.724 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:31:02.724 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:31:02.724 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:31:02.724 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:31:02.724 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:31:02.724 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:31:02.808 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:31:02.808 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:31:02.808 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:31:02.808 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:31:02.824 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:31:02.824 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:31:02.825 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:31:03.727 | 33D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:31:05.754 | 33D4 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3031].
02:31:05.754 | 33D4 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:31:05.754 | 33D4 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:32:19.861 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:32:19.861 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:32:19.861 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:32:19.861 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:32:19.861 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:32:19.861 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:32:19.984 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:32:19.986 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:32:19.986 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:32:19.986 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.119 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:32:20.119 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:32:20.119 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:32:20.119 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:32:20.119 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:32:20.119 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:32:20.365 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.381 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.383 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:32:20.386 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:32:24.779 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:32:24.779 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:32:24.779 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:32:24.779 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:32:24.779 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:32:24.779 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:32:24.779 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:32:24.779 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:32:24.779 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:32:24.779 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:32:24.779 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:32:24.779 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:32:24.779 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:32:24.779 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:32:24.779 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:32:24.779 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:32:24.779 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:32:24.923 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:32:24.923 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:32:24.923 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:32:24.923 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:32:24.939 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:32:24.939 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:32:24.940 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:32:26.285 | 33D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:32:27.804 | 33D4 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3027].
02:32:27.804 | 33D4 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:32:27.804 | 33D4 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
02:32:37.108 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:32:37.108 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:32:37.108 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:32:37.108 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.108 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:32:37.108 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:32:37.110 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:32:37.110 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:32:37.110 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:32:37.111 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.265 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:32:37.265 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:32:37.265 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:32:37.265 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:32:37.265 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:32:37.265 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:32:37.576 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.577 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.578 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:32:37.601 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:33:05.819 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
02:33:05.819 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:33:05.819 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:33:05.819 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:33:05.819 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:33:05.820 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:33:05.820 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27b506bd
02:33:05.820 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:33:05.820 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
02:33:05.820 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
02:33:05.820 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
02:33:05.820 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:33:05.820 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:33:05.820 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:33:05.820 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:33:05.820 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:33:05.820 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
02:33:05.820 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
02:33:05.848 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:33:05.848 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:33:05.848 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:33:05.848 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:33:05.848 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:33:05.848 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:33:05.848 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:33:05.848 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:33:05.848 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:33:06.52 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20932]
02:33:06.52 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:33:06.52 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
02:33:06.52 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:33:06.52 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x36072A Title=[Vitalytoly - Twitch - Google Chrome]
02:33:06.52 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:33:06.52 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:33:06.52 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:33:06.67 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:33:06.67 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:33:06.69 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:33:07.65 | 3AD0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:33:08.942 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:33:08.942 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:33:08.942 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:33:08.942 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:33:08.942 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:33:08.942 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:33:08.942 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:33:08.942 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:33:08.942 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:33:09.90 | 3AD0 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3276].
02:33:09.90 | 3AD0 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:33:09.90 | 3AD0 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:33:09.106 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:33:09.106 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:33:09.106 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:33:09.106 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:33:09.106 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:33:09.106 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:33:09.148 | 4AB4 | 214 | doOverlay | Delay init, ready now
02:33:09.148 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
02:33:09.148 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:33:09.148 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
02:33:09.148 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:33:09.153 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
02:33:09.153 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
02:33:09.153 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
02:33:09.153 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:33:09.154 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:33:09.154 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:33:09.154 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:33:09.154 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:33:09.156 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:33:09.156 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:33:09.156 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:33:09.156 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x559c05ed
02:33:09.156 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:33:09.156 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:33:09.156 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:33:09.156 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:33:09.156 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:33:09.156 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:33:09.157 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:33:09.158 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:33:09.158 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:33:09.158 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:33:09.158 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:33:35.763 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:35.786 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
02:33:35.786 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
02:33:36.546 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:44.767 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:45.237 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:18.747 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:18.987 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:04.506 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:04.780 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:14.376 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:14.821 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:21.469 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:21.720 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:26.375 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:26.529 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:58.707 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:59.502 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:26.169 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:26.605 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:35.93 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:35.278 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:38.400 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:39.335 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:17.593 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:18.69 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:13.441 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:14.8 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:16.854 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:17.143 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:43.678 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:44.250 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:55.854 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:56.23 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:56.805 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20932]
02:38:56.805 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:38:56.805 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:38:56.805 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:38:56.805 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x36072A Title=[Vitalytoly - Twitch - Google Chrome]
02:38:56.805 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:38:56.805 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:38:56.821 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:56.821 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:38:56.822 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:38:57.194 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
02:38:57.194 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:38:57.194 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:38:57.194 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
02:38:57.194 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
02:38:57.194 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
02:38:57.194 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x559c05ed
02:38:57.194 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:38:57.194 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
02:38:57.194 | 4AB4 | 240 | IRenderDevice::releaseResourceList | RELEASING (1) *** Begin ***
02:38:57.194 | 4AB4 | 250 | IRenderDevice::releaseResourceList | RELEASING *** Done ***
02:38:57.194 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:38:57.194 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:38:57.194 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:38:57.194 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:38:57.194 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:38:57.194 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
02:38:57.194 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
02:38:57.227 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:38:57.227 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:38:57.227 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:38:57.227 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:38:57.227 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:38:57.227 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:38:57.227 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:38:57.227 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:38:57.227 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:38:57.312 | 33D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:38:57.312 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:57.312 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:38:57.312 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:38:57.312 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:38:57.328 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:57.328 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:38:59.331 | 33D4 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3079].
02:38:59.331 | 33D4 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:38:59.331 | 33D4 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
02:40:24.943 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:40:24.943 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:40:24.943 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:40:24.943 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:40:24.959 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.85 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
02:40:25.85 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
02:40:25.85 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:40:25.85 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:40:25.85 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
02:40:25.85 | 1790 | 200 | IRenderDevice::release | Render Releasing.
02:40:25.85 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
02:40:25.85 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
02:40:25.85 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
02:40:25.289 | 4AB4 | 214 | doOverlay | Delay init, ready now
02:40:25.289 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
02:40:25.289 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:40:25.289 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
02:40:25.289 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
02:40:25.294 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
02:40:25.294 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
02:40:25.294 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
02:40:25.294 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:40:25.294 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:40:25.294 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:40:25.294 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
02:40:25.294 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:40:25.295 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:40:25.295 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:40:25.295 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
02:40:25.295 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x442d0729
02:40:25.295 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:40:25.295 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:40:25.295 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:40:25.295 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:40:25.295 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:40:25.295 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:40:25.296 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
02:40:25.296 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:40:25.296 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
02:40:25.296 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
02:40:25.297 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
02:40:25.452 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.468 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.469 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:40:25.470 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:40:41.402 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:40:41.402 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:40:41.402 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:40:41.403 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:40:41.403 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:40:41.403 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:40:41.403 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:40:41.403 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:40:41.403 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:40:41.403 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:40:41.403 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:40:41.403 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:40:41.403 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:40:41.403 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:40:41.403 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
02:40:41.403 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:40:41.403 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:40:41.716 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:40:41.716 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:40:41.716 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:40:41.716 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:40:41.732 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:40:41.732 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:40:41.733 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:40:42.416 | 5FD8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:40:44.443 | 5FD8 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3042].
02:40:44.443 | 5FD8 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:40:44.443 | 5FD8 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15)
02:41:37.839 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:41:37.839 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:41:37.839 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:41:37.839 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.839 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:41:37.839 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:41:37.842 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:41:37.842 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:41:37.843 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:41:37.843 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.959 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.974 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:38.6 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:41:38.6 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:41:38.7 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:41:38.7 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:41:38.7 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:41:38.7 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:41:49.770 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:41:49.771 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (400,400) / (512,512) - OK
02:41:49.771 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (512,512) - OK
02:41:49.779 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:41:49.933 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_2F01DC_P_17292 opened succesfuly
02:41:49.933 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:49.976 | 33D4 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:41:49.976 | 33D4 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2f01dc
02:41:49.976 | 33D4 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_2F01DC_P_17292 close 2147483647 bytes
02:41:49.976 | 33D4 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
02:41:49.981 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_3001DC_P_17292 opened succesfuly
02:41:49.981 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:50.9 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:41:50.11 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:41:50.11 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:41:55.838 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:41:55.840 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:41:55.928 | 33D4 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:41:55.928 | 33D4 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3001dc
02:41:55.928 | 33D4 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_3001DC_P_17292 close 2147483647 bytes
02:41:55.928 | 33D4 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
02:41:55.934 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_ImID_3101DC_P_17292 opened succesfuly
02:41:55.934 | 33D4 | 227 | InterProcessElement::open | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:56.157 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:41:56.159 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:41:56.159 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:42:05.791 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:42:05.793 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:42:06.89 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:42:06.91 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:42:06.91 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:42:32.160 | 1790 | 3129 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON 1
02:42:32.162 | 1790 | 441 | showCursorSafe | showCursorSafe start: 0 end: 0
02:42:32.209 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:42:32.211 | 1790 | 2510 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | *** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:42:32.211 | 1790 | 4401 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:43:19.361 | 5D44 | 257 | InterProcessElement::close | InterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:43:19.361 | 5D44 | 130 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3101dc
02:43:19.361 | 5D44 | 257 | InterProcessElement::close | InterProcess Overwolf_ImID_3101DC_P_17292 close 2147483647 bytes
02:43:19.361 | 5D44 | 2741 | WidgetManager::RefreshLayoutAsync | Move widget to Poll
02:43:19.589 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
02:43:19.699 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
02:43:19.699 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
02:43:19.699 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:43:19.699 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
02:43:19.699 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
02:43:19.699 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:43:19.699 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:43:19.699 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
02:43:19.699 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:43:19.699 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
02:43:19.699 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:43:19.699 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:43:19.699 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
02:43:19.699 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[]
02:43:19.699 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:43:19.699 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
02:43:20.156 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:43:20.156 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:43:20.156 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
02:43:20.156 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:43:20.171 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:43:20.171 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:43:20.173 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:43:20.708 | 5D44 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:43:22.743 | 5D44 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3045].
02:43:22.743 | 5D44 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
02:43:22.743 | 5D44 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:44:03.329 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:44:03.329 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:44:03.329 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:44:03.329 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.329 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
02:44:03.329 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
02:44:03.420 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:44:03.421 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
02:44:03.421 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x0 cu: 0x0 [ref: 0]
02:44:03.421 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.570 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:44:03.570 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:44:03.570 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
02:44:03.570 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:44:03.570 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:44:03.574 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:44:03.744 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.760 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.762 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
02:44:03.767 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:44:42.377 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:42.403 | 4AB4 | 330 | RenderImageD3d11::setSize | Create Texture (1155,380) / (1280,384) - OK
02:44:42.403 | 4AB4 | 351 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK
02:44:43.894 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:48.502 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:50.95 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:02.171 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:02.463 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:03.353 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:04.34 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:23.882 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:24.288 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:25.251 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:25.386 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:29.548 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:30.743 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:32.243 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:32.844 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:43.67 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:44.481 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:49.202 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:50.33 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:57.38 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:57.759 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:59.707 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:00.522 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:17.106 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:17.940 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:22.284 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:23.335 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:24.811 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:25.469 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:29.570 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:30.130 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:48.313 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:48.564 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:12.987 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:15.483 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:24.659 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:24.973 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:25.775 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:27.598 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:28.345 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:30.40 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:30.591 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:33.646 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:48.114 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:48.260 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:49.666 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:50.359 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:50.730 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:51.657 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:01.692 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:03.765 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:39.343 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:39.545 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:42.213 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:42.434 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:42.915 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:43.120 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:00.441 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:01.52 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:26.488 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:27.131 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:31.527 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:31.839 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:36.294 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:36.899 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:48.690 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:51.701 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:56:21.143 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:56:21.349 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:56:45.992 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:56:47.45 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:00.584 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:01.510 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:02.186 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:02.850 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:06.954 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:09.442 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:14.279 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:17.591 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:45.430 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:48.118 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:56.288 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:57.131 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:00.572 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:01.437 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:07.563 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:08.15 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:09.206 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:10.64 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:14.734 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:17.930 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:19.308 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:20.380 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:20.737 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:21.439 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:27.682 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:31.59 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:32.468 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:34.25 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:42.642 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:43.749 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:46.816 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:48.963 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:02:41.824 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:02:42.269 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:04:49.520 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:04:50.722 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:06:27.481 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:06:28.651 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:06:34.460 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:06:35.895 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:07:47.573 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:07:47.879 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:20.416 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:21.494 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:24.252 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:25.237 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:35.350 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:36.449 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:10:39.540 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:10:42.500 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:11:02.593 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:11:03.482 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:11:42.103 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:11:42.784 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:06.688 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:06.834 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:07.782 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:08.694 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:12.310 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:14.56 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:03.122 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:03.296 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:06.388 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:08.264 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:09.264 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:10.401 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:12.411 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:12.893 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:14.44 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:14.151 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:14:28.979 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:14:30.144 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:14:31.292 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:14:31.854 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:56.525 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:57.256 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:58.156 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:58.243 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:58.637 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:58.746 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:02.281 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:03.445 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:05.245 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:06.431 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:19.286 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:21.369 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:16.634 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:17.556 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:24.679 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:25.725 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:27.290 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:28.649 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:29.191 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:32.848 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:33.239 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:33.917 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:37.956 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:38.709 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:43.587 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:44.980 | 1790 | 798 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:20:48.849 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
03:20:48.849 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:20:48.849 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
03:20:48.849 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:20:48.849 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1019C Title=[
03:20:48.849 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:20:48.849 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:20:48.864 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:48.864 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:20:48.865 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:20:49.149 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
03:20:49.149 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:20:49.149 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
03:20:49.149 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
03:20:49.149 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
03:20:49.149 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
03:20:49.149 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x442d0729
03:20:49.149 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:20:49.149 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
03:20:49.149 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
03:20:49.149 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
03:20:49.149 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
03:20:49.149 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
03:20:49.149 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
03:20:49.149 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
03:20:49.149 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
03:20:49.176 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:20:49.176 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:20:49.176 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:20:49.176 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:20:49.176 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:20:49.176 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:20:49.176 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:20:49.176 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:20:49.176 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:20:49.354 | 5604 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:20:49.354 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:49.354 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:20:49.354 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
03:20:49.354 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:20:49.369 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:49.369 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:20:51.371 | 5604 | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3195].
03:20:51.371 | 5604 | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
03:20:51.371 | 5604 | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20)
03:22:29.166 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:22:29.166 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:22:29.166 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:22:29.166 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:22:29.166 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:22:29.166 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:22:29.166 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:22:29.166 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:22:29.166 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:22:29.271 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:29.271 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:22:29.271 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:22:29.271 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:22:29.286 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:29.369 | 4AB4 | 214 | doOverlay | Delay init, ready now
03:22:29.369 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
03:22:29.369 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:22:29.369 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
03:22:29.369 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
03:22:29.374 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
03:22:29.374 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
03:22:29.374 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
03:22:29.374 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
03:22:29.374 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
03:22:29.374 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:22:29.374 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
03:22:29.374 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:22:29.375 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:22:29.375 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:22:29.375 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
03:22:29.375 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b70757
03:22:29.375 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:22:29.375 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:22:29.375 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
03:22:29.375 | 1790 | 2449 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall [0x70356], [0x70356]
03:22:29.375 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
03:22:29.375 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:22:29.375 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
03:22:29.375 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:22:29.376 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
03:22:29.376 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:22:29.376 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
03:22:29.376 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:22:46.785 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
03:22:46.785 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
03:22:46.785 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:46.785 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:46.785 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
03:22:46.785 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
03:22:46.785 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:46.785 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
03:22:46.785 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:22:46.785 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
03:22:46.785 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:22:46.785 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:46.785 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
03:22:46.785 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:22:46.785 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
03:22:46.785 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:46.785 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
03:22:47.105 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:47.105 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:47.105 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
03:22:47.105 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:47.120 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:47.120 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:47.121 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:22:47.794 | 7AC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:22:49.834 | 7AC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3051].
03:22:49.834 | 7AC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
03:22:49.834 | 7AC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
03:22:55.481 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
03:22:55.481 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:22:55.481 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:22:55.481 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.481 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:22:55.481 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:22:55.586 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
03:22:55.587 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
03:22:55.587 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:22:55.587 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.706 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:22:55.706 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:22:55.706 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
03:22:55.706 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
03:22:55.706 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:22:55.706 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:22:55.739 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.755 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.756 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:22:55.758 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:22:56.733 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
03:22:56.733 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:22:56.733 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
03:22:56.733 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
03:22:56.733 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
03:22:56.733 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
03:22:56.733 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b70757
03:22:56.733 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:22:56.733 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
03:22:56.733 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
03:22:56.733 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
03:22:56.733 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
03:22:56.733 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
03:22:56.733 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
03:22:56.733 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
03:22:56.733 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
03:22:56.761 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:56.761 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:56.761 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
03:22:56.761 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:22:56.761 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
03:22:56.761 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:22:56.761 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
03:22:56.761 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:56.775 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
03:22:56.775 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:56.776 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:22:56.776 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:22:56.776 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:22:56.776 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:22:56.776 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:22:56.776 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:22:56.776 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:22:56.776 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:22:56.776 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:22:56.776 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:22:57.275 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:57.275 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:57.290 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:57.290 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:57.765 | 7AC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:22:58.198 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:22:58.198 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:22:58.198 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:22:58.198 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:22:58.198 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:22:58.199 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:22:58.199 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:22:58.199 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:22:58.199 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:22:58.295 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:58.295 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:22:58.295 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:22:58.296 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:22:58.296 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
03:22:58.310 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:58.397 | 4AB4 | 214 | doOverlay | Delay init, ready now
03:22:58.397 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
03:22:58.397 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:22:58.397 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
03:22:58.397 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
03:22:58.402 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
03:22:58.402 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
03:22:58.402 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
03:22:58.402 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
03:22:58.402 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
03:22:58.402 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:22:58.402 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
03:22:58.402 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:22:58.403 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:22:58.403 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:22:58.404 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
03:22:58.404 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23f60957
03:22:58.404 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:22:58.404 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:22:58.404 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:22:58.404 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
03:22:58.405 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
03:22:58.405 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:22:58.405 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
03:22:58.405 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:22:58.661 | 1790 | 2494 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE - Deactivate.
03:22:58.661 | 1790 | 9133 | OverlayManager::LostForeground | Lost foreground, release control [exclusive mode: False]
03:22:58.661 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:58.661 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:58.661 | 1790 | 8895 | OverlayManager::HandleForegroundChanged | Forcing lost foreground, current: 0 new: 0
03:22:58.661 | 1790 | 8901 | OverlayManager::HandleForegroundChanged | ForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
03:22:58.661 | 1790 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:58.661 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (ON)
03:22:58.661 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:22:58.661 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
03:22:58.661 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:22:58.661 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:58.661 | 1790 | 9149 | OverlayManager::LostForeground | Restore game cursor on lost foreground [controled: 0, ow-cursor: 0]
03:22:58.661 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:22:58.661 | 1790 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10138 Title=[]
03:22:58.661 | 1790 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:58.805 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:58.805 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:58.805 | 5F80 | 8947 | OverlayManager::HandleForegroundChanged | ForegroundChange (KeepInGameOn) Event OFF (OFF)
03:22:58.805 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:22:58.820 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:58.820 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:22:58.821 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:23:00.163 | 7AC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:23:01.685 | 7AC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3025].
03:23:01.685 | 7AC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
03:23:01.685 | 7AC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:7)
03:27:08.500 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
03:27:08.501 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:27:08.501 | 1790 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:27:08.501 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.501 | 1790 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:27:08.501 | 1790 | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:27:08.645 | 1790 | 2096 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
03:27:08.646 | 1790 | 2497 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | WM_ACTIVATE
03:27:08.646 | 1790 | 9092 | OverlayManager::AppActivated | app activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:27:08.646 | 1790 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.770 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:27:08.770 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:27:08.770 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
03:27:08.770 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
03:27:08.770 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:27:08.770 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:27:08.896 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.912 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.914 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:27:08.917 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:27:34.879 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
03:27:34.879 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:27:34.879 | 4AB4 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
03:27:34.879 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
03:27:34.879 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
03:27:34.879 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
03:27:34.879 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23f60957
03:27:34.879 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:27:34.879 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
03:27:34.879 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
03:27:34.879 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
03:27:34.879 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
03:27:34.879 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
03:27:34.879 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
03:27:34.879 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
03:27:34.879 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
03:27:34.919 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:27:34.919 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:27:34.919 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:27:34.919 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:27:34.919 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:27:34.919 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:27:34.919 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:27:34.919 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:27:34.919 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:27:35.275 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 12936]
03:27:35.275 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:27:35.275 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
03:27:35.275 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:27:35.275 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2B00B0 Title=[Vitalytoly - Twitch - Google Chrome]
03:27:35.275 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:27:35.275 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
03:27:35.275 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:27:35.291 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:27:35.291 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:27:35.292 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:27:36.286 | 7AC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:27:38.303 | 7AC | 182 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3428].
03:27:38.303 | 7AC | 56 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
03:27:38.303 | 7AC | 66 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
03:27:47.179 | 1790 | 575 | fSwapResize_Buffers | Resize buffer (0x24a78670)!
03:27:47.179 | 1790 | 86 | ReleaseGraphicsDevice | Clear overlay graphics..
03:27:47.179 | 1790 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:27:47.179 | 1790 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:27:47.179 | 1790 | 88 | ReleaseGraphicsDevice | Device was Resized!
03:27:47.179 | 1790 | 200 | IRenderDevice::release | Render Releasing.
03:27:47.179 | 1790 | 1237 | RenderDeviceD3d11::releaseImplementation | Device already released
03:27:47.179 | 1790 | 217 | IRenderDevice::release | Render Releasing Done.
03:27:47.179 | 1790 | 92 | ReleaseGraphicsDevice | End Device was Resized!
03:27:47.384 | 4AB4 | 214 | doOverlay | Delay init, ready now
03:27:47.384 | 4AB4 | 1050 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x24a78670
03:27:47.384 | 4AB4 | 1114 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:27:47.384 | 4AB4 | 1136 | RenderDeviceD3d11::init | save state
03:27:47.384 | 4AB4 | 701 | RenderDeviceD3d11::initDX11 | loading shaders...
03:27:47.388 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:27:47.388 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event ON (ON)
03:27:47.388 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed True
03:27:47.388 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
03:27:47.388 | 5F80 | 3325 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
03:27:47.390 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:47.391 | 4AB4 | 1142 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1fe1e608.
03:27:47.391 | 4AB4 | 1144 | RenderDeviceD3d11::init | restore state
03:27:47.391 | 4AB4 | 1147 | RenderDeviceD3d11::init | Target Window [0x70356]
03:27:47.391 | 4AB4 | 257 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
03:27:47.391 | 4AB4 | 264 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
03:27:47.391 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:27:47.391 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
03:27:47.391 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:27:47.392 | 4AB4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH
03:27:47.392 | 4AB4 | 5927 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:27:47.392 | 4AB4 | 2823 | OverlayManager::installWindowProcHook | Install WPH
03:27:47.392 | 4AB4 | 2843 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e008bb
03:27:47.392 | 4AB4 | 2866 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:27:47.392 | 4AB4 | 2912 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:27:47.392 | 4AB4 | 2469 | WidgetManager::Render | resume layout thread
03:27:47.392 | 4AB4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
03:27:47.392 | 4AB4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:27:47.392 | 4AB4 | 1205 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
03:27:47.393 | 1790 | 2945 | OverlayManager::installKeybMouseHook | HKOnlyOnce: skipping keyboard/mouse hook reinstall
03:27:47.394 | 4AB4 | 5821 | OverlayManager::initOverlayResolution | Ex 0X40008
03:27:47.394 | 4AB4 | 5827 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:27:47.394 | 4AB4 | 5750 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL}
03:27:47.394 | 4AB4 | 5770 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
03:27:50.171 | D7C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
03:27:50.589 | 1790 | 3387 | OverlayManager::DetachThreadInput | Detach thread input 6032, 19124
03:27:50.589 | 4AB4 | 629 | ReleaseD11Device | Device Released! [2]
03:27:50.589 | 4AB4 | 3337 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
03:27:50.589 | 4AB4 | 1790 | OverlayManager::RestoreGameWNDPROC | Search SWL..
03:27:50.589 | 4AB4 | 1797 | OverlayManager::RestoreGameWNDPROC | SWL restored.
03:27:50.589 | 4AB4 | 1807 | OverlayManager::RestoreGameWNDPROC | SWL OK.
03:27:50.589 | 4AB4 | 1812 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e008bb
03:27:50.589 | 4AB4 | 3359 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
03:27:50.589 | 4AB4 | 200 | IRenderDevice::release | Render Releasing.
03:27:50.589 | 4AB4 | 99 | RenderDeviceCaptureBase::ReleaseTexture | Release
03:27:50.589 | 4AB4 | 117 | RenderDeviceCaptureBase::ReleaseTexture | Released
03:27:50.589 | 4AB4 | 1267 | RenderDeviceD3d11::releaseImplementation | Releasing 1
03:27:50.589 | 4AB4 | 1277 | RenderDeviceD3d11::releaseImplementation | Releasing 2
03:27:50.589 | 4AB4 | 1296 | RenderDeviceD3d11::releaseImplementation | Releasing 3
03:27:50.589 | 4AB4 | 217 | IRenderDevice::release | Render Releasing Done.
03:27:50.589 | 4AB4 | 632 | ReleaseD11Device | End Device Released!
03:27:50.907 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:27:50.907 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:27:50.907 | 5F80 | 8928 | OverlayManager::HandleForegroundChanged | ForegroundChange Event OFF (OFF)
03:27:50.907 | 5F80 | 8991 | OverlayManager::OnForegroundChanged | Changed False
03:27:50.907 | 5F80 | 9028 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20022 Title=[]
03:27:50.907 | 5F80 | 8003 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
03:27:50.907 | 5F80 | 3318 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
03:27:50.907 | 5F80 | 3185 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
03:27:50.923 | 5F80 | 8870 | OverlayManager::HandleForegroundChanged | HandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
03:27:50.923 | 5F80 | 366 | InputInterceptor::ResetLLHookProcExt | Reset keys state
03:27:50.924 | 5F80 | 7278 | OverlayManager::doAction | DisplayFPS - Triggered
03:27:51.527 | 1790 | 2361 | ClientExitProcessCallback | Client::Exit Process Callback [0].
03:27:51.527 | 1790 | 767 | Client::clear | Client::Clear [0 - 1] .
03:27:51.527 | 1790 | 774 | Client::clear | Client::Clear stopping...
03:27:51.527 | 1790 | 1398 | OverlayManager::StopInternal | stopping...
03:27:51.527 | 1790 | 1425 | OverlayManager::StopInternal | Stoping server connection
03:27:51.527 | 5F80 | 7494 | OverlayManager::OnDisconnected | Disconnected from server
03:27:51.528 | 1790 | 1430 | OverlayManager::StopInternal | Stopped server connection
03:27:51.528 | 1790 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording
03:27:51.528 | 1790 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True]
03:27:51.528 | 1790 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False]
03:27:51.528 | 1790 | 1451 | OverlayManager::StopInternal | Closing inter process
03:27:51.528 | 1790 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit
03:27:51.528 | 23A0 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T
03:27:51.528 | 1790 | 257 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:27:51.528 | 1790 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done.
03:27:51.528 | 1790 | 1467 | OverlayManager::StopInternal | not running.
03:27:51.528 | 1790 | 141 | ApiManager::DestroyBackgroundThread | Destroy call.
03:27:51.908 | 10FC | 188 | ApiManager::BackgroundThread | Background Thread is terminated.
03:27:51.908 | 1790 | 232 | ApiManager::ClearAllCommands | Clearing commands [3]
03:27:51.908 | 1790 | 249 | ApiManager::ClearAllCommands | Cleared
03:27:51.908 | 1790 | 136 | ApiManager::Destroy | Destroyed
03:27:51.908 | 1790 | 1469 | OverlayManager::StopInternal | stopped.
03:27:51.908 | 1790 | 8584 | OverlayManager::UnloadInGamePlugins | unload in game plugins [1]
03:27:51.908 | 1790 | 8599 | OverlayManager::UnloadInGamePlugins | Stop plugin [True] [0 / 1] [False]
03:27:51.908 | 1790 | 835 | Client::clear | Remove old SHM
03:27:51.908 | 1790 | 257 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_30017292 close 2147483647 bytes
03:27:51.908 | 1790 | 843 | Client::clear | Stop tasks thread
03:27:51.909 | 1790 | 856 | Client::clear | Client::Clear - Done.
03:27:51.909 | 1790 | 2376 | ClientExitProcessCallback | Going to ExitProcess()