TimeThreadLineFunctionMessage
23:51:37.1325AD4139runClientStarting Overlay PID=17412(0x4404) server PID = 17648
23:51:37.1325AD4636Client::initClient::Initialize
23:51:37.1325AD4644Client::initStart owclient thread
23:51:37.1334E5C388Client::initFirstInjectionClient::initFirstInjection.
23:51:37.1334E5C227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017648 opened succesfuly
23:51:37.1334E5C414session id = {225209BA-69B9-459C-9C8F-79B359208FE1}
23:51:37.1334E5C2209Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55176-remoting-auth-token=2U0Pcy7dhCpyy5nPfBaMWw-patchline=live].
23:51:37.1334E5C2209Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
23:51:37.1334E5C2225Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:51:37.1334E5C2235Client::LogClientInfoOS version [10.0.19041]
23:51:37.1334E5C2257Client::LogClientInfoClient [64-bit] Version 2.2.300.10
23:51:37.1334E5C2275Client::LogProcessModulesLoaded modules:
23:51:37.1384E5C2304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:51:37.1384E5C2304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:51:37.1384E5C2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:51:37.1384E5C2304c:\windows\system32\advapi32.dll
23:51:37.1384E5C2304c:\windows\system32\apphelp.dll
23:51:37.1384E5C2304c:\windows\system32\audioses.dll
23:51:37.1384E5C2304c:\windows\system32\avrt.dll
23:51:37.1384E5C2304c:\windows\system32\bcrypt.dll
23:51:37.1384E5C2304c:\windows\system32\bcryptprimitives.dll
23:51:37.1384E5C2304c:\windows\system32\cfgmgr32.dll
23:51:37.1384E5C2304c:\windows\system32\clbcatq.dll
23:51:37.1384E5C2304c:\windows\system32\coloradapterclient.dll
23:51:37.1384E5C2304c:\windows\system32\combase.dll
23:51:37.1384E5C2304c:\windows\system32\comdlg32.dll
23:51:37.1384E5C2304c:\windows\system32\coremessaging.dll
23:51:37.1384E5C2304c:\windows\system32\coreuicomponents.dll
23:51:37.1384E5C2304c:\windows\system32\credui.dll
23:51:37.1384E5C2304c:\windows\system32\crypt32.dll
23:51:37.1384E5C2304c:\windows\system32\cryptbase.dll
23:51:37.1384E5C2304c:\windows\system32\cryptnet.dll
23:51:37.1384E5C2304c:\windows\system32\cryptsp.dll
23:51:37.1384E5C2304c:\windows\system32\cryptui.dll
23:51:37.1384E5C2304c:\windows\system32\d2d1.dll
23:51:37.1384E5C2304c:\windows\system32\d3d11.dll
23:51:37.1384E5C2304c:\windows\system32\d3d9.dll
23:51:37.1384E5C2304c:\windows\system32\dataexchange.dll
23:51:37.1384E5C2304c:\windows\system32\dcomp.dll
23:51:37.1384E5C2304c:\windows\system32\devobj.dll
23:51:37.1384E5C2304c:\windows\system32\dhcpcsvc.dll
23:51:37.1384E5C2304c:\windows\system32\dhcpcsvc6.dll
23:51:37.1384E5C2304c:\windows\system32\dnsapi.dll
23:51:37.1384E5C2304c:\windows\system32\dpapi.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
23:51:37.1384E5C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
23:51:37.1384E5C2304c:\windows\system32\drvstore.dll
23:51:37.1384E5C2304c:\windows\system32\dsound.dll
23:51:37.1384E5C2304c:\windows\system32\dwmapi.dll
23:51:37.1384E5C2304c:\windows\system32\dwrite.dll
23:51:37.1384E5C2304c:\windows\system32\dxcore.dll
23:51:37.1384E5C2304c:\windows\system32\dxgi.dll
23:51:37.1384E5C2304c:\windows\system32\dxva2.dll
23:51:37.1384E5C2304c:\windows\system32\esent.dll
23:51:37.1384E5C2304c:\windows\system32\explorerframe.dll
23:51:37.1384E5C2304c:\windows\system32\fwpuclnt.dll
23:51:37.1384E5C2304c:\windows\system32\gameux.dll
23:51:37.1384E5C2304c:\windows\system32\gdi32.dll
23:51:37.1384E5C2304c:\windows\system32\gdi32full.dll
23:51:37.1384E5C2304c:\windows\system32\glu32.dll
23:51:37.1384E5C2304c:\windows\system32\gpapi.dll
23:51:37.1384E5C2304c:\windows\system32\hid.dll
23:51:37.1384E5C2304c:\windows\system32\iertutil.dll
23:51:37.1384E5C2304c:\windows\system32\imagehlp.dll
23:51:37.1384E5C2304c:\windows\system32\imm32.dll
23:51:37.1384E5C2304c:\windows\system32\inputhost.dll
23:51:37.1384E5C2304c:\windows\system32\iphlpapi.dll
23:51:37.1384E5C2304c:\windows\system32\kernel.appcore.dll
23:51:37.1384E5C2304c:\windows\system32\kernel32.dll
23:51:37.1394E5C2304c:\windows\system32\kernelbase.dll
23:51:37.1394E5C2304c:\windows\system32\mf.dll
23:51:37.1394E5C2304c:\windows\system32\mfperfhelper.dll
23:51:37.1394E5C2304c:\windows\system32\mfplat.dll
23:51:37.1394E5C2304c:\windows\system32\mfplay.dll
23:51:37.1394E5C2304c:\windows\system32\mmdevapi.dll
23:51:37.1394E5C2304c:\windows\system32\msasn1.dll
23:51:37.1394E5C2304c:\windows\system32\msauddecmft.dll
23:51:37.1394E5C2304c:\windows\system32\mscms.dll
23:51:37.1394E5C2304c:\windows\system32\msctf.dll
23:51:37.1394E5C2304c:\windows\system32\msmpeg2vdec.dll
23:51:37.1394E5C2304c:\windows\system32\msvcp_win.dll
23:51:37.1394E5C2304c:\windows\system32\msvcrt.dll
23:51:37.1394E5C2304c:\windows\system32\mswsock.dll
23:51:37.1394E5C2304c:\windows\system32\napinsp.dll
23:51:37.1394E5C2304c:\windows\system32\ncrypt.dll
23:51:37.1394E5C2304c:\windows\system32\netapi32.dll
23:51:37.1394E5C2304c:\windows\system32\netprofm.dll
23:51:37.1394E5C2304c:\windows\system32\netutils.dll
23:51:37.1394E5C2304c:\windows\system32\nlaapi.dll
23:51:37.1394E5C2304c:\windows\system32\npmproxy.dll
23:51:37.1394E5C2304c:\windows\system32\nsi.dll
23:51:37.1394E5C2304c:\windows\system32\ntasn1.dll
23:51:37.1394E5C2304c:\windows\system32\ntdll.dll
23:51:37.1394E5C2304c:\windows\system32\ntmarta.dll
23:51:37.1394E5C2304c:\windows\system32\nvapi64.dll
23:51:37.1394E5C2304c:\windows\system32\nvspcap64.dll
23:51:37.1394E5C2304c:\windows\system32\ole32.dll
23:51:37.1394E5C2304c:\windows\system32\oleacc.dll
23:51:37.1394E5C2304c:\windows\system32\oleaut32.dll
23:51:37.1394E5C2304c:\windows\system32\opengl32.dll
23:51:37.1394E5C2304c:\windows\system32\pnrpnsp.dll
23:51:37.1394E5C2304c:\windows\system32\powrprof.dll
23:51:37.1394E5C2304c:\windows\system32\profapi.dll
23:51:37.1394E5C2304c:\windows\system32\propsys.dll
23:51:37.1394E5C2304c:\windows\system32\psapi.dll
23:51:37.1394E5C2304c:\windows\system32\rasadhlp.dll
23:51:37.1394E5C2304c:\windows\system32\resourcepolicyclient.dll
23:51:37.1394E5C2304c:\windows\system32\rpcrt4.dll
23:51:37.1394E5C2304c:\windows\system32\rsaenh.dll
23:51:37.1394E5C2304c:\windows\system32\rstrtmgr.dll
23:51:37.1394E5C2304c:\windows\system32\rtworkq.dll
23:51:37.1394E5C2304c:\windows\system32\samcli.dll
23:51:37.1394E5C2304c:\windows\system32\sechost.dll
23:51:37.1394E5C2304c:\windows\system32\secur32.dll
23:51:37.1394E5C2304c:\windows\system32\setupapi.dll
23:51:37.1394E5C2304c:\windows\system32\shcore.dll
23:51:37.1394E5C2304c:\windows\system32\shell32.dll
23:51:37.1394E5C2304c:\windows\system32\shlwapi.dll
23:51:37.1394E5C2304c:\windows\system32\srvcli.dll
23:51:37.1394E5C2304c:\windows\system32\sspicli.dll
23:51:37.1394E5C2304c:\windows\system32\textinputframework.dll
23:51:37.1394E5C2304c:\windows\system32\twinapi.appcore.dll
23:51:37.1394E5C2304c:\windows\system32\ucrtbase.dll
23:51:37.1394E5C2304c:\windows\system32\uiautomationcore.dll
23:51:37.1394E5C2304c:\windows\system32\umpdc.dll
23:51:37.1394E5C2304c:\windows\system32\urlmon.dll
23:51:37.1394E5C2304c:\windows\system32\user32.dll
23:51:37.1394E5C2304c:\windows\system32\userenv.dll
23:51:37.1394E5C2304c:\windows\system32\usp10.dll
23:51:37.1394E5C2304c:\windows\system32\uxtheme.dll
23:51:37.1394E5C2304c:\windows\system32\version.dll
23:51:37.1394E5C2304c:\windows\system32\wevtapi.dll
23:51:37.1394E5C2304c:\windows\system32\win32u.dll
23:51:37.1394E5C2304c:\windows\system32\windowmanagementapi.dll
23:51:37.1394E5C2304c:\windows\system32\windows.storage.dll
23:51:37.1394E5C2304c:\windows\system32\windows.ui.dll
23:51:37.1394E5C2304c:\windows\system32\winhttp.dll
23:51:37.1394E5C2304c:\windows\system32\wininet.dll
23:51:37.1394E5C2304c:\windows\system32\winmm.dll
23:51:37.1394E5C2304c:\windows\system32\winmmbase.dll
23:51:37.1394E5C2304c:\windows\system32\winnsi.dll
23:51:37.1394E5C2304c:\windows\system32\winrnr.dll
23:51:37.1394E5C2304c:\windows\system32\winspool.drv
23:51:37.1394E5C2304c:\windows\system32\winsta.dll
23:51:37.1394E5C2304c:\windows\system32\wintrust.dll
23:51:37.1394E5C2304c:\windows\system32\wintypes.dll
23:51:37.1394E5C2304c:\windows\system32\wkscli.dll
23:51:37.1394E5C2304c:\windows\system32\wldp.dll
23:51:37.1394E5C2304c:\windows\system32\ws2_32.dll
23:51:37.1394E5C2304c:\windows\system32\wshbth.dll
23:51:37.1394E5C2304c:\windows\system32\wtsapi32.dll
23:51:37.1394E5C2304c:\windows\system32\xaudio2_9.dll
23:51:37.1394E5C2304c:\windows\system32\xinput1_3.dll
23:51:37.1394E5C2304c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
23:51:37.1394E5C70GraphicsHookManager::InitCreated Thread - Created , ThreadId=15940
23:51:37.1394E5C1662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:51:37.1394E5C1686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:51:37.1394E5C1735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:51:37.1394E5C1806Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:51:37.1394E5C1819Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:51:37.1394E5C1849Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:51:37.1394E5C1889Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:51:37.1394E5C1891Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:51:37.1394E5C1893Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:51:37.1394E5C1895Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:51:37.1394E5C1897Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:51:37.1394E5C1899Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:51:37.1394E5C1901Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:51:37.1394E5C1904Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:51:37.1394E5C1907Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:51:37.1394E5C1909Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
23:51:37.1404E5C2016Data::Search[0] 0xBF4F0000
23:51:37.1404E5C2016Data::Search[1] 0x0
23:51:37.1404E5C2016Data::Search[2] 0x88E90000
23:51:37.1404E5C2016Data::Search[3] 0x0
23:51:37.1404E5C2016Data::Search[4] 0x0
23:51:37.1404E5C2016Data::Search[5] 0xBC070000
23:51:37.1404E5C2016Data::Search[6] 0xBFFD0000
23:51:37.1404E5C2016Data::Search[7] 0x62630000
23:51:37.1404E5C2016Data::Search[8] 0xBC070000
23:51:37.1404E5C2016Data::Search[9] 0x0
23:51:37.1404E5C2021Data::Search[10] 0x0
23:51:37.1404E5C2027Data::Search[11] 0xB8FB0000
23:51:37.1404E5C2033Data::Search[12] 0x62630000
23:51:37.1404E5C2039Data::Search[13] 0x0
23:51:37.1404E5C391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:51:37.1404E5C1361Client::hookFunctionsDetected Windows 8.1 or greater
23:51:37.1404E5C1388Client::hookFunctionsAcquiring function lock succeeded
23:51:37.1404E5C2522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
23:51:37.1414E5C227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017648 opened succesfuly
23:51:37.1414E5C612OverlayManager::OverlayManagerOW System Cursor is set to = 0x50331
23:51:37.1414E5C615OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
23:51:37.1414E5C7900OverlayManager::LoadDefaultCursorsLoad default cursors
23:51:37.1414E5C623OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1e09d1, game cursor = 0x10007
23:51:37.1414E5C72PerformanceCounter::StartSessionStartSession
23:51:37.1414E5C72PerformanceCounter::StartSessionStartSession
23:51:37.1414E5C227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:51:37.1423E487469OverlayManager::OnConnectedConnected to server
23:51:37.1423E4832SendServerHelloMessage::ExecuteSend connection Ack
23:51:37.1494E5C297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:51:37.1494E5C594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
23:51:37.1494E5C1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:51:37.1494E5C1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:51:37.1494E5C879OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:51:37.1494E5C899OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
23:51:37.1494E5C901OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:51:37.1494E5C903OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:51:37.1494E5C906OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:51:37.1494E5C909OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
23:51:37.1494E5C912OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:51:37.1494E5C915OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:51:37.1494E5C918OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:51:37.1494E5C921OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:51:37.1494E5C924OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:51:37.1494E5C927OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:51:37.1494E5C930OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:51:37.1494E5C933OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:51:37.1494E5C936OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:51:37.1494E5C939OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:51:37.1494E5C942OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:51:37.1494E5C945OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:51:37.1494E5C948OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:51:37.1494E5C951OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:51:37.1494E5C954OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:51:37.1494E5C957OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:51:37.1494E5C960OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:51:37.1494E5C963OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:51:37.1494E5C966OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:51:37.1494E5C969OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:51:37.1494E5C972OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:51:37.1494E5C975OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:51:37.1494E5C978OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:51:37.1494E5C981OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:51:37.1494E5C984OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:51:37.1494E5C987OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:51:37.1494E5C990OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:51:37.1494E5C993OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:51:37.1494E5C996OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:51:37.1494E5C999OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:51:37.1494E5C1002OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:51:37.1494E5C1005OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:51:37.1494E5C1008OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
23:51:37.1494E5C1011OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
23:51:37.1494E5C1014OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:51:37.1494E5C1017OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:51:37.1494E5C1020OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:51:37.1494E5C1023OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
23:51:37.1494E5C1026OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
23:51:37.1494E5C1029OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:51:37.1494E5C1032OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:51:37.1494E5C1035OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:51:37.1494E5C1038OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:51:37.1494E5C1041OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:51:37.1494E5C1044OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:51:37.1494E5C1047OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:51:37.1494E5C1050OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:51:37.1494E5C1053OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:51:37.1494E5C1056OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:51:37.1494E5C1059OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:51:37.1494E5C1062OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:51:37.1494E5C1065OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:51:37.1494E5C1068OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:51:37.1494E5C1071OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:51:37.1494E5C1074OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:51:37.1494E5C1077OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:51:37.1494E5C1080OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:51:37.1494E5C1083OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:51:37.1494E5C1086OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:51:37.1494E5C1089OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:51:37.1494E5C1092OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:51:37.1494E5C1095OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:51:37.1494E5C1097OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:51:37.1494E5C1099OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:51:37.1494E5C1101OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:51:37.1494E5C1103OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:51:37.1494E5C1105OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:51:37.1494E5C1107OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:51:37.1494E5C1109OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:51:37.1494E5C1111OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:51:37.1494E5C1113OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
23:51:37.1494E5C1115OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:51:37.1494E5C1117OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:51:37.1494E5C1119OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:51:37.1494E5C1121OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:51:37.1494E5C1125OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
23:51:37.1494E5C1129OverlayManager::ReadGameConfigurationsGameConfigurations OOPOEnableInputProxy = OFF
23:51:37.1494E5C1131OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:51:37.1494E5C1133OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:51:37.1494E5C1135OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:51:37.1494E5C1137OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:51:37.1494E5C1139OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:51:37.1494E5C1141OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:51:37.1494E5C1144OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
23:51:37.1494E5C1147OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
23:51:37.1494E5C1150OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
23:51:37.1494E5C1154OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
23:51:37.1494E5C1157OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
23:51:37.1494E5C1162OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
23:51:37.1494E5C1165OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
23:51:37.1494E5C1168OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
23:51:37.1494E5C1172OverlayManager::ReadGameConfigurationsGameConfigurations HKOnlyOnce = ON (False)
23:51:37.1494E5C1174OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:51:37.1494E5C1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:51:37.1494E5C733OverlayManager::InitGameClientstarting hooks...
23:51:37.1904E5C771Install::CodeInit [Client,1] (MINH) OK 00007FFFBFE58450
23:51:37.2314E5C771Install::CodeInit [Client,2] (MINH) OK 00007FFFBFE65730
23:51:37.2714E5C771Install::CodeInit [Client,3] (MINH) OK 00007FFFBFE659F0
23:51:37.2714E5C745OverlayManager::InitGameClientoriginal ShowCursor [0xbfe20f40]
23:51:37.3104E5C771Install::CodeInit [Client,4] (MINH) OK 00007FFFBFE5BB80
23:51:37.3514E5C771Install::CodeInit [Client,4.1] (MINH) OK 00007FFFBEA04F10
23:51:37.3924E5C771Install::CodeInit [Client,4.2] (MINH) OK 00007FFFBE90BD60
23:51:37.3924E5C1478Client::hookFunctionsSuspend before hook: OFF
23:51:37.3984E5C1156Install::CodeSegment [5|6336|0xBC070000|0x18C0]
23:51:37.4385700445fSwapChain_Present**** Present ******
23:51:37.4384E5C771Install::Codeunknown (MINH) OK 00007FFFBC0718C0
23:51:37.4384E5C1257Client::hookLibraryFunctionsHook function 5::27. OK
23:51:37.4384E5C1156Install::CodeSegment [5|436880|0xBC070000|0x6AA90]
23:51:37.4794E5C771Install::Codeunknown (MINH) OK 00007FFFBC0DAA90
23:51:37.4794E5C1257Client::hookLibraryFunctionsHook function 5::28. OK
23:51:37.4794E5C1156Install::CodeSegment [5|141328|0xBC070000|0x22810]
23:51:37.5164E5C771Install::Codeunknown (MINH) OK 00007FFFBC092810
23:51:37.5164E5C1257Client::hookLibraryFunctionsHook function 5::29. OK
23:51:37.5164E5C1156Install::CodeSegment [5|13056|0xBC070000|0x3300]
23:51:37.5544E5C771Install::Codeunknown (MINH) OK 00007FFFBC073300
23:51:37.5544E5C1257Client::hookLibraryFunctionsHook function 5::30. OK
23:51:37.5544E5C1156Install::CodeSegment [5|-49903520|0xBC070000|0xFD068860]
23:51:37.5544E5C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:51:37.5544E5C1257Client::hookLibraryFunctionsHook function 5::31. OK
23:51:37.5544E5C1156Install::CodeSegment [5|-49882064|0xBC070000|0xFD06DC30]
23:51:37.5544E5C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:51:37.5544E5C1257Client::hookLibraryFunctionsHook function 5::32. OK
23:51:37.5544E5C1156Install::CodeSegment [5|-49887760|0xBC070000|0xFD06C5F0]
23:51:37.5544E5C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:51:37.5544E5C1257Client::hookLibraryFunctionsHook function 5::33. OK
23:51:37.5544E5C1156Install::CodeSegment [5|-51075104|0xBC070000|0xFCF4A7E0]
23:51:37.5544E5C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:51:37.5544E5C1257Client::hookLibraryFunctionsHook function 5::34. OK
23:51:37.5544E5C391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:51:37.5544E5C1506OverlayManager::StartStarting...
23:51:37.5544E5C1538OverlayManager::Startstarting hooks 2...
23:51:37.5653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:51:37.5653E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:51:37.5813E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:51:37.5813E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:51:37.5904E5C771Install::CodeInit [Client,2.B] (MINH) OK 00007FFFBFE64740
23:51:37.6073E487278OverlayManager::doActionDisplayFPS - Triggered
23:51:37.6384E5C771Install::CodeInit [Client,5] (MINH) OK 00007FFFBFE64E40
23:51:37.6904E5C771Install::CodeInit [Client,5.1] (MINH) OK 00007FFFBFE9A190
23:51:37.7504E5C771Install::CodeInit [Client,6] (MINH) OK 00007FFFBFE65540
23:51:37.7504E5C1606OverlayManager::StartRID Found 1 devices.
23:51:37.7504E5C1614OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x50318)...
23:51:37.7504E5C1703XTRAP COMPATIBLE PATCH WARNING
23:51:37.7504E5C1712OverlayManager::Startdone with hooks...
23:51:37.7504E5C108ApiManager::InitAPI Manager Event : OK
23:51:37.7504E5C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15620
23:51:37.7504E5C67TXRSettingFail to read texture recognition options 0xb7
23:51:37.7504E5C114TXOfInterestNew list set with 0 items
23:51:37.7504E5C1738OverlayManager::Startget foreground state
23:51:37.7504E5C1779OverlayManager::StartOriginal cursor reference count is 0
23:51:37.7504E5C1784OverlayManager::StartStarted...
23:51:37.7504E5C145Common::HookChain::HookChainManager::StartStarting hook chain manager
23:51:37.7504E5C155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
23:51:37.751483C8055OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
23:51:37.7513D048152OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x104a8
23:51:37.7535700591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:51:37.7595700148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:51:37.7845700148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:51:37.7845700991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:51:37.80857001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
23:51:37.80857001081RenderDeviceD3d11::initDevice adapter hash: 180926991
23:51:37.80857001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:51:37.80857001136RenderDeviceD3d11::initsave state
23:51:37.8085700701RenderDeviceD3d11::initDX11loading shaders...
23:51:37.8084E5C771Install::CodeInit [Client,0] (MINH) OK 00007FFFBF50E3E0
23:51:37.8084E5C412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:51:37.8084E5C84GraphicsHookManager::StopThreadStopThread
23:51:37.8093E44176GraphicsHookManager::MessageLoopExit Thread
23:51:37.8125700710RenderDeviceD3d11::initDX11create vs
23:51:37.8125700728RenderDeviceD3d11::initDX11create vs
23:51:37.8124E5C471Client::initFirstInjectioninit complete
23:51:37.8145700751RenderDeviceD3d11::initDX11create pxs
23:51:37.8155700781RenderDeviceD3d11::initDX11create raster
23:51:37.8155700849RenderDeviceD3d11::initDX11create buffers
23:51:37.81557001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
23:51:37.81557001144RenderDeviceD3d11::initrestore state
23:51:37.81557001147RenderDeviceD3d11::initTarget Window [0x50318]
23:51:37.8155700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:51:37.8155700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:51:37.81557003412OverlayManager::setGraphicsSet graphics 3
23:51:37.8155700193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:51:37.81557002101RenderDeviceD3d11::setFixSet render device fix RT.
23:51:37.81557003447OverlayManager::setGraphicsRender Device fix was set RT.
23:51:37.81557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:51:37.81557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:51:37.8165700887OverlayInputManager::HandleCommandsClear all hotkeys command
23:51:37.8165700938OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
23:51:37.816570026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:51:37.816570021StartWidgetsRefresher::ExecuteExecute start wicket manager
23:51:37.8165700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:51:37.81657005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x80614).
23:51:37.81657002823OverlayManager::installWindowProcHookInstall WPH
23:51:37.81657002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1aac072f
23:51:37.81657002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:51:37.81657002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:51:37.81657002923OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:51:37.81657001790WidgetManager::drawskip widget draw (not in foreground) False - False
23:51:37.8165700311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:51:37.81657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:51:37.81657008734OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:51:37.81757005821OverlayManager::initOverlayResolutionEx 0X40000
23:51:37.81757005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
23:51:37.819483C2449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0x50318], [0x50318]
23:51:37.819483C2949OverlayManager::installKeybMouseHookInstall KeybMouse
23:51:37.819483C479InputInterceptor::stopHookunhook keyboard and mouse
23:51:37.8362D58227InterProcessElement::openInterProcess Overwolf_ImID_105BA_P_17648 opened succesfuly
23:51:37.8362D58227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:51:37.943483C446InputInterceptor::runHookKeyboard is hooked 0x483c
23:51:38.71483C468InputInterceptor::runHookMouse is hooked 0x483c
23:51:38.71483C8440OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
23:51:47.7663D042275Client::LogProcessModulesLoaded modules:
23:51:47.7723D042304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:51:47.7723D042304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:51:47.7723D042304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:51:47.7723D042304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:51:47.7723D042304c:\windows\system32\d3d11.dll
23:51:47.7723D042304c:\windows\system32\d3d9.dll
23:51:47.7723D042304c:\windows\system32\dxgi.dll
23:51:47.7723D042304c:\windows\system32\opengl32.dll
23:51:48.7313E487573OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] [oopo: off]
23:51:48.73257008493OverlayManager::LoadPluginloading plugin: C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll
23:51:48.73757008512OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.3\plugins/GEPPlugin64.dll] []
23:51:48.74457008544OverlayManager::LoadPluginfinish loading plugin
23:51:53.4715700629ReleaseD11DeviceDevice Released! [2]
23:51:53.47157003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:51:53.47157001790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:51:53.47157001797OverlayManager::RestoreGameWNDPROCSWL restored.
23:51:53.47157001807OverlayManager::RestoreGameWNDPROCSWL OK.
23:51:53.47157001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1aac072f
23:51:53.47157003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:51:53.4715700200IRenderDevice::releaseRender Releasing.
23:51:53.471570099RenderDeviceCaptureBase::ReleaseTextureRelease
23:51:53.4715700117RenderDeviceCaptureBase::ReleaseTextureReleased
23:51:53.47157001267RenderDeviceD3d11::releaseImplementationReleasing 1
23:51:53.47157001277RenderDeviceD3d11::releaseImplementationReleasing 2
23:51:53.47157001296RenderDeviceD3d11::releaseImplementationReleasing 3
23:51:53.4725700217IRenderDevice::releaseRender Releasing Done.
23:51:53.4725700632ReleaseD11Device End Device Released!
23:51:53.549483C575fSwapResize_BuffersResize buffer (0x1f299770)!
23:51:53.549483C86ReleaseGraphicsDeviceClear overlay graphics..
23:51:53.549483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:51:53.549483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:51:53.549483C88ReleaseGraphicsDeviceDevice was Resized!
23:51:53.549483C200IRenderDevice::releaseRender Releasing.
23:51:53.549483C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:51:53.549483C217IRenderDevice::releaseRender Releasing Done.
23:51:53.549483C92ReleaseGraphicsDeviceEnd Device was Resized!
23:51:53.8105700214doOverlayDelay init, ready now
23:51:53.81057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
23:51:53.81057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:51:53.81057001136RenderDeviceD3d11::initsave state
23:51:53.8105700701RenderDeviceD3d11::initDX11loading shaders...
23:51:53.811483C8055OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
23:51:53.81557001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
23:51:53.81557001144RenderDeviceD3d11::initrestore state
23:51:53.81557001147RenderDeviceD3d11::initTarget Window [0x50318]
23:51:53.8155700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:51:53.8155700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:51:53.81557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:51:53.81757005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
23:51:53.81757002823OverlayManager::installWindowProcHookInstall WPH
23:51:53.81757002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50357
23:51:53.81757002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:51:53.81757002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:51:53.817483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:51:53.81857005821OverlayManager::initOverlayResolutionEx 0X40008
23:51:53.81857005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:51:53.81857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:51:53.81857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:51:53.8643E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:51:53.8643E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:51:53.8643E488991OverlayManager::OnForegroundChangedChanged True
23:51:53.8643E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:51:53.8653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:51:53.8673E487278OverlayManager::doActionDisplayFPS - Triggered
23:51:53.867483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x50318 .
23:51:53.86957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:52:17.915483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:52:17.915483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:52:17.915483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:17.915483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:52:17.915483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:52:17.915483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:52:17.915483C366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:17.915483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:52:17.915483C8991OverlayManager::OnForegroundChangedChanged False
23:52:17.915483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:52:17.915483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:52:17.915483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:17.915483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:52:17.915483C8991OverlayManager::OnForegroundChangedChanged False
23:52:17.915483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:52:17.915483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:17.915483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
23:52:18.2753E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:52:18.2753E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:18.2753E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:52:18.2753E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:18.2903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:52:18.2903E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:18.2913E487278OverlayManager::doActionDisplayFPS - Triggered
23:52:18.9352D58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:20.9632D58182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3051].
23:52:20.9632D5856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:52:20.9632D5866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:52:34.817483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:52:34.818483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:52:34.818483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:52:34.818483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.818483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:52:34.818483C8991OverlayManager::OnForegroundChangedChanged True
23:52:34.895483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:52:34.895483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:52:34.895483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:52:34.895483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.9203E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.9353E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:52:34.0483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:52:35.32570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:52:35.32570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:52:35.3257002469WidgetManager::Renderresume layout thread
23:52:35.325700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:52:35.325700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:35.3257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:52:49.85483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:52:49.85483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:52:49.85483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:49.85483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.85483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:52:49.85483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:52:49.85483C366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:49.85483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:52:49.85483C8991OverlayManager::OnForegroundChangedChanged False
23:52:49.85483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:52:49.85483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:52:49.85483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:49.85483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:52:49.85483C8991OverlayManager::OnForegroundChangedChanged False
23:52:49.85483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:52:49.85483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:49.85483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
23:52:49.1293E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.1293E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:49.1293E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:52:49.1293E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:52:49.1453E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:52:49.1453E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:52:49.1463E487278OverlayManager::doActionDisplayFPS - Triggered
23:52:50.975954293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:52.1215954182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3038].
23:52:52.121595456WidgetsLayoutScheduler::Stopstopping layout scheduler
23:52:52.121595466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:53:28.391483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:53:28.391483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:28.391483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:53:28.391483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.391483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:53:28.391483C8991OverlayManager::OnForegroundChangedChanged True
23:53:28.473483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:53:28.475483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:53:28.475483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:28.475483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.475483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:53:28.588570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:53:28.588570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:53:28.58857002469WidgetManager::Renderresume layout thread
23:53:28.5885700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:53:28.5885700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:28.58857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:53:28.6503E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.6653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:53:28.6673E487278OverlayManager::doActionDisplayFPS - Triggered
23:53:28.66857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:33.655483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:54:33.655483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:54:33.655483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:33.655483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.655483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:54:33.655483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:33.655483C366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:33.655483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:54:33.655483C8991OverlayManager::OnForegroundChangedChanged False
23:54:33.655483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:54:33.655483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:33.655483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:33.655483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:33.655483C8991OverlayManager::OnForegroundChangedChanged False
23:54:33.655483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:54:33.655483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:33.655483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
23:54:33.655570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:33.655570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:33.7203E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.7203E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:33.7203E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:33.7203E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:33.7353E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:33.7353E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:33.7373E487278OverlayManager::doActionDisplayFPS - Triggered
23:54:35.1585954293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:36.6705954182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3015].
23:54:36.670595456WidgetsLayoutScheduler::Stopstopping layout scheduler
23:54:36.670595466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:54:45.338483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:45.338483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:45.338483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:54:45.338483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.338483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:54:45.338483C8991OverlayManager::OnForegroundChangedChanged True
23:54:45.340483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:54:45.341483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:45.341483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:45.341483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.3693E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.3703E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:54:45.426483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:54:45.46957002469WidgetManager::Renderresume layout thread
23:54:45.4695700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:54:45.4695700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:45.46957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:47.8335700629ReleaseD11DeviceDevice Released! [2]
23:54:47.83357003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:54:47.83357003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
23:54:47.83357001790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:54:47.83357001797OverlayManager::RestoreGameWNDPROCSWL restored.
23:54:47.83357001807OverlayManager::RestoreGameWNDPROCSWL OK.
23:54:47.83357001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50357
23:54:47.83357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:54:47.8335700200IRenderDevice::releaseRender Releasing.
23:54:47.833570099RenderDeviceCaptureBase::ReleaseTextureRelease
23:54:47.8335700117RenderDeviceCaptureBase::ReleaseTextureReleased
23:54:47.83357001267RenderDeviceD3d11::releaseImplementationReleasing 1
23:54:47.83357001277RenderDeviceD3d11::releaseImplementationReleasing 2
23:54:47.83357001296RenderDeviceD3d11::releaseImplementationReleasing 3
23:54:47.8335700217IRenderDevice::releaseRender Releasing Done.
23:54:47.8335700632ReleaseD11Device End Device Released!
23:54:47.8743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:54:47.8743E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:47.8743E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:54:47.8743E488991OverlayManager::OnForegroundChangedChanged False
23:54:47.8753E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:54:47.8753E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:47.8753E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:54:47.8753E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:47.8773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
23:54:47.8773E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:47.8793E487278OverlayManager::doActionDisplayFPS - Triggered
23:54:47.892483C575fSwapResize_BuffersResize buffer (0x1f299770)!
23:54:47.892483C86ReleaseGraphicsDeviceClear overlay graphics..
23:54:47.892483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:54:47.892483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:54:47.892483C88ReleaseGraphicsDeviceDevice was Resized!
23:54:47.892483C200IRenderDevice::releaseRender Releasing.
23:54:47.892483C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:54:47.892483C217IRenderDevice::releaseRender Releasing Done.
23:54:47.892483C92ReleaseGraphicsDeviceEnd Device was Resized!
23:54:48.3753E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:54:48.3753E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:48.3773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:54:48.3773E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:48.8745954293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:50.8955954182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3066].
23:54:50.895595456WidgetsLayoutScheduler::Stopstopping layout scheduler
23:54:50.895595466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:55:28.526483C575fSwapResize_BuffersResize buffer (0x1f299770)!
23:55:28.526483C86ReleaseGraphicsDeviceClear overlay graphics..
23:55:28.526483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:55:28.526483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:55:28.526483C88ReleaseGraphicsDeviceDevice was Resized!
23:55:28.526483C200IRenderDevice::releaseRender Releasing.
23:55:28.526483C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:55:28.526483C217IRenderDevice::releaseRender Releasing Done.
23:55:28.526483C92ReleaseGraphicsDeviceEnd Device was Resized!
23:55:28.7305700214doOverlayDelay init, ready now
23:55:28.73057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
23:55:28.73057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:55:28.73057001136RenderDeviceD3d11::initsave state
23:55:28.7305700701RenderDeviceD3d11::initDX11loading shaders...
23:55:28.73757001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
23:55:28.73757001144RenderDeviceD3d11::initrestore state
23:55:28.73757001147RenderDeviceD3d11::initTarget Window [0x50318]
23:55:28.7375700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:55:28.7375700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:55:28.73757003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:55:28.73757005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:55:28.73757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:55:28.73757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:55:28.738570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:55:28.73857005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
23:55:28.73857002823OverlayManager::installWindowProcHookInstall WPH
23:55:28.73857002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47a0559
23:55:28.73857002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:55:28.73857002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
23:55:28.73857002469WidgetManager::Renderresume layout thread
23:55:28.7385700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:55:28.7385700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:55:28.73857001790WidgetManager::drawskip widget draw (not in foreground) False - False
23:55:28.73857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:55:28.738483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:55:28.73957005821OverlayManager::initOverlayResolutionEx 0X40008
23:55:28.74057005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:55:28.74057005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:55:28.74057005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:55:28.74825E0227InterProcessElement::openInterProcess Overwolf_ImID_12033C_P_17648 opened succesfuly
23:55:28.74825E0227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:55:28.74825E0227InterProcessElement::openInterProcess Overwolf_ImID_A031A_P_17648 opened succesfuly
23:55:28.74825E0227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:55:28.8533E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:55:28.8533E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:55:28.8533E488991OverlayManager::OnForegroundChangedChanged True
23:55:28.8533E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:55:28.854483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:55:28.8683E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:55:28.8693E487278OverlayManager::doActionDisplayFPS - Triggered
23:55:28.87257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:55:28.8755700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:55:28.8755700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:55:28.8795700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:55:28.8795700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:55:35.247483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:55:35.249483C441showCursorSafeshowCursorSafe start: 0 end: 0
23:55:35.437483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:35.439483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
23:55:35.439483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
23:55:35.697483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:55:35.699483C441showCursorSafeshowCursorSafe start: 0 end: 0
23:55:35.739483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:35.741483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
23:55:35.741483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
23:55:35.978483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:55:35.978483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:55:35.978483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:35.978483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
23:55:35.978483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:55:35.978483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:55:35.978483C366InputInterceptor::ResetLLHookProcExtReset keys state
23:55:35.978483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:55:35.978483C8991OverlayManager::OnForegroundChangedChanged False
23:55:35.978483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:55:35.978483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:55:35.978483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:35.978483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:55:35.978483C8991OverlayManager::OnForegroundChangedChanged False
23:55:35.978483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
23:55:35.978483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:35.978483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
23:55:36.4563E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:55:36.4563E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:55:36.4563E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:55:36.4563E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:55:36.4723E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21804]
23:55:36.4723E48366InputInterceptor::ResetLLHookProcExtReset keys state
23:55:36.4743E487278OverlayManager::doActionDisplayFPS - Triggered
23:55:36.97725E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:55:39.825E0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3031].
23:55:39.825E056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:55:39.825E066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:56:42.818483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:56:42.818483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:42.818483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:56:42.818483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.818483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:56:42.818483C8991OverlayManager::OnForegroundChangedChanged True
23:56:42.821483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:56:42.822483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:56:42.822483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:42.822483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.8493E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.8613E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
23:56:42.988570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:56:42.988570048ResetSnapShotSH::ExecuteRelease snapshot SH
23:56:42.98857002469WidgetManager::Renderresume layout thread
23:56:42.9885700275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:56:42.9885700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:42.99557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:56:44.438483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
23:59:01.39483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:01.8925E0227InterProcessElement::openInterProcess Overwolf_ImID_902F4_P_17648 opened succesfuly
23:59:01.8925E0227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
23:59:01.4505700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:59:01.4505700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:59:01.864483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:05.642483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:06.304483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:26.871483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:27.527483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:41.967483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:42.702483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:10.794483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:11.205483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:38.579483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:39.199483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:16.27483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:16.550483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:23.73483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:23.781483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:24.286483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:25.69483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:47.778483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:02:47.952483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:02:48.795700629ReleaseD11DeviceDevice Released! [2]
00:02:48.7957003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:02:48.7957003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:02:48.7957001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:02:48.7957001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:02:48.8057001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:02:48.8057001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47a0559
00:02:48.8057003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:02:48.805700200IRenderDevice::releaseRender Releasing.
00:02:48.80570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:02:48.805700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:02:48.8057001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:02:48.8057001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:02:48.8057001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:02:48.805700217IRenderDevice::releaseRender Releasing Done.
00:02:48.805700632ReleaseD11Device End Device Released!
00:02:48.126483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:02:48.126483C86ReleaseGraphicsDeviceClear overlay graphics..
00:02:48.126483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:02:48.126483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:02:48.126483C88ReleaseGraphicsDeviceDevice was Resized!
00:02:48.126483C200IRenderDevice::releaseRender Releasing.
00:02:48.126483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:02:48.126483C217IRenderDevice::releaseRender Releasing Done.
00:02:48.126483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:02:48.2733E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:02:48.2733E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:02:48.2733E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:02:48.2733E488991OverlayManager::OnForegroundChangedChanged False
00:02:48.2733E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:02:48.2733E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:02:48.2733E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:02:48.2903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:02:48.2903E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:02:48.2993E487278OverlayManager::doActionDisplayFPS - Triggered
00:02:49.3223C1C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:02:51.3401B70182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3303].
00:02:51.3401B7056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:02:51.3401B7066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:05:19.8613E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:19.8613E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:19.8613E488991OverlayManager::OnForegroundChangedChanged True
00:05:19.8613E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:05:19.8613E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:05:19.8773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:19.883483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:05:19.883483C86ReleaseGraphicsDeviceClear overlay graphics..
00:05:19.883483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:19.883483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:19.883483C88ReleaseGraphicsDeviceDevice was Resized!
00:05:19.883483C200IRenderDevice::releaseRender Releasing.
00:05:19.883483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:05:19.883483C217IRenderDevice::releaseRender Releasing Done.
00:05:19.883483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:05:20.915700214doOverlayDelay init, ready now
00:05:20.9157001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:05:20.9157001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:05:20.9157001136RenderDeviceD3d11::initsave state
00:05:20.915700701RenderDeviceD3d11::initDX11loading shaders...
00:05:20.9657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:05:20.9657001144RenderDeviceD3d11::initrestore state
00:05:20.9657001147RenderDeviceD3d11::initTarget Window [0x50318]
00:05:20.965700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:20.965700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:20.9657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:20.9657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:05:20.9657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:20.97570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:20.9757005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:05:20.9757002823OverlayManager::installWindowProcHookInstall WPH
00:05:20.9757002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x701ed
00:05:20.9757002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:20.9757002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:05:20.9757002469WidgetManager::Renderresume layout thread
00:05:20.975700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:05:20.975700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:20.9757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:20.97483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:05:20.9857005821OverlayManager::initOverlayResolutionEx 0X40008
00:05:20.9857005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:20.9857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:05:20.9857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:20.341483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:20.411483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:05:20.411483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:05:20.411483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:20.411483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:05:20.411483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:05:20.411483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:20.411483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:20.411483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:05:20.411483C8991OverlayManager::OnForegroundChangedChanged False
00:05:20.411483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:05:20.411483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:05:20.411483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:20.411483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:20.411483C8991OverlayManager::OnForegroundChangedChanged False
00:05:20.411483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:05:20.411483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:20.411483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:05:20.8773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:20.8773E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:20.8773E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:20.8773E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:20.8923E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:20.8923E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:20.8933E487278OverlayManager::doActionDisplayFPS - Triggered
00:05:21.416215C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:22.49483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:05:22.49483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:22.49483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:05:22.50483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.50483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:22.50483C8991OverlayManager::OnForegroundChangedChanged True
00:05:22.164483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:22.165483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:05:22.165483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:22.165483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.273483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:22.297570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:22.297570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:22.29757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:22.4093E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.4253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:22.4273E487278OverlayManager::doActionDisplayFPS - Triggered
00:05:22.42957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:31.746483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:05:31.746483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:05:31.746483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:31.746483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:05:31.747483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:05:31.747483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:31.747483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:31.747483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:05:31.747483C8991OverlayManager::OnForegroundChangedChanged False
00:05:31.747483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:05:31.747483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:05:31.747483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:31.747483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:31.747483C8991OverlayManager::OnForegroundChangedChanged False
00:05:31.747483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:05:31.747483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:31.747483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:05:32.513E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:32.513E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:32.513E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:32.513E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:32.663E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:32.663E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:32.683E487278OverlayManager::doActionDisplayFPS - Triggered
00:05:32.749215C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:34.767215C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3023].
00:05:34.767215C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:05:34.767215C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
00:05:53.246483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:05:53.246483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:53.246483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:05:53.246483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.246483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:53.246483C8991OverlayManager::OnForegroundChangedChanged True
00:05:53.249483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:53.249483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:05:53.249483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:05:53.249483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.2773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.2923E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:53.365483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:05:53.411570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:53.411570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:53.41257002469WidgetManager::Renderresume layout thread
00:05:53.4125700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:05:53.4125700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:53.41257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:54.5525700629ReleaseD11DeviceDevice Released! [2]
00:05:54.55257003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:54.55257003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:05:54.55257001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:54.55257001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:54.55257001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:54.55357001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x701ed
00:05:54.55357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:54.5535700200IRenderDevice::releaseRender Releasing.
00:05:54.553570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:54.5535700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:54.55357001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:54.55357001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:54.55357001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:54.5535700217IRenderDevice::releaseRender Releasing Done.
00:05:54.5535700632ReleaseD11Device End Device Released!
00:05:54.597483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:05:54.597483C86ReleaseGraphicsDeviceClear overlay graphics..
00:05:54.597483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:54.597483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:54.597483C88ReleaseGraphicsDeviceDevice was Resized!
00:05:54.597483C200IRenderDevice::releaseRender Releasing.
00:05:54.597483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:05:54.597483C217IRenderDevice::releaseRender Releasing Done.
00:05:54.597483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:05:54.7913E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9640]
00:05:54.7913E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:54.7913E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:05:54.7913E488991OverlayManager::OnForegroundChangedChanged False
00:05:54.7913E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60330 Title=[Majski227 - Twitch - Google Chrome]
00:05:54.7913E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:05:54.7913E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:05:54.7913E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:54.8063E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9640]
00:05:54.8063E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:54.8073E487278OverlayManager::doActionDisplayFPS - Triggered
00:05:55.803215C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:57.846215C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3297].
00:05:57.846215C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:05:57.846215C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:05:59.644483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:05:59.644483C86ReleaseGraphicsDeviceClear overlay graphics..
00:05:59.644483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:59.644483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:59.644483C88ReleaseGraphicsDeviceDevice was Resized!
00:05:59.644483C200IRenderDevice::releaseRender Releasing.
00:05:59.644483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:05:59.644483C217IRenderDevice::releaseRender Releasing Done.
00:05:59.644483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:05:59.8405700214doOverlayDelay init, ready now
00:05:59.84057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:05:59.84057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:05:59.84057001136RenderDeviceD3d11::initsave state
00:05:59.8405700701RenderDeviceD3d11::initDX11loading shaders...
00:05:59.84557001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:05:59.84557001144RenderDeviceD3d11::initrestore state
00:05:59.84557001147RenderDeviceD3d11::initTarget Window [0x50318]
00:05:59.8455700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:59.8455700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:59.84557003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:05:59.84557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:59.84557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:05:59.84557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:59.845570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:59.84557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:05:59.84557002823OverlayManager::installWindowProcHookInstall WPH
00:05:59.84557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45408c1
00:05:59.84557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:59.84557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:05:59.84557002469WidgetManager::Renderresume layout thread
00:05:59.8455700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:05:59.8455700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:59.84557001790WidgetManager::drawskip widget draw (not in foreground) False - False
00:05:59.84557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:59.846483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:05:59.84657005821OverlayManager::initOverlayResolutionEx 0X40008
00:05:59.84657005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:59.84657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:05:59.84657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:59.8643E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:05:59.8643E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:59.8643E488991OverlayManager::OnForegroundChangedChanged True
00:05:59.8643E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:05:59.8803E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:05:59.8813E487278OverlayManager::doActionDisplayFPS - Triggered
00:06:00.168483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:06:00.17057001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:05.2015700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:06:05.2025700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:06:05.2055700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:06:05.2055700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:06:06.110483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:06:06.112483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:06:06.143483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:06.148483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:06:06.148483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:06:06.2865700629ReleaseD11DeviceDevice Released! [2]
00:06:06.28657003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:06.28657003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:06:06.28657001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:06:06.28657001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:06:06.28657001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:06:06.28657001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45408c1
00:06:06.28657003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:06.2865700200IRenderDevice::releaseRender Releasing.
00:06:06.286570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:06:06.2865700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:06:06.28657001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:06:06.28657001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:06:06.28657001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:06:06.2865700217IRenderDevice::releaseRender Releasing Done.
00:06:06.2865700632ReleaseD11Device End Device Released!
00:06:06.316483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:06:06.316483C86ReleaseGraphicsDeviceClear overlay graphics..
00:06:06.316483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:06.316483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:06.316483C88ReleaseGraphicsDeviceDevice was Resized!
00:06:06.316483C200IRenderDevice::releaseRender Releasing.
00:06:06.316483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:06:06.316483C217IRenderDevice::releaseRender Releasing Done.
00:06:06.316483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:06:06.4453E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
00:06:06.4613E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9640]
00:06:06.4613E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:06.4613E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:06:06.4613E488991OverlayManager::OnForegroundChangedChanged False
00:06:06.4613E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60330 Title=[Majski227 - Twitch - Google Chrome]
00:06:06.4613E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:06:06.4613E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:06:06.4613E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:06.4623E487278OverlayManager::doActionDisplayFPS - Triggered
00:06:07.4851B70293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:09.5301B70182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3256].
00:06:09.5301B7056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:06:09.5301B7066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
00:06:48.305483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:06:48.305483C86ReleaseGraphicsDeviceClear overlay graphics..
00:06:48.305483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:06:48.305483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:06:48.305483C88ReleaseGraphicsDeviceDevice was Resized!
00:06:48.305483C200IRenderDevice::releaseRender Releasing.
00:06:48.305483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:06:48.305483C217IRenderDevice::releaseRender Releasing Done.
00:06:48.305483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:06:48.4553E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:06:48.4553E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:06:48.4553E488991OverlayManager::OnForegroundChangedChanged True
00:06:48.4553E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:06:48.4553E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:06:48.4703E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:06:48.5125700214doOverlayDelay init, ready now
00:06:48.51257001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:06:48.51257001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:06:48.51257001136RenderDeviceD3d11::initsave state
00:06:48.5125700701RenderDeviceD3d11::initDX11loading shaders...
00:06:48.51757001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:06:48.51757001144RenderDeviceD3d11::initrestore state
00:06:48.51757001147RenderDeviceD3d11::initTarget Window [0x50318]
00:06:48.5175700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:06:48.5175700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:06:48.51757005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:06:48.51757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:06:48.51757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:48.520570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:06:48.52057005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:06:48.52057002823OverlayManager::installWindowProcHookInstall WPH
00:06:48.52057002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x184019b
00:06:48.52057002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:06:48.52057002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:06:48.52057002469WidgetManager::Renderresume layout thread
00:06:48.5205700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:06:48.5205700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:48.5205700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:06:48.5205700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:06:48.521483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:06:48.5235700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:06:48.5235700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:06:48.52657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:48.52857005821OverlayManager::initOverlayResolutionEx 0X40008
00:06:48.52857005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:06:48.52857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:06:48.52857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:06:51.478483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:08:17.879483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:17.9115700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:08:17.9115700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:08:18.357483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:08:32.207483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:32.771483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:08:44.526483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:08:44.966483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:06.551483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:06.938483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:49.606483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:50.179483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:00.14483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:00.568483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:10.225483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:10.706483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:33.845483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:34.166483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:44.87483C8055OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
00:11:19.336483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:19.711483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:32.90483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:32.376483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:34.446483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:35.73483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:08.119483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:08.375483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:33.949483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:33.996483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:54.719483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:55.315483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:56.400483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:57.188483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:09.195483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:09.528483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:17.2635700629ReleaseD11DeviceDevice Released! [2]
00:13:17.26357003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:17.26357003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:13:17.26357001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:13:17.26357001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:13:17.26357001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:13:17.26357001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x184019b
00:13:17.26357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:17.2635700200IRenderDevice::releaseRender Releasing.
00:13:17.2635700240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:13:17.2635700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:13:17.263570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:13:17.2635700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:13:17.26357001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:13:17.26357001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:13:17.26357001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:13:17.2635700217IRenderDevice::releaseRender Releasing Done.
00:13:17.2635700632ReleaseD11Device End Device Released!
00:13:17.296483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:13:17.296483C86ReleaseGraphicsDeviceClear overlay graphics..
00:13:17.296483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:17.296483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:17.296483C88ReleaseGraphicsDeviceDevice was Resized!
00:13:17.296483C200IRenderDevice::releaseRender Releasing.
00:13:17.296483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:13:17.296483C217IRenderDevice::releaseRender Releasing Done.
00:13:17.296483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:13:17.491483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:13:17.491483C86ReleaseGraphicsDeviceClear overlay graphics..
00:13:17.491483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:17.491483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:17.491483C88ReleaseGraphicsDeviceDevice was Resized!
00:13:17.491483C200IRenderDevice::releaseRender Releasing.
00:13:17.491483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:13:17.491483C217IRenderDevice::releaseRender Releasing Done.
00:13:17.491483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:13:17.6855700214doOverlayDelay init, ready now
00:13:17.68557001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:13:17.68557001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:13:17.68557001136RenderDeviceD3d11::initsave state
00:13:17.6855700701RenderDeviceD3d11::initDX11loading shaders...
00:13:17.69257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:13:17.69257001144RenderDeviceD3d11::initrestore state
00:13:17.69257001147RenderDeviceD3d11::initTarget Window [0x50318]
00:13:17.6925700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:13:17.6935700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:13:17.69357005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:13:17.69357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:13:17.69357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:13:17.69657005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:13:17.69657002823OverlayManager::installWindowProcHookInstall WPH
00:13:17.69657002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47506b1
00:13:17.69657002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:13:17.69657002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:13:17.69957005821OverlayManager::initOverlayResolutionEx 0X40008
00:13:17.69957005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:13:17.69957005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:13:17.69957005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:13:17.699483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:13:18.5483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:13:18.905700629ReleaseD11DeviceDevice Released! [2]
00:13:18.9057003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:18.9057001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:13:18.9057001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:13:18.9057001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:13:18.9057001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47506b1
00:13:18.9057003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:18.905700200IRenderDevice::releaseRender Releasing.
00:13:18.905700240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:13:18.915700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:13:18.91570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:13:18.915700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:13:18.9157001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:13:18.9157001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:13:18.9157001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:13:18.915700217IRenderDevice::releaseRender Releasing Done.
00:13:18.915700632ReleaseD11Device End Device Released!
00:13:18.120483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:13:18.120483C86ReleaseGraphicsDeviceClear overlay graphics..
00:13:18.120483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:18.120483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:18.120483C88ReleaseGraphicsDeviceDevice was Resized!
00:13:18.120483C200IRenderDevice::releaseRender Releasing.
00:13:18.120483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:13:18.120483C217IRenderDevice::releaseRender Releasing Done.
00:13:18.120483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:13:18.5653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:13:18.5653E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:13:18.5653E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:13:18.5653E488991OverlayManager::OnForegroundChangedChanged False
00:13:18.5653E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:13:18.5653E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:13:18.5653E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:13:18.5813E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:13:18.5813E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:13:18.5833E487278OverlayManager::doActionDisplayFPS - Triggered
00:13:19.5762008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:13:21.983018182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3014].
00:13:21.98301856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:13:21.98301866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
00:15:29.812483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:15:29.812483C86ReleaseGraphicsDeviceClear overlay graphics..
00:15:29.812483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:15:29.812483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:15:29.812483C88ReleaseGraphicsDeviceDevice was Resized!
00:15:29.812483C200IRenderDevice::releaseRender Releasing.
00:15:29.812483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:15:29.812483C217IRenderDevice::releaseRender Releasing Done.
00:15:29.812483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:15:29.9053E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:15:29.9053E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:15:29.9053E488991OverlayManager::OnForegroundChangedChanged True
00:15:29.9053E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:15:29.9053E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:15:29.9213E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:15:30.95700214doOverlayDelay init, ready now
00:15:30.957001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:15:30.957001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:15:30.957001136RenderDeviceD3d11::initsave state
00:15:30.95700701RenderDeviceD3d11::initDX11loading shaders...
00:15:30.1557001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:15:30.1557001144RenderDeviceD3d11::initrestore state
00:15:30.1557001147RenderDeviceD3d11::initTarget Window [0x50318]
00:15:30.155700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:15:30.155700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:15:30.1557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:15:30.1557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:15:30.1557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:15:30.16570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:15:30.1657005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:15:30.1657002823OverlayManager::installWindowProcHookInstall WPH
00:15:30.1657002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20bb06e3
00:15:30.1657002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:15:30.1657002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:15:30.1657002469WidgetManager::Renderresume layout thread
00:15:30.165700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:15:30.165700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:15:30.1657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:30.16483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:15:30.1757005821OverlayManager::initOverlayResolutionEx 0X40008
00:15:30.1757005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:15:30.1757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:15:30.1757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:15:30.367483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:15:53.879A70293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:17:24.2085700629ReleaseD11DeviceDevice Released! [2]
00:17:24.20857003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:24.20857003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:17:24.20857001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:17:24.20857001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:17:24.20857001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:17:24.20857001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20bb06e3
00:17:24.20857003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:24.2085700200IRenderDevice::releaseRender Releasing.
00:17:24.2085700240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:17:24.2085700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:17:24.208570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:17:24.2085700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:17:24.20857001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:17:24.20857001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:17:24.20857001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:17:24.2085700217IRenderDevice::releaseRender Releasing Done.
00:17:24.2085700632ReleaseD11Device End Device Released!
00:17:24.247483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:17:24.247483C86ReleaseGraphicsDeviceClear overlay graphics..
00:17:24.247483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:24.247483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:24.247483C88ReleaseGraphicsDeviceDevice was Resized!
00:17:24.247483C200IRenderDevice::releaseRender Releasing.
00:17:24.247483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:17:24.247483C217IRenderDevice::releaseRender Releasing Done.
00:17:24.247483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:17:24.2563E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:17:24.2563E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:24.2563E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:17:24.2563E488991OverlayManager::OnForegroundChangedChanged False
00:17:24.2563E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:17:24.2563E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:17:24.2563E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:17:24.2563E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:17:24.2723E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
00:17:24.2723E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:17:24.2743E487278OverlayManager::doActionDisplayFPS - Triggered
00:17:25.2692008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:17:25.562483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:17:25.562483C86ReleaseGraphicsDeviceClear overlay graphics..
00:17:25.562483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:25.562483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:25.562483C88ReleaseGraphicsDeviceDevice was Resized!
00:17:25.562483C200IRenderDevice::releaseRender Releasing.
00:17:25.562483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:17:25.562483C217IRenderDevice::releaseRender Releasing Done.
00:17:25.562483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:17:25.7615700214doOverlayDelay init, ready now
00:17:25.76157001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:17:25.76157001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:17:25.76157001136RenderDeviceD3d11::initsave state
00:17:25.7615700701RenderDeviceD3d11::initDX11loading shaders...
00:17:25.76757001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:17:25.76757001144RenderDeviceD3d11::initrestore state
00:17:25.76757001147RenderDeviceD3d11::initTarget Window [0x50318]
00:17:25.7675700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:17:25.7743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:17:25.7743E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:17:25.7743E488991OverlayManager::OnForegroundChangedChanged True
00:17:25.7743E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:17:25.7743E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:17:25.7755700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:17:25.77557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:17:25.77557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:17:25.77557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:17:25.776570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:25.77657005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:17:25.77657002823OverlayManager::installWindowProcHookInstall WPH
00:17:25.77657002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x135402ed
00:17:25.77657002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:17:25.77657002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:17:25.77657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:25.777483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:17:25.77757005821OverlayManager::initOverlayResolutionEx 0X40008
00:17:25.77757005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:17:25.77757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:17:25.77757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:17:25.780483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:17:25.7903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:17:25.7913E487278OverlayManager::doActionDisplayFPS - Triggered
00:17:25.79257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:18:48.7542008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:18:49.9472008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:18:55.3492008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:18:56.8322008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:07.341483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:19:07.342483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:19:07.342483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:19:07.342483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:19:07.342483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:19:07.342483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:19:07.342483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:19:07.342483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:19:07.342483C8991OverlayManager::OnForegroundChangedChanged False
00:19:07.342483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:19:07.342483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:19:07.342483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:19:07.342483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:19:07.342483C8991OverlayManager::OnForegroundChangedChanged False
00:19:07.342483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:19:07.342483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:19:07.342483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:19:07.7593E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:19:07.7593E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:19:07.7593E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:19:07.7593E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:19:07.7593E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:19:07.7593E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:19:07.7733E487278OverlayManager::doActionDisplayFPS - Triggered
00:19:08.3402008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:10.381A70182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3041].
00:19:10.381A7056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:19:10.381A7066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:19:22.531483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:19:22.531483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:19:22.531483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:19:22.531483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.531483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:19:22.531483C8991OverlayManager::OnForegroundChangedChanged True
00:19:22.636483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:19:22.637483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:19:22.637483C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
00:19:22.637483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.779570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:19:22.779570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:19:22.77957002469WidgetManager::Renderresume layout thread
00:19:22.7795700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:19:22.7795700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:22.77957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:19:22.9253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.9313E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:19:22.9333E487278OverlayManager::doActionDisplayFPS - Triggered
00:19:22.93657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:19:23.61483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:21:01.5833E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:21:01.5833E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:01.5833E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:21:01.5833E488991OverlayManager::OnForegroundChangedChanged False
00:21:01.5833E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140608 Title=[Majski227 - Twitch - Google Chrome]
00:21:01.5833E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:21:01.5833E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:01.5993E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:01.5993E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:01.6003E487278OverlayManager::doActionDisplayFPS - Triggered
00:21:02.4155700629ReleaseD11DeviceDevice Released! [2]
00:21:02.41557003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:02.41557003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:21:02.41557001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:02.41557001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:02.41557001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:02.41657001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x135402ed
00:21:02.41657003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:02.4165700200IRenderDevice::releaseRender Releasing.
00:21:02.4165700240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:21:02.4165700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:21:02.416570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:02.4165700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:02.41657001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:02.41657001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:02.41657001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:02.4165700217IRenderDevice::releaseRender Releasing Done.
00:21:02.4165700632ReleaseD11Device End Device Released!
00:21:02.427483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:21:02.427483C86ReleaseGraphicsDeviceClear overlay graphics..
00:21:02.427483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:02.427483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:02.427483C88ReleaseGraphicsDeviceDevice was Resized!
00:21:02.427483C200IRenderDevice::releaseRender Releasing.
00:21:02.427483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:21:02.427483C217IRenderDevice::releaseRender Releasing Done.
00:21:02.427483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:21:02.5952008293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:02.5953E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:02.5953E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:02.5953E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:21:02.5953E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:02.6103E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:21:02.6103E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:04.6182008182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3455].
00:21:04.618200856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:21:04.618200866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:21:34.4463E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.4463E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:21:34.4463E488991OverlayManager::OnForegroundChangedChanged True
00:21:34.4463E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:21:34.4623E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.540483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:21:34.540483C86ReleaseGraphicsDeviceClear overlay graphics..
00:21:34.540483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:34.540483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:34.540483C88ReleaseGraphicsDeviceDevice was Resized!
00:21:34.540483C200IRenderDevice::releaseRender Releasing.
00:21:34.540483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:21:34.540483C217IRenderDevice::releaseRender Releasing Done.
00:21:34.540483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:21:34.7455700214doOverlayDelay init, ready now
00:21:34.74557001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:21:34.74557001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:34.74557001136RenderDeviceD3d11::initsave state
00:21:34.7455700701RenderDeviceD3d11::initDX11loading shaders...
00:21:34.75157001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:21:34.75157001144RenderDeviceD3d11::initrestore state
00:21:34.75157001147RenderDeviceD3d11::initTarget Window [0x50318]
00:21:34.7515700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:34.7515700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:34.75157005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:21:34.75157005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:21:34.75157005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:21:34.752570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:34.75257005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:21:34.75257002823OverlayManager::installWindowProcHookInstall WPH
00:21:34.75257002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b0389
00:21:34.75257002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:21:34.75257002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:21:34.75257002469WidgetManager::Renderresume layout thread
00:21:34.7525700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:21:34.7525700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:34.75257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:34.752483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:21:34.75357005821OverlayManager::initOverlayResolutionEx 0X40008
00:21:34.75357005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:21:34.75357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:21:34.75357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:21:34.935483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:21:34.9533E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.9693E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:21:34.9703E487278OverlayManager::doActionDisplayFPS - Triggered
00:21:34.97257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:54.3732518293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:43.4415700629ReleaseD11DeviceDevice Released! [2]
00:24:43.44157003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:43.44157003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:24:43.44157001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:43.44157001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:43.44157001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:43.44257001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b0389
00:24:43.44257003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:43.4425700200IRenderDevice::releaseRender Releasing.
00:24:43.4425700240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:24:43.4425700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:24:43.442570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:43.4425700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:43.44257001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:43.44257001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:43.44257001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:43.4425700217IRenderDevice::releaseRender Releasing Done.
00:24:43.4425700632ReleaseD11Device End Device Released!
00:24:43.481483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:24:43.481483C86ReleaseGraphicsDeviceClear overlay graphics..
00:24:43.481483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:43.481483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:43.481483C88ReleaseGraphicsDeviceDevice was Resized!
00:24:43.481483C200IRenderDevice::releaseRender Releasing.
00:24:43.481483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:24:43.481483C217IRenderDevice::releaseRender Releasing Done.
00:24:43.481483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:24:43.6863E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:24:43.6863E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:43.6863E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:24:43.6863E488991OverlayManager::OnForegroundChangedChanged False
00:24:43.6863E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140608 Title=[Majski227 - Twitch - Google Chrome]
00:24:43.6863E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:24:43.6863E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:24:43.6863E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:24:43.7013E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:24:43.7013E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:24:43.7033E487278OverlayManager::doActionDisplayFPS - Triggered
00:24:44.706528C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:46.746528C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3308].
00:24:46.746528C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:24:46.746528C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:26:02.729483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:26:02.729483C86ReleaseGraphicsDeviceClear overlay graphics..
00:26:02.729483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:02.729483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:02.729483C88ReleaseGraphicsDeviceDevice was Resized!
00:26:02.729483C200IRenderDevice::releaseRender Releasing.
00:26:02.729483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:26:02.729483C217IRenderDevice::releaseRender Releasing Done.
00:26:02.729483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:26:02.7583E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:26:02.7583E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:26:02.7583E488991OverlayManager::OnForegroundChangedChanged True
00:26:02.7583E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:26:02.7583E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:26:02.7743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:26:02.9315700214doOverlayDelay init, ready now
00:26:02.93157001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:26:02.93157001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:26:02.93157001136RenderDeviceD3d11::initsave state
00:26:02.9315700701RenderDeviceD3d11::initDX11loading shaders...
00:26:02.93657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:26:02.93657001144RenderDeviceD3d11::initrestore state
00:26:02.93657001147RenderDeviceD3d11::initTarget Window [0x50318]
00:26:02.9365700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:26:02.9365700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:26:02.93657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:26:02.93757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:26:02.93757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:26:02.937570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:26:02.93757005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:26:02.93757002823OverlayManager::installWindowProcHookInstall WPH
00:26:02.93757002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7640855
00:26:02.93757002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:26:02.93757002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:26:02.93757002469WidgetManager::Renderresume layout thread
00:26:02.9375700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:26:02.9375700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:02.93757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:26:02.937483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:26:02.93857005821OverlayManager::initOverlayResolutionEx 0X40008
00:26:02.93857005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:26:02.93857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:26:02.93857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:26:08.416483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:26:15.714483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:15.716483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:15.731483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:15.733483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:15.733483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:18.504483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:18.507483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:19.137483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:19.139483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:19.139483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:32.587483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:32.589483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:32.662483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:32.664483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:32.664483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:40.208483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:40.210483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:40.709483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:40.711483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:26:40.712483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:26:41.612483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:26:41.614483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:26:51.16483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:26:51.1245700629ReleaseD11DeviceDevice Released! [2]
00:26:51.12457003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:51.12457003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:26:51.12457001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:26:51.12457001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:26:51.12457001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:26:51.12457001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7640855
00:26:51.12457003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:51.1245700200IRenderDevice::releaseRender Releasing.
00:26:51.124570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:26:51.1245700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:26:51.12457001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:26:51.12457001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:26:51.12457001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:26:51.1245700217IRenderDevice::releaseRender Releasing Done.
00:26:51.1245700632ReleaseD11Device End Device Released!
00:26:51.162483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:26:51.162483C86ReleaseGraphicsDeviceClear overlay graphics..
00:26:51.162483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:51.162483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:51.162483C88ReleaseGraphicsDeviceDevice was Resized!
00:26:51.162483C200IRenderDevice::releaseRender Releasing.
00:26:51.162483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:26:51.162483C217IRenderDevice::releaseRender Releasing Done.
00:26:51.162483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:26:51.5853E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 22788]
00:26:51.5853E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:51.5853E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:26:51.5853E488991OverlayManager::OnForegroundChangedChanged False
00:26:51.5853E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140608 Title=[Vitalytoly - Twitch - Google Chrome]
00:26:51.5853E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:26:51.5853E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:26:51.6013E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 22788]
00:26:51.6013E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:26:51.6033E487278OverlayManager::doActionDisplayFPS - Triggered
00:26:52.606384C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:54.136384C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3016].
00:26:54.136384C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:26:54.136384C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
00:27:17.3663E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.3663E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:27:17.3663E488991OverlayManager::OnForegroundChangedChanged True
00:27:17.3663E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:27:17.3663E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:27:17.3823E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.496483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:27:17.496483C86ReleaseGraphicsDeviceClear overlay graphics..
00:27:17.496483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:27:17.496483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:27:17.496483C88ReleaseGraphicsDeviceDevice was Resized!
00:27:17.496483C200IRenderDevice::releaseRender Releasing.
00:27:17.496483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:27:17.496483C217IRenderDevice::releaseRender Releasing Done.
00:27:17.496483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:27:17.6965700214doOverlayDelay init, ready now
00:27:17.69657001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:27:17.69657001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:27:17.69657001136RenderDeviceD3d11::initsave state
00:27:17.6965700701RenderDeviceD3d11::initDX11loading shaders...
00:27:17.70357001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:27:17.70357001144RenderDeviceD3d11::initrestore state
00:27:17.70357001147RenderDeviceD3d11::initTarget Window [0x50318]
00:27:17.7035700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:27:17.7035700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:27:17.70357005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:27:17.70357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:27:17.70357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:27:17.705570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:27:17.70557004401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
00:27:17.70557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:27:17.70557002823OverlayManager::installWindowProcHookInstall WPH
00:27:17.70557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x150093f
00:27:17.70557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:27:17.70557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:27:17.70557002469WidgetManager::Renderresume layout thread
00:27:17.7055700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:27:17.7055700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:17.7055700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:27:17.7055700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:27:17.705483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:27:17.7085700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:27:17.7085700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:27:17.71157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:27:17.71357005821OverlayManager::initOverlayResolutionEx 0X40008
00:27:17.71357005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:27:17.71357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:27:17.71357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:27:17.8743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.8903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:17.8923E487278OverlayManager::doActionDisplayFPS - Triggered
00:27:17.89357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:27:57.769483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:27:57.8645700629ReleaseD11DeviceDevice Released! [2]
00:27:57.86457003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:27:57.86457001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:27:57.86457001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:27:57.86457001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:27:57.86457001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x150093f
00:27:57.86457003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:27:57.8645700200IRenderDevice::releaseRender Releasing.
00:27:57.8645700240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:27:57.8645700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:27:57.864570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:27:57.8645700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:27:57.86457001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:27:57.86457001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:27:57.86457001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:27:57.8645700217IRenderDevice::releaseRender Releasing Done.
00:27:57.8645700632ReleaseD11Device End Device Released!
00:27:57.896483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:27:57.896483C86ReleaseGraphicsDeviceClear overlay graphics..
00:27:57.896483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:27:57.896483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:27:57.896483C88ReleaseGraphicsDeviceDevice was Resized!
00:27:57.896483C200IRenderDevice::releaseRender Releasing.
00:27:57.896483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:27:57.896483C217IRenderDevice::releaseRender Releasing Done.
00:27:57.896483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:27:57.9923E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:27:57.9923E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:27:57.9923E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:27:57.9923E488991OverlayManager::OnForegroundChangedChanged False
00:27:57.9923E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:27:57.9923E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:27:57.9923E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:27:57.9953E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:27:57.9953E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:27:58.123E487278OverlayManager::doActionDisplayFPS - Triggered
00:27:58.985483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:27:58.985483C86ReleaseGraphicsDeviceClear overlay graphics..
00:27:58.985483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:27:58.985483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:27:58.985483C88ReleaseGraphicsDeviceDevice was Resized!
00:27:58.985483C200IRenderDevice::releaseRender Releasing.
00:27:58.985483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:27:58.985483C217IRenderDevice::releaseRender Releasing Done.
00:27:58.985483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:27:59.9384C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:59.93E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:27:59.93E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:27:59.93E488991OverlayManager::OnForegroundChangedChanged True
00:27:59.93E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:27:59.93E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:27:59.243E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:27:59.1865700214doOverlayDelay init, ready now
00:27:59.18657001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:27:59.18657001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:27:59.18657001136RenderDeviceD3d11::initsave state
00:27:59.1865700701RenderDeviceD3d11::initDX11loading shaders...
00:27:59.19257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:27:59.19257001144RenderDeviceD3d11::initrestore state
00:27:59.19257001147RenderDeviceD3d11::initTarget Window [0x50318]
00:27:59.1925700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:27:59.1925700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:27:59.19257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:27:59.19257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:27:59.19257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:27:59.194570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:27:59.19457005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:27:59.19457002823OverlayManager::installWindowProcHookInstall WPH
00:27:59.19457002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f0349
00:27:59.19457002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:27:59.19457002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:27:59.19457001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:27:59.195483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:27:59.19657005821OverlayManager::initOverlayResolutionEx 0X40008
00:27:59.19657005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:27:59.19657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:27:59.19657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:48.358483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:48.3825700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:28:48.3825700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:28:49.940483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:51.258483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:53.659483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:05.91483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:05.371483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:06.519483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:07.192483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:19.289483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:19.915483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:33.5845700629ReleaseD11DeviceDevice Released! [2]
00:29:33.58457003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:33.58457001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:29:33.58457001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:29:33.58457001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:29:33.58457001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f0349
00:29:33.58457003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:33.5845700200IRenderDevice::releaseRender Releasing.
00:29:33.5845700240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:29:33.5845700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:29:33.584570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:29:33.5845700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:29:33.58457001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:29:33.58457001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:29:33.58457001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:29:33.5845700217IRenderDevice::releaseRender Releasing Done.
00:29:33.5845700632ReleaseD11Device End Device Released!
00:29:33.606483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:33.606483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:33.606483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:33.606483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:33.606483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:33.606483C200IRenderDevice::releaseRender Releasing.
00:29:33.606483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:33.606483C217IRenderDevice::releaseRender Releasing Done.
00:29:33.606483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:33.613483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:29:33.7163E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:29:33.7163E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:33.7163E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:29:33.7163E488991OverlayManager::OnForegroundChangedChanged False
00:29:33.7163E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:29:33.7163E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:29:33.7163E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:33.7323E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:29:33.7323E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:33.7333E487278OverlayManager::doActionDisplayFPS - Triggered
00:29:34.229528C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:35.2483E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.2483E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:29:35.2483E488991OverlayManager::OnForegroundChangedChanged True
00:29:35.2483E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:29:35.2483E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:29:35.2633E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.402483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:35.402483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:35.402483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:35.402483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:35.402483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:35.402483C200IRenderDevice::releaseRender Releasing.
00:29:35.402483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:35.402483C217IRenderDevice::releaseRender Releasing Done.
00:29:35.402483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:35.6065700214doOverlayDelay init, ready now
00:29:35.60657001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:29:35.60657001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:29:35.60657001136RenderDeviceD3d11::initsave state
00:29:35.6065700701RenderDeviceD3d11::initDX11loading shaders...
00:29:35.61257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:29:35.61257001144RenderDeviceD3d11::initrestore state
00:29:35.61257001147RenderDeviceD3d11::initTarget Window [0x50318]
00:29:35.6125700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:29:35.6125700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:29:35.61257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:29:35.61257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:29:35.61257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:29:35.613570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:29:35.61357005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:29:35.61357002823OverlayManager::installWindowProcHookInstall WPH
00:29:35.61357002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63f0691
00:29:35.61357002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:29:35.61357002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:29:35.61357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:29:35.61457005821OverlayManager::initOverlayResolutionEx 0X40008
00:29:35.61457005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:29:35.61457005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:29:35.61457005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:29:35.636483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:29:35.642483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:29:35.7603E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.7753E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:35.7773E487278OverlayManager::doActionDisplayFPS - Triggered
00:29:35.77757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:29:36.311483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:29:36.311483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:29:36.319483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:29:36.3245700629ReleaseD11DeviceDevice Released! [2]
00:29:36.32457003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:36.32457001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:29:36.32457001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:29:36.32457001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:29:36.32457001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63f0691
00:29:36.32457003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:36.3245700200IRenderDevice::releaseRender Releasing.
00:29:36.3245700240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
00:29:36.3245700250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:29:36.324570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:29:36.3245700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:29:36.32457001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:29:36.32457001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:29:36.32457001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:29:36.3245700217IRenderDevice::releaseRender Releasing Done.
00:29:36.3245700632ReleaseD11Device End Device Released!
00:29:36.324483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:36.324483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:36.324483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:36.324483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:36.324483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:36.324483C200IRenderDevice::releaseRender Releasing.
00:29:36.324483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:36.324483C217IRenderDevice::releaseRender Releasing Done.
00:29:36.324483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:36.370483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:36.370483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:36.370483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:36.370483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:36.370483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:36.370483C200IRenderDevice::releaseRender Releasing.
00:29:36.370483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:36.370483C217IRenderDevice::releaseRender Releasing Done.
00:29:36.370483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:36.390483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:36.390483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:36.390483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:36.390483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:36.390483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:36.390483C200IRenderDevice::releaseRender Releasing.
00:29:36.390483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:36.390483C217IRenderDevice::releaseRender Releasing Done.
00:29:36.390483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:36.773483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:29:36.773483C86ReleaseGraphicsDeviceClear overlay graphics..
00:29:36.773483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:29:36.773483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:29:36.773483C88ReleaseGraphicsDeviceDevice was Resized!
00:29:36.773483C200IRenderDevice::releaseRender Releasing.
00:29:36.773483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:29:36.773483C217IRenderDevice::releaseRender Releasing Done.
00:29:36.773483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:29:37.281528C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:37.3555700214doOverlayDelay init, ready now
00:29:37.35557001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:29:37.35557001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:29:37.35557001136RenderDeviceD3d11::initsave state
00:29:37.3555700701RenderDeviceD3d11::initDX11loading shaders...
00:29:37.36057001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:29:37.36057001144RenderDeviceD3d11::initrestore state
00:29:37.36057001147RenderDeviceD3d11::initTarget Window [0x50318]
00:29:37.3605700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:29:37.3645700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:29:37.36457005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
00:29:37.36457005750OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
00:29:37.36457005770OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:29:37.36557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:29:37.36557002823OverlayManager::installWindowProcHookInstall WPH
00:29:37.36557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1316036f
00:29:37.36557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
00:29:37.36557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:29:37.36557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
00:29:37.386483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:29:37.387483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:29:37.387483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:29:37.387483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:37.387483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.387483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:29:37.387483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:29:37.387483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:37.387483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:29:37.387483C8991OverlayManager::OnForegroundChangedChanged False
00:29:37.387483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[
00:29:37.387483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:29:37.387483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:37.387483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:29:37.387483C8991OverlayManager::OnForegroundChangedChanged False
00:29:37.387483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[
00:29:37.387483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:37.390570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:29:37.390570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:29:37.8043E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.8043E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:37.8203E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:37.8203E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:37.8213E487278OverlayManager::doActionDisplayFPS - Triggered
00:29:37.82357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:29:39.29483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:29:39.29483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:29:39.29483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:29:39.29483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.29483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:29:39.29483C8991OverlayManager::OnForegroundChangedChanged True
00:29:39.35483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:29:39.3233E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.3393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:29:39.3413E487278OverlayManager::doActionDisplayFPS - Triggered
00:29:39.34157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:29:40.189483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:29:40.189483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:29:40.189483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:40.189483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:29:40.189483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:29:40.189483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:29:40.189483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:40.189483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:29:40.189483C8991OverlayManager::OnForegroundChangedChanged False
00:29:40.189483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:29:40.189483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:29:40.189483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:40.189483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:29:40.189483C8991OverlayManager::OnForegroundChangedChanged False
00:29:40.189483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:29:40.189483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:29:40.189483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:29:40.194570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:29:40.194570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:29:40.3393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:40.3393E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:40.3543E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:29:40.3543E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:29:40.3553E487278OverlayManager::doActionDisplayFPS - Triggered
00:29:40.35657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:33.909483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:30:33.909483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:33.909483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:30:33.909483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:30:33.909483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:30:33.909483C8991OverlayManager::OnForegroundChangedChanged True
00:30:34.134483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:30:34.1853E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:30:34.2013E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:30:34.2043E487278OverlayManager::doActionDisplayFPS - Triggered
00:30:34.20557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:34.550483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:30:34.550483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:30:34.550483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:34.550483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.550483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:30:34.550483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:30:34.550483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:34.550483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:30:34.550483C8991OverlayManager::OnForegroundChangedChanged False
00:30:34.550483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:30:34.550483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:30:34.550483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:34.550483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:30:34.550483C8991OverlayManager::OnForegroundChangedChanged False
00:30:34.550483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:30:34.550483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:34.550483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:30:34.553570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:34.553570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:34.6913E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.6913E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:34.7073E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:30:34.7073E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:34.7083E487278OverlayManager::doActionDisplayFPS - Triggered
00:30:34.70957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:31:12.723483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:31:12.723483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:31:12.723483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:31:12.723483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.723483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:31:12.723483C8991OverlayManager::OnForegroundChangedChanged True
00:31:12.9293E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.9443E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:12.9453E487278OverlayManager::doActionDisplayFPS - Triggered
00:31:12.94657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:31:13.72483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:31:13.993483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:31:13.994483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:31:13.994483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:13.994483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 8204]
00:31:13.994483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:31:13.994483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:31:13.994483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:13.994483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:31:13.994483C8991OverlayManager::OnForegroundChangedChanged False
00:31:13.994483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:31:13.994483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:31:13.994483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:13.994483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:31:13.994483C8991OverlayManager::OnForegroundChangedChanged False
00:31:13.994483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60618 Title=[Vitalytoly - Twitch - Google Chrome]
00:31:13.994483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:13.994483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:31:13.997570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:31:13.997570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:31:14.196483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:31:14.196483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:31:14.196483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:31:14.196483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.196483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:14.4593E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.4593E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:14.4743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 8204]
00:31:14.4743E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:14.4753E487278OverlayManager::doActionDisplayFPS - Triggered
00:31:14.48157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:31:15.4793E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:31:15.4793E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:31:15.4793E488991OverlayManager::OnForegroundChangedChanged True
00:31:15.4943E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:31:15.4953E487278OverlayManager::doActionDisplayFPS - Triggered
00:31:15.49657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:31:20.975483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:31:26.105700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:31:26.105700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:31:26.112483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:26.114483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:27.664483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:27.666483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:27.666483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:28.129483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:28.131483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:28.238483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:28.240483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:28.240483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:29.878483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:29.880483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:34.536483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:34.540483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:34.540483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:40.234483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:40.237483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:41.503483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:41.505483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:41.505483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:41.756483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:41.758483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:41.860483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:41.862483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:41.862483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:42.405483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:42.407483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:42.813483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:42.815483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:42.815483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:43.456483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:43.458483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:43.668483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:43.670483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:43.670483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:43.798483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:43.801483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:43.896483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:43.898483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:43.898483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:44.141483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:31:44.143483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:31:44.295483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:31:44.295483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:31:44.295483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:44.295483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.295483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:31:44.295483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:31:44.295483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:44.295483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:31:44.295483C8991OverlayManager::OnForegroundChangedChanged False
00:31:44.295570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:31:44.295483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA031A Title=[Valorant Tracker: Assistant]
00:31:44.295483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:31:44.295483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:44.295483C9060OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
00:31:44.295483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 1]
00:31:44.295483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
00:31:44.295483C8991OverlayManager::OnForegroundChangedChanged False
00:31:44.295483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA031A Title=[Valorant Tracker: Assistant]
00:31:44.295483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:31:44.295483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:31:44.299483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:44.302483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:31:44.30257005503OverlayManager::processMouseMouse message received while game is not in foreground, ignore it.
00:31:44.302570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:31:44.4243E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.4243E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:44.4393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
00:31:44.4393E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:31:44.4403E487278OverlayManager::doActionDisplayFPS - Triggered
00:31:44.44157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:32:02.814483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:32:02.814483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
00:32:02.814483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:32:02.814483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:02.814483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:32:02.814483C8991OverlayManager::OnForegroundChangedChanged True
00:32:02.816483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:03.2643E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:03.2803E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:03.2813E487278OverlayManager::doActionDisplayFPS - Triggered
00:32:03.28157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:32:04.386483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:32:04.388483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:32:04.470483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:04.472483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:32:04.472483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
00:32:04.510483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:32:04.513483C441showCursorSafeshowCursorSafe start: 0 end: 0
00:32:04.745483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:32:04.846483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:32:04.846483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:32:04.846483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:04.846483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:32:04.846483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:32:04.846483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:04.846483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:32:04.846483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:32:04.846483C8991OverlayManager::OnForegroundChangedChanged False
00:32:04.846483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:32:04.846483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:04.846483C9060OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
00:32:04.846483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 1]
00:32:04.862483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
00:32:04.862483C8991OverlayManager::OnForegroundChangedChanged False
00:32:04.862483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:32:04.862483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:04.862483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:32:04.868483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
00:32:04.868570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:04.868570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:05.288483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:32:05.288483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x1001f [ref: 0]
00:32:05.288483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:32:05.288483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:05.288483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:32:05.288483C8991OverlayManager::OnForegroundChangedChanged True
00:32:05.291483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:05.748483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:32:05.862483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:32:05.862483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:32:05.862483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:05.862483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:32:05.862483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:32:05.862483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:05.862483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:32:05.862483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:32:05.862483C8991OverlayManager::OnForegroundChangedChanged False
00:32:05.862483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:32:05.862483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:05.862483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:32:05.862483C8991OverlayManager::OnForegroundChangedChanged False
00:32:05.862483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:32:05.862483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:05.862483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:32:05.871570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:05.871570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:06.3093E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:32:06.3093E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:32:06.3243E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:32:06.3243E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:32:06.3253E487278OverlayManager::doActionDisplayFPS - Triggered
00:32:06.32657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:32:52.102483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:32:52.102483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:32:52.102483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:32:52.102483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.102483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:32:52.102483C8991OverlayManager::OnForegroundChangedChanged True
00:32:52.312483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:32:52.312483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:32:52.312483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:52.312483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:32:52.312483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:32:52.312483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:32:52.312483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:32:52.312483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:32:52.312483C8991OverlayManager::OnForegroundChangedChanged False
00:32:52.312483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:32:52.312483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:32:52.312483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:52.312483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:32:52.312483C8991OverlayManager::OnForegroundChangedChanged False
00:32:52.312483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:32:52.312483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:32:52.313570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:52.313570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:32:52.397483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:32:52.397483C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:32:52.397483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:32:52.397483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.397483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:32:52.397483C8991OverlayManager::OnForegroundChangedChanged True
00:32:52.398483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:32:52.5723E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.5733E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:32:52.5743E487278OverlayManager::doActionDisplayFPS - Triggered
00:32:52.57657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:32:53.683483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:32:53.683483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:32:53.683483C2133OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:32:53.683483C1790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:32:53.683483C1797OverlayManager::RestoreGameWNDPROCSWL restored.
00:32:53.683483C1807OverlayManager::RestoreGameWNDPROCSWL OK.
00:32:53.683483C1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1316036f
00:32:53.7775700629ReleaseD11DeviceDevice Released! [2]
00:32:53.77757003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:32:53.77757003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:32:53.7775700200IRenderDevice::releaseRender Releasing.
00:32:53.777570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:32:53.7775700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:32:53.77757001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:32:53.77757001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:32:53.77757001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:32:53.7775700217IRenderDevice::releaseRender Releasing Done.
00:32:53.7775700632ReleaseD11Device End Device Released!
00:32:53.777483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:32:53.777483C86ReleaseGraphicsDeviceClear overlay graphics..
00:32:53.777483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:32:53.777483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:32:53.777483C88ReleaseGraphicsDeviceDevice was Resized!
00:32:53.777483C200IRenderDevice::releaseRender Releasing.
00:32:53.777483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:32:53.777483C217IRenderDevice::releaseRender Releasing Done.
00:32:53.777483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:32:53.797483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:32:53.797483C86ReleaseGraphicsDeviceClear overlay graphics..
00:32:53.797483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:32:53.797483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:32:53.797483C88ReleaseGraphicsDeviceDevice was Resized!
00:32:53.797483C200IRenderDevice::releaseRender Releasing.
00:32:53.797483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:32:53.797483C217IRenderDevice::releaseRender Releasing Done.
00:32:53.797483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:32:54.3265700214doOverlayDelay init, ready now
00:32:54.32657001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:32:54.32657001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:32:54.32657001136RenderDeviceD3d11::initsave state
00:32:54.3265700701RenderDeviceD3d11::initDX11loading shaders...
00:32:54.33257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:32:54.33257001144RenderDeviceD3d11::initrestore state
00:32:54.33257001147RenderDeviceD3d11::initTarget Window [0x50318]
00:32:54.3325700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:32:54.3325700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:32:54.33257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:32:54.33257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:32:54.33257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:32:54.33457005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
00:32:54.33457002823OverlayManager::installWindowProcHookInstall WPH
00:32:54.33457002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20c506dd
00:32:54.33457002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:32:54.33457002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:32:54.336483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:32:54.33657005821OverlayManager::initOverlayResolutionEx 0X40008
00:32:54.33657005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:32:54.33657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:32:54.33657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:33:17.339483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:33:17.3595700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:33:17.3595700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:33:18.840483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:26.300483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:26.787483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:38.1483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:38.721483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:40.250483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:42.489483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:43.179483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:44.146483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:19.119483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:19.351483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:36.812483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:37.168483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:48.784483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:49.720483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:31.911483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:32.232483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:35.183483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:35.988483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:37.311483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:37.692483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:40.910483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:41.739483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:42.226483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:43.160483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:13.277483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:13.802483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:14.882483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:15.588483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:16.984483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:17.997483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:19.439483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:20.103483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:25.289483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:25.402483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:39:28.814483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:39:30.691483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:02.107483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:02.797483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:07.998483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:09.71483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:11.429483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:12.508483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:41:20.48483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:41:24.304483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:04.303483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:04.527483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:18.441483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:18.868483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:22.9483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:22.466483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:23.556483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:25.619483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:26.24483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:26.728483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:27.898483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:29.341483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:33.831483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:34.503483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:30.796483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:31.871483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:35.709483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:36.353483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:39.306483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:39.367483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:42.738483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:44.359483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:51.628483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:52.93483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:44:56.319483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:44:56.417483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:44:57.718483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:45:03.891483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.308483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:04.420483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.589483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:04.754483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:04.909483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:05.119483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:05.484483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:08.774483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:10.50483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:11.267483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:12.15483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:12.323483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:12.882483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:15.695483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:17.880483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:45.695483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:45.906483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:00.651483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:00.907483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:06.768483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:07.598483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:09.636483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:10.15483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:10.572483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:11.531483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:13.306483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:13.945483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:14.577483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:15.795483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:17.702483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:18.771483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:46:29.15483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:46:31.824483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:32.937483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:33.836483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:35.787483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:36.877483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:37.827483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:38.564483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:47.220483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:48.672483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:53.668483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:54.918483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:26.11483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:26.403483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:27.436483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:28.24483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:32.154483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:32.337483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:35.747483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:37.859483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:39.537483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:40.420483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:43.336483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:43.586483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:46.955483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:47.614483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:51.183483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:52.858483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:07.478483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:08.451483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:14.145483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:15.225483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:15.544483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:15.787483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:17.324483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:17.436483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:27.146483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:27.898483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:28.729483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:29.278483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:53.135483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:53.455483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:06.490483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:08.8483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:08.246483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:08.876483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:16.519483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:17.227483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:19.439483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:20.210483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:27.188483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:27.502483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:30.137483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:32.773483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:43.491483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:43.620483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:40.101483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:40.910483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:41.264483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:42.162483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:44.444483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:44.498483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:44.650483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:54.875483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:55.730483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:56.255483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:58.506483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:58.919483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:59.575483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:00.772483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:56.464483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:56.976483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:07.6325700629ReleaseD11DeviceDevice Released! [2]
00:56:07.63257003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:07.63257001790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:56:07.63257001797OverlayManager::RestoreGameWNDPROCSWL restored.
00:56:07.63257001807OverlayManager::RestoreGameWNDPROCSWL OK.
00:56:07.63257001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20c506dd
00:56:07.63257003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:07.6325700200IRenderDevice::releaseRender Releasing.
00:56:07.632570099RenderDeviceCaptureBase::ReleaseTextureRelease
00:56:07.6325700117RenderDeviceCaptureBase::ReleaseTextureReleased
00:56:07.63257001267RenderDeviceD3d11::releaseImplementationReleasing 1
00:56:07.63257001277RenderDeviceD3d11::releaseImplementationReleasing 2
00:56:07.63257001296RenderDeviceD3d11::releaseImplementationReleasing 3
00:56:07.6325700217IRenderDevice::releaseRender Releasing Done.
00:56:07.6325700632ReleaseD11Device End Device Released!
00:56:07.652483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:56:07.652483C86ReleaseGraphicsDeviceClear overlay graphics..
00:56:07.652483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:07.652483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:07.652483C88ReleaseGraphicsDeviceDevice was Resized!
00:56:07.652483C200IRenderDevice::releaseRender Releasing.
00:56:07.652483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:56:07.652483C217IRenderDevice::releaseRender Releasing Done.
00:56:07.652483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:56:08.1143E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
00:56:08.1143E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:08.1143E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:56:08.1143E488991OverlayManager::OnForegroundChangedChanged False
00:56:08.1143E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
00:56:08.1143E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:56:08.1143E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:56:08.1293E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
00:56:08.1293E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:08.1313E487278OverlayManager::doActionDisplayFPS - Triggered
00:56:09.1251B40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:56:10.6431B40182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3019].
00:56:10.6431B4056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:56:10.6431B4066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
00:56:10.6443E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:56:10.6443E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:56:10.6443E488991OverlayManager::OnForegroundChangedChanged True
00:56:10.6443E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:56:10.6443E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:56:10.6603E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:10.735483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:56:10.735483C86ReleaseGraphicsDeviceClear overlay graphics..
00:56:10.735483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:10.735483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:10.735483C88ReleaseGraphicsDeviceDevice was Resized!
00:56:10.735483C200IRenderDevice::releaseRender Releasing.
00:56:10.735483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:56:10.735483C217IRenderDevice::releaseRender Releasing Done.
00:56:10.735483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:56:11.5483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:56:11.5483C86ReleaseGraphicsDeviceClear overlay graphics..
00:56:11.5483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:11.5483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:11.5483C88ReleaseGraphicsDeviceDevice was Resized!
00:56:11.5483C200IRenderDevice::releaseRender Releasing.
00:56:11.5483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:56:11.5483C217IRenderDevice::releaseRender Releasing Done.
00:56:11.5483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:56:11.19483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:56:11.19483C86ReleaseGraphicsDeviceClear overlay graphics..
00:56:11.19483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:11.19483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:11.19483C88ReleaseGraphicsDeviceDevice was Resized!
00:56:11.19483C200IRenderDevice::releaseRender Releasing.
00:56:11.19483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:56:11.19483C217IRenderDevice::releaseRender Releasing Done.
00:56:11.19483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:56:11.1463E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:11.1623E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:11.507483C575fSwapResize_BuffersResize buffer (0x1f299770)!
00:56:11.507483C86ReleaseGraphicsDeviceClear overlay graphics..
00:56:11.507483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:11.507483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:11.507483C88ReleaseGraphicsDeviceDevice was Resized!
00:56:11.507483C200IRenderDevice::releaseRender Releasing.
00:56:11.507483C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:56:11.507483C217IRenderDevice::releaseRender Releasing Done.
00:56:11.507483C92ReleaseGraphicsDeviceEnd Device was Resized!
00:56:12.935700214doOverlayDelay init, ready now
00:56:12.9357001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
00:56:12.9357001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
00:56:12.9357001136RenderDeviceD3d11::initsave state
00:56:12.935700701RenderDeviceD3d11::initDX11loading shaders...
00:56:12.10257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
00:56:12.10257001144RenderDeviceD3d11::initrestore state
00:56:12.10257001147RenderDeviceD3d11::initTarget Window [0x50318]
00:56:12.1025700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:56:12.1025700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:56:12.10257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
00:56:12.10257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
00:56:12.10257005770OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
00:56:12.105570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:56:12.10557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x10134).
00:56:12.10557002823OverlayManager::installWindowProcHookInstall WPH
00:56:12.10557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0885
00:56:12.10557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
00:56:12.10557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
00:56:12.10557002469WidgetManager::Renderresume layout thread
00:56:12.1055700275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:56:12.1055700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:56:12.10557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:56:12.10957005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
00:56:12.111483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:56:12.115483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:12.1543E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
00:56:12.1543E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:12.1543E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:56:12.1543E488991OverlayManager::OnForegroundChangedChanged False
00:56:12.1543E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
00:56:12.1543E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:56:12.1543E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:56:12.1543E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
00:56:12.1543E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:12.154570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:56:12.1553E487278OverlayManager::doActionDisplayFPS - Triggered
00:56:12.16257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:56:19.683483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:56:19.684483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:56:19.684483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10007 [ref: 0]
00:56:19.684483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:56:19.684483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.684483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:56:19.684483C8991OverlayManager::OnForegroundChangedChanged True
00:56:19.8003E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.8153E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:56:19.8173E487278OverlayManager::doActionDisplayFPS - Triggered
00:56:19.81757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:56:20.110483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:37.79483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:56:38.303483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:56:38.303483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:56:38.303483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:56:38.303483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.303483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:56:38.303483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:56:38.303483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:38.303483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:56:38.303483C8991OverlayManager::OnForegroundChangedChanged False
00:56:38.303483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:56:38.303483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:56:38.303483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:56:38.303483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:56:38.303483C8991OverlayManager::OnForegroundChangedChanged False
00:56:38.303483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:56:38.303483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:56:38.303483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:56:38.307570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:56:38.307570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:56:38.5913E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.5913E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:38.6063E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:56:38.6063E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:56:38.6083E487278OverlayManager::doActionDisplayFPS - Triggered
00:56:38.60957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:59:31.561483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:59:31.561483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:59:31.562483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:59:31.562483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.562483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:59:31.562483C8991OverlayManager::OnForegroundChangedChanged True
00:59:31.718483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:31.8953E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.9103E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:31.9113E487278OverlayManager::doActionDisplayFPS - Triggered
00:59:31.91157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:59:32.407483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:33.907483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:59:33.907483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:59:33.907483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:59:33.907483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.907483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:59:33.907483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:59:33.907483C366InputInterceptor::ResetLLHookProcExtReset keys state
00:59:33.907483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:59:33.907483C8991OverlayManager::OnForegroundChangedChanged False
00:59:33.907483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:59:33.907483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:59:33.907483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:59:33.907483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:59:33.907483C8991OverlayManager::OnForegroundChangedChanged False
00:59:33.907483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60442 Title=[Vitalytoly - Twitch - Google Chrome]
00:59:33.907483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:59:33.907483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
00:59:33.911570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:59:33.911570048ResetSnapShotSH::ExecuteRelease snapshot SH
00:59:33.9233E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.9233E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:59:33.9393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
00:59:33.9393E48366InputInterceptor::ResetLLHookProcExtReset keys state
00:59:33.9403E487278OverlayManager::doActionDisplayFPS - Triggered
00:59:33.94157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:59:39.110483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:59:39.110483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:59:39.110483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:59:39.110483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.110483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:59:39.110483C8991OverlayManager::OnForegroundChangedChanged True
00:59:39.209483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
00:59:39.5103E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.5253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
00:59:39.5273E487278OverlayManager::doActionDisplayFPS - Triggered
00:59:39.52857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:00:03.977483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:00:15.124483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:00:16.917483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:00:16.917483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:00:16.917483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:00:16.917483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:00:16.917483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:00:16.917483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:00:16.917483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:00:16.917483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:00:16.917483C8991OverlayManager::OnForegroundChangedChanged False
01:00:16.917483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:00:16.917483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:00:16.917483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:00:16.917483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:00:16.917483C8991OverlayManager::OnForegroundChangedChanged False
01:00:16.917483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:00:16.917483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:00:16.917483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:00:16.933570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:00:16.933570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:00:17.1253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:00:17.1253E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:00:17.1403E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:00:17.1403E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:00:17.1413E487278OverlayManager::doActionDisplayFPS - Triggered
01:00:17.14357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:03:09.828483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:03:09.828483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:03:09.829483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:03:09.829483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.829483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:03:09.829483C8991OverlayManager::OnForegroundChangedChanged True
01:03:09.832483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:09.8783E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.8943E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:03:09.8963E487278OverlayManager::doActionDisplayFPS - Triggered
01:03:09.89657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:03:10.209483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:12.493483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:24.407483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:50.902483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:03:54.312483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:01.377483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:04:01.377483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:04:01.377483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:01.377483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:01.377483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:04:01.377483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:01.377483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:01.377483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:04:01.377483C8991OverlayManager::OnForegroundChangedChanged False
01:04:01.377483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:01.377483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:04:01.377483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:01.377483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:01.377483C8991OverlayManager::OnForegroundChangedChanged False
01:04:01.377483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:01.377483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:01.377483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:04:01.406570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:01.406570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:01.7293E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:01.7293E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:01.7453E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:01.7453E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:01.7453E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:01.74757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:13.133483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:04:13.133483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x1001f [ref: 0]
01:04:13.133483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:04:13.134483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.134483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:04:13.134483C8991OverlayManager::OnForegroundChangedChanged True
01:04:13.138483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:13.4033E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.4193E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:13.4203E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:13.42057001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:14.409483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:04:14.409483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:04:14.409483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:14.409483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.409483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:04:14.409483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:14.409483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:14.409483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:04:14.409483C8991OverlayManager::OnForegroundChangedChanged False
01:04:14.409483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:14.409483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:04:14.409483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:14.409483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:14.409483C8991OverlayManager::OnForegroundChangedChanged False
01:04:14.409483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:14.409483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:14.409483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:04:14.413570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:14.413570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:14.4173E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.4173E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:14.4333E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9628]
01:04:14.4333E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:14.4343E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:14.43657001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:22.456483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:04:22.456483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:04:22.456483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:04:22.456483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.456483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:04:22.456483C8991OverlayManager::OnForegroundChangedChanged True
01:04:22.459483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:22.5403E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.5543E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:22.5553E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:22.55757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:23.885483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:23.987483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:24.357483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:04:24.357483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:04:24.357483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:24.357483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:04:24.357483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:04:24.357483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:04:24.357483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:24.357483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:04:24.357483C8991OverlayManager::OnForegroundChangedChanged False
01:04:24.357483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:24.357483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:04:24.357483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:24.357483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:04:24.357483C8991OverlayManager::OnForegroundChangedChanged False
01:04:24.357483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:04:24.357483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:24.357483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:04:24.361570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:24.361570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:04:24.5743E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:24.5743E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:24.5903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:04:24.5903E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:04:24.5913E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:24.59257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:34.4745700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:04:34.4745700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:04:34.4785700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
01:04:34.4785700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
01:04:34.593483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:04:34.593483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:04:34.593483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:04:34.593483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.593483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:04:34.593483C8991OverlayManager::OnForegroundChangedChanged True
01:04:34.597483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:04:34.6973E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.7133E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:04:34.7133E487278OverlayManager::doActionDisplayFPS - Triggered
01:04:34.71557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:04:35.612483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:04:35.614483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:04:35.689483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:35.691483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:35.691483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:04:42.58483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:04:42.60483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:04:42.453483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:42.455483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:42.455483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x1001f}
01:04:44.116483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:04:44.118483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:04:46.417483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:46.419483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:46.419483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:04:54.828483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:04:54.830483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:04:55.136483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:04:55.138483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:04:55.138483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:05.527483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:05:05.529483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:05:05.582483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:05.584483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:05:05.584483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:05.798483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:05:05.800483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:05:05.825483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:05.827483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:05:05.827483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:05:06.778483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:05:06.778483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:05:06.778483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:06.778483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:05:06.778483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:05:06.778483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:05:06.778483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:05:06.778483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:05:06.778483C8991OverlayManager::OnForegroundChangedChanged False
01:05:06.778483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:05:06.779483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:05:06.779483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:06.779483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:05:06.779483C8991OverlayManager::OnForegroundChangedChanged False
01:05:06.779483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:05:06.779483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:06.779483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:05:06.781570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:05:06.781570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:05:07.1963E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:05:07.1963E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:05:07.2123E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:05:07.2123E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:05:07.2133E487278OverlayManager::doActionDisplayFPS - Triggered
01:05:07.21457001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:06:37.646483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:06:37.646483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:06:37.646483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:06:37.646483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.646483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:06:37.646483C8991OverlayManager::OnForegroundChangedChanged True
01:06:37.6913E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.7063E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:06:37.7073E487278OverlayManager::doActionDisplayFPS - Triggered
01:06:37.70757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:06:40.798483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:06:40.798483C2133OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:06:40.798483C1790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:06:40.798483C1797OverlayManager::RestoreGameWNDPROCSWL restored.
01:06:40.798483C1807OverlayManager::RestoreGameWNDPROCSWL OK.
01:06:40.798483C1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0885
01:06:40.8885700629ReleaseD11DeviceDevice Released! [2]
01:06:40.88857003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:40.88857003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:40.8885700200IRenderDevice::releaseRender Releasing.
01:06:40.888570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:06:40.8885700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:06:40.88857001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:06:40.88857001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:06:40.88857001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:06:40.8885700217IRenderDevice::releaseRender Releasing Done.
01:06:40.8885700632ReleaseD11Device End Device Released!
01:06:40.888483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:06:40.888483C86ReleaseGraphicsDeviceClear overlay graphics..
01:06:40.888483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:40.888483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:40.888483C88ReleaseGraphicsDeviceDevice was Resized!
01:06:40.888483C200IRenderDevice::releaseRender Releasing.
01:06:40.888483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:06:40.888483C217IRenderDevice::releaseRender Releasing Done.
01:06:40.888483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:06:40.911483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:06:40.911483C86ReleaseGraphicsDeviceClear overlay graphics..
01:06:40.911483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:40.911483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:40.911483C88ReleaseGraphicsDeviceDevice was Resized!
01:06:40.911483C200IRenderDevice::releaseRender Releasing.
01:06:40.911483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:06:40.911483C217IRenderDevice::releaseRender Releasing Done.
01:06:40.911483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:06:41.4515700214doOverlayDelay init, ready now
01:06:41.45157001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:06:41.45157001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:06:41.45157001136RenderDeviceD3d11::initsave state
01:06:41.4515700701RenderDeviceD3d11::initDX11loading shaders...
01:06:41.45657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:06:41.45657001144RenderDeviceD3d11::initrestore state
01:06:41.45657001147RenderDeviceD3d11::initTarget Window [0x50318]
01:06:41.4565700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:06:41.4565700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:06:41.45657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:06:41.45657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:06:41.45657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:06:41.45957005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:06:41.45957002823OverlayManager::installWindowProcHookInstall WPH
01:06:41.45957002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x91701ed
01:06:41.45957002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:06:41.45957002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:06:41.460483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:06:41.46257005821OverlayManager::initOverlayResolutionEx 0X40008
01:06:41.46257005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:06:41.46257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:06:41.46257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:06:41.870483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:06:51.222483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:51.2465700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
01:06:51.2465700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:06:54.388483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:57.852483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:58.724483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:59.64483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:59.143483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:59.5305700629ReleaseD11DeviceDevice Released! [2]
01:06:59.53057003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:59.53057003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:06:59.53157001790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:06:59.53157001797OverlayManager::RestoreGameWNDPROCSWL restored.
01:06:59.53157001807OverlayManager::RestoreGameWNDPROCSWL OK.
01:06:59.53157001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x91701ed
01:06:59.53157003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:59.5315700200IRenderDevice::releaseRender Releasing.
01:06:59.531570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:06:59.5315700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:06:59.53157001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:06:59.53157001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:06:59.53157001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:06:59.5315700217IRenderDevice::releaseRender Releasing Done.
01:06:59.5315700632ReleaseD11Device End Device Released!
01:06:59.576483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:06:59.576483C86ReleaseGraphicsDeviceClear overlay graphics..
01:06:59.576483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:59.576483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:59.576483C88ReleaseGraphicsDeviceDevice was Resized!
01:06:59.576483C200IRenderDevice::releaseRender Releasing.
01:06:59.576483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:06:59.576483C217IRenderDevice::releaseRender Releasing Done.
01:06:59.576483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:06:59.5963E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:06:59.5963E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:06:59.5963E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:06:59.5963E488991OverlayManager::OnForegroundChangedChanged False
01:06:59.5963E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1016A Title=[]
01:06:59.5963E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:06:59.5963E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:06:59.5963E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:06:59.6123E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 7616]
01:06:59.6123E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:06:59.6183E487278OverlayManager::doActionDisplayFPS - Triggered
01:07:00.606483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:07:00.606483C86ReleaseGraphicsDeviceClear overlay graphics..
01:07:00.606483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:07:00.606483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:07:00.606483C88ReleaseGraphicsDeviceDevice was Resized!
01:07:00.606483C200IRenderDevice::releaseRender Releasing.
01:07:00.606483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:07:00.606483C217IRenderDevice::releaseRender Releasing Done.
01:07:00.606483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:07:00.615B84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:07:00.6163E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:07:00.6163E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:07:00.6163E488991OverlayManager::OnForegroundChangedChanged True
01:07:00.6163E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:07:00.6163E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:07:00.6303E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:07:00.8075700214doOverlayDelay init, ready now
01:07:00.80757001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:07:00.80757001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:07:00.80757001136RenderDeviceD3d11::initsave state
01:07:00.8075700701RenderDeviceD3d11::initDX11loading shaders...
01:07:00.81357001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:07:00.81357001144RenderDeviceD3d11::initrestore state
01:07:00.81357001147RenderDeviceD3d11::initTarget Window [0x50318]
01:07:00.8135700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:07:00.8135700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:07:00.81357005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:07:00.81357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:07:00.81357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:00.815570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:07:00.81557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:07:00.81557002823OverlayManager::installWindowProcHookInstall WPH
01:07:00.81557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b290851
01:07:00.81557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:07:00.81557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:07:00.81557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:00.81657005821OverlayManager::initOverlayResolutionEx 0X40008
01:07:00.81657005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:07:00.81657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:07:00.81657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:00.817483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:08:24.395483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:24.4285700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
01:08:24.4285700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:08:24.554483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:12.889483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:09:14.733483C8055OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
01:09:24.173483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:25.124483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:35.146483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:36.175483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:38.854483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:40.306483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:37.230483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:37.558483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:46.233483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:46.532483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:47.17483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:51.104483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:00.705483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:01.691483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:02.758483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:03.865483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:22.769483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:24.796483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:31.94483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:31.801483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:35.582483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:36.812483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:31.969483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:14:32.2153E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:14:32.2153E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:32.2153E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:14:32.2153E488991OverlayManager::OnForegroundChangedChanged False
01:14:32.2153E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:14:32.2153E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:32.2165700629ReleaseD11DeviceDevice Released! [2]
01:14:32.21657003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:32.21657003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:14:32.21657001790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:14:32.21657001797OverlayManager::RestoreGameWNDPROCSWL restored.
01:14:32.21657001807OverlayManager::RestoreGameWNDPROCSWL OK.
01:14:32.21657001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b290851
01:14:32.21657003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:32.2165700200IRenderDevice::releaseRender Releasing.
01:14:32.216570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:14:32.2165700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:14:32.21657001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:14:32.21657001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:14:32.21657001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:14:32.2165700217IRenderDevice::releaseRender Releasing Done.
01:14:32.2165700632ReleaseD11Device End Device Released!
01:14:32.2393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 0]
01:14:32.2393E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:14:32.2393E488991OverlayManager::OnForegroundChangedChanged True
01:14:32.2403E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:14:32.2403E487278OverlayManager::doActionDisplayFPS - Triggered
01:14:32.255483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:14:32.255483C86ReleaseGraphicsDeviceClear overlay graphics..
01:14:32.255483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:32.255483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:32.255483C88ReleaseGraphicsDeviceDevice was Resized!
01:14:32.255483C200IRenderDevice::releaseRender Releasing.
01:14:32.255483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:14:32.255483C217IRenderDevice::releaseRender Releasing Done.
01:14:32.255483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:14:32.7233E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
01:14:32.7233E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:32.7233E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:14:32.7233E488991OverlayManager::OnForegroundChangedChanged False
01:14:32.7233E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
01:14:32.7233E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:14:32.7233E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:14:32.7233E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:32.7393E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
01:14:32.7393E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:14:33.88483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:14:33.88483C86ReleaseGraphicsDeviceClear overlay graphics..
01:14:33.88483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:33.88483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:33.88483C88ReleaseGraphicsDeviceDevice was Resized!
01:14:33.88483C200IRenderDevice::releaseRender Releasing.
01:14:33.88483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:14:33.88483C217IRenderDevice::releaseRender Releasing Done.
01:14:33.88483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:14:33.2252060293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:14:33.2253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:14:33.2253E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:14:33.2253E488991OverlayManager::OnForegroundChangedChanged True
01:14:33.2253E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:14:33.2253E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:14:33.2253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:14:33.2995700214doOverlayDelay init, ready now
01:14:33.29957001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:14:33.29957001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:14:33.29957001136RenderDeviceD3d11::initsave state
01:14:33.2995700701RenderDeviceD3d11::initDX11loading shaders...
01:14:33.30657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:14:33.30657001144RenderDeviceD3d11::initrestore state
01:14:33.30657001147RenderDeviceD3d11::initTarget Window [0x50318]
01:14:33.3065700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:14:33.3065700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:14:33.30657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:14:33.30657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:14:33.30657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:14:33.309570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:14:33.309570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:14:33.30957005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:14:33.30957002823OverlayManager::installWindowProcHookInstall WPH
01:14:33.30957002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b300851
01:14:33.30957002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:14:33.30957002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:14:33.30957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:14:33.311483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:14:33.31357005821OverlayManager::initOverlayResolutionEx 0X40008
01:14:33.31357005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:14:33.31357005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:14:33.31357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:14:35.514483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:35.5425700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
01:14:35.5425700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:14:36.925483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:42.261483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:43.258483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:44.64483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:45.377483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:16.49483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:15:16.259483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:20.638483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:21.186483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:24.693483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:27.134483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:30.9483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:30.640483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:52.737483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:54.412483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:01.287483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:01.443483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:43.399483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:45.97483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:47.641483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:48.152483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:11.900483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:12.561483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:15.739483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:16.105483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:23.126483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:24.436483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:25.4483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:26.66483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:26.483483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:27.179483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:36.265483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:36.914483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:12.691483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:12.952483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:16.185483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:17.708483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:22.49483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:21:24.562483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:25.15483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:29.521483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:31.523483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:13.773483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:14.20483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:24.933483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:25.821483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:28.549483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:29.789483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:31.235483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:34.952483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:35.951483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:42.703483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:43.788483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:49.479483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:18.757483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:19.186483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:20.543483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:21.187483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:24.944483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:25.739483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:25.936483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:25.99754CC227InterProcessElement::openInterProcess Overwolf_ImID_2102EA_P_17648 opened succesfuly
01:24:25.99754CC227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.6483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:26.50657007425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:24:26.50657003129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:24:26.50657003143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:24:26.5085700330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
01:24:26.5085700351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
01:24:26.518483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:24:26.54754CC227InterProcessElement::openInterProcess Overwolf_ImID_304F2_P_17648 opened succesfuly
01:24:26.54754CC227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.54754CC227InterProcessElement::openInterProcess Overwolf_ImID_702F8_P_17648 opened succesfuly
01:24:26.54954CC227InterProcessElement::openInterProcess Overwolf_PID_17648_SHARED_MEMORY_AGENT opened succesfuly
01:24:26.5805700330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
01:24:26.5805700351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
01:24:27.538483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:27.56654CC3283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x2102ea was hidden 0
01:24:27.56654CC7445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:24:27.56654CC3172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:24:27.56654CC3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:27.570483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:24:27.570483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
01:24:27.620483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:37.674483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:39.136483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:44.696483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:45.936483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:49.96483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:49.501483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:43.997483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:44.877483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:45.546483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:45.959483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:48.439483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:48.962483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:53.538483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:54.943483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:29:16.511483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:29:17.748483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:29:44.574483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:29:45.241483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:15.37483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:17.30483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:17.287483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:18.564483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:30:26.627483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:30:27.127483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:47.178483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:47.873483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:51.76483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:51.517483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:52.761483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:53.593483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:31:54.193483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:31:55.277483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:13.747483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:15.945483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:16.760483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:17.716483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:32:45.392483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:32:46.701483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:33:07.891483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:33:10.873483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:34:11.37483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:34:11.1165700629ReleaseD11DeviceDevice Released! [2]
01:34:11.11657003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:11.11657003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:34:11.11657001790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:34:11.11657001797OverlayManager::RestoreGameWNDPROCSWL restored.
01:34:11.11657001807OverlayManager::RestoreGameWNDPROCSWL OK.
01:34:11.11657001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b300851
01:34:11.11657003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:11.1165700200IRenderDevice::releaseRender Releasing.
01:34:11.116570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:34:11.1165700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:34:11.11657001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:34:11.11657001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:34:11.11657001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:34:11.1165700217IRenderDevice::releaseRender Releasing Done.
01:34:11.1165700632ReleaseD11Device End Device Released!
01:34:11.154483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:34:11.154483C86ReleaseGraphicsDeviceClear overlay graphics..
01:34:11.154483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:11.154483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:11.154483C88ReleaseGraphicsDeviceDevice was Resized!
01:34:11.154483C200IRenderDevice::releaseRender Releasing.
01:34:11.154483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:34:11.154483C217IRenderDevice::releaseRender Releasing Done.
01:34:11.154483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:34:11.2403E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
01:34:11.2403E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:11.2403E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:34:11.2403E488991OverlayManager::OnForegroundChangedChanged False
01:34:11.2403E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
01:34:11.2403E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:34:11.2403E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:11.2553E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
01:34:11.2553E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:11.2573E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:12.2524414293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:12.964483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:34:12.964483C86ReleaseGraphicsDeviceClear overlay graphics..
01:34:12.964483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:12.964483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:12.964483C88ReleaseGraphicsDeviceDevice was Resized!
01:34:12.964483C200IRenderDevice::releaseRender Releasing.
01:34:12.964483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:34:12.964483C217IRenderDevice::releaseRender Releasing Done.
01:34:12.964483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:34:13.1755700214doOverlayDelay init, ready now
01:34:13.17557001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:34:13.17557001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:34:13.17557001136RenderDeviceD3d11::initsave state
01:34:13.1755700701RenderDeviceD3d11::initDX11loading shaders...
01:34:13.18257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:34:13.18257001144RenderDeviceD3d11::initrestore state
01:34:13.18257001147RenderDeviceD3d11::initTarget Window [0x50318]
01:34:13.1825700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:34:13.1825700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:34:13.18257003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:34:13.18257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:34:13.18257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:34:13.18357005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:34:13.185570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:13.18557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:34:13.18557002823OverlayManager::installWindowProcHookInstall WPH
01:34:13.18557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1008af
01:34:13.18557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:34:13.18557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:34:13.18557001790WidgetManager::drawskip widget draw (not in foreground) False - False
01:34:13.18557001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:13.18657005821OverlayManager::initOverlayResolutionEx 0X40008
01:34:13.18657005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:34:13.18657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:34:13.18657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:34:13.187483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:34:13.2593E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:13.2593E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:34:13.2593E488991OverlayManager::OnForegroundChangedChanged True
01:34:13.2593E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:34:13.2773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:13.2783E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:13.28257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:13.740483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:34:13.744483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:34:13.7475700629ReleaseD11DeviceDevice Released! [2]
01:34:13.74757003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:13.74757001790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:34:13.74757001797OverlayManager::RestoreGameWNDPROCSWL restored.
01:34:13.74757001807OverlayManager::RestoreGameWNDPROCSWL OK.
01:34:13.74757001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1008af
01:34:13.74757003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:13.7475700200IRenderDevice::releaseRender Releasing.
01:34:13.747570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:34:13.7475700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:34:13.74757001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:34:13.74757001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:34:13.74757001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:34:13.7475700217IRenderDevice::releaseRender Releasing Done.
01:34:13.7475700632ReleaseD11Device End Device Released!
01:34:13.793483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:34:13.793483C86ReleaseGraphicsDeviceClear overlay graphics..
01:34:13.793483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:13.793483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:13.793483C88ReleaseGraphicsDeviceDevice was Resized!
01:34:13.793483C200IRenderDevice::releaseRender Releasing.
01:34:13.793483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:34:13.793483C217IRenderDevice::releaseRender Releasing Done.
01:34:13.793483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:34:13.809483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:34:13.809483C86ReleaseGraphicsDeviceClear overlay graphics..
01:34:13.809483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:13.809483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:13.809483C88ReleaseGraphicsDeviceDevice was Resized!
01:34:13.809483C200IRenderDevice::releaseRender Releasing.
01:34:13.809483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:34:13.809483C217IRenderDevice::releaseRender Releasing Done.
01:34:13.809483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:34:14.310483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:34:14.310483C86ReleaseGraphicsDeviceClear overlay graphics..
01:34:14.310483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:14.310483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:14.310483C88ReleaseGraphicsDeviceDevice was Resized!
01:34:14.310483C200IRenderDevice::releaseRender Releasing.
01:34:14.310483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:34:14.310483C217IRenderDevice::releaseRender Releasing Done.
01:34:14.310483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:34:14.7154414293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:14.8735700214doOverlayDelay init, ready now
01:34:14.87357001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:34:14.87357001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
01:34:14.87357001136RenderDeviceD3d11::initsave state
01:34:14.8735700701RenderDeviceD3d11::initDX11loading shaders...
01:34:14.88157001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:34:14.88157001144RenderDeviceD3d11::initrestore state
01:34:14.88157001147RenderDeviceD3d11::initTarget Window [0x50318]
01:34:14.8815700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:34:14.8815700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:34:14.88157005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
01:34:14.88157005750OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
01:34:14.88157005770OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
01:34:14.88257005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:34:14.88257002823OverlayManager::installWindowProcHookInstall WPH
01:34:14.88257002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x808f3
01:34:14.88257002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
01:34:14.88257002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:34:14.88357005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
01:34:14.884483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:34:15.190483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:34:15.190483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:34:15.190483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:15.190483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:34:15.190483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:34:15.190483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:15.190483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:15.190483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:34:15.190483C8991OverlayManager::OnForegroundChangedChanged False
01:34:15.190483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:34:15.190483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:34:15.190483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:15.190483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:15.190483C8991OverlayManager::OnForegroundChangedChanged False
01:34:15.190483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:34:15.190483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:15.218570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:15.218570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:15.3013E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:15.3013E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:15.3153E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:15.3153E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:15.3173E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:15.31857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:26.169483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:26.169483C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
01:34:26.169483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:34:26.169483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.169483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:34:26.169483C8991OverlayManager::OnForegroundChangedChanged True
01:34:26.174483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:26.5503E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.5653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:26.5673E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:26.56857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:27.14483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:34:27.14483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:34:27.14483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:27.14483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.14483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:34:27.14483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:27.14483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:27.14483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:34:27.14483C8991OverlayManager::OnForegroundChangedChanged False
01:34:27.14483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2702D8 Title=[Vitalytoly - Twitch - Google Chrome]
01:34:27.14483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:34:27.14483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:27.14483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:27.14483C8991OverlayManager::OnForegroundChangedChanged False
01:34:27.14483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2702D8 Title=[Vitalytoly - Twitch - Google Chrome]
01:34:27.14483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:27.14483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:34:27.19570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:27.20570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:27.603E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.603E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:27.753E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:27.753E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:27.763E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:27.7857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:27.873483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:27.873483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:27.873483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:34:27.873483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:34:27.873483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:34:27.873483C8991OverlayManager::OnForegroundChangedChanged True
01:34:27.996483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:28.763E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:28.923E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:34:28.933E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:28.9357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:47.528483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:34:47.835483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:34:47.835483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:34:47.835483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.835483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:34:47.835483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:34:47.835483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:47.835483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:47.835483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:34:47.835483C8991OverlayManager::OnForegroundChangedChanged False
01:34:47.835483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:34:47.835483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:34:47.835483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.835483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:47.835483C8991OverlayManager::OnForegroundChangedChanged False
01:34:47.835483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:34:47.835483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.835483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:34:47.840570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:47.840570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:47.8813E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:47.8813E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:47.8953E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:34:47.8953E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:47.8973E487278OverlayManager::doActionDisplayFPS - Triggered
01:34:47.89757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:43:37.442483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:43:37.442483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:43:37.442483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:43:37.442483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.442483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:43:37.442483C8991OverlayManager::OnForegroundChangedChanged True
01:43:37.448483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:43:37.6703E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.6853E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:43:37.6873E487278OverlayManager::doActionDisplayFPS - Triggered
01:43:37.68857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:43:38.326483C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x50318) 0x50318 .
01:43:44.302483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:43:44.302483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:43:44.302483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:44.302483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:43:44.302483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:43:44.302483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:43:44.302483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:43:44.302483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:43:44.302483C8991OverlayManager::OnForegroundChangedChanged False
01:43:44.302483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:43:44.302483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:43:44.302483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:44.302483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:43:44.302483C8991OverlayManager::OnForegroundChangedChanged False
01:43:44.302483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:43:44.302483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:44.302483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:43:44.330570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:43:44.330570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:43:44.7803E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:43:44.7803E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:43:44.7963E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:43:44.7963E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:43:44.7973E487278OverlayManager::doActionDisplayFPS - Triggered
01:43:44.79857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:44:04.748483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:44:04.748483C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
01:44:04.748483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:44:04.748483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:44:04.748483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:44:04.748483C8991OverlayManager::OnForegroundChangedChanged True
01:44:05.953E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:44:05.1103E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:44:05.1113E487278OverlayManager::doActionDisplayFPS - Triggered
01:44:05.11257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:44:16.6105700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:44:16.6105700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:44:16.6145700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
01:44:16.6145700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
01:44:24.364483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:44:24.366483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:44:24.844483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:44:24.846483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:24.846483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:41.60483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:44:41.62483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:44:41.78483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:44:41.80483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:41.81483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:49.986483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:44:49.988483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:44:50.943483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:44:50.945483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:50.945483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:44:51.61483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:44:51.63483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:44:57.265483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:44:57.267483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:44:57.267483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:08.445483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:45:08.446483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:45:08.664483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:08.666483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:08.667483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:08.767483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:45:08.769483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:45:09.393483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:09.395483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:09.395483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:33.852483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:45:33.854483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:45:35.345483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:45:35.431483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:45:35.431483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:45:35.431483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:35.431483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:45:35.431483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:45:35.431483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:35.431483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:35.431483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:45:35.431483C8991OverlayManager::OnForegroundChangedChanged False
01:45:35.431483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:45:35.431483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:35.431483C9060OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
01:45:35.431483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 1]
01:45:35.432483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:45:35.432483C8991OverlayManager::OnForegroundChangedChanged False
01:45:35.432483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:45:35.432483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:35.432483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:45:35.433483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:35.435483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:45:35.435570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:35.435570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:35.585483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:45:35.585483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:35.585483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:45:35.585483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:35.585483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:45:35.585483C8991OverlayManager::OnForegroundChangedChanged True
01:45:36.857483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:45:36.857483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:45:36.857483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:36.857483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
01:45:36.857483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:45:36.857483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:36.857483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:36.857483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:45:36.857483C8991OverlayManager::OnForegroundChangedChanged False
01:45:36.857483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:45:36.857483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:45:36.857483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:36.857483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:45:36.857483C8991OverlayManager::OnForegroundChangedChanged False
01:45:36.857483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
01:45:36.857483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:36.857483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:45:36.859570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:36.859570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:37.1763E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:37.1763E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:37.1923E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:37.1923E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:37.1933E487278OverlayManager::doActionDisplayFPS - Triggered
01:45:37.19357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:42.4224A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:45:45.698483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:45:45.698483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:45.699483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:45:45.699483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.699483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:45:45.699483C8991OverlayManager::OnForegroundChangedChanged True
01:45:45.8003E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.8153E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:45.8173E487278OverlayManager::doActionDisplayFPS - Triggered
01:45:45.81857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:47.918483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:45:47.918483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:45:47.918483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:47.918483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:45:47.918483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:45:47.918483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:45:47.918483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:47.918483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:45:47.918483C8991OverlayManager::OnForegroundChangedChanged False
01:45:47.918483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:45:47.918483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:45:47.918483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:47.918483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:45:47.918483C8991OverlayManager::OnForegroundChangedChanged False
01:45:47.918483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:45:47.918483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:47.918483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:45:47.923570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:47.923570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:48.3413E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:48.3413E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:48.3573E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:45:48.3573E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:45:48.3573E487278OverlayManager::doActionDisplayFPS - Triggered
01:45:48.35957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:50.847483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:45:50.847483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:45:50.847483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:45:50.847483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.847483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:45:50.847483C8991OverlayManager::OnForegroundChangedChanged True
01:45:50.8773E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.8933E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:45:50.8943E487278OverlayManager::doActionDisplayFPS - Triggered
01:45:50.89457001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:46:04.443483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:46:04.445483C441showCursorSafeshowCursorSafe start: 0 end: 0
01:46:04.528483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:46:04.528483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
01:46:04.529483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
01:46:09.737483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:46:09.737483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:46:09.737483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:46:09.737483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:46:09.737483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:46:09.737483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:46:09.737483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:46:09.737483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:46:09.737483C8991OverlayManager::OnForegroundChangedChanged False
01:46:09.737483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:46:09.737483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:46:09.737483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:46:09.737483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:46:09.737483C8991OverlayManager::OnForegroundChangedChanged False
01:46:09.737483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:46:09.737483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:46:09.737483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:46:09.743570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:46:09.743570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:46:10.1553E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:46:10.1553E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:46:10.1713E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1724]
01:46:10.1713E48366InputInterceptor::ResetLLHookProcExtReset keys state
01:46:10.1713E487278OverlayManager::doActionDisplayFPS - Triggered
01:46:10.17257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:47:08.121483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:47:08.121483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:47:08.121483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:47:08.121483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.121483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:47:08.121483C8991OverlayManager::OnForegroundChangedChanged True
01:47:08.180483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:47:08.180483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:47:08.180483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:47:08.180483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
01:47:08.180483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:47:08.180483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:47:08.180483C366InputInterceptor::ResetLLHookProcExtReset keys state
01:47:08.180483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:47:08.180483C8991OverlayManager::OnForegroundChangedChanged False
01:47:08.180483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:47:08.180483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:47:08.180483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:47:08.180483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:47:08.180483C8991OverlayManager::OnForegroundChangedChanged False
01:47:08.180483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
01:47:08.180483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:47:08.181570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:47:08.181570048ResetSnapShotSH::ExecuteRelease snapshot SH
01:47:08.275483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:47:08.275483C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
01:47:08.275483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:47:08.275483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.275483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:47:08.275483C8991OverlayManager::OnForegroundChangedChanged True
01:47:08.6903E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.7053E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
01:47:08.7083E487278OverlayManager::doActionDisplayFPS - Triggered
01:47:08.71057001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:47:09.505483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
01:47:09.505483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:47:09.505483C2133OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:47:09.505483C1790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:47:09.505483C1797OverlayManager::RestoreGameWNDPROCSWL restored.
01:47:09.505483C1807OverlayManager::RestoreGameWNDPROCSWL OK.
01:47:09.505483C1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x808f3
01:47:09.5935700629ReleaseD11DeviceDevice Released! [2]
01:47:09.59357003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:47:09.59357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:47:09.5935700200IRenderDevice::releaseRender Releasing.
01:47:09.593570099RenderDeviceCaptureBase::ReleaseTextureRelease
01:47:09.5935700117RenderDeviceCaptureBase::ReleaseTextureReleased
01:47:09.59357001267RenderDeviceD3d11::releaseImplementationReleasing 1
01:47:09.59357001277RenderDeviceD3d11::releaseImplementationReleasing 2
01:47:09.59357001296RenderDeviceD3d11::releaseImplementationReleasing 3
01:47:09.5935700217IRenderDevice::releaseRender Releasing Done.
01:47:09.5935700632ReleaseD11Device End Device Released!
01:47:09.593483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:47:09.593483C86ReleaseGraphicsDeviceClear overlay graphics..
01:47:09.593483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:47:09.593483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:47:09.593483C88ReleaseGraphicsDeviceDevice was Resized!
01:47:09.593483C200IRenderDevice::releaseRender Releasing.
01:47:09.593483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:47:09.593483C217IRenderDevice::releaseRender Releasing Done.
01:47:09.593483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:47:09.615483C575fSwapResize_BuffersResize buffer (0x1f299770)!
01:47:09.615483C86ReleaseGraphicsDeviceClear overlay graphics..
01:47:09.615483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:47:09.615483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:47:09.615483C88ReleaseGraphicsDeviceDevice was Resized!
01:47:09.615483C200IRenderDevice::releaseRender Releasing.
01:47:09.615483C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:47:09.615483C217IRenderDevice::releaseRender Releasing Done.
01:47:09.615483C92ReleaseGraphicsDeviceEnd Device was Resized!
01:47:10.1375700214doOverlayDelay init, ready now
01:47:10.13757001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
01:47:10.13757001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:47:10.13757001136RenderDeviceD3d11::initsave state
01:47:10.1375700701RenderDeviceD3d11::initDX11loading shaders...
01:47:10.14257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
01:47:10.14257001144RenderDeviceD3d11::initrestore state
01:47:10.14257001147RenderDeviceD3d11::initTarget Window [0x50318]
01:47:10.1425700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:47:10.1425700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:47:10.14257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:47:10.14257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:47:10.14257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:47:10.14557005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
01:47:10.14557002823OverlayManager::installWindowProcHookInstall WPH
01:47:10.14557002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x278007d3
01:47:10.14557002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:47:10.14557002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
01:47:10.146483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:47:10.14957005821OverlayManager::initOverlayResolutionEx 0X40008
01:47:10.14957005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:47:10.14957005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:47:10.14957005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:47:17.214483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:17.2385700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
01:47:17.2385700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:47:17.709483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:18.679483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:19.729483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:30.752483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:34.442483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:23.150483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:23.340483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:35.12483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:37.255483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:42.783483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:46.700483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:48.738483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:49.699483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:10.456483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:10.738483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:12.792483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:13.47483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:21.722483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:22.286483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:24.752483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:25.656483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:27.59483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:27.331483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:33.164483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:34.465483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:39.778483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:43.250483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:49:51.305483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:49:52.116483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:05.455483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:06.170483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:08.258483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:08.553483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:12.605483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:13.379483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:14.119483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:15.298483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:16.163483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:16.410483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:17.95483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:20.994483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:57.166483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:57.736483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:04.318483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:04.779483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:12.798483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:14.858483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:14.933483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:15.150483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:15.311483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:15.509483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:30.962483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:32.57483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:39.419483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:40.579483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:46.922483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:48.105483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:54.239483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:55.295483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:58.45483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:00.65483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:08.161483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:09.264483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:09.759483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:14.144483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:17.156483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:18.941483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:27.224483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:28.178483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:09.507483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:09.922483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:10.515483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:10.542483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:11.870483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:12.370483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:34.886483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:36.264483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:00.314483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:01.107483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:09.69483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:11.86483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:13.861483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:16.912483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:22.366483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:24.57483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:30.768483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:32.219483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:27.247483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:27.993483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:28.181483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:28.326483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:29.27483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:29.793483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:30.245483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:31.328483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:31.572483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:32.1483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:32.253483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:32.27557007425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:00:32.27557003129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:00:32.27557003143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:00:32.2785700330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
02:00:32.2785700351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
02:00:32.2975700330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
02:00:32.2975700351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
02:00:32.300483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:00:32.350483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:33.756483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:33.78857683283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x2102ea was hidden 0
02:00:33.78857687445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:00:33.78857683172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:00:33.78857683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:00:33.789483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:00:33.789483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:00:33.834483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:36.339483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:38.482483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:39.277483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:40.633483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:42.269483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:43.311483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:43.632483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:44.834483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:45.510483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:46.113483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:46.862483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:48.345483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:55.772483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:56.152483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:57.777483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:00.637483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:01.437483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:05.550483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:17.508483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:17.529483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:17.578483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:18.365483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:51.701483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:51.965483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:52.696483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:53.973483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:54.195483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:55.342483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:12.455483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:13.62483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:33.606483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:34.695483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:19.208483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:20.87483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:27.776483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:30.626483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:03.167483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:03.323483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:07.52483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:07.953483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:12.710483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:13.616483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:28.645483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:30.640483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:07:32.590483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:07:33.360483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:02.537483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:03.96483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:03.824483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:04.273483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:05.279483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:06.328483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:06.973483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:07.696483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:11.317483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:15.428483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:15.851483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:18.851483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:31.66483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:32.396483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:33.57483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:34.13483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:48.655483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:48.803483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:13.831483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:15.46483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:10.739483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:11.329483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:19.446483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:21.422483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:44.939483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:45.503483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:16.942483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:18.985483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:22.986483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:23.426483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:25.195483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:27.402483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:29.570483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:12:30.425483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:35.139483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:35.418483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:37.317483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:38.378483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:43.552483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:47.532483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:48.261483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:48.728483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:40.93483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:40.731483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:54.895483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:56.124483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:57.111483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:15:00.701483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:56.782483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:17:56.9085700629ReleaseD11DeviceDevice Released! [2]
02:17:56.90857003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:17:56.90857003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:17:56.90857001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:17:56.90857001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:17:56.90857001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:17:56.90857001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x278007d3
02:17:56.90857003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:17:56.9085700200IRenderDevice::releaseRender Releasing.
02:17:56.908570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:17:56.9085700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:17:56.90857001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:17:56.90857001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:17:56.90857001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:17:56.9085700217IRenderDevice::releaseRender Releasing Done.
02:17:56.9085700632ReleaseD11Device End Device Released!
02:17:56.947483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:17:56.947483C86ReleaseGraphicsDeviceClear overlay graphics..
02:17:56.947483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:17:56.947483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:17:56.947483C88ReleaseGraphicsDeviceDevice was Resized!
02:17:56.947483C200IRenderDevice::releaseRender Releasing.
02:17:56.947483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:17:56.947483C217IRenderDevice::releaseRender Releasing Done.
02:17:56.947483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:17:57.3153E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:17:57.3153E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:17:57.3153E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:17:57.3153E488991OverlayManager::OnForegroundChangedChanged False
02:17:57.3153E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
02:17:57.3153E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:17:57.3153E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:17:57.3313E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:17:57.3313E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:17:57.3323E487278OverlayManager::doActionDisplayFPS - Triggered
02:17:58.3234FF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:18:00.3414FF8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3436].
02:18:00.3414FF856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:18:00.3414FF866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:23:15.8013E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:23:15.8013E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:23:15.8013E488991OverlayManager::OnForegroundChangedChanged True
02:23:15.8013E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:23:15.8013E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:23:15.8163E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:15.951483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:23:15.951483C86ReleaseGraphicsDeviceClear overlay graphics..
02:23:15.951483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:23:15.951483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:23:15.951483C88ReleaseGraphicsDeviceDevice was Resized!
02:23:15.951483C200IRenderDevice::releaseRender Releasing.
02:23:15.951483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:23:15.951483C217IRenderDevice::releaseRender Releasing Done.
02:23:15.951483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:23:16.1505700214doOverlayDelay init, ready now
02:23:16.15057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:23:16.15057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:23:16.15057001136RenderDeviceD3d11::initsave state
02:23:16.1505700701RenderDeviceD3d11::initDX11loading shaders...
02:23:16.15657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:23:16.15657001144RenderDeviceD3d11::initrestore state
02:23:16.15657001147RenderDeviceD3d11::initTarget Window [0x50318]
02:23:16.1565700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:23:16.1565700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:23:16.15657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:23:16.15657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:23:16.15657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:16.157570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:23:16.15757005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:23:16.15757002823OverlayManager::installWindowProcHookInstall WPH
02:23:16.15757002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ea0139
02:23:16.15757002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:23:16.15757002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:23:16.15757002469WidgetManager::Renderresume layout thread
02:23:16.1575700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:23:16.1575700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:16.15757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:16.158483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:23:16.15857005821OverlayManager::initOverlayResolutionEx 0X40008
02:23:16.15857005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:23:16.15857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:23:16.15857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:23:16.3083E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:16.3243E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:23:16.3263E487278OverlayManager::doActionDisplayFPS - Triggered
02:23:16.32757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:23:27.759483C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:23:27.759483C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:23:27.759483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:27.759483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9628]
02:23:27.759483C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:23:27.759483C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:23:27.759483C366InputInterceptor::ResetLLHookProcExtReset keys state
02:23:27.759483C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:23:27.759483C8991OverlayManager::OnForegroundChangedChanged False
02:23:27.759483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
02:23:27.759483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:23:27.759483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:27.759483C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:23:27.759483C8991OverlayManager::OnForegroundChangedChanged False
02:23:27.759483C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10134 Title=[]
02:23:27.759483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:27.759483C3387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:23:27.9873E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:23:27.9873E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:23:27.9873E488947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:23:27.9873E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:23:28.33E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:23:28.33E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:23:28.53E487278OverlayManager::doActionDisplayFPS - Triggered
02:23:28.76225E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:23:30.80025E0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3043].
02:23:30.80025E056WidgetsLayoutScheduler::Stopstopping layout scheduler
02:23:30.80025E066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:24:06.582483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:24:06.582483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:24:06.582483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:24:06.582483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:24:06.582483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:24:06.582483C8991OverlayManager::OnForegroundChangedChanged True
02:24:06.730483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:24:06.731483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:24:06.731483C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:24:06.731483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:06.867570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:24:06.867570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:24:06.86757002469WidgetManager::Renderresume layout thread
02:24:06.8675700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:24:06.8675700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:24:06.86757001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:24:06.9913E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:07.73E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:24:07.93E487278OverlayManager::doActionDisplayFPS - Triggered
02:24:07.1257001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:24:08.5655700629ReleaseD11DeviceDevice Released! [2]
02:24:08.56557003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:24:08.56557003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:24:08.56557001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:24:08.56557001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:24:08.56557001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:24:08.56557001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ea0139
02:24:08.56557003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:24:08.5655700200IRenderDevice::releaseRender Releasing.
02:24:08.565570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:24:08.5655700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:24:08.56557001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:24:08.56557001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:24:08.56557001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:24:08.5655700217IRenderDevice::releaseRender Releasing Done.
02:24:08.5655700632ReleaseD11Device End Device Released!
02:24:08.602483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:24:08.602483C86ReleaseGraphicsDeviceClear overlay graphics..
02:24:08.602483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:24:08.602483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:24:08.602483C88ReleaseGraphicsDeviceDevice was Resized!
02:24:08.602483C200IRenderDevice::releaseRender Releasing.
02:24:08.602483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:24:08.602483C217IRenderDevice::releaseRender Releasing Done.
02:24:08.602483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:24:09.113E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20092]
02:24:09.113E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:24:09.113E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:24:09.113E488991OverlayManager::OnForegroundChangedChanged False
02:24:09.113E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0322 Title=[Demon1 - Twitch - Google Chrome]
02:24:09.113E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:24:09.113E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:24:09.113E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:24:09.263E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:24:09.263E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:24:09.273E487278OverlayManager::doActionDisplayFPS - Triggered
02:24:10.2625E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:24:12.6125E0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3498].
02:24:12.6125E056WidgetsLayoutScheduler::Stopstopping layout scheduler
02:24:12.6125E066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:25:27.1363E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:25:27.1363E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:25:27.1363E488991OverlayManager::OnForegroundChangedChanged True
02:25:27.1363E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:25:27.1363E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:25:27.1523E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:25:27.272483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:25:27.272483C86ReleaseGraphicsDeviceClear overlay graphics..
02:25:27.272483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:25:27.272483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:25:27.272483C88ReleaseGraphicsDeviceDevice was Resized!
02:25:27.272483C200IRenderDevice::releaseRender Releasing.
02:25:27.272483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:25:27.272483C217IRenderDevice::releaseRender Releasing Done.
02:25:27.272483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:25:27.4625700214doOverlayDelay init, ready now
02:25:27.46257001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:25:27.46257001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:25:27.46257001136RenderDeviceD3d11::initsave state
02:25:27.4625700701RenderDeviceD3d11::initDX11loading shaders...
02:25:27.46857001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:25:27.46857001144RenderDeviceD3d11::initrestore state
02:25:27.46857001147RenderDeviceD3d11::initTarget Window [0x50318]
02:25:27.4685700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:25:27.4685700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:25:27.46857005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:25:27.46857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:25:27.46857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:25:27.468570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:25:27.46857005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:25:27.46857002823OverlayManager::installWindowProcHookInstall WPH
02:25:27.46857002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a4035f
02:25:27.46857002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:25:27.46857002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:25:27.46857002469WidgetManager::Renderresume layout thread
02:25:27.4685700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:25:27.4685700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:25:27.46857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:25:27.469483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:25:27.46957005821OverlayManager::initOverlayResolutionEx 0X40008
02:25:27.46957005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:25:27.46957005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:25:27.46957005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:25:40.703483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:40.7035700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
02:25:40.7035700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
02:25:40.705483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:25:40.7085700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
02:25:40.7085700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
02:25:40.722483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:40.724483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:40.724483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:40.969483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:40.971483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:25:41.14483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:41.16483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:41.16483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:41.890483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:41.892483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:25:42.117483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:42.119483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:42.119483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:42.965483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:42.967483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:25:43.39483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:43.39483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:43.39483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:43.446483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:43.448483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:25:43.478483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:25:43.480483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:25:43.481483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:25:43.799483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:25:43.801483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:26:10.985483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:26:10.987483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:26:10.987483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:26:12.673483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:26:12.676483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:26:12.698483C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:26:12.700483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:26:12.700483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x10003}
02:26:12.790483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:26:12.8945700629ReleaseD11DeviceDevice Released! [2]
02:26:12.89457003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:26:12.89457003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:26:12.89457001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:26:12.89457001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:26:12.89457001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:26:12.89457001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a4035f
02:26:12.89457003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:26:12.8945700200IRenderDevice::releaseRender Releasing.
02:26:12.894570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:26:12.8945700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:26:12.89457001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:26:12.89457001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:26:12.89457001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:26:12.8945700217IRenderDevice::releaseRender Releasing Done.
02:26:12.8945700632ReleaseD11Device End Device Released!
02:26:12.932483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:26:12.932483C86ReleaseGraphicsDeviceClear overlay graphics..
02:26:12.932483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:26:12.932483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:26:12.932483C88ReleaseGraphicsDeviceDevice was Resized!
02:26:12.932483C200IRenderDevice::releaseRender Releasing.
02:26:12.932483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:26:12.932483C217IRenderDevice::releaseRender Releasing Done.
02:26:12.932483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:26:12.9513E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:26:12.9513E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:26:12.9513E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:26:12.9513E488991OverlayManager::OnForegroundChangedChanged False
02:26:12.9513E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
02:26:12.9513E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:26:12.9513E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:26:12.9523E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:26:12.9523E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:26:12.9543E487278OverlayManager::doActionDisplayFPS - Triggered
02:26:13.96825E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:26:16.825E0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3118].
02:26:16.825E056WidgetsLayoutScheduler::Stopstopping layout scheduler
02:26:16.825E066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:26:41.178483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:26:41.178483C86ReleaseGraphicsDeviceClear overlay graphics..
02:26:41.178483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:26:41.178483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:26:41.178483C88ReleaseGraphicsDeviceDevice was Resized!
02:26:41.178483C200IRenderDevice::releaseRender Releasing.
02:26:41.178483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:26:41.178483C217IRenderDevice::releaseRender Releasing Done.
02:26:41.178483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:26:41.3253E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:26:41.3253E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:26:41.3253E488991OverlayManager::OnForegroundChangedChanged True
02:26:41.3253E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:26:41.3253E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:26:41.3403E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:26:41.3705700214doOverlayDelay init, ready now
02:26:41.37057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:26:41.37057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:26:41.37057001136RenderDeviceD3d11::initsave state
02:26:41.3705700701RenderDeviceD3d11::initDX11loading shaders...
02:26:41.37657001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:26:41.37657001144RenderDeviceD3d11::initrestore state
02:26:41.37657001147RenderDeviceD3d11::initTarget Window [0x50318]
02:26:41.3765700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:26:41.3765700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:26:41.37657005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:26:41.37657005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:26:41.37657005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:26:41.377570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:26:41.37757005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:26:41.37757002823OverlayManager::installWindowProcHookInstall WPH
02:26:41.37757002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1108dd
02:26:41.37757002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:26:41.37757002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:26:41.37757002469WidgetManager::Renderresume layout thread
02:26:41.3775700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:26:41.3775700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:26:41.3775700330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
02:26:41.3775700351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
02:26:41.378483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:26:41.3815700330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
02:26:41.3815700351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
02:26:41.38457001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:26:41.38557005821OverlayManager::initOverlayResolutionEx 0X40008
02:26:41.38557005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:26:41.38557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:26:41.38557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:26:43.165483C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:26:43.167483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:26:44.138483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:26:44.2025700629ReleaseD11DeviceDevice Released! [2]
02:26:44.20257003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:26:44.20257003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:26:44.20257001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:26:44.20357001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:26:44.20357001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:26:44.20357001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1108dd
02:26:44.20357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:26:44.2035700200IRenderDevice::releaseRender Releasing.
02:26:44.203570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:26:44.2035700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:26:44.20357001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:26:44.20357001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:26:44.20357001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:26:44.2035700217IRenderDevice::releaseRender Releasing Done.
02:26:44.2035700632ReleaseD11Device End Device Released!
02:26:44.245483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:26:44.245483C86ReleaseGraphicsDeviceClear overlay graphics..
02:26:44.245483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:26:44.245483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:26:44.245483C88ReleaseGraphicsDeviceDevice was Resized!
02:26:44.245483C200IRenderDevice::releaseRender Releasing.
02:26:44.245483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:26:44.245483C217IRenderDevice::releaseRender Releasing Done.
02:26:44.245483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:26:44.3833E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20092]
02:26:44.3833E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:26:44.3833E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:26:44.3833E488991OverlayManager::OnForegroundChangedChanged False
02:26:44.3833E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0322 Title=[Demon1 - Twitch - Google Chrome]
02:26:44.3833E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:26:44.3833E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:26:44.3833E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20092]
02:26:44.3833E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:26:44.3853E487278OverlayManager::doActionDisplayFPS - Triggered
02:26:45.39725E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:26:47.44125E0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3242].
02:26:47.44125E056WidgetsLayoutScheduler::Stopstopping layout scheduler
02:26:47.44125E066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:27:48.535483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:27:48.535483C86ReleaseGraphicsDeviceClear overlay graphics..
02:27:48.535483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:27:48.535483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:27:48.535483C88ReleaseGraphicsDeviceDevice was Resized!
02:27:48.535483C200IRenderDevice::releaseRender Releasing.
02:27:48.535483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:27:48.535483C217IRenderDevice::releaseRender Releasing Done.
02:27:48.535483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:27:48.7315700214doOverlayDelay init, ready now
02:27:48.73157001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:27:48.73157001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:27:48.73157001136RenderDeviceD3d11::initsave state
02:27:48.7325700701RenderDeviceD3d11::initDX11loading shaders...
02:27:48.73857001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:27:48.73857001144RenderDeviceD3d11::initrestore state
02:27:48.73857001147RenderDeviceD3d11::initTarget Window [0x50318]
02:27:48.7385700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:27:48.7385700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:27:48.73857003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:27:48.73857005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:27:48.73857005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:27:48.73857005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:27:48.740570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:27:48.74057004401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
02:27:48.74057005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:27:48.74057002823OverlayManager::installWindowProcHookInstall WPH
02:27:48.74057002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b5b0889
02:27:48.74057002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:27:48.74057002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:27:48.74057002469WidgetManager::Renderresume layout thread
02:27:48.7405700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:27:48.7405700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:27:48.74057001790WidgetManager::drawskip widget draw (not in foreground) False - False
02:27:48.74057001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:27:48.74257005821OverlayManager::initOverlayResolutionEx 0X40008
02:27:48.74257005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:27:48.74257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:27:48.74257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:27:48.742483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:27:48.8103E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:27:48.8103E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:27:48.8103E488991OverlayManager::OnForegroundChangedChanged True
02:27:48.8103E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:27:48.8263E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:27:48.8283E487278OverlayManager::doActionDisplayFPS - Triggered
02:27:48.83157001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:28:52.890483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:52.9135700330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
02:28:52.9135700351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:28:53.913483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:54.903483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:55.198483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:29.409483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:30.63483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:32.99483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:33.214483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:43.950483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:45.5483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:45.531483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:45.920483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:49.409483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:49.856483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:54.964483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:56.591483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:48.744483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:48.913483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:49.962483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:50.136483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:53.284483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:53.30757007425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:30:53.30757003129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:30:53.30757003143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:30:53.3105700330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
02:30:53.3105700351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
02:30:53.327483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:30:53.3345700330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
02:30:53.3345700351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
02:30:53.388483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:56.266483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:56.296598C3283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x2102ea was hidden 0
02:30:56.296598C7445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:30:56.296598C3172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:30:56.296598C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:30:56.298483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:30:56.299483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:30:56.343483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:07.801483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:08.674483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:10.994483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:11.450483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:18.985483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:19.571483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:23.508483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:29.183483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:30.166483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:31.987483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:32.899483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:33.784483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:55.734483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:56.69483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:58.962483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:59.149483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:00.896483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:01.99483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:05.5483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:05.320483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:06.647483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:07.81483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:10.569483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:10.764483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:14.758483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:15.42483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:18.937483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:19.408483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:23.800483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:24.824483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:25.470483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:26.723483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:45.425483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:45.851483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:46.573483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:47.743483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:51.320483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:51.745483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:53.462483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:54.386483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:55.280483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:55.497483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:05.74483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:10.382483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:05.316483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:06.192483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:06.866483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:07.103483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:08.155483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:08.713483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:09.88483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:09.532483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:11.785483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:12.502483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:13.454483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:16.203483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:02.946483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:03.220483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:09.218483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:09.790483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:13.800483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:14.421483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:21.742483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:23.267483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:33.439483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:33.824483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:39.111483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:39.375483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:40.962483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:41.632483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:21.442483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:22.782483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:24.656483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:25.691483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:28.961483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:29.359483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:30.148483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:30.340483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:31.230483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:31.492483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:53.39483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:53.915483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:58.887483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:40:59.757483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:59.939483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:00.183483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:00.900483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:01.739483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:02.229483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:02.844483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:03.391483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:04.29483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:29.723483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:30.473483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:32.128483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:32.663483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:43:33.644483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:43:33.810483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:02.832483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:03.677483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:07.228483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:07.754483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:18.133483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:19.639483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:37.201483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:37.760483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:51.283483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:53.340483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:54.350483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:54.784483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:55.617483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:56.535483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:58.568483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:00.633483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:23.509483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:23.664483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:37.788483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:38.189483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:49.7483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:49.517483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:50.588483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:50.61657007425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:46:50.61657003129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:46:50.61657003143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:46:50.641483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:46:50.663483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:51.536483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:51.55243743283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x2102ea was hidden 0
02:46:51.55243747445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:46:51.55243743172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:46:51.55243743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:46:51.557483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:46:51.557483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:46:51.617483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:07.253483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:08.176483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:14.956483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:15.517483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:47:18.415483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:47:20.603483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:05.547483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:05.772483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:31.583483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:32.215483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:33.559483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:34.640483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:38.455483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:40.569483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:23.977483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:24.289483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:29.756483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:30.42483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:51.417483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:49:52.266483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:49:58.556483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:00.558483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:03.660483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:04.177483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:05.52483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:05.792483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:08.921483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:09.400483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:12.753483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:13.530483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:16.494483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:16.756483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:27.909483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:29.227483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:31.398483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:32.413483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:29.420483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:30.236483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:35.236483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:37.510483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:37.764483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:37.79757007425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:52:37.79757003129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:52:37.79757003143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:52:37.821483C441showCursorSafeshowCursorSafe start: 0 end: 0
02:52:37.830483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:39.352483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:39.38224743283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x2102ea was hidden 0
02:52:39.38224747445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:52:39.38224743172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:52:39.38224743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:39.384483C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x483c ****
02:52:39.385483C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50331;prev = 0x50331 , {Original values: ref = 0 handle = 0x0}
02:52:39.445483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:40.221483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:40.840483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:43.480483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:44.330483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:47.585483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:48.255483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:52.985483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:53.275483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:54.63483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:54.499483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:58.606483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:01.724483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:01.941483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:04.272483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:05.813483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:06.155483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:50.817483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:51.946483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:53.901483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:54.133483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:57.532483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:57.941483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:54:00.107483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:54:04.204483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:28.487483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:30.675483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:35.368483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:36.186483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:55:43.315483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:55:46.141483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:57:06.903483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:57:08.930483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:12.335483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:58:13.155483C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:58:13.252483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:58:13.3555700629ReleaseD11DeviceDevice Released! [2]
02:58:13.35557003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:13.35557003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
02:58:13.35557001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:58:13.35557001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:58:13.35557001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:58:13.35557001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b5b0889
02:58:13.35557003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:13.3555700200IRenderDevice::releaseRender Releasing.
02:58:13.355570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:58:13.3555700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:58:13.35557001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:58:13.35557001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:58:13.35557001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:58:13.3555700217IRenderDevice::releaseRender Releasing Done.
02:58:13.3555700632ReleaseD11Device End Device Released!
02:58:13.396483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:13.396483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:13.396483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:13.396483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:13.396483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:13.396483C200IRenderDevice::releaseRender Releasing.
02:58:13.396483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:13.396483C217IRenderDevice::releaseRender Releasing Done.
02:58:13.396483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:13.6873E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:58:13.6873E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:13.6873E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:58:13.6873E488991OverlayManager::OnForegroundChangedChanged False
02:58:13.6873E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
02:58:13.6873E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:58:13.6873E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:13.7033E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:58:13.7033E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:13.7053E487278OverlayManager::doActionDisplayFPS - Triggered
02:58:14.7022474293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:58:14.957483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:14.957483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:14.957483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:14.957483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:14.957483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:14.957483C200IRenderDevice::releaseRender Releasing.
02:58:14.957483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:14.957483C217IRenderDevice::releaseRender Releasing Done.
02:58:14.957483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:15.1505700214doOverlayDelay init, ready now
02:58:15.15057001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:58:15.15057001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:58:15.15057001136RenderDeviceD3d11::initsave state
02:58:15.1505700701RenderDeviceD3d11::initDX11loading shaders...
02:58:15.15757001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:15.15757001144RenderDeviceD3d11::initrestore state
02:58:15.15757001147RenderDeviceD3d11::initTarget Window [0x50318]
02:58:15.1575700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:58:15.1575700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:58:15.15757003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:58:15.15757005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:58:15.15757005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:58:15.15757005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:15.159570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:58:15.15957005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:58:15.15957002823OverlayManager::installWindowProcHookInstall WPH
02:58:15.15957002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8720893
02:58:15.15957002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:15.15957002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:15.15957001790WidgetManager::drawskip widget draw (not in foreground) False - False
02:58:15.15957001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:15.16157005821OverlayManager::initOverlayResolutionEx 0X40008
02:58:15.16157005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:15.16157005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:58:15.16157005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:15.162483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:58:15.2063E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:58:15.2073E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:58:15.2073E488991OverlayManager::OnForegroundChangedChanged True
02:58:15.2073E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:58:15.2223E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:58:15.2273E487278OverlayManager::doActionDisplayFPS - Triggered
02:58:15.22857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:17.447483C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:58:17.5375700629ReleaseD11DeviceDevice Released! [2]
02:58:17.53757003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:17.53757001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:58:17.53757001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:58:17.53757001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:58:17.53857001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8720893
02:58:17.53857003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:17.5385700200IRenderDevice::releaseRender Releasing.
02:58:17.538570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:58:17.5385700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:58:17.53857001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:58:17.53857001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:58:17.53857001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:58:17.5385700217IRenderDevice::releaseRender Releasing Done.
02:58:17.5385700632ReleaseD11Device End Device Released!
02:58:17.577483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:17.577483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:17.577483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:17.577483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:17.577483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:17.577483C200IRenderDevice::releaseRender Releasing.
02:58:17.577483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:17.577483C217IRenderDevice::releaseRender Releasing Done.
02:58:17.577483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:17.7493E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11484]
02:58:17.7493E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:17.7493E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:58:17.7493E488991OverlayManager::OnForegroundChangedChanged False
02:58:17.7493E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1019C Title=[
02:58:17.7493E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:58:17.7493E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:17.7653E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11484]
02:58:17.7653E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:17.7673E487278OverlayManager::doActionDisplayFPS - Triggered
02:58:18.7622474293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:58:20.658483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:20.659483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:20.659483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:20.659483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:20.659483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:20.659483C200IRenderDevice::releaseRender Releasing.
02:58:20.659483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:20.659483C217IRenderDevice::releaseRender Releasing Done.
02:58:20.659483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:20.7872474182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3255].
02:58:20.787247456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:58:20.787247466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:58:20.7873E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
02:58:20.7873E488928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:58:20.7873E488991OverlayManager::OnForegroundChangedChanged True
02:58:20.7873E488003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:58:20.7873E483325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:58:20.8033E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
02:58:20.8565700214doOverlayDelay init, ready now
02:58:20.85657001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:58:20.85657001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:58:20.85657001136RenderDeviceD3d11::initsave state
02:58:20.8565700701RenderDeviceD3d11::initDX11loading shaders...
02:58:20.86257001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:20.86257001144RenderDeviceD3d11::initrestore state
02:58:20.86257001147RenderDeviceD3d11::initTarget Window [0x50318]
02:58:20.8625700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:58:20.8625700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:58:20.86257005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:58:20.86257005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:58:20.86257005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:20.864570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:58:20.86457005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x50318).
02:58:20.86457002823OverlayManager::installWindowProcHookInstall WPH
02:58:20.86457002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24d808dd
02:58:20.86457002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:58:20.86457002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:20.86457002469WidgetManager::Renderresume layout thread
02:58:20.8645700275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:58:20.8645700293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:58:20.86457001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:20.86557005821OverlayManager::initOverlayResolutionEx 0X40008
02:58:20.86557005827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:58:20.86557005750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:58:20.86557005770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:58:20.867483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:58:21.33483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:58:21.36483C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:58:21.405700629ReleaseD11DeviceDevice Released! [2]
02:58:21.4057003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:21.4057001790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:58:21.4057001797OverlayManager::RestoreGameWNDPROCSWL restored.
02:58:21.4057001807OverlayManager::RestoreGameWNDPROCSWL OK.
02:58:21.4057001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24d808dd
02:58:21.4057003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:21.405700200IRenderDevice::releaseRender Releasing.
02:58:21.40570099RenderDeviceCaptureBase::ReleaseTextureRelease
02:58:21.405700117RenderDeviceCaptureBase::ReleaseTextureReleased
02:58:21.4057001267RenderDeviceD3d11::releaseImplementationReleasing 1
02:58:21.4057001277RenderDeviceD3d11::releaseImplementationReleasing 2
02:58:21.4057001296RenderDeviceD3d11::releaseImplementationReleasing 3
02:58:21.405700217IRenderDevice::releaseRender Releasing Done.
02:58:21.405700632ReleaseD11Device End Device Released!
02:58:21.80483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:21.80483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:21.80483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:21.80483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:21.80483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:21.80483C200IRenderDevice::releaseRender Releasing.
02:58:21.80483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:21.80483C217IRenderDevice::releaseRender Releasing Done.
02:58:21.80483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:21.93483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:21.93483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:21.93483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:21.93483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:21.93483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:21.93483C200IRenderDevice::releaseRender Releasing.
02:58:21.93483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:21.93483C217IRenderDevice::releaseRender Releasing Done.
02:58:21.93483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:21.537483C575fSwapResize_BuffersResize buffer (0x1f299770)!
02:58:21.537483C86ReleaseGraphicsDeviceClear overlay graphics..
02:58:21.537483C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:58:21.537483C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:58:21.537483C88ReleaseGraphicsDeviceDevice was Resized!
02:58:21.537483C200IRenderDevice::releaseRender Releasing.
02:58:21.537483C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:58:21.537483C217IRenderDevice::releaseRender Releasing Done.
02:58:21.537483C92ReleaseGraphicsDeviceEnd Device was Resized!
02:58:21.7973E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 18948]
02:58:21.7973E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:21.7973E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:58:21.7973E488991OverlayManager::OnForegroundChangedChanged False
02:58:21.7973E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x27061C Title=[Twitch - Google Chrome]
02:58:21.7973E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:58:21.7973E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:58:21.7973E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:58:21.8133E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 18948]
02:58:21.8133E48366InputInterceptor::ResetLLHookProcExtReset keys state
02:58:21.8143E487278OverlayManager::doActionDisplayFPS - Triggered
02:58:22.1355700214doOverlayDelay init, ready now
02:58:22.13557001050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1f299770
02:58:22.13557001114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
02:58:22.13557001136RenderDeviceD3d11::initsave state
02:58:22.1355700701RenderDeviceD3d11::initDX11loading shaders...
02:58:22.14157001142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f6a6278.
02:58:22.14157001144RenderDeviceD3d11::initrestore state
02:58:22.14157001147RenderDeviceD3d11::initTarget Window [0x50318]
02:58:22.1415700257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:58:22.1415700264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:58:22.14157003325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:58:22.14157005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
02:58:22.14157005750OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
02:58:22.14157005770OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
02:58:22.143570048ResetSnapShotSH::ExecuteRelease snapshot SH
02:58:22.14357005927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50318} (foreground = 0x27061c).
02:58:22.14357002823OverlayManager::installWindowProcHookInstall WPH
02:58:22.14357002843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb8340673
02:58:22.14357002866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
02:58:22.14357002912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb923cdf0=-1188835856)=>(0x5a117590=1511093648)
02:58:22.14357001790WidgetManager::drawskip widget draw (not in foreground) False - False
02:58:22.14357001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:58:22.14557005827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
03:04:12.38483C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:04:12.42483C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
03:04:12.42483C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
03:04:12.42483C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:04:12.42483C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.42483C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:04:12.42483C8991OverlayManager::OnForegroundChangedChanged True
03:04:12.683E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.833E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 17412]
03:04:12.853E487278OverlayManager::doActionDisplayFPS - Triggered
03:04:12.8857001205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:04:26.7766D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:04:27.6535700629ReleaseD11DeviceDevice Released! [2]
03:04:27.65357003337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:04:27.65357003387OverlayManager::DetachThreadInputDetach thread input 18492, 22272
03:04:27.65357001790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:04:27.65357001797OverlayManager::RestoreGameWNDPROCSWL restored.
03:04:27.65357001807OverlayManager::RestoreGameWNDPROCSWL OK.
03:04:27.65357001812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb8340673
03:04:27.65357003359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:04:27.6535700200IRenderDevice::releaseRender Releasing.
03:04:27.653570099RenderDeviceCaptureBase::ReleaseTextureRelease
03:04:27.6535700117RenderDeviceCaptureBase::ReleaseTextureReleased
03:04:27.65357001267RenderDeviceD3d11::releaseImplementationReleasing 1
03:04:27.65357001277RenderDeviceD3d11::releaseImplementationReleasing 2
03:04:27.65357001296RenderDeviceD3d11::releaseImplementationReleasing 3
03:04:27.6535700217IRenderDevice::releaseRender Releasing Done.
03:04:27.6535700632ReleaseD11Device End Device Released!
03:04:27.8423E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17648]
03:04:27.8423E48366InputInterceptor::ResetLLHookProcExtReset keys state
03:04:27.8423E488928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:04:27.8423E488991OverlayManager::OnForegroundChangedChanged False
03:04:27.8423E489028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105BA Title=[Overwolf]
03:04:27.8423E488003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:04:27.8423E483318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:04:27.8423E483185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:04:27.8563E488870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17648]
03:04:27.8563E48366InputInterceptor::ResetLLHookProcExtReset keys state
03:04:27.8573E487278OverlayManager::doActionDisplayFPS - Triggered
03:04:28.462483C2361ClientExitProcessCallbackClient::Exit Process Callback [0].
03:04:28.462483C767Client::clearClient::Clear [0 - 1] .
03:04:28.462483C774Client::clearClient::Clear stopping...
03:04:28.462483C1398OverlayManager::StopInternalstopping...
03:04:28.462483C1425OverlayManager::StopInternalStoping server connection
03:04:28.4633E487494OverlayManager::OnDisconnectedDisconnected from server
03:04:28.463483C1430OverlayManager::StopInternalStopped server connection
03:04:28.463483C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
03:04:28.463483C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
03:04:28.463483C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
03:04:28.463483C1451OverlayManager::StopInternalClosing inter process
03:04:28.463483C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
03:04:28.4633E4C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
03:04:28.463483C257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:04:28.463483C59InterProcessEventHandler::~InterProcessEventHandlerDone.
03:04:28.463483C1467OverlayManager::StopInternalnot running.
03:04:28.463483C141ApiManager::DestroyBackgroundThreadDestroy call.
03:04:28.8433D04188ApiManager::BackgroundThreadBackground Thread is terminated.
03:04:28.844483C232ApiManager::ClearAllCommandsClearing commands [3]
03:04:28.844483C249ApiManager::ClearAllCommandsCleared
03:04:28.844483C136ApiManager::DestroyDestroyed
03:04:28.844483C1469OverlayManager::StopInternalstopped.
03:04:28.844483C8584OverlayManager::UnloadInGamePluginsunload in game plugins [1]
03:04:28.844483C8599OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
03:04:28.844483C835Client::clearRemove old SHM
03:04:28.844483C257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_30017648 close 2147483647 bytes
03:04:28.844483C843Client::clearStop tasks thread
03:04:28.844483C856Client::clearClient::Clear - Done.
03:04:28.844483C2376ClientExitProcessCallbackGoing to ExitProcess()