TimeThreadLineFunctionMessage
21:57:34.6352BF0139runClientStarting Overlay PID=22212(0x56c4) server PID = 17292
21:57:34.6352BF0636Client::initClient::Initialize
21:57:34.6352BF0644Client::initStart owclient thread
21:57:34.6352FE8388Client::initFirstInjectionClient::initFirstInjection.
21:57:34.6352FE8227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017292 opened succesfuly
21:57:34.6362FE8414session id = {9AE83E4A-784A-48DA-A383-500B33FE8E73}
21:57:34.6362FE82209Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55615-remoting-auth-token=FLg9HAAmmLzHgmmPjrFXwQ-patchline=live].
21:57:34.6362FE82209Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
21:57:34.6362FE82225Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:57:34.6362FE82235Client::LogClientInfoOS version [10.0.19041]
21:57:34.6362FE82257Client::LogClientInfoClient [64-bit] Version 2.2.300.10
21:57:34.6362FE82275Client::LogProcessModulesLoaded modules:
21:57:34.6422FE82304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
21:57:34.6422FE82304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
21:57:34.6422FE82304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
21:57:34.6422FE82304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
21:57:34.6422FE82304c:\windows\system32\advapi32.dll
21:57:34.6422FE82304c:\windows\system32\apphelp.dll
21:57:34.6422FE82304c:\windows\system32\audioses.dll
21:57:34.6422FE82304c:\windows\system32\avrt.dll
21:57:34.6422FE82304c:\windows\system32\bcrypt.dll
21:57:34.6422FE82304c:\windows\system32\bcryptprimitives.dll
21:57:34.6422FE82304c:\windows\system32\cfgmgr32.dll
21:57:34.6422FE82304c:\windows\system32\clbcatq.dll
21:57:34.6422FE82304c:\windows\system32\coloradapterclient.dll
21:57:34.6422FE82304c:\windows\system32\combase.dll
21:57:34.6422FE82304c:\windows\system32\comdlg32.dll
21:57:34.6422FE82304c:\windows\system32\coremessaging.dll
21:57:34.6422FE82304c:\windows\system32\coreuicomponents.dll
21:57:34.6422FE82304c:\windows\system32\credui.dll
21:57:34.6422FE82304c:\windows\system32\crypt32.dll
21:57:34.6422FE82304c:\windows\system32\cryptbase.dll
21:57:34.6422FE82304c:\windows\system32\cryptnet.dll
21:57:34.6422FE82304c:\windows\system32\cryptsp.dll
21:57:34.6422FE82304c:\windows\system32\cryptui.dll
21:57:34.6422FE82304c:\windows\system32\d2d1.dll
21:57:34.6422FE82304c:\windows\system32\d3d11.dll
21:57:34.6422FE82304c:\windows\system32\d3d9.dll
21:57:34.6422FE82304c:\windows\system32\dataexchange.dll
21:57:34.6422FE82304c:\windows\system32\dcomp.dll
21:57:34.6422FE82304c:\windows\system32\devobj.dll
21:57:34.6422FE82304c:\windows\system32\dhcpcsvc.dll
21:57:34.6422FE82304c:\windows\system32\dhcpcsvc6.dll
21:57:34.6422FE82304c:\windows\system32\dnsapi.dll
21:57:34.6422FE82304c:\windows\system32\dpapi.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
21:57:34.6422FE82304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
21:57:34.6422FE82304c:\windows\system32\drvstore.dll
21:57:34.6422FE82304c:\windows\system32\dsound.dll
21:57:34.6422FE82304c:\windows\system32\dwmapi.dll
21:57:34.6422FE82304c:\windows\system32\dwrite.dll
21:57:34.6422FE82304c:\windows\system32\dxcore.dll
21:57:34.6422FE82304c:\windows\system32\dxgi.dll
21:57:34.6422FE82304c:\windows\system32\dxva2.dll
21:57:34.6422FE82304c:\windows\system32\esent.dll
21:57:34.6422FE82304c:\windows\system32\explorerframe.dll
21:57:34.6422FE82304c:\windows\system32\fwpuclnt.dll
21:57:34.6422FE82304c:\windows\system32\gameux.dll
21:57:34.6422FE82304c:\windows\system32\gdi32.dll
21:57:34.6422FE82304c:\windows\system32\gdi32full.dll
21:57:34.6422FE82304c:\windows\system32\glu32.dll
21:57:34.6422FE82304c:\windows\system32\gpapi.dll
21:57:34.6422FE82304c:\windows\system32\hid.dll
21:57:34.6422FE82304c:\windows\system32\iertutil.dll
21:57:34.6422FE82304c:\windows\system32\imagehlp.dll
21:57:34.6422FE82304c:\windows\system32\imm32.dll
21:57:34.6422FE82304c:\windows\system32\inputhost.dll
21:57:34.6422FE82304c:\windows\system32\iphlpapi.dll
21:57:34.6422FE82304c:\windows\system32\kernel.appcore.dll
21:57:34.6422FE82304c:\windows\system32\kernel32.dll
21:57:34.6422FE82304c:\windows\system32\kernelbase.dll
21:57:34.6422FE82304c:\windows\system32\mf.dll
21:57:34.6422FE82304c:\windows\system32\mfperfhelper.dll
21:57:34.6422FE82304c:\windows\system32\mfplat.dll
21:57:34.6422FE82304c:\windows\system32\mfplay.dll
21:57:34.6422FE82304c:\windows\system32\mmdevapi.dll
21:57:34.6422FE82304c:\windows\system32\msasn1.dll
21:57:34.6422FE82304c:\windows\system32\msauddecmft.dll
21:57:34.6422FE82304c:\windows\system32\mscms.dll
21:57:34.6422FE82304c:\windows\system32\msctf.dll
21:57:34.6422FE82304c:\windows\system32\msmpeg2vdec.dll
21:57:34.6422FE82304c:\windows\system32\msvcp_win.dll
21:57:34.6422FE82304c:\windows\system32\msvcrt.dll
21:57:34.6422FE82304c:\windows\system32\mswsock.dll
21:57:34.6422FE82304c:\windows\system32\napinsp.dll
21:57:34.6422FE82304c:\windows\system32\ncrypt.dll
21:57:34.6422FE82304c:\windows\system32\netapi32.dll
21:57:34.6422FE82304c:\windows\system32\netprofm.dll
21:57:34.6422FE82304c:\windows\system32\netutils.dll
21:57:34.6422FE82304c:\windows\system32\nlaapi.dll
21:57:34.6422FE82304c:\windows\system32\npmproxy.dll
21:57:34.6422FE82304c:\windows\system32\nsi.dll
21:57:34.6422FE82304c:\windows\system32\ntasn1.dll
21:57:34.6422FE82304c:\windows\system32\ntdll.dll
21:57:34.6422FE82304c:\windows\system32\ntmarta.dll
21:57:34.6422FE82304c:\windows\system32\nvapi64.dll
21:57:34.6422FE82304c:\windows\system32\nvspcap64.dll
21:57:34.6422FE82304c:\windows\system32\ole32.dll
21:57:34.6422FE82304c:\windows\system32\oleacc.dll
21:57:34.6422FE82304c:\windows\system32\oleaut32.dll
21:57:34.6422FE82304c:\windows\system32\opengl32.dll
21:57:34.6422FE82304c:\windows\system32\pnrpnsp.dll
21:57:34.6422FE82304c:\windows\system32\powrprof.dll
21:57:34.6422FE82304c:\windows\system32\profapi.dll
21:57:34.6422FE82304c:\windows\system32\propsys.dll
21:57:34.6422FE82304c:\windows\system32\psapi.dll
21:57:34.6422FE82304c:\windows\system32\rasadhlp.dll
21:57:34.6422FE82304c:\windows\system32\resourcepolicyclient.dll
21:57:34.6422FE82304c:\windows\system32\rpcrt4.dll
21:57:34.6422FE82304c:\windows\system32\rsaenh.dll
21:57:34.6422FE82304c:\windows\system32\rstrtmgr.dll
21:57:34.6422FE82304c:\windows\system32\rtworkq.dll
21:57:34.6422FE82304c:\windows\system32\samcli.dll
21:57:34.6422FE82304c:\windows\system32\sechost.dll
21:57:34.6422FE82304c:\windows\system32\secur32.dll
21:57:34.6422FE82304c:\windows\system32\setupapi.dll
21:57:34.6422FE82304c:\windows\system32\shcore.dll
21:57:34.6422FE82304c:\windows\system32\shell32.dll
21:57:34.6422FE82304c:\windows\system32\shlwapi.dll
21:57:34.6422FE82304c:\windows\system32\srvcli.dll
21:57:34.6422FE82304c:\windows\system32\sspicli.dll
21:57:34.6422FE82304c:\windows\system32\textinputframework.dll
21:57:34.6422FE82304c:\windows\system32\twinapi.appcore.dll
21:57:34.6422FE82304c:\windows\system32\ucrtbase.dll
21:57:34.6422FE82304c:\windows\system32\uiautomationcore.dll
21:57:34.6422FE82304c:\windows\system32\umpdc.dll
21:57:34.6422FE82304c:\windows\system32\urlmon.dll
21:57:34.6422FE82304c:\windows\system32\user32.dll
21:57:34.6422FE82304c:\windows\system32\userenv.dll
21:57:34.6422FE82304c:\windows\system32\usp10.dll
21:57:34.6422FE82304c:\windows\system32\uxtheme.dll
21:57:34.6422FE82304c:\windows\system32\version.dll
21:57:34.6422FE82304c:\windows\system32\wevtapi.dll
21:57:34.6422FE82304c:\windows\system32\win32u.dll
21:57:34.6422FE82304c:\windows\system32\windowmanagementapi.dll
21:57:34.6422FE82304c:\windows\system32\windows.storage.dll
21:57:34.6422FE82304c:\windows\system32\windows.ui.dll
21:57:34.6422FE82304c:\windows\system32\winhttp.dll
21:57:34.6422FE82304c:\windows\system32\wininet.dll
21:57:34.6422FE82304c:\windows\system32\winmm.dll
21:57:34.6422FE82304c:\windows\system32\winmmbase.dll
21:57:34.6422FE82304c:\windows\system32\winnsi.dll
21:57:34.6422FE82304c:\windows\system32\winrnr.dll
21:57:34.6422FE82304c:\windows\system32\winspool.drv
21:57:34.6422FE82304c:\windows\system32\winsta.dll
21:57:34.6422FE82304c:\windows\system32\wintrust.dll
21:57:34.6422FE82304c:\windows\system32\wintypes.dll
21:57:34.6422FE82304c:\windows\system32\wkscli.dll
21:57:34.6422FE82304c:\windows\system32\wldp.dll
21:57:34.6422FE82304c:\windows\system32\ws2_32.dll
21:57:34.6422FE82304c:\windows\system32\wshbth.dll
21:57:34.6422FE82304c:\windows\system32\wtsapi32.dll
21:57:34.6422FE82304c:\windows\system32\xaudio2_9.dll
21:57:34.6422FE82304c:\windows\system32\xinput1_3.dll
21:57:34.6422FE82304c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
21:57:34.6422FE870GraphicsHookManager::InitCreated Thread - Created , ThreadId=23956
21:57:34.6432FE81662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:57:34.6432FE81686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:57:34.6432FE81735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:57:34.6432FE81806Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:57:34.6432FE81819Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:57:34.6432FE81849Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:57:34.6432FE81889Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:57:34.6432FE81891Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:57:34.6432FE81893Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:57:34.6432FE81895Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:57:34.6432FE81897Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:57:34.6432FE81899Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:57:34.6432FE81901Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:57:34.6432FE81904Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:57:34.6432FE81907Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:57:34.6432FE81909Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
21:57:34.6442FE82016Data::Search[0] 0x41E80000
21:57:34.6442FE82016Data::Search[1] 0x0
21:57:34.6442FE82016Data::Search[2] 0xB800000
21:57:34.6442FE82016Data::Search[3] 0x0
21:57:34.6442FE82016Data::Search[4] 0x0
21:57:34.6442FE82016Data::Search[5] 0x3E650000
21:57:34.6442FE82016Data::Search[6] 0x417C0000
21:57:34.6442FE82016Data::Search[7] 0x19AA0000
21:57:34.6442FE82016Data::Search[8] 0x3E650000
21:57:34.6442FE82016Data::Search[9] 0x0
21:57:34.6442FE82021Data::Search[10] 0x0
21:57:34.6442FE82027Data::Search[11] 0x3B580000
21:57:34.6442FE82033Data::Search[12] 0x19AA0000
21:57:34.6442FE82039Data::Search[13] 0x0
21:57:34.6442FE8391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
21:57:34.6442FE81361Client::hookFunctionsDetected Windows 8.1 or greater
21:57:34.6442FE81388Client::hookFunctionsAcquiring function lock succeeded
21:57:34.6442FE82522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
21:57:34.6442FE8227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017292 opened succesfuly
21:57:34.6442FE8612OverlayManager::OverlayManagerOW System Cursor is set to = 0x304d1
21:57:34.6442FE8615OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
21:57:34.6442FE87900OverlayManager::LoadDefaultCursorsLoad default cursors
21:57:34.6452FE8623OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x501a7, game cursor = 0x10007
21:57:34.6452FE872PerformanceCounter::StartSessionStartSession
21:57:34.6452FE872PerformanceCounter::StartSessionStartSession
21:57:34.6452FE8227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:57:34.6465F807469OverlayManager::OnConnectedConnected to server
21:57:34.6465F8032SendServerHelloMessage::ExecuteSend connection Ack
21:57:34.6542FE8297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:57:34.6542FE8594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
21:57:34.6542FE81247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:57:34.6542FE81247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:57:34.6542FE8879OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:57:34.6542FE8899OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
21:57:34.6542FE8901OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:57:34.6542FE8903OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:57:34.6542FE8906OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:57:34.6542FE8909OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
21:57:34.6542FE8912OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:57:34.6542FE8915OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:57:34.6542FE8918OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:57:34.6542FE8921OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:57:34.6542FE8924OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:57:34.6542FE8927OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:57:34.6542FE8930OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:57:34.6542FE8933OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:57:34.6542FE8936OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:57:34.6542FE8939OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:57:34.6542FE8942OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:57:34.6542FE8945OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:57:34.6542FE8948OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:57:34.6542FE8951OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:57:34.6542FE8954OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:57:34.6542FE8957OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:57:34.6542FE8960OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:57:34.6542FE8963OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:57:34.6542FE8966OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:57:34.6542FE8969OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:57:34.6542FE8972OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:57:34.6542FE8975OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:57:34.6542FE8978OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:57:34.6542FE8981OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:57:34.6542FE8984OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:57:34.6542FE8987OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:57:34.6542FE8990OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:57:34.6542FE8993OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:57:34.6542FE8996OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:57:34.6542FE8999OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:57:34.6542FE81002OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:57:34.6542FE81005OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:57:34.6542FE81008OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
21:57:34.6542FE81011OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
21:57:34.6542FE81014OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:57:34.6542FE81017OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:57:34.6542FE81020OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:57:34.6542FE81023OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
21:57:34.6542FE81026OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
21:57:34.6542FE81029OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:57:34.6542FE81032OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
21:57:34.6542FE81035OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:57:34.6542FE81038OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:57:34.6542FE81041OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:57:34.6542FE81044OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:57:34.6542FE81047OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:57:34.6542FE81050OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:57:34.6542FE81053OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:57:34.6542FE81056OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:57:34.6542FE81059OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:57:34.6542FE81062OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:57:34.6542FE81065OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:57:34.6542FE81068OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:57:34.6542FE81071OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:57:34.6542FE81074OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:57:34.6542FE81077OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:57:34.6542FE81080OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:57:34.6542FE81083OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:57:34.6542FE81086OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:57:34.6542FE81089OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:57:34.6542FE81092OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:57:34.6542FE81095OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:57:34.6542FE81097OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:57:34.6542FE81099OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:57:34.6542FE81101OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:57:34.6542FE81103OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:57:34.6542FE81105OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:57:34.6542FE81107OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:57:34.6542FE81109OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:57:34.6542FE81111OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:57:34.6542FE81113OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
21:57:34.6542FE81115OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:57:34.6542FE81117OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:57:34.6542FE81119OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:57:34.6542FE81121OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:57:34.6542FE81125OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
21:57:34.6542FE81129OverlayManager::ReadGameConfigurationsGameConfigurations OOPOEnableInputProxy = OFF
21:57:34.6542FE81131OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:57:34.6542FE81133OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:57:34.6542FE81135OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:57:34.6542FE81137OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:57:34.6542FE81139OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:57:34.6542FE81141OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:57:34.6542FE81144OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
21:57:34.6542FE81147OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
21:57:34.6542FE81150OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
21:57:34.6542FE81154OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
21:57:34.6542FE81157OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
21:57:34.6542FE81162OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
21:57:34.6542FE81165OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
21:57:34.6542FE81168OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
21:57:34.6542FE81172OverlayManager::ReadGameConfigurationsGameConfigurations HKOnlyOnce = ON (False)
21:57:34.6542FE81174OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:57:34.6542FE81205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:34.6542FE8733OverlayManager::InitGameClientstarting hooks...
21:57:34.7002FE8771Install::CodeInit [Client,1] (MINH) OK 00007FFC40E18450
21:57:34.7442FE8771Install::CodeInit [Client,2] (MINH) OK 00007FFC40E25730
21:57:34.7972FE8771Install::CodeInit [Client,3] (MINH) OK 00007FFC40E259F0
21:57:34.7972FE8745OverlayManager::InitGameClientoriginal ShowCursor [0x40c70f40]
21:57:34.8482FE8771Install::CodeInit [Client,4] (MINH) OK 00007FFC40E1BB80
21:57:34.8942FE8771Install::CodeInit [Client,4.1] (MINH) OK 00007FFC42214F10
21:57:34.9392FE8771Install::CodeInit [Client,4.2] (MINH) OK 00007FFC4211BD60
21:57:34.9392FE81478Client::hookFunctionsSuspend before hook: OFF
21:57:34.9452FE81156Install::CodeSegment [5|6336|0x3E650000|0x18C0]
21:57:34.9912FE8771Install::Codeunknown (MINH) OK 00007FFC3E6518C0
21:57:34.9912FE81257Client::hookLibraryFunctionsHook function 5::27. OK
21:57:34.9912FE81156Install::CodeSegment [5|436880|0x3E650000|0x6AA90]
21:57:34.9914AB4445fSwapChain_Present**** Present ******
21:57:35.342FE8771Install::Codeunknown (MINH) OK 00007FFC3E6BAA90
21:57:35.342FE81257Client::hookLibraryFunctionsHook function 5::28. OK
21:57:35.342FE81156Install::CodeSegment [5|141328|0x3E650000|0x22810]
21:57:35.595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:57:35.595F80366InputInterceptor::ResetLLHookProcExtReset keys state
21:57:35.755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:57:35.755F80366InputInterceptor::ResetLLHookProcExtReset keys state
21:57:35.772FE8771Install::Codeunknown (MINH) OK 00007FFC3E672810
21:57:35.772FE81257Client::hookLibraryFunctionsHook function 5::29. OK
21:57:35.772FE81156Install::CodeSegment [5|13056|0x3E650000|0x3300]
21:57:35.1085F807278OverlayManager::doActionDisplayFPS - Triggered
21:57:35.1302FE8771Install::Codeunknown (MINH) OK 00007FFC3E653300
21:57:35.1302FE81257Client::hookLibraryFunctionsHook function 5::30. OK
21:57:35.1302FE81156Install::CodeSegment [5|-49969056|0x3E650000|0xFD058860]
21:57:35.1302FE81245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:57:35.1302FE81257Client::hookLibraryFunctionsHook function 5::31. OK
21:57:35.1302FE81156Install::CodeSegment [5|-49947600|0x3E650000|0xFD05DC30]
21:57:35.1302FE81245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:57:35.1302FE81257Client::hookLibraryFunctionsHook function 5::32. OK
21:57:35.1302FE81156Install::CodeSegment [5|-49953296|0x3E650000|0xFD05C5F0]
21:57:35.1302FE81245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:57:35.1302FE81257Client::hookLibraryFunctionsHook function 5::33. OK
21:57:35.1302FE81156Install::CodeSegment [5|-51140640|0x3E650000|0xFCF3A7E0]
21:57:35.1302FE81245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:57:35.1302FE81257Client::hookLibraryFunctionsHook function 5::34. OK
21:57:35.1302FE8391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
21:57:35.1302FE81506OverlayManager::StartStarting...
21:57:35.1302FE81538OverlayManager::Startstarting hooks 2...
21:57:35.1812FE8771Install::CodeInit [Client,2.B] (MINH) OK 00007FFC40E24740
21:57:35.2512FE8771Install::CodeInit [Client,5] (MINH) OK 00007FFC40E24E40
21:57:35.3142FE8771Install::CodeInit [Client,5.1] (MINH) OK 00007FFC40E5A190
21:57:35.3752FE8771Install::CodeInit [Client,6] (MINH) OK 00007FFC40E25540
21:57:35.3752FE81606OverlayManager::StartRID Found 1 devices.
21:57:35.3752FE81614OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x70356)...
21:57:35.3752FE81703XTRAP COMPATIBLE PATCH WARNING
21:57:35.3752FE81712OverlayManager::Startdone with hooks...
21:57:35.3752FE8108ApiManager::InitAPI Manager Event : OK
21:57:35.3752FE8120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=4348
21:57:35.3752FE867TXRSettingFail to read texture recognition options 0xb7
21:57:35.3752FE8114TXOfInterestNew list set with 0 items
21:57:35.3752FE81738OverlayManager::Startget foreground state
21:57:35.3752FE81779OverlayManager::StartOriginal cursor reference count is 0
21:57:35.3752FE81784OverlayManager::StartStarted...
21:57:35.3752FE8145Common::HookChain::HookChainManager::StartStarting hook chain manager
21:57:35.3752FE8155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
21:57:35.37610FC8152OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x502e0
21:57:35.37817908055OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
21:57:35.3784AB4591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:57:35.3834AB4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:57:35.4094AB4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:57:35.4104AB4991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:57:35.4344AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
21:57:35.4344AB41081RenderDeviceD3d11::initDevice adapter hash: 180926991
21:57:35.4344AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:57:35.4344AB41136RenderDeviceD3d11::initsave state
21:57:35.4344AB4701RenderDeviceD3d11::initDX11loading shaders...
21:57:35.4404AB4710RenderDeviceD3d11::initDX11create vs
21:57:35.4404AB4728RenderDeviceD3d11::initDX11create vs
21:57:35.4434AB4751RenderDeviceD3d11::initDX11create pxs
21:57:35.4454AB4781RenderDeviceD3d11::initDX11create raster
21:57:35.4454AB4849RenderDeviceD3d11::initDX11create buffers
21:57:35.4454AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
21:57:35.4454AB41144RenderDeviceD3d11::initrestore state
21:57:35.4454AB41147RenderDeviceD3d11::initTarget Window [0x70356]
21:57:35.4454AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:57:35.4454AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:57:35.4454AB43412OverlayManager::setGraphicsSet graphics 3
21:57:35.4454AB4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:57:35.4454AB42101RenderDeviceD3d11::setFixSet render device fix RT.
21:57:35.4454AB43447OverlayManager::setGraphicsRender Device fix was set RT.
21:57:35.4454AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:57:35.4454AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:57:35.4522FE8771Install::CodeInit [Client,0] (MINH) OK 00007FFC41E9E3E0
21:57:35.4524AB4887OverlayInputManager::HandleCommandsClear all hotkeys command
21:57:35.4522FE8412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:57:35.4522FE884GraphicsHookManager::StopThreadStopThread
21:57:35.4524AB4938OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
21:57:35.4524AB426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:57:35.4524AB421StartWidgetsRefresher::ExecuteExecute start wicket manager
21:57:35.4524AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:57:35.4534AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x1601f0).
21:57:35.4534AB42823OverlayManager::installWindowProcHookInstall WPH
21:57:35.4534AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40593
21:57:35.4534AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:57:35.4534AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
21:57:35.4534AB42923OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:57:35.4534AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
21:57:35.4534AB4311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:57:35.4534AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:35.4534AB48734OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:57:35.4535D94176GraphicsHookManager::MessageLoopExit Thread
21:57:35.4534AB45821OverlayManager::initOverlayResolutionEx 0X40000
21:57:35.4544AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:57:35.4542FE8471Client::initFirstInjectioninit complete
21:57:35.45817902449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0x70356], [0x70356]
21:57:35.45817902949OverlayManager::installKeybMouseHookInstall KeybMouse
21:57:35.4581790479InputInterceptor::stopHookunhook keyboard and mouse
21:57:35.4725DD0227InterProcessElement::openInterProcess Overwolf_ImID_2049A_P_17292 opened succesfuly
21:57:35.4725DD0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
21:57:35.5891790446InputInterceptor::runHookKeyboard is hooked 0x1790
21:57:35.7161790468InputInterceptor::runHookMouse is hooked 0x1790
21:57:35.71617908440OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
21:57:45.38810FC2275Client::LogProcessModulesLoaded modules:
21:57:45.39410FC2304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
21:57:45.39410FC2304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
21:57:45.39410FC2304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
21:57:45.39410FC2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
21:57:45.39410FC2304c:\windows\system32\d3d11.dll
21:57:45.39410FC2304c:\windows\system32\d3d9.dll
21:57:45.39410FC2304c:\windows\system32\dxgi.dll
21:57:45.39410FC2304c:\windows\system32\opengl32.dll
21:57:46.6315F807573OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] [oopo: off]
21:57:46.6554AB48493OverlayManager::LoadPluginloading plugin: C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll
21:57:46.6614AB48512OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] []
21:57:46.6724AB48544OverlayManager::LoadPluginfinish loading plugin
21:58:48.4924AB4629ReleaseD11DeviceDevice Released! [2]
21:58:48.4924AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:58:48.4924AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
21:58:48.4924AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
21:58:48.4924AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
21:58:48.4924AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40593
21:58:48.4924AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:58:48.4924AB4200IRenderDevice::releaseRender Releasing.
21:58:48.4924AB499RenderDeviceCaptureBase::ReleaseTextureRelease
21:58:48.4924AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
21:58:48.4924AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
21:58:48.4924AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
21:58:48.4924AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
21:58:48.4924AB4217IRenderDevice::releaseRender Releasing Done.
21:58:48.4924AB4632ReleaseD11Device End Device Released!
21:58:48.5551790575fSwapResize_BuffersResize buffer (0x24a78670)!
21:58:48.555179086ReleaseGraphicsDeviceClear overlay graphics..
21:58:48.55517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:58:48.55517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:58:48.555179088ReleaseGraphicsDeviceDevice was Resized!
21:58:48.5551790200IRenderDevice::releaseRender Releasing.
21:58:48.55517901237RenderDeviceD3d11::releaseImplementationDevice already released
21:58:48.5551790217IRenderDevice::releaseRender Releasing Done.
21:58:48.555179092ReleaseGraphicsDeviceEnd Device was Resized!
21:58:48.6875F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
21:58:48.6875F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
21:58:48.6875F808991OverlayManager::OnForegroundChangedChanged True
21:58:48.6875F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:58:48.7035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
21:58:48.7065F807278OverlayManager::doActionDisplayFPS - Triggered
21:58:48.7684AB4214doOverlayDelay init, ready now
21:58:48.7684AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
21:58:48.7684AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:58:48.7684AB41136RenderDeviceD3d11::initsave state
21:58:48.7684AB4701RenderDeviceD3d11::initDX11loading shaders...
21:58:48.7744AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
21:58:48.7744AB41144RenderDeviceD3d11::initrestore state
21:58:48.7744AB41147RenderDeviceD3d11::initTarget Window [0x70356]
21:58:48.7744AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:58:48.7744AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:58:48.7744AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:58:48.7754AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
21:58:48.7754AB42823OverlayManager::installWindowProcHookInstall WPH
21:58:48.7754AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10078b
21:58:48.7754AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:58:48.7754AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
21:58:48.7754AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:58:48.77617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
21:58:48.7764AB45821OverlayManager::initOverlayResolutionEx 0X40008
21:58:48.7764AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:58:48.7764AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:58:48.7764AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:58:48.78117906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x70356 .
21:58:50.39617908055OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
21:59:30.52717908055OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
21:59:45.23617902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
21:59:45.23617909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
21:59:45.23617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:45.23617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
21:59:45.23617908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
21:59:45.23617908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
21:59:45.2361790366InputInterceptor::ResetLLHookProcExtReset keys state
21:59:45.23617908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
21:59:45.23617908991OverlayManager::OnForegroundChangedChanged False
21:59:45.23617909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
21:59:45.23617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:59:45.23617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:45.23617909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
21:59:45.23617908991OverlayManager::OnForegroundChangedChanged False
21:59:45.23617909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
21:59:45.23617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:45.23617903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
21:59:45.6555F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:59:45.6555F80366InputInterceptor::ResetLLHookProcExtReset keys state
21:59:45.6555F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
21:59:45.6555F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:45.6705F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
21:59:45.6705F80366InputInterceptor::ResetLLHookProcExtReset keys state
21:59:45.6715F807278OverlayManager::doActionDisplayFPS - Triggered
21:59:46.2405ADC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:48.2755ADC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3041].
21:59:48.2755ADC56WidgetsLayoutScheduler::Stopstopping layout scheduler
21:59:48.2755ADC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:00:16.89317902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:00:16.89317909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:00:16.89317908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:00:16.89317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:00:16.89317908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:00:16.89317908991OverlayManager::OnForegroundChangedChanged True
22:00:16.89617902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:00:16.89817902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:00:16.89817909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:00:16.89817908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:16.89817906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:00:17.14AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:00:17.14AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:00:17.14AB42469WidgetManager::Renderresume layout thread
22:00:17.14AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:00:17.14AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:00:17.14AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:00:17.595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:17.755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:00:17.765F807278OverlayManager::doActionDisplayFPS - Triggered
22:00:17.854AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:01:13.3214AB4629ReleaseD11DeviceDevice Released! [2]
22:01:13.3214AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:01:13.3214AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:01:13.3214AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:01:13.3214AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:01:13.3214AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:01:13.3214AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10078b
22:01:13.3214AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:01:13.3214AB4200IRenderDevice::releaseRender Releasing.
22:01:13.3214AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:01:13.3214AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:01:13.3214AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:01:13.3214AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:01:13.3214AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:01:13.3214AB4217IRenderDevice::releaseRender Releasing Done.
22:01:13.3214AB4632ReleaseD11Device End Device Released!
22:01:13.3651790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:01:13.365179086ReleaseGraphicsDeviceClear overlay graphics..
22:01:13.36517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:01:13.36517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:01:13.365179088ReleaseGraphicsDeviceDevice was Resized!
22:01:13.3651790200IRenderDevice::releaseRender Releasing.
22:01:13.36517901237RenderDeviceD3d11::releaseImplementationDevice already released
22:01:13.3651790217IRenderDevice::releaseRender Releasing Done.
22:01:13.365179092ReleaseGraphicsDeviceEnd Device was Resized!
22:01:13.5285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:01:13.5285F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:13.5285F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:01:13.5285F808991OverlayManager::OnForegroundChangedChanged False
22:01:13.5285F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:01:13.5285F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:01:13.5285F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:01:13.5285F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:13.5445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:01:13.5445F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:13.5455F807278OverlayManager::doActionDisplayFPS - Triggered
22:01:14.5435ADC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:16.5765ADC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3258].
22:01:16.5765ADC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:01:16.5765ADC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:01:43.3745F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:43.3745F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:01:43.3745F808991OverlayManager::OnForegroundChangedChanged True
22:01:43.3745F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:01:43.3745F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:01:43.3791790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:01:43.379179086ReleaseGraphicsDeviceClear overlay graphics..
22:01:43.37917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:01:43.37917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:01:43.379179088ReleaseGraphicsDeviceDevice was Resized!
22:01:43.3791790200IRenderDevice::releaseRender Releasing.
22:01:43.37917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:01:43.3791790217IRenderDevice::releaseRender Releasing Done.
22:01:43.379179092ReleaseGraphicsDeviceEnd Device was Resized!
22:01:43.3905F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:43.5714AB4214doOverlayDelay init, ready now
22:01:43.5714AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:01:43.5714AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:01:43.5714AB41136RenderDeviceD3d11::initsave state
22:01:43.5714AB4701RenderDeviceD3d11::initDX11loading shaders...
22:01:43.5774AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:01:43.5774AB41144RenderDeviceD3d11::initrestore state
22:01:43.5774AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:01:43.5774AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:01:43.5774AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:01:43.5774AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:01:43.5774AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:01:43.5774AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:01:43.5784AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:01:43.5784AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:01:43.5784AB42823OverlayManager::installWindowProcHookInstall WPH
22:01:43.5784AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27074d
22:01:43.5784AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:01:43.5784AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:01:43.5784AB42469WidgetManager::Renderresume layout thread
22:01:43.5784AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:01:43.5784AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:43.5784AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:01:43.57817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:01:43.5794AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:01:43.5794AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:01:43.5794AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:01:43.5794AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:01:43.58417906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:44.44517902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:01:44.44517909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:01:44.44517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:44.44517908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:01:44.44517908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:01:44.44517908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:01:44.4451790366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:44.44517908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:01:44.44517908991OverlayManager::OnForegroundChangedChanged False
22:01:44.44517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:01:44.44517908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:01:44.44517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:44.44517909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:01:44.44517908991OverlayManager::OnForegroundChangedChanged False
22:01:44.44517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:01:44.44517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:44.44517903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:01:44.85217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:01:44.85217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:44.85317908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:01:44.85317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.85317908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:01:44.85317908991OverlayManager::OnForegroundChangedChanged True
22:01:44.8925F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.9075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.9085F807278OverlayManager::doActionDisplayFPS - Triggered
22:01:44.93817902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:01:44.94117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:01:44.94117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:44.94117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:44.94217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:44.9444AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:01:44.9444AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:01:44.9444AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:01:45.4417903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:01:45.3965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:45.4125F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:45.4135F807278OverlayManager::doActionDisplayFPS - Triggered
22:01:45.4144AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:01:45.75717902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:01:45.75717909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:01:45.75717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:45.75717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.75717908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:01:45.75717908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:01:45.7571790366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:45.75717908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:01:45.75717908991OverlayManager::OnForegroundChangedChanged False
22:01:45.75717909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:01:45.75717908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:01:45.75717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:45.75717909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:01:45.75717908991OverlayManager::OnForegroundChangedChanged False
22:01:45.75717909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:01:45.75717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:45.75717903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:01:45.9015F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.9015F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:45.9015F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:01:45.9015F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:01:45.9175F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:01:45.9175F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:01:45.9195F807278OverlayManager::doActionDisplayFPS - Triggered
22:01:46.7595ADC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:48.7855ADC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3029].
22:01:48.7855ADC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:01:48.7855ADC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
22:01:50.12917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:01:50.12917909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
22:01:50.12917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:01:50.12917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.12917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:01:50.12917908991OverlayManager::OnForegroundChangedChanged True
22:01:50.19317902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:01:50.19417902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:01:50.19417909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:01:50.19417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.27017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:01:50.2924AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:01:50.2924AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:01:50.2924AB42469WidgetManager::Renderresume layout thread
22:01:50.2924AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:01:50.2924AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:01:50.2924AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:01:50.30317903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:01:50.4625F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.4775F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:01:50.4785F807278OverlayManager::doActionDisplayFPS - Triggered
22:01:50.4814AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:02:33.20117902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:02:33.20117909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:02:33.20117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:33.20117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:02:33.20117908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:02:33.20117908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:02:33.2011790366InputInterceptor::ResetLLHookProcExtReset keys state
22:02:33.20117908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:02:33.20117908991OverlayManager::OnForegroundChangedChanged False
22:02:33.20117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:02:33.20117908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:02:33.20117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:33.20117909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:02:33.20117908991OverlayManager::OnForegroundChangedChanged False
22:02:33.20117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:02:33.20117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:33.20117903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:02:33.6035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:02:33.6035F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:02:33.6035F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:02:33.6035F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:33.6035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:02:33.6035F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:02:33.6065F807278OverlayManager::doActionDisplayFPS - Triggered
22:02:34.20558EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:36.23758EC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3037].
22:02:36.23758EC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:02:36.23758EC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:03:09.47917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:03:09.47917909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:03:09.47917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:03:09.47917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.47917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:03:09.47917908991OverlayManager::OnForegroundChangedChanged True
22:03:09.48117902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:03:09.48217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:03:09.48217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:03:09.48217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.5035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.5185F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:03:09.57517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:03:09.6184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:09.6184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:09.6184AB42469WidgetManager::Renderresume layout thread
22:03:09.6184AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:03:09.6184AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:09.6184AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:21.471DF8227InterProcessElement::openInterProcess Overwolf_ImID_50748_P_17292 opened succesfuly
22:03:21.471DF8227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:03:21.547DF8227InterProcessElement::openInterProcess Overwolf_ImID_3077C_P_17292 opened succesfuly
22:03:21.547DF8227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:03:21.7814AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:03:21.7814AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:03:22.814AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:03:22.814AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:03:22.16017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:03:22.1621790441showCursorSafeshowCursorSafe start: 0 end: 0
22:03:22.20517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:22.20917902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:03:22.20917904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:03:22.3684AB4629ReleaseD11DeviceDevice Released! [2]
22:03:22.3684AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:22.3684AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:03:22.3684AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:22.3684AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:22.3684AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:22.3684AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27074d
22:03:22.3684AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:22.3684AB4200IRenderDevice::releaseRender Releasing.
22:03:22.3684AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:22.3684AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:22.3684AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:22.3684AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:22.3684AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:22.3684AB4217IRenderDevice::releaseRender Releasing Done.
22:03:22.3684AB4632ReleaseD11Device End Device Released!
22:03:22.4101790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:03:22.410179086ReleaseGraphicsDeviceClear overlay graphics..
22:03:22.41017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:22.41017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:22.410179088ReleaseGraphicsDeviceDevice was Resized!
22:03:22.4101790200IRenderDevice::releaseRender Releasing.
22:03:22.41017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:03:22.4101790217IRenderDevice::releaseRender Releasing Done.
22:03:22.410179092ReleaseGraphicsDeviceEnd Device was Resized!
22:03:22.7935F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:03:22.7935F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:03:22.7935F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:03:22.7935F808991OverlayManager::OnForegroundChangedChanged False
22:03:22.7935F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:03:22.7935F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:22.7935F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:22.7935F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:22.8195F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:03:22.8195F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:03:22.8235F807278OverlayManager::doActionDisplayFPS - Triggered
22:03:23.8045ADC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:25.8295ADC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3465].
22:03:25.8295ADC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:03:25.8295ADC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:04:40.821790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:04:40.82179086ReleaseGraphicsDeviceClear overlay graphics..
22:04:40.8217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:04:40.8217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:04:40.82179088ReleaseGraphicsDeviceDevice was Resized!
22:04:40.821790200IRenderDevice::releaseRender Releasing.
22:04:40.8217901237RenderDeviceD3d11::releaseImplementationDevice already released
22:04:40.821790217IRenderDevice::releaseRender Releasing Done.
22:04:40.82179092ReleaseGraphicsDeviceEnd Device was Resized!
22:04:40.2835F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:04:40.2835F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:04:40.2835F808991OverlayManager::OnForegroundChangedChanged True
22:04:40.2835F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:04:40.2835F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:04:40.2884AB4214doOverlayDelay init, ready now
22:04:40.2884AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:04:40.2884AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:04:40.2884AB41136RenderDeviceD3d11::initsave state
22:04:40.2884AB4701RenderDeviceD3d11::initDX11loading shaders...
22:04:40.2944AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:04:40.2944AB41144RenderDeviceD3d11::initrestore state
22:04:40.2944AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:04:40.2944AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:04:40.2944AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:04:40.2944AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:04:40.2944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:04:40.2944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:04:40.2964AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:04:40.2964AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:04:40.2964AB42823OverlayManager::installWindowProcHookInstall WPH
22:04:40.2964AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c0781
22:04:40.2964AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:04:40.2964AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:04:40.2964AB42469WidgetManager::Renderresume layout thread
22:04:40.2964AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:04:40.2964AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:04:40.2964AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:04:40.2964AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:04:40.2995F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:04:40.29917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:04:40.3004AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:04:40.3004AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:04:40.3024AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:40.3044AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:04:40.3044AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:04:40.3044AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:04:40.3044AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:04:41.72017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:05:40.444AB4629ReleaseD11DeviceDevice Released! [2]
22:05:40.444AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:40.444AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:05:40.444AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:05:40.444AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:05:40.444AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:05:40.444AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c0781
22:05:40.444AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:40.444AB4200IRenderDevice::releaseRender Releasing.
22:05:40.444AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:05:40.444AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:05:40.444AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:05:40.444AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:05:40.444AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:05:40.444AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:05:40.444AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:05:40.444AB4217IRenderDevice::releaseRender Releasing Done.
22:05:40.444AB4632ReleaseD11Device End Device Released!
22:05:40.841790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:05:40.84179086ReleaseGraphicsDeviceClear overlay graphics..
22:05:40.8417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:40.8417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:40.84179088ReleaseGraphicsDeviceDevice was Resized!
22:05:40.841790200IRenderDevice::releaseRender Releasing.
22:05:40.8417901237RenderDeviceD3d11::releaseImplementationDevice already released
22:05:40.841790217IRenderDevice::releaseRender Releasing Done.
22:05:40.84179092ReleaseGraphicsDeviceEnd Device was Resized!
22:05:40.2185F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:05:40.2185F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:05:40.2185F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:05:40.2185F808991OverlayManager::OnForegroundChangedChanged False
22:05:40.2185F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:05:40.2185F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:05:40.2185F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:05:40.2185F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:05:40.2345F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:05:40.2345F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:05:40.2355F807278OverlayManager::doActionDisplayFPS - Triggered
22:05:41.22758EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:05:42.2515F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:05:42.2515F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:05:42.2515F808991OverlayManager::OnForegroundChangedChanged True
22:05:42.2515F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:05:42.2515F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:05:42.2665F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:42.3601790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:05:42.360179086ReleaseGraphicsDeviceClear overlay graphics..
22:05:42.36017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:42.36017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:42.360179088ReleaseGraphicsDeviceDevice was Resized!
22:05:42.3601790200IRenderDevice::releaseRender Releasing.
22:05:42.36017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:05:42.3601790217IRenderDevice::releaseRender Releasing Done.
22:05:42.360179092ReleaseGraphicsDeviceEnd Device was Resized!
22:05:42.5634AB4214doOverlayDelay init, ready now
22:05:42.5634AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:05:42.5634AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:05:42.5634AB41136RenderDeviceD3d11::initsave state
22:05:42.5634AB4701RenderDeviceD3d11::initDX11loading shaders...
22:05:42.5694AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:05:42.5694AB41144RenderDeviceD3d11::initrestore state
22:05:42.5694AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:05:42.5694AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:05:42.5694AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:05:42.5694AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:05:42.5694AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:05:42.5694AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:05:42.5714AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:05:42.5714AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:05:42.5714AB42823OverlayManager::installWindowProcHookInstall WPH
22:05:42.5714AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb3078d
22:05:42.5714AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:05:42.5714AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:05:42.5714AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:05:42.5734AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:05:42.5734AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:05:42.5734AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:05:42.5734AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:05:42.57417902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:05:42.7164AB4629ReleaseD11DeviceDevice Released! [2]
22:05:42.7164AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:42.7164AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:05:42.7164AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:05:42.7164AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:05:42.7164AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb3078d
22:05:42.7164AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:42.7164AB4200IRenderDevice::releaseRender Releasing.
22:05:42.7164AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:05:42.7164AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:05:42.7164AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:05:42.7164AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:05:42.7164AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:05:42.7164AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:05:42.7164AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:05:42.7164AB4217IRenderDevice::releaseRender Releasing Done.
22:05:42.7164AB4632ReleaseD11Device End Device Released!
22:05:42.7611790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:05:42.761179086ReleaseGraphicsDeviceClear overlay graphics..
22:05:42.76117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:42.76117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:42.761179088ReleaseGraphicsDeviceDevice was Resized!
22:05:42.7611790200IRenderDevice::releaseRender Releasing.
22:05:42.76117901237RenderDeviceD3d11::releaseImplementationDevice already released
22:05:42.7611790217IRenderDevice::releaseRender Releasing Done.
22:05:42.761179092ReleaseGraphicsDeviceEnd Device was Resized!
22:05:42.7675F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:05:42.7675F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:05:42.7675F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:05:42.7675F808991OverlayManager::OnForegroundChangedChanged False
22:05:42.7675F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:05:42.7675F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:05:42.7675F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:05:42.7675F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:05:42.7815F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:05:42.7815F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:05:42.7825F807278OverlayManager::doActionDisplayFPS - Triggered
22:05:43.76658EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:05:43.7825F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:05:43.7825F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:05:43.7825F808991OverlayManager::OnForegroundChangedChanged True
22:05:43.7825F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:05:43.7825F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:05:43.7985F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:43.8801790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:05:43.880179086ReleaseGraphicsDeviceClear overlay graphics..
22:05:43.88017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:43.88017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:43.880179088ReleaseGraphicsDeviceDevice was Resized!
22:05:43.8801790200IRenderDevice::releaseRender Releasing.
22:05:43.88017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:05:43.8801790217IRenderDevice::releaseRender Releasing Done.
22:05:43.880179092ReleaseGraphicsDeviceEnd Device was Resized!
22:05:44.774AB4214doOverlayDelay init, ready now
22:05:44.774AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:05:44.774AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:05:44.774AB41136RenderDeviceD3d11::initsave state
22:05:44.774AB4701RenderDeviceD3d11::initDX11loading shaders...
22:05:44.834AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:05:44.834AB41144RenderDeviceD3d11::initrestore state
22:05:44.834AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:05:44.834AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:05:44.844AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:05:44.844AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:05:44.844AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:05:44.844AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:05:44.864AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:05:44.864AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:05:44.864AB42823OverlayManager::installWindowProcHookInstall WPH
22:05:44.864AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fa07e5
22:05:44.864AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:05:44.864AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:05:44.864AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:05:44.884AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:05:44.884AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:05:44.884AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:05:44.884AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:05:44.8817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:05:44.2855F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:44.3015F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:05:44.3035F807278OverlayManager::doActionDisplayFPS - Triggered
22:05:44.3054AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:06.761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:06.14158EC227InterProcessElement::openInterProcess Overwolf_ImID_E0304_P_17292 opened succesfuly
22:06:06.14158EC227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:06:06.4934AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
22:06:06.4934AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
22:06:06.8941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:06:33.4881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:33.6791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:06:34.5111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:06:34.9801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:00.2311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:00.5151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:22.3831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:22.6811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:23.6541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:23.8871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:37.7221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:38.2041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:38.8681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:39.2701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:56.4191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:07:56.8571790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:07:59.7641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:00.2201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:11.8811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:12.6231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:30.3621790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:31.1491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:47.2521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:47.6961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:08:53.3911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:08:54.5581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:16.4551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:16.8191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:35.4901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:36.1681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:36.6011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:37.3781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:46.4511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:47.6431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:49.2181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:09:49.6841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:09:59.8261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:00.3101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:00.6771790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:01.9411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:25.5401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:26.2931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:38.4061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:39.3301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:52.431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:52.6601790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:10:53.4931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:10:53.7141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:11:24.9151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:11:25.1141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:11:25.2874AB4629ReleaseD11DeviceDevice Released! [2]
22:11:25.2874AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:11:25.2874AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:11:25.2874AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:11:25.2874AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:11:25.2874AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fa07e5
22:11:25.2874AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:11:25.2874AB4200IRenderDevice::releaseRender Releasing.
22:11:25.2874AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:11:25.2874AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:11:25.2874AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:11:25.2874AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:11:25.2874AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:11:25.2874AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:11:25.2874AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:11:25.2874AB4217IRenderDevice::releaseRender Releasing Done.
22:11:25.2874AB4632ReleaseD11Device End Device Released!
22:11:25.3181790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:11:25.318179086ReleaseGraphicsDeviceClear overlay graphics..
22:11:25.31817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:11:25.31817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:11:25.318179088ReleaseGraphicsDeviceDevice was Resized!
22:11:25.3181790200IRenderDevice::releaseRender Releasing.
22:11:25.31817901237RenderDeviceD3d11::releaseImplementationDevice already released
22:11:25.3181790217IRenderDevice::releaseRender Releasing Done.
22:11:25.318179092ReleaseGraphicsDeviceEnd Device was Resized!
22:11:25.4915F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:11:25.4915F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:11:25.4915F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:11:25.4915F808991OverlayManager::OnForegroundChangedChanged False
22:11:25.4915F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:11:25.4915F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:11:25.4915F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:11:25.4915F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:11:25.4915F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:11:25.4915F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:11:25.4955F807278OverlayManager::doActionDisplayFPS - Triggered
22:11:26.5133FBC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:11:28.5533FBC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3271].
22:11:28.5533FBC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:11:28.5533FBC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:11:47.1831790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:11:47.183179086ReleaseGraphicsDeviceClear overlay graphics..
22:11:47.18317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:11:47.18317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:11:47.183179088ReleaseGraphicsDeviceDevice was Resized!
22:11:47.1831790200IRenderDevice::releaseRender Releasing.
22:11:47.18317901237RenderDeviceD3d11::releaseImplementationDevice already released
22:11:47.1831790217IRenderDevice::releaseRender Releasing Done.
22:11:47.183179092ReleaseGraphicsDeviceEnd Device was Resized!
22:11:47.2445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:11:47.2445F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:11:47.2445F808991OverlayManager::OnForegroundChangedChanged True
22:11:47.2445F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:11:47.2445F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:11:47.2595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:11:47.3904AB4214doOverlayDelay init, ready now
22:11:47.3904AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:11:47.3904AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:11:47.3904AB41136RenderDeviceD3d11::initsave state
22:11:47.3904AB4701RenderDeviceD3d11::initDX11loading shaders...
22:11:47.3954AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:11:47.3954AB41144RenderDeviceD3d11::initrestore state
22:11:47.3954AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:11:47.3954AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:11:47.3954AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:11:47.3954AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:11:47.3954AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:11:47.3954AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:11:47.4024AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:11:47.4024AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:11:47.4024AB42823OverlayManager::installWindowProcHookInstall WPH
22:11:47.4024AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20c0197
22:11:47.4024AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:11:47.4024AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:11:47.4024AB42469WidgetManager::Renderresume layout thread
22:11:47.4024AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:11:47.4024AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:11:47.4024AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:11:47.40217902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:11:47.4044AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:11:47.4044AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:11:47.4044AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:11:47.4044AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:11:47.40517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:12:03.67217908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:12:03.75017902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:12:03.75017909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:12:03.75017903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:12:03.75017908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:12:03.75017908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:12:03.75017908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:12:03.7501790366InputInterceptor::ResetLLHookProcExtReset keys state
22:12:03.75017908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:12:03.75017908991OverlayManager::OnForegroundChangedChanged False
22:12:03.75117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
22:12:03.75117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:12:03.75117909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:12:03.75117908991OverlayManager::OnForegroundChangedChanged False
22:12:03.75117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
22:12:03.75117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:12:03.75117903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:12:04.195F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:12:04.195F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:12:04.195F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:12:04.195F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:12:04.345F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:12:04.345F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:12:04.365F807278OverlayManager::doActionDisplayFPS - Triggered
22:12:04.76358EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:12:06.80458EC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3055].
22:12:06.80458EC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:12:06.80458EC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:16:52.87517902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:16:52.87517909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:16:52.87517908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:16:52.87517908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:16:52.87517908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:16:52.87517908991OverlayManager::OnForegroundChangedChanged True
22:16:52.98017902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:16:52.98117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:16:52.98117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:16:52.98117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:52.98217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:16:53.1194AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:53.1194AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:53.1194AB42469WidgetManager::Renderresume layout thread
22:16:53.1194AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:16:53.1194AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:16:53.1194AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:53.1935F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:53.2085F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:16:53.2105F807278OverlayManager::doActionDisplayFPS - Triggered
22:16:53.2114AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:00.1464AB4629ReleaseD11DeviceDevice Released! [2]
22:17:00.1464AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:00.1464AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:17:00.1474AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:17:00.1474AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:17:00.1474AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:17:00.1474AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20c0197
22:17:00.1474AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:00.1474AB4200IRenderDevice::releaseRender Releasing.
22:17:00.1474AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:17:00.1474AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:17:00.1474AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:17:00.1474AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:17:00.1474AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:17:00.1474AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:17:00.1474AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:17:00.1474AB4217IRenderDevice::releaseRender Releasing Done.
22:17:00.1474AB4632ReleaseD11Device End Device Released!
22:17:00.1871790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:17:00.187179086ReleaseGraphicsDeviceClear overlay graphics..
22:17:00.18717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:00.18717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:00.187179088ReleaseGraphicsDeviceDevice was Resized!
22:17:00.1871790200IRenderDevice::releaseRender Releasing.
22:17:00.18717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:17:00.1871790217IRenderDevice::releaseRender Releasing Done.
22:17:00.187179092ReleaseGraphicsDeviceEnd Device was Resized!
22:17:00.3375F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:17:00.3375F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:00.3375F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:17:00.3375F808991OverlayManager::OnForegroundChangedChanged False
22:17:00.3375F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:17:00.3375F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:17:00.3375F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:00.3375F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:00.3535F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:17:00.3535F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:00.3555F807278OverlayManager::doActionDisplayFPS - Triggered
22:17:01.3544AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:03.3844AA8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3241].
22:17:03.3844AA856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:17:03.3844AA866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:17:29.5261790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:17:29.526179086ReleaseGraphicsDeviceClear overlay graphics..
22:17:29.52617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:29.52617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:29.526179088ReleaseGraphicsDeviceDevice was Resized!
22:17:29.5261790200IRenderDevice::releaseRender Releasing.
22:17:29.52617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:17:29.5261790217IRenderDevice::releaseRender Releasing Done.
22:17:29.526179092ReleaseGraphicsDeviceEnd Device was Resized!
22:17:29.6925F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:17:29.6925F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:17:29.6925F808991OverlayManager::OnForegroundChangedChanged True
22:17:29.6925F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:17:29.6925F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:17:29.7075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:17:29.7304AB4214doOverlayDelay init, ready now
22:17:29.7304AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:17:29.7304AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:29.7304AB41136RenderDeviceD3d11::initsave state
22:17:29.7304AB4701RenderDeviceD3d11::initDX11loading shaders...
22:17:29.7364AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:17:29.7364AB41144RenderDeviceD3d11::initrestore state
22:17:29.7364AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:17:29.7364AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:17:29.7374AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:17:29.7374AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:29.7374AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:17:29.7374AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:29.7374AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:17:29.7374AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:17:29.7374AB42823OverlayManager::installWindowProcHookInstall WPH
22:17:29.7374AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e9019f
22:17:29.7374AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:29.7374AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:17:29.7374AB42469WidgetManager::Renderresume layout thread
22:17:29.7374AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:17:29.7374AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:29.7374AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:29.7384AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:17:29.7384AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:29.7384AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:17:29.7384AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:29.73817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:17:31.2817906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:17:31.2264AB4629ReleaseD11DeviceDevice Released! [2]
22:17:31.2264AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:31.2264AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:17:31.2264AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:17:31.2264AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:17:31.2264AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:17:31.2274AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e9019f
22:17:31.2274AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:31.2274AB4200IRenderDevice::releaseRender Releasing.
22:17:31.2274AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:17:31.2274AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:17:31.2274AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:17:31.2274AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:17:31.2274AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:17:31.2274AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:17:31.2274AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:17:31.2274AB4217IRenderDevice::releaseRender Releasing Done.
22:17:31.2274AB4632ReleaseD11Device End Device Released!
22:17:31.2721790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:17:31.272179086ReleaseGraphicsDeviceClear overlay graphics..
22:17:31.27217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:31.27217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:31.272179088ReleaseGraphicsDeviceDevice was Resized!
22:17:31.2721790200IRenderDevice::releaseRender Releasing.
22:17:31.27217901237RenderDeviceD3d11::releaseImplementationDevice already released
22:17:31.2721790217IRenderDevice::releaseRender Releasing Done.
22:17:31.272179092ReleaseGraphicsDeviceEnd Device was Resized!
22:17:31.7325F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:17:31.7325F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:31.7325F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:17:31.7325F808991OverlayManager::OnForegroundChangedChanged False
22:17:31.7325F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:17:31.7325F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:17:31.7325F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:31.7325F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:31.7475F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:17:31.7475F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:31.7485F807278OverlayManager::doActionDisplayFPS - Triggered
22:17:32.2424AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:32.7071790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:17:32.707179086ReleaseGraphicsDeviceClear overlay graphics..
22:17:32.70717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:32.70717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:32.707179088ReleaseGraphicsDeviceDevice was Resized!
22:17:32.7071790200IRenderDevice::releaseRender Releasing.
22:17:32.70717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:17:32.7071790217IRenderDevice::releaseRender Releasing Done.
22:17:32.707179092ReleaseGraphicsDeviceEnd Device was Resized!
22:17:32.7525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:17:32.7525F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:17:32.7525F808991OverlayManager::OnForegroundChangedChanged True
22:17:32.7525F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:17:32.7525F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:17:32.7675F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:17:32.9024AB4214doOverlayDelay init, ready now
22:17:32.9024AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:17:32.9024AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:32.9024AB41136RenderDeviceD3d11::initsave state
22:17:32.9024AB4701RenderDeviceD3d11::initDX11loading shaders...
22:17:32.9074AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:17:32.9074AB41144RenderDeviceD3d11::initrestore state
22:17:32.9074AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:17:32.9074AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:17:32.9084AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:17:32.9084AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:32.9084AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:17:32.9084AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:32.9084AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:17:32.9084AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:17:32.9084AB42823OverlayManager::installWindowProcHookInstall WPH
22:17:32.9084AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x166b0821
22:17:32.9084AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:32.9084AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:17:32.9084AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:32.9094AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:17:32.9094AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:32.9094AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:17:32.9094AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:32.90917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:17:32.96417906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:17:42.89217903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:17:42.8941790441showCursorSafeshowCursorSafe start: 0 end: 0
22:17:42.95917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:42.96117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:42.96117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.29617903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:17:43.3001790441showCursorSafeshowCursorSafe start: 0 end: 0
22:17:43.43517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:43.43717902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.43717904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.70917903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:17:43.7131790441showCursorSafeshowCursorSafe start: 0 end: 0
22:17:43.76217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:43.76517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.76517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:43.84417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:17:43.8461790441showCursorSafeshowCursorSafe start: 0 end: 0
22:17:43.87317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:43.88017902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:17:43.88017904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:17:44.14817903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:17:44.1501790441showCursorSafeshowCursorSafe start: 0 end: 0
22:17:44.31817908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:17:44.4094AB4629ReleaseD11DeviceDevice Released! [2]
22:17:44.4094AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:44.4094AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:17:44.4104AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:17:44.4104AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:17:44.4104AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:17:44.4104AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x166b0821
22:17:44.4104AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:44.4104AB4200IRenderDevice::releaseRender Releasing.
22:17:44.4104AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:17:44.4104AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:17:44.4104AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:17:44.4104AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:17:44.4104AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:17:44.4104AB4217IRenderDevice::releaseRender Releasing Done.
22:17:44.4104AB4632ReleaseD11Device End Device Released!
22:17:44.4491790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:17:44.449179086ReleaseGraphicsDeviceClear overlay graphics..
22:17:44.44917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:44.44917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:44.449179088ReleaseGraphicsDeviceDevice was Resized!
22:17:44.4491790200IRenderDevice::releaseRender Releasing.
22:17:44.44917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:17:44.4491790217IRenderDevice::releaseRender Releasing Done.
22:17:44.449179092ReleaseGraphicsDeviceEnd Device was Resized!
22:17:44.4835F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:17:44.4835F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:44.4835F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:17:44.4835F808991OverlayManager::OnForegroundChangedChanged False
22:17:44.4845F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
22:17:44.4845F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:44.4845F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:44.5005F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:17:44.5005F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:17:44.5025F807278OverlayManager::doActionDisplayFPS - Triggered
22:17:45.5053FAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:47.5313FAC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3124].
22:17:47.5313FAC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:17:47.5313FAC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:18:31.575F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.585F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:18:31.585F808991OverlayManager::OnForegroundChangedChanged True
22:18:31.585F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:18:31.585F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:31.735F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.2461790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:18:31.246179086ReleaseGraphicsDeviceClear overlay graphics..
22:18:31.24617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:31.24617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:31.246179088ReleaseGraphicsDeviceDevice was Resized!
22:18:31.2461790200IRenderDevice::releaseRender Releasing.
22:18:31.24617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:18:31.2461790217IRenderDevice::releaseRender Releasing Done.
22:18:31.246179092ReleaseGraphicsDeviceEnd Device was Resized!
22:18:31.4384AB4214doOverlayDelay init, ready now
22:18:31.4384AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:18:31.4384AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:31.4384AB41136RenderDeviceD3d11::initsave state
22:18:31.4384AB4701RenderDeviceD3d11::initDX11loading shaders...
22:18:31.4444AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:31.4454AB41144RenderDeviceD3d11::initrestore state
22:18:31.4454AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:18:31.4454AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:31.4454AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:31.4454AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:31.4454AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:18:31.4454AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:31.4474AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:31.4474AB44401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
22:18:31.4474AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:31.4474AB42823OverlayManager::installWindowProcHookInstall WPH
22:18:31.4474AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1150675
22:18:31.4474AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:31.4474AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:31.4474AB42469WidgetManager::Renderresume layout thread
22:18:31.4474AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:18:31.4474AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:31.4484AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:18:31.4484AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:18:31.45017902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:31.4514AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:18:31.4514AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:18:31.4544AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:31.4574AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:18:31.4574AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:31.4574AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:18:31.4574AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:31.5645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:31.5835F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:18:31.5835F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:18:31.5835F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:18:31.5835F808991OverlayManager::OnForegroundChangedChanged False
22:18:31.5835F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:18:31.5835F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:18:31.5835F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:31.5864AB4629ReleaseD11DeviceDevice Released! [2]
22:18:31.5864AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:31.5864AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:31.5864AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:31.5864AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:31.5864AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1150675
22:18:31.5864AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:31.5864AB4200IRenderDevice::releaseRender Releasing.
22:18:31.5864AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:18:31.5864AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:18:31.5864AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:31.5864AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:31.5864AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:31.5864AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:31.5864AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:31.5864AB4217IRenderDevice::releaseRender Releasing Done.
22:18:31.5864AB4632ReleaseD11Device End Device Released!
22:18:31.5875F807278OverlayManager::doActionDisplayFPS - Triggered
22:18:31.6291790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:18:31.629179086ReleaseGraphicsDeviceClear overlay graphics..
22:18:31.62917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:31.62917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:31.629179088ReleaseGraphicsDeviceDevice was Resized!
22:18:31.6291790200IRenderDevice::releaseRender Releasing.
22:18:31.62917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:18:31.6291790217IRenderDevice::releaseRender Releasing Done.
22:18:31.629179092ReleaseGraphicsDeviceEnd Device was Resized!
22:18:32.695F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:32.695F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:18:32.695F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:18:32.695F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:32.855F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:32.855F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:18:32.5913FAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:33.855F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.855F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:18:33.855F808991OverlayManager::OnForegroundChangedChanged True
22:18:33.855F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:18:33.1005F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.2071790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:18:33.207179086ReleaseGraphicsDeviceClear overlay graphics..
22:18:33.20717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:33.20717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:33.207179088ReleaseGraphicsDeviceDevice was Resized!
22:18:33.2071790200IRenderDevice::releaseRender Releasing.
22:18:33.20717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:18:33.2071790217IRenderDevice::releaseRender Releasing Done.
22:18:33.207179092ReleaseGraphicsDeviceEnd Device was Resized!
22:18:33.4094AB4214doOverlayDelay init, ready now
22:18:33.4094AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:18:33.4094AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:33.4094AB41136RenderDeviceD3d11::initsave state
22:18:33.4094AB4701RenderDeviceD3d11::initDX11loading shaders...
22:18:33.4154AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:33.4154AB41144RenderDeviceD3d11::initrestore state
22:18:33.4154AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:18:33.4154AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:33.4154AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:33.4154AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:33.4154AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:18:33.4154AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:33.4184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:33.4184AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:33.4184AB42823OverlayManager::installWindowProcHookInstall WPH
22:18:33.4184AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e007fb
22:18:33.4184AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:33.4184AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:33.4184AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:33.41917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:33.4204AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:18:33.4204AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:33.4204AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:18:33.4204AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:33.5965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.5975F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:33.5985F807278OverlayManager::doActionDisplayFPS - Triggered
22:18:33.6014AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:34.1604AB4629ReleaseD11DeviceDevice Released! [2]
22:18:34.1604AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:34.1604AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:34.1604AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:34.1604AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:34.1604AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e007fb
22:18:34.1604AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:34.1604AB4200IRenderDevice::releaseRender Releasing.
22:18:34.1604AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:18:34.1614AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:18:34.1614AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:34.1614AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:34.1614AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:34.1614AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:34.1614AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:34.1614AB4217IRenderDevice::releaseRender Releasing Done.
22:18:34.1614AB4632ReleaseD11Device End Device Released!
22:18:34.1961790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:18:34.196179086ReleaseGraphicsDeviceClear overlay graphics..
22:18:34.19617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:34.19617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:34.196179088ReleaseGraphicsDeviceDevice was Resized!
22:18:34.1961790200IRenderDevice::releaseRender Releasing.
22:18:34.19617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:18:34.1961790217IRenderDevice::releaseRender Releasing Done.
22:18:34.196179092ReleaseGraphicsDeviceEnd Device was Resized!
22:18:34.6075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:18:34.6075F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:18:34.6075F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:18:34.6075F808991OverlayManager::OnForegroundChangedChanged False
22:18:34.6075F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:18:34.6075F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:18:34.6075F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:18:34.6075F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:34.6075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:18:34.6075F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:18:34.6105F807278OverlayManager::doActionDisplayFPS - Triggered
22:18:35.6223FAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:37.5771790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:18:37.577179086ReleaseGraphicsDeviceClear overlay graphics..
22:18:37.57717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:37.57717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:37.577179088ReleaseGraphicsDeviceDevice was Resized!
22:18:37.5771790200IRenderDevice::releaseRender Releasing.
22:18:37.57717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:18:37.5771790217IRenderDevice::releaseRender Releasing Done.
22:18:37.577179092ReleaseGraphicsDeviceEnd Device was Resized!
22:18:37.6483FAC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3492].
22:18:37.6483FAC56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:18:37.6483FAC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
22:18:37.6485F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:18:37.6485F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:18:37.6485F808991OverlayManager::OnForegroundChangedChanged True
22:18:37.6485F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:18:37.6485F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:37.6645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:18:37.7834AB4214doOverlayDelay init, ready now
22:18:37.7834AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:18:37.7834AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:37.7834AB41136RenderDeviceD3d11::initsave state
22:18:37.7834AB4701RenderDeviceD3d11::initDX11loading shaders...
22:18:37.7884AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:18:37.7884AB41144RenderDeviceD3d11::initrestore state
22:18:37.7884AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:18:37.7884AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:37.7894AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:37.7894AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:37.7894AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:18:37.7894AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:37.7924AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:37.7924AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:18:37.7924AB42823OverlayManager::installWindowProcHookInstall WPH
22:18:37.7924AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe330695
22:18:37.7924AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:37.7924AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:18:37.7924AB42469WidgetManager::Renderresume layout thread
22:18:37.7924AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:18:37.7924AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:37.7924AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:37.7944AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:18:37.7944AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:37.7944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:18:37.7944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:37.79517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:18:38.70917906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:19:06.91790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:19:06.334AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
22:19:06.334AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
22:19:06.2301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:10.4411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:10.9551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:34.1431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:34.5791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:52.6551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:52.8401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:20:53.8921790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:20:54.2641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:21:29.1201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:21:30.1751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:12.9171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:13.1121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:36.2281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:36.6011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:23:44.2131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:23:44.4071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:01.1941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:01.9461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:08.3341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:08.6651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:13.9131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:14.2061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:15.2911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:15.6081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:15.7361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:24:16.2661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:24:19.7744AB4629ReleaseD11DeviceDevice Released! [2]
22:24:19.7744AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:24:19.7744AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:24:19.7754AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:24:19.7754AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:24:19.7754AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:24:19.7754AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe330695
22:24:19.7754AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:24:19.7754AB4200IRenderDevice::releaseRender Releasing.
22:24:19.7754AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:24:19.7754AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:24:19.7754AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:24:19.7754AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:24:19.7754AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:24:19.7754AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:24:19.7754AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:24:19.7754AB4217IRenderDevice::releaseRender Releasing Done.
22:24:19.7754AB4632ReleaseD11Device End Device Released!
22:24:19.8111790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:24:19.811179086ReleaseGraphicsDeviceClear overlay graphics..
22:24:19.81117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:24:19.81117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:24:19.811179088ReleaseGraphicsDeviceDevice was Resized!
22:24:19.8111790200IRenderDevice::releaseRender Releasing.
22:24:19.81117901237RenderDeviceD3d11::releaseImplementationDevice already released
22:24:19.8111790217IRenderDevice::releaseRender Releasing Done.
22:24:19.811179092ReleaseGraphicsDeviceEnd Device was Resized!
22:24:19.8925F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:24:19.8925F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:24:19.8925F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:24:19.8925F808991OverlayManager::OnForegroundChangedChanged False
22:24:19.8925F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:24:19.8925F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:24:19.8925F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:24:19.8925F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:24:19.9065F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:24:19.9065F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:24:19.9085F807278OverlayManager::doActionDisplayFPS - Triggered
22:24:20.911182C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:24:22.955182C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3186].
22:24:22.955182C56WidgetsLayoutScheduler::Stopstopping layout scheduler
22:24:22.955182C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:31:02.9785F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:31:02.9785F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:31:02.9785F808991OverlayManager::OnForegroundChangedChanged True
22:31:02.9785F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:02.9785F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:31:02.9945F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.951790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:31:03.95179086ReleaseGraphicsDeviceClear overlay graphics..
22:31:03.9517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:31:03.9517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:31:03.95179088ReleaseGraphicsDeviceDevice was Resized!
22:31:03.951790200IRenderDevice::releaseRender Releasing.
22:31:03.9517901237RenderDeviceD3d11::releaseImplementationDevice already released
22:31:03.951790217IRenderDevice::releaseRender Releasing Done.
22:31:03.95179092ReleaseGraphicsDeviceEnd Device was Resized!
22:31:03.2974AB4214doOverlayDelay init, ready now
22:31:03.2974AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:31:03.2974AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:31:03.2974AB41136RenderDeviceD3d11::initsave state
22:31:03.2974AB4701RenderDeviceD3d11::initDX11loading shaders...
22:31:03.3044AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:31:03.3044AB41144RenderDeviceD3d11::initrestore state
22:31:03.3044AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:31:03.3044AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:31:03.3044AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:31:03.3044AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:31:03.3044AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:31:03.3044AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:31:03.3054AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:31:03.3054AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:31:03.3054AB42823OverlayManager::installWindowProcHookInstall WPH
22:31:03.3054AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f034b
22:31:03.3054AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:31:03.3054AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:31:03.3064AB42469WidgetManager::Renderresume layout thread
22:31:03.3064AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:31:03.3064AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:31:03.3064AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:31:03.3064AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:31:03.3064AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:31:03.3064AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:31:03.3064AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:31:03.30617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:31:03.4825F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.4825F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:31:03.4845F807278OverlayManager::doActionDisplayFPS - Triggered
22:31:03.4854AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:31:06.22017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:31:09.1764AB4629ReleaseD11DeviceDevice Released! [2]
22:31:09.1764AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:31:09.1764AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:31:09.1764AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:31:09.1764AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:31:09.1764AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:31:09.1764AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f034b
22:31:09.1764AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:31:09.1764AB4200IRenderDevice::releaseRender Releasing.
22:31:09.1764AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:31:09.1764AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:31:09.1764AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:31:09.1764AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:31:09.1764AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:31:09.1764AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:31:09.1764AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:31:09.1764AB4217IRenderDevice::releaseRender Releasing Done.
22:31:09.1764AB4632ReleaseD11Device End Device Released!
22:31:09.2211790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:31:09.221179086ReleaseGraphicsDeviceClear overlay graphics..
22:31:09.22117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:31:09.22117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:31:09.221179088ReleaseGraphicsDeviceDevice was Resized!
22:31:09.2211790200IRenderDevice::releaseRender Releasing.
22:31:09.22117901237RenderDeviceD3d11::releaseImplementationDevice already released
22:31:09.2211790217IRenderDevice::releaseRender Releasing Done.
22:31:09.221179092ReleaseGraphicsDeviceEnd Device was Resized!
22:31:09.5845F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:31:09.5845F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:31:09.5845F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:31:09.5845F808991OverlayManager::OnForegroundChangedChanged False
22:31:09.5845F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[temet - Twitch - Google Chrome]
22:31:09.5845F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:09.5845F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:31:09.5845F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:09.5995F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:31:09.5995F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:31:09.6015F807278OverlayManager::doActionDisplayFPS - Triggered
22:31:10.6025C3C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:31:12.6254288182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3453].
22:31:12.625428856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:31:12.625428866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:32:25.9101790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:32:25.910179086ReleaseGraphicsDeviceClear overlay graphics..
22:32:25.91017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:32:25.91017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:32:25.910179088ReleaseGraphicsDeviceDevice was Resized!
22:32:25.9101790200IRenderDevice::releaseRender Releasing.
22:32:25.91017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:32:25.9101790217IRenderDevice::releaseRender Releasing Done.
22:32:25.910179092ReleaseGraphicsDeviceEnd Device was Resized!
22:32:26.45F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:32:26.45F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:32:26.45F808991OverlayManager::OnForegroundChangedChanged True
22:32:26.45F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:32:26.45F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:32:26.205F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:32:26.1144AB4214doOverlayDelay init, ready now
22:32:26.1144AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:32:26.1144AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:32:26.1144AB41136RenderDeviceD3d11::initsave state
22:32:26.1144AB4701RenderDeviceD3d11::initDX11loading shaders...
22:32:26.1204AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:32:26.1204AB41144RenderDeviceD3d11::initrestore state
22:32:26.1204AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:32:26.1204AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:32:26.1204AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:32:26.1204AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:32:26.1204AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:32:26.1204AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:32:26.1214AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:32:26.1214AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:32:26.1214AB42823OverlayManager::installWindowProcHookInstall WPH
22:32:26.1214AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48d0801
22:32:26.1214AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:32:26.1214AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:32:26.1214AB42469WidgetManager::Renderresume layout thread
22:32:26.1214AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:32:26.1214AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:32:26.1214AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:32:26.12217902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:32:26.1234AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:32:26.1234AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:32:26.1234AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:32:26.1234AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:32:26.31217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:35:03.3917902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:35:03.3917909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:35:03.3917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:35:03.3917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.3917908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:35:03.3917908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:35:03.391790366InputInterceptor::ResetLLHookProcExtReset keys state
22:35:03.3917908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:35:03.3917908991OverlayManager::OnForegroundChangedChanged False
22:35:03.3917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:35:03.3917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:35:03.3917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:35:03.3917909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:35:03.3917908991OverlayManager::OnForegroundChangedChanged False
22:35:03.3917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:35:03.3917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:35:03.3917903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:35:03.404AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:35:03.404AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:35:03.475F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.475F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:35:03.475F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:35:03.475F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:35:03.625F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:35:03.625F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:35:03.645F807278OverlayManager::doActionDisplayFPS - Triggered
22:35:04.423D28293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:35:06.653D28182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3025].
22:35:06.653D2856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:35:06.653D2866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:37:34.72917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:37:34.72917909092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
22:37:34.72917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:37:34.72917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:37:34.72917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:37:34.72917908991OverlayManager::OnForegroundChangedChanged True
22:37:34.82817902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:37:34.82917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:37:34.82917909092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
22:37:34.82917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:34.9684AB42469WidgetManager::Renderresume layout thread
22:37:34.9684AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:37:34.9684AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:37:34.9684AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:37:35.715F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:35.865F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:35.885F807278OverlayManager::doActionDisplayFPS - Triggered
22:37:35.904AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:37:35.94117906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:37:37.3217908055OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
22:37:43.5514AB4629ReleaseD11DeviceDevice Released! [2]
22:37:43.5514AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:37:43.5514AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:37:43.5514AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:37:43.5514AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:37:43.5514AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:37:43.5514AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48d0801
22:37:43.5514AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:37:43.5514AB4200IRenderDevice::releaseRender Releasing.
22:37:43.5514AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:37:43.5514AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:37:43.5514AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:37:43.5514AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:37:43.5514AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:37:43.5514AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:37:43.5514AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:37:43.5514AB4217IRenderDevice::releaseRender Releasing Done.
22:37:43.5514AB4632ReleaseD11Device End Device Released!
22:37:43.5951790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:37:43.595179086ReleaseGraphicsDeviceClear overlay graphics..
22:37:43.59517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:37:43.59517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:37:43.595179088ReleaseGraphicsDeviceDevice was Resized!
22:37:43.5951790200IRenderDevice::releaseRender Releasing.
22:37:43.59517901237RenderDeviceD3d11::releaseImplementationDevice already released
22:37:43.5951790217IRenderDevice::releaseRender Releasing Done.
22:37:43.595179092ReleaseGraphicsDeviceEnd Device was Resized!
22:37:43.7085F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:37:43.7085F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:37:43.7085F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:37:43.7085F808991OverlayManager::OnForegroundChangedChanged False
22:37:43.7085F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:37:43.7085F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:37:43.7085F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:37:43.7085F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:37:43.7235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:37:43.7235F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:37:43.7245F807278OverlayManager::doActionDisplayFPS - Triggered
22:37:44.3561790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:37:44.356179086ReleaseGraphicsDeviceClear overlay graphics..
22:37:44.35617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:37:44.35617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:37:44.356179088ReleaseGraphicsDeviceDevice was Resized!
22:37:44.3561790200IRenderDevice::releaseRender Releasing.
22:37:44.35617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:37:44.3561790217IRenderDevice::releaseRender Releasing Done.
22:37:44.356179092ReleaseGraphicsDeviceEnd Device was Resized!
22:37:44.5574AB4214doOverlayDelay init, ready now
22:37:44.5574AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:37:44.5574AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:37:44.5574AB41136RenderDeviceD3d11::initsave state
22:37:44.5574AB4701RenderDeviceD3d11::initDX11loading shaders...
22:37:44.5644AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:37:44.5644AB41144RenderDeviceD3d11::initrestore state
22:37:44.5644AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:37:44.5644AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:37:44.5704AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:37:44.5704AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:37:44.5704AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:37:44.5704AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:37:44.5704AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:37:44.5724AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:37:44.5724AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:37:44.5724AB42823OverlayManager::installWindowProcHookInstall WPH
22:37:44.5724AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27e0997
22:37:44.5724AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:37:44.5724AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:37:44.5724AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
22:37:44.5724AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:37:44.5734AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:37:44.5734AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:37:44.5734AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:37:44.5734AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:37:44.57517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:37:44.7245F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:37:44.7245F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:37:44.7245F808991OverlayManager::OnForegroundChangedChanged True
22:37:44.7245F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:37:44.7395F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:37:44.7405F807278OverlayManager::doActionDisplayFPS - Triggered
22:37:44.7424AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:38:03.7714AB4629ReleaseD11DeviceDevice Released! [2]
22:38:03.7714AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:38:03.7714AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:38:03.7714AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:38:03.7714AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:38:03.7714AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27e0997
22:38:03.7714AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:38:03.7714AB4200IRenderDevice::releaseRender Releasing.
22:38:03.7714AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:38:03.7714AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:38:03.7714AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:38:03.7714AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:38:03.7714AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:38:03.7714AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:38:03.7714AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:38:03.7714AB4217IRenderDevice::releaseRender Releasing Done.
22:38:03.7714AB4632ReleaseD11Device End Device Released!
22:38:03.7991790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:38:03.799179086ReleaseGraphicsDeviceClear overlay graphics..
22:38:03.79917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:38:03.79917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:38:03.799179088ReleaseGraphicsDeviceDevice was Resized!
22:38:03.7991790200IRenderDevice::releaseRender Releasing.
22:38:03.79917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:38:03.7991790217IRenderDevice::releaseRender Releasing Done.
22:38:03.799179092ReleaseGraphicsDeviceEnd Device was Resized!
22:38:03.9785F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:38:03.9785F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:38:03.9785F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:38:03.9785F808991OverlayManager::OnForegroundChangedChanged False
22:38:03.9785F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:38:03.9785F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:38:03.9785F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:38:03.9785F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:38:03.9935F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:38:03.9935F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:38:03.9955F807278OverlayManager::doActionDisplayFPS - Triggered
22:38:04.983AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:38:07.10AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3244].
22:38:07.10AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:38:07.10AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
22:39:56.9431790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:39:56.943179086ReleaseGraphicsDeviceClear overlay graphics..
22:39:56.94317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:39:56.94317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:39:56.943179088ReleaseGraphicsDeviceDevice was Resized!
22:39:56.9431790200IRenderDevice::releaseRender Releasing.
22:39:56.94317901237RenderDeviceD3d11::releaseImplementationDevice already released
22:39:56.9431790217IRenderDevice::releaseRender Releasing Done.
22:39:56.943179092ReleaseGraphicsDeviceEnd Device was Resized!
22:39:57.535F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:39:57.535F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:39:57.535F808991OverlayManager::OnForegroundChangedChanged True
22:39:57.535F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:39:57.535F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:39:57.695F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:39:57.1484AB4214doOverlayDelay init, ready now
22:39:57.1484AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:39:57.1484AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:39:57.1484AB41136RenderDeviceD3d11::initsave state
22:39:57.1484AB4701RenderDeviceD3d11::initDX11loading shaders...
22:39:57.1544AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:39:57.1544AB41144RenderDeviceD3d11::initrestore state
22:39:57.1544AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:39:57.1544AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:39:57.1544AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:39:57.1554AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:39:57.1554AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:39:57.1554AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:39:57.1564AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:39:57.1574AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:39:57.1574AB42823OverlayManager::installWindowProcHookInstall WPH
22:39:57.1574AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d00197
22:39:57.1574AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:39:57.1574AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:39:57.1574AB42469WidgetManager::Renderresume layout thread
22:39:57.1574AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:39:57.1574AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:39:57.1574AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:39:57.1584AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:39:57.1584AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:39:57.1584AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:39:57.1584AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:39:57.15917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:40:00.1934AB4629ReleaseD11DeviceDevice Released! [2]
22:40:00.1934AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:40:00.1934AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:40:00.1934AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:40:00.1934AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:40:00.1934AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d00197
22:40:00.1934AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:40:00.1934AB4200IRenderDevice::releaseRender Releasing.
22:40:00.1934AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:40:00.1934AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:40:00.1934AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:40:00.1934AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:40:00.1934AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:40:00.1934AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:40:00.1934AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:40:00.1934AB4217IRenderDevice::releaseRender Releasing Done.
22:40:00.1934AB4632ReleaseD11Device End Device Released!
22:40:00.2361790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:40:00.236179086ReleaseGraphicsDeviceClear overlay graphics..
22:40:00.23617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:40:00.23617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:40:00.236179088ReleaseGraphicsDeviceDevice was Resized!
22:40:00.2361790200IRenderDevice::releaseRender Releasing.
22:40:00.23617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:40:00.2361790217IRenderDevice::releaseRender Releasing Done.
22:40:00.236179092ReleaseGraphicsDeviceEnd Device was Resized!
22:40:00.6005F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:40:00.6005F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:40:00.6005F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:40:00.6005F808991OverlayManager::OnForegroundChangedChanged False
22:40:00.6015F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:40:00.6015F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:40:00.6015F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:40:00.6015F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:40:00.6165F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:40:00.6165F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:40:00.6185F807278OverlayManager::doActionDisplayFPS - Triggered
22:40:01.6151838293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:40:03.6431838182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3455].
22:40:03.643183856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:40:03.643183866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
22:40:04.891790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:40:04.89179086ReleaseGraphicsDeviceClear overlay graphics..
22:40:04.8917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:40:04.8917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:40:04.89179088ReleaseGraphicsDeviceDevice was Resized!
22:40:04.891790200IRenderDevice::releaseRender Releasing.
22:40:04.8917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:40:04.891790217IRenderDevice::releaseRender Releasing Done.
22:40:04.89179092ReleaseGraphicsDeviceEnd Device was Resized!
22:40:04.1525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:40:04.1525F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:40:04.1525F808991OverlayManager::OnForegroundChangedChanged True
22:40:04.1525F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:40:04.1525F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:40:04.1675F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:40:04.2884AB4214doOverlayDelay init, ready now
22:40:04.2884AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:40:04.2884AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:40:04.2884AB41136RenderDeviceD3d11::initsave state
22:40:04.2884AB4701RenderDeviceD3d11::initDX11loading shaders...
22:40:04.2934AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:40:04.2934AB41144RenderDeviceD3d11::initrestore state
22:40:04.2934AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:40:04.2934AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:40:04.2934AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:40:04.2934AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:40:04.2934AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:40:04.2934AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:40:04.2954AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:40:04.2954AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:40:04.2954AB42823OverlayManager::installWindowProcHookInstall WPH
22:40:04.2954AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0307c1
22:40:04.2954AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:40:04.2954AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:40:04.2954AB42469WidgetManager::Renderresume layout thread
22:40:04.2954AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:40:04.2954AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:40:04.2954AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:40:04.2974AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:40:04.2974AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:40:04.2974AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:40:04.2974AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:40:04.29917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:40:16.9644AB4629ReleaseD11DeviceDevice Released! [2]
22:40:16.9644AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:40:16.9644AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:40:16.9644AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:40:16.9644AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:40:16.9644AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0307c1
22:40:16.9644AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:40:16.9644AB4200IRenderDevice::releaseRender Releasing.
22:40:16.9644AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:40:16.9644AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:40:16.9644AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:40:16.9644AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:40:16.9644AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:40:16.9644AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:40:16.9644AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:40:16.9644AB4217IRenderDevice::releaseRender Releasing Done.
22:40:16.9644AB4632ReleaseD11Device End Device Released!
22:40:17.61790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:40:17.6179086ReleaseGraphicsDeviceClear overlay graphics..
22:40:17.617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:40:17.617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:40:17.6179088ReleaseGraphicsDeviceDevice was Resized!
22:40:17.61790200IRenderDevice::releaseRender Releasing.
22:40:17.617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:40:17.61790217IRenderDevice::releaseRender Releasing Done.
22:40:17.6179092ReleaseGraphicsDeviceEnd Device was Resized!
22:40:17.3635F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:40:17.3635F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:40:17.3635F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:40:17.3635F808991OverlayManager::OnForegroundChangedChanged False
22:40:17.3635F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:40:17.3635F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:40:17.3635F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:40:17.3635F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:40:17.3795F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:40:17.3795F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:40:17.3805F807278OverlayManager::doActionDisplayFPS - Triggered
22:40:18.3791838293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:40:20.4021838182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3441].
22:40:20.402183856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:40:20.402183866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:41:26.6591790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:41:26.659179086ReleaseGraphicsDeviceClear overlay graphics..
22:41:26.65917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:41:26.65917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:41:26.659179088ReleaseGraphicsDeviceDevice was Resized!
22:41:26.6591790200IRenderDevice::releaseRender Releasing.
22:41:26.65917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:41:26.6591790217IRenderDevice::releaseRender Releasing Done.
22:41:26.659179092ReleaseGraphicsDeviceEnd Device was Resized!
22:41:26.7895F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:41:26.7895F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:41:26.7895F808991OverlayManager::OnForegroundChangedChanged True
22:41:26.7895F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:41:26.7895F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:41:26.8055F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:41:26.8614AB4214doOverlayDelay init, ready now
22:41:26.8614AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:41:26.8614AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:41:26.8614AB41136RenderDeviceD3d11::initsave state
22:41:26.8614AB4701RenderDeviceD3d11::initDX11loading shaders...
22:41:26.8664AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:41:26.8664AB41144RenderDeviceD3d11::initrestore state
22:41:26.8664AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:41:26.8664AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:41:26.8664AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:41:26.8664AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:41:26.8664AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:41:26.8664AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:41:26.8684AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:41:26.8684AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:41:26.8684AB42823OverlayManager::installWindowProcHookInstall WPH
22:41:26.8684AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b76039d
22:41:26.8684AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:41:26.8684AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:41:26.8684AB42469WidgetManager::Renderresume layout thread
22:41:26.8684AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:41:26.8684AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:41:26.8684AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:41:26.8694AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:41:26.8694AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:41:26.8694AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:41:26.8694AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:41:26.87117902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:41:54.644AB4629ReleaseD11DeviceDevice Released! [2]
22:41:54.644AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:41:54.644AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:41:54.644AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:41:54.644AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:41:54.644AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b76039d
22:41:54.644AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:41:54.644AB4200IRenderDevice::releaseRender Releasing.
22:41:54.644AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:41:54.644AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:41:54.644AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:41:54.644AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:41:54.644AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:41:54.644AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:41:54.644AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:41:54.644AB4217IRenderDevice::releaseRender Releasing Done.
22:41:54.644AB4632ReleaseD11Device End Device Released!
22:41:54.1061790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:41:54.106179086ReleaseGraphicsDeviceClear overlay graphics..
22:41:54.10617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:41:54.10617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:41:54.106179088ReleaseGraphicsDeviceDevice was Resized!
22:41:54.1061790200IRenderDevice::releaseRender Releasing.
22:41:54.10617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:41:54.1061790217IRenderDevice::releaseRender Releasing Done.
22:41:54.106179092ReleaseGraphicsDeviceEnd Device was Resized!
22:41:54.2695F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:41:54.2695F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:41:54.2695F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:41:54.2695F808991OverlayManager::OnForegroundChangedChanged False
22:41:54.2695F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:41:54.2695F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:41:54.2695F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:41:54.2695F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:41:54.2845F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:41:54.2845F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:41:54.2865F807278OverlayManager::doActionDisplayFPS - Triggered
22:41:55.2891838293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:41:57.329AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3269].
22:41:57.329AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:41:57.329AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:42:12.9785F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:42:12.9785F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:42:12.9785F808991OverlayManager::OnForegroundChangedChanged True
22:42:12.9785F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:42:12.9785F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:42:12.9945F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.591790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:42:13.59179086ReleaseGraphicsDeviceClear overlay graphics..
22:42:13.5917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:13.5917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:13.59179088ReleaseGraphicsDeviceDevice was Resized!
22:42:13.591790200IRenderDevice::releaseRender Releasing.
22:42:13.5917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:42:13.591790217IRenderDevice::releaseRender Releasing Done.
22:42:13.59179092ReleaseGraphicsDeviceEnd Device was Resized!
22:42:13.2664AB4214doOverlayDelay init, ready now
22:42:13.2664AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:42:13.2664AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:13.2664AB41136RenderDeviceD3d11::initsave state
22:42:13.2664AB4701RenderDeviceD3d11::initDX11loading shaders...
22:42:13.2714AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:42:13.2714AB41144RenderDeviceD3d11::initrestore state
22:42:13.2714AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:42:13.2714AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:13.2724AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:13.2724AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:42:13.2724AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:42:13.2724AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:42:13.2744AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:42:13.2744AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:42:13.2744AB42823OverlayManager::installWindowProcHookInstall WPH
22:42:13.2744AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11eb078d
22:42:13.2744AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:42:13.2744AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:42:13.2744AB42469WidgetManager::Renderresume layout thread
22:42:13.2744AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:42:13.2744AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:13.2744AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:13.2764AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:42:13.2764AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:42:13.2764AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:42:13.2764AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:42:13.27617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:42:13.4865F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.4865F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:42:13.4875F807278OverlayManager::doActionDisplayFPS - Triggered
22:42:13.4934AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:43:26.4284AB4629ReleaseD11DeviceDevice Released! [2]
22:43:26.4284AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:43:26.4284AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:43:26.4284AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:43:26.4294AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:43:26.4294AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11eb078d
22:43:26.4294AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:43:26.4294AB4200IRenderDevice::releaseRender Releasing.
22:43:26.4294AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:43:26.4294AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:43:26.4294AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:43:26.4294AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:43:26.4294AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:43:26.4294AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:43:26.4294AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:43:26.4294AB4217IRenderDevice::releaseRender Releasing Done.
22:43:26.4294AB4632ReleaseD11Device End Device Released!
22:43:26.4661790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:43:26.466179086ReleaseGraphicsDeviceClear overlay graphics..
22:43:26.46617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:43:26.46617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:43:26.466179088ReleaseGraphicsDeviceDevice was Resized!
22:43:26.4661790200IRenderDevice::releaseRender Releasing.
22:43:26.46617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:43:26.4661790217IRenderDevice::releaseRender Releasing Done.
22:43:26.466179092ReleaseGraphicsDeviceEnd Device was Resized!
22:43:26.7125F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:43:26.7125F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:43:26.7125F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:43:26.7125F808991OverlayManager::OnForegroundChangedChanged False
22:43:26.7125F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:43:26.7135F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:43:26.7135F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:43:26.7135F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:43:26.7285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:43:26.7285F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:43:26.7305F807278OverlayManager::doActionDisplayFPS - Triggered
22:43:27.728AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:43:29.758AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3335].
22:43:29.758AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:43:29.758AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:44:30.4191790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:44:30.419179086ReleaseGraphicsDeviceClear overlay graphics..
22:44:30.41917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:44:30.41917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:44:30.419179088ReleaseGraphicsDeviceDevice was Resized!
22:44:30.4191790200IRenderDevice::releaseRender Releasing.
22:44:30.41917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:44:30.4191790217IRenderDevice::releaseRender Releasing Done.
22:44:30.419179092ReleaseGraphicsDeviceEnd Device was Resized!
22:44:30.5815F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:44:30.5815F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:44:30.5815F808991OverlayManager::OnForegroundChangedChanged True
22:44:30.5815F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:44:30.5815F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:44:30.5975F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:44:30.6264AB4214doOverlayDelay init, ready now
22:44:30.6264AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:44:30.6264AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:30.6264AB41136RenderDeviceD3d11::initsave state
22:44:30.6264AB4701RenderDeviceD3d11::initDX11loading shaders...
22:44:30.6324AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:44:30.6324AB41144RenderDeviceD3d11::initrestore state
22:44:30.6324AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:44:30.6324AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:44:30.6334AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:44:30.6334AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:44:30.6334AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:44:30.6334AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:44:30.6354AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:44:30.6354AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:44:30.6354AB42823OverlayManager::installWindowProcHookInstall WPH
22:44:30.6354AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x153200f9
22:44:30.6354AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:44:30.6354AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:44:30.6354AB42469WidgetManager::Renderresume layout thread
22:44:30.6354AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:44:30.6354AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:30.6354AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:30.6364AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:44:30.6364AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:44:30.6364AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:44:30.6364AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:44:30.63817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:44:51.9044AB4629ReleaseD11DeviceDevice Released! [2]
22:44:51.9044AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:44:51.9044AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:44:51.9044AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:44:51.9044AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:44:51.9044AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x153200f9
22:44:51.9044AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:44:51.9044AB4200IRenderDevice::releaseRender Releasing.
22:44:51.9044AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:44:51.9044AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:44:51.9044AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:44:51.9044AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:44:51.9044AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:44:51.9044AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:44:51.9044AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:44:51.9044AB4217IRenderDevice::releaseRender Releasing Done.
22:44:51.9044AB4632ReleaseD11Device End Device Released!
22:44:51.9391790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:44:51.939179086ReleaseGraphicsDeviceClear overlay graphics..
22:44:51.93917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:44:51.93917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:44:51.939179088ReleaseGraphicsDeviceDevice was Resized!
22:44:51.9391790200IRenderDevice::releaseRender Releasing.
22:44:51.93917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:44:51.9391790217IRenderDevice::releaseRender Releasing Done.
22:44:51.939179092ReleaseGraphicsDeviceEnd Device was Resized!
22:44:52.3985F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:44:52.3985F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:44:52.3985F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:44:52.3985F808991OverlayManager::OnForegroundChangedChanged False
22:44:52.3985F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:44:52.3985F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:44:52.3985F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:44:52.3985F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:44:52.4135F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:44:52.4135F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:44:52.4145F807278OverlayManager::doActionDisplayFPS - Triggered
22:44:52.90319C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:54.93919C0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3041].
22:44:54.93919C056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:44:54.93919C066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
22:45:49.7025F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:45:49.7025F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:45:49.7025F808991OverlayManager::OnForegroundChangedChanged True
22:45:49.7025F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:45:49.7025F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:45:49.7185F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:49.7921790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:45:49.792179086ReleaseGraphicsDeviceClear overlay graphics..
22:45:49.79217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:45:49.79217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:45:49.792179088ReleaseGraphicsDeviceDevice was Resized!
22:45:49.7921790200IRenderDevice::releaseRender Releasing.
22:45:49.79217901237RenderDeviceD3d11::releaseImplementationDevice already released
22:45:49.7921790217IRenderDevice::releaseRender Releasing Done.
22:45:49.792179092ReleaseGraphicsDeviceEnd Device was Resized!
22:45:49.9874AB4214doOverlayDelay init, ready now
22:45:49.9874AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:45:49.9874AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:45:49.9874AB41136RenderDeviceD3d11::initsave state
22:45:49.9874AB4701RenderDeviceD3d11::initDX11loading shaders...
22:45:49.9934AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:45:49.9934AB41144RenderDeviceD3d11::initrestore state
22:45:49.9934AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:45:49.9934AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:45:49.9934AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:45:49.9934AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:45:49.9934AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:45:49.9934AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:45:49.9954AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:45:49.9954AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:45:49.9954AB42823OverlayManager::installWindowProcHookInstall WPH
22:45:49.9954AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32a0325
22:45:49.9954AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:45:49.9954AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:45:49.9954AB42469WidgetManager::Renderresume layout thread
22:45:49.9954AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:45:49.9954AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:45:49.9954AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:45:49.9974AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:45:49.9974AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:45:49.9974AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:45:49.9974AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:45:49.99817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:45:50.2085F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:50.2235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:45:50.2255F807278OverlayManager::doActionDisplayFPS - Triggered
22:45:50.2304AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:46:27.86217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:46:30.3075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:46:30.3075F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:46:30.3075F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:46:30.3075F808991OverlayManager::OnForegroundChangedChanged False
22:46:30.3075F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:46:30.3075F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:46:30.3075F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:46:30.3235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:30.3235F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:46:30.3245F807278OverlayManager::doActionDisplayFPS - Triggered
22:46:31.317AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:46:31.3344AB4629ReleaseD11DeviceDevice Released! [2]
22:46:31.3344AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:46:31.3344AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:46:31.3344AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:46:31.3344AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:46:31.3344AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:46:31.3344AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32a0325
22:46:31.3344AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:46:31.3344AB4200IRenderDevice::releaseRender Releasing.
22:46:31.3344AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:46:31.3344AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:46:31.3344AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:46:31.3344AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:46:31.3344AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:46:31.3344AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:46:31.3344AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:46:31.3344AB4217IRenderDevice::releaseRender Releasing Done.
22:46:31.3344AB4632ReleaseD11Device End Device Released!
22:46:31.3461790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:46:31.346179086ReleaseGraphicsDeviceClear overlay graphics..
22:46:31.34617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:46:31.34617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:46:31.346179088ReleaseGraphicsDeviceDevice was Resized!
22:46:31.3461790200IRenderDevice::releaseRender Releasing.
22:46:31.34617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:46:31.3461790217IRenderDevice::releaseRender Releasing Done.
22:46:31.346179092ReleaseGraphicsDeviceEnd Device was Resized!
22:46:31.8275F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:31.8275F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:46:31.8275F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:46:31.8275F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:46:31.8425F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:46:31.8425F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:46:33.358AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3368].
22:46:33.358AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:46:33.358AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:46:51.4211790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:46:51.421179086ReleaseGraphicsDeviceClear overlay graphics..
22:46:51.42117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:46:51.42117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:46:51.421179088ReleaseGraphicsDeviceDevice was Resized!
22:46:51.4211790200IRenderDevice::releaseRender Releasing.
22:46:51.42117901237RenderDeviceD3d11::releaseImplementationDevice already released
22:46:51.4211790217IRenderDevice::releaseRender Releasing Done.
22:46:51.421179092ReleaseGraphicsDeviceEnd Device was Resized!
22:46:51.5435F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:46:51.5435F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:46:51.5435F808991OverlayManager::OnForegroundChangedChanged True
22:46:51.5435F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:46:51.5435F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:46:51.6124AB4214doOverlayDelay init, ready now
22:46:51.6124AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:46:51.6124AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:46:51.6124AB41136RenderDeviceD3d11::initsave state
22:46:51.6124AB4701RenderDeviceD3d11::initDX11loading shaders...
22:46:51.6184AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:46:51.6184AB41144RenderDeviceD3d11::initrestore state
22:46:51.6184AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:46:51.6184AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:46:51.6184AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:46:51.6184AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:46:51.6184AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:46:51.6184AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:46:51.6194AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:46:51.6194AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:46:51.6194AB42823OverlayManager::installWindowProcHookInstall WPH
22:46:51.6194AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37034b
22:46:51.6194AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:46:51.6194AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:46:51.6194AB42469WidgetManager::Renderresume layout thread
22:46:51.6194AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:46:51.6194AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:46:51.6194AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:46:51.61917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:46:51.6204AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:46:51.6204AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:46:51.6204AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:46:51.6204AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:46:51.87017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:47:05.7554AB4629ReleaseD11DeviceDevice Released! [2]
22:47:05.7554AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:05.7554AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:47:05.7554AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:05.7554AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:05.7554AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:05.7554AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37034b
22:47:05.7554AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:05.7554AB4200IRenderDevice::releaseRender Releasing.
22:47:05.7554AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:47:05.7554AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:47:05.7554AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:05.7554AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:05.7554AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:05.7554AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:05.7554AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:05.7554AB4217IRenderDevice::releaseRender Releasing Done.
22:47:05.7554AB4632ReleaseD11Device End Device Released!
22:47:05.7931790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:47:05.793179086ReleaseGraphicsDeviceClear overlay graphics..
22:47:05.79317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:05.79317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:05.793179088ReleaseGraphicsDeviceDevice was Resized!
22:47:05.7931790200IRenderDevice::releaseRender Releasing.
22:47:05.79317901237RenderDeviceD3d11::releaseImplementationDevice already released
22:47:05.7931790217IRenderDevice::releaseRender Releasing Done.
22:47:05.793179092ReleaseGraphicsDeviceEnd Device was Resized!
22:47:06.2465F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:47:06.2465F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:47:06.2465F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:47:06.2465F808991OverlayManager::OnForegroundChangedChanged False
22:47:06.2465F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:47:06.2465F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:47:06.2465F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:47:06.2465F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:47:06.2625F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:47:06.2625F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:47:06.2635F807278OverlayManager::doActionDisplayFPS - Triggered
22:47:06.755AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:08.783AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3031].
22:47:08.783AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:47:08.783AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
22:47:22.4035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:47:22.4035F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:47:22.4035F808991OverlayManager::OnForegroundChangedChanged True
22:47:22.4035F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:47:22.4035F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:47:22.4195F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:22.4741790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:47:22.474179086ReleaseGraphicsDeviceClear overlay graphics..
22:47:22.47417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:22.47417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:22.474179088ReleaseGraphicsDeviceDevice was Resized!
22:47:22.4741790200IRenderDevice::releaseRender Releasing.
22:47:22.47417901237RenderDeviceD3d11::releaseImplementationDevice already released
22:47:22.4741790217IRenderDevice::releaseRender Releasing Done.
22:47:22.474179092ReleaseGraphicsDeviceEnd Device was Resized!
22:47:22.6784AB4214doOverlayDelay init, ready now
22:47:22.6784AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:47:22.6784AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:47:22.6784AB41136RenderDeviceD3d11::initsave state
22:47:22.6784AB4701RenderDeviceD3d11::initDX11loading shaders...
22:47:22.6834AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:47:22.6834AB41144RenderDeviceD3d11::initrestore state
22:47:22.6834AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:47:22.6834AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:22.6844AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:22.6844AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:22.6844AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:47:22.6844AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:22.6844AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:47:22.6844AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:47:22.6844AB42823OverlayManager::installWindowProcHookInstall WPH
22:47:22.6844AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x91e0403
22:47:22.6844AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:22.6844AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:47:22.6844AB42469WidgetManager::Renderresume layout thread
22:47:22.6844AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:47:22.6844AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:22.6844AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:22.68517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:47:22.6854AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:47:22.6854AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:22.6854AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:47:22.6854AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:26.4044AB4629ReleaseD11DeviceDevice Released! [2]
22:47:26.4044AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:26.4044AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:26.4044AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:26.4044AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:26.4044AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x91e0403
22:47:26.4044AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:26.4044AB4200IRenderDevice::releaseRender Releasing.
22:47:26.4044AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:47:26.4044AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:47:26.4044AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:26.4044AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:26.4044AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:26.4044AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:26.4044AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:26.4044AB4217IRenderDevice::releaseRender Releasing Done.
22:47:26.4044AB4632ReleaseD11Device End Device Released!
22:47:26.4201790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:47:26.420179086ReleaseGraphicsDeviceClear overlay graphics..
22:47:26.42017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:26.42017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:26.420179088ReleaseGraphicsDeviceDevice was Resized!
22:47:26.4201790200IRenderDevice::releaseRender Releasing.
22:47:26.42017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:47:26.4201790217IRenderDevice::releaseRender Releasing Done.
22:47:26.420179092ReleaseGraphicsDeviceEnd Device was Resized!
22:47:26.4505F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:47:26.4505F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:47:26.4505F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:47:26.4505F808991OverlayManager::OnForegroundChangedChanged False
22:47:26.4505F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:47:26.4505F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:47:26.4505F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:47:26.4505F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:47:26.4665F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:47:26.4665F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:47:26.4675F807278OverlayManager::doActionDisplayFPS - Triggered
22:47:26.955AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:28.990AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3052].
22:47:28.990AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:47:28.990AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
22:47:48.7035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:47:48.7035F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:47:48.7035F808991OverlayManager::OnForegroundChangedChanged True
22:47:48.7035F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:47:48.7035F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:47:48.7185F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:48.8191790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:47:48.819179086ReleaseGraphicsDeviceClear overlay graphics..
22:47:48.81917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:48.81917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:48.819179088ReleaseGraphicsDeviceDevice was Resized!
22:47:48.8191790200IRenderDevice::releaseRender Releasing.
22:47:48.81917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:47:48.8191790217IRenderDevice::releaseRender Releasing Done.
22:47:48.819179092ReleaseGraphicsDeviceEnd Device was Resized!
22:47:49.314AB4214doOverlayDelay init, ready now
22:47:49.314AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:47:49.314AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:47:49.314AB41136RenderDeviceD3d11::initsave state
22:47:49.314AB4701RenderDeviceD3d11::initDX11loading shaders...
22:47:49.374AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:47:49.374AB41144RenderDeviceD3d11::initrestore state
22:47:49.374AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:47:49.374AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:49.374AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:49.374AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:49.374AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:47:49.374AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:49.394AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:47:49.394AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:47:49.394AB42823OverlayManager::installWindowProcHookInstall WPH
22:47:49.394AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf405a9
22:47:49.394AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:49.394AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:47:49.394AB42469WidgetManager::Renderresume layout thread
22:47:49.394AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:47:49.394AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:49.394AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:49.434AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:47:49.434AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:49.434AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:47:49.434AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:49.4417902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:47:49.2115F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:49.2275F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:47:49.2295F807278OverlayManager::doActionDisplayFPS - Triggered
22:47:49.2304AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:07.2981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:07.3324AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
22:48:07.3324AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
22:48:08.2031790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:48:16.2451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:16.8581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:48:34.3851790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:48:34.7261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:49:59.3051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:49:59.6901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:51:19.7294AB4629ReleaseD11DeviceDevice Released! [2]
22:51:19.7294AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:19.7294AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:19.7294AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:19.7294AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:19.7294AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf405a9
22:51:19.7294AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:19.7294AB4200IRenderDevice::releaseRender Releasing.
22:51:19.7294AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:51:19.7294AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:51:19.7294AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:19.7294AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:19.7294AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:19.7294AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:19.7294AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:19.7294AB4217IRenderDevice::releaseRender Releasing Done.
22:51:19.7294AB4632ReleaseD11Device End Device Released!
22:51:19.7661790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:51:19.766179086ReleaseGraphicsDeviceClear overlay graphics..
22:51:19.76617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:19.76617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:19.766179088ReleaseGraphicsDeviceDevice was Resized!
22:51:19.7661790200IRenderDevice::releaseRender Releasing.
22:51:19.76617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:51:19.7661790217IRenderDevice::releaseRender Releasing Done.
22:51:19.766179092ReleaseGraphicsDeviceEnd Device was Resized!
22:51:19.9565F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:51:19.9565F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:51:19.9565F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:51:19.9565F808991OverlayManager::OnForegroundChangedChanged False
22:51:19.9565F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:51:19.9565F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:51:19.9565F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:51:19.9565F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:51:19.9725F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:51:19.9725F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:51:19.9735F807278OverlayManager::doActionDisplayFPS - Triggered
22:51:20.969AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:23.1AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3278].
22:51:23.1AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:51:23.1AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:51:37.3031790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:51:37.303179086ReleaseGraphicsDeviceClear overlay graphics..
22:51:37.30317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:37.30317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:37.303179088ReleaseGraphicsDeviceDevice was Resized!
22:51:37.3031790200IRenderDevice::releaseRender Releasing.
22:51:37.30317901237RenderDeviceD3d11::releaseImplementationDevice already released
22:51:37.3031790217IRenderDevice::releaseRender Releasing Done.
22:51:37.303179092ReleaseGraphicsDeviceEnd Device was Resized!
22:51:37.5094AB4214doOverlayDelay init, ready now
22:51:37.5094AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:51:37.5094AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:51:37.5094AB41136RenderDeviceD3d11::initsave state
22:51:37.5094AB4701RenderDeviceD3d11::initDX11loading shaders...
22:51:37.5164AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:51:37.5164AB41144RenderDeviceD3d11::initrestore state
22:51:37.5164AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:51:37.5164AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:37.5164AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:37.5164AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:51:37.5164AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:37.5164AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:51:37.5164AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:37.5184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:51:37.5184AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:51:37.5184AB42823OverlayManager::installWindowProcHookInstall WPH
22:51:37.5184AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1dde0657
22:51:37.5184AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:37.5184AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:51:37.5184AB42469WidgetManager::Renderresume layout thread
22:51:37.5184AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:51:37.5184AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:37.5184AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
22:51:37.5184AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:37.5194AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:51:37.5194AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:37.5194AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:51:37.5194AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:37.51917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:51:37.6245F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:51:37.6245F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:51:37.6245F808991OverlayManager::OnForegroundChangedChanged True
22:51:37.6245F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:51:37.6395F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:37.6415F807278OverlayManager::doActionDisplayFPS - Triggered
22:51:37.6434AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:37.8294AB4629ReleaseD11DeviceDevice Released! [2]
22:51:37.8294AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:37.8294AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:37.8294AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:37.8294AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:37.8294AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1dde0657
22:51:37.8294AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:37.8294AB4200IRenderDevice::releaseRender Releasing.
22:51:37.8294AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:51:37.8294AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:51:37.8294AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:37.8294AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:37.8294AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:37.8294AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:37.8294AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:37.8294AB4217IRenderDevice::releaseRender Releasing Done.
22:51:37.8294AB4632ReleaseD11Device End Device Released!
22:51:37.8691790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:51:37.869179086ReleaseGraphicsDeviceClear overlay graphics..
22:51:37.86917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:37.86917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:37.869179088ReleaseGraphicsDeviceDevice was Resized!
22:51:37.8691790200IRenderDevice::releaseRender Releasing.
22:51:37.86917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:51:37.8691790217IRenderDevice::releaseRender Releasing Done.
22:51:37.869179092ReleaseGraphicsDeviceEnd Device was Resized!
22:51:38.1305F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:51:38.1305F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:51:38.1305F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:51:38.1305F808991OverlayManager::OnForegroundChangedChanged False
22:51:38.1305F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:51:38.1305F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:51:38.1305F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:51:38.1305F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:51:38.1455F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:51:38.1455F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:51:38.1475F807278OverlayManager::doActionDisplayFPS - Triggered
22:51:38.6375F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:51:38.6375F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:51:38.6375F808991OverlayManager::OnForegroundChangedChanged True
22:51:38.6375F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:51:38.6375F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:51:38.6525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:38.7601790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:51:38.760179086ReleaseGraphicsDeviceClear overlay graphics..
22:51:38.76017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:38.76017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:38.760179088ReleaseGraphicsDeviceDevice was Resized!
22:51:38.7601790200IRenderDevice::releaseRender Releasing.
22:51:38.76017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:51:38.7601790217IRenderDevice::releaseRender Releasing Done.
22:51:38.760179092ReleaseGraphicsDeviceEnd Device was Resized!
22:51:38.824AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:51:38.9584AB4214doOverlayDelay init, ready now
22:51:38.9584AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:51:38.9584AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:51:38.9584AB41136RenderDeviceD3d11::initsave state
22:51:38.9584AB4701RenderDeviceD3d11::initDX11loading shaders...
22:51:38.9644AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:51:38.9644AB41144RenderDeviceD3d11::initrestore state
22:51:38.9644AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:51:38.9644AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:38.9674AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:38.9674AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:38.9674AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:51:38.9674AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:38.9694AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:51:38.9694AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:51:38.9694AB42823OverlayManager::installWindowProcHookInstall WPH
22:51:38.9694AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50a05df
22:51:38.9694AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:38.9694AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:51:38.9694AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:38.9704AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:51:38.9704AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:38.9704AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:51:38.9704AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:38.97217902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:51:39.1415F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:39.1575F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:51:39.1585F807278OverlayManager::doActionDisplayFPS - Triggered
22:51:39.1624AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:51:50.3711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:51:50.4064AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
22:51:50.4064AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
22:51:51.871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:51:58.6701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:51:59.2521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:52:10.3491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:52:10.9851790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:52:21.4411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:52:22.711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:03.5191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:04.3021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:37.7141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:38.4951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:53:48.1191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:53:48.5211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:13.4831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:54:13.8151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:25.1411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:54:25.9181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:54:26.394AB4629ReleaseD11DeviceDevice Released! [2]
22:54:26.394AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:26.394AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:26.404AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:26.404AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:26.404AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50a05df
22:54:26.404AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:26.404AB4200IRenderDevice::releaseRender Releasing.
22:54:26.404AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:54:26.404AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:54:26.404AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:26.404AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:26.404AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:26.404AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:26.404AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:26.404AB4217IRenderDevice::releaseRender Releasing Done.
22:54:26.404AB4632ReleaseD11Device End Device Released!
22:54:26.791790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:54:26.79179086ReleaseGraphicsDeviceClear overlay graphics..
22:54:26.7917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:26.7917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:26.79179088ReleaseGraphicsDeviceDevice was Resized!
22:54:26.791790200IRenderDevice::releaseRender Releasing.
22:54:26.7917901237RenderDeviceD3d11::releaseImplementationDevice already released
22:54:26.791790217IRenderDevice::releaseRender Releasing Done.
22:54:26.79179092ReleaseGraphicsDeviceEnd Device was Resized!
22:54:26.1785F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14804]
22:54:26.1785F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:54:26.1785F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:54:26.1785F808991OverlayManager::OnForegroundChangedChanged False
22:54:26.1785F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1601F0 Title=[Vitalytoly - Twitch - Google Chrome]
22:54:26.1785F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:54:26.1785F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:54:26.1785F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:26.1945F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:54:26.1945F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:54:26.1955F807278OverlayManager::doActionDisplayFPS - Triggered
22:54:27.192AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:54:29.224AC0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3190].
22:54:29.224AC056WidgetsLayoutScheduler::Stopstopping layout scheduler
22:54:29.224AC066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:55:42.2075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:55:42.2075F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:55:42.2075F808991OverlayManager::OnForegroundChangedChanged True
22:55:42.2085F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:55:42.2085F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:55:42.2275F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:55:42.2501790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:55:42.250179086ReleaseGraphicsDeviceClear overlay graphics..
22:55:42.25017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:42.25017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:42.250179088ReleaseGraphicsDeviceDevice was Resized!
22:55:42.2501790200IRenderDevice::releaseRender Releasing.
22:55:42.25017901237RenderDeviceD3d11::releaseImplementationDevice already released
22:55:42.2501790217IRenderDevice::releaseRender Releasing Done.
22:55:42.250179092ReleaseGraphicsDeviceEnd Device was Resized!
22:55:42.4584AB4214doOverlayDelay init, ready now
22:55:42.4584AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:55:42.4584AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:55:42.4584AB41136RenderDeviceD3d11::initsave state
22:55:42.4584AB4701RenderDeviceD3d11::initDX11loading shaders...
22:55:42.4634AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:55:42.4634AB41144RenderDeviceD3d11::initrestore state
22:55:42.4634AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:55:42.4634AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:55:42.4644AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:55:42.4644AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:55:42.4644AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:55:42.4644AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:55:42.4654AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:55:42.4654AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:55:42.4654AB42823OverlayManager::installWindowProcHookInstall WPH
22:55:42.4654AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22380403
22:55:42.4654AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:55:42.4654AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:55:42.4654AB42469WidgetManager::Renderresume layout thread
22:55:42.4654AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:55:42.4654AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:42.4654AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:55:42.4664AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:55:42.4664AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:55:42.4664AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:55:42.4664AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:55:42.46617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:55:43.7017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:55:53.8124AB4629ReleaseD11DeviceDevice Released! [2]
22:55:53.8124AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:53.8124AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:55:53.8124AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:55:53.8124AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:55:53.8124AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:55:53.8124AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22380403
22:55:53.8124AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:53.8124AB4200IRenderDevice::releaseRender Releasing.
22:55:53.8124AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
22:55:53.8124AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
22:55:53.8124AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:55:53.8124AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:55:53.8124AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:55:53.8124AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:55:53.8124AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:55:53.8124AB4217IRenderDevice::releaseRender Releasing Done.
22:55:53.8124AB4632ReleaseD11Device End Device Released!
22:55:53.8541790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:55:53.854179086ReleaseGraphicsDeviceClear overlay graphics..
22:55:53.85417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:55:53.85417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:55:53.855179088ReleaseGraphicsDeviceDevice was Resized!
22:55:53.8551790200IRenderDevice::releaseRender Releasing.
22:55:53.85517901237RenderDeviceD3d11::releaseImplementationDevice already released
22:55:53.8551790217IRenderDevice::releaseRender Releasing Done.
22:55:53.855179092ReleaseGraphicsDeviceEnd Device was Resized!
22:55:53.8955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:55:53.8955F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:55:53.8955F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:55:53.8955F808991OverlayManager::OnForegroundChangedChanged False
22:55:53.8955F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:55:53.8955F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:55:53.8955F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:55:53.8955F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:55:53.9105F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
22:55:53.9105F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:55:53.9115F807278OverlayManager::doActionDisplayFPS - Triggered
22:55:54.9105988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:56.9505988182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3141].
22:55:56.950598856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:55:56.950598866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:56:30.1561790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:56:30.156179086ReleaseGraphicsDeviceClear overlay graphics..
22:56:30.15617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:56:30.15617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:56:30.156179088ReleaseGraphicsDeviceDevice was Resized!
22:56:30.1561790200IRenderDevice::releaseRender Releasing.
22:56:30.15617901237RenderDeviceD3d11::releaseImplementationDevice already released
22:56:30.1561790217IRenderDevice::releaseRender Releasing Done.
22:56:30.156179092ReleaseGraphicsDeviceEnd Device was Resized!
22:56:30.3385F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:56:30.3385F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:56:30.3385F808991OverlayManager::OnForegroundChangedChanged True
22:56:30.3385F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:56:30.3385F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:56:30.3494AB4214doOverlayDelay init, ready now
22:56:30.3494AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:56:30.3494AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:56:30.3494AB41136RenderDeviceD3d11::initsave state
22:56:30.3494AB4701RenderDeviceD3d11::initDX11loading shaders...
22:56:30.3545F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:30.3594AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:56:30.3594AB41144RenderDeviceD3d11::initrestore state
22:56:30.3594AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:56:30.3594AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:56:30.3594AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:56:30.3594AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:56:30.3594AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:56:30.3594AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:56:30.3604AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:56:30.3604AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:56:30.3604AB42823OverlayManager::installWindowProcHookInstall WPH
22:56:30.3604AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170b095d
22:56:30.3604AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:56:30.3604AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:56:30.3604AB42469WidgetManager::Renderresume layout thread
22:56:30.3604AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:56:30.3604AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:56:30.3604AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:30.36117902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:56:30.3614AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:56:30.3614AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:56:30.3614AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:56:30.3614AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:56:30.36617906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:56:32.46517902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:56:32.46517909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:56:32.46517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:32.46517908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
22:56:32.46517908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:56:32.46517908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:56:32.4651790366InputInterceptor::ResetLLHookProcExtReset keys state
22:56:32.46517908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:56:32.46517908991OverlayManager::OnForegroundChangedChanged False
22:56:32.46517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:56:32.46517908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:56:32.46517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:32.46517909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:56:32.46517908991OverlayManager::OnForegroundChangedChanged False
22:56:32.46517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
22:56:32.46517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:32.46517903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:56:32.8955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:56:32.8955F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:56:32.8955F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:56:32.8955F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:32.9105F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14804]
22:56:32.9105F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:56:32.9115F807278OverlayManager::doActionDisplayFPS - Triggered
22:56:33.4755988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:56:34.7017902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:56:34.7017909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:56:34.7017908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:56:34.7017908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.7017908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:56:34.7017908991OverlayManager::OnForegroundChangedChanged True
22:56:34.16517902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:56:34.16617902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:56:34.16617909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:56:34.16617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.26517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:56:34.2894AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:56:34.2894AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:56:34.2894AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:34.4285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.4445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:56:34.4445F807278OverlayManager::doActionDisplayFPS - Triggered
22:56:34.4464AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:42.1417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:42.151790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:42.19317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:42.19517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:42.19517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:42.28117903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:42.2831790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:42.38717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:42.38917902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:42.38917904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:43.23517903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:43.2371790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:43.305AC0227InterProcessElement::openInterProcess Overwolf_ImID_B0712_P_17292 opened succesfuly
22:56:43.305AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:43.54917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:43.55017902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:43.55117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:44.47917903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:44.4811790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:44.524AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:44.524AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0712
22:56:44.524AC0257InterProcessElement::closeInterProcess Overwolf_ImID_B0712_P_17292 close 2147483647 bytes
22:56:44.524AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:56:44.529AC0227InterProcessElement::openInterProcess Overwolf_ImID_20074E_P_17292 opened succesfuly
22:56:44.529AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:44.5424AB4330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
22:56:44.5424AB4351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:56:44.62417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:44.62617902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:44.62617904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:48.63317903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:48.6351790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:49.53AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:49.53AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20074e
22:56:49.53AC0257InterProcessElement::closeInterProcess Overwolf_ImID_20074E_P_17292 close 2147483647 bytes
22:56:49.53AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:56:49.57AC0227InterProcessElement::openInterProcess Overwolf_ImID_21074E_P_17292 opened succesfuly
22:56:49.57AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:49.30717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:49.30917902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:49.31017904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:49.35517903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:49.3571790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:49.775AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:56:49.775AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=21074e
22:56:49.775AC0257InterProcessElement::closeInterProcess Overwolf_ImID_21074E_P_17292 close 2147483647 bytes
22:56:49.775AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:56:53.42517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:53.42917902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:53.42917904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:53.44717903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:56:53.4561790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:56.6731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:56:56.7631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:56:57.516AC0227InterProcessElement::openInterProcess Overwolf_ImID_C0712_P_17292 opened succesfuly
22:56:57.516AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:57.7654AB43185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:57.76817902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:56:57.76817904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:56:58.1894AB47425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
22:56:58.1904AB43129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
22:56:58.1904AB43143OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
22:56:58.1914AB4330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:56:58.1914AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:56:58.2041790441showCursorSafeshowCursorSafe start: 0 end: 0
22:56:58.230AC0227InterProcessElement::openInterProcess Overwolf_ImID_304DA_P_17292 opened succesfuly
22:56:58.230AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:58.230AC0227InterProcessElement::openInterProcess Overwolf_ImID_20310_P_17292 opened succesfuly
22:56:58.230AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:56:58.2614AB4330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
22:56:58.2614AB4351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
22:56:58.2724AB4330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
22:56:58.2724AB4351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
22:57:05.9975988227InterProcessElement::openInterProcess Overwolf_ImID_4406F4_P_17292 opened succesfuly
22:57:05.9975988227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.415988257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.415988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4406f4
22:57:06.415988257InterProcessElement::closeInterProcess Overwolf_ImID_4406F4_P_17292 close 2147483647 bytes
22:57:06.4159882741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:06.465988227InterProcessElement::openInterProcess Overwolf_ImID_4506F4_P_17292 opened succesfuly
22:57:06.465988227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.6659882935WidgetManager::LayoutApplicationAsyncskip widget 0x4506f4, waiting for shared data
22:57:06.895988257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.895988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4506f4
22:57:06.895988257InterProcessElement::closeInterProcess Overwolf_ImID_4506F4_P_17292 close 2147483647 bytes
22:57:06.8959882741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:06.945988227InterProcessElement::openInterProcess Overwolf_ImID_4606F4_P_17292 opened succesfuly
22:57:06.945988227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.3915988257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.3915988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4606f4
22:57:06.3915988257InterProcessElement::closeInterProcess Overwolf_ImID_4606F4_P_17292 close 2147483647 bytes
22:57:06.39259882741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:06.4295988227InterProcessElement::openInterProcess Overwolf_ImID_4906F4_P_17292 opened succesfuly
22:57:06.4295988227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:06.9881790254WidgetController::IgnoreDoubleMouseClickEvent*** ignore double mouse click event ***
22:57:06.9955988257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:06.9955988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4906f4
22:57:06.9955988257InterProcessElement::closeInterProcess Overwolf_ImID_4906F4_P_17292 close 2147483647 bytes
22:57:06.99559882741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:10.7911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:57:10.82159883283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0xc0712 was hidden 0
22:57:10.82159887445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
22:57:10.82159883172OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:57:10.82159883185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:57:10.82217902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:10.82217904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:10.8621790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:57:11.27217908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:57:11.4054AB4629ReleaseD11DeviceDevice Released! [2]
22:57:11.4054AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:57:11.4054AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:57:11.4054AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:57:11.4054AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:57:11.4054AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:57:11.4054AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x170b095d
22:57:11.4054AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:57:11.4054AB4200IRenderDevice::releaseRender Releasing.
22:57:11.4054AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:57:11.4054AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:57:11.4054AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:57:11.4054AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:57:11.4054AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:57:11.4054AB4217IRenderDevice::releaseRender Releasing Done.
22:57:11.4054AB4632ReleaseD11Device End Device Released!
22:57:11.4421790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:57:11.442179086ReleaseGraphicsDeviceClear overlay graphics..
22:57:11.44217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:57:11.44217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:57:11.442179088ReleaseGraphicsDeviceDevice was Resized!
22:57:11.4421790200IRenderDevice::releaseRender Releasing.
22:57:11.44217901237RenderDeviceD3d11::releaseImplementationDevice already released
22:57:11.4421790217IRenderDevice::releaseRender Releasing Done.
22:57:11.442179092ReleaseGraphicsDeviceEnd Device was Resized!
22:57:11.4975F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:57:11.4975F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:57:11.4975F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:57:11.4975F808991OverlayManager::OnForegroundChangedChanged False
22:57:11.4975F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
22:57:11.4975F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:57:11.4975F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:57:11.5015F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:57:11.5015F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:57:11.5065F807278OverlayManager::doActionDisplayFPS - Triggered
22:57:12.4915988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:57:14.5225988182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3121].
22:57:14.522598856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:57:14.522598866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
22:57:42.8795F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:57:42.8795F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:57:42.8795F808991OverlayManager::OnForegroundChangedChanged True
22:57:42.8795F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:57:42.8795F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:57:42.8955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:42.9871790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:57:42.987179086ReleaseGraphicsDeviceClear overlay graphics..
22:57:42.98717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:57:42.98717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:57:42.987179088ReleaseGraphicsDeviceDevice was Resized!
22:57:42.9871790200IRenderDevice::releaseRender Releasing.
22:57:42.98717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:57:42.9871790217IRenderDevice::releaseRender Releasing Done.
22:57:42.987179092ReleaseGraphicsDeviceEnd Device was Resized!
22:57:43.1804AB4214doOverlayDelay init, ready now
22:57:43.1804AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:57:43.1804AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:57:43.1804AB41136RenderDeviceD3d11::initsave state
22:57:43.1804AB4701RenderDeviceD3d11::initDX11loading shaders...
22:57:43.1854AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:57:43.1854AB41144RenderDeviceD3d11::initrestore state
22:57:43.1854AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:57:43.1854AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:57:43.1854AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:57:43.1854AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:57:43.1854AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:57:43.1854AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:57:43.1854AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:57:43.1854AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:57:43.1854AB42823OverlayManager::installWindowProcHookInstall WPH
22:57:43.1854AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ac80251
22:57:43.1854AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:57:43.1864AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:57:43.1864AB42469WidgetManager::Renderresume layout thread
22:57:43.1864AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:57:43.1864AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:57:43.1864AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:57:43.1864AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:57:43.18617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:57:43.1894AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:57:43.1904AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:57:43.1934AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:57:43.1944AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:57:43.1944AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:57:43.1944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:57:43.1944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:57:43.25017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
22:57:43.3845F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:43.4005F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:57:43.4015F807278OverlayManager::doActionDisplayFPS - Triggered
22:57:43.4024AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:57:49.59417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:57:49.5961790441showCursorSafeshowCursorSafe start: 0 end: 0
22:57:50.20AC0227InterProcessElement::openInterProcess Overwolf_ImID_38077E_P_17292 opened succesfuly
22:57:50.20AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.12317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:57:52.12517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:52.12517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:52.130AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.130AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=38077e
22:57:52.130AC0257InterProcessElement::closeInterProcess Overwolf_ImID_38077E_P_17292 close 2147483647 bytes
22:57:52.130AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:52.135AC0227InterProcessElement::openInterProcess Overwolf_ImID_39077E_P_17292 opened succesfuly
22:57:52.135AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.43917903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:57:52.4411790441showCursorSafeshowCursorSafe start: 0 end: 0
22:57:52.505AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.505AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=39077e
22:57:52.505AC0257InterProcessElement::closeInterProcess Overwolf_ImID_39077E_P_17292 close 2147483647 bytes
22:57:52.506AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:52.510AC0227InterProcessElement::openInterProcess Overwolf_ImID_3A077E_P_17292 opened succesfuly
22:57:52.510AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.540AC0227InterProcessElement::openInterProcess Overwolf_ImID_3B077E_P_17292 opened succesfuly
22:57:52.540AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:57:52.565AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:57:52.565AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3a077e
22:57:52.565AC0257InterProcessElement::closeInterProcess Overwolf_ImID_3A077E_P_17292 close 2147483647 bytes
22:57:52.566AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:57:52.75117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:57:52.75317902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:52.75317904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:57:53.30417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:57:53.3061790441showCursorSafeshowCursorSafe start: 0 end: 0
22:57:53.36917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:57:53.37117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:57:53.37117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.18417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:06.1861790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:06.22517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:06.22617902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:06.22617904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.37317903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:06.3801790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:06.40217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:06.40517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:06.40517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:06.415AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:06.415AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3b077e
22:58:06.415AC0257InterProcessElement::closeInterProcess Overwolf_ImID_3B077E_P_17292 close 2147483647 bytes
22:58:06.415AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:06.420AC0227InterProcessElement::openInterProcess Overwolf_ImID_F0730_P_17292 opened succesfuly
22:58:06.420AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:06.84517903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:06.8471790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:07.12317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:07.12517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:07.12517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:07.41317903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:07.4151790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:07.507AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.507AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0730
22:58:07.507AC0257InterProcessElement::closeInterProcess Overwolf_ImID_F0730_P_17292 close 2147483647 bytes
22:58:07.507AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:07.512AC0227InterProcessElement::openInterProcess Overwolf_ImID_100730_P_17292 opened succesfuly
22:58:07.512AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:07.543AC0227InterProcessElement::openInterProcess Overwolf_ImID_110730_P_17292 opened succesfuly
22:58:07.543AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:07.555AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.555AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100730
22:58:07.555AC0257InterProcessElement::closeInterProcess Overwolf_ImID_100730_P_17292 close 2147483647 bytes
22:58:07.555AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:07.5564AB4330RenderImageD3d11::setSizeCreate Texture (125,26) / (128,128) - OK
22:58:07.5564AB4351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:58:07.825AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:07.825AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110730
22:58:07.825AC0257InterProcessElement::closeInterProcess Overwolf_ImID_110730_P_17292 close 2147483647 bytes
22:58:07.825AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:07.83317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:07.83817902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:07.83817904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:07.861AC0227InterProcessElement::openInterProcess Overwolf_ImID_130730_P_17292 opened succesfuly
22:58:07.861AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:08.13217903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:08.1341790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:08.207AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:08.207AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130730
22:58:08.207AC0257InterProcessElement::closeInterProcess Overwolf_ImID_130730_P_17292 close 2147483647 bytes
22:58:08.207AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:08.211AC0227InterProcessElement::openInterProcess Overwolf_ImID_140730_P_17292 opened succesfuly
22:58:08.212AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:08.2264AB4330RenderImageD3d11::setSizeCreate Texture (50,26) / (128,128) - OK
22:58:08.2264AB4351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:58:08.550AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:08.550AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140730
22:58:08.550AC0257InterProcessElement::closeInterProcess Overwolf_ImID_140730_P_17292 close 2147483647 bytes
22:58:08.550AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:08.554AC0227InterProcessElement::openInterProcess Overwolf_ImID_150730_P_17292 opened succesfuly
22:58:08.554AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:09.53617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:09.53817902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:09.53817904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:10.8517903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:10.871790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:10.11117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:10.11317902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
22:58:10.11317904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
22:58:10.122AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:10.122AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150730
22:58:10.122AC0257InterProcessElement::closeInterProcess Overwolf_ImID_150730_P_17292 close 2147483647 bytes
22:58:10.122AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:10.126AC0227InterProcessElement::openInterProcess Overwolf_ImID_160730_P_17292 opened succesfuly
22:58:10.126AC0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
22:58:10.40117903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:58:10.4031790441showCursorSafeshowCursorSafe start: 0 end: 0
22:58:10.471AC0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:10.471AC0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=160730
22:58:10.471AC0257InterProcessElement::closeInterProcess Overwolf_ImID_160730_P_17292 close 2147483647 bytes
22:58:10.471AC02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:11.13517908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:58:11.2444AB4629ReleaseD11DeviceDevice Released! [2]
22:58:11.2444AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:11.2444AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
22:58:11.2444AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
22:58:11.2444AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
22:58:11.2444AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
22:58:11.2444AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ac80251
22:58:11.2444AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:11.2444AB4200IRenderDevice::releaseRender Releasing.
22:58:11.2444AB499RenderDeviceCaptureBase::ReleaseTextureRelease
22:58:11.2444AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
22:58:11.2444AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
22:58:11.2444AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
22:58:11.2444AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
22:58:11.2444AB4217IRenderDevice::releaseRender Releasing Done.
22:58:11.2444AB4632ReleaseD11Device End Device Released!
22:58:11.2841790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:58:11.284179086ReleaseGraphicsDeviceClear overlay graphics..
22:58:11.28417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:11.28417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:11.284179088ReleaseGraphicsDeviceDevice was Resized!
22:58:11.2841790200IRenderDevice::releaseRender Releasing.
22:58:11.28417901237RenderDeviceD3d11::releaseImplementationDevice already released
22:58:11.2841790217IRenderDevice::releaseRender Releasing Done.
22:58:11.284179092ReleaseGraphicsDeviceEnd Device was Resized!
22:58:11.3065F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
22:58:11.3065F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:58:11.3065F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
22:58:11.3065F808991OverlayManager::OnForegroundChangedChanged False
22:58:11.3065F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
22:58:11.3065F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:58:11.3065F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:11.3215F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
22:58:11.3215F80366InputInterceptor::ResetLLHookProcExtReset keys state
22:58:11.3225F807278OverlayManager::doActionDisplayFPS - Triggered
22:58:12.323AC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:14.3615988182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3122].
22:58:14.361598856WidgetsLayoutScheduler::Stopstopping layout scheduler
22:58:14.361598866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:58:32.8971790575fSwapResize_BuffersResize buffer (0x24a78670)!
22:58:32.897179086ReleaseGraphicsDeviceClear overlay graphics..
22:58:32.89717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:32.89717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:32.897179088ReleaseGraphicsDeviceDevice was Resized!
22:58:32.8971790200IRenderDevice::releaseRender Releasing.
22:58:32.89717901237RenderDeviceD3d11::releaseImplementationDevice already released
22:58:32.8971790217IRenderDevice::releaseRender Releasing Done.
22:58:32.897179092ReleaseGraphicsDeviceEnd Device was Resized!
22:58:33.485F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
22:58:33.485F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:58:33.485F808991OverlayManager::OnForegroundChangedChanged True
22:58:33.485F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:58:33.485F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:58:33.645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
22:58:33.1104AB4214doOverlayDelay init, ready now
22:58:33.1104AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
22:58:33.1104AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:58:33.1104AB41136RenderDeviceD3d11::initsave state
22:58:33.1104AB4701RenderDeviceD3d11::initDX11loading shaders...
22:58:33.1174AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
22:58:33.1174AB41144RenderDeviceD3d11::initrestore state
22:58:33.1174AB41147RenderDeviceD3d11::initTarget Window [0x70356]
22:58:33.1174AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:58:33.1174AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:58:33.1174AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:58:33.1174AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:58:33.1174AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:58:33.1204AB448ResetSnapShotSH::ExecuteRelease snapshot SH
22:58:33.1204AB44401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
22:58:33.1204AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
22:58:33.1204AB42823OverlayManager::installWindowProcHookInstall WPH
22:58:33.1204AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x282e00f9
22:58:33.1204AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:58:33.1204AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
22:58:33.1204AB42469WidgetManager::Renderresume layout thread
22:58:33.1204AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:58:33.1204AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:33.1204AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:58:33.1204AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:58:33.12217902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
22:58:33.1234AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:58:33.1264AB45821OverlayManager::initOverlayResolutionEx 0X40008
22:58:33.1264AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:58:33.1264AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:58:33.1264AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:58:44.7221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:44.7474AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
22:58:44.7474AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
22:58:45.7061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:46.5021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:50.8621790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:51.6951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:52.4081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:59.6201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:59:02.3091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:59:03.81790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:59:06.9981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:27.2591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:28.1821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:02.1711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:04.3381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:32.9811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:34.1831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:45.1701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:45.8621790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:52.8611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:53.6201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:56.6061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:04:57.541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:57.2451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:04:57.4171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:58.5251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:01.2421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:01.57517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:05:07.2481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:09.1451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:11.9641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:13.4261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:20.881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:21.7561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:06:53.2241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:06:54.231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:07.6301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:10.2471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:10.5521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:11.9701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:07:14.9091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:07:15.2361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:11.8561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:12.5071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:21.1471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:23.6561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:35.1801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:35.9331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:25.3641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:25.9461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:49.1531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:50.2511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:50.6611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:53.7491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:09:54.1301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:09:56.1271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:10:08.9371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:10:09.6091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:11:54.5971790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:11:58.1791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:29.4401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:29.9041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:44.2001790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:50.5191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:54.4881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:57.2401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:58.9811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:59.3341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:01.6501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:02.6471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:59.3261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:59.8881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:01.6301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:02.4531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:04.7151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:05.7491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:15:18.1231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:15:19.981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:26.3131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:26.7621790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:29.2661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:30.1841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:31.4331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:32.7501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:17:49.1981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:17:50.3421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:17:54.391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:17:56.3431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:10.8141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:11.3421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:21.1811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:22.131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:19:32.251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:19:32.1341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:20:43.1631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:20:43.4751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:52.3191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:52.6331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:53.8721790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:54.7161790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:57.8181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:58.1421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:58.5841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:00.8441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:22:57.8391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:58.3781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:23:24.7361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:23:29.1221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:19.2941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:19.8491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:22.9361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:23.5041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:40.8861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:45.9751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:50.2721790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:50.9101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:33.5151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:35.1451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:36.951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:36.2361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:36.6861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:36.8771790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:37.4961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:38.8951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:51.96217908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:28:52.574AB4629ReleaseD11DeviceDevice Released! [2]
23:28:52.574AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:52.574AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
23:28:52.574AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:28:52.574AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
23:28:52.574AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
23:28:52.574AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x282e00f9
23:28:52.574AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:52.574AB4200IRenderDevice::releaseRender Releasing.
23:28:52.574AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:28:52.574AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:28:52.574AB499RenderDeviceCaptureBase::ReleaseTextureRelease
23:28:52.574AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
23:28:52.574AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
23:28:52.574AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
23:28:52.574AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
23:28:52.574AB4217IRenderDevice::releaseRender Releasing Done.
23:28:52.574AB4632ReleaseD11Device End Device Released!
23:28:52.941790575fSwapResize_BuffersResize buffer (0x24a78670)!
23:28:52.94179086ReleaseGraphicsDeviceClear overlay graphics..
23:28:52.9417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:52.9417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:52.94179088ReleaseGraphicsDeviceDevice was Resized!
23:28:52.941790200IRenderDevice::releaseRender Releasing.
23:28:52.9417901237RenderDeviceD3d11::releaseImplementationDevice already released
23:28:52.941790217IRenderDevice::releaseRender Releasing Done.
23:28:52.94179092ReleaseGraphicsDeviceEnd Device was Resized!
23:28:52.2145F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
23:28:52.2145F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:28:52.2145F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:28:52.2145F808991OverlayManager::OnForegroundChangedChanged False
23:28:52.2145F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
23:28:52.2145F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:28:52.2145F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:52.2295F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
23:28:52.2295F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:28:52.2305F807278OverlayManager::doActionDisplayFPS - Triggered
23:28:53.2144A0C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:55.2544A0C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3205].
23:28:55.2544A0C56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:28:55.2544A0C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:58:16.7485F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:58:16.7485F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:58:16.7485F808991OverlayManager::OnForegroundChangedChanged True
23:58:16.7485F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:58:16.7485F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:58:16.7645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:16.8741790575fSwapResize_BuffersResize buffer (0x24a78670)!
23:58:16.874179086ReleaseGraphicsDeviceClear overlay graphics..
23:58:16.87417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:58:16.87417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:58:16.874179088ReleaseGraphicsDeviceDevice was Resized!
23:58:16.8741790200IRenderDevice::releaseRender Releasing.
23:58:16.87417901237RenderDeviceD3d11::releaseImplementationDevice already released
23:58:16.8741790217IRenderDevice::releaseRender Releasing Done.
23:58:16.874179092ReleaseGraphicsDeviceEnd Device was Resized!
23:58:17.704AB4214doOverlayDelay init, ready now
23:58:17.704AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
23:58:17.704AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:58:17.704AB41136RenderDeviceD3d11::initsave state
23:58:17.704AB4701RenderDeviceD3d11::initDX11loading shaders...
23:58:17.754AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
23:58:17.754AB41144RenderDeviceD3d11::initrestore state
23:58:17.754AB41147RenderDeviceD3d11::initTarget Window [0x70356]
23:58:17.754AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:58:17.764AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:58:17.764AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:58:17.764AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:58:17.764AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:58:17.764AB448ResetSnapShotSH::ExecuteRelease snapshot SH
23:58:17.764AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
23:58:17.764AB42823OverlayManager::installWindowProcHookInstall WPH
23:58:17.764AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd930999
23:58:17.764AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:58:17.764AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
23:58:17.764AB42469WidgetManager::Renderresume layout thread
23:58:17.764AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:58:17.764AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:58:17.764AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:58:17.7617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:58:17.774AB45821OverlayManager::initOverlayResolutionEx 0X40008
23:58:17.774AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:58:17.774AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:58:17.774AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:58:17.8217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:58:17.2635F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:17.2635F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:58:17.2645F807278OverlayManager::doActionDisplayFPS - Triggered
23:58:17.2664AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:58:27.20817902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:58:27.20817909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:58:27.20817903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:58:27.20817908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:58:27.20817908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:58:27.20817908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:58:27.2081790366InputInterceptor::ResetLLHookProcExtReset keys state
23:58:27.20817908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:58:27.20817908991OverlayManager::OnForegroundChangedChanged False
23:58:27.20817909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:58:27.20817908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:58:27.20817903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:58:27.20817909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:58:27.20817908991OverlayManager::OnForegroundChangedChanged False
23:58:27.20817909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:58:27.20817903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:58:27.20817903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
23:58:27.4315F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:58:27.4315F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:58:27.4315F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:58:27.4315F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:58:27.4475F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:58:27.4475F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:58:27.4485F807278OverlayManager::doActionDisplayFPS - Triggered
23:58:28.2095170293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:58:30.2415170182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3035].
23:58:30.241517056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:58:30.241517066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:59:31.84617902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:59:31.84617909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:31.84617908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:59:31.84617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:59:31.84617908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:59:31.84617908991OverlayManager::OnForegroundChangedChanged True
23:59:31.94017902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:59:31.94117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:59:31.94117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:59:31.94117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.5717906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:59:32.844AB448ResetSnapShotSH::ExecuteRelease snapshot SH
23:59:32.844AB448ResetSnapShotSH::ExecuteRelease snapshot SH
23:59:32.844AB42469WidgetManager::Renderresume layout thread
23:59:32.844AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:59:32.844AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:59:32.844AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:59:32.2745F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.2895F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:32.2905F807278OverlayManager::doActionDisplayFPS - Triggered
23:59:32.2914AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:59:36.51117908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:59:36.51917902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:59:36.51917909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:59:36.51917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:36.51917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:59:36.51917908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:59:36.51917908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:59:36.5191790366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:36.51917908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:59:36.51917908991OverlayManager::OnForegroundChangedChanged False
23:59:36.51917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:59:36.51917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:36.51917909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:59:36.51917908991OverlayManager::OnForegroundChangedChanged False
23:59:36.51917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:59:36.51917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:36.51917903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
23:59:36.8265F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:36.8265F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:36.8265F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:59:36.8265F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:36.8425F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:36.8425F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:36.8435F807278OverlayManager::doActionDisplayFPS - Triggered
23:59:37.5215170293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:59:39.5545170182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3038].
23:59:39.554517056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:59:39.554517066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:59:49.4717902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:59:49.4717909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:49.4717908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:59:49.4717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.4717908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:59:49.4717908991OverlayManager::OnForegroundChangedChanged True
23:59:49.5017902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:59:49.5117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:59:49.5117909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:59:49.5117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.15817906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
23:59:49.2034AB448ResetSnapShotSH::ExecuteRelease snapshot SH
23:59:49.2034AB448ResetSnapShotSH::ExecuteRelease snapshot SH
23:59:49.2044AB42469WidgetManager::Renderresume layout thread
23:59:49.2044AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:59:49.2044AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:59:49.2044AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:59:49.4865F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.4875F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
23:59:49.4885F807278OverlayManager::doActionDisplayFPS - Triggered
23:59:49.4914AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:59:51.9317902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:59:51.9317909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:59:51.9317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:51.9317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
23:59:51.9317908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:59:51.9317908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:59:51.931790366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:51.9317908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:59:51.9317908991OverlayManager::OnForegroundChangedChanged False
23:59:51.9317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:59:51.9317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:59:51.9317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:51.9317909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:59:51.9317908991OverlayManager::OnForegroundChangedChanged False
23:59:51.9317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
23:59:51.9317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:51.9317903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
23:59:51.5015F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:51.5015F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:51.5015F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:59:51.5015F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:59:51.5055F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
23:59:51.5055F80366InputInterceptor::ResetLLHookProcExtReset keys state
23:59:51.5065F807278OverlayManager::doActionDisplayFPS - Triggered
23:59:52.985170293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:59:54.1265170182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3035].
23:59:54.126517056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:59:54.126517066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
00:00:15.83217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:00:15.83217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:00:15.83217908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:00:15.83217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:00:15.83217908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:00:15.83217908991OverlayManager::OnForegroundChangedChanged True
00:00:15.92317902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:00:15.92417902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:00:15.92417909092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
00:00:15.92417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.1014AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:00:16.1014AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:00:16.1014AB42469WidgetManager::Renderresume layout thread
00:00:16.1014AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:00:16.1014AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:16.1014AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:00:16.2525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.2685F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:00:16.2695F807278OverlayManager::doActionDisplayFPS - Triggered
00:00:16.2724AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:00:39.3171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:39.8631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:18.1841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:18.2154AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:01:18.2154AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:01:18.5661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:25.3181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:25.6341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:49.7901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:50.5081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:03.19717906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:04:05.8631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:06.1321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:18.1651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:18.7891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:30.7581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:31.2971790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:45.9971790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:46.4821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:00.6804AB4629ReleaseD11DeviceDevice Released! [2]
00:06:00.6804AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:00.6804AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:06:00.6804AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:06:00.6804AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:06:00.6814AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:06:00.6814AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd930999
00:06:00.6814AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:00.6814AB4200IRenderDevice::releaseRender Releasing.
00:06:00.6814AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:06:00.6814AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:06:00.6814AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:06:00.6814AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:06:00.6814AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:06:00.6814AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:06:00.6814AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:06:00.6814AB4217IRenderDevice::releaseRender Releasing Done.
00:06:00.6814AB4632ReleaseD11Device End Device Released!
00:06:00.7231790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:06:00.723179086ReleaseGraphicsDeviceClear overlay graphics..
00:06:00.72317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:00.72317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:00.723179088ReleaseGraphicsDeviceDevice was Resized!
00:06:00.7231790200IRenderDevice::releaseRender Releasing.
00:06:00.72317901237RenderDeviceD3d11::releaseImplementationDevice already released
00:06:00.7231790217IRenderDevice::releaseRender Releasing Done.
00:06:00.723179092ReleaseGraphicsDeviceEnd Device was Resized!
00:06:00.9885F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17036]
00:06:00.9885F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:00.9885F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:06:00.9885F808991OverlayManager::OnForegroundChangedChanged False
00:06:00.9885F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B06CA Title=[Vitalytoly - Twitch - Google Chrome]
00:06:00.9885F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:06:00.9885F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:06:00.9885F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:01.45F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:06:01.45F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:01.55F807278OverlayManager::doActionDisplayFPS - Triggered
00:06:02.0E34293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:04.24E34182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3350].
00:06:04.24E3456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:06:04.24E3466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:10:41.5575F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:10:41.5575F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:10:41.5575F808991OverlayManager::OnForegroundChangedChanged True
00:10:41.5575F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:10:41.5575F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:10:41.5715F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:41.6191790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:10:41.619179086ReleaseGraphicsDeviceClear overlay graphics..
00:10:41.61917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:10:41.61917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:10:41.619179088ReleaseGraphicsDeviceDevice was Resized!
00:10:41.6191790200IRenderDevice::releaseRender Releasing.
00:10:41.61917901237RenderDeviceD3d11::releaseImplementationDevice already released
00:10:41.6191790217IRenderDevice::releaseRender Releasing Done.
00:10:41.619179092ReleaseGraphicsDeviceEnd Device was Resized!
00:10:41.8144AB4214doOverlayDelay init, ready now
00:10:41.8144AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:10:41.8144AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:10:41.8144AB41136RenderDeviceD3d11::initsave state
00:10:41.8144AB4701RenderDeviceD3d11::initDX11loading shaders...
00:10:41.8194AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:10:41.8194AB41144RenderDeviceD3d11::initrestore state
00:10:41.8194AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:10:41.8194AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:10:41.8194AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:10:41.8194AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:10:41.8194AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:10:41.8194AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:10:41.8204AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:10:41.8204AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:10:41.8204AB42823OverlayManager::installWindowProcHookInstall WPH
00:10:41.8204AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a8b0873
00:10:41.8204AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:10:41.8204AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:10:41.8204AB42469WidgetManager::Renderresume layout thread
00:10:41.8204AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:10:41.8204AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:41.8204AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:10:41.8214AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:10:41.8214AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:10:41.8214AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:10:41.8214AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:10:41.82217902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:10:42.595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:42.755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:42.765F807278OverlayManager::doActionDisplayFPS - Triggered
00:10:42.764AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:10:42.18017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:10:42.54317902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:10:42.54317909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:10:42.54317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:10:42.54417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:10:42.54417908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:10:42.54417908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:10:42.5441790366InputInterceptor::ResetLLHookProcExtReset keys state
00:10:42.54417908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:10:42.54417908991OverlayManager::OnForegroundChangedChanged False
00:10:42.54417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:10:42.54417908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:10:42.54417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:10:42.54417909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:10:42.54417908991OverlayManager::OnForegroundChangedChanged False
00:10:42.54417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:10:42.54417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:10:42.54417903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:10:42.5695F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:10:42.5695F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:10:42.5695F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:10:42.5695F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:10:42.5855F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:10:42.5855F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:10:42.5865F807278OverlayManager::doActionDisplayFPS - Triggered
00:10:43.54654F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:45.57454F8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3032].
00:10:45.57454F856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:10:45.57454F866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
00:10:45.99417902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:10:45.99417909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:10:45.99417908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:10:45.99417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:10:45.99417908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:10:45.99417908991OverlayManager::OnForegroundChangedChanged True
00:10:46.8817902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:10:46.8917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:10:46.8917909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:10:46.8917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.9017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:10:46.1135F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.1285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:10:46.2334AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:10:46.2334AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:10:46.2344AB42469WidgetManager::Renderresume layout thread
00:10:46.2344AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:10:46.2344AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:46.2344AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:05.1634AB4629ReleaseD11DeviceDevice Released! [2]
00:11:05.1634AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:05.1634AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:11:05.1634AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:05.1634AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:05.1634AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:05.1634AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a8b0873
00:11:05.1634AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:05.1634AB4200IRenderDevice::releaseRender Releasing.
00:11:05.1634AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:11:05.1634AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:11:05.1634AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:05.1634AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:05.1634AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:05.1634AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:05.1634AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:05.1634AB4217IRenderDevice::releaseRender Releasing Done.
00:11:05.1634AB4632ReleaseD11Device End Device Released!
00:11:05.1811790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:11:05.181179086ReleaseGraphicsDeviceClear overlay graphics..
00:11:05.18117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:05.18117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:05.181179088ReleaseGraphicsDeviceDevice was Resized!
00:11:05.1811790200IRenderDevice::releaseRender Releasing.
00:11:05.18117901237RenderDeviceD3d11::releaseImplementationDevice already released
00:11:05.1811790217IRenderDevice::releaseRender Releasing Done.
00:11:05.181179092ReleaseGraphicsDeviceEnd Device was Resized!
00:11:05.4145F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17036]
00:11:05.4145F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:11:05.4145F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:11:05.4145F808991OverlayManager::OnForegroundChangedChanged False
00:11:05.4145F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B06CA Title=[Vitalytoly - Twitch - Google Chrome]
00:11:05.4145F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:11:05.4145F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:11:05.4145F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:05.4295F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17036]
00:11:05.4295F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:11:05.4305F807278OverlayManager::doActionDisplayFPS - Triggered
00:11:06.43454F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:08.47454F8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3333].
00:11:08.47454F856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:11:08.47454F866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:11:32.1071790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:11:32.107179086ReleaseGraphicsDeviceClear overlay graphics..
00:11:32.10717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:32.10717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:32.107179088ReleaseGraphicsDeviceDevice was Resized!
00:11:32.1071790200IRenderDevice::releaseRender Releasing.
00:11:32.10717901237RenderDeviceD3d11::releaseImplementationDevice already released
00:11:32.1071790217IRenderDevice::releaseRender Releasing Done.
00:11:32.107179092ReleaseGraphicsDeviceEnd Device was Resized!
00:11:32.2285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:11:32.2285F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:11:32.2285F808991OverlayManager::OnForegroundChangedChanged True
00:11:32.2285F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:11:32.2285F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:11:32.2445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:11:32.3084AB4214doOverlayDelay init, ready now
00:11:32.3084AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:11:32.3084AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:11:32.3084AB41136RenderDeviceD3d11::initsave state
00:11:32.3084AB4701RenderDeviceD3d11::initDX11loading shaders...
00:11:32.3144AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:11:32.3144AB41144RenderDeviceD3d11::initrestore state
00:11:32.3144AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:11:32.3144AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:32.3144AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:32.3144AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:32.3144AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:11:32.3144AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:32.3164AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:11:32.3164AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:11:32.3164AB42823OverlayManager::installWindowProcHookInstall WPH
00:11:32.3164AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0906af
00:11:32.3164AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:11:32.3164AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:11:32.3164AB42469WidgetManager::Renderresume layout thread
00:11:32.3164AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:11:32.3164AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:32.3164AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:32.3234AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:11:32.3234AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:11:32.3234AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:11:32.3234AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:32.32617902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:11:56.98317906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:11:57.93517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:12:17.261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:17.524AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:12:17.524AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:12:17.6611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:41.8501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:42.8921790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:03.8691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:04.2601790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:08.9241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:09.3451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:16.5091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:16.9131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:22.5011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:22.7371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:24.4871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:25.3761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:32.121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:32.5771790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:41.281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:41.7981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:55.1831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:55.7831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:07.7071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:08.3961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:26.211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:26.6011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:54.6541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:55.3141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:08.1691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:08.7331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:12.671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:12.5301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:55.2041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:55.5361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:16:51.951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:16:51.5241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:16:52.9651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:16:53.5901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:10.5201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:10.9741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:11.2281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:11.3661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:11.6041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:11.6861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:12.1521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:12.2581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:12.7321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:13.6261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:14.7917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:17:14.1924AB4629ReleaseD11DeviceDevice Released! [2]
00:17:14.1924AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:14.1924AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:17:14.1924AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:17:14.1924AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:17:14.1924AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:17:14.1924AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0906af
00:17:14.1924AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:14.1924AB4200IRenderDevice::releaseRender Releasing.
00:17:14.1924AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:17:14.1924AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:17:14.1924AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:17:14.1924AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:17:14.1924AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:17:14.1924AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:17:14.1924AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:17:14.1924AB4217IRenderDevice::releaseRender Releasing Done.
00:17:14.1924AB4632ReleaseD11Device End Device Released!
00:17:14.2281790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:17:14.228179086ReleaseGraphicsDeviceClear overlay graphics..
00:17:14.22817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:14.22817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:14.228179088ReleaseGraphicsDeviceDevice was Resized!
00:17:14.2281790200IRenderDevice::releaseRender Releasing.
00:17:14.22817901237RenderDeviceD3d11::releaseImplementationDevice already released
00:17:14.2281790217IRenderDevice::releaseRender Releasing Done.
00:17:14.228179092ReleaseGraphicsDeviceEnd Device was Resized!
00:17:14.2305F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:17:14.2305F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:14.2305F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:17:14.2305F808991OverlayManager::OnForegroundChangedChanged False
00:17:14.2305F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:17:14.2305F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:17:14.2305F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:17:14.2465F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:17:14.2465F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:14.2485F807278OverlayManager::doActionDisplayFPS - Triggered
00:17:14.7415F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:17:14.7415F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:14.7565F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
00:17:14.7565F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:15.24631A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:17:17.28131A0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3095].
00:17:17.28131A056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:17:17.28131A066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:21:41.471790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:21:41.47179086ReleaseGraphicsDeviceClear overlay graphics..
00:21:41.4717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:41.4717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:41.47179088ReleaseGraphicsDeviceDevice was Resized!
00:21:41.471790200IRenderDevice::releaseRender Releasing.
00:21:41.4717901237RenderDeviceD3d11::releaseImplementationDevice already released
00:21:41.471790217IRenderDevice::releaseRender Releasing Done.
00:21:41.47179092ReleaseGraphicsDeviceEnd Device was Resized!
00:21:41.2474AB4214doOverlayDelay init, ready now
00:21:41.2474AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:21:41.2474AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:41.2474AB41136RenderDeviceD3d11::initsave state
00:21:41.2474AB4701RenderDeviceD3d11::initDX11loading shaders...
00:21:41.2524AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:21:41.2524AB41144RenderDeviceD3d11::initrestore state
00:21:41.2524AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:21:41.2524AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:41.2524AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:41.2524AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:21:41.2524AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:21:41.2524AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:21:41.2524AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:21:41.2534AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:41.2534AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:21:41.2534AB42823OverlayManager::installWindowProcHookInstall WPH
00:21:41.2534AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x91040d
00:21:41.2534AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:21:41.2534AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:21:41.2534AB42469WidgetManager::Renderresume layout thread
00:21:41.2534AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:21:41.2534AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:41.2534AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:21:41.2534AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:41.25317902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:21:41.2534AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:21:41.2534AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:21:41.2534AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:21:41.2534AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:21:41.3955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:21:41.3955F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:21:41.3955F808991OverlayManager::OnForegroundChangedChanged True
00:21:41.3955F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:21:41.4115F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:21:41.4125F807278OverlayManager::doActionDisplayFPS - Triggered
00:21:41.4144AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:41.65117906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:21:48.8554AB4629ReleaseD11DeviceDevice Released! [2]
00:21:48.8554AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:48.8554AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:21:48.8554AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:48.8554AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:48.8554AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:48.8554AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x91040d
00:21:48.8554AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:48.8554AB4200IRenderDevice::releaseRender Releasing.
00:21:48.8554AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:21:48.8554AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:21:48.8554AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:48.8554AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:48.8554AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:48.8554AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:48.8554AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:48.8554AB4217IRenderDevice::releaseRender Releasing Done.
00:21:48.8554AB4632ReleaseD11Device End Device Released!
00:21:48.8961790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:21:48.896179086ReleaseGraphicsDeviceClear overlay graphics..
00:21:48.89617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:48.89617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:48.896179088ReleaseGraphicsDeviceDevice was Resized!
00:21:48.8961790200IRenderDevice::releaseRender Releasing.
00:21:48.89617901237RenderDeviceD3d11::releaseImplementationDevice already released
00:21:48.8961790217IRenderDevice::releaseRender Releasing Done.
00:21:48.896179092ReleaseGraphicsDeviceEnd Device was Resized!
00:21:49.85F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:21:49.95F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:49.95F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:21:49.95F808991OverlayManager::OnForegroundChangedChanged False
00:21:49.95F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:21:49.95F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:21:49.95F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:21:49.95F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:49.245F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:21:49.245F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:49.265F807278OverlayManager::doActionDisplayFPS - Triggered
00:21:50.2731A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:52.4731A0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3196].
00:21:52.4731A056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:21:52.4731A066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:23:30.891790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:23:30.89179086ReleaseGraphicsDeviceClear overlay graphics..
00:23:30.8917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:30.8917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:30.89179088ReleaseGraphicsDeviceDevice was Resized!
00:23:30.891790200IRenderDevice::releaseRender Releasing.
00:23:30.8917901237RenderDeviceD3d11::releaseImplementationDevice already released
00:23:30.891790217IRenderDevice::releaseRender Releasing Done.
00:23:30.89179092ReleaseGraphicsDeviceEnd Device was Resized!
00:23:30.2914AB4214doOverlayDelay init, ready now
00:23:30.2914AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:23:30.2914AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:30.2914AB41136RenderDeviceD3d11::initsave state
00:23:30.2914AB4701RenderDeviceD3d11::initDX11loading shaders...
00:23:30.3074AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:23:30.3074AB41144RenderDeviceD3d11::initrestore state
00:23:30.3074AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:23:30.3074AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:30.3074AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:30.3074AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:23:30.3074AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:23:30.3074AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:23:30.3074AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:23:30.3084AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:23:30.3084AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:23:30.3084AB42823OverlayManager::installWindowProcHookInstall WPH
00:23:30.3084AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ec10919
00:23:30.3084AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:23:30.3084AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:23:30.3084AB42469WidgetManager::Renderresume layout thread
00:23:30.3084AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:23:30.3084AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:30.3084AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:23:30.3084AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:30.30917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:23:30.3094AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:23:30.3094AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:23:30.3094AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:23:30.3094AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:23:30.4235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:23:30.4235F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:23:30.4235F808991OverlayManager::OnForegroundChangedChanged True
00:23:30.4235F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:23:30.42717906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:23:30.4395F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:23:30.4405F807278OverlayManager::doActionDisplayFPS - Triggered
00:23:30.4404AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:41.8684AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:23:41.8684AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:23:42.23217903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:23:42.2341790441showCursorSafeshowCursorSafe start: 0 end: 0
00:23:42.65217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:23:42.65417902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:23:42.65417904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:23:42.65931A0227InterProcessElement::openInterProcess Overwolf_ImID_15072C_P_17292 opened succesfuly
00:23:42.65931A0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:23:44.90417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:23:44.9061790441showCursorSafeshowCursorSafe start: 0 end: 0
00:23:45.31217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:23:45.31417902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:23:45.31417904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:24:19.31617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:24:19.4014AB4629ReleaseD11DeviceDevice Released! [2]
00:24:19.4014AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:19.4014AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:24:19.4014AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:19.4014AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:19.4014AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:19.4014AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ec10919
00:24:19.4014AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:19.4014AB4200IRenderDevice::releaseRender Releasing.
00:24:19.4014AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:19.4014AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:19.4014AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:19.4014AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:19.4014AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:19.4014AB4217IRenderDevice::releaseRender Releasing Done.
00:24:19.4014AB4632ReleaseD11Device End Device Released!
00:24:19.4441790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:24:19.444179086ReleaseGraphicsDeviceClear overlay graphics..
00:24:19.44417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:19.44417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:19.444179088ReleaseGraphicsDeviceDevice was Resized!
00:24:19.4441790200IRenderDevice::releaseRender Releasing.
00:24:19.44417901237RenderDeviceD3d11::releaseImplementationDevice already released
00:24:19.4441790217IRenderDevice::releaseRender Releasing Done.
00:24:19.444179092ReleaseGraphicsDeviceEnd Device was Resized!
00:24:19.7745F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:24:19.7745F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:19.7745F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:24:19.7745F808991OverlayManager::OnForegroundChangedChanged False
00:24:19.7745F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:24:19.7745F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:24:19.7745F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:24:19.7745F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:24:19.7745F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:19.7765F807278OverlayManager::doActionDisplayFPS - Triggered
00:24:20.7885FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:22.8285FA0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3432].
00:24:22.8285FA056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:24:22.8285FA066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:24:35.3631790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:24:35.363179086ReleaseGraphicsDeviceClear overlay graphics..
00:24:35.36317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:35.36317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:35.363179088ReleaseGraphicsDeviceDevice was Resized!
00:24:35.3631790200IRenderDevice::releaseRender Releasing.
00:24:35.36317901237RenderDeviceD3d11::releaseImplementationDevice already released
00:24:35.3631790217IRenderDevice::releaseRender Releasing Done.
00:24:35.363179092ReleaseGraphicsDeviceEnd Device was Resized!
00:24:35.4445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:24:35.4445F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:24:35.4445F808991OverlayManager::OnForegroundChangedChanged True
00:24:35.4445F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:24:35.4445F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:24:35.4605F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:24:35.5624AB4214doOverlayDelay init, ready now
00:24:35.5624AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:24:35.5624AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:24:35.5624AB41136RenderDeviceD3d11::initsave state
00:24:35.5624AB4701RenderDeviceD3d11::initDX11loading shaders...
00:24:35.5674AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:24:35.5674AB41144RenderDeviceD3d11::initrestore state
00:24:35.5674AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:24:35.5674AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:24:35.5674AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:24:35.5674AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:24:35.5674AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:24:35.5674AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:24:35.5684AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:24:35.5684AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:24:35.5684AB42823OverlayManager::installWindowProcHookInstall WPH
00:24:35.5684AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac5904af
00:24:35.5684AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:24:35.5684AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:24:35.5684AB42469WidgetManager::Renderresume layout thread
00:24:35.5684AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:24:35.5684AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:35.56817902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:24:35.5684AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:24:35.5684AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:24:35.5734AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:24:35.5734AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:24:35.5774AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:24:35.5784AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:24:35.5784AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:24:35.5784AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:24:35.5784AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:24:35.58317906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:24:41.60217903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:24:41.6051790441showCursorSafeshowCursorSafe start: 0 end: 0
00:24:41.6395FA0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:41.6395FA0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15072c
00:24:41.6395FA0257InterProcessElement::closeInterProcess Overwolf_ImID_15072C_P_17292 close 2147483647 bytes
00:24:41.6395FA02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:41.6435FA0227InterProcessElement::openInterProcess Overwolf_ImID_1C071E_P_17292 opened succesfuly
00:24:41.6435FA0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:42.175FA0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:42.175FA0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c071e
00:24:42.175FA0257InterProcessElement::closeInterProcess Overwolf_ImID_1C071E_P_17292 close 2147483647 bytes
00:24:42.175FA02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:42.215FA0227InterProcessElement::openInterProcess Overwolf_ImID_1D071E_P_17292 opened succesfuly
00:24:42.215FA0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:54.51431A0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:54.51431A0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d071e
00:24:54.51431A0257InterProcessElement::closeInterProcess Overwolf_ImID_1D071E_P_17292 close 2147483647 bytes
00:24:54.51431A02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:54.51831A0227InterProcessElement::openInterProcess Overwolf_ImID_19072C_P_17292 opened succesfuly
00:24:54.51831A0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:54.52317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:24:54.52517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:24:54.52517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:24:57.70617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:24:57.82017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:24:57.8221790441showCursorSafeshowCursorSafe start: 0 end: 0
00:24:57.83931A0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:57.83931A0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=19072c
00:24:57.83931A0257InterProcessElement::closeInterProcess Overwolf_ImID_19072C_P_17292 close 2147483647 bytes
00:24:57.83931A02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:57.84431A0227InterProcessElement::openInterProcess Overwolf_ImID_1A072C_P_17292 opened succesfuly
00:24:57.84431A0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:57.8634AB4629ReleaseD11DeviceDevice Released! [2]
00:24:57.8634AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:57.8634AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:24:57.8634AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:57.8634AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:57.8634AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:57.8634AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac5904af
00:24:57.8634AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:57.8634AB4200IRenderDevice::releaseRender Releasing.
00:24:57.8634AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:57.8634AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:57.8634AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:57.8634AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:57.8634AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:57.8634AB4217IRenderDevice::releaseRender Releasing Done.
00:24:57.8634AB4632ReleaseD11Device End Device Released!
00:24:57.9061790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:24:57.906179086ReleaseGraphicsDeviceClear overlay graphics..
00:24:57.90617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:57.90617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:57.906179088ReleaseGraphicsDeviceDevice was Resized!
00:24:57.9061790200IRenderDevice::releaseRender Releasing.
00:24:57.90617901237RenderDeviceD3d11::releaseImplementationDevice already released
00:24:57.9061790217IRenderDevice::releaseRender Releasing Done.
00:24:57.906179092ReleaseGraphicsDeviceEnd Device was Resized!
00:24:58.23731A0227InterProcessElement::openInterProcess Overwolf_ImID_1B072C_P_17292 opened succesfuly
00:24:58.23731A0227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:24:58.2815F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:24:58.2825F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:58.2825F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:24:58.2825F808991OverlayManager::OnForegroundChangedChanged False
00:24:58.2825F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:24:58.2825F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:24:58.2825F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:24:58.2855F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:24:58.2855F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:58.2865F807278OverlayManager::doActionDisplayFPS - Triggered
00:24:59.29331A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:25:01.33331A0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3476].
00:25:01.33331A056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:25:01.33331A066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
00:25:16.1351790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:25:16.135179086ReleaseGraphicsDeviceClear overlay graphics..
00:25:16.13517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:25:16.13517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:25:16.135179088ReleaseGraphicsDeviceDevice was Resized!
00:25:16.1351790200IRenderDevice::releaseRender Releasing.
00:25:16.13517901237RenderDeviceD3d11::releaseImplementationDevice already released
00:25:16.1351790217IRenderDevice::releaseRender Releasing Done.
00:25:16.135179092ReleaseGraphicsDeviceEnd Device was Resized!
00:25:16.3404AB4214doOverlayDelay init, ready now
00:25:16.3404AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:25:16.3404AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:25:16.3404AB41136RenderDeviceD3d11::initsave state
00:25:16.3404AB4701RenderDeviceD3d11::initDX11loading shaders...
00:25:16.3464AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:25:16.3464AB41144RenderDeviceD3d11::initrestore state
00:25:16.3464AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:25:16.3464AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:25:16.3464AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:25:16.3464AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:25:16.3464AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:25:16.3464AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:25:16.3464AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:25:16.3474AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:25:16.3474AB44401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
00:25:16.3474AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:25:16.3474AB42823OverlayManager::installWindowProcHookInstall WPH
00:25:16.3474AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c920251
00:25:16.3474AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:25:16.3474AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:25:16.3474AB42469WidgetManager::Renderresume layout thread
00:25:16.3474AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:25:16.3474AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:25:16.3474AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:25:16.3474AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:25:16.34717902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:25:16.3494AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:25:16.3494AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:25:16.3494AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:25:16.3494AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:25:16.35531A0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:25:16.35531A0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a072c
00:25:16.35531A0257InterProcessElement::closeInterProcess Overwolf_ImID_1A072C_P_17292 close 2147483647 bytes
00:25:16.35531A02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:25:16.4805F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:25:16.4805F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:25:16.4805F808991OverlayManager::OnForegroundChangedChanged True
00:25:16.4805F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:25:16.48917906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:25:16.49631A0257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:25:16.4965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:25:16.49631A0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b072c
00:25:16.49631A0257InterProcessElement::closeInterProcess Overwolf_ImID_1B072C_P_17292 close 2147483647 bytes
00:25:16.49631A02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:25:16.4985F807278OverlayManager::doActionDisplayFPS - Triggered
00:25:16.5024AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:25:27.9074AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:25:27.9074AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:25:27.9114AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:25:27.9114AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:25:52.64817903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:25:52.6501790441showCursorSafeshowCursorSafe start: 0 end: 0
00:25:52.70117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:25:52.70317902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:25:52.70317904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:25:59.36917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:25:59.45417902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:25:59.45417909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:25:59.45417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:25:59.45417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:25:59.45417908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:25:59.45417908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:25:59.4541790366InputInterceptor::ResetLLHookProcExtReset keys state
00:25:59.45417908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:25:59.45417908991OverlayManager::OnForegroundChangedChanged False
00:25:59.45417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:25:59.45417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:25:59.45417909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:25:59.45417908991OverlayManager::OnForegroundChangedChanged False
00:25:59.45417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:25:59.45417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:25:59.45417903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:25:59.6675F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:25:59.6675F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:25:59.6675F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:25:59.6675F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:25:59.6835F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:25:59.6835F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:25:59.6855F807278OverlayManager::doActionDisplayFPS - Triggered
00:26:00.9625034293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:02.4925034182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3040].
00:26:02.492503456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:26:02.492503466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:26:35.23017902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:26:35.23017909092OverlayManager::AppActivatedapp activated last-CU: 0x10005 cu: 0x10003 [ref: 0]
00:26:35.23017908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:26:35.23017908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.23017908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:26:35.23017908991OverlayManager::OnForegroundChangedChanged True
00:26:35.23217902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:26:35.23317902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:26:35.23317909092OverlayManager::AppActivatedapp activated last-CU: 0x10005 cu: 0x10003 [ref: 0]
00:26:35.23317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.34617906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:35.3794AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:26:35.3794AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:26:35.3794AB42469WidgetManager::Renderresume layout thread
00:26:35.3794AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:26:35.3794AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:35.3864AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:26:35.38917906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:35.6215F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.6375F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:35.6385F807278OverlayManager::doActionDisplayFPS - Triggered
00:26:35.6414AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:26:38.49017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:38.4921790441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:38.9075034227InterProcessElement::openInterProcess Overwolf_ImID_2501BE_P_17292 opened succesfuly
00:26:38.9075034227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:26:39.41917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:39.42117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:26:39.42117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:26:39.4245034257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:26:39.4245034130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2501be
00:26:39.4245034257InterProcessElement::closeInterProcess Overwolf_ImID_2501BE_P_17292 close 2147483647 bytes
00:26:39.42450342741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:26:39.4285034227InterProcessElement::openInterProcess Overwolf_ImID_2601BE_P_17292 opened succesfuly
00:26:39.4285034227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
00:26:47.6317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:26:47.1734AB4629ReleaseD11DeviceDevice Released! [2]
00:26:47.1734AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:47.1734AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:26:47.1734AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:26:47.1734AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:26:47.1734AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:26:47.1734AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c920251
00:26:47.1734AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:47.1734AB4200IRenderDevice::releaseRender Releasing.
00:26:47.1734AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:26:47.1734AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:26:47.1734AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:26:47.1734AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:26:47.1734AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:26:47.1734AB4217IRenderDevice::releaseRender Releasing Done.
00:26:47.1734AB4632ReleaseD11Device End Device Released!
00:26:47.2181790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:26:47.218179086ReleaseGraphicsDeviceClear overlay graphics..
00:26:47.21817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:47.21817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:47.218179088ReleaseGraphicsDeviceDevice was Resized!
00:26:47.2181790200IRenderDevice::releaseRender Releasing.
00:26:47.21817901237RenderDeviceD3d11::releaseImplementationDevice already released
00:26:47.2181790217IRenderDevice::releaseRender Releasing Done.
00:26:47.218179092ReleaseGraphicsDeviceEnd Device was Resized!
00:26:47.3155F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:26:47.3155F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:47.3155F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:26:47.3155F808991OverlayManager::OnForegroundChangedChanged False
00:26:47.3155F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:26:47.3155F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:26:47.3155F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:47.3315F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:26:47.3315F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:47.3335F807278OverlayManager::doActionDisplayFPS - Triggered
00:26:48.3305034293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:48.9601790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:26:48.960179086ReleaseGraphicsDeviceClear overlay graphics..
00:26:48.96017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:48.96017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:48.960179088ReleaseGraphicsDeviceDevice was Resized!
00:26:48.9601790200IRenderDevice::releaseRender Releasing.
00:26:48.96017901237RenderDeviceD3d11::releaseImplementationDevice already released
00:26:48.9601790217IRenderDevice::releaseRender Releasing Done.
00:26:48.960179092ReleaseGraphicsDeviceEnd Device was Resized!
00:26:49.1574AB4214doOverlayDelay init, ready now
00:26:49.1574AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:26:49.1574AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:26:49.1574AB41136RenderDeviceD3d11::initsave state
00:26:49.1574AB4701RenderDeviceD3d11::initDX11loading shaders...
00:26:49.1624AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:26:49.1624AB41144RenderDeviceD3d11::initrestore state
00:26:49.1624AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:26:49.1624AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:26:49.1624AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:26:49.1624AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:26:49.1624AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:26:49.1624AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:26:49.1624AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:26:49.1634AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:26:49.1634AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:26:49.1634AB42823OverlayManager::installWindowProcHookInstall WPH
00:26:49.1634AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25f10763
00:26:49.1634AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:26:49.1634AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:26:49.1634AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:26:49.1634AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:26:49.16317902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:26:49.1634AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:26:49.1634AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:26:49.1634AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:26:49.1634AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:26:49.3455F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:26:49.3455F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:26:49.3455F808991OverlayManager::OnForegroundChangedChanged True
00:26:49.3455F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:26:49.3454AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:26:49.3454AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:26:49.34917906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:26:49.3494AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:26:49.3494AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:26:49.3615F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:26:49.3625F807278OverlayManager::doActionDisplayFPS - Triggered
00:26:49.3654AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:26:52.2055034257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
00:26:52.2055034130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2601be
00:26:52.2055034257InterProcessElement::closeInterProcess Overwolf_ImID_2601BE_P_17292 close 2147483647 bytes
00:26:52.20550342741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:26:52.58617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:26:52.6844AB4629ReleaseD11DeviceDevice Released! [2]
00:26:52.6844AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:52.6844AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:26:52.6844AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:26:52.6844AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:26:52.6844AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:26:52.6844AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25f10763
00:26:52.6844AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:52.6844AB4200IRenderDevice::releaseRender Releasing.
00:26:52.6844AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:26:52.6844AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:26:52.6844AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:26:52.6844AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:26:52.6844AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:26:52.6844AB4217IRenderDevice::releaseRender Releasing Done.
00:26:52.6844AB4632ReleaseD11Device End Device Released!
00:26:52.7241790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:26:52.724179086ReleaseGraphicsDeviceClear overlay graphics..
00:26:52.72417903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:52.72417903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:52.724179088ReleaseGraphicsDeviceDevice was Resized!
00:26:52.7241790200IRenderDevice::releaseRender Releasing.
00:26:52.72417901237RenderDeviceD3d11::releaseImplementationDevice already released
00:26:52.7241790217IRenderDevice::releaseRender Releasing Done.
00:26:52.724179092ReleaseGraphicsDeviceEnd Device was Resized!
00:26:52.9035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
00:26:52.9035F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:52.9035F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:26:52.9035F808991OverlayManager::OnForegroundChangedChanged False
00:26:52.9035F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:26:52.9035F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:26:52.9035F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:52.9185F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
00:26:52.9185F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:52.9205F807278OverlayManager::doActionDisplayFPS - Triggered
00:26:53.9175034293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:55.9595034182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3281].
00:26:55.959503456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:26:55.959503466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:28:07.981790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:28:07.98179086ReleaseGraphicsDeviceClear overlay graphics..
00:28:07.9817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:28:07.9817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:28:07.98179088ReleaseGraphicsDeviceDevice was Resized!
00:28:07.981790200IRenderDevice::releaseRender Releasing.
00:28:07.9817901237RenderDeviceD3d11::releaseImplementationDevice already released
00:28:07.981790217IRenderDevice::releaseRender Releasing Done.
00:28:07.98179092ReleaseGraphicsDeviceEnd Device was Resized!
00:28:07.2944AB4214doOverlayDelay init, ready now
00:28:07.2944AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:28:07.2944AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:28:07.2944AB41136RenderDeviceD3d11::initsave state
00:28:07.2944AB4701RenderDeviceD3d11::initDX11loading shaders...
00:28:07.3004AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:28:07.3004AB41144RenderDeviceD3d11::initrestore state
00:28:07.3004AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:28:07.3004AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:28:07.3004AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:28:07.3004AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:28:07.3004AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:28:07.3004AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:28:07.3004AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:07.3014AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:28:07.3014AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:28:07.3014AB42823OverlayManager::installWindowProcHookInstall WPH
00:28:07.3014AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ddc00f9
00:28:07.3014AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:28:07.3014AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:28:07.3014AB42469WidgetManager::Renderresume layout thread
00:28:07.3014AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:28:07.3014AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:07.3014AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:28:07.3014AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:07.30117902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:28:07.3014AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:28:07.3014AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:28:07.3014AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:28:07.3014AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:07.4045F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:28:07.4045F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:28:07.4045F808991OverlayManager::OnForegroundChangedChanged True
00:28:07.4045F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:28:07.40517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:28:07.4205F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:28:07.4215F807278OverlayManager::doActionDisplayFPS - Triggered
00:28:07.4214AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:11.7474AB4629ReleaseD11DeviceDevice Released! [2]
00:28:11.7474AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:28:11.7474AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:28:11.7474AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:28:11.7474AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:28:11.7474AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:28:11.7474AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ddc00f9
00:28:11.7474AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:28:11.7474AB4200IRenderDevice::releaseRender Releasing.
00:28:11.7474AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:28:11.7474AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:28:11.7474AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:28:11.7474AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:28:11.7474AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:28:11.7474AB4217IRenderDevice::releaseRender Releasing Done.
00:28:11.7474AB4632ReleaseD11Device End Device Released!
00:28:11.7921790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:28:11.792179086ReleaseGraphicsDeviceClear overlay graphics..
00:28:11.79217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:28:11.79217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:28:11.792179088ReleaseGraphicsDeviceDevice was Resized!
00:28:11.7921790200IRenderDevice::releaseRender Releasing.
00:28:11.79217901237RenderDeviceD3d11::releaseImplementationDevice already released
00:28:11.7921790217IRenderDevice::releaseRender Releasing Done.
00:28:11.792179092ReleaseGraphicsDeviceEnd Device was Resized!
00:28:11.9955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:28:11.9955F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:28:11.9955F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:28:11.9955F808991OverlayManager::OnForegroundChangedChanged False
00:28:11.9955F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:28:11.9955F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:28:11.9955F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:28:11.9955F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:12.105F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:12.105F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:28:12.115F807278OverlayManager::doActionDisplayFPS - Triggered
00:28:12.4501790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:28:12.450179086ReleaseGraphicsDeviceClear overlay graphics..
00:28:12.45017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:28:12.45017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:28:12.450179088ReleaseGraphicsDeviceDevice was Resized!
00:28:12.4501790200IRenderDevice::releaseRender Releasing.
00:28:12.45017901237RenderDeviceD3d11::releaseImplementationDevice already released
00:28:12.4501790217IRenderDevice::releaseRender Releasing Done.
00:28:12.450179092ReleaseGraphicsDeviceEnd Device was Resized!
00:28:12.5105F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:28:12.5105F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:28:12.5105F808991OverlayManager::OnForegroundChangedChanged True
00:28:12.5105F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:28:12.5105F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:28:12.5255F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:28:12.6584AB4214doOverlayDelay init, ready now
00:28:12.6584AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:28:12.6584AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:28:12.6584AB41136RenderDeviceD3d11::initsave state
00:28:12.6584AB4701RenderDeviceD3d11::initDX11loading shaders...
00:28:12.6634AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:28:12.6634AB41144RenderDeviceD3d11::initrestore state
00:28:12.6634AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:28:12.6634AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:28:12.6634AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:28:12.6634AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:28:12.6634AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:28:12.6634AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:12.6644AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:28:12.6644AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:28:12.6644AB42823OverlayManager::installWindowProcHookInstall WPH
00:28:12.6644AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfee098d
00:28:12.6644AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:28:12.6644AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:28:12.6644AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:12.66517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:28:12.6654AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:28:12.6654AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:28:12.6654AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:28:12.6654AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:12.66617906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:28:14.66317902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:28:14.66317909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:28:14.66317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:14.66317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:28:14.66317908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:28:14.66317908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:28:14.6631790366InputInterceptor::ResetLLHookProcExtReset keys state
00:28:14.66317908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:28:14.66317908991OverlayManager::OnForegroundChangedChanged False
00:28:14.66317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:28:14.66317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:28:14.66317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:14.66317909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:28:14.66317908991OverlayManager::OnForegroundChangedChanged False
00:28:14.66317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:28:14.66317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:14.66317903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:28:15.605F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:15.605F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:28:15.605F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:28:15.605F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:15.755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:28:15.755F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:28:15.765F807278OverlayManager::doActionDisplayFPS - Triggered
00:28:15.6755D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:17.7155D8C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3054].
00:28:17.7155D8C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:28:17.7155D8C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:30:39.62017902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:30:39.62017909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:39.62017908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:30:39.62017908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:30:39.62017908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:30:39.62017908991OverlayManager::OnForegroundChangedChanged True
00:30:39.72117902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:30:39.72217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:30:39.72217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:39.72217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:39.82817906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:30:39.8514AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:39.8514AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:39.8514AB42469WidgetManager::Renderresume layout thread
00:30:39.8514AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:30:39.8514AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:39.8514AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:40.775F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:40.935F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:30:40.945F807278OverlayManager::doActionDisplayFPS - Triggered
00:30:40.974AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:45.7944AB4629ReleaseD11DeviceDevice Released! [2]
00:30:45.7944AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:45.7944AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:30:45.7954AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:30:45.7954AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:30:45.7954AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:30:45.7954AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfee098d
00:30:45.7954AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:45.7954AB4200IRenderDevice::releaseRender Releasing.
00:30:45.7954AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:30:45.7954AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:30:45.7954AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:30:45.7954AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:30:45.7954AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:30:45.7954AB4217IRenderDevice::releaseRender Releasing Done.
00:30:45.7954AB4632ReleaseD11Device End Device Released!
00:30:45.8421790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:30:45.842179086ReleaseGraphicsDeviceClear overlay graphics..
00:30:45.84217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:45.84217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:45.842179088ReleaseGraphicsDeviceDevice was Resized!
00:30:45.8421790200IRenderDevice::releaseRender Releasing.
00:30:45.84217901237RenderDeviceD3d11::releaseImplementationDevice already released
00:30:45.8421790217IRenderDevice::releaseRender Releasing Done.
00:30:45.842179092ReleaseGraphicsDeviceEnd Device was Resized!
00:30:46.1965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:30:46.1965F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:46.1965F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:30:46.1965F808991OverlayManager::OnForegroundChangedChanged False
00:30:46.1965F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:30:46.1965F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:30:46.1965F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:30:46.1965F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:46.2115F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:30:46.2115F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:46.2125F807278OverlayManager::doActionDisplayFPS - Triggered
00:30:47.2165D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:49.2405D8C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3449].
00:30:49.2405D8C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:30:49.2405D8C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:33:16.5651790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:33:16.565179086ReleaseGraphicsDeviceClear overlay graphics..
00:33:16.56517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:33:16.56517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:33:16.565179088ReleaseGraphicsDeviceDevice was Resized!
00:33:16.5651790200IRenderDevice::releaseRender Releasing.
00:33:16.56517901237RenderDeviceD3d11::releaseImplementationDevice already released
00:33:16.5651790217IRenderDevice::releaseRender Releasing Done.
00:33:16.565179092ReleaseGraphicsDeviceEnd Device was Resized!
00:33:16.7674AB4214doOverlayDelay init, ready now
00:33:16.7684AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:33:16.7684AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:33:16.7684AB41136RenderDeviceD3d11::initsave state
00:33:16.7684AB4701RenderDeviceD3d11::initDX11loading shaders...
00:33:16.7734AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:33:16.7734AB41144RenderDeviceD3d11::initrestore state
00:33:16.7734AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:33:16.7734AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:33:16.7734AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:33:16.7734AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:33:16.7734AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:33:16.7734AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:33:16.7734AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:33:16.7744AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:33:16.7744AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:33:16.7744AB42823OverlayManager::installWindowProcHookInstall WPH
00:33:16.7744AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1040d
00:33:16.7744AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:33:16.7744AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:33:16.7744AB42469WidgetManager::Renderresume layout thread
00:33:16.7744AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:33:16.7744AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:33:16.7744AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
00:33:16.7744AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:33:16.77417902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:33:16.7754AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:33:16.7754AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:33:16.7754AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:33:16.7754AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:33:16.8365F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:33:16.8365F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:33:16.8365F808991OverlayManager::OnForegroundChangedChanged True
00:33:16.8365F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:33:16.84117906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:33:16.8525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:33:16.8535F807278OverlayManager::doActionDisplayFPS - Triggered
00:33:16.8534AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:33:28.3204AB4629ReleaseD11DeviceDevice Released! [2]
00:33:28.3204AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:33:28.3204AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:33:28.3204AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:33:28.3204AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:33:28.3204AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:33:28.3204AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1040d
00:33:28.3204AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:33:28.3204AB4200IRenderDevice::releaseRender Releasing.
00:33:28.3204AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:33:28.3204AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:33:28.3204AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:33:28.3204AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:33:28.3204AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:33:28.3204AB4217IRenderDevice::releaseRender Releasing Done.
00:33:28.3204AB4632ReleaseD11Device End Device Released!
00:33:28.3611790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:33:28.361179086ReleaseGraphicsDeviceClear overlay graphics..
00:33:28.36117903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:33:28.36117903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:33:28.361179088ReleaseGraphicsDeviceDevice was Resized!
00:33:28.3611790200IRenderDevice::releaseRender Releasing.
00:33:28.36117901237RenderDeviceD3d11::releaseImplementationDevice already released
00:33:28.3611790217IRenderDevice::releaseRender Releasing Done.
00:33:28.361179092ReleaseGraphicsDeviceEnd Device was Resized!
00:33:28.5095F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:33:28.5095F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:33:28.5095F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:33:28.5095F808991OverlayManager::OnForegroundChangedChanged False
00:33:28.5095F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:33:28.5095F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:33:28.5095F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:33:28.5095F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:33:28.5245F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:28.5245F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:33:28.5255F807278OverlayManager::doActionDisplayFPS - Triggered
00:33:29.4931790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:33:29.493179086ReleaseGraphicsDeviceClear overlay graphics..
00:33:29.49317903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:33:29.49317903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:33:29.493179088ReleaseGraphicsDeviceDevice was Resized!
00:33:29.4931790200IRenderDevice::releaseRender Releasing.
00:33:29.49317901237RenderDeviceD3d11::releaseImplementationDevice already released
00:33:29.4931790217IRenderDevice::releaseRender Releasing Done.
00:33:29.493179092ReleaseGraphicsDeviceEnd Device was Resized!
00:33:29.529A30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:33:29.5295F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:33:29.5295F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:33:29.5295F808991OverlayManager::OnForegroundChangedChanged True
00:33:29.5295F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:33:29.5295F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:33:29.5445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:33:29.6884AB4214doOverlayDelay init, ready now
00:33:29.6884AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:33:29.6884AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:33:29.6884AB41136RenderDeviceD3d11::initsave state
00:33:29.6884AB4701RenderDeviceD3d11::initDX11loading shaders...
00:33:29.6924AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:33:29.6924AB41144RenderDeviceD3d11::initrestore state
00:33:29.6924AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:33:29.6924AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:33:29.6924AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:33:29.6924AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:33:29.6924AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:33:29.6924AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:33:29.6934AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:33:29.6934AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:33:29.6934AB42823OverlayManager::installWindowProcHookInstall WPH
00:33:29.6934AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39ef09ab
00:33:29.6934AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:33:29.6934AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:33:29.6934AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:33:29.69317902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:33:29.6944AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:33:29.6944AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:33:29.6944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:33:29.6944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:33:29.74617906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:33:30.20317902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:33:30.20317909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:33:30.20317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:33:30.20317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
00:33:30.20317908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:33:30.20317908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:33:30.2031790366InputInterceptor::ResetLLHookProcExtReset keys state
00:33:30.20317908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:33:30.20317908991OverlayManager::OnForegroundChangedChanged False
00:33:30.20317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:33:30.20317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:33:30.20317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:33:30.20317909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:33:30.20317908991OverlayManager::OnForegroundChangedChanged False
00:33:30.20317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
00:33:30.20317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:33:30.20317903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:33:30.5495F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:30.5495F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:33:30.5495F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:33:30.5495F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:33:30.5645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:33:30.5645F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:33:30.5655F807278OverlayManager::doActionDisplayFPS - Triggered
00:33:31.708A30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:33:33.238A30182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3037].
00:33:33.239A3056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:33:33.239A3066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
00:34:10.46317902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:34:10.46317909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:34:10.46317908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:34:10.46317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.46317908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:34:10.46317908991OverlayManager::OnForegroundChangedChanged True
00:34:10.46617902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:34:10.46617902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:34:10.46617909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:34:10.46617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.5355F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.5495F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:34:10.60217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:34:10.6444AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:10.6444AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:10.6444AB42469WidgetManager::Renderresume layout thread
00:34:10.6444AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:34:10.6444AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:10.6444AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:22.4184AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:34:22.4184AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:34:22.4214AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:34:22.4214AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:34:23.94017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:34:23.9421790441showCursorSafeshowCursorSafe start: 0 end: 0
00:34:23.97317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:23.97517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:23.97517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:24.19117903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:34:24.1931790441showCursorSafeshowCursorSafe start: 0 end: 0
00:34:24.22017903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:24.22317902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:24.22317904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:24.88417903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:34:24.8861790441showCursorSafeshowCursorSafe start: 0 end: 0
00:34:24.92117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:24.92317902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
00:34:24.92317904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
00:34:28.33317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:34:28.4444AB4629ReleaseD11DeviceDevice Released! [2]
00:34:28.4444AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:28.4444AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
00:34:28.4444AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:34:28.4444AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
00:34:28.4444AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
00:34:28.4444AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39ef09ab
00:34:28.4444AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:28.4444AB4200IRenderDevice::releaseRender Releasing.
00:34:28.4444AB499RenderDeviceCaptureBase::ReleaseTextureRelease
00:34:28.4444AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
00:34:28.4444AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
00:34:28.4444AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
00:34:28.4444AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
00:34:28.4444AB4217IRenderDevice::releaseRender Releasing Done.
00:34:28.4444AB4632ReleaseD11Device End Device Released!
00:34:28.4881790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:34:28.488179086ReleaseGraphicsDeviceClear overlay graphics..
00:34:28.48817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:28.48817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:28.488179088ReleaseGraphicsDeviceDevice was Resized!
00:34:28.4881790200IRenderDevice::releaseRender Releasing.
00:34:28.48817901237RenderDeviceD3d11::releaseImplementationDevice already released
00:34:28.4881790217IRenderDevice::releaseRender Releasing Done.
00:34:28.488179092ReleaseGraphicsDeviceEnd Device was Resized!
00:34:28.8815F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9996]
00:34:28.8815F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:34:28.8815F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:34:28.8815F808991OverlayManager::OnForegroundChangedChanged False
00:34:28.8815F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906E2 Title=[ProGGreSive - Twitch - Google Chrome]
00:34:28.8815F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:34:28.8815F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:28.8965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9996]
00:34:28.8965F80366InputInterceptor::ResetLLHookProcExtReset keys state
00:34:28.8985F807278OverlayManager::doActionDisplayFPS - Triggered
00:34:29.8955D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:31.9205D8C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3480].
00:34:31.9205D8C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:34:31.9205D8C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:36:21.3801790575fSwapResize_BuffersResize buffer (0x24a78670)!
00:36:21.380179086ReleaseGraphicsDeviceClear overlay graphics..
00:36:21.38017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:36:21.38017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:36:21.380179088ReleaseGraphicsDeviceDevice was Resized!
00:36:21.3801790200IRenderDevice::releaseRender Releasing.
00:36:21.38017901237RenderDeviceD3d11::releaseImplementationDevice already released
00:36:21.3801790217IRenderDevice::releaseRender Releasing Done.
00:36:21.380179092ReleaseGraphicsDeviceEnd Device was Resized!
00:36:21.3875F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
00:36:21.3875F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:36:21.3875F808991OverlayManager::OnForegroundChangedChanged True
00:36:21.3875F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:36:21.3875F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:36:21.4035F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
00:36:21.5964AB4214doOverlayDelay init, ready now
00:36:21.5964AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
00:36:21.5964AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:36:21.5964AB41136RenderDeviceD3d11::initsave state
00:36:21.5964AB4701RenderDeviceD3d11::initDX11loading shaders...
00:36:21.6024AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
00:36:21.6024AB41144RenderDeviceD3d11::initrestore state
00:36:21.6024AB41147RenderDeviceD3d11::initTarget Window [0x70356]
00:36:21.6024AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:36:21.6024AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:36:21.6024AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:36:21.6024AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:36:21.6024AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:36:21.6054AB448ResetSnapShotSH::ExecuteRelease snapshot SH
00:36:21.6054AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
00:36:21.6054AB42823OverlayManager::installWindowProcHookInstall WPH
00:36:21.6054AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16ef06d7
00:36:21.6054AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:36:21.6054AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
00:36:21.6054AB42469WidgetManager::Renderresume layout thread
00:36:21.6054AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:36:21.6054AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:36:21.6054AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:36:21.6054AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:36:21.6084AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:36:21.6084AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:36:21.60917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:36:21.6114AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:36:21.6144AB45821OverlayManager::initOverlayResolutionEx 0X40008
00:36:21.6144AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:36:21.6144AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:36:21.6144AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:03.91217906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
00:38:11.3891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:11.4134AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:38:11.4134AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:38:11.7431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:38:16.3891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:18.441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:46.9321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:47.4021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:53.5351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:54.7511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:59.5651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:03.1281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:44.1841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:44.3421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:55.3701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:55.9901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:58.1741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:59.3671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:01.5791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:02.9591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:03.4391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:04.1211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:09.201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:11.1461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:11.3381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:12.801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:16.8141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:17.9271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:03.2321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:03.6641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:09.6491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:10.8321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:14.4961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:15.3451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:19.1821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:19.6221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:19.8191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:20.7371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:29.811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:30.701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:37.2611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:37.6091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:38.5831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:40.5471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:42.3951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:43.811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:23.8701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:24.8031790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:25.1741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:26.1421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:30.4671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:31.9931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:36.8561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:37.2641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:00.1021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:00.8321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:59.9701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:49:00.3251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:21.2271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:21.7231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:32.3401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:32.7731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:37.411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:38.2461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:55.9111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:56.2261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:00.3311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:01.1731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:02.2051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:03.2831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:15.501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:16.4351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:10.01790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:11.4021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:11.6411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:12.1931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:17.2481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:17.9021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:18.2891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:18.7811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:22.2301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:23.4911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:17.1221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:17.3891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:13.7691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:56:13.9781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:01.2521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:02.2451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:04.6321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:05.2901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:14.3311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:15.3111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:17.1541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:18.1021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:19.4171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:20.4751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:13.7561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:14.1671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:15.181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:15.5351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:19.1631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:20.4211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:24.8661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:28.6211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:29.3441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:29.9171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:30.4001790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:30.6821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:27.1801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:27.3691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:30.5041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:30.7291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:32.9881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:33.401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:49.3401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:50.7711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:54.2951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:54.8911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:39.1511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:41.221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:42.7141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:46.3861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:47.101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:47.8801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:58.4321790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:00.481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:14.4251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:15.901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:00.4731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:01.931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:01.4021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:02.301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:07.5361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:08.8741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:14.7891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:15.7241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:17.1591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:17.5931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:06.2831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:07.3061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:10.9361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:11.4331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:13.3691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:15.2941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:15.1121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:15.5691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:21.3761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:22.1261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:42.1711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:42.4661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:19.7781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:22.831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:22.3281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:22.3564AB47425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:08:22.3564AB43129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:08:22.3564AB43143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:08:22.3584AB4330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
01:08:22.3584AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
01:08:22.3671790441showCursorSafeshowCursorSafe start: 0 end: 0
01:08:22.3874AB4330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
01:08:22.3874AB4351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
01:08:22.3941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:22.4124AB4330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
01:08:22.4124AB4351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
01:08:23.6361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:23.65331483283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0xc0712 was hidden 0
01:08:23.65331487445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:08:23.65331483172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:08:23.65331483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:08:23.65517902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
01:08:23.65517904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x0}
01:08:23.7041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:23.9071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:25.2971790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:23.6741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:24.5911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:28.7551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:29.1131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:32.591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:34.3691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:36.1461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:36.8401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:00.2361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:00.6271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:02.7201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:03.2341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:05.4541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:05.9181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:07.791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:07.8891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:27.3171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:28.1131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:28.4041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:29.71790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:29.2441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:30.6191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:32.87617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:13:32.9844AB4629ReleaseD11DeviceDevice Released! [2]
01:13:32.9844AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:32.9844AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:13:32.9844AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:13:32.9844AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
01:13:32.9844AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
01:13:32.9844AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16ef06d7
01:13:32.9844AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:32.9844AB4200IRenderDevice::releaseRender Releasing.
01:13:32.9844AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
01:13:32.9844AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
01:13:32.9844AB499RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:32.9844AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:32.9844AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:32.9844AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:32.9844AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:32.9844AB4217IRenderDevice::releaseRender Releasing Done.
01:13:32.9844AB4632ReleaseD11Device End Device Released!
01:13:33.151790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:13:33.15179086ReleaseGraphicsDeviceClear overlay graphics..
01:13:33.1517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:33.1517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:33.15179088ReleaseGraphicsDeviceDevice was Resized!
01:13:33.151790200IRenderDevice::releaseRender Releasing.
01:13:33.1517901237RenderDeviceD3d11::releaseImplementationDevice already released
01:13:33.151790217IRenderDevice::releaseRender Releasing Done.
01:13:33.15179092ReleaseGraphicsDeviceEnd Device was Resized!
01:13:33.3215F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
01:13:33.3215F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:13:33.3215F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:13:33.3215F808991OverlayManager::OnForegroundChangedChanged False
01:13:33.3215F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
01:13:33.3215F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:33.3215F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:33.3365F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:13:33.3365F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:13:33.3385F807278OverlayManager::doActionDisplayFPS - Triggered
01:13:34.33255E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:36.1901790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:13:36.190179086ReleaseGraphicsDeviceClear overlay graphics..
01:13:36.19017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:36.19017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:36.190179088ReleaseGraphicsDeviceDevice was Resized!
01:13:36.1901790200IRenderDevice::releaseRender Releasing.
01:13:36.19017901237RenderDeviceD3d11::releaseImplementationDevice already released
01:13:36.1901790217IRenderDevice::releaseRender Releasing Done.
01:13:36.190179092ReleaseGraphicsDeviceEnd Device was Resized!
01:13:36.36155E4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3393].
01:13:36.36155E456WidgetsLayoutScheduler::Stopstopping layout scheduler
01:13:36.36155E466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:13:36.3765F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:13:36.3765F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:13:36.3765F808991OverlayManager::OnForegroundChangedChanged True
01:13:36.3765F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:13:36.3765F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:36.3775F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:13:36.3924AB4214doOverlayDelay init, ready now
01:13:36.3924AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
01:13:36.3924AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:36.3924AB41136RenderDeviceD3d11::initsave state
01:13:36.3924AB4701RenderDeviceD3d11::initDX11loading shaders...
01:13:36.4004AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
01:13:36.4004AB41144RenderDeviceD3d11::initrestore state
01:13:36.4004AB41147RenderDeviceD3d11::initTarget Window [0x70356]
01:13:36.4004AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:36.4004AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:36.4004AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:13:36.4004AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:13:36.4004AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:13:36.4034AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:36.4034AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:13:36.4034AB42823OverlayManager::installWindowProcHookInstall WPH
01:13:36.4034AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x223907fb
01:13:36.4034AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:13:36.4034AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:13:36.4034AB42469WidgetManager::Renderresume layout thread
01:13:36.4034AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:13:36.4034AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:36.4034AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:36.4054AB45821OverlayManager::initOverlayResolutionEx 0X40008
01:13:36.4054AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:13:36.4054AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:13:36.4054AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:13:36.40517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:13:36.40717906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:13:38.59255E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:14:08.60917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:14:08.69117902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:14:08.69117909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:14:08.69117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:08.69117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:14:08.69117908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:14:08.69117908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:14:08.6911790366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:08.69117908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:14:08.69117908991OverlayManager::OnForegroundChangedChanged False
01:14:08.69117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:14:08.69117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:08.69117909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:14:08.69117908991OverlayManager::OnForegroundChangedChanged False
01:14:08.69117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:14:08.69117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:08.69117903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:14:08.9205F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:14:08.9205F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:08.9205F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:14:08.9205F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:08.9355F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
01:14:08.9355F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:08.9365F807278OverlayManager::doActionDisplayFPS - Triggered
01:14:09.6993148293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:14:11.7173148182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3028].
01:14:11.717314856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:14:11.717314866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:34:57.44417902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:57.44417909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
01:34:57.44417908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:34:57.44417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.44417908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:34:57.44417908991OverlayManager::OnForegroundChangedChanged True
01:34:57.56217902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:34:57.56217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:57.56217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:57.56217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.67617906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:34:57.7004AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:57.7004AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:57.7004AB42469WidgetManager::Renderresume layout thread
01:34:57.7004AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:34:57.7004AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:57.7004AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:57.71017903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:34:57.71517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:34:57.7295F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.7455F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:34:57.7465F807278OverlayManager::doActionDisplayFPS - Triggered
01:34:57.7524AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:35:27.44717902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:35:27.44717909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:35:27.44717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:35:27.44717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
01:35:27.44717908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:35:27.44717908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:35:27.4471790366InputInterceptor::ResetLLHookProcExtReset keys state
01:35:27.44717908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:35:27.44717908991OverlayManager::OnForegroundChangedChanged False
01:35:27.44717909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
01:35:27.44717908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:35:27.44717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:35:27.44717909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:35:27.44717908991OverlayManager::OnForegroundChangedChanged False
01:35:27.44717909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
01:35:27.44717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:35:27.44717903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:35:27.7455F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:35:27.7455F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:35:27.7455F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:35:27.7455F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:35:27.7605F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:35:27.7605F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:35:27.7615F807278OverlayManager::doActionDisplayFPS - Triggered
01:35:28.462B60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:35:30.477B60182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3032].
01:35:30.477B6056WidgetsLayoutScheduler::Stopstopping layout scheduler
01:35:30.477B6066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:35:59.11417902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:35:59.11417909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:35:59.11417908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:35:59.11417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.11417908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:35:59.11417908991OverlayManager::OnForegroundChangedChanged True
01:35:59.11617902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:35:59.11717902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:35:59.11717909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:35:59.11717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.22917906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:35:59.2724AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:35:59.2724AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:35:59.2724AB42469WidgetManager::Renderresume layout thread
01:35:59.2724AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:35:59.2724AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:35:59.2724AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:35:59.28417903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:35:59.5725F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.5875F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:35:59.5895F807278OverlayManager::doActionDisplayFPS - Triggered
01:35:59.5944AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:02.45217902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:36:02.45217909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:36:02.45217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:02.45217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
01:36:02.45217908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:36:02.45217908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:36:02.4521790366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:02.45217908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:36:02.45217908991OverlayManager::OnForegroundChangedChanged False
01:36:02.45217909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
01:36:02.45217908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:36:02.45217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:02.45217909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:36:02.45217908991OverlayManager::OnForegroundChangedChanged False
01:36:02.45217909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
01:36:02.45217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:02.6165F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:02.6165F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:02.6165F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:36:02.6165F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:02.6315F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:02.6315F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:02.6345F807278OverlayManager::doActionDisplayFPS - Triggered
01:36:03.948B60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:05.472B60182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3021].
01:36:05.472B6056WidgetsLayoutScheduler::Stopstopping layout scheduler
01:36:05.472B6066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:36:09.40717902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:09.40717909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:09.40717908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:36:09.40717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.40717908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:36:09.40717908991OverlayManager::OnForegroundChangedChanged True
01:36:09.54117902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:36:09.54217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:09.54217909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:09.54217908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.67517906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:36:09.6985F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.7155F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:09.7184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:09.7184AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:09.7184AB42469WidgetManager::Renderresume layout thread
01:36:09.7184AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:36:09.7184AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:09.7184AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:10.4074AB4629ReleaseD11DeviceDevice Released! [2]
01:36:10.4074AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:10.4074AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:36:10.4074AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:10.4074AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:10.4074AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:10.4074AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x223907fb
01:36:10.4074AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:10.4074AB4200IRenderDevice::releaseRender Releasing.
01:36:10.4074AB4240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
01:36:10.4074AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
01:36:10.4074AB499RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:10.4074AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:10.4074AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:10.4074AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:10.4074AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:10.4074AB4217IRenderDevice::releaseRender Releasing Done.
01:36:10.4074AB4632ReleaseD11Device End Device Released!
01:36:10.4551790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:36:10.455179086ReleaseGraphicsDeviceClear overlay graphics..
01:36:10.45517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:10.45517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:10.455179088ReleaseGraphicsDeviceDevice was Resized!
01:36:10.4551790200IRenderDevice::releaseRender Releasing.
01:36:10.45517901237RenderDeviceD3d11::releaseImplementationDevice already released
01:36:10.4551790217IRenderDevice::releaseRender Releasing Done.
01:36:10.455179092ReleaseGraphicsDeviceEnd Device was Resized!
01:36:10.7135F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:36:10.7135F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:10.7135F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:36:10.7135F808991OverlayManager::OnForegroundChangedChanged False
01:36:10.7135F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:36:10.7135F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:36:10.7135F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:10.7135F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:10.7285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:10.7285F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:10.7295F807278OverlayManager::doActionDisplayFPS - Triggered
01:36:11.4501790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:36:11.450179086ReleaseGraphicsDeviceClear overlay graphics..
01:36:11.45017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:11.45017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:11.450179088ReleaseGraphicsDeviceDevice was Resized!
01:36:11.4501790200IRenderDevice::releaseRender Releasing.
01:36:11.45017901237RenderDeviceD3d11::releaseImplementationDevice already released
01:36:11.4501790217IRenderDevice::releaseRender Releasing Done.
01:36:11.450179092ReleaseGraphicsDeviceEnd Device was Resized!
01:36:11.6434AB4214doOverlayDelay init, ready now
01:36:11.6434AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
01:36:11.6434AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:11.6434AB41136RenderDeviceD3d11::initsave state
01:36:11.6434AB4701RenderDeviceD3d11::initDX11loading shaders...
01:36:11.6494AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
01:36:11.6494AB41144RenderDeviceD3d11::initrestore state
01:36:11.6494AB41147RenderDeviceD3d11::initTarget Window [0x70356]
01:36:11.6494AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:11.6494AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:11.6494AB43325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:11.6494AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:11.6494AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:11.6494AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:11.6504AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:11.6504AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:36:11.6504AB42823OverlayManager::installWindowProcHookInstall WPH
01:36:11.6504AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6fc60333
01:36:11.6504AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:11.6504AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:36:11.6504AB41790WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:11.6504AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:11.65117902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:36:11.6514AB45821OverlayManager::initOverlayResolutionEx 0X40008
01:36:11.6514AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:11.6514AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:11.6514AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:11.7285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:36:11.7285F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:36:11.7285F808991OverlayManager::OnForegroundChangedChanged True
01:36:11.7285F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:36:11.7304AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:36:11.7304AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:36:11.73017906652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70356) 0x70356 .
01:36:11.7334AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
01:36:11.7334AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
01:36:11.7435F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:36:11.7445F807278OverlayManager::doActionDisplayFPS - Triggered
01:36:11.7444AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:14.20517903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:14.2081790441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:14.24917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:14.25017902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
01:36:14.25017904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
01:36:14.2595128227InterProcessElement::openInterProcess Overwolf_ImID_270254_P_17292 opened succesfuly
01:36:14.2595128227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
01:36:14.4884AB4629ReleaseD11DeviceDevice Released! [2]
01:36:14.4884AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:14.4884AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:36:14.4884AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:14.4884AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:14.4884AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:14.4884AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6fc60333
01:36:14.4884AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:14.4884AB4200IRenderDevice::releaseRender Releasing.
01:36:14.4884AB499RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:14.4884AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:14.4884AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:14.4884AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:14.4884AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:14.4884AB4217IRenderDevice::releaseRender Releasing Done.
01:36:14.4884AB4632ReleaseD11Device End Device Released!
01:36:14.5221790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:36:14.522179086ReleaseGraphicsDeviceClear overlay graphics..
01:36:14.52217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:14.52217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:14.522179088ReleaseGraphicsDeviceDevice was Resized!
01:36:14.5221790200IRenderDevice::releaseRender Releasing.
01:36:14.52217901237RenderDeviceD3d11::releaseImplementationDevice already released
01:36:14.5221790217IRenderDevice::releaseRender Releasing Done.
01:36:14.522179092ReleaseGraphicsDeviceEnd Device was Resized!
01:36:14.7685F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:36:14.7685F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:14.7685F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:36:14.7685F808991OverlayManager::OnForegroundChangedChanged False
01:36:14.7695F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:36:14.7695F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:36:14.7695F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:14.7695F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:14.7735F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:36:14.7735F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:14.7745F807278OverlayManager::doActionDisplayFPS - Triggered
01:36:15.7705128293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:17.7965128182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3313].
01:36:17.796512856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:36:17.796512866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:37:09.3391790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:37:09.339179086ReleaseGraphicsDeviceClear overlay graphics..
01:37:09.33917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:09.33917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:09.339179088ReleaseGraphicsDeviceDevice was Resized!
01:37:09.3391790200IRenderDevice::releaseRender Releasing.
01:37:09.33917901237RenderDeviceD3d11::releaseImplementationDevice already released
01:37:09.3391790217IRenderDevice::releaseRender Releasing Done.
01:37:09.339179092ReleaseGraphicsDeviceEnd Device was Resized!
01:37:09.4195F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:37:09.4195F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:37:09.4195F808991OverlayManager::OnForegroundChangedChanged True
01:37:09.4195F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:37:09.4195F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:37:09.4355F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:37:09.5344AB4214doOverlayDelay init, ready now
01:37:09.5344AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
01:37:09.5344AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:09.5344AB41136RenderDeviceD3d11::initsave state
01:37:09.5344AB4701RenderDeviceD3d11::initDX11loading shaders...
01:37:09.5394AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
01:37:09.5394AB41144RenderDeviceD3d11::initrestore state
01:37:09.5394AB41147RenderDeviceD3d11::initTarget Window [0x70356]
01:37:09.5394AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:37:09.5394AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:37:09.5394AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:09.5404AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:37:09.5404AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:09.5434AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:37:09.5434AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:37:09.5434AB42823OverlayManager::installWindowProcHookInstall WPH
01:37:09.5434AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fac012d
01:37:09.5434AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:09.5434AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:37:09.5434AB42469WidgetManager::Renderresume layout thread
01:37:09.5434AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:37:09.5434AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:37:09.5434AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:37:09.5434AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:37:09.5474AB4330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
01:37:09.5474AB4351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
01:37:09.5514AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:09.55317902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:37:09.5544AB45821OverlayManager::initOverlayResolutionEx 0X40008
01:37:09.5544AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:09.5544AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:37:09.5544AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:09.5605128257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
01:37:09.5605128130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=270254
01:37:09.5605128257InterProcessElement::closeInterProcess Overwolf_ImID_270254_P_17292 close 2147483647 bytes
01:37:09.56051282741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:37:25.474AB4629ReleaseD11DeviceDevice Released! [2]
01:37:25.474AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:25.474AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
01:37:25.474AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:37:25.474AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
01:37:25.484AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
01:37:25.484AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fac012d
01:37:25.484AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:25.484AB4200IRenderDevice::releaseRender Releasing.
01:37:25.484AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
01:37:25.484AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
01:37:25.484AB499RenderDeviceCaptureBase::ReleaseTextureRelease
01:37:25.484AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
01:37:25.484AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
01:37:25.484AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
01:37:25.484AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
01:37:25.484AB4217IRenderDevice::releaseRender Releasing Done.
01:37:25.484AB4632ReleaseD11Device End Device Released!
01:37:25.761790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:37:25.76179086ReleaseGraphicsDeviceClear overlay graphics..
01:37:25.7617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:25.7617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:25.76179088ReleaseGraphicsDeviceDevice was Resized!
01:37:25.761790200IRenderDevice::releaseRender Releasing.
01:37:25.7617901237RenderDeviceD3d11::releaseImplementationDevice already released
01:37:25.761790217IRenderDevice::releaseRender Releasing Done.
01:37:25.76179092ReleaseGraphicsDeviceEnd Device was Resized!
01:37:25.1975F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 16720]
01:37:25.1975F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:37:25.1975F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:37:25.1975F808991OverlayManager::OnForegroundChangedChanged False
01:37:25.1975F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1606E0 Title=[ProGGreSive - Twitch - Google Chrome]
01:37:25.1985F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:37:25.1985F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:37:25.1985F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:37:25.2075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 16720]
01:37:25.2075F80366InputInterceptor::ResetLLHookProcExtReset keys state
01:37:25.2115F807278OverlayManager::doActionDisplayFPS - Triggered
01:37:26.212250C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:37:27.7425F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
01:37:27.7425F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:37:27.7425F808991OverlayManager::OnForegroundChangedChanged True
01:37:27.7425F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:37:27.7425F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:37:27.7451790575fSwapResize_BuffersResize buffer (0x24a78670)!
01:37:27.745179086ReleaseGraphicsDeviceClear overlay graphics..
01:37:27.74517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:27.74517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:27.745179088ReleaseGraphicsDeviceDevice was Resized!
01:37:27.7451790200IRenderDevice::releaseRender Releasing.
01:37:27.74517901237RenderDeviceD3d11::releaseImplementationDevice already released
01:37:27.7451790217IRenderDevice::releaseRender Releasing Done.
01:37:27.745179092ReleaseGraphicsDeviceEnd Device was Resized!
01:37:27.7575F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
01:37:27.9404AB4214doOverlayDelay init, ready now
01:37:27.9404AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
01:37:27.9404AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:27.9404AB41136RenderDeviceD3d11::initsave state
01:37:27.9404AB4701RenderDeviceD3d11::initDX11loading shaders...
01:37:27.9454AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
01:37:27.9454AB41144RenderDeviceD3d11::initrestore state
01:37:27.9454AB41147RenderDeviceD3d11::initTarget Window [0x70356]
01:37:27.9454AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:37:27.9454AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:37:27.9454AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:27.9454AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:37:27.9454AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:27.9474AB448ResetSnapShotSH::ExecuteRelease snapshot SH
01:37:27.9474AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
01:37:27.9474AB42823OverlayManager::installWindowProcHookInstall WPH
01:37:27.9474AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f990149
01:37:27.9474AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:27.9474AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
01:37:27.9474AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:27.94917902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:37:27.9494AB45821OverlayManager::initOverlayResolutionEx 0X40008
01:37:27.9494AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:27.9494AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:37:27.9494AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:31.2711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:37:31.3024AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
01:37:31.3024AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:37:31.3241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:38:58.7761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:59.461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:01.3371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:01.6061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:29.3051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:29.7511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:32.2981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:33.1831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:36.6041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:37.2331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:37.7281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:38.2241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:43:18.67617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:44:37.561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:38.7871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:39.5071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:41.8351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:45.2201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:46.3811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:31.8351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:37.6671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:59.1221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:00.2281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:46:02.7171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:04.941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:11.8881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:13.2951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:13.9631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:14.8221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:36.301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:36.5461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:24.3971790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:27.5171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:29.341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:29.4631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:20.1891790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:20.8181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:26.201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:26.6681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:27.1081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:28.401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:49.6731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:49.7981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:28.2081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:28.8551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:36.3961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:37.5451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:40.851790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:41.1151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:43.1101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:43.8201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:49.3061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:50.1811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:51.7201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:52.8931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:53.5211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:54.8121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:42.3941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:44.7471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:53.2121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:54.6231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:09.2711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:09.5601790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:10.5861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:10.7381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:12.581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:12.2441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:20.9851790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:21.7061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:11.8941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:12.3641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:16.1111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:16.3291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:20.5381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:21.5061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:04.3391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:05.3021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:26.2821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:26.4531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:27.1881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:27.7671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:28.1731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:28.9531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:36.8421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:37.4511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:40.9081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:42.7191790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:43.2171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:44.3011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:58.9201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:59.8561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:23.1531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:23.6081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:46.4211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:46.9721790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:04.9461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:05.3661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:06.4751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:06.6751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:07.9991790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:08.3181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:16.9521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:19.5141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:03.2261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:05.4631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:18.5311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:18.9531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:14.1441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:14.9011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:21.4571790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:21.9581790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:22.9481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:23.7611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:33.3381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:34.3501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:14.1821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:14.5611790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:25.7741790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:26.1041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:33.6071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:34.6151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:36.1811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:37.8121790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:40.9651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:41.7641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:46.2231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:47.5051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:17.9031790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:17.9811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:30.6781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:31.271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:35.3451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:36.1731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:38.4781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:39.2341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:41.761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:43.2291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:01.6061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:02.5351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:02.7021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:03.1171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:04.231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:04.6361790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:59.3051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:02.281790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:03.1301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:03.3761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:04.3291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:05.9151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:54.981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:55.1041790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:13.1721790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:14.591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:15.3681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:15.4291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:15.5991790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:16.4061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:26.5031790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:27.2801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:20.7271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:21.551790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:21.8051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:22.9261790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:30.681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:31.1791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:31.6631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:36.8451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:14.8924AB4629ReleaseD11DeviceDevice Released! [2]
02:17:14.8924AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:17:14.8924AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:17:14.8924AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:17:14.8924AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
02:17:14.8924AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
02:17:14.8924AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f990149
02:17:14.8924AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:17:14.8924AB4200IRenderDevice::releaseRender Releasing.
02:17:14.8924AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
02:17:14.8924AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
02:17:14.8934AB499RenderDeviceCaptureBase::ReleaseTextureRelease
02:17:14.8934AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
02:17:14.8934AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
02:17:14.8934AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
02:17:14.8934AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
02:17:14.8934AB4217IRenderDevice::releaseRender Releasing Done.
02:17:14.8934AB4632ReleaseD11Device End Device Released!
02:17:14.9301790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:17:14.930179086ReleaseGraphicsDeviceClear overlay graphics..
02:17:14.93017903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:17:14.93017903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:17:14.930179088ReleaseGraphicsDeviceDevice was Resized!
02:17:14.9301790200IRenderDevice::releaseRender Releasing.
02:17:14.93017901237RenderDeviceD3d11::releaseImplementationDevice already released
02:17:14.9301790217IRenderDevice::releaseRender Releasing Done.
02:17:14.930179092ReleaseGraphicsDeviceEnd Device was Resized!
02:17:15.1735F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
02:17:15.1735F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:17:15.1735F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:17:15.1735F808991OverlayManager::OnForegroundChangedChanged False
02:17:15.1735F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
02:17:15.1735F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:17:15.1735F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:17:15.1895F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
02:17:15.1895F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:17:15.1915F807278OverlayManager::doActionDisplayFPS - Triggered
02:17:16.1945EE8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:17:18.2185EE8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3333].
02:17:18.2185EE856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:17:18.2185EE866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:19:57.9161790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:19:57.916179086ReleaseGraphicsDeviceClear overlay graphics..
02:19:57.91617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:57.91617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:57.916179088ReleaseGraphicsDeviceDevice was Resized!
02:19:57.9161790200IRenderDevice::releaseRender Releasing.
02:19:57.91617901237RenderDeviceD3d11::releaseImplementationDevice already released
02:19:57.9161790217IRenderDevice::releaseRender Releasing Done.
02:19:57.916179092ReleaseGraphicsDeviceEnd Device was Resized!
02:19:58.635F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:19:58.635F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:19:58.635F808991OverlayManager::OnForegroundChangedChanged True
02:19:58.635F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:19:58.635F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:19:58.785F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:19:58.1154AB4214doOverlayDelay init, ready now
02:19:58.1154AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
02:19:58.1154AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:19:58.1154AB41136RenderDeviceD3d11::initsave state
02:19:58.1154AB4701RenderDeviceD3d11::initDX11loading shaders...
02:19:58.1204AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
02:19:58.1204AB41144RenderDeviceD3d11::initrestore state
02:19:58.1204AB41147RenderDeviceD3d11::initTarget Window [0x70356]
02:19:58.1204AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:19:58.1204AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:19:58.1204AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:19:58.1204AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:19:58.1204AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:19:58.1214AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:19:58.1214AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:19:58.1214AB42823OverlayManager::installWindowProcHookInstall WPH
02:19:58.1214AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27b506bd
02:19:58.1214AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:19:58.1214AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:19:58.1214AB42469WidgetManager::Renderresume layout thread
02:19:58.1214AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:19:58.1214AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:58.1214AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:19:58.12117902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:19:58.1224AB45821OverlayManager::initOverlayResolutionEx 0X40008
02:19:58.1224AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:19:58.1224AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:19:58.1224AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:20:06.65617902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:20:06.65617909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:20:06.65617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:06.65617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.65617908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:20:06.65617908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:20:06.6561790366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:06.65617908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:20:06.65617908991OverlayManager::OnForegroundChangedChanged False
02:20:06.65617909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:20:06.65617908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:20:06.65617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:06.65617909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:20:06.65617908991OverlayManager::OnForegroundChangedChanged False
02:20:06.65617909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:20:06.65617903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:06.65617903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:20:06.7065F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.7065F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:06.7065F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:20:06.7065F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:06.7225F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:20:06.7225F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:06.7235F807278OverlayManager::doActionDisplayFPS - Triggered
02:20:07.6583148293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:20:09.6893148182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3036].
02:20:09.689314856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:20:09.689314866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:30:54.71917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:30:54.71917909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:30:54.71917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:30:54.71917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:30:54.71917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:30:54.71917908991OverlayManager::OnForegroundChangedChanged True
02:30:54.82517902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:30:54.82717902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:30:54.82717909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:30:54.82717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:54.9644AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:30:54.9644AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:30:54.9644AB42469WidgetManager::Renderresume layout thread
02:30:54.9644AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:30:54.9644AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:30:54.9644AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:30:55.1795F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:55.1945F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:30:55.1955F807278OverlayManager::doActionDisplayFPS - Triggered
02:30:55.1974AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:31:02.72417902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:31:02.72417909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:31:02.72417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:31:02.72417908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:31:02.72417908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:31:02.72417908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:31:02.7241790366InputInterceptor::ResetLLHookProcExtReset keys state
02:31:02.72417908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:31:02.72417908991OverlayManager::OnForegroundChangedChanged False
02:31:02.72417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:31:02.72417908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:31:02.72417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:31:02.72417909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:31:02.72417908991OverlayManager::OnForegroundChangedChanged False
02:31:02.72417909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:31:02.72417903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:31:02.72417903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:31:02.8085F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
02:31:02.8085F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:31:02.8085F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:31:02.8085F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:31:02.8245F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:31:02.8245F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:31:02.8255F807278OverlayManager::doActionDisplayFPS - Triggered
02:31:03.72733D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:31:05.75433D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3031].
02:31:05.75433D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:31:05.75433D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:32:19.86117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:32:19.86117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:32:19.86117908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:32:19.86117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:32:19.86117908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:32:19.86117908991OverlayManager::OnForegroundChangedChanged True
02:32:19.98417902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:32:19.98617902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:32:19.98617909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:32:19.98617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.1194AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:32:20.1194AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:32:20.1194AB42469WidgetManager::Renderresume layout thread
02:32:20.1194AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:32:20.1194AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:32:20.1194AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:32:20.3655F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.3815F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:20.3835F807278OverlayManager::doActionDisplayFPS - Triggered
02:32:20.3864AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:32:24.77917902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:32:24.77917909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:32:24.77917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:32:24.77917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:32:24.77917908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:32:24.77917908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:32:24.7791790366InputInterceptor::ResetLLHookProcExtReset keys state
02:32:24.77917908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:32:24.77917908991OverlayManager::OnForegroundChangedChanged False
02:32:24.77917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:32:24.77917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:32:24.77917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:32:24.77917909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:32:24.77917908991OverlayManager::OnForegroundChangedChanged False
02:32:24.77917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:32:24.77917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:32:24.77917903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:32:24.9235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:32:24.9235F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:32:24.9235F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:32:24.9235F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:32:24.9395F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:32:24.9395F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:32:24.9405F807278OverlayManager::doActionDisplayFPS - Triggered
02:32:26.28533D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:32:27.80433D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3027].
02:32:27.80433D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:32:27.80433D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:32:37.10817902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:32:37.10817909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:32:37.10817908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:32:37.10817908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.10817908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:32:37.10817908991OverlayManager::OnForegroundChangedChanged True
02:32:37.11017902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:32:37.11017902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:32:37.11017909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:32:37.11117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.2654AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:32:37.2654AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:32:37.2654AB42469WidgetManager::Renderresume layout thread
02:32:37.2654AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:32:37.2654AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:32:37.2654AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:32:37.5765F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.5775F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:32:37.5785F807278OverlayManager::doActionDisplayFPS - Triggered
02:32:37.6014AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:33:05.8194AB4629ReleaseD11DeviceDevice Released! [2]
02:33:05.8194AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:33:05.8194AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:33:05.8194AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:33:05.8194AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
02:33:05.8204AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
02:33:05.8204AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27b506bd
02:33:05.8204AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:33:05.8204AB4200IRenderDevice::releaseRender Releasing.
02:33:05.8204AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
02:33:05.8204AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
02:33:05.8204AB499RenderDeviceCaptureBase::ReleaseTextureRelease
02:33:05.8204AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
02:33:05.8204AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
02:33:05.8204AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
02:33:05.8204AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
02:33:05.8204AB4217IRenderDevice::releaseRender Releasing Done.
02:33:05.8204AB4632ReleaseD11Device End Device Released!
02:33:05.8481790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:33:05.848179086ReleaseGraphicsDeviceClear overlay graphics..
02:33:05.84817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:33:05.84817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:33:05.848179088ReleaseGraphicsDeviceDevice was Resized!
02:33:05.8481790200IRenderDevice::releaseRender Releasing.
02:33:05.84817901237RenderDeviceD3d11::releaseImplementationDevice already released
02:33:05.8481790217IRenderDevice::releaseRender Releasing Done.
02:33:05.848179092ReleaseGraphicsDeviceEnd Device was Resized!
02:33:06.525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20932]
02:33:06.525F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:33:06.525F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:33:06.525F808991OverlayManager::OnForegroundChangedChanged False
02:33:06.525F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x36072A Title=[Vitalytoly - Twitch - Google Chrome]
02:33:06.525F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:33:06.525F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:33:06.525F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:33:06.675F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:33:06.675F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:33:06.695F807278OverlayManager::doActionDisplayFPS - Triggered
02:33:07.653AD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:33:08.9421790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:33:08.942179086ReleaseGraphicsDeviceClear overlay graphics..
02:33:08.94217903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:33:08.94217903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:33:08.942179088ReleaseGraphicsDeviceDevice was Resized!
02:33:08.9421790200IRenderDevice::releaseRender Releasing.
02:33:08.94217901237RenderDeviceD3d11::releaseImplementationDevice already released
02:33:08.9421790217IRenderDevice::releaseRender Releasing Done.
02:33:08.942179092ReleaseGraphicsDeviceEnd Device was Resized!
02:33:09.903AD0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3276].
02:33:09.903AD056WidgetsLayoutScheduler::Stopstopping layout scheduler
02:33:09.903AD066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:33:09.1065F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:33:09.1065F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:33:09.1065F808991OverlayManager::OnForegroundChangedChanged True
02:33:09.1065F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:33:09.1065F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:33:09.1065F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:33:09.1484AB4214doOverlayDelay init, ready now
02:33:09.1484AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
02:33:09.1484AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:33:09.1484AB41136RenderDeviceD3d11::initsave state
02:33:09.1484AB4701RenderDeviceD3d11::initDX11loading shaders...
02:33:09.1534AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
02:33:09.1534AB41144RenderDeviceD3d11::initrestore state
02:33:09.1534AB41147RenderDeviceD3d11::initTarget Window [0x70356]
02:33:09.1534AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:33:09.1544AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:33:09.1544AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:33:09.1544AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:33:09.1544AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:33:09.1564AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:33:09.1564AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:33:09.1564AB42823OverlayManager::installWindowProcHookInstall WPH
02:33:09.1564AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x559c05ed
02:33:09.1564AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:33:09.1564AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:33:09.1564AB42469WidgetManager::Renderresume layout thread
02:33:09.1564AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:33:09.1564AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:33:09.1564AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:33:09.15717902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:33:09.1584AB45821OverlayManager::initOverlayResolutionEx 0X40008
02:33:09.1584AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:33:09.1584AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:33:09.1584AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:33:35.7631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:35.7864AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
02:33:35.7864AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:33:36.5461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:44.7671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:45.2371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:18.7471790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:18.9871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:04.5061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:04.7801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:14.3761790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:14.8211790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:21.4691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:21.7201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:26.3751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:26.5291790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:58.7071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:59.5021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:26.1691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:26.6051790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:35.931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:35.2781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:38.4001790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:39.3351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:17.5931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:18.691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:13.4411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:14.81790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:16.8541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:17.1431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:43.6781790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:44.2501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:55.8541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:56.231790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:56.8055F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20932]
02:38:56.8055F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:38:56.8055F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:38:56.8055F808991OverlayManager::OnForegroundChangedChanged False
02:38:56.8055F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x36072A Title=[Vitalytoly - Twitch - Google Chrome]
02:38:56.8055F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:38:56.8055F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:38:56.8215F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:56.8215F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:38:56.8225F807278OverlayManager::doActionDisplayFPS - Triggered
02:38:57.1944AB4629ReleaseD11DeviceDevice Released! [2]
02:38:57.1944AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:38:57.1944AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:38:57.1944AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:38:57.1944AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
02:38:57.1944AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
02:38:57.1944AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x559c05ed
02:38:57.1944AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:38:57.1944AB4200IRenderDevice::releaseRender Releasing.
02:38:57.1944AB4240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
02:38:57.1944AB4250IRenderDevice::releaseResourceListRELEASING *** Done ***
02:38:57.1944AB499RenderDeviceCaptureBase::ReleaseTextureRelease
02:38:57.1944AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
02:38:57.1944AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
02:38:57.1944AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
02:38:57.1944AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
02:38:57.1944AB4217IRenderDevice::releaseRender Releasing Done.
02:38:57.1944AB4632ReleaseD11Device End Device Released!
02:38:57.2271790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:38:57.227179086ReleaseGraphicsDeviceClear overlay graphics..
02:38:57.22717903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:38:57.22717903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:38:57.227179088ReleaseGraphicsDeviceDevice was Resized!
02:38:57.2271790200IRenderDevice::releaseRender Releasing.
02:38:57.22717901237RenderDeviceD3d11::releaseImplementationDevice already released
02:38:57.2271790217IRenderDevice::releaseRender Releasing Done.
02:38:57.227179092ReleaseGraphicsDeviceEnd Device was Resized!
02:38:57.31233D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:38:57.3125F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:57.3125F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:38:57.3125F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:38:57.3125F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:38:57.3285F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:38:57.3285F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:38:59.33133D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3079].
02:38:59.33133D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:38:59.33133D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
02:40:24.9435F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:40:24.9435F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:40:24.9435F808991OverlayManager::OnForegroundChangedChanged True
02:40:24.9435F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:40:24.9595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.851790575fSwapResize_BuffersResize buffer (0x24a78670)!
02:40:25.85179086ReleaseGraphicsDeviceClear overlay graphics..
02:40:25.8517903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:40:25.8517903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:40:25.85179088ReleaseGraphicsDeviceDevice was Resized!
02:40:25.851790200IRenderDevice::releaseRender Releasing.
02:40:25.8517901237RenderDeviceD3d11::releaseImplementationDevice already released
02:40:25.851790217IRenderDevice::releaseRender Releasing Done.
02:40:25.85179092ReleaseGraphicsDeviceEnd Device was Resized!
02:40:25.2894AB4214doOverlayDelay init, ready now
02:40:25.2894AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
02:40:25.2894AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:40:25.2894AB41136RenderDeviceD3d11::initsave state
02:40:25.2894AB4701RenderDeviceD3d11::initDX11loading shaders...
02:40:25.2944AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
02:40:25.2944AB41144RenderDeviceD3d11::initrestore state
02:40:25.2944AB41147RenderDeviceD3d11::initTarget Window [0x70356]
02:40:25.2944AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:40:25.2944AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:40:25.2944AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:40:25.2944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:40:25.2944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:40:25.2954AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:40:25.2954AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
02:40:25.2954AB42823OverlayManager::installWindowProcHookInstall WPH
02:40:25.2954AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x442d0729
02:40:25.2954AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:40:25.2954AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
02:40:25.2954AB42469WidgetManager::Renderresume layout thread
02:40:25.2954AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:40:25.2954AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:40:25.2954AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:40:25.2964AB45821OverlayManager::initOverlayResolutionEx 0X40008
02:40:25.2964AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:40:25.2964AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:40:25.2964AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:40:25.29717902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:40:25.4525F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.4685F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:40:25.4695F807278OverlayManager::doActionDisplayFPS - Triggered
02:40:25.4704AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:40:41.40217902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:40:41.40217909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:40:41.40217903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:40:41.40317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
02:40:41.40317908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:40:41.40317908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:40:41.4031790366InputInterceptor::ResetLLHookProcExtReset keys state
02:40:41.40317908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:40:41.40317908991OverlayManager::OnForegroundChangedChanged False
02:40:41.40317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:40:41.40317908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:40:41.40317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:40:41.40317909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:40:41.40317908991OverlayManager::OnForegroundChangedChanged False
02:40:41.40317909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
02:40:41.40317903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:40:41.40317903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:40:41.7165F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:40:41.7165F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:40:41.7165F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:40:41.7165F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:40:41.7325F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:40:41.7325F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:40:41.7335F807278OverlayManager::doActionDisplayFPS - Triggered
02:40:42.4165FD8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:40:44.4435FD8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3042].
02:40:44.4435FD856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:40:44.4435FD866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:41:37.83917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:41:37.83917909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:41:37.83917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:41:37.83917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.83917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:41:37.83917908991OverlayManager::OnForegroundChangedChanged True
02:41:37.84217902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:41:37.84217902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:41:37.84317909092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
02:41:37.84317908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.9595F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:37.9745F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:41:38.64AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:41:38.64AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:41:38.74AB42469WidgetManager::Renderresume layout thread
02:41:38.74AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:41:38.74AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:41:38.74AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:41:49.77017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:41:49.7714AB4330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
02:41:49.7714AB4351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
02:41:49.7791790441showCursorSafeshowCursorSafe start: 0 end: 0
02:41:49.93333D4227InterProcessElement::openInterProcess Overwolf_ImID_2F01DC_P_17292 opened succesfuly
02:41:49.93333D4227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:49.97633D4257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:41:49.97633D4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2f01dc
02:41:49.97633D4257InterProcessElement::closeInterProcess Overwolf_ImID_2F01DC_P_17292 close 2147483647 bytes
02:41:49.97633D42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:41:49.98133D4227InterProcessElement::openInterProcess Overwolf_ImID_3001DC_P_17292 opened succesfuly
02:41:49.98133D4227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:50.917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:41:50.1117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:41:50.1117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:41:55.83817903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:41:55.8401790441showCursorSafeshowCursorSafe start: 0 end: 0
02:41:55.92833D4257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:41:55.92833D4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3001dc
02:41:55.92833D4257InterProcessElement::closeInterProcess Overwolf_ImID_3001DC_P_17292 close 2147483647 bytes
02:41:55.92833D42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:41:55.93433D4227InterProcessElement::openInterProcess Overwolf_ImID_3101DC_P_17292 opened succesfuly
02:41:55.93433D4227InterProcessElement::openInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT opened succesfuly
02:41:56.15717903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:41:56.15917902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:41:56.15917904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:42:05.79117903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:42:05.7931790441showCursorSafeshowCursorSafe start: 0 end: 0
02:42:06.8917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:42:06.9117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:42:06.9117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:42:32.16017903129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:42:32.1621790441showCursorSafeshowCursorSafe start: 0 end: 0
02:42:32.20917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:42:32.21117902510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x1790 ****
02:42:32.21117904401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x304d1;prev = 0x304d1 , {Original values: ref = 0 handle = 0x10003}
02:43:19.3615D44257InterProcessElement::closeInterProcess Overwolf_PID_17292_SHARED_MEMORY_AGENT close 2147483647 bytes
02:43:19.3615D44130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3101dc
02:43:19.3615D44257InterProcessElement::closeInterProcess Overwolf_ImID_3101DC_P_17292 close 2147483647 bytes
02:43:19.3615D442741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:43:19.58917908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:43:19.69917902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:43:19.69917909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:43:19.69917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:43:19.69917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
02:43:19.69917908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:43:19.69917908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:43:19.6991790366InputInterceptor::ResetLLHookProcExtReset keys state
02:43:19.69917908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:43:19.69917908991OverlayManager::OnForegroundChangedChanged False
02:43:19.69917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
02:43:19.69917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:43:19.69917909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:43:19.69917908991OverlayManager::OnForegroundChangedChanged False
02:43:19.69917909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
02:43:19.69917903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:43:19.69917903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
02:43:20.1565F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:43:20.1565F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:43:20.1565F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:43:20.1565F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:43:20.1715F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20932]
02:43:20.1715F80366InputInterceptor::ResetLLHookProcExtReset keys state
02:43:20.1735F807278OverlayManager::doActionDisplayFPS - Triggered
02:43:20.7085D44293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:43:22.7435D44182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3045].
02:43:22.7435D4456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:43:22.7435D4466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:44:03.32917902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:44:03.32917909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:44:03.32917908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:44:03.32917908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.32917908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:44:03.32917908991OverlayManager::OnForegroundChangedChanged True
02:44:03.42017902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:44:03.42117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:44:03.42117909092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
02:44:03.42117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.5704AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:44:03.5704AB448ResetSnapShotSH::ExecuteRelease snapshot SH
02:44:03.5704AB42469WidgetManager::Renderresume layout thread
02:44:03.5704AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:44:03.5704AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:44:03.5744AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:44:03.7445F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.7605F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
02:44:03.7625F807278OverlayManager::doActionDisplayFPS - Triggered
02:44:03.7674AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:44:42.3771790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:42.4034AB4330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
02:44:42.4034AB4351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:44:43.8941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:48.5021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:50.951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:02.1711790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:02.4631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:03.3531790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:04.341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:23.8821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:24.2881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:25.2511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:25.3861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:29.5481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:30.7431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:32.2431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:32.8441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:43.671790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:44.4811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:49.2021790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:50.331790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:57.381790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:57.7591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:59.7071790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:00.5221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:17.1061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:17.9401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:22.2841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:23.3351790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:24.8111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:25.4691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:29.5701790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:30.1301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:48.3131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:48.5641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:12.9871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:15.4831790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:24.6591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:24.9731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:25.7751790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:27.5981790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:28.3451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:30.401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:30.5911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:33.6461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:48.1141790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:48.2601790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:49.6661790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:50.3591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:50.7301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:51.6571790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:01.6921790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:03.7651790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:39.3431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:39.5451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:42.2131790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:42.4341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:42.9151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:43.1201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:00.4411790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:01.521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:26.4881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:27.1311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:31.5271790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:31.8391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:36.2941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:36.8991790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:48.6901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:51.7011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:56:21.1431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:56:21.3491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:56:45.9921790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:56:47.451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:00.5841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:01.5101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:02.1861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:02.8501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:06.9541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:09.4421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:14.2791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:17.5911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:45.4301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:48.1181790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:56.2881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:57.1311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:00.5721790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:01.4371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:07.5631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:08.151790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:09.2061790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:10.641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:59:14.7341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:59:17.9301790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:19.3081790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:20.3801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:20.7371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:21.4391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:27.6821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:31.591790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:32.4681790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:34.251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:42.6421790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:43.7491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:00:46.8161790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:00:48.9631790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:02:41.8241790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:02:42.2691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:04:49.5201790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:04:50.7221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:06:27.4811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:06:28.6511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:06:34.4601790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:06:35.8951790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:07:47.5731790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:07:47.8791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:20.4161790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:21.4941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:24.2521790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:25.2371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:09:35.3501790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:09:36.4491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:10:39.5401790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:10:42.5001790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:11:02.5931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:11:03.4821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:11:42.1031790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:11:42.7841790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:06.6881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:06.8341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:07.7821790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:08.6941790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:12:12.3101790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:12:14.561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:03.1221790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:03.2961790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:06.3881790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:08.2641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:09.2641790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:10.4011790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:12.4111790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:12.8931790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:13:14.441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:13:14.1511790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:14:28.9791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:14:30.1441790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:14:31.2921790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:14:31.8541790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:56.5251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:57.2561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:58.1561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:58.2431790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:15:58.6371790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:15:58.7461790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:02.2811790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:03.4451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:05.2451790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:06.4311790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:16:19.2861790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:16:21.3691790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:16.6341790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:17.5561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:24.6791790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:25.7251790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:27.2901790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:28.6491790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:29.1911790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:32.8481790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:33.2391790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:33.9171790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:37.9561790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:38.7091790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:18:43.5871790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
03:18:44.9801790798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
03:20:48.8495F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11320]
03:20:48.8495F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:20:48.8495F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
03:20:48.8495F808991OverlayManager::OnForegroundChangedChanged False
03:20:48.8495F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
03:20:48.8495F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:20:48.8495F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:20:48.8645F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:48.8645F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:20:48.8655F807278OverlayManager::doActionDisplayFPS - Triggered
03:20:49.1494AB4629ReleaseD11DeviceDevice Released! [2]
03:20:49.1494AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:20:49.1494AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
03:20:49.1494AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:20:49.1494AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
03:20:49.1494AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
03:20:49.1494AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x442d0729
03:20:49.1494AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:20:49.1494AB4200IRenderDevice::releaseRender Releasing.
03:20:49.1494AB499RenderDeviceCaptureBase::ReleaseTextureRelease
03:20:49.1494AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
03:20:49.1494AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
03:20:49.1494AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
03:20:49.1494AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
03:20:49.1494AB4217IRenderDevice::releaseRender Releasing Done.
03:20:49.1494AB4632ReleaseD11Device End Device Released!
03:20:49.1761790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:20:49.176179086ReleaseGraphicsDeviceClear overlay graphics..
03:20:49.17617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:20:49.17617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:20:49.176179088ReleaseGraphicsDeviceDevice was Resized!
03:20:49.1761790200IRenderDevice::releaseRender Releasing.
03:20:49.17617901237RenderDeviceD3d11::releaseImplementationDevice already released
03:20:49.1761790217IRenderDevice::releaseRender Releasing Done.
03:20:49.176179092ReleaseGraphicsDeviceEnd Device was Resized!
03:20:49.3545604293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:20:49.3545F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:49.3545F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:20:49.3545F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
03:20:49.3545F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:20:49.3695F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11320]
03:20:49.3695F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:20:51.3715604182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3195].
03:20:51.371560456WidgetsLayoutScheduler::Stopstopping layout scheduler
03:20:51.371560466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
03:22:29.1661790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:22:29.166179086ReleaseGraphicsDeviceClear overlay graphics..
03:22:29.16617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:22:29.16617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:22:29.166179088ReleaseGraphicsDeviceDevice was Resized!
03:22:29.1661790200IRenderDevice::releaseRender Releasing.
03:22:29.16617901237RenderDeviceD3d11::releaseImplementationDevice already released
03:22:29.1661790217IRenderDevice::releaseRender Releasing Done.
03:22:29.166179092ReleaseGraphicsDeviceEnd Device was Resized!
03:22:29.2715F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:29.2715F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:22:29.2715F808991OverlayManager::OnForegroundChangedChanged True
03:22:29.2715F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:22:29.2865F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:29.3694AB4214doOverlayDelay init, ready now
03:22:29.3694AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
03:22:29.3694AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:22:29.3694AB41136RenderDeviceD3d11::initsave state
03:22:29.3694AB4701RenderDeviceD3d11::initDX11loading shaders...
03:22:29.3744AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
03:22:29.3744AB41144RenderDeviceD3d11::initrestore state
03:22:29.3744AB41147RenderDeviceD3d11::initTarget Window [0x70356]
03:22:29.3744AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:22:29.3744AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:22:29.3744AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:22:29.3744AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:22:29.3744AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:22:29.3754AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:22:29.3754AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:22:29.3754AB42823OverlayManager::installWindowProcHookInstall WPH
03:22:29.3754AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b70757
03:22:29.3754AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:22:29.3754AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:22:29.3754AB42469WidgetManager::Renderresume layout thread
03:22:29.37517902449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0x70356], [0x70356]
03:22:29.3754AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:22:29.3754AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:22:29.37517902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:22:29.3754AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:22:29.3764AB45821OverlayManager::initOverlayResolutionEx 0X40008
03:22:29.3764AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:22:29.3764AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:22:29.3764AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:22:46.78517902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
03:22:46.78517909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
03:22:46.78517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:46.78517908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:46.78517908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
03:22:46.78517908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
03:22:46.7851790366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:46.78517908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
03:22:46.78517908991OverlayManager::OnForegroundChangedChanged False
03:22:46.78517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
03:22:46.78517908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:22:46.78517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:46.78517909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
03:22:46.78517908991OverlayManager::OnForegroundChangedChanged False
03:22:46.78517909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
03:22:46.78517903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:46.78517903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
03:22:47.1055F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:47.1055F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:47.1055F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
03:22:47.1055F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:47.1205F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:47.1205F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:47.1215F807278OverlayManager::doActionDisplayFPS - Triggered
03:22:47.7947AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:22:49.8347AC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3051].
03:22:49.8347AC56WidgetsLayoutScheduler::Stopstopping layout scheduler
03:22:49.8347AC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:22:55.48117902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
03:22:55.48117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:22:55.48117908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:22:55.48117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.48117908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:22:55.48117908991OverlayManager::OnForegroundChangedChanged True
03:22:55.58617902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:22:55.58717902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
03:22:55.58717909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:22:55.58717908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.7064AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:22:55.7064AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:22:55.7064AB42469WidgetManager::Renderresume layout thread
03:22:55.7064AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:22:55.7064AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:22:55.7064AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:22:55.7395F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.7555F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:55.7565F807278OverlayManager::doActionDisplayFPS - Triggered
03:22:55.7584AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:22:56.7334AB4629ReleaseD11DeviceDevice Released! [2]
03:22:56.7334AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:22:56.7334AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
03:22:56.7334AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:22:56.7334AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
03:22:56.7334AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
03:22:56.7334AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b70757
03:22:56.7334AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:22:56.7334AB4200IRenderDevice::releaseRender Releasing.
03:22:56.7334AB499RenderDeviceCaptureBase::ReleaseTextureRelease
03:22:56.7334AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
03:22:56.7334AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
03:22:56.7334AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
03:22:56.7334AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
03:22:56.7334AB4217IRenderDevice::releaseRender Releasing Done.
03:22:56.7334AB4632ReleaseD11Device End Device Released!
03:22:56.7615F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:56.7615F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:56.7615F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:22:56.7615F808991OverlayManager::OnForegroundChangedChanged False
03:22:56.7615F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
03:22:56.7615F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:22:56.7615F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:22:56.7615F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:56.7755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
03:22:56.7755F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:56.7761790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:22:56.776179086ReleaseGraphicsDeviceClear overlay graphics..
03:22:56.77617903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:22:56.77617903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:22:56.776179088ReleaseGraphicsDeviceDevice was Resized!
03:22:56.7761790200IRenderDevice::releaseRender Releasing.
03:22:56.77617901237RenderDeviceD3d11::releaseImplementationDevice already released
03:22:56.7761790217IRenderDevice::releaseRender Releasing Done.
03:22:56.776179092ReleaseGraphicsDeviceEnd Device was Resized!
03:22:56.7765F807278OverlayManager::doActionDisplayFPS - Triggered
03:22:57.2755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:57.2755F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:57.2905F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:57.2905F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:57.7657AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:22:58.1981790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:22:58.198179086ReleaseGraphicsDeviceClear overlay graphics..
03:22:58.19817903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:22:58.19817903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:22:58.198179088ReleaseGraphicsDeviceDevice was Resized!
03:22:58.1991790200IRenderDevice::releaseRender Releasing.
03:22:58.19917901237RenderDeviceD3d11::releaseImplementationDevice already released
03:22:58.1991790217IRenderDevice::releaseRender Releasing Done.
03:22:58.199179092ReleaseGraphicsDeviceEnd Device was Resized!
03:22:58.2955F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:22:58.2955F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:22:58.2955F808991OverlayManager::OnForegroundChangedChanged True
03:22:58.2965F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:22:58.2965F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:22:58.3105F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:22:58.3974AB4214doOverlayDelay init, ready now
03:22:58.3974AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
03:22:58.3974AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:22:58.3974AB41136RenderDeviceD3d11::initsave state
03:22:58.3974AB4701RenderDeviceD3d11::initDX11loading shaders...
03:22:58.4024AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
03:22:58.4024AB41144RenderDeviceD3d11::initrestore state
03:22:58.4024AB41147RenderDeviceD3d11::initTarget Window [0x70356]
03:22:58.4024AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:22:58.4024AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:22:58.4024AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:22:58.4024AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:22:58.4024AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:22:58.4034AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:22:58.4034AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:22:58.4044AB42823OverlayManager::installWindowProcHookInstall WPH
03:22:58.4044AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23f60957
03:22:58.4044AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:22:58.4044AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:22:58.4044AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:22:58.40417902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:22:58.4054AB45821OverlayManager::initOverlayResolutionEx 0X40008
03:22:58.4054AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:22:58.4054AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:22:58.4054AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:22:58.66117902494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
03:22:58.66117909133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
03:22:58.66117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:58.66117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:22:58.66117908895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
03:22:58.66117908901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
03:22:58.6611790366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:58.66117908928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
03:22:58.66117908991OverlayManager::OnForegroundChangedChanged False
03:22:58.66117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
03:22:58.66117908003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:22:58.66117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:58.66117909149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
03:22:58.66117908991OverlayManager::OnForegroundChangedChanged False
03:22:58.66117909028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10138 Title=[]
03:22:58.66117903185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:58.8055F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:58.8055F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:58.8055F808947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
03:22:58.8055F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:22:58.8205F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:22:58.8205F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:22:58.8215F807278OverlayManager::doActionDisplayFPS - Triggered
03:23:00.1637AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:23:01.6857AC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3025].
03:23:01.6857AC56WidgetsLayoutScheduler::Stopstopping layout scheduler
03:23:01.6857AC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
03:27:08.50017902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
03:27:08.50117909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:27:08.50117908003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:27:08.50117908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.50117908928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:27:08.50117908991OverlayManager::OnForegroundChangedChanged True
03:27:08.64517902096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:27:08.64617902497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
03:27:08.64617909092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
03:27:08.64617908870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.7704AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:08.7704AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:08.7704AB42469WidgetManager::Renderresume layout thread
03:27:08.7704AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:27:08.7704AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:08.7704AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:27:08.8965F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.9125F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:08.9145F807278OverlayManager::doActionDisplayFPS - Triggered
03:27:08.9174AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:27:34.8794AB4629ReleaseD11DeviceDevice Released! [2]
03:27:34.8794AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:34.8794AB43387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
03:27:34.8794AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:27:34.8794AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
03:27:34.8794AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
03:27:34.8794AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23f60957
03:27:34.8794AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:34.8794AB4200IRenderDevice::releaseRender Releasing.
03:27:34.8794AB499RenderDeviceCaptureBase::ReleaseTextureRelease
03:27:34.8794AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
03:27:34.8794AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
03:27:34.8794AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
03:27:34.8794AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
03:27:34.8794AB4217IRenderDevice::releaseRender Releasing Done.
03:27:34.8794AB4632ReleaseD11Device End Device Released!
03:27:34.9191790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:27:34.919179086ReleaseGraphicsDeviceClear overlay graphics..
03:27:34.91917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:34.91917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:34.919179088ReleaseGraphicsDeviceDevice was Resized!
03:27:34.9191790200IRenderDevice::releaseRender Releasing.
03:27:34.91917901237RenderDeviceD3d11::releaseImplementationDevice already released
03:27:34.9191790217IRenderDevice::releaseRender Releasing Done.
03:27:34.919179092ReleaseGraphicsDeviceEnd Device was Resized!
03:27:35.2755F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 12936]
03:27:35.2755F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:27:35.2755F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:27:35.2755F808991OverlayManager::OnForegroundChangedChanged False
03:27:35.2755F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2B00B0 Title=[Vitalytoly - Twitch - Google Chrome]
03:27:35.2755F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:27:35.2755F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:35.2755F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:35.2915F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12936]
03:27:35.2915F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:27:35.2925F807278OverlayManager::doActionDisplayFPS - Triggered
03:27:36.2867AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:38.3037AC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3428].
03:27:38.3037AC56WidgetsLayoutScheduler::Stopstopping layout scheduler
03:27:38.3037AC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:27:47.1791790575fSwapResize_BuffersResize buffer (0x24a78670)!
03:27:47.179179086ReleaseGraphicsDeviceClear overlay graphics..
03:27:47.17917903337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:47.17917903359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:47.179179088ReleaseGraphicsDeviceDevice was Resized!
03:27:47.1791790200IRenderDevice::releaseRender Releasing.
03:27:47.17917901237RenderDeviceD3d11::releaseImplementationDevice already released
03:27:47.1791790217IRenderDevice::releaseRender Releasing Done.
03:27:47.179179092ReleaseGraphicsDeviceEnd Device was Resized!
03:27:47.3844AB4214doOverlayDelay init, ready now
03:27:47.3844AB41050RenderDeviceD3d11::initRefC r:[3]->[3] 0x24a78670
03:27:47.3844AB41114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:27:47.3844AB41136RenderDeviceD3d11::initsave state
03:27:47.3844AB4701RenderDeviceD3d11::initDX11loading shaders...
03:27:47.3885F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 22212]
03:27:47.3885F808928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:27:47.3885F808991OverlayManager::OnForegroundChangedChanged True
03:27:47.3885F808003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:27:47.3885F803325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:27:47.3905F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 22212]
03:27:47.3914AB41142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1fe1e608.
03:27:47.3914AB41144RenderDeviceD3d11::initrestore state
03:27:47.3914AB41147RenderDeviceD3d11::initTarget Window [0x70356]
03:27:47.3914AB4257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:27:47.3914AB4264IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:27:47.3914AB45827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:27:47.3914AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:27:47.3914AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:47.3924AB448ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:47.3924AB45927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70356} (foreground = 0x70356).
03:27:47.3924AB42823OverlayManager::installWindowProcHookInstall WPH
03:27:47.3924AB42843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e008bb
03:27:47.3924AB42866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:27:47.3924AB42912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x31e4cdf0=837078512)=>(0xdeac7590=-559123056)
03:27:47.3924AB42469WidgetManager::Renderresume layout thread
03:27:47.3924AB4275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:27:47.3924AB4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:47.3924AB41205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:27:47.39317902945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:27:47.3944AB45821OverlayManager::initOverlayResolutionEx 0X40008
03:27:47.3944AB45827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:27:47.3944AB45750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:27:47.3944AB45770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:50.171D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:27:50.58917903387OverlayManager::DetachThreadInputDetach thread input 6032, 19124
03:27:50.5894AB4629ReleaseD11DeviceDevice Released! [2]
03:27:50.5894AB43337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:27:50.5894AB41790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:27:50.5894AB41797OverlayManager::RestoreGameWNDPROCSWL restored.
03:27:50.5894AB41807OverlayManager::RestoreGameWNDPROCSWL OK.
03:27:50.5894AB41812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e008bb
03:27:50.5894AB43359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:27:50.5894AB4200IRenderDevice::releaseRender Releasing.
03:27:50.5894AB499RenderDeviceCaptureBase::ReleaseTextureRelease
03:27:50.5894AB4117RenderDeviceCaptureBase::ReleaseTextureReleased
03:27:50.5894AB41267RenderDeviceD3d11::releaseImplementationReleasing 1
03:27:50.5894AB41277RenderDeviceD3d11::releaseImplementationReleasing 2
03:27:50.5894AB41296RenderDeviceD3d11::releaseImplementationReleasing 3
03:27:50.5894AB4217IRenderDevice::releaseRender Releasing Done.
03:27:50.5894AB4632ReleaseD11Device End Device Released!
03:27:50.9075F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9580]
03:27:50.9075F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:27:50.9075F808928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:27:50.9075F808991OverlayManager::OnForegroundChangedChanged False
03:27:50.9075F809028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20022 Title=[]
03:27:50.9075F808003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:27:50.9075F803318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:50.9075F803185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:50.9235F808870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9580]
03:27:50.9235F80366InputInterceptor::ResetLLHookProcExtReset keys state
03:27:50.9245F807278OverlayManager::doActionDisplayFPS - Triggered
03:27:51.52717902361ClientExitProcessCallbackClient::Exit Process Callback [0].
03:27:51.5271790767Client::clearClient::Clear [0 - 1] .
03:27:51.5271790774Client::clearClient::Clear stopping...
03:27:51.52717901398OverlayManager::StopInternalstopping...
03:27:51.52717901425OverlayManager::StopInternalStoping server connection
03:27:51.5275F807494OverlayManager::OnDisconnectedDisconnected from server
03:27:51.52817901430OverlayManager::StopInternalStopped server connection
03:27:51.5281790206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
03:27:51.5281790232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
03:27:51.5281790232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
03:27:51.52817901451OverlayManager::StopInternalClosing inter process
03:27:51.528179025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
03:27:51.52823A0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
03:27:51.5281790257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:27:51.528179059InterProcessEventHandler::~InterProcessEventHandlerDone.
03:27:51.52817901467OverlayManager::StopInternalnot running.
03:27:51.5281790141ApiManager::DestroyBackgroundThreadDestroy call.
03:27:51.90810FC188ApiManager::BackgroundThreadBackground Thread is terminated.
03:27:51.9081790232ApiManager::ClearAllCommandsClearing commands [3]
03:27:51.9081790249ApiManager::ClearAllCommandsCleared
03:27:51.9081790136ApiManager::DestroyDestroyed
03:27:51.90817901469OverlayManager::StopInternalstopped.
03:27:51.90817908584OverlayManager::UnloadInGamePluginsunload in game plugins [1]
03:27:51.90817908599OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
03:27:51.9081790835Client::clearRemove old SHM
03:27:51.9081790257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_30017292 close 2147483647 bytes
03:27:51.9081790843Client::clearStop tasks thread
03:27:51.9091790856Client::clearClient::Clear - Done.
03:27:51.90917902376ClientExitProcessCallbackGoing to ExitProcess()