TimeThreadLineFunctionMessage
23:16:30.3648C8139runClientStarting Overlay PID=18624(0x48c0) server PID = 17628
23:16:30.3648C8636Client::initClient::Initialize
23:16:30.3648C8644Client::initStart owclient thread
23:16:30.373EBC388Client::initFirstInjectionClient::initFirstInjection.
23:16:30.373EBC227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017628 opened succesfuly
23:16:30.373EBC414session id = {CF2A8EAE-667B-4ECE-BFC0-E62427063C2E}
23:16:30.373EBC2209Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51520-remoting-auth-token=T6bqCvNX0omUoarQ4EfxOQ-patchline=live].
23:16:30.373EBC2209Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
23:16:30.373EBC2225Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:16:30.373EBC2235Client::LogClientInfoOS version [10.0.19041]
23:16:30.373EBC2257Client::LogClientInfoClient [64-bit] Version 2.2.300.10
23:16:30.373EBC2275Client::LogProcessModulesLoaded modules:
23:16:30.453EBC2304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:16:30.453EBC2304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:16:30.453EBC2304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:16:30.453EBC2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:16:30.453EBC2304c:\windows\system32\advapi32.dll
23:16:30.453EBC2304c:\windows\system32\apphelp.dll
23:16:30.453EBC2304c:\windows\system32\audioses.dll
23:16:30.453EBC2304c:\windows\system32\avrt.dll
23:16:30.453EBC2304c:\windows\system32\bcrypt.dll
23:16:30.453EBC2304c:\windows\system32\bcryptprimitives.dll
23:16:30.453EBC2304c:\windows\system32\cfgmgr32.dll
23:16:30.453EBC2304c:\windows\system32\clbcatq.dll
23:16:30.453EBC2304c:\windows\system32\coloradapterclient.dll
23:16:30.453EBC2304c:\windows\system32\combase.dll
23:16:30.453EBC2304c:\windows\system32\comdlg32.dll
23:16:30.453EBC2304c:\windows\system32\coremessaging.dll
23:16:30.453EBC2304c:\windows\system32\coreuicomponents.dll
23:16:30.453EBC2304c:\windows\system32\credui.dll
23:16:30.453EBC2304c:\windows\system32\crypt32.dll
23:16:30.453EBC2304c:\windows\system32\cryptbase.dll
23:16:30.453EBC2304c:\windows\system32\cryptnet.dll
23:16:30.453EBC2304c:\windows\system32\cryptsp.dll
23:16:30.453EBC2304c:\windows\system32\cryptui.dll
23:16:30.453EBC2304c:\windows\system32\d2d1.dll
23:16:30.453EBC2304c:\windows\system32\d3d11.dll
23:16:30.453EBC2304c:\windows\system32\d3d9.dll
23:16:30.453EBC2304c:\windows\system32\dataexchange.dll
23:16:30.453EBC2304c:\windows\system32\dcomp.dll
23:16:30.453EBC2304c:\windows\system32\devobj.dll
23:16:30.453EBC2304c:\windows\system32\dhcpcsvc.dll
23:16:30.453EBC2304c:\windows\system32\dhcpcsvc6.dll
23:16:30.453EBC2304c:\windows\system32\dnsapi.dll
23:16:30.453EBC2304c:\windows\system32\dpapi.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
23:16:30.453EBC2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
23:16:30.453EBC2304c:\windows\system32\drvstore.dll
23:16:30.453EBC2304c:\windows\system32\dsound.dll
23:16:30.453EBC2304c:\windows\system32\dwmapi.dll
23:16:30.453EBC2304c:\windows\system32\dwrite.dll
23:16:30.453EBC2304c:\windows\system32\dxcore.dll
23:16:30.453EBC2304c:\windows\system32\dxgi.dll
23:16:30.453EBC2304c:\windows\system32\dxva2.dll
23:16:30.453EBC2304c:\windows\system32\esent.dll
23:16:30.453EBC2304c:\windows\system32\explorerframe.dll
23:16:30.453EBC2304c:\windows\system32\fwpuclnt.dll
23:16:30.453EBC2304c:\windows\system32\gameux.dll
23:16:30.453EBC2304c:\windows\system32\gdi32.dll
23:16:30.453EBC2304c:\windows\system32\gdi32full.dll
23:16:30.453EBC2304c:\windows\system32\glu32.dll
23:16:30.453EBC2304c:\windows\system32\gpapi.dll
23:16:30.453EBC2304c:\windows\system32\hid.dll
23:16:30.453EBC2304c:\windows\system32\iertutil.dll
23:16:30.453EBC2304c:\windows\system32\imagehlp.dll
23:16:30.453EBC2304c:\windows\system32\imm32.dll
23:16:30.453EBC2304c:\windows\system32\inputhost.dll
23:16:30.453EBC2304c:\windows\system32\iphlpapi.dll
23:16:30.453EBC2304c:\windows\system32\kernel.appcore.dll
23:16:30.453EBC2304c:\windows\system32\kernel32.dll
23:16:30.453EBC2304c:\windows\system32\kernelbase.dll
23:16:30.453EBC2304c:\windows\system32\mf.dll
23:16:30.453EBC2304c:\windows\system32\mfperfhelper.dll
23:16:30.453EBC2304c:\windows\system32\mfplat.dll
23:16:30.453EBC2304c:\windows\system32\mfplay.dll
23:16:30.453EBC2304c:\windows\system32\mmdevapi.dll
23:16:30.453EBC2304c:\windows\system32\msasn1.dll
23:16:30.453EBC2304c:\windows\system32\msauddecmft.dll
23:16:30.453EBC2304c:\windows\system32\mscms.dll
23:16:30.453EBC2304c:\windows\system32\msctf.dll
23:16:30.453EBC2304c:\windows\system32\msmpeg2vdec.dll
23:16:30.453EBC2304c:\windows\system32\msvcp_win.dll
23:16:30.453EBC2304c:\windows\system32\msvcrt.dll
23:16:30.453EBC2304c:\windows\system32\mswsock.dll
23:16:30.453EBC2304c:\windows\system32\napinsp.dll
23:16:30.453EBC2304c:\windows\system32\ncrypt.dll
23:16:30.453EBC2304c:\windows\system32\netapi32.dll
23:16:30.453EBC2304c:\windows\system32\netprofm.dll
23:16:30.453EBC2304c:\windows\system32\netutils.dll
23:16:30.453EBC2304c:\windows\system32\nlaapi.dll
23:16:30.453EBC2304c:\windows\system32\npmproxy.dll
23:16:30.453EBC2304c:\windows\system32\nsi.dll
23:16:30.453EBC2304c:\windows\system32\ntasn1.dll
23:16:30.453EBC2304c:\windows\system32\ntdll.dll
23:16:30.453EBC2304c:\windows\system32\ntmarta.dll
23:16:30.453EBC2304c:\windows\system32\nvapi64.dll
23:16:30.453EBC2304c:\windows\system32\nvspcap64.dll
23:16:30.453EBC2304c:\windows\system32\ole32.dll
23:16:30.453EBC2304c:\windows\system32\oleacc.dll
23:16:30.453EBC2304c:\windows\system32\oleaut32.dll
23:16:30.453EBC2304c:\windows\system32\opengl32.dll
23:16:30.453EBC2304c:\windows\system32\pnrpnsp.dll
23:16:30.453EBC2304c:\windows\system32\powrprof.dll
23:16:30.453EBC2304c:\windows\system32\profapi.dll
23:16:30.453EBC2304c:\windows\system32\propsys.dll
23:16:30.453EBC2304c:\windows\system32\psapi.dll
23:16:30.453EBC2304c:\windows\system32\rasadhlp.dll
23:16:30.453EBC2304c:\windows\system32\resourcepolicyclient.dll
23:16:30.453EBC2304c:\windows\system32\rpcrt4.dll
23:16:30.453EBC2304c:\windows\system32\rsaenh.dll
23:16:30.453EBC2304c:\windows\system32\rstrtmgr.dll
23:16:30.453EBC2304c:\windows\system32\rtworkq.dll
23:16:30.453EBC2304c:\windows\system32\samcli.dll
23:16:30.453EBC2304c:\windows\system32\sechost.dll
23:16:30.453EBC2304c:\windows\system32\secur32.dll
23:16:30.453EBC2304c:\windows\system32\setupapi.dll
23:16:30.453EBC2304c:\windows\system32\shcore.dll
23:16:30.453EBC2304c:\windows\system32\shell32.dll
23:16:30.453EBC2304c:\windows\system32\shlwapi.dll
23:16:30.453EBC2304c:\windows\system32\srvcli.dll
23:16:30.453EBC2304c:\windows\system32\sspicli.dll
23:16:30.453EBC2304c:\windows\system32\textinputframework.dll
23:16:30.453EBC2304c:\windows\system32\twinapi.appcore.dll
23:16:30.453EBC2304c:\windows\system32\ucrtbase.dll
23:16:30.453EBC2304c:\windows\system32\uiautomationcore.dll
23:16:30.453EBC2304c:\windows\system32\umpdc.dll
23:16:30.453EBC2304c:\windows\system32\urlmon.dll
23:16:30.453EBC2304c:\windows\system32\user32.dll
23:16:30.453EBC2304c:\windows\system32\userenv.dll
23:16:30.453EBC2304c:\windows\system32\usp10.dll
23:16:30.453EBC2304c:\windows\system32\uxtheme.dll
23:16:30.453EBC2304c:\windows\system32\version.dll
23:16:30.453EBC2304c:\windows\system32\wevtapi.dll
23:16:30.453EBC2304c:\windows\system32\win32u.dll
23:16:30.453EBC2304c:\windows\system32\windowmanagementapi.dll
23:16:30.453EBC2304c:\windows\system32\windows.storage.dll
23:16:30.453EBC2304c:\windows\system32\windows.ui.dll
23:16:30.453EBC2304c:\windows\system32\winhttp.dll
23:16:30.453EBC2304c:\windows\system32\wininet.dll
23:16:30.453EBC2304c:\windows\system32\winmm.dll
23:16:30.453EBC2304c:\windows\system32\winmmbase.dll
23:16:30.453EBC2304c:\windows\system32\winnsi.dll
23:16:30.453EBC2304c:\windows\system32\winrnr.dll
23:16:30.453EBC2304c:\windows\system32\winspool.drv
23:16:30.453EBC2304c:\windows\system32\winsta.dll
23:16:30.453EBC2304c:\windows\system32\wintrust.dll
23:16:30.453EBC2304c:\windows\system32\wintypes.dll
23:16:30.453EBC2304c:\windows\system32\wkscli.dll
23:16:30.453EBC2304c:\windows\system32\wldp.dll
23:16:30.453EBC2304c:\windows\system32\ws2_32.dll
23:16:30.453EBC2304c:\windows\system32\wshbth.dll
23:16:30.453EBC2304c:\windows\system32\wtsapi32.dll
23:16:30.453EBC2304c:\windows\system32\xaudio2_9.dll
23:16:30.453EBC2304c:\windows\system32\xinput1_3.dll
23:16:30.453EBC2304c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
23:16:30.453EBC70GraphicsHookManager::InitCreated Thread - Created , ThreadId=15072
23:16:30.463EBC1662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:16:30.463EBC1686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:16:30.463EBC1735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:16:30.463EBC1806Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:16:30.463EBC1819Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:16:30.463EBC1849Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:16:30.463EBC1889Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:16:30.463EBC1891Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:16:30.463EBC1893Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:16:30.463EBC1895Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:16:30.463EBC1897Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:16:30.463EBC1899Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:16:30.463EBC1901Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:16:30.463EBC1904Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:16:30.463EBC1907Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:16:30.463EBC1909Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
23:16:30.473EBC2016Data::Search[0] 0x3BAE0000
23:16:30.473EBC2016Data::Search[1] 0x0
23:16:30.473EBC2016Data::Search[2] 0x12E20000
23:16:30.473EBC2016Data::Search[3] 0x0
23:16:30.473EBC2016Data::Search[4] 0x0
23:16:30.473EBC2016Data::Search[5] 0x38870000
23:16:30.473EBC2016Data::Search[6] 0x3B560000
23:16:30.473EBC2016Data::Search[7] 0xEFBB0000
23:16:30.473EBC2016Data::Search[8] 0x38870000
23:16:30.473EBC2016Data::Search[9] 0x0
23:16:30.473EBC2021Data::Search[10] 0x0
23:16:30.473EBC2027Data::Search[11] 0x351E0000
23:16:30.473EBC2033Data::Search[12] 0xEFBB0000
23:16:30.473EBC2039Data::Search[13] 0x0
23:16:30.473EBC391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:16:30.473EBC1361Client::hookFunctionsDetected Windows 8.1 or greater
23:16:30.473EBC1388Client::hookFunctionsAcquiring function lock succeeded
23:16:30.473EBC2522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
23:16:30.473EBC227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017628 opened succesfuly
23:16:30.483EBC612OverlayManager::OverlayManagerOW System Cursor is set to = 0x25ae01f7
23:16:30.483EBC615OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
23:16:30.483EBC7900OverlayManager::LoadDefaultCursorsLoad default cursors
23:16:30.483EBC623OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2e02d9, game cursor = 0x10007
23:16:30.483EBC72PerformanceCounter::StartSessionStartSession
23:16:30.483EBC72PerformanceCounter::StartSessionStartSession
23:16:30.483EBC227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:16:30.49F247469OverlayManager::OnConnectedConnected to server
23:16:30.49F2432SendServerHelloMessage::ExecuteSend connection Ack
23:16:30.563EBC297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:16:30.563EBC594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
23:16:30.563EBC1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:16:30.563EBC1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:16:30.563EBC879OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:16:30.563EBC899OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
23:16:30.563EBC901OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:16:30.563EBC903OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:16:30.563EBC906OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:16:30.563EBC909OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
23:16:30.563EBC912OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:16:30.563EBC915OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:16:30.563EBC918OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:16:30.563EBC921OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:16:30.563EBC924OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:16:30.563EBC927OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:16:30.573EBC930OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:16:30.573EBC933OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:16:30.573EBC936OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:16:30.573EBC939OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:16:30.573EBC942OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:16:30.573EBC945OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:16:30.573EBC948OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:16:30.573EBC951OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:16:30.573EBC954OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:16:30.573EBC957OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:16:30.573EBC960OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:16:30.573EBC963OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:16:30.573EBC966OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:16:30.573EBC969OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:16:30.573EBC972OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:16:30.573EBC975OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:16:30.573EBC978OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:16:30.573EBC981OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:16:30.573EBC984OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:16:30.573EBC987OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:16:30.573EBC990OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:16:30.573EBC993OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:16:30.573EBC996OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:16:30.573EBC999OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:16:30.573EBC1002OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:16:30.573EBC1005OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:16:30.573EBC1008OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
23:16:30.573EBC1011OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
23:16:30.573EBC1014OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:16:30.573EBC1017OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:16:30.573EBC1020OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:16:30.573EBC1023OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
23:16:30.573EBC1026OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
23:16:30.573EBC1029OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:16:30.573EBC1032OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:16:30.573EBC1035OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:16:30.573EBC1038OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:16:30.573EBC1041OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:16:30.573EBC1044OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:16:30.573EBC1047OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:16:30.573EBC1050OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:16:30.573EBC1053OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:16:30.573EBC1056OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:16:30.573EBC1059OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:16:30.573EBC1062OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:16:30.573EBC1065OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:16:30.573EBC1068OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:16:30.573EBC1071OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:16:30.573EBC1074OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:16:30.573EBC1077OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:16:30.573EBC1080OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:16:30.573EBC1083OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:16:30.573EBC1086OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:16:30.573EBC1089OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:16:30.573EBC1092OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:16:30.573EBC1095OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:16:30.573EBC1097OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:16:30.573EBC1099OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:16:30.573EBC1101OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:16:30.573EBC1103OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:16:30.573EBC1105OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:16:30.573EBC1107OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:16:30.573EBC1109OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:16:30.573EBC1111OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:16:30.573EBC1113OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
23:16:30.573EBC1115OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:16:30.573EBC1117OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:16:30.573EBC1119OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:16:30.573EBC1121OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:16:30.573EBC1125OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
23:16:30.573EBC1129OverlayManager::ReadGameConfigurationsGameConfigurations OOPOEnableInputProxy = OFF
23:16:30.573EBC1131OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:16:30.573EBC1133OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:16:30.573EBC1135OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:16:30.573EBC1137OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:16:30.573EBC1139OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:16:30.573EBC1141OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:16:30.573EBC1144OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
23:16:30.573EBC1147OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
23:16:30.573EBC1150OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
23:16:30.573EBC1154OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
23:16:30.573EBC1157OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
23:16:30.573EBC1162OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
23:16:30.573EBC1165OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
23:16:30.573EBC1168OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
23:16:30.573EBC1172OverlayManager::ReadGameConfigurationsGameConfigurations HKOnlyOnce = ON (False)
23:16:30.573EBC1174OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:16:30.573EBC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:16:30.573EBC733OverlayManager::InitGameClientstarting hooks...
23:16:30.883EBC771Install::CodeInit [Client,1] (MINH) OK 00007FFB3B718450
23:16:30.1293EBC771Install::CodeInit [Client,2] (MINH) OK 00007FFB3B725730
23:16:30.1763EBC771Install::CodeInit [Client,3] (MINH) OK 00007FFB3B7259F0
23:16:30.1763EBC745OverlayManager::InitGameClientoriginal ShowCursor [0x3b680f40]
23:16:30.2233EBC771Install::CodeInit [Client,4] (MINH) OK 00007FFB3B71BB80
23:16:30.2663EBC771Install::CodeInit [Client,4.1] (MINH) OK 00007FFB3ADB4F10
23:16:30.3083EBC771Install::CodeInit [Client,4.2] (MINH) OK 00007FFB3ACBBD60
23:16:30.3083EBC1478Client::hookFunctionsSuspend before hook: OFF
23:16:30.3143EBC1156Install::CodeSegment [5|6336|0x38870000|0x18C0]
23:16:30.3605DC445fSwapChain_Present**** Present ******
23:16:30.3603EBC771Install::Codeunknown (MINH) OK 00007FFB388718C0
23:16:30.3603EBC1257Client::hookLibraryFunctionsHook function 5::27. OK
23:16:30.3603EBC1156Install::CodeSegment [5|436880|0x38870000|0x6AA90]
23:16:30.4053EBC771Install::Codeunknown (MINH) OK 00007FFB388DAA90
23:16:30.4053EBC1257Client::hookLibraryFunctionsHook function 5::28. OK
23:16:30.4053EBC1156Install::CodeSegment [5|141328|0x38870000|0x22810]
23:16:30.4463EBC771Install::Codeunknown (MINH) OK 00007FFB38892810
23:16:30.4463EBC1257Client::hookLibraryFunctionsHook function 5::29. OK
23:16:30.4463EBC1156Install::CodeSegment [5|13056|0x38870000|0x3300]
23:16:30.466F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:16:30.466F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:16:30.481F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:16:30.481F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:16:30.4873EBC771Install::Codeunknown (MINH) OK 00007FFB38873300
23:16:30.4873EBC1257Client::hookLibraryFunctionsHook function 5::30. OK
23:16:30.4873EBC1156Install::CodeSegment [5|-55998368|0x38870000|0xFCA98860]
23:16:30.4873EBC1245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:16:30.4873EBC1257Client::hookLibraryFunctionsHook function 5::31. OK
23:16:30.4873EBC1156Install::CodeSegment [5|-55976912|0x38870000|0xFCA9DC30]
23:16:30.4873EBC1245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:16:30.4873EBC1257Client::hookLibraryFunctionsHook function 5::32. OK
23:16:30.4873EBC1156Install::CodeSegment [5|-55982608|0x38870000|0xFCA9C5F0]
23:16:30.4873EBC1245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:16:30.4873EBC1257Client::hookLibraryFunctionsHook function 5::33. OK
23:16:30.4873EBC1156Install::CodeSegment [5|-57169952|0x38870000|0xFC97A7E0]
23:16:30.4873EBC1245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:16:30.4873EBC1257Client::hookLibraryFunctionsHook function 5::34. OK
23:16:30.4873EBC391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:16:30.4873EBC1506OverlayManager::StartStarting...
23:16:30.4873EBC1538OverlayManager::Startstarting hooks 2...
23:16:30.510F247278OverlayManager::doActionDisplayFPS - Triggered
23:16:30.5413EBC771Install::CodeInit [Client,2.B] (MINH) OK 00007FFB3B724740
23:16:30.5933EBC771Install::CodeInit [Client,5] (MINH) OK 00007FFB3B724E40
23:16:30.6493EBC771Install::CodeInit [Client,5.1] (MINH) OK 00007FFB3B75A190
23:16:30.7043EBC771Install::CodeInit [Client,6] (MINH) OK 00007FFB3B725540
23:16:30.7043EBC1606OverlayManager::StartRID Found 1 devices.
23:16:30.7043EBC1614OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0xe033c)...
23:16:30.7043EBC1703XTRAP COMPATIBLE PATCH WARNING
23:16:30.7043EBC1712OverlayManager::Startdone with hooks...
23:16:30.7043EBC108ApiManager::InitAPI Manager Event : OK
23:16:30.7043EBC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16056
23:16:30.7043EBC67TXRSettingFail to read texture recognition options 0xb7
23:16:30.7043EBC114TXOfInterestNew list set with 0 items
23:16:30.7043EBC1738OverlayManager::Startget foreground state
23:16:30.7043EBC1779OverlayManager::StartOriginal cursor reference count is 0
23:16:30.7043EBC1784OverlayManager::StartStarted...
23:16:30.7043EBC145Common::HookChain::HookChainManager::StartStarting hook chain manager
23:16:30.7043EBC155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
23:16:30.7043EB88152OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x502ec
23:16:30.70645748055OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
23:16:30.7065DC591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:16:30.7135DC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:16:30.7395DC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:16:30.7395DC991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:16:30.7553EBC771Install::CodeInit [Client,0] (MINH) OK 00007FFB3BAFE3E0
23:16:30.7553EBC412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:16:30.7553EBC84GraphicsHookManager::StopThreadStopThread
23:16:30.7553AE0176GraphicsHookManager::MessageLoopExit Thread
23:16:30.7635DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:16:30.7655DC1081RenderDeviceD3d11::initDevice adapter hash: 180926991
23:16:30.7655DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1600, Height=900, Multisampled=false
23:16:30.7655DC1136RenderDeviceD3d11::initsave state
23:16:30.7665DC701RenderDeviceD3d11::initDX11loading shaders...
23:16:30.7663EBC471Client::initFirstInjectioninit complete
23:16:30.7695DC710RenderDeviceD3d11::initDX11create vs
23:16:30.7695DC728RenderDeviceD3d11::initDX11create vs
23:16:30.7725DC751RenderDeviceD3d11::initDX11create pxs
23:16:30.7745DC781RenderDeviceD3d11::initDX11create raster
23:16:30.7745DC849RenderDeviceD3d11::initDX11create buffers
23:16:30.7745DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:16:30.7745DC1144RenderDeviceD3d11::initrestore state
23:16:30.7745DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:16:30.7745DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:16:30.7745DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:16:30.7745DC3412OverlayManager::setGraphicsSet graphics 3
23:16:30.7745DC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:16:30.7745DC2101RenderDeviceD3d11::setFixSet render device fix RT.
23:16:30.7745DC3447OverlayManager::setGraphicsRender Device fix was set RT.
23:16:30.7745DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
23:16:30.7745DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
23:16:30.7755DC887OverlayInputManager::HandleCommandsClear all hotkeys command
23:16:30.7755DC938OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
23:16:30.7755DC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:16:30.7755DC21StartWidgetsRefresher::ExecuteExecute start wicket manager
23:16:30.7755DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:16:30.7755DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0x304ec).
23:16:30.7755DC2823OverlayManager::installWindowProcHookInstall WPH
23:16:30.7755DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1501ff
23:16:30.7755DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [152,59,1768,998]
23:16:30.7755DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:16:30.7755DC2923OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:16:30.7755DC1790WidgetManager::drawskip widget draw (not in foreground) False - False
23:16:30.7755DC311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:16:30.7755DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:16:30.7755DC8734OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:16:30.7755DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
23:16:30.77845742449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0xe033c], [0xe033c]
23:16:30.77845742949OverlayManager::installKeybMouseHookInstall KeybMouse
23:16:30.7784574479InputInterceptor::stopHookunhook keyboard and mouse
23:16:30.784487C227InterProcessElement::openInterProcess Overwolf_ImID_2039C_P_17628 opened succesfuly
23:16:30.784487C227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:16:30.9094574446InputInterceptor::runHookKeyboard is hooked 0x4574
23:16:31.364574468InputInterceptor::runHookMouse is hooked 0x4574
23:16:31.3645748440OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
23:16:40.7123EB82275Client::LogProcessModulesLoaded modules:
23:16:40.7183EB82304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:16:40.7183EB82304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:16:40.7183EB82304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:16:40.7183EB82304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:16:40.7183EB82304c:\windows\system32\d3d11.dll
23:16:40.7183EB82304c:\windows\system32\d3d9.dll
23:16:40.7183EB82304c:\windows\system32\dxgi.dll
23:16:40.7183EB82304c:\windows\system32\opengl32.dll
23:16:41.951F247573OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.4\plugins/GEPPlugin64.dll] [oopo: off]
23:16:41.9525DC8493OverlayManager::LoadPluginloading plugin: C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.4\plugins/GEPPlugin64.dll
23:16:41.9575DC8512OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\User\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\306.0.4\plugins/GEPPlugin64.dll] []
23:16:41.9645DC8544OverlayManager::LoadPluginfinish loading plugin
23:16:46.49345748055OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
23:16:46.681F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:16:46.681F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:16:46.681F248991OverlayManager::OnForegroundChangedChanged True
23:16:46.681F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:16:46.68245746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xe033c .
23:16:46.698F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:16:46.700F247278OverlayManager::doActionDisplayFPS - Triggered
23:16:46.7015DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:16:47.2045748055OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
23:16:52.88545746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:17:04.69245742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:17:04.69245749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:17:04.69245743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:04.69245748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10212]
23:17:04.69245748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:17:04.69245748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:17:04.6924574366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:04.69245748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:17:04.69245748991OverlayManager::OnForegroundChangedChanged False
23:17:04.69245749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:17:04.69245748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:17:04.69245743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:04.69245749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:17:04.69245748991OverlayManager::OnForegroundChangedChanged False
23:17:04.69245749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:17:04.69245743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:04.69245743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:17:04.6955DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:17:04.6955DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:17:05.40F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:17:05.40F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:05.55F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:17:05.55F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:05.56F247278OverlayManager::doActionDisplayFPS - Triggered
23:17:05.575DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:17:08.34045742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:17:08.34045749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:17:08.34045748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:17:08.34045748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:17:08.34045748928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:17:08.34045748991OverlayManager::OnForegroundChangedChanged True
23:17:08.34345746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:17:08.610F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:17:08.625F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:17:08.625F247278OverlayManager::doActionDisplayFPS - Triggered
23:17:08.6295DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:17:09.1845746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:17:09.14545746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:17:16.95445742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:17:16.95445749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:17:16.95445743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:16.95445748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10212]
23:17:16.95445748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:17:16.95445748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:17:16.9544574366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:16.95445748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:17:16.95445748991OverlayManager::OnForegroundChangedChanged False
23:17:16.95445749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:17:16.95445748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:17:16.95445743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:16.95445749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:17:16.95445748991OverlayManager::OnForegroundChangedChanged False
23:17:16.95445749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:17:16.95445743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:16.95445743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:17:16.9595DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:17:16.9595DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:17:17.270F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:17:17.270F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:17.285F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:17:17.285F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:17:17.286F247278OverlayManager::doActionDisplayFPS - Triggered
23:17:17.2865DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:17:54.60745742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:17:54.60745749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:17:54.60745748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:17:54.60745748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 19168]
23:17:54.6074574366InputInterceptor::ResetLLHookProcExtReset keys state
23:18:03.585F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:18:03.585F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:18:03.585F248991OverlayManager::OnForegroundChangedChanged True
23:18:03.58545746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:18:03.600F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:18:03.602F247278OverlayManager::doActionDisplayFPS - Triggered
23:18:03.6065DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:18:06.51633D8227InterProcessElement::openInterProcess Overwolf_ImID_7052A_P_17628 opened succesfuly
23:18:06.51633D8227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:18:06.8115DC330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:18:06.8115DC351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:18:06.84233D8227InterProcessElement::openInterProcess Overwolf_ImID_50306_P_17628 opened succesfuly
23:18:06.84233D8227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:18:07.2325DC330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:18:07.2325DC351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:18:07.96745743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:18:07.9674574441showCursorSafeshowCursorSafe start: 0 end: 0
23:18:08.045743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:18:08.345742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:18:08.345744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:18:08.18045746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:18:08.21445743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:18:08.2144574441showCursorSafeshowCursorSafe start: 0 end: 0
23:18:08.23945743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:18:08.23945742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:18:08.23945744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:18:08.38145748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:18:08.50845742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:18:08.50845749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:18:08.50845743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:18:08.50845748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
23:18:08.50845748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:18:08.50845748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:18:08.5084574366InputInterceptor::ResetLLHookProcExtReset keys state
23:18:08.50845748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:18:08.50845748991OverlayManager::OnForegroundChangedChanged False
23:18:08.50845749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:18:08.50845743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:18:08.50845749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:18:08.50845748991OverlayManager::OnForegroundChangedChanged False
23:18:08.50845749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:18:08.50845743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:18:08.50845743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:18:08.5125DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:18:08.5125DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:18:08.685F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:18:08.685F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:18:08.700F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:18:08.700F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:18:08.702F247278OverlayManager::doActionDisplayFPS - Triggered
23:18:08.7035DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:18:52.24545742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:18:52.24545749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:18:52.24545748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:18:52.24545748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:18:52.24545748928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:18:52.24545748991OverlayManager::OnForegroundChangedChanged True
23:18:52.485F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:18:52.500F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:18:52.502F247278OverlayManager::doActionDisplayFPS - Triggered
23:18:52.5025DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:18:54.49045742096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:18:54.49045742133OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:18:54.49045741790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:18:54.49045741797OverlayManager::RestoreGameWNDPROCSWL restored.
23:18:54.49045741807OverlayManager::RestoreGameWNDPROCSWL OK.
23:18:54.49045741812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1501ff
23:18:54.5835DC629ReleaseD11DeviceDevice Released! [2]
23:18:54.5835DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:18:54.5835DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:18:54.5835DC200IRenderDevice::releaseRender Releasing.
23:18:54.5835DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:18:54.5835DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:18:54.5835DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:18:54.5835DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:18:54.5835DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:18:54.5835DC217IRenderDevice::releaseRender Releasing Done.
23:18:54.5835DC632ReleaseD11Device End Device Released!
23:18:54.5834574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:18:54.583457486ReleaseGraphicsDeviceClear overlay graphics..
23:18:54.58345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:18:54.58345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:18:54.583457488ReleaseGraphicsDeviceDevice was Resized!
23:18:54.5834574200IRenderDevice::releaseRender Releasing.
23:18:54.58345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:18:54.5834574217IRenderDevice::releaseRender Releasing Done.
23:18:54.583457492ReleaseGraphicsDeviceEnd Device was Resized!
23:18:54.6434574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:18:54.643457486ReleaseGraphicsDeviceClear overlay graphics..
23:18:54.64345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:18:54.64345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:18:54.643457488ReleaseGraphicsDeviceDevice was Resized!
23:18:54.6434574200IRenderDevice::releaseRender Releasing.
23:18:54.64345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:18:54.6434574217IRenderDevice::releaseRender Releasing Done.
23:18:54.643457492ReleaseGraphicsDeviceEnd Device was Resized!
23:18:55.1625DC214doOverlayDelay init, ready now
23:18:55.1625DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:18:55.1625DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:18:55.1625DC1136RenderDeviceD3d11::initsave state
23:18:55.1625DC701RenderDeviceD3d11::initDX11loading shaders...
23:18:55.1685DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:18:55.1685DC1144RenderDeviceD3d11::initrestore state
23:18:55.1685DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:18:55.1685DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:18:55.1685DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:18:55.1685DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:18:55.1685DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:18:55.1685DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:18:55.1715DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:18:55.1715DC2823OverlayManager::installWindowProcHookInstall WPH
23:18:55.1715DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe80339
23:18:55.1715DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:18:55.1715DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:18:55.1735DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:18:55.1735DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:18:55.1735DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:18:55.1735DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:18:55.17445742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:18:56.96445746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:21:52.4964574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:52.55033D8227InterProcessElement::openInterProcess Overwolf_ImID_4049C_P_17628 opened succesfuly
23:21:52.55033D8227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:21:52.9035DC330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:21:52.9035DC351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:21:53.804574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:22:05.7404574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:06.6924574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:22:28.7134574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:22:29.3394574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:00.5214574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:00.8574574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:02.1744574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:02.5914574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:47.44745748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:24:59.4075DC629ReleaseD11DeviceDevice Released! [2]
23:24:59.4075DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:24:59.4075DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:24:59.4075DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:24:59.4075DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:24:59.4075DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:24:59.4075DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe80339
23:24:59.4075DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:24:59.4075DC200IRenderDevice::releaseRender Releasing.
23:24:59.4075DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:24:59.4075DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:24:59.4075DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:24:59.4075DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:24:59.4075DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:24:59.4075DC217IRenderDevice::releaseRender Releasing Done.
23:24:59.4075DC632ReleaseD11Device End Device Released!
23:24:59.4434574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:24:59.443457486ReleaseGraphicsDeviceClear overlay graphics..
23:24:59.44345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:24:59.44345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:24:59.443457488ReleaseGraphicsDeviceDevice was Resized!
23:24:59.4434574200IRenderDevice::releaseRender Releasing.
23:24:59.44345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:24:59.4434574217IRenderDevice::releaseRender Releasing Done.
23:24:59.443457492ReleaseGraphicsDeviceEnd Device was Resized!
23:24:59.885F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:24:59.885F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:24:59.885F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:24:59.885F248991OverlayManager::OnForegroundChangedChanged False
23:24:59.885F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:24:59.885F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:24:59.885F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:24:59.900F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:24:59.900F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:24:59.900F247278OverlayManager::doActionDisplayFPS - Triggered
23:25:00.9053DB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:02.4353DB0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3031].
23:25:02.4353DB056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:25:02.4353DB066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:25:22.3644574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:25:22.364457486ReleaseGraphicsDeviceClear overlay graphics..
23:25:22.36445743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:25:22.36445743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:25:22.364457488ReleaseGraphicsDeviceDevice was Resized!
23:25:22.3644574200IRenderDevice::releaseRender Releasing.
23:25:22.36445741237RenderDeviceD3d11::releaseImplementationDevice already released
23:25:22.3644574217IRenderDevice::releaseRender Releasing Done.
23:25:22.364457492ReleaseGraphicsDeviceEnd Device was Resized!
23:25:22.5695DC214doOverlayDelay init, ready now
23:25:22.5695DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:25:22.5695DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:25:22.5695DC1136RenderDeviceD3d11::initsave state
23:25:22.5695DC701RenderDeviceD3d11::initDX11loading shaders...
23:25:22.5765DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:25:22.5765DC1144RenderDeviceD3d11::initrestore state
23:25:22.5765DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:25:22.5765DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:25:22.5765DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:25:22.5765DC3325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:25:22.5765DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:25:22.5765DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:25:22.5765DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:25:22.5775DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:25:22.5775DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:25:22.5775DC2823OverlayManager::installWindowProcHookInstall WPH
23:25:22.5775DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5404b7
23:25:22.5775DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:25:22.5775DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:25:22.5775DC2469WidgetManager::Renderresume layout thread
23:25:22.5775DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:25:22.5775DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:22.5775DC1790WidgetManager::drawskip widget draw (not in foreground) False - False
23:25:22.5775DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:22.57845742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:25:22.5785DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:25:22.5785DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:25:22.5785DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:25:22.5785DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:25:22.627F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:25:22.627F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:25:22.627F248991OverlayManager::OnForegroundChangedChanged True
23:25:22.627F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:25:22.63645746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:25:22.642F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:25:22.642F247278OverlayManager::doActionDisplayFPS - Triggered
23:25:22.6455DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:34.1655DC330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:25:34.1655DC351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:25:34.1685DC330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:25:34.1685DC351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:25:38.20145743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:25:38.2034574441showCursorSafeshowCursorSafe start: 0 end: 0
23:25:38.32733D8227InterProcessElement::openInterProcess Overwolf_ImID_B0360_P_17628 opened succesfuly
23:25:38.32733D8227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:25:38.46245748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:25:38.6015DC629ReleaseD11DeviceDevice Released! [2]
23:25:38.6015DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:25:38.6015DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:25:38.6015DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:25:38.6015DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:25:38.6015DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:25:38.6015DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5404b7
23:25:38.6015DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:25:38.6015DC200IRenderDevice::releaseRender Releasing.
23:25:38.6015DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:25:38.6015DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:25:38.6015DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:25:38.6015DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:25:38.6015DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:25:38.6015DC217IRenderDevice::releaseRender Releasing Done.
23:25:38.6015DC632ReleaseD11Device End Device Released!
23:25:38.6434574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:25:38.643457486ReleaseGraphicsDeviceClear overlay graphics..
23:25:38.64345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:25:38.64345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:25:38.643457488ReleaseGraphicsDeviceDevice was Resized!
23:25:38.6434574200IRenderDevice::releaseRender Releasing.
23:25:38.64345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:25:38.6434574217IRenderDevice::releaseRender Releasing Done.
23:25:38.643457492ReleaseGraphicsDeviceEnd Device was Resized!
23:25:38.886F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 5688]
23:25:38.886F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:25:38.886F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:25:38.886F248991OverlayManager::OnForegroundChangedChanged False
23:25:38.886F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50310 Title=[Vitalytoly - Twitch - Google Chrome]
23:25:38.886F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:25:38.886F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:25:38.892F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 5688]
23:25:38.892F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:25:38.894F247278OverlayManager::doActionDisplayFPS - Triggered
23:25:39.88933D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:41.91733D8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3320].
23:25:41.91733D856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:25:41.91733D866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:26:54.8344574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:26:54.834457486ReleaseGraphicsDeviceClear overlay graphics..
23:26:54.83445743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:54.83445743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:54.834457488ReleaseGraphicsDeviceDevice was Resized!
23:26:54.8344574200IRenderDevice::releaseRender Releasing.
23:26:54.83445741237RenderDeviceD3d11::releaseImplementationDevice already released
23:26:54.8344574217IRenderDevice::releaseRender Releasing Done.
23:26:54.834457492ReleaseGraphicsDeviceEnd Device was Resized!
23:26:54.894F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:26:54.894F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:26:54.894F248991OverlayManager::OnForegroundChangedChanged True
23:26:54.894F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:26:54.894F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:26:54.909F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:26:55.375DC214doOverlayDelay init, ready now
23:26:55.375DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:26:55.375DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:26:55.375DC1136RenderDeviceD3d11::initsave state
23:26:55.375DC701RenderDeviceD3d11::initDX11loading shaders...
23:26:55.445DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:26:55.445DC1144RenderDeviceD3d11::initrestore state
23:26:55.445DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:26:55.445DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:26:55.445DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:26:55.445DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:26:55.445DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:26:55.445DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:55.465DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:26:55.465DC4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
23:26:55.465DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:26:55.465DC2823OverlayManager::installWindowProcHookInstall WPH
23:26:55.465DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18bb03d1
23:26:55.465DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:26:55.465DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:26:55.465DC2469WidgetManager::Renderresume layout thread
23:26:55.465DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:26:55.465DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:55.475DC330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:26:55.475DC351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:26:55.4745742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:26:55.475DC330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:26:55.475DC351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:26:55.475DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:55.495DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:26:55.495DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:26:55.495DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:26:55.495DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:55.521E98257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:26:55.521E98130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0360
23:26:55.521E98257InterProcessElement::closeInterProcess Overwolf_ImID_B0360_P_17628 close 2147483647 bytes
23:26:55.521E982741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:27:02.1524574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:02.2231E98227InterProcessElement::openInterProcess Overwolf_ImID_40336_P_17628 opened succesfuly
23:27:02.2231E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:02.2694574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:02.7265DC7425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:27:02.7265DC3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
23:27:02.7265DC3143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
23:27:02.7275DC330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
23:27:02.7275DC351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
23:27:02.7404574441showCursorSafeshowCursorSafe start: 0 end: 0
23:27:02.74745746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:27:02.7591E98227InterProcessElement::openInterProcess Overwolf_ImID_20520_P_17628 opened succesfuly
23:27:02.7591E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:02.7591E98227InterProcessElement::openInterProcess Overwolf_ImID_1402F8_P_17628 opened succesfuly
23:27:02.7591E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:02.7835DC330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:27:02.7835DC351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:27:02.7975DC330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
23:27:02.7975DC351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
23:27:03.441E98227InterProcessElement::openInterProcess Overwolf_ImID_5038A_P_17628 opened succesfuly
23:27:03.441E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:03.4461E98257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:27:03.4461E98130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5038a
23:27:03.4461E98257InterProcessElement::closeInterProcess Overwolf_ImID_5038A_P_17628 close 2147483647 bytes
23:27:03.4461E982741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:27:03.4521E98227InterProcessElement::openInterProcess Overwolf_ImID_6038A_P_17628 opened succesfuly
23:27:03.4521E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:03.4931E98257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:27:03.4931E98130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6038a
23:27:03.4931E98257InterProcessElement::closeInterProcess Overwolf_ImID_6038A_P_17628 close 2147483647 bytes
23:27:03.4931E982741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:27:03.4971E98227InterProcessElement::openInterProcess Overwolf_ImID_7038A_P_17628 opened succesfuly
23:27:03.4971E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:03.5255DC330RenderImageD3d11::setSizeCreate Texture (46,26) / (128,128) - OK
23:27:03.5255DC351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:27:03.8101E98257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:27:03.8101E98130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7038a
23:27:03.8101E98257InterProcessElement::closeInterProcess Overwolf_ImID_7038A_P_17628 close 2147483647 bytes
23:27:03.8101E982741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:27:04.4501E98227InterProcessElement::openInterProcess Overwolf_ImID_8038A_P_17628 opened succesfuly
23:27:04.4501E98227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:27:08.1264574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:08.1561E98257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:27:08.1561E98130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8038a
23:27:08.1561E98257InterProcessElement::closeInterProcess Overwolf_ImID_8038A_P_17628 close 2147483647 bytes
23:27:08.1561E982741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:27:08.1571E983283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x40336 was hidden 0
23:27:08.1571E987445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:27:08.1571E983172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
23:27:08.1571E983185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:08.16045742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:27:08.16145744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x0}
23:27:08.2284574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:08.98845748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:27:09.1335DC629ReleaseD11DeviceDevice Released! [2]
23:27:09.1335DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:09.1335DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:27:09.1335DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:09.1335DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:09.1335DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:09.1335DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18bb03d1
23:27:09.1335DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:09.1335DC200IRenderDevice::releaseRender Releasing.
23:27:09.1335DC240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:27:09.1335DC250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:27:09.1335DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:09.1335DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:09.1335DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:09.1335DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:09.1335DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:09.1335DC217IRenderDevice::releaseRender Releasing Done.
23:27:09.1335DC632ReleaseD11Device End Device Released!
23:27:09.1724574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:27:09.172457486ReleaseGraphicsDeviceClear overlay graphics..
23:27:09.17245743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:09.17245743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:09.172457488ReleaseGraphicsDeviceDevice was Resized!
23:27:09.1724574200IRenderDevice::releaseRender Releasing.
23:27:09.17245741237RenderDeviceD3d11::releaseImplementationDevice already released
23:27:09.1724574217IRenderDevice::releaseRender Releasing Done.
23:27:09.172457492ReleaseGraphicsDeviceEnd Device was Resized!
23:27:09.613F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:27:09.613F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:27:09.613F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:27:09.613F248991OverlayManager::OnForegroundChangedChanged False
23:27:09.613F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:27:09.613F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:09.613F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:09.628F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:27:09.628F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:27:09.630F247278OverlayManager::doActionDisplayFPS - Triggered
23:27:10.5524574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:27:10.552457486ReleaseGraphicsDeviceClear overlay graphics..
23:27:10.55245743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:10.55245743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:10.552457488ReleaseGraphicsDeviceDevice was Resized!
23:27:10.5524574200IRenderDevice::releaseRender Releasing.
23:27:10.55245741237RenderDeviceD3d11::releaseImplementationDevice already released
23:27:10.5524574217IRenderDevice::releaseRender Releasing Done.
23:27:10.552457492ReleaseGraphicsDeviceEnd Device was Resized!
23:27:10.6061E98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:10.621F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:27:10.621F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:27:10.621F248991OverlayManager::OnForegroundChangedChanged True
23:27:10.621F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:27:10.621F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:10.637F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:27:10.7575DC214doOverlayDelay init, ready now
23:27:10.7575DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:27:10.7575DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:27:10.7575DC1136RenderDeviceD3d11::initsave state
23:27:10.7575DC701RenderDeviceD3d11::initDX11loading shaders...
23:27:10.7635DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:27:10.7635DC1144RenderDeviceD3d11::initrestore state
23:27:10.7635DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:27:10.7635DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:10.7645DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:10.7645DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:27:10.7645DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:27:10.7645DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:10.7675DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:10.7675DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:27:10.7675DC2823OverlayManager::installWindowProcHookInstall WPH
23:27:10.7675DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x110853
23:27:10.7675DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:27:10.7675DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:27:10.7675DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:10.76845742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:27:10.7705DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:27:10.7705DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:27:10.7705DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:27:10.7705DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:11.50045746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:27:36.3994574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:36.4315DC330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:27:36.4315DC351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:27:36.6694574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:50.8574574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:51.3204574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:52.804574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:53.3044574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:29:00.5074574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:29:02.14574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:29:11.8274574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:29:12.254574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:29:12.5294574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:29:13.5684574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:29:33.3284574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:29:33.8654574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:30:37.9064574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:30:38.2314574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:30:48.3944574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:30:48.9824574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:31:12.6414574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:31:12.8274574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:31:21.3224574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:31:21.7074574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:31:32.5524574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:31:32.8554574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:32:04.5724574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:32:05.994574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:32:39.2004574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:32:39.4684574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:32:48.9614574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:32:49.2244574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:32:49.8734574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:32:50.4164574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:32:57.4545748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:32:57.1575DC629ReleaseD11DeviceDevice Released! [2]
23:32:57.1575DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:57.1575DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:32:57.1575DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:32:57.1575DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:32:57.1575DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:32:57.1575DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x110853
23:32:57.1575DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:57.1575DC200IRenderDevice::releaseRender Releasing.
23:32:57.1575DC240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:32:57.1575DC250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:32:57.1575DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:32:57.1575DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:32:57.1575DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:32:57.1575DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:32:57.1575DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:32:57.1575DC217IRenderDevice::releaseRender Releasing Done.
23:32:57.1575DC632ReleaseD11Device End Device Released!
23:32:57.1974574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:32:57.197457486ReleaseGraphicsDeviceClear overlay graphics..
23:32:57.19745743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:57.19745743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:57.197457488ReleaseGraphicsDeviceDevice was Resized!
23:32:57.1974574200IRenderDevice::releaseRender Releasing.
23:32:57.19745741237RenderDeviceD3d11::releaseImplementationDevice already released
23:32:57.1974574217IRenderDevice::releaseRender Releasing Done.
23:32:57.197457492ReleaseGraphicsDeviceEnd Device was Resized!
23:32:57.392F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:32:57.392F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:32:57.392F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:32:57.392F248991OverlayManager::OnForegroundChangedChanged False
23:32:57.392F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:32:57.392F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:32:57.392F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:57.408F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:32:57.408F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:32:57.409F247278OverlayManager::doActionDisplayFPS - Triggered
23:32:58.4043AC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:32:58.8944574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:32:58.894457486ReleaseGraphicsDeviceClear overlay graphics..
23:32:58.89445743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:58.89445743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:58.894457488ReleaseGraphicsDeviceDevice was Resized!
23:32:58.8944574200IRenderDevice::releaseRender Releasing.
23:32:58.89445741237RenderDeviceD3d11::releaseImplementationDevice already released
23:32:58.8944574217IRenderDevice::releaseRender Releasing Done.
23:32:58.894457492ReleaseGraphicsDeviceEnd Device was Resized!
23:32:58.917F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:32:58.917F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:32:58.917F248991OverlayManager::OnForegroundChangedChanged True
23:32:58.917F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:32:58.917F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:32:58.938F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:32:59.1285DC214doOverlayDelay init, ready now
23:32:59.1285DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:32:59.1285DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:32:59.1285DC1136RenderDeviceD3d11::initsave state
23:32:59.1285DC701RenderDeviceD3d11::initDX11loading shaders...
23:32:59.1355DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:32:59.1355DC1144RenderDeviceD3d11::initrestore state
23:32:59.1355DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:32:59.1355DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:32:59.1355DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:32:59.1355DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:32:59.1355DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:32:59.1355DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:32:59.1385DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:32:59.1385DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:32:59.1385DC2823OverlayManager::installWindowProcHookInstall WPH
23:32:59.1385DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf5e0857
23:32:59.1385DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:32:59.1385DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:32:59.1385DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:32:59.14045742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:32:59.1435DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:32:59.1435DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:32:59.1435DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:32:59.1435DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:32:59.44645748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:32:59.5655DC629ReleaseD11DeviceDevice Released! [2]
23:32:59.5655DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:59.5655DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:32:59.5655DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:32:59.5655DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:32:59.5655DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf5e0857
23:32:59.5655DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:59.5655DC200IRenderDevice::releaseRender Releasing.
23:32:59.5655DC240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:32:59.5655DC250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:32:59.5655DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:32:59.5655DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:32:59.5655DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:32:59.5655DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:32:59.5655DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:32:59.5655DC217IRenderDevice::releaseRender Releasing Done.
23:32:59.5655DC632ReleaseD11Device End Device Released!
23:32:59.6064574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:32:59.606457486ReleaseGraphicsDeviceClear overlay graphics..
23:32:59.60645743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:59.60645743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:59.606457488ReleaseGraphicsDeviceDevice was Resized!
23:32:59.6064574200IRenderDevice::releaseRender Releasing.
23:32:59.60645741237RenderDeviceD3d11::releaseImplementationDevice already released
23:32:59.6064574217IRenderDevice::releaseRender Releasing Done.
23:32:59.606457492ReleaseGraphicsDeviceEnd Device was Resized!
23:32:59.933F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:32:59.933F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:32:59.933F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:32:59.933F248991OverlayManager::OnForegroundChangedChanged False
23:32:59.933F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:32:59.933F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:32:59.933F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:59.948F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:32:59.948F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:32:59.952F247278OverlayManager::doActionDisplayFPS - Triggered
23:33:00.9461E98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:02.9861E98182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3431].
23:33:02.9861E9856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:33:02.9861E9866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:33:09.7084574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:33:09.708457486ReleaseGraphicsDeviceClear overlay graphics..
23:33:09.70845743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:33:09.70845743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:33:09.708457488ReleaseGraphicsDeviceDevice was Resized!
23:33:09.7084574200IRenderDevice::releaseRender Releasing.
23:33:09.70845741237RenderDeviceD3d11::releaseImplementationDevice already released
23:33:09.7084574217IRenderDevice::releaseRender Releasing Done.
23:33:09.708457492ReleaseGraphicsDeviceEnd Device was Resized!
23:33:09.9115DC214doOverlayDelay init, ready now
23:33:09.9115DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:33:09.9115DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:33:09.9115DC1136RenderDeviceD3d11::initsave state
23:33:09.9115DC701RenderDeviceD3d11::initDX11loading shaders...
23:33:09.9185DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:33:09.9185DC1144RenderDeviceD3d11::initrestore state
23:33:09.9185DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:33:09.9185DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:33:09.9185DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:33:09.9185DC3325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:33:09.9185DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:33:09.9185DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:33:09.9185DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:33:09.9205DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:33:09.9205DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:33:09.9205DC2823OverlayManager::installWindowProcHookInstall WPH
23:33:09.9205DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x160861
23:33:09.9205DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:33:09.9205DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:33:09.9205DC2469WidgetManager::Renderresume layout thread
23:33:09.9205DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:33:09.9205DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:09.9205DC1790WidgetManager::drawskip widget draw (not in foreground) False - False
23:33:09.9205DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:33:09.92045742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:33:09.9215DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:33:09.9215DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:33:09.9215DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:33:09.9215DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:33:10.61F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:33:10.61F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:33:10.61F248991OverlayManager::OnForegroundChangedChanged True
23:33:10.61F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:33:10.62F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:33:10.63F247278OverlayManager::doActionDisplayFPS - Triggered
23:33:10.645DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:33:10.7245746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:33:15.5705DC629ReleaseD11DeviceDevice Released! [2]
23:33:15.5705DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:33:15.5705DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:33:15.5705DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:33:15.5705DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:33:15.5705DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:33:15.5705DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x160861
23:33:15.5705DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:33:15.5705DC200IRenderDevice::releaseRender Releasing.
23:33:15.5705DC240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:33:15.5705DC250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:33:15.5705DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:33:15.5705DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:33:15.5705DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:33:15.5705DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:33:15.5705DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:33:15.5705DC217IRenderDevice::releaseRender Releasing Done.
23:33:15.5705DC632ReleaseD11Device End Device Released!
23:33:15.596F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10212]
23:33:15.596F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:33:15.596F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:33:15.596F248991OverlayManager::OnForegroundChangedChanged False
23:33:15.596F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:33:15.596F248003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:33:15.596F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:33:15.596F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:33:15.605F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10212]
23:33:15.605F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:33:15.606F247278OverlayManager::doActionDisplayFPS - Triggered
23:33:15.6174574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:33:15.617457486ReleaseGraphicsDeviceClear overlay graphics..
23:33:15.61745743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:33:15.61745743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:33:15.617457488ReleaseGraphicsDeviceDevice was Resized!
23:33:15.6174574200IRenderDevice::releaseRender Releasing.
23:33:15.61745741237RenderDeviceD3d11::releaseImplementationDevice already released
23:33:15.6174574217IRenderDevice::releaseRender Releasing Done.
23:33:15.617457492ReleaseGraphicsDeviceEnd Device was Resized!
23:33:16.97F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:33:16.97F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:33:16.113F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:33:16.113F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:33:16.6051E98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:18.6381E98182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3072].
23:33:18.6381E9856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:33:18.6381E9866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:36:09.5154574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:36:09.515457486ReleaseGraphicsDeviceClear overlay graphics..
23:36:09.51545743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:36:09.51545743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:36:09.515457488ReleaseGraphicsDeviceDevice was Resized!
23:36:09.5154574200IRenderDevice::releaseRender Releasing.
23:36:09.51545741237RenderDeviceD3d11::releaseImplementationDevice already released
23:36:09.5154574217IRenderDevice::releaseRender Releasing Done.
23:36:09.515457492ReleaseGraphicsDeviceEnd Device was Resized!
23:36:09.547F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:36:09.548F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:36:09.548F248991OverlayManager::OnForegroundChangedChanged True
23:36:09.548F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:36:09.548F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:36:09.562F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:36:09.7095DC214doOverlayDelay init, ready now
23:36:09.7095DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:36:09.7095DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:36:09.7095DC1136RenderDeviceD3d11::initsave state
23:36:09.7095DC701RenderDeviceD3d11::initDX11loading shaders...
23:36:09.7145DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:36:09.7145DC1144RenderDeviceD3d11::initrestore state
23:36:09.7145DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:36:09.7145DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:36:09.7145DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:36:09.7145DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:36:09.7145DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:36:09.7145DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:36:09.7155DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:36:09.7155DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:36:09.7155DC2823OverlayManager::installWindowProcHookInstall WPH
23:36:09.7155DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x236058d
23:36:09.7155DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:36:09.7155DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:36:09.7155DC2469WidgetManager::Renderresume layout thread
23:36:09.7155DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:36:09.7155DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:09.7155DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:36:09.71545742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:36:09.7155DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:36:09.7155DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:36:09.7155DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:36:09.7155DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:36:09.83345746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:36:20.8225DC629ReleaseD11DeviceDevice Released! [2]
23:36:20.8225DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:36:20.8225DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:36:20.8225DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:36:20.8225DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:36:20.8225DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:36:20.8225DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x236058d
23:36:20.8225DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:36:20.8225DC200IRenderDevice::releaseRender Releasing.
23:36:20.8225DC240IRenderDevice::releaseResourceListRELEASING (1) *** Begin ***
23:36:20.8225DC250IRenderDevice::releaseResourceListRELEASING *** Done ***
23:36:20.8225DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:36:20.8225DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:36:20.8225DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:36:20.8225DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:36:20.8225DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:36:20.8225DC217IRenderDevice::releaseRender Releasing Done.
23:36:20.8225DC632ReleaseD11Device End Device Released!
23:36:20.8634574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:36:20.863457486ReleaseGraphicsDeviceClear overlay graphics..
23:36:20.86345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:36:20.86345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:36:20.863457488ReleaseGraphicsDeviceDevice was Resized!
23:36:20.8634574200IRenderDevice::releaseRender Releasing.
23:36:20.86345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:36:20.8634574217IRenderDevice::releaseRender Releasing Done.
23:36:20.863457492ReleaseGraphicsDeviceEnd Device was Resized!
23:36:21.208F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14908]
23:36:21.208F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:36:21.208F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:36:21.208F248991OverlayManager::OnForegroundChangedChanged False
23:36:21.208F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70340 Title=[Vitalytoly - Twitch - Google Chrome]
23:36:21.208F248003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:36:21.208F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:36:21.208F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:36:21.224F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:36:21.224F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:36:21.225F247278OverlayManager::doActionDisplayFPS - Triggered
23:36:22.2201FCC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:24.2591FCC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3440].
23:36:24.2591FCC56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:36:24.2591FCC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:36:58.5584574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:36:58.558457486ReleaseGraphicsDeviceClear overlay graphics..
23:36:58.55845743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:36:58.55845743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:36:58.558457488ReleaseGraphicsDeviceDevice was Resized!
23:36:58.5584574200IRenderDevice::releaseRender Releasing.
23:36:58.55845741237RenderDeviceD3d11::releaseImplementationDevice already released
23:36:58.5584574217IRenderDevice::releaseRender Releasing Done.
23:36:58.558457492ReleaseGraphicsDeviceEnd Device was Resized!
23:36:58.687F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:36:58.687F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:36:58.687F248991OverlayManager::OnForegroundChangedChanged True
23:36:58.687F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:36:58.687F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:36:58.703F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:36:58.7565DC214doOverlayDelay init, ready now
23:36:58.7565DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:36:58.7565DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:36:58.7565DC1136RenderDeviceD3d11::initsave state
23:36:58.7565DC701RenderDeviceD3d11::initDX11loading shaders...
23:36:58.7625DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:36:58.7625DC1144RenderDeviceD3d11::initrestore state
23:36:58.7625DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:36:58.7625DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:36:58.7625DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:36:58.7625DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:36:58.7625DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:36:58.7625DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:36:58.7625DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:36:58.7625DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:36:58.7625DC2823OverlayManager::installWindowProcHookInstall WPH
23:36:58.7625DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31a0839
23:36:58.7625DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:36:58.7625DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:36:58.7625DC2469WidgetManager::Renderresume layout thread
23:36:58.7625DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:36:58.7625DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:58.76245742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:36:58.7625DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:36:58.7635DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:36:58.7635DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:36:58.7635DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:36:58.7635DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:36:58.76445746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:37:11.37945742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:37:11.37945749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:37:11.37945743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:37:11.37945748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10212]
23:37:11.37945748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:37:11.37945748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:37:11.3794574366InputInterceptor::ResetLLHookProcExtReset keys state
23:37:11.37945748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:37:11.37945748991OverlayManager::OnForegroundChangedChanged False
23:37:11.37945749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:37:11.37945748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:37:11.37945743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:37:11.37945749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:37:11.37945748991OverlayManager::OnForegroundChangedChanged False
23:37:11.37945749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:37:11.37945743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:37:11.37945743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:37:11.394F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10212]
23:37:11.394F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:37:11.394F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10212]
23:37:11.394F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:37:11.395F247278OverlayManager::doActionDisplayFPS - Triggered
23:37:11.900F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:37:11.900F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:37:11.900F248947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:37:11.900F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:37:11.915F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:37:11.915F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:37:12.8791E98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:37:14.4011E98182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3024].
23:37:14.4011E9856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:37:14.4011E9866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:38:18.11045742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:38:18.11045749092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:38:18.11045748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:38:18.11045748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:38:18.11045748928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:38:18.11045748991OverlayManager::OnForegroundChangedChanged True
23:38:18.11345742096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:38:18.11445742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:38:18.11445749092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:38:18.11445748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:18.22145746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:38:18.2675DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:38:18.2675DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:38:18.2675DC2469WidgetManager::Renderresume layout thread
23:38:18.2675DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:38:18.2675DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:38:18.2675DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:38:18.272F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:18.288F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:18.289F247278OverlayManager::doActionDisplayFPS - Triggered
23:38:18.2905DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:38:20.39745742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:38:20.39745749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:38:20.39745743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:20.39745748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10212]
23:38:20.39745748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:38:20.39745748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:38:20.3974574366InputInterceptor::ResetLLHookProcExtReset keys state
23:38:20.39745748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:38:20.39745748991OverlayManager::OnForegroundChangedChanged False
23:38:20.39745749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:38:20.39745748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:38:20.39745743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:20.39745749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:38:20.39745748991OverlayManager::OnForegroundChangedChanged False
23:38:20.39745749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10190 Title=[]
23:38:20.39745743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:20.39745743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:38:20.803F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:38:20.803F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:38:20.803F248947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:38:20.803F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:20.818F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:38:20.818F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:38:20.820F247278OverlayManager::doActionDisplayFPS - Triggered
23:38:21.4051E98293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:38:23.11245742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:38:23.11245749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:38:23.11245748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:38:23.11245748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:38:23.11245748928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:38:23.11245748991OverlayManager::OnForegroundChangedChanged True
23:38:23.21445742096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:38:23.21545742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:38:23.21545749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:38:23.21545748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:23.21645746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:38:23.343F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:23.3485DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:38:23.3485DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:38:23.3495DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:38:23.357F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:38:23.358F247278OverlayManager::doActionDisplayFPS - Triggered
23:38:23.3675DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:38:29.9795DC330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:38:29.9795DC351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:38:30.38045743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:38:30.3824574441showCursorSafeshowCursorSafe start: 0 end: 0
23:38:30.8151FCC227InterProcessElement::openInterProcess Overwolf_ImID_F0368_P_17628 opened succesfuly
23:38:30.8161FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:31.34745743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:31.34945742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:38:31.34945744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:38:32.4145743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:38:32.434574441showCursorSafeshowCursorSafe start: 0 end: 0
23:38:32.7145743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:32.7345742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:38:32.7345744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:38:35.43545743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:38:35.4374574441showCursorSafeshowCursorSafe start: 0 end: 0
23:38:35.6931FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:35.6931FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0368
23:38:35.6931FCC257InterProcessElement::closeInterProcess Overwolf_ImID_F0368_P_17628 close 2147483647 bytes
23:38:35.6931FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:35.6971FCC227InterProcessElement::openInterProcess Overwolf_ImID_90594_P_17628 opened succesfuly
23:38:35.6971FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:35.7115DC330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
23:38:35.7115DC351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:38:35.7561FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:35.7561FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90594
23:38:35.7561FCC257InterProcessElement::closeInterProcess Overwolf_ImID_90594_P_17628 close 2147483647 bytes
23:38:35.7561FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:35.7601FCC227InterProcessElement::openInterProcess Overwolf_ImID_A0594_P_17628 opened succesfuly
23:38:35.7601FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:35.7735DC330RenderImageD3d11::setSizeCreate Texture (72,26) / (128,128) - OK
23:38:35.7735DC351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:38:35.8501FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:35.8501FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0594
23:38:35.8501FCC257InterProcessElement::closeInterProcess Overwolf_ImID_A0594_P_17628 close 2147483647 bytes
23:38:35.8501FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:35.8541FCC227InterProcessElement::openInterProcess Overwolf_ImID_B0594_P_17628 opened succesfuly
23:38:35.8541FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:35.87145743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:35.8721FCC227InterProcessElement::openInterProcess Overwolf_ImID_C0594_P_17628 opened succesfuly
23:38:35.8721FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:35.87345742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:38:35.87345744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:38:35.8981FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:35.8981FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0594
23:38:35.8981FCC257InterProcessElement::closeInterProcess Overwolf_ImID_B0594_P_17628 close 2147483647 bytes
23:38:35.8981FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:36.38945743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:38:36.3934574441showCursorSafeshowCursorSafe start: 0 end: 0
23:38:36.44945743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:36.45145742510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x4574 ****
23:38:36.45145744401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x25ae01f7 , {Original values: ref = 0 handle = 0x10003}
23:38:36.4531FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:36.4531FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0594
23:38:36.4531FCC257InterProcessElement::closeInterProcess Overwolf_ImID_C0594_P_17628 close 2147483647 bytes
23:38:36.4531FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:36.4571FCC227InterProcessElement::openInterProcess Overwolf_ImID_D0594_P_17628 opened succesfuly
23:38:36.4571FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:38.28045748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:38:38.41545743129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:38:38.4174574441showCursorSafeshowCursorSafe start: 0 end: 0
23:38:38.4491FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:38:38.4491FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0594
23:38:38.4491FCC257InterProcessElement::closeInterProcess Overwolf_ImID_D0594_P_17628 close 2147483647 bytes
23:38:38.4491FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:38:38.4541FCC227InterProcessElement::openInterProcess Overwolf_ImID_E0594_P_17628 opened succesfuly
23:38:38.4541FCC227InterProcessElement::openInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT opened succesfuly
23:38:38.4595DC629ReleaseD11DeviceDevice Released! [2]
23:38:38.4595DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:38:38.4595DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:38:38.4595DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:38:38.4595DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:38:38.4595DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:38:38.4595DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31a0839
23:38:38.4595DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:38:38.4595DC200IRenderDevice::releaseRender Releasing.
23:38:38.4595DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:38:38.4595DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:38:38.4595DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:38:38.4595DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:38:38.4595DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:38:38.4595DC217IRenderDevice::releaseRender Releasing Done.
23:38:38.4595DC632ReleaseD11Device End Device Released!
23:38:38.5074574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:38:38.507457486ReleaseGraphicsDeviceClear overlay graphics..
23:38:38.50745743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:38:38.50745743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:38:38.507457488ReleaseGraphicsDeviceDevice was Resized!
23:38:38.5074574200IRenderDevice::releaseRender Releasing.
23:38:38.50745741237RenderDeviceD3d11::releaseImplementationDevice already released
23:38:38.5074574217IRenderDevice::releaseRender Releasing Done.
23:38:38.507457492ReleaseGraphicsDeviceEnd Device was Resized!
23:38:38.513F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:38:38.513F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:38:38.513F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:38:38.513F248991OverlayManager::OnForegroundChangedChanged False
23:38:38.514F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:38:38.514F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:38:38.514F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:38:38.517F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:38:38.517F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:38:38.518F247278OverlayManager::doActionDisplayFPS - Triggered
23:38:39.5321FCC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:38:41.5721FCC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3119].
23:38:41.5721FCC56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:38:41.5721FCC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:39:44.5874574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:39:44.587457486ReleaseGraphicsDeviceClear overlay graphics..
23:39:44.58745743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:39:44.58745743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:39:44.587457488ReleaseGraphicsDeviceDevice was Resized!
23:39:44.5874574200IRenderDevice::releaseRender Releasing.
23:39:44.58745741237RenderDeviceD3d11::releaseImplementationDevice already released
23:39:44.5874574217IRenderDevice::releaseRender Releasing Done.
23:39:44.587457492ReleaseGraphicsDeviceEnd Device was Resized!
23:39:44.7845DC214doOverlayDelay init, ready now
23:39:44.7845DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:39:44.7845DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:39:44.7845DC1136RenderDeviceD3d11::initsave state
23:39:44.7845DC701RenderDeviceD3d11::initDX11loading shaders...
23:39:44.7905DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:39:44.7905DC1144RenderDeviceD3d11::initrestore state
23:39:44.7905DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:39:44.7905DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:39:44.7905DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:39:44.7905DC3325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:39:44.7905DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:39:44.7905DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:39:44.7905DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:39:44.7915DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:39:44.7915DC4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x25ae01f7;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
23:39:44.7915DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:39:44.7915DC2823OverlayManager::installWindowProcHookInstall WPH
23:39:44.7915DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x138b01af
23:39:44.7915DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:39:44.7915DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:39:44.7915DC2469WidgetManager::Renderresume layout thread
23:39:44.7915DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:39:44.7915DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:39:44.7915DC1790WidgetManager::drawskip widget draw (not in foreground) False - False
23:39:44.7915DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:39:44.7925DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:39:44.7925DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:39:44.7925DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:39:44.7925DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:39:44.79245742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:39:44.896F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:39:44.896F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:39:44.896F248991OverlayManager::OnForegroundChangedChanged True
23:39:44.896F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:39:44.8985DC330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:39:44.8985DC351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:39:44.8985DC330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:39:44.8985DC351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:39:44.90545746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:39:44.911F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:39:44.912F247278OverlayManager::doActionDisplayFPS - Triggered
23:39:44.9145DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:39:46.045748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:39:47.9045742494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:39:47.9045749133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:39:47.9045743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:39:47.9045748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
23:39:47.9045748895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:39:47.9045748901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:39:47.904574366InputInterceptor::ResetLLHookProcExtReset keys state
23:39:47.9045748928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:39:47.9045748991OverlayManager::OnForegroundChangedChanged False
23:39:47.9045749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:39:47.9045743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:39:47.9045749149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:39:47.9045748991OverlayManager::OnForegroundChangedChanged False
23:39:47.9045749028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:39:47.9045743185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:39:47.9045743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:39:47.454F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:39:47.454F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:39:47.454F248947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:39:47.454F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:39:47.470F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:39:47.470F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:39:47.471F247278OverlayManager::doActionDisplayFPS - Triggered
23:39:48.5961FCC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:39:50.1011FCC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
23:39:50.1011FCC56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:39:50.1011FCC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:40:45.21445742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:40:45.21445749092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:40:45.21445748003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:40:45.21445748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:40:45.21445748928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:40:45.21445748991OverlayManager::OnForegroundChangedChanged True
23:40:45.31545742096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:40:45.31645742497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:40:45.31645749092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
23:40:45.31645748870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:40:45.4565DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:40:45.4565DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:40:45.4565DC2469WidgetManager::Renderresume layout thread
23:40:45.4565DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:40:45.4565DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:40:45.4625DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:45.4721FCC257InterProcessElement::closeInterProcess Overwolf_PID_17628_SHARED_MEMORY_AGENT close 2147483647 bytes
23:40:45.4721FCC130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0594
23:40:45.4721FCC257InterProcessElement::closeInterProcess Overwolf_ImID_E0594_P_17628 close 2147483647 bytes
23:40:45.4721FCC2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:40:45.645F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:40:45.660F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:40:45.662F247278OverlayManager::doActionDisplayFPS - Triggered
23:40:45.6645DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:46.2065DC629ReleaseD11DeviceDevice Released! [2]
23:40:46.2065DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:40:46.2065DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:40:46.2065DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:40:46.2065DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:40:46.2065DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x138b01af
23:40:46.2065DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:40:46.2065DC200IRenderDevice::releaseRender Releasing.
23:40:46.2065DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:40:46.2065DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:40:46.2065DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:40:46.2065DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:40:46.2065DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:40:46.2065DC217IRenderDevice::releaseRender Releasing Done.
23:40:46.2065DC632ReleaseD11Device End Device Released!
23:40:46.2434574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:40:46.243457486ReleaseGraphicsDeviceClear overlay graphics..
23:40:46.24345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:40:46.24345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:40:46.243457488ReleaseGraphicsDeviceDevice was Resized!
23:40:46.2434574200IRenderDevice::releaseRender Releasing.
23:40:46.24345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:40:46.2434574217IRenderDevice::releaseRender Releasing Done.
23:40:46.243457492ReleaseGraphicsDeviceEnd Device was Resized!
23:40:46.665F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14908]
23:40:46.665F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:40:46.665F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:40:46.665F248991OverlayManager::OnForegroundChangedChanged False
23:40:46.665F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70340 Title=[Livvcote - Twitch - Google Chrome]
23:40:46.665F248003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:40:46.665F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:40:46.665F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:40:46.681F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:40:46.681F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:40:46.682F247278OverlayManager::doActionDisplayFPS - Triggered
23:40:47.6761FCC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:40:49.7031FCC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3502].
23:40:49.7031FCC56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:40:49.7031FCC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:40:59.4974574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:40:59.497457486ReleaseGraphicsDeviceClear overlay graphics..
23:40:59.49745743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:40:59.49745743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:40:59.497457488ReleaseGraphicsDeviceDevice was Resized!
23:40:59.4974574200IRenderDevice::releaseRender Releasing.
23:40:59.49745741237RenderDeviceD3d11::releaseImplementationDevice already released
23:40:59.4974574217IRenderDevice::releaseRender Releasing Done.
23:40:59.497457492ReleaseGraphicsDeviceEnd Device was Resized!
23:40:59.6925DC214doOverlayDelay init, ready now
23:40:59.6925DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:40:59.6925DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:40:59.6925DC1136RenderDeviceD3d11::initsave state
23:40:59.6925DC701RenderDeviceD3d11::initDX11loading shaders...
23:40:59.6985DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:40:59.6985DC1144RenderDeviceD3d11::initrestore state
23:40:59.6985DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:40:59.6985DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:40:59.6985DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:40:59.6985DC3325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:40:59.6985DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:40:59.6985DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:40:59.6985DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:40:59.7015DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:40:59.7015DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:40:59.7015DC2823OverlayManager::installWindowProcHookInstall WPH
23:40:59.7015DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f01eb
23:40:59.7015DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:40:59.7015DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:40:59.7015DC2469WidgetManager::Renderresume layout thread
23:40:59.7015DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:40:59.7015DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:40:59.7015DC1790WidgetManager::drawskip widget draw (not in foreground) False - False
23:40:59.7015DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:59.7035DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:40:59.7035DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:40:59.7035DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:40:59.7035DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:40:59.70345742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:40:59.817F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:40:59.817F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:40:59.817F248991OverlayManager::OnForegroundChangedChanged True
23:40:59.818F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:40:59.818F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:40:59.820F247278OverlayManager::doActionDisplayFPS - Triggered
23:40:59.8255DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:00.8595DC629ReleaseD11DeviceDevice Released! [2]
23:41:00.8595DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:41:00.8595DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:41:00.8595DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:41:00.8605DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:41:00.8605DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f01eb
23:41:00.8605DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:41:00.8605DC200IRenderDevice::releaseRender Releasing.
23:41:00.8605DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:41:00.8605DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:41:00.8605DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:41:00.8605DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:41:00.8605DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:41:00.8605DC217IRenderDevice::releaseRender Releasing Done.
23:41:00.8605DC632ReleaseD11Device End Device Released!
23:41:00.8954574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:41:00.895457486ReleaseGraphicsDeviceClear overlay graphics..
23:41:00.89545743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:41:00.89545743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:41:00.895457488ReleaseGraphicsDeviceDevice was Resized!
23:41:00.8954574200IRenderDevice::releaseRender Releasing.
23:41:00.89545741237RenderDeviceD3d11::releaseImplementationDevice already released
23:41:00.8954574217IRenderDevice::releaseRender Releasing Done.
23:41:00.895457492ReleaseGraphicsDeviceEnd Device was Resized!
23:41:01.320F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14908]
23:41:01.320F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:41:01.320F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:41:01.320F248991OverlayManager::OnForegroundChangedChanged False
23:41:01.320F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70340 Title=[Livvcote - Twitch - Google Chrome]
23:41:01.320F248003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:41:01.320F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:41:01.320F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:41:01.322F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14908]
23:41:01.322F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:41:01.324F247278OverlayManager::doActionDisplayFPS - Triggered
23:41:01.821F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:41:01.821F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:41:01.821F248991OverlayManager::OnForegroundChangedChanged True
23:41:01.821F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:41:01.821F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:41:01.834F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:41:01.8651FCC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:41:01.9304574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:41:01.930457486ReleaseGraphicsDeviceClear overlay graphics..
23:41:01.93045743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:41:01.93045743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:41:01.930457488ReleaseGraphicsDeviceDevice was Resized!
23:41:01.9304574200IRenderDevice::releaseRender Releasing.
23:41:01.93045741237RenderDeviceD3d11::releaseImplementationDevice already released
23:41:01.9304574217IRenderDevice::releaseRender Releasing Done.
23:41:01.930457492ReleaseGraphicsDeviceEnd Device was Resized!
23:41:02.1285DC214doOverlayDelay init, ready now
23:41:02.1285DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:41:02.1285DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:41:02.1285DC1136RenderDeviceD3d11::initsave state
23:41:02.1295DC701RenderDeviceD3d11::initDX11loading shaders...
23:41:02.1345DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:41:02.1345DC1144RenderDeviceD3d11::initrestore state
23:41:02.1345DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:41:02.1345DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:41:02.1345DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:41:02.1345DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:41:02.1345DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:41:02.1345DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:41:02.1365DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:41:02.1365DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:41:02.1365DC2823OverlayManager::installWindowProcHookInstall WPH
23:41:02.1365DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x560609
23:41:02.1365DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:41:02.1365DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:41:02.1365DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:02.13845742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:41:02.1395DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:41:02.1395DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:41:02.1395DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:41:02.1395DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:41:02.328F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:41:02.328F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:41:02.330F247278OverlayManager::doActionDisplayFPS - Triggered
23:41:02.3325DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:19.2614574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:41:19.2885DC330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:41:19.2885DC351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:41:19.9084574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:41:42.45645746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:42:23.8424574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:42:25.4334574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:42:26.4604574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:42:28.1554574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:42:34.8434574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:42:35.1004574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:43:29.3994574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:43:30.8034574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:43:43.3134574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:43:44.9654574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:43:45.2124574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:43:46.8624574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:44:55.5694574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:44:55.8064574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:44:56.3944574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:44:56.5784574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:44:57.1344574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:44:57.9304574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:17.7104574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:18.4744574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:23.1924574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:24.854574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:24.4774574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:26.6794574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:27.1745748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:45:27.1455DC629ReleaseD11DeviceDevice Released! [2]
23:45:27.1455DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:27.1455DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
23:45:27.1455DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:45:27.1455DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
23:45:27.1455DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
23:45:27.1455DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x560609
23:45:27.1455DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:27.1455DC200IRenderDevice::releaseRender Releasing.
23:45:27.1455DC99RenderDeviceCaptureBase::ReleaseTextureRelease
23:45:27.1455DC117RenderDeviceCaptureBase::ReleaseTextureReleased
23:45:27.1455DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
23:45:27.1455DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
23:45:27.1455DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
23:45:27.1455DC217IRenderDevice::releaseRender Releasing Done.
23:45:27.1455DC632ReleaseD11Device End Device Released!
23:45:27.171F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
23:45:27.174F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
23:45:27.175F247278OverlayManager::doActionDisplayFPS - Triggered
23:45:27.1964574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:45:27.196457486ReleaseGraphicsDeviceClear overlay graphics..
23:45:27.19645743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:27.19645743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:27.196457488ReleaseGraphicsDeviceDevice was Resized!
23:45:27.1964574200IRenderDevice::releaseRender Releasing.
23:45:27.19645741237RenderDeviceD3d11::releaseImplementationDevice already released
23:45:27.1964574217IRenderDevice::releaseRender Releasing Done.
23:45:27.196457492ReleaseGraphicsDeviceEnd Device was Resized!
23:45:27.676F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
23:45:27.676F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:45:27.676F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:45:27.676F248991OverlayManager::OnForegroundChangedChanged False
23:45:27.677F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
23:45:27.677F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:45:27.677F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:27.690F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
23:45:27.690F24366InputInterceptor::ResetLLHookProcExtReset keys state
23:45:28.18552B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:30.21552B8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3077].
23:45:30.21552B856WidgetsLayoutScheduler::Stopstopping layout scheduler
23:45:30.21552B866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:45:30.215F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
23:45:30.215F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:45:30.215F248991OverlayManager::OnForegroundChangedChanged True
23:45:30.216F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:45:30.216F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:45:30.233F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:45:30.2534574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
23:45:30.253457486ReleaseGraphicsDeviceClear overlay graphics..
23:45:30.25345743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:30.25345743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:30.253457488ReleaseGraphicsDeviceDevice was Resized!
23:45:30.2534574200IRenderDevice::releaseRender Releasing.
23:45:30.25345741237RenderDeviceD3d11::releaseImplementationDevice already released
23:45:30.2534574217IRenderDevice::releaseRender Releasing Done.
23:45:30.253457492ReleaseGraphicsDeviceEnd Device was Resized!
23:45:30.4655DC214doOverlayDelay init, ready now
23:45:30.4655DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
23:45:30.4655DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:45:30.4655DC1136RenderDeviceD3d11::initsave state
23:45:30.4655DC701RenderDeviceD3d11::initDX11loading shaders...
23:45:30.4715DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
23:45:30.4715DC1144RenderDeviceD3d11::initrestore state
23:45:30.4715DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
23:45:30.4715DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:45:30.4715DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:45:30.4715DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:45:30.4715DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:45:30.4715DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:45:30.4735DC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:45:30.4735DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
23:45:30.4735DC2823OverlayManager::installWindowProcHookInstall WPH
23:45:30.4735DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78047b
23:45:30.4735DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:45:30.4735DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
23:45:30.4735DC2469WidgetManager::Renderresume layout thread
23:45:30.4735DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:45:30.4735DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:30.4735DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:45:30.4755DC5821OverlayManager::initOverlayResolutionEx 0X40008
23:45:30.4755DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:45:30.4755DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:45:30.4755DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:45:30.47645742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:45:30.721F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:45:30.736F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
23:45:30.738F247278OverlayManager::doActionDisplayFPS - Triggered
23:45:30.7395DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:45:31.6444574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:31.6735DC330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:45:31.6735DC351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:45:33.1284574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:33.5084574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:33.9254574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:42.27345746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
23:46:11.2454574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:11.5174574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:46:22.6074574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:29.5404574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:46:29.8134574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:30.4464574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:46:34.4314574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:40.5584574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:48:06.2104574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:06.6844574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:48:09.9294574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:11.2334574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:48:13.4634574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:14.404574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:48:16.3074574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:16.8734574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:48:22.5954574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:24.4784574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:21.8454574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:22.8604574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:23.2744574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:23.7814574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:25.3154574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:26.94574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:30.8704574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:31.8104574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:33.344574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:34.3174574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:39.5214574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:46.2794574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:51:26.1464574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:51:27.8134574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:51:32.8964574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:51:33.3144574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:51:44.4784574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:51:45.7764574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:52:38.6224574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:52:40.7614574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:52:41.7974574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:52:43.7934574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:52:46.5054574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:52:51.9474574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:54:41.4374574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:54:41.9754574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:54:48.4394574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:54:51.2664574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:54:52.2594574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:54:54.1254574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:56:15.814574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:56:15.9764574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:56:16.8154574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:56:21.9614574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:42.3054574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:42.5364574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:45.1754574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:46.1094574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:48.2494574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:48.5484574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:48.8304574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:49.2564574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:50.6424574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:52.6414574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:10.4914574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:11.7064574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:38.9674574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:39.3694574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:39.7544574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:40.9234574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:42.844574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:42.7034574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:53.7304574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:54.2034574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:26.3054574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:27.324574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:30.7344574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:31.6634574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:34.1384574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:34.9014574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:35.9884574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:37.7664574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:42.9244574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:43.1364574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:24.5334574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:26.4104574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:28.5234574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:30.1444574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:36.1424574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:37.1114574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:32.2004574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:32.4114574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:33.8634574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:34.9814574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:41.4194574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:42.3904574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:15.7264574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:16.8114574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:54.5884574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:54.8834574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:55.6264574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:56.5754574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:57.6094574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:59.5054574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:00.3884574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:06:05.8284574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:08.1724574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:06:09.414574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:09.5944574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:06:10.6514574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:11.3654574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:06:12.1284574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:06:56.3404574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:06:57.8264574798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:07:06.51945748003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:07:06.6135DC629ReleaseD11DeviceDevice Released! [2]
00:07:06.6135DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:07:06.6135DC3387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
00:07:06.6135DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:07:06.6135DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
00:07:06.6135DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
00:07:06.6135DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78047b
00:07:06.6135DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:07:06.6135DC200IRenderDevice::releaseRender Releasing.
00:07:06.6135DC99RenderDeviceCaptureBase::ReleaseTextureRelease
00:07:06.6135DC117RenderDeviceCaptureBase::ReleaseTextureReleased
00:07:06.6135DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
00:07:06.6135DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
00:07:06.6135DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
00:07:06.6135DC217IRenderDevice::releaseRender Releasing Done.
00:07:06.6135DC632ReleaseD11Device End Device Released!
00:07:06.6504574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
00:07:06.650457486ReleaseGraphicsDeviceClear overlay graphics..
00:07:06.65045743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:07:06.65045743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:07:06.650457488ReleaseGraphicsDeviceDevice was Resized!
00:07:06.6504574200IRenderDevice::releaseRender Releasing.
00:07:06.65045741237RenderDeviceD3d11::releaseImplementationDevice already released
00:07:06.6504574217IRenderDevice::releaseRender Releasing Done.
00:07:06.650457492ReleaseGraphicsDeviceEnd Device was Resized!
00:07:06.733F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 13020]
00:07:06.733F24366InputInterceptor::ResetLLHookProcExtReset keys state
00:07:06.733F248928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:07:06.733F248991OverlayManager::OnForegroundChangedChanged False
00:07:06.733F249028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10210 Title=[
00:07:06.733F243318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:07:06.733F243185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:07:06.749F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 13020]
00:07:06.749F24366InputInterceptor::ResetLLHookProcExtReset keys state
00:07:06.750F247278OverlayManager::doActionDisplayFPS - Triggered
00:07:07.74623D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:09.77823D0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3171].
00:07:09.77823D056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:07:09.77823D066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:10:15.908F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 18624]
00:10:15.908F248928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:10:15.908F248991OverlayManager::OnForegroundChangedChanged True
00:10:15.908F248003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:10:15.908F243325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:10:15.924F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
00:10:16.524574575fSwapResize_BuffersResize buffer (0xd9e3bf50)!
00:10:16.52457486ReleaseGraphicsDeviceClear overlay graphics..
00:10:16.5245743337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:10:16.5245743359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:10:16.52457488ReleaseGraphicsDeviceDevice was Resized!
00:10:16.524574200IRenderDevice::releaseRender Releasing.
00:10:16.5245741237RenderDeviceD3d11::releaseImplementationDevice already released
00:10:16.524574217IRenderDevice::releaseRender Releasing Done.
00:10:16.52457492ReleaseGraphicsDeviceEnd Device was Resized!
00:10:16.2565DC214doOverlayDelay init, ready now
00:10:16.2565DC1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xd9e3bf50
00:10:16.2565DC1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:10:16.2565DC1136RenderDeviceD3d11::initsave state
00:10:16.2565DC701RenderDeviceD3d11::initDX11loading shaders...
00:10:16.2615DC1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x947ce438.
00:10:16.2615DC1144RenderDeviceD3d11::initrestore state
00:10:16.2615DC1147RenderDeviceD3d11::initTarget Window [0xe033c]
00:10:16.2615DC257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:10:16.2615DC264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:10:16.2615DC5827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:10:16.2615DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:10:16.2615DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:10:16.2625DC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:10:16.2625DC5927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe033c} (foreground = 0xe033c).
00:10:16.2625DC2823OverlayManager::installWindowProcHookInstall WPH
00:10:16.2625DC2843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b0d0803
00:10:16.2625DC2866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:10:16.2625DC2912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdf8fcdf0=-544223760)=>(0xdb4d7590=-615680624)
00:10:16.2625DC2469WidgetManager::Renderresume layout thread
00:10:16.2625DC275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:10:16.2625DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:16.2625DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:10:16.26245742945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:10:16.2635DC5821OverlayManager::initOverlayResolutionEx 0X40008
00:10:16.2635DC5827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:10:16.2635DC5750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:10:16.2635DC5770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:10:16.31745746652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe033c) 0xe033c .
00:10:16.415F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
00:10:16.431F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 18624]
00:10:16.431F247278OverlayManager::doActionDisplayFPS - Triggered
00:10:16.4355DC1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:10:28.5240FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:10:28.23945743387OverlayManager::DetachThreadInputDetach thread input 17780, 1500
00:10:28.2395DC629ReleaseD11DeviceDevice Released! [2]
00:10:28.2395DC3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:10:28.2395DC1790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:10:28.2395DC1797OverlayManager::RestoreGameWNDPROCSWL restored.
00:10:28.2395DC1807OverlayManager::RestoreGameWNDPROCSWL OK.
00:10:28.2405DC1812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b0d0803
00:10:28.2405DC3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:10:28.2405DC200IRenderDevice::releaseRender Releasing.
00:10:28.2405DC99RenderDeviceCaptureBase::ReleaseTextureRelease
00:10:28.2405DC117RenderDeviceCaptureBase::ReleaseTextureReleased
00:10:28.2405DC1267RenderDeviceD3d11::releaseImplementationReleasing 1
00:10:28.2405DC1277RenderDeviceD3d11::releaseImplementationReleasing 2
00:10:28.2405DC1296RenderDeviceD3d11::releaseImplementationReleasing 3
00:10:28.2405DC217IRenderDevice::releaseRender Releasing Done.
00:10:28.2405DC632ReleaseD11Device End Device Released!
00:10:28.572F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
00:10:28.587F248870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
00:10:28.588F247278OverlayManager::doActionDisplayFPS - Triggered
00:10:29.945742361ClientExitProcessCallbackClient::Exit Process Callback [0].
00:10:29.94574767Client::clearClient::Clear [0 - 1] .
00:10:29.94574774Client::clearClient::Clear stopping...
00:10:29.945741398OverlayManager::StopInternalstopping...
00:10:29.945741425OverlayManager::StopInternalStoping server connection
00:10:29.9F247494OverlayManager::OnDisconnectedDisconnected from server
00:10:29.945741430OverlayManager::StopInternalStopped server connection
00:10:29.94574206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
00:10:29.94574232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
00:10:29.94574232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:10:29.945741451OverlayManager::StopInternalClosing inter process
00:10:29.9457425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
00:10:29.957E0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
00:10:29.104574257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
00:10:29.10457459InterProcessEventHandler::~InterProcessEventHandlerDone.
00:10:29.1045741467OverlayManager::StopInternalnot running.
00:10:29.104574141ApiManager::DestroyBackgroundThreadDestroy call.
00:10:29.343EB8188ApiManager::BackgroundThreadBackground Thread is terminated.
00:10:29.354574232ApiManager::ClearAllCommandsClearing commands [3]
00:10:29.354574249ApiManager::ClearAllCommandsCleared
00:10:29.354574136ApiManager::DestroyDestroyed
00:10:29.3545741469OverlayManager::StopInternalstopped.
00:10:29.3545748584OverlayManager::UnloadInGamePluginsunload in game plugins [1]
00:10:29.3545748599OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
00:10:29.354574835Client::clearRemove old SHM
00:10:29.354574257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_30017628 close 2147483647 bytes
00:10:29.354574843Client::clearStop tasks thread
00:10:29.354574856Client::clearClient::Clear - Done.
00:10:29.3545742376ClientExitProcessCallbackGoing to ExitProcess()