TimeThreadLineFunctionMessage
23:41:45.3375414139runClientStarting Overlay PID=12884(0x3254) server PID = 17732
23:41:45.3375414636Client::initClient::Initialize
23:41:45.3375414644Client::initStart owclient thread
23:41:45.338234C388Client::initFirstInjectionClient::initFirstInjection.
23:41:45.338234C227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017732 opened succesfuly
23:41:45.338234C414session id = {651F7046-B786-4FAE-BAC2-F2DEED1C23FF}
23:41:45.338234C2209Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51981-remoting-auth-token=ZKLcyExlzCyKsgJ8H9QZaA-patchline=live].
23:41:45.338234C2209Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
23:41:45.338234C2225Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:41:45.338234C2235Client::LogClientInfoOS version [10.0.19041]
23:41:45.338234C2257Client::LogClientInfoClient [64-bit] Version 2.2.300.10
23:41:45.338234C2275Client::LogProcessModulesLoaded modules:
23:41:45.347234C2304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:41:45.347234C2304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:41:45.347234C2304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:41:45.347234C2304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:41:45.347234C2304c:\windows\system32\advapi32.dll
23:41:45.347234C2304c:\windows\system32\apphelp.dll
23:41:45.347234C2304c:\windows\system32\audioses.dll
23:41:45.347234C2304c:\windows\system32\avrt.dll
23:41:45.347234C2304c:\windows\system32\bcrypt.dll
23:41:45.347234C2304c:\windows\system32\bcryptprimitives.dll
23:41:45.347234C2304c:\windows\system32\cfgmgr32.dll
23:41:45.347234C2304c:\windows\system32\clbcatq.dll
23:41:45.347234C2304c:\windows\system32\coloradapterclient.dll
23:41:45.347234C2304c:\windows\system32\combase.dll
23:41:45.347234C2304c:\windows\system32\comdlg32.dll
23:41:45.347234C2304c:\windows\system32\coremessaging.dll
23:41:45.347234C2304c:\windows\system32\coreuicomponents.dll
23:41:45.347234C2304c:\windows\system32\credui.dll
23:41:45.347234C2304c:\windows\system32\crypt32.dll
23:41:45.347234C2304c:\windows\system32\cryptbase.dll
23:41:45.347234C2304c:\windows\system32\cryptnet.dll
23:41:45.347234C2304c:\windows\system32\cryptsp.dll
23:41:45.347234C2304c:\windows\system32\cryptui.dll
23:41:45.347234C2304c:\windows\system32\d2d1.dll
23:41:45.347234C2304c:\windows\system32\d3d11.dll
23:41:45.347234C2304c:\windows\system32\d3d9.dll
23:41:45.347234C2304c:\windows\system32\dataexchange.dll
23:41:45.347234C2304c:\windows\system32\dcomp.dll
23:41:45.347234C2304c:\windows\system32\devobj.dll
23:41:45.347234C2304c:\windows\system32\dhcpcsvc.dll
23:41:45.347234C2304c:\windows\system32\dhcpcsvc6.dll
23:41:45.347234C2304c:\windows\system32\dnsapi.dll
23:41:45.347234C2304c:\windows\system32\dpapi.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\display.nvcontainer\nvmessagebus.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvgpucomp64.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvldumdx.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvmemmapstoragex.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvppex.dll
23:41:45.347234C2304c:\windows\system32\driverstore\filerepository\nv_dispi.inf_amd64_67995ceab8993b08\nvwgf2umx.dll
23:41:45.347234C2304c:\windows\system32\drvstore.dll
23:41:45.347234C2304c:\windows\system32\dsound.dll
23:41:45.347234C2304c:\windows\system32\dwmapi.dll
23:41:45.347234C2304c:\windows\system32\dwrite.dll
23:41:45.347234C2304c:\windows\system32\dxcore.dll
23:41:45.347234C2304c:\windows\system32\dxgi.dll
23:41:45.347234C2304c:\windows\system32\dxva2.dll
23:41:45.347234C2304c:\windows\system32\esent.dll
23:41:45.347234C2304c:\windows\system32\explorerframe.dll
23:41:45.347234C2304c:\windows\system32\fwpuclnt.dll
23:41:45.347234C2304c:\windows\system32\gameux.dll
23:41:45.347234C2304c:\windows\system32\gdi32.dll
23:41:45.347234C2304c:\windows\system32\gdi32full.dll
23:41:45.347234C2304c:\windows\system32\glu32.dll
23:41:45.347234C2304c:\windows\system32\gpapi.dll
23:41:45.347234C2304c:\windows\system32\hid.dll
23:41:45.347234C2304c:\windows\system32\iertutil.dll
23:41:45.347234C2304c:\windows\system32\imagehlp.dll
23:41:45.347234C2304c:\windows\system32\imm32.dll
23:41:45.347234C2304c:\windows\system32\inputhost.dll
23:41:45.347234C2304c:\windows\system32\iphlpapi.dll
23:41:45.347234C2304c:\windows\system32\kernel.appcore.dll
23:41:45.347234C2304c:\windows\system32\kernel32.dll
23:41:45.347234C2304c:\windows\system32\kernelbase.dll
23:41:45.347234C2304c:\windows\system32\mf.dll
23:41:45.347234C2304c:\windows\system32\mfperfhelper.dll
23:41:45.347234C2304c:\windows\system32\mfplat.dll
23:41:45.347234C2304c:\windows\system32\mfplay.dll
23:41:45.347234C2304c:\windows\system32\mmdevapi.dll
23:41:45.347234C2304c:\windows\system32\msasn1.dll
23:41:45.347234C2304c:\windows\system32\msauddecmft.dll
23:41:45.347234C2304c:\windows\system32\mscms.dll
23:41:45.347234C2304c:\windows\system32\msctf.dll
23:41:45.347234C2304c:\windows\system32\msmpeg2vdec.dll
23:41:45.347234C2304c:\windows\system32\msvcp_win.dll
23:41:45.347234C2304c:\windows\system32\msvcrt.dll
23:41:45.347234C2304c:\windows\system32\mswsock.dll
23:41:45.347234C2304c:\windows\system32\napinsp.dll
23:41:45.347234C2304c:\windows\system32\ncrypt.dll
23:41:45.347234C2304c:\windows\system32\netapi32.dll
23:41:45.347234C2304c:\windows\system32\netprofm.dll
23:41:45.347234C2304c:\windows\system32\netutils.dll
23:41:45.347234C2304c:\windows\system32\nlaapi.dll
23:41:45.347234C2304c:\windows\system32\npmproxy.dll
23:41:45.347234C2304c:\windows\system32\nsi.dll
23:41:45.347234C2304c:\windows\system32\ntasn1.dll
23:41:45.347234C2304c:\windows\system32\ntdll.dll
23:41:45.347234C2304c:\windows\system32\ntmarta.dll
23:41:45.347234C2304c:\windows\system32\nvapi64.dll
23:41:45.347234C2304c:\windows\system32\nvspcap64.dll
23:41:45.347234C2304c:\windows\system32\ole32.dll
23:41:45.347234C2304c:\windows\system32\oleacc.dll
23:41:45.347234C2304c:\windows\system32\oleaut32.dll
23:41:45.347234C2304c:\windows\system32\opengl32.dll
23:41:45.347234C2304c:\windows\system32\pnrpnsp.dll
23:41:45.347234C2304c:\windows\system32\powrprof.dll
23:41:45.347234C2304c:\windows\system32\profapi.dll
23:41:45.347234C2304c:\windows\system32\propsys.dll
23:41:45.347234C2304c:\windows\system32\psapi.dll
23:41:45.347234C2304c:\windows\system32\rasadhlp.dll
23:41:45.347234C2304c:\windows\system32\resourcepolicyclient.dll
23:41:45.347234C2304c:\windows\system32\rpcrt4.dll
23:41:45.347234C2304c:\windows\system32\rsaenh.dll
23:41:45.347234C2304c:\windows\system32\rstrtmgr.dll
23:41:45.347234C2304c:\windows\system32\rtworkq.dll
23:41:45.347234C2304c:\windows\system32\samcli.dll
23:41:45.347234C2304c:\windows\system32\sechost.dll
23:41:45.347234C2304c:\windows\system32\secur32.dll
23:41:45.347234C2304c:\windows\system32\setupapi.dll
23:41:45.347234C2304c:\windows\system32\shcore.dll
23:41:45.347234C2304c:\windows\system32\shell32.dll
23:41:45.347234C2304c:\windows\system32\shlwapi.dll
23:41:45.347234C2304c:\windows\system32\srvcli.dll
23:41:45.347234C2304c:\windows\system32\sspicli.dll
23:41:45.347234C2304c:\windows\system32\textinputframework.dll
23:41:45.347234C2304c:\windows\system32\twinapi.appcore.dll
23:41:45.347234C2304c:\windows\system32\ucrtbase.dll
23:41:45.347234C2304c:\windows\system32\uiautomationcore.dll
23:41:45.347234C2304c:\windows\system32\umpdc.dll
23:41:45.347234C2304c:\windows\system32\urlmon.dll
23:41:45.347234C2304c:\windows\system32\user32.dll
23:41:45.347234C2304c:\windows\system32\userenv.dll
23:41:45.347234C2304c:\windows\system32\usp10.dll
23:41:45.347234C2304c:\windows\system32\uxtheme.dll
23:41:45.347234C2304c:\windows\system32\version.dll
23:41:45.347234C2304c:\windows\system32\wevtapi.dll
23:41:45.347234C2304c:\windows\system32\win32u.dll
23:41:45.347234C2304c:\windows\system32\windowmanagementapi.dll
23:41:45.347234C2304c:\windows\system32\windows.storage.dll
23:41:45.347234C2304c:\windows\system32\windows.ui.dll
23:41:45.347234C2304c:\windows\system32\winhttp.dll
23:41:45.347234C2304c:\windows\system32\wininet.dll
23:41:45.347234C2304c:\windows\system32\winmm.dll
23:41:45.347234C2304c:\windows\system32\winmmbase.dll
23:41:45.347234C2304c:\windows\system32\winnsi.dll
23:41:45.347234C2304c:\windows\system32\winrnr.dll
23:41:45.347234C2304c:\windows\system32\winspool.drv
23:41:45.347234C2304c:\windows\system32\winsta.dll
23:41:45.347234C2304c:\windows\system32\wintrust.dll
23:41:45.347234C2304c:\windows\system32\wintypes.dll
23:41:45.347234C2304c:\windows\system32\wkscli.dll
23:41:45.347234C2304c:\windows\system32\wldp.dll
23:41:45.347234C2304c:\windows\system32\ws2_32.dll
23:41:45.347234C2304c:\windows\system32\wshbth.dll
23:41:45.347234C2304c:\windows\system32\wtsapi32.dll
23:41:45.347234C2304c:\windows\system32\xaudio2_9.dll
23:41:45.347234C2304c:\windows\system32\xinput1_3.dll
23:41:45.347234C2304c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6926_none_60b5a53971f8f7e6\comctl32.dll
23:41:45.347234C70GraphicsHookManager::InitCreated Thread - Created , ThreadId=6392
23:41:45.348234C1662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:41:45.348234C1686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:41:45.348234C1735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:41:45.348234C1806Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:41:45.348234C1819Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:41:45.348234C1849Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:41:45.348234C1889Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:41:45.348234C1891Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:41:45.348234C1893Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:41:45.348234C1895Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:41:45.348234C1897Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:41:45.348234C1899Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:41:45.348234C1901Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:41:45.348234C1904Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:41:45.348234C1907Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:41:45.348234C1909Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
23:41:45.350234C2016Data::Search[0] 0x15E20000
23:41:45.350234C2016Data::Search[1] 0x0
23:41:45.350234C2016Data::Search[2] 0xEDB20000
23:41:45.350234C2016Data::Search[3] 0x0
23:41:45.350234C2016Data::Search[4] 0x0
23:41:45.350234C2016Data::Search[5] 0x135B0000
23:41:45.350234C2016Data::Search[6] 0x17010000
23:41:45.350234C2016Data::Search[7] 0xBD060000
23:41:45.350234C2016Data::Search[8] 0x135B0000
23:41:45.350234C2016Data::Search[9] 0x0
23:41:45.350234C2021Data::Search[10] 0x0
23:41:45.350234C2027Data::Search[11] 0xFF20000
23:41:45.350234C2033Data::Search[12] 0xBD060000
23:41:45.350234C2039Data::Search[13] 0x0
23:41:45.350234C391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:41:45.350234C1361Client::hookFunctionsDetected Windows 8.1 or greater
23:41:45.350234C1388Client::hookFunctionsAcquiring function lock succeeded
23:41:45.350234C2522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
23:41:45.350234C227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_30017732 opened succesfuly
23:41:45.351234C612OverlayManager::OverlayManagerOW System Cursor is set to = 0x7c06cf
23:41:45.351234C615OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
23:41:45.351234C7900OverlayManager::LoadDefaultCursorsLoad default cursors
23:41:45.352234C623OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x5508cb, game cursor = 0x10007
23:41:45.352234C72PerformanceCounter::StartSessionStartSession
23:41:45.352234C72PerformanceCounter::StartSessionStartSession
23:41:45.352234C227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:41:45.353B687469OverlayManager::OnConnectedConnected to server
23:41:45.353B6832SendServerHelloMessage::ExecuteSend connection Ack
23:41:45.361234C297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:41:45.361234C594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
23:41:45.361234C1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:41:45.361234C1247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:41:45.361234C879OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:41:45.361234C899OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
23:41:45.361234C901OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:41:45.361234C903OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:41:45.361234C906OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:41:45.361234C909OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
23:41:45.361234C912OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:41:45.361234C915OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:41:45.361234C918OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:41:45.361234C921OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:41:45.361234C924OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:41:45.361234C927OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:41:45.361234C930OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:41:45.361234C933OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:41:45.362234C936OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:41:45.362234C939OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:41:45.362234C942OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:41:45.362234C945OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:41:45.362234C948OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:41:45.362234C951OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:41:45.362234C954OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:41:45.362234C957OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:41:45.362234C960OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:41:45.362234C963OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:41:45.362234C966OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:41:45.362234C969OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:41:45.362234C972OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:41:45.362234C975OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:41:45.362234C978OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:41:45.362234C981OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:41:45.362234C984OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:41:45.362234C987OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:41:45.362234C990OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:41:45.362234C993OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:41:45.362234C996OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:41:45.362234C999OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:41:45.362234C1002OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:41:45.362234C1005OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:41:45.362234C1008OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
23:41:45.362234C1011OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
23:41:45.362234C1014OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:41:45.362234C1017OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:41:45.362234C1020OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:41:45.362234C1023OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
23:41:45.362234C1026OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
23:41:45.362234C1029OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:41:45.362234C1032OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:41:45.362234C1035OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:41:45.362234C1038OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:41:45.362234C1041OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:41:45.362234C1044OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:41:45.362234C1047OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:41:45.362234C1050OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:41:45.362234C1053OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:41:45.362234C1056OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:41:45.362234C1059OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:41:45.362234C1062OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:41:45.362234C1065OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:41:45.362234C1068OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:41:45.362234C1071OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:41:45.362234C1074OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:41:45.362234C1077OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:41:45.362234C1080OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:41:45.362234C1083OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:41:45.362234C1086OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:41:45.362234C1089OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:41:45.362234C1092OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:41:45.362234C1095OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:41:45.362234C1097OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:41:45.362234C1099OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:41:45.362234C1101OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:41:45.362234C1103OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:41:45.362234C1105OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:41:45.362234C1107OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:41:45.362234C1109OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:41:45.362234C1111OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:41:45.362234C1113OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
23:41:45.362234C1115OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:41:45.362234C1117OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:41:45.362234C1119OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:41:45.362234C1121OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:41:45.362234C1125OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
23:41:45.362234C1129OverlayManager::ReadGameConfigurationsGameConfigurations OOPOEnableInputProxy = OFF
23:41:45.362234C1131OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:41:45.362234C1133OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:41:45.362234C1135OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:41:45.362234C1137OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:41:45.362234C1139OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:41:45.362234C1141OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:41:45.362234C1144OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
23:41:45.362234C1147OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
23:41:45.362234C1150OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
23:41:45.362234C1154OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
23:41:45.362234C1157OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
23:41:45.362234C1162OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
23:41:45.362234C1165OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
23:41:45.362234C1168OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
23:41:45.362234C1172OverlayManager::ReadGameConfigurationsGameConfigurations HKOnlyOnce = ON (False)
23:41:45.362234C1174OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:41:45.362234C1205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:45.362234C733OverlayManager::InitGameClientstarting hooks...
23:41:45.422234C771Install::CodeInit [Client,1] (MINH) OK 00007FF815A68450
23:41:45.487234C771Install::CodeInit [Client,2] (MINH) OK 00007FF815A75730
23:41:45.550234C771Install::CodeInit [Client,3] (MINH) OK 00007FF815A759F0
23:41:45.550234C745OverlayManager::InitGameClientoriginal ShowCursor [0x15a30f40]
23:41:45.610234C771Install::CodeInit [Client,4] (MINH) OK 00007FF815A6BB80
23:41:45.665234C771Install::CodeInit [Client,4.1] (MINH) OK 00007FF816954F10
23:41:45.717234C771Install::CodeInit [Client,4.2] (MINH) OK 00007FF81685BD60
23:41:45.717234C1478Client::hookFunctionsSuspend before hook: OFF
23:41:45.725234C1156Install::CodeSegment [5|6336|0x135B0000|0x18C0]
23:41:45.750B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:41:45.750B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:41:45.765B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:41:45.765B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:41:45.776234C771Install::Codeunknown (MINH) OK 00007FF8135B18C0
23:41:45.776234C1257Client::hookLibraryFunctionsHook function 5::27. OK
23:41:45.776234C1156Install::CodeSegment [5|436880|0x135B0000|0x6AA90]
23:41:45.77645D0445fSwapChain_Present**** Present ******
23:41:45.802B687278OverlayManager::doActionDisplayFPS - Triggered
23:41:45.837234C771Install::Codeunknown (MINH) OK 00007FF81361AA90
23:41:45.837234C1257Client::hookLibraryFunctionsHook function 5::28. OK
23:41:45.837234C1156Install::CodeSegment [5|141328|0x135B0000|0x22810]
23:41:45.902234C771Install::Codeunknown (MINH) OK 00007FF8135D2810
23:41:45.902234C1257Client::hookLibraryFunctionsHook function 5::29. OK
23:41:45.902234C1156Install::CodeSegment [5|13056|0x135B0000|0x3300]
23:41:45.968234C771Install::Codeunknown (MINH) OK 00007FF8135B3300
23:41:45.968234C1257Client::hookLibraryFunctionsHook function 5::30. OK
23:41:45.968234C1156Install::CodeSegment [5|-55998368|0x135B0000|0xFCA98860]
23:41:45.968234C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:41:45.968234C1257Client::hookLibraryFunctionsHook function 5::31. OK
23:41:45.968234C1156Install::CodeSegment [5|-55976912|0x135B0000|0xFCA9DC30]
23:41:45.968234C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:41:45.968234C1257Client::hookLibraryFunctionsHook function 5::32. OK
23:41:45.968234C1156Install::CodeSegment [5|-55982608|0x135B0000|0xFCA9C5F0]
23:41:45.968234C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:41:45.968234C1257Client::hookLibraryFunctionsHook function 5::33. OK
23:41:45.968234C1156Install::CodeSegment [5|-57169952|0x135B0000|0xFC97A7E0]
23:41:45.968234C1245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:41:45.968234C1257Client::hookLibraryFunctionsHook function 5::34. OK
23:41:45.968234C391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
23:41:45.968234C1506OverlayManager::StartStarting...
23:41:45.968234C1538OverlayManager::Startstarting hooks 2...
23:41:46.32234C771Install::CodeInit [Client,2.B] (MINH) OK 00007FF815A74740
23:41:46.102234C771Install::CodeInit [Client,5] (MINH) OK 00007FF815A74E40
23:41:46.170234C771Install::CodeInit [Client,5.1] (MINH) OK 00007FF815AAA190
23:41:46.235234C771Install::CodeInit [Client,6] (MINH) OK 00007FF815A75540
23:41:46.235234C1606OverlayManager::StartRID Found 1 devices.
23:41:46.235234C1614OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0xd0738)...
23:41:46.235234C1703XTRAP COMPATIBLE PATCH WARNING
23:41:46.235234C1712OverlayManager::Startdone with hooks...
23:41:46.235234C108ApiManager::InitAPI Manager Event : OK
23:41:46.235234C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16980
23:41:46.235234C67TXRSettingFail to read texture recognition options 0xb7
23:41:46.235234C114TXOfInterestNew list set with 0 items
23:41:46.235234C1738OverlayManager::Startget foreground state
23:41:46.235234C1779OverlayManager::StartOriginal cursor reference count is 0
23:41:46.235234C1784OverlayManager::StartStarted...
23:41:46.235234C145Common::HookChain::HookChainManager::StartStarting hook chain manager
23:41:46.235234C155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
23:41:46.23642548152OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x204a8
23:41:46.237492C8055OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
23:41:46.23945D0591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:41:46.24545D0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:41:46.27145D0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:41:46.27145D0991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:41:46.29645D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
23:41:46.29645D01081RenderDeviceD3d11::initDevice adapter hash: 180926991
23:41:46.29645D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:41:46.29645D01136RenderDeviceD3d11::initsave state
23:41:46.29645D0701RenderDeviceD3d11::initDX11loading shaders...
23:41:46.300234C771Install::CodeInit [Client,0] (MINH) OK 00007FF815E3E3E0
23:41:46.300234C412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:41:46.300234C84GraphicsHookManager::StopThreadStopThread
23:41:46.30118F8176GraphicsHookManager::MessageLoopExit Thread
23:41:46.301234C471Client::initFirstInjectioninit complete
23:41:46.30345D0710RenderDeviceD3d11::initDX11create vs
23:41:46.30445D0728RenderDeviceD3d11::initDX11create vs
23:41:46.30745D0751RenderDeviceD3d11::initDX11create pxs
23:41:46.30945D0781RenderDeviceD3d11::initDX11create raster
23:41:46.30945D0849RenderDeviceD3d11::initDX11create buffers
23:41:46.30945D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
23:41:46.30945D01144RenderDeviceD3d11::initrestore state
23:41:46.30945D01147RenderDeviceD3d11::initTarget Window [0xd0738]
23:41:46.30945D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:41:46.30945D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:41:46.30945D03412OverlayManager::setGraphicsSet graphics 3
23:41:46.30945D0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:41:46.30945D02101RenderDeviceD3d11::setFixSet render device fix RT.
23:41:46.30945D03447OverlayManager::setGraphicsRender Device fix was set RT.
23:41:46.30945D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:41:46.30945D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:41:46.31045D0887OverlayInputManager::HandleCommandsClear all hotkeys command
23:41:46.31045D0938OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
23:41:46.31045D026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:41:46.31045D021StartWidgetsRefresher::ExecuteExecute start wicket manager
23:41:46.31045D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:41:46.31045D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0x606a0).
23:41:46.31045D02823OverlayManager::installWindowProcHookInstall WPH
23:41:46.31045D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1508cd
23:41:46.31045D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:41:46.31045D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
23:41:46.31045D02923OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:41:46.31045D01790WidgetManager::drawskip widget draw (not in foreground) False - False
23:41:46.31045D0311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:41:46.31045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:46.31045D08734OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:41:46.31045D05821OverlayManager::initOverlayResolutionEx 0X40000
23:41:46.31045D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
23:41:46.313492C2449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0xd0738], [0xd0738]
23:41:46.313492C2949OverlayManager::installKeybMouseHookInstall KeybMouse
23:41:46.313492C479InputInterceptor::stopHookunhook keyboard and mouse
23:41:46.3263ABC227InterProcessElement::openInterProcess Overwolf_ImID_20392_P_17732 opened succesfuly
23:41:46.3263ABC227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:41:46.442492C446InputInterceptor::runHookKeyboard is hooked 0x492c
23:41:46.574492C468InputInterceptor::runHookMouse is hooked 0x492c
23:41:46.574492C8440OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
23:41:56.24642542275Client::LogProcessModulesLoaded modules:
23:41:56.25442542304c:\program files (x86)\overwolf\0.300.0.11\owclient.dll
23:41:56.25442542304c:\program files (x86)\overwolf\0.300.0.11\owexplorer.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
23:41:56.25442542304c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
23:41:56.25442542304c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
23:41:56.25442542304c:\windows\system32\d3d11.dll
23:41:56.25442542304c:\windows\system32\d3d9.dll
23:41:56.25442542304c:\windows\system32\dxgi.dll
23:41:56.25442542304c:\windows\system32\opengl32.dll
23:42:13.71045D0629ReleaseD11DeviceDevice Released! [2]
23:42:13.71045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:13.71045D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:42:13.71045D01797OverlayManager::RestoreGameWNDPROCSWL restored.
23:42:13.71145D01807OverlayManager::RestoreGameWNDPROCSWL OK.
23:42:13.71145D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1508cd
23:42:13.71145D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:13.71145D0200IRenderDevice::releaseRender Releasing.
23:42:13.71145D099RenderDeviceCaptureBase::ReleaseTextureRelease
23:42:13.71145D0117RenderDeviceCaptureBase::ReleaseTextureReleased
23:42:13.71145D01267RenderDeviceD3d11::releaseImplementationReleasing 1
23:42:13.71145D01277RenderDeviceD3d11::releaseImplementationReleasing 2
23:42:13.71145D01296RenderDeviceD3d11::releaseImplementationReleasing 3
23:42:13.71145D0217IRenderDevice::releaseRender Releasing Done.
23:42:13.71145D0632ReleaseD11Device End Device Released!
23:42:13.839B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:42:13.839B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:42:13.839B688991OverlayManager::OnForegroundChangedChanged True
23:42:13.839B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:42:13.854B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:42:13.855B687278OverlayManager::doActionDisplayFPS - Triggered
23:42:14.148492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:42:14.148492C86ReleaseGraphicsDeviceClear overlay graphics..
23:42:14.148492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:14.148492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:14.148492C88ReleaseGraphicsDeviceDevice was Resized!
23:42:14.148492C200IRenderDevice::releaseRender Releasing.
23:42:14.148492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:42:14.148492C217IRenderDevice::releaseRender Releasing Done.
23:42:14.148492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:42:14.36145D0214doOverlayDelay init, ready now
23:42:14.36145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
23:42:14.36145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:42:14.36145D01136RenderDeviceD3d11::initsave state
23:42:14.36145D0701RenderDeviceD3d11::initDX11loading shaders...
23:42:14.36945D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
23:42:14.36945D01144RenderDeviceD3d11::initrestore state
23:42:14.36945D01147RenderDeviceD3d11::initTarget Window [0xd0738]
23:42:14.36945D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:42:14.36945D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:42:14.36945D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:42:14.37145D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
23:42:14.37145D02823OverlayManager::installWindowProcHookInstall WPH
23:42:14.37145D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3092d
23:42:14.37145D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:42:14.37145D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
23:42:14.37145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:42:14.372492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:42:14.37345D05821OverlayManager::initOverlayResolutionEx 0X40008
23:42:14.37345D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:42:14.37345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:42:14.37345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:42:14.373492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xd0738 .
23:42:15.7492C8055OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
23:42:29.26245D0629ReleaseD11DeviceDevice Released! [2]
23:42:29.26245D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:29.26245D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:42:29.26245D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:42:29.26245D01797OverlayManager::RestoreGameWNDPROCSWL restored.
23:42:29.26245D01807OverlayManager::RestoreGameWNDPROCSWL OK.
23:42:29.26245D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3092d
23:42:29.26245D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:29.26245D0200IRenderDevice::releaseRender Releasing.
23:42:29.26245D099RenderDeviceCaptureBase::ReleaseTextureRelease
23:42:29.26245D0117RenderDeviceCaptureBase::ReleaseTextureReleased
23:42:29.26245D01267RenderDeviceD3d11::releaseImplementationReleasing 1
23:42:29.26245D01277RenderDeviceD3d11::releaseImplementationReleasing 2
23:42:29.26245D01296RenderDeviceD3d11::releaseImplementationReleasing 3
23:42:29.26245D0217IRenderDevice::releaseRender Releasing Done.
23:42:29.26245D0632ReleaseD11Device End Device Released!
23:42:29.304492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:42:29.304492C86ReleaseGraphicsDeviceClear overlay graphics..
23:42:29.304492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:29.304492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:29.304492C88ReleaseGraphicsDeviceDevice was Resized!
23:42:29.304492C200IRenderDevice::releaseRender Releasing.
23:42:29.304492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:42:29.304492C217IRenderDevice::releaseRender Releasing Done.
23:42:29.304492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:42:29.624B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:42:29.624B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:42:29.624B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:42:29.624B688991OverlayManager::OnForegroundChangedChanged False
23:42:29.624B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x408FA Title=[
23:42:29.624B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:42:29.624B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:42:29.624B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:42:29.639B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:42:29.639B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:42:29.641B687278OverlayManager::doActionDisplayFPS - Triggered
23:42:30.6403ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:42:32.6593ABC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3399].
23:42:32.6593ABC56WidgetsLayoutScheduler::Stopstopping layout scheduler
23:42:32.6593ABC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:45:11.918492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:45:11.918492C86ReleaseGraphicsDeviceClear overlay graphics..
23:45:11.918492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:45:11.918492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:45:11.918492C88ReleaseGraphicsDeviceDevice was Resized!
23:45:11.918492C200IRenderDevice::releaseRender Releasing.
23:45:11.918492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:45:11.918492C217IRenderDevice::releaseRender Releasing Done.
23:45:11.918492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:45:12.12745D0214doOverlayDelay init, ready now
23:45:12.12745D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
23:45:12.12745D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:45:12.12745D01136RenderDeviceD3d11::initsave state
23:45:12.12745D0701RenderDeviceD3d11::initDX11loading shaders...
23:45:12.13345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
23:45:12.13345D01144RenderDeviceD3d11::initrestore state
23:45:12.13345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
23:45:12.13345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:45:12.13345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:45:12.13345D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:45:12.13345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:45:12.13345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:45:12.13345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:45:12.13345D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:45:12.13345D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
23:45:12.13345D02823OverlayManager::installWindowProcHookInstall WPH
23:45:12.13345D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ca01a3
23:45:12.13345D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:45:12.13345D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
23:45:12.13345D02469WidgetManager::Renderresume layout thread
23:45:12.13345D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:45:12.13345D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:12.13445D01790WidgetManager::drawskip widget draw (not in foreground) False - False
23:45:12.13445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:45:12.134492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:45:12.13545D05821OverlayManager::initOverlayResolutionEx 0X40008
23:45:12.13545D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:45:12.13545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:45:12.13545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:45:12.184B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:45:12.184B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:45:12.184B688991OverlayManager::OnForegroundChangedChanged True
23:45:12.184B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:45:12.189492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:45:12.200B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:45:12.202B687278OverlayManager::doActionDisplayFPS - Triggered
23:45:12.20445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:45:37.702492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:45:37.702492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:45:37.702492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:37.702492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:45:37.702492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:45:37.702492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:45:37.702492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:45:37.702492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:45:37.702492C8991OverlayManager::OnForegroundChangedChanged False
23:45:37.702492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:45:37.702492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:45:37.702492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:37.702492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:45:37.702492C8991OverlayManager::OnForegroundChangedChanged False
23:45:37.702492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:45:37.702492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:37.702492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:45:38.135B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:45:38.135B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:45:38.135B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:45:38.135B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:38.151B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:45:38.151B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:45:38.154B687278OverlayManager::doActionDisplayFPS - Triggered
23:45:38.72557D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:40.75357D0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3053].
23:45:40.75357D056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:45:40.75357D066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:53:33.462492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:53:33.462492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:33.462492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:53:33.462492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:53:33.462492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:53:33.462492C8991OverlayManager::OnForegroundChangedChanged True
23:53:33.542492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:53:33.543492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:53:33.543492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:53:33.543492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:53:33.636492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:53:33.66945D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:53:33.66945D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:53:33.66945D02469WidgetManager::Renderresume layout thread
23:53:33.66945D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:53:33.66945D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:33.66945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:53:33.680492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:53:33.945B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:53:33.945B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:53:33.947B687278OverlayManager::doActionDisplayFPS - Triggered
23:53:33.95345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:10.817492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:54:10.817492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:54:10.817492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:10.817492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:54:10.817492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:54:10.817492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:10.817492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:10.817492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:54:10.817492C8991OverlayManager::OnForegroundChangedChanged False
23:54:10.817492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:10.817492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:10.817492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:10.817492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:10.817492C8991OverlayManager::OnForegroundChangedChanged False
23:54:10.817492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:10.817492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:10.817492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:54:11.197B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:11.197B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:11.197B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:11.197B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:11.213B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:11.213B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:11.215B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:11.8202A10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:12.277492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:12.277492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:12.277492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:54:12.277492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:54:12.277492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:54:12.277492C8991OverlayManager::OnForegroundChangedChanged True
23:54:12.361492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:54:12.362492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:12.362492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:12.362492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:12.363492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:54:12.47945D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:12.47945D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:12.47945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:12.725B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:12.741B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:12.742B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:12.74545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:13.635492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:54:13.635492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:54:13.635492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:13.635492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:54:13.635492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:54:13.635492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:13.635492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:13.635492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:54:13.635492C8991OverlayManager::OnForegroundChangedChanged False
23:54:13.636492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:13.636492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:13.636492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:13.636492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:13.636492C8991OverlayManager::OnForegroundChangedChanged False
23:54:13.636492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:13.636492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:13.636492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:54:13.751B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:13.751B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:13.751B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:13.751B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:13.767B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:13.767B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:13.768B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:14.6482A10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:16.6882A10182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3055].
23:54:16.6882A1056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:54:16.6892A1066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:54:20.597492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:20.597492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:20.597492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:54:20.597492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:54:20.597492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:54:20.597492C8991OverlayManager::OnForegroundChangedChanged True
23:54:20.710492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:54:20.711492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:20.711492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:20.711492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:20.817492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:54:20.84145D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:20.84145D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:20.84145D02469WidgetManager::Renderresume layout thread
23:54:20.84145D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:54:20.84145D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:20.84145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:20.891B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:20.907B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:20.907B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:20.91745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:25.254492C8055OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:54:29.29492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:54:29.29492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:54:29.29492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:29.29492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:54:29.29492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:54:29.29492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:29.29492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:29.29492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:54:29.29492C8991OverlayManager::OnForegroundChangedChanged False
23:54:29.29492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:29.29492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:29.29492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:29.29492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:29.29492C8991OverlayManager::OnForegroundChangedChanged False
23:54:29.29492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:29.29492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:29.29492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:54:29.57B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:29.57B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:29.57B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:29.57B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:29.73B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
23:54:29.73B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:29.75B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:30.452A10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:32.782A10182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3050].
23:54:32.782A1056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:54:32.782A1066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:54:32.483492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:32.483492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
23:54:32.483492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:54:32.483492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:54:32.483492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:54:32.483492C8991OverlayManager::OnForegroundChangedChanged True
23:54:32.586492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:54:32.588492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:32.588492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:32.588492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:32.616B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:32.632B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:32.703492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:54:32.72845D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:32.72845D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:32.72845D02469WidgetManager::Renderresume layout thread
23:54:32.72845D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:54:32.72845D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:32.72845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:32.737492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:54:44.323492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:54:44.323492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:54:44.323492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:44.323492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
23:54:44.323492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:54:44.323492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:54:44.323492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:44.323492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:54:44.323492C8991OverlayManager::OnForegroundChangedChanged False
23:54:44.323492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:44.323492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:54:44.323492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:44.323492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:54:44.323492C8991OverlayManager::OnForegroundChangedChanged False
23:54:44.323492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
23:54:44.323492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:44.323492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:54:44.823B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:54:44.823B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:44.823B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:54:44.823B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:54:44.838B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:54:44.838B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:54:44.839B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:45.333FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:47.373FA0182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3051].
23:54:47.373FA056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:54:47.373FA066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:54:51.437492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:51.437492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:51.437492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:54:51.437492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:54:51.437492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:54:51.437492C8991OverlayManager::OnForegroundChangedChanged True
23:54:51.508492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:54:51.509492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:54:51.509492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:54:51.509492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:51.510492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:54:51.61445D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:51.61445D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:54:51.61545D02469WidgetManager::Renderresume layout thread
23:54:51.61545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:54:51.61545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:51.61545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:54:51.934B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:51.949B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:54:51.951B687278OverlayManager::doActionDisplayFPS - Triggered
23:54:51.95245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:56:02.626492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:56:02.724492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:56:02.724492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:56:02.724492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:02.724492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
23:56:02.724492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:56:02.724492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:56:02.724492C366InputInterceptor::ResetLLHookProcExtReset keys state
23:56:02.724492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:56:02.724492C8991OverlayManager::OnForegroundChangedChanged False
23:56:02.724492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:56:02.724492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:02.724492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:56:02.724492C8991OverlayManager::OnForegroundChangedChanged False
23:56:02.724492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
23:56:02.724492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:02.724492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:56:03.45B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
23:56:03.45B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:56:03.45B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:56:03.45B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:03.60B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
23:56:03.60B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:56:03.62B687278OverlayManager::doActionDisplayFPS - Triggered
23:56:03.7245410293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:04.937492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:56:04.937492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:04.937492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:56:04.938492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:56:04.938492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:56:04.938492C8991OverlayManager::OnForegroundChangedChanged True
23:56:04.940492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:56:04.940492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:56:04.940492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:56:04.940492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:56:05.21492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:56:05.6245D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:56:05.6245D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:56:05.6345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:56:05.73B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:56:05.74492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:56:05.87B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:56:05.88B687278OverlayManager::doActionDisplayFPS - Triggered
23:56:05.10845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:56:16.993FA0227InterProcessElement::openInterProcess Overwolf_ImID_30320_P_17732 opened succesfuly
23:56:16.993FA0227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:56:17.74FA0227InterProcessElement::openInterProcess Overwolf_ImID_50512_P_17732 opened succesfuly
23:56:17.74FA0227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:56:17.35845D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:56:17.35845D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:56:17.59745D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:56:17.59745D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:56:18.532492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:56:18.532492C441showCursorSafeshowCursorSafe start: 0 end: 0
23:56:18.573492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:18.576492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
23:56:18.576492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
23:56:18.718492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:56:18.721492C441showCursorSafeshowCursorSafe start: 0 end: 0
23:56:19.183FA0227InterProcessElement::openInterProcess Overwolf_ImID_30362_P_17732 opened succesfuly
23:56:19.183FA0227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:56:19.19945D0330RenderImageD3d11::setSizeCreate Texture (52,26) / (128,128) - OK
23:56:19.19945D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:56:19.640FA0257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
23:56:19.640FA0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30362
23:56:19.640FA0257InterProcessElement::closeInterProcess Overwolf_ImID_30362_P_17732 close 2147483647 bytes
23:56:19.640FA02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:56:19.646FA0227InterProcessElement::openInterProcess Overwolf_ImID_40362_P_17732 opened succesfuly
23:56:19.646FA0227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:56:19.708492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:19.710492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
23:56:19.710492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
23:56:20.368492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:56:20.370492C441showCursorSafeshowCursorSafe start: 0 end: 0
23:56:20.684492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:20.687492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
23:56:20.688492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
23:56:24.112492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:56:24.22645D0629ReleaseD11DeviceDevice Released! [2]
23:56:24.22645D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:56:24.22645D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:56:24.22745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:56:24.22745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
23:56:24.22745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
23:56:24.22745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ca01a3
23:56:24.22745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:56:24.22745D0200IRenderDevice::releaseRender Releasing.
23:56:24.22745D099RenderDeviceCaptureBase::ReleaseTextureRelease
23:56:24.22745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
23:56:24.22745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
23:56:24.22745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
23:56:24.22745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
23:56:24.22745D0217IRenderDevice::releaseRender Releasing Done.
23:56:24.22745D0632ReleaseD11Device End Device Released!
23:56:24.265492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:56:24.265492C86ReleaseGraphicsDeviceClear overlay graphics..
23:56:24.265492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:56:24.265492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:56:24.265492C88ReleaseGraphicsDeviceDevice was Resized!
23:56:24.265492C200IRenderDevice::releaseRender Releasing.
23:56:24.265492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:56:24.265492C217IRenderDevice::releaseRender Releasing Done.
23:56:24.265492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:56:24.352B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
23:56:24.352B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:56:24.352B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:56:24.352B688991OverlayManager::OnForegroundChangedChanged False
23:56:24.353B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
23:56:24.353B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:56:24.353B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:56:24.368B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
23:56:24.368B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:56:24.369B687278OverlayManager::doActionDisplayFPS - Triggered
23:56:25.3714080293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:27.4084080182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3187].
23:56:27.408408056WidgetsLayoutScheduler::Stopstopping layout scheduler
23:56:27.408408066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:57:40.166492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:57:40.166492C86ReleaseGraphicsDeviceClear overlay graphics..
23:57:40.166492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:40.166492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:40.166492C88ReleaseGraphicsDeviceDevice was Resized!
23:57:40.166492C200IRenderDevice::releaseRender Releasing.
23:57:40.166492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:57:40.166492C217IRenderDevice::releaseRender Releasing Done.
23:57:40.166492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:57:40.35745D0214doOverlayDelay init, ready now
23:57:40.35745D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
23:57:40.35745D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:57:40.35745D01136RenderDeviceD3d11::initsave state
23:57:40.35745D0701RenderDeviceD3d11::initDX11loading shaders...
23:57:40.36245D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
23:57:40.36245D01144RenderDeviceD3d11::initrestore state
23:57:40.36245D01147RenderDeviceD3d11::initTarget Window [0xd0738]
23:57:40.36245D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:57:40.36245D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:57:40.36245D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:57:40.36245D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:57:40.36245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:57:40.36245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:57:40.36445D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:57:40.36445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
23:57:40.36445D02823OverlayManager::installWindowProcHookInstall WPH
23:57:40.36445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x677015d
23:57:40.36445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:57:40.36445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
23:57:40.36445D02469WidgetManager::Renderresume layout thread
23:57:40.36445D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:57:40.36445D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:40.36445D01790WidgetManager::drawskip widget draw (not in foreground) False - False
23:57:40.36445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:57:40.364492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:57:40.36545D05821OverlayManager::initOverlayResolutionEx 0X40008
23:57:40.36545D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:57:40.36545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:57:40.36545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:57:40.3702A10257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
23:57:40.3702A10130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40362
23:57:40.3702A10257InterProcessElement::closeInterProcess Overwolf_ImID_40362_P_17732 close 2147483647 bytes
23:57:40.3702A102741WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:57:40.417B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:57:40.417B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:57:40.417B688991OverlayManager::OnForegroundChangedChanged True
23:57:40.417B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:57:40.417B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:57:40.419B687278OverlayManager::doActionDisplayFPS - Triggered
23:57:40.419492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:57:40.42045D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:57:40.42045D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:57:40.42345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:57:58.30045D0629ReleaseD11DeviceDevice Released! [2]
23:57:58.30045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:58.30045D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
23:57:58.30145D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
23:57:58.30145D01797OverlayManager::RestoreGameWNDPROCSWL restored.
23:57:58.30145D01807OverlayManager::RestoreGameWNDPROCSWL OK.
23:57:58.30145D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x677015d
23:57:58.30145D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:58.30145D0200IRenderDevice::releaseRender Releasing.
23:57:58.30145D099RenderDeviceCaptureBase::ReleaseTextureRelease
23:57:58.30145D0117RenderDeviceCaptureBase::ReleaseTextureReleased
23:57:58.30145D01267RenderDeviceD3d11::releaseImplementationReleasing 1
23:57:58.30145D01277RenderDeviceD3d11::releaseImplementationReleasing 2
23:57:58.30145D01296RenderDeviceD3d11::releaseImplementationReleasing 3
23:57:58.30145D0217IRenderDevice::releaseRender Releasing Done.
23:57:58.30145D0632ReleaseD11Device End Device Released!
23:57:58.339492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:57:58.339492C86ReleaseGraphicsDeviceClear overlay graphics..
23:57:58.339492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:58.339492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:58.339492C88ReleaseGraphicsDeviceDevice was Resized!
23:57:58.339492C200IRenderDevice::releaseRender Releasing.
23:57:58.339492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:57:58.339492C217IRenderDevice::releaseRender Releasing Done.
23:57:58.339492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:57:58.763B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 4084]
23:57:58.763B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:57:58.763B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
23:57:58.763B688991OverlayManager::OnForegroundChangedChanged False
23:57:58.763B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x606A0 Title=[inspire - Twitch - Google Chrome]
23:57:58.763B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:57:58.763B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:57:58.763B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:57:58.778B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4084]
23:57:58.778B68366InputInterceptor::ResetLLHookProcExtReset keys state
23:57:58.780B687278OverlayManager::doActionDisplayFPS - Triggered
23:57:59.565492C575fSwapResize_BuffersResize buffer (0x1b738420)!
23:57:59.566492C86ReleaseGraphicsDeviceClear overlay graphics..
23:57:59.566492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:57:59.566492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:57:59.566492C88ReleaseGraphicsDeviceDevice was Resized!
23:57:59.566492C200IRenderDevice::releaseRender Releasing.
23:57:59.566492C1237RenderDeviceD3d11::releaseImplementationDevice already released
23:57:59.566492C217IRenderDevice::releaseRender Releasing Done.
23:57:59.566492C92ReleaseGraphicsDeviceEnd Device was Resized!
23:57:59.76545D0214doOverlayDelay init, ready now
23:57:59.76545D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
23:57:59.76545D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:57:59.76545D01136RenderDeviceD3d11::initsave state
23:57:59.76545D0701RenderDeviceD3d11::initDX11loading shaders...
23:57:59.77245D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
23:57:59.77245D01144RenderDeviceD3d11::initrestore state
23:57:59.77245D01147RenderDeviceD3d11::initTarget Window [0xd0738]
23:57:59.77245D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:57:59.77245D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:57:59.77245D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:57:59.77245D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:57:59.77245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:57:59.77245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:57:59.77445D048ResetSnapShotSH::ExecuteRelease snapshot SH
23:57:59.77445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
23:57:59.77445D02823OverlayManager::installWindowProcHookInstall WPH
23:57:59.77445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f060d
23:57:59.77445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:57:59.77445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
23:57:59.77445D01790WidgetManager::drawskip widget draw (not in foreground) False - False
23:57:59.77445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:57:59.775492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
23:57:59.77745D05821OverlayManager::initOverlayResolutionEx 0X40008
23:57:59.77745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:57:59.77745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:57:59.77745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:57:59.783B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
23:57:59.783B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:57:59.783B688991OverlayManager::OnForegroundChangedChanged True
23:57:59.783B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:57:59.798B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
23:57:59.800B687278OverlayManager::doActionDisplayFPS - Triggered
23:57:59.80145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:58:08.970492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
23:59:58.995492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:59.494080227InterProcessElement::openInterProcess Overwolf_ImID_B0362_P_17732 opened succesfuly
23:59:59.494080227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
23:59:59.38945D0330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
23:59:59.38945D0351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
23:59:59.550492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:00.147492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:01.809492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:11.97492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:11.695492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:11.845492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:11.88729C4227InterProcessElement::openInterProcess Overwolf_ImID_6031E_P_17732 opened succesfuly
00:00:11.88729C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:00:11.931492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:12.36245D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
00:00:12.36245D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
00:00:12.36245D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
00:00:12.36345D0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
00:00:12.36445D0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
00:00:12.383492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:00:12.39429C4227InterProcessElement::openInterProcess Overwolf_ImID_205C2_P_17732 opened succesfuly
00:00:12.39429C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:00:12.39429C4227InterProcessElement::openInterProcess Overwolf_ImID_1006E4_P_17732 opened succesfuly
00:00:12.39729C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:00:12.41645D0330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
00:00:12.41645D0351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
00:00:12.43545D0330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
00:00:12.43545D0351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
00:00:12.96029C4227InterProcessElement::openInterProcess Overwolf_ImID_60316_P_17732 opened succesfuly
00:00:12.96029C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:00:13.97329C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:00:13.97329C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60316
00:00:13.97329C4257InterProcessElement::closeInterProcess Overwolf_ImID_60316_P_17732 close 2147483647 bytes
00:00:13.97329C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:00:13.97729C4227InterProcessElement::openInterProcess Overwolf_ImID_70316_P_17732 opened succesfuly
00:00:13.97729C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:00:13.99345D0330RenderImageD3d11::setSizeCreate Texture (70,26) / (128,128) - OK
00:00:13.99345D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
00:00:14.70492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:14.8229C43283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
00:00:14.8229C47445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
00:00:14.8229C43172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
00:00:14.8329C43185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:00:14.89492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:00:14.89492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
00:00:14.154492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:14.519492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:14.54029C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:00:14.54029C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70316
00:00:14.54029C4257InterProcessElement::closeInterProcess Overwolf_ImID_70316_P_17732 close 2147483647 bytes
00:00:14.54029C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:00:15.488492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:23.718492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:24.7492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:33.450492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:35.606492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:59.417492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:59.959492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:00.650492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:01.275492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:18.938492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:19.401492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:20.404492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:21.370492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:52.750492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:53.222492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:54.665492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:55.689492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:12.271492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:12.480492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:14.267492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:14.689492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:36.247492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:36.731492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:37.130492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:39.0492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:03.258492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:03.752492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:24.669492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:25.86492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:03:59.12492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:03:59.695492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:18.540492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:19.349492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:17.753492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:18.476492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:19.839492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:23.122492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:27.67B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:05:27.67B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:27.67B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:05:27.67B688991OverlayManager::OnForegroundChangedChanged False
00:05:27.67B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:05:27.67B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:05:27.67B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:27.83B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:05:27.83B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:27.84B687278OverlayManager::doActionDisplayFPS - Triggered
00:05:27.28945D0629ReleaseD11DeviceDevice Released! [2]
00:05:27.28945D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:27.28945D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:05:27.28945D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:27.28945D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:27.28945D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:27.28945D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f060d
00:05:27.28945D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:27.28945D0200IRenderDevice::releaseRender Releasing.
00:05:27.28945D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:27.28945D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:27.28945D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:27.28945D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:27.28945D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:27.28945D0217IRenderDevice::releaseRender Releasing Done.
00:05:27.28945D0632ReleaseD11Device End Device Released!
00:05:27.312492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:05:27.312492C86ReleaseGraphicsDeviceClear overlay graphics..
00:05:27.312492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:27.312492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:27.312492C88ReleaseGraphicsDeviceDevice was Resized!
00:05:27.312492C200IRenderDevice::releaseRender Releasing.
00:05:27.312492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:05:27.312492C217IRenderDevice::releaseRender Releasing Done.
00:05:27.312492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:05:27.5733DD4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:27.573B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:05:27.573B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:27.573B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:27.573B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:27.588B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:05:27.588B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:29.45492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:05:29.45492C86ReleaseGraphicsDeviceClear overlay graphics..
00:05:29.45492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:29.45492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:29.45492C88ReleaseGraphicsDeviceDevice was Resized!
00:05:29.45492C200IRenderDevice::releaseRender Releasing.
00:05:29.45492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:05:29.45492C217IRenderDevice::releaseRender Releasing Done.
00:05:29.45492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:05:29.103B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:05:29.103B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:29.103B688991OverlayManager::OnForegroundChangedChanged True
00:05:29.103B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:05:29.118B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:05:29.26045D0214doOverlayDelay init, ready now
00:05:29.26045D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:05:29.26045D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:05:29.26045D01136RenderDeviceD3d11::initsave state
00:05:29.26045D0701RenderDeviceD3d11::initDX11loading shaders...
00:05:29.26545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:05:29.26545D01144RenderDeviceD3d11::initrestore state
00:05:29.26545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:05:29.26545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:29.26545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:29.26545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:29.26545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:05:29.26545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:29.26645D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:29.26645D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:05:29.26645D02823OverlayManager::installWindowProcHookInstall WPH
00:05:29.26645D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c2d61
00:05:29.26645D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:29.26645D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:05:29.26645D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:29.26745D05821OverlayManager::initOverlayResolutionEx 0X40008
00:05:29.26745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:05:29.26745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:05:29.26745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:29.270492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:05:29.401492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:05:44.82492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:05:44.178492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:05:44.179492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:05:44.179492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:44.179492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:05:44.179492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:05:44.179492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:44.179492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:44.179492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:05:44.179492C8991OverlayManager::OnForegroundChangedChanged False
00:05:44.179492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:05:44.179492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:44.179492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:44.179492C8991OverlayManager::OnForegroundChangedChanged False
00:05:44.179492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:05:44.179492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:44.179492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:05:44.363B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:05:44.363B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:44.363B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:44.363B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:44.363B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:05:44.363B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:05:44.364B687278OverlayManager::doActionDisplayFPS - Triggered
00:05:45.1834080293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:47.2134080182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3036].
00:05:47.213408056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:05:47.213408066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:06:28.917492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:06:28.917492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
00:06:28.917492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:06:28.917492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:06:28.917492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:06:28.917492C8991OverlayManager::OnForegroundChangedChanged True
00:06:28.950B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:06:28.966B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:06:29.93492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:06:29.94492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:06:29.94492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:06:29.94492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:06:29.237492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:06:29.26945D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:06:29.26945D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:06:29.26945D02469WidgetManager::Renderresume layout thread
00:06:29.26945D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:06:29.26945D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:29.26945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:29.455B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:06:29.471B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:06:29.472B687278OverlayManager::doActionDisplayFPS - Triggered
00:06:29.47445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:50.583492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:06:50.583492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:06:50.583492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:50.583492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:06:50.583492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:06:50.583492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:06:50.583492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:50.583492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:06:50.583492C8991OverlayManager::OnForegroundChangedChanged False
00:06:50.583492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:06:50.583492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:06:50.583492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:50.583492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:06:50.583492C8991OverlayManager::OnForegroundChangedChanged False
00:06:50.583492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:06:50.583492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:50.583492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:06:50.780B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 15584]
00:06:50.780B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:50.780B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:06:50.780B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:06:50.796B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 15584]
00:06:50.796B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:06:50.797B687278OverlayManager::doActionDisplayFPS - Triggered
00:06:51.5874080293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:53.6154080182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3033].
00:06:53.615408056WidgetsLayoutScheduler::Stopstopping layout scheduler
00:06:53.615408066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:06:59.958492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:06:59.958492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
00:06:59.958492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:06:59.959492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:06:59.959492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:06:59.959492C8991OverlayManager::OnForegroundChangedChanged True
00:06:59.961492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:06:59.961492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:06:59.961492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
00:06:59.961492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:07:00.68492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:07:00.11545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:07:00.11545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:07:00.11545D02469WidgetManager::Renderresume layout thread
00:07:00.11545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:07:00.11545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:00.11545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:07:00.412B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:07:00.416B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:07:00.417B687278OverlayManager::doActionDisplayFPS - Triggered
00:07:00.41945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:07:11.96345D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:07:11.96345D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:07:11.96745D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:07:11.96745D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:07:13.716492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:07:13.718492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:07:14.1353DD4227InterProcessElement::openInterProcess Overwolf_ImID_50258_P_17732 opened succesfuly
00:07:14.1353DD4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:07:15.268492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:07:15.37645D0629ReleaseD11DeviceDevice Released! [2]
00:07:15.37645D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:07:15.37645D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:07:15.37745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:07:15.37745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:07:15.37745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:07:15.37745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c2d61
00:07:15.37745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:07:15.37745D0200IRenderDevice::releaseRender Releasing.
00:07:15.37745D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:07:15.37745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:07:15.37745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:07:15.37745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:07:15.37745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:07:15.37745D0217IRenderDevice::releaseRender Releasing Done.
00:07:15.37745D0632ReleaseD11Device End Device Released!
00:07:15.418492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:07:15.418492C86ReleaseGraphicsDeviceClear overlay graphics..
00:07:15.418492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:07:15.418492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:07:15.418492C88ReleaseGraphicsDeviceDevice was Resized!
00:07:15.418492C200IRenderDevice::releaseRender Releasing.
00:07:15.418492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:07:15.418492C217IRenderDevice::releaseRender Releasing Done.
00:07:15.418492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:07:15.561B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 15584]
00:07:15.561B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:07:15.561B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:07:15.561B688991OverlayManager::OnForegroundChangedChanged False
00:07:15.561B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x706A2 Title=[SirDarkys - Twitch - Google Chrome]
00:07:15.561B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:07:15.561B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:07:15.577B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 15584]
00:07:15.577B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:07:15.577B687278OverlayManager::doActionDisplayFPS - Triggered
00:07:16.5723DD4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:18.6013DD4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3228].
00:07:18.6013DD456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:07:18.6013DD466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
00:08:08.232B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:08:08.232B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:08:08.232B688991OverlayManager::OnForegroundChangedChanged True
00:08:08.232B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:08:08.232B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:08:08.248B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:08:08.359492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:08:08.359492C86ReleaseGraphicsDeviceClear overlay graphics..
00:08:08.359492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:08:08.359492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:08:08.359492C88ReleaseGraphicsDeviceDevice was Resized!
00:08:08.359492C200IRenderDevice::releaseRender Releasing.
00:08:08.359492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:08:08.359492C217IRenderDevice::releaseRender Releasing Done.
00:08:08.359492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:08:08.56745D0214doOverlayDelay init, ready now
00:08:08.56745D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:08:08.56745D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:08:08.56745D01136RenderDeviceD3d11::initsave state
00:08:08.56745D0701RenderDeviceD3d11::initDX11loading shaders...
00:08:08.57345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:08:08.57345D01144RenderDeviceD3d11::initrestore state
00:08:08.57345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:08:08.57345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:08:08.57345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:08:08.57345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:08:08.57345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:08:08.57345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:08.57645D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:08:08.57645D04401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
00:08:08.57645D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:08:08.57645D02823OverlayManager::installWindowProcHookInstall WPH
00:08:08.57645D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2002c7
00:08:08.57645D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:08:08.57645D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:08:08.57645D02469WidgetManager::Renderresume layout thread
00:08:08.57645D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:08:08.57645D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:08:08.57645D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:08:08.57645D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:08:08.577492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:08:08.58045D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:08:08.58045D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:08:08.58445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:08.58745D05821OverlayManager::initOverlayResolutionEx 0X40008
00:08:08.58745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:08:08.58745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:08:08.58745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:08.5963DD4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:08:08.5963DD4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50258
00:08:08.5963DD4257InterProcessElement::closeInterProcess Overwolf_ImID_50258_P_17732 close 2147483647 bytes
00:08:08.5963DD42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:08:08.747B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:08:08.762B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:08:08.764B687278OverlayManager::doActionDisplayFPS - Triggered
00:08:08.76445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:09.539492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:08:15.33445D0629ReleaseD11DeviceDevice Released! [2]
00:08:15.33445D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:08:15.33445D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:08:15.33445D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:08:15.33445D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:08:15.33545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:08:15.33545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2002c7
00:08:15.33545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:08:15.33545D0200IRenderDevice::releaseRender Releasing.
00:08:15.33545D0240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:08:15.33545D0250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:08:15.33545D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:08:15.33545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:08:15.33545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:08:15.33545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:08:15.33545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:08:15.33545D0217IRenderDevice::releaseRender Releasing Done.
00:08:15.33545D0632ReleaseD11Device End Device Released!
00:08:15.366B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:08:15.366B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:08:15.366B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:08:15.366B688991OverlayManager::OnForegroundChangedChanged False
00:08:15.366B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:08:15.367B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:08:15.367B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:08:15.367B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:08:15.379492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:08:15.379492C86ReleaseGraphicsDeviceClear overlay graphics..
00:08:15.379492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:08:15.379492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:08:15.379492C88ReleaseGraphicsDeviceDevice was Resized!
00:08:15.379492C200IRenderDevice::releaseRender Releasing.
00:08:15.379492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:08:15.379492C217IRenderDevice::releaseRender Releasing Done.
00:08:15.379492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:08:15.381B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
00:08:15.381B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:08:15.382B687278OverlayManager::doActionDisplayFPS - Triggered
00:08:15.878B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 15584]
00:08:15.878B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:08:15.878B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 15584]
00:08:15.878B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:08:16.3913DD4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:08:17.185492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:08:17.185492C86ReleaseGraphicsDeviceClear overlay graphics..
00:08:17.185492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:08:17.185492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:08:17.185492C88ReleaseGraphicsDeviceDevice was Resized!
00:08:17.185492C200IRenderDevice::releaseRender Releasing.
00:08:17.185492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:08:17.185492C217IRenderDevice::releaseRender Releasing Done.
00:08:17.185492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:08:17.39245D0214doOverlayDelay init, ready now
00:08:17.39245D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:08:17.39245D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:08:17.39245D01136RenderDeviceD3d11::initsave state
00:08:17.39245D0701RenderDeviceD3d11::initDX11loading shaders...
00:08:17.39845D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:08:17.39845D01144RenderDeviceD3d11::initrestore state
00:08:17.39845D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:08:17.39845D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:08:17.39845D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:08:17.39845D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:08:17.39845D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:08:17.39845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:08:17.39845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:17.40045D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:08:17.40045D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:08:17.40045D02823OverlayManager::installWindowProcHookInstall WPH
00:08:17.40045D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d0b0213
00:08:17.40045D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:08:17.40045D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:08:17.40045D01790WidgetManager::drawskip widget draw (not in foreground) False - False
00:08:17.40045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:17.40245D05821OverlayManager::initOverlayResolutionEx 0X40008
00:08:17.40245D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:08:17.40245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:08:17.40245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:08:17.403492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:08:17.411B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:08:17.411B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:08:17.411B688991OverlayManager::OnForegroundChangedChanged True
00:08:17.411B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:08:17.426B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:08:17.427B687278OverlayManager::doActionDisplayFPS - Triggered
00:08:17.42945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:36.559492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:09:10.798492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:10.82845D0330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:09:10.82845D0351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:09:11.290492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:16.315492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:16.694492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:17.652492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:17.873492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:18.233492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:18.744492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:37.396492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:37.611492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:09.818492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:10.463492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:42.275492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:42.715492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:43.0492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:44.871492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:57.760492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:59.269492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:10.220492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:10.417492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:24.195492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:24.549492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:27.710492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:28.57492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:03.281492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:03.415492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:46.531492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:46.725492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:04.461492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:07.368492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:14.28492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:15.274492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:16.925492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:18.950492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:19.407492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:19.616492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:27.376492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:28.74492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:38.843492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:39.521492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:48.615492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:14:49.925492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:14:50.67645D0629ReleaseD11DeviceDevice Released! [2]
00:14:50.67645D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:50.67645D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:14:50.67645D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:14:50.67645D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:14:50.67645D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:14:50.67745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d0b0213
00:14:50.67745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:50.67745D0200IRenderDevice::releaseRender Releasing.
00:14:50.67745D0240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:14:50.67745D0250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:14:50.67745D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:14:50.67745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:14:50.67745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:14:50.67745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:14:50.67745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:14:50.67745D0217IRenderDevice::releaseRender Releasing Done.
00:14:50.67745D0632ReleaseD11Device End Device Released!
00:14:50.710492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:14:50.710492C86ReleaseGraphicsDeviceClear overlay graphics..
00:14:50.710492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:50.710492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:50.710492C88ReleaseGraphicsDeviceDevice was Resized!
00:14:50.710492C200IRenderDevice::releaseRender Releasing.
00:14:50.710492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:14:50.710492C217IRenderDevice::releaseRender Releasing Done.
00:14:50.710492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:14:51.171B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:14:51.186B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:14:51.186B687278OverlayManager::doActionDisplayFPS - Triggered
00:14:51.313492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:14:51.313492C86ReleaseGraphicsDeviceClear overlay graphics..
00:14:51.313492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:51.314492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:51.314492C88ReleaseGraphicsDeviceDevice was Resized!
00:14:51.314492C200IRenderDevice::releaseRender Releasing.
00:14:51.314492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:14:51.314492C217IRenderDevice::releaseRender Releasing Done.
00:14:51.314492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:14:51.51445D0214doOverlayDelay init, ready now
00:14:51.51445D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:14:51.51445D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:14:51.51445D01136RenderDeviceD3d11::initsave state
00:14:51.51445D0701RenderDeviceD3d11::initDX11loading shaders...
00:14:51.52145D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:14:51.52145D01144RenderDeviceD3d11::initrestore state
00:14:51.52145D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:14:51.52145D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:14:51.52145D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:14:51.52145D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:14:51.52145D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:14:51.52145D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:14:51.52445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:14:51.52445D02823OverlayManager::installWindowProcHookInstall WPH
00:14:51.52445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1906024f
00:14:51.52445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:14:51.52445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:14:51.52445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:14:51.526492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:14:51.52845D05821OverlayManager::initOverlayResolutionEx 0X40008
00:14:51.52845D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:14:51.52845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:14:51.52845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:14:51.681B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:14:51.696B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:14:51.698B687278OverlayManager::doActionDisplayFPS - Triggered
00:14:51.69845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:14:51.820492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:14:51.93145D0629ReleaseD11DeviceDevice Released! [2]
00:14:51.93145D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:51.93145D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:14:51.93145D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:14:51.93145D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:14:51.93145D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1906024f
00:14:51.93145D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:51.93145D0200IRenderDevice::releaseRender Releasing.
00:14:51.93145D0240IRenderDevice::releaseResourceListRELEASING (2) *** Begin ***
00:14:51.93145D0250IRenderDevice::releaseResourceListRELEASING *** Done ***
00:14:51.93145D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:14:51.93145D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:14:51.93145D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:14:51.93145D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:14:51.93145D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:14:51.93145D0217IRenderDevice::releaseRender Releasing Done.
00:14:51.93145D0632ReleaseD11Device End Device Released!
00:14:51.973492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:14:51.973492C86ReleaseGraphicsDeviceClear overlay graphics..
00:14:51.973492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:51.973492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:51.973492C88ReleaseGraphicsDeviceDevice was Resized!
00:14:51.973492C200IRenderDevice::releaseRender Releasing.
00:14:51.973492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:14:51.973492C217IRenderDevice::releaseRender Releasing Done.
00:14:51.973492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:14:52.189B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:14:52.189B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:14:52.189B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:14:52.189B688991OverlayManager::OnForegroundChangedChanged False
00:14:52.189B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:14:52.189B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:14:52.189B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:14:52.206B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:14:52.206B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:14:52.208B687278OverlayManager::doActionDisplayFPS - Triggered
00:14:53.2014CF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:14:55.2254CF8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3300].
00:14:55.2254CF856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:14:55.2254CF866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:16:37.859492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:16:37.859492C86ReleaseGraphicsDeviceClear overlay graphics..
00:16:37.859492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:16:37.859492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:16:37.859492C88ReleaseGraphicsDeviceDevice was Resized!
00:16:37.859492C200IRenderDevice::releaseRender Releasing.
00:16:37.860492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:16:37.860492C217IRenderDevice::releaseRender Releasing Done.
00:16:37.860492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:16:38.47B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:16:38.47B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:16:38.47B688991OverlayManager::OnForegroundChangedChanged True
00:16:38.47B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:16:38.47B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:16:38.63B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:16:38.6345D0214doOverlayDelay init, ready now
00:16:38.6345D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:16:38.6345D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:16:38.6345D01136RenderDeviceD3d11::initsave state
00:16:38.6345D0701RenderDeviceD3d11::initDX11loading shaders...
00:16:38.7245D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:16:38.7245D01144RenderDeviceD3d11::initrestore state
00:16:38.7245D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:16:38.7245D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:16:38.7245D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:16:38.7245D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:16:38.7245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:16:38.7245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:16:38.7345D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:16:38.7345D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:16:38.7345D02823OverlayManager::installWindowProcHookInstall WPH
00:16:38.7345D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13920127
00:16:38.7345D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:16:38.7345D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:16:38.7345D02469WidgetManager::Renderresume layout thread
00:16:38.7345D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:16:38.7345D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:16:38.7345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:16:38.74492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:16:38.7445D05821OverlayManager::initOverlayResolutionEx 0X40008
00:16:38.7445D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:16:38.7445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:16:38.7445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:16:38.75492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:16:59.600492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:16:59.600492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:16:59.600492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:16:59.600492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:16:59.600492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:16:59.600492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:16:59.600492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:16:59.600492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:16:59.600492C8991OverlayManager::OnForegroundChangedChanged False
00:16:59.600492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:16:59.600492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:16:59.600492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:16:59.600492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:16:59.600492C8991OverlayManager::OnForegroundChangedChanged False
00:16:59.600492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:16:59.600492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:16:59.600492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:16:59.899B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1904]
00:16:59.899B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:16:59.899B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:16:59.899B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:16:59.914B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 1904]
00:16:59.914B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:16:59.915B687278OverlayManager::doActionDisplayFPS - Triggered
00:17:00.6114CF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:17:02.6324CF8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3035].
00:17:02.6324CF856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:17:02.6324CF866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:17:08.893492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:17:08.893492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:17:08.893492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:17:08.893492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:17:08.893492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:17:08.893492C8991OverlayManager::OnForegroundChangedChanged True
00:17:09.5492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:17:09.5492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:17:09.5492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:17:09.5492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:17:09.17B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:17:09.18B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:17:09.138492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:17:09.16445D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:09.16445D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:09.16545D02469WidgetManager::Renderresume layout thread
00:17:09.16545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:17:09.16545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:17:09.16545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:56.83492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:56.85492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:56.14636C227InterProcessElement::openInterProcess Overwolf_ImID_7031C_P_17732 opened succesfuly
00:20:56.14636C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:20:56.361492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:56.363492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:56.363492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:56.41036C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:20:56.41036C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7031c
00:20:56.41036C257InterProcessElement::closeInterProcess Overwolf_ImID_7031C_P_17732 close 2147483647 bytes
00:20:56.41036C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:20:56.490492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:56.492492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:56.565492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:56.567492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:56.568492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:56.608492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:56.610492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:56.63836C227InterProcessElement::openInterProcess Overwolf_ImID_8031C_P_17732 opened succesfuly
00:20:56.63836C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:20:56.659492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:56.661492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:56.661492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:57.150492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:57.152492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:57.205492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:57.207492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:57.207492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:58.659492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:58.661492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:58.704492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:58.706492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:58.706492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:58.830492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:58.832492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:58.96436C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:20:58.96436C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8031c
00:20:58.96436C257InterProcessElement::closeInterProcess Overwolf_ImID_8031C_P_17732 close 2147483647 bytes
00:20:58.96436C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:20:58.97036C227InterProcessElement::openInterProcess Overwolf_ImID_9031C_P_17732 opened succesfuly
00:20:58.97036C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:20:59.24936C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:20:59.24936C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9031c
00:20:59.24936C257InterProcessElement::closeInterProcess Overwolf_ImID_9031C_P_17732 close 2147483647 bytes
00:20:59.24936C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:20:59.25336C227InterProcessElement::openInterProcess Overwolf_ImID_A031C_P_17732 opened succesfuly
00:20:59.25336C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:20:59.314492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:59.316492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:59.316492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:59.326492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:20:59.328492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:20:59.585492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:20:59.651492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:20:59.651492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:20:59.651492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:59.651492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:20:59.651492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:20:59.651492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:20:59.651492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:20:59.651492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:20:59.651492C8991OverlayManager::OnForegroundChangedChanged False
00:20:59.651492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:20:59.651492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:59.651492C9060OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
00:20:59.651492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 1]
00:20:59.666492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:20:59.666492C8991OverlayManager::OnForegroundChangedChanged False
00:20:59.667492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:20:59.667492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:59.667492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:20:59.674492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:20:59.930B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:20:59.930B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:20:59.930B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:20:59.930B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:59.939B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:20:59.939B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:20:59.940B687278OverlayManager::doActionDisplayFPS - Triggered
00:21:00.65236C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:02.68736C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3038].
00:21:02.68736C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:21:02.68736C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:21:05.274492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:21:05.274492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:21:05.274492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:21:05.274492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:21:05.274492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:21:05.274492C8991OverlayManager::OnForegroundChangedChanged True
00:21:05.390492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:05.392492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:21:05.392492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:21:05.392492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:05.504B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:05.505492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:21:05.519B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:05.53545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:05.53545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:05.53545D02469WidgetManager::Renderresume layout thread
00:21:05.53545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:21:05.53545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:05.54145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:09.650492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:21:09.652492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:21:10.7236C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:10.7236C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a031c
00:21:10.7236C257InterProcessElement::closeInterProcess Overwolf_ImID_A031C_P_17732 close 2147483647 bytes
00:21:10.7236C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:10.7536C227InterProcessElement::openInterProcess Overwolf_ImID_E08EC_P_17732 opened succesfuly
00:21:10.7536C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:21:19.519492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:19.521492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:21:19.521492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:21:24.250492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:21:24.252492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:21:24.60636C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:24.60636C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e08ec
00:21:24.60636C257InterProcessElement::closeInterProcess Overwolf_ImID_E08EC_P_17732 close 2147483647 bytes
00:21:24.60636C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:24.61036C227InterProcessElement::openInterProcess Overwolf_ImID_C031C_P_17732 opened succesfuly
00:21:24.61036C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:21:24.67336C227InterProcessElement::openInterProcess Overwolf_ImID_D031C_P_17732 opened succesfuly
00:21:24.67336C227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:21:24.68536C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:24.68536C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c031c
00:21:24.68536C257InterProcessElement::closeInterProcess Overwolf_ImID_C031C_P_17732 close 2147483647 bytes
00:21:24.68536C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:25.156492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:25.158492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:21:25.158492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:21:33.665492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:21:33.766492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:21:33.766492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:21:33.766492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:33.766492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:21:33.766492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:21:33.766492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:21:33.766492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:33.766492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:21:33.766492C8991OverlayManager::OnForegroundChangedChanged False
00:21:33.766492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:21:33.766492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:33.766492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:21:33.766492C8991OverlayManager::OnForegroundChangedChanged False
00:21:33.766492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:21:33.766492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:33.766492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:21:33.903B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:21:33.903B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:33.903B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:21:33.903B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:33.903B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:21:33.903B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:21:33.904B687278OverlayManager::doActionDisplayFPS - Triggered
00:21:34.77936C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:36.81936C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3054].
00:21:36.81936C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:21:36.81936C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:21:42.235492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:21:42.235492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:21:42.235492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:21:42.235492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:21:42.235492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:21:42.235492C8991OverlayManager::OnForegroundChangedChanged True
00:21:42.335492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:42.336492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:21:42.336492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:21:42.336492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:42.447492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:21:42.46945D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:42.46945D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:42.47045D02469WidgetManager::Renderresume layout thread
00:21:42.47045D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:21:42.47045D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:42.47645D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:42.479492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:21:42.527B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:42.543B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:21:42.544B687278OverlayManager::doActionDisplayFPS - Triggered
00:21:42.55045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:01.96534A0257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:22:01.96534A0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d031c
00:22:01.96534A0257InterProcessElement::closeInterProcess Overwolf_ImID_D031C_P_17732 close 2147483647 bytes
00:22:01.96634A02741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:22:03.85234A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:22:44.156492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:22:44.159492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:22:44.171492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:22:44.173492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:22:44.173492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:22:46.213492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:46.309492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:46.393492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:46.498492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:47.34492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:47.127492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:47.529492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:47.650492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:52.366492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:52.418492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:52.514492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:52.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:52.784492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:52.896492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:53.135492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:53.234492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:53.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:53.494492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:53.702492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:53.803492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:53.938492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:54.25492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:54.121492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:54.214492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:54.365492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:54.454492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:54.531492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:54.618492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:54.787492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:54.874492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:22:54.983492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:22:55.63492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:23:20.779492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:23:20.85945D0629ReleaseD11DeviceDevice Released! [2]
00:23:20.85945D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:20.85945D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:23:20.85945D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:23:20.85945D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:23:20.85945D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:23:20.85945D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13920127
00:23:20.85945D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:20.85945D0200IRenderDevice::releaseRender Releasing.
00:23:20.85945D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:20.85945D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:20.85945D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:20.85945D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:20.85945D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:20.85945D0217IRenderDevice::releaseRender Releasing Done.
00:23:20.85945D0632ReleaseD11Device End Device Released!
00:23:20.877492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:23:20.877492C86ReleaseGraphicsDeviceClear overlay graphics..
00:23:20.877492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:20.877492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:20.877492C88ReleaseGraphicsDeviceDevice was Resized!
00:23:20.877492C200IRenderDevice::releaseRender Releasing.
00:23:20.877492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:23:20.877492C217IRenderDevice::releaseRender Releasing Done.
00:23:20.877492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:23:21.132B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:23:21.132B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:23:21.132B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:23:21.132B688991OverlayManager::OnForegroundChangedChanged False
00:23:21.132B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:23:21.132B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:23:21.132B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:23:21.148B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:23:21.148B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:23:21.149B687278OverlayManager::doActionDisplayFPS - Triggered
00:23:21.981492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:23:21.981492C86ReleaseGraphicsDeviceClear overlay graphics..
00:23:21.981492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:21.981492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:21.981492C88ReleaseGraphicsDeviceDevice was Resized!
00:23:21.981492C200IRenderDevice::releaseRender Releasing.
00:23:21.981492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:23:21.981492C217IRenderDevice::releaseRender Releasing Done.
00:23:21.981492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:23:22.14236C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:22.142B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:23:22.142B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:23:22.142B688991OverlayManager::OnForegroundChangedChanged True
00:23:22.142B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:23:22.142B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:23:22.142B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:23:22.18945D0214doOverlayDelay init, ready now
00:23:22.18945D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:23:22.18945D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:22.18945D01136RenderDeviceD3d11::initsave state
00:23:22.18945D0701RenderDeviceD3d11::initDX11loading shaders...
00:23:22.19445D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:23:22.19445D01144RenderDeviceD3d11::initrestore state
00:23:22.19445D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:23:22.19445D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:22.19445D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:22.19445D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:23:22.19445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:23:22.19445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:23:22.19645D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:23:22.19645D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:23:22.19645D02823OverlayManager::installWindowProcHookInstall WPH
00:23:22.19645D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b9a0883
00:23:22.19645D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:23:22.19645D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:23:22.196492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:23:22.19645D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:23:22.19645D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:23:22.19945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:22.20045D05821OverlayManager::initOverlayResolutionEx 0X40008
00:23:22.20045D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:23:22.20045D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:23:22.20045D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:23:38.209492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:24:18.389492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:24:18.42145D0330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:24:18.42145D0351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:24:18.430492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:25:26.702492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:25:27.339492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:25:31.232492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:25:31.584492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:25:49.584492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:25:49.779492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:08.667492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:08.892492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:48.795492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:48.959492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:27:07.484492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:27:08.92492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:27:08.308492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:27:08.775492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:27:31.642492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:27:32.133492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:05.407492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:05.596492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:37.670492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:38.192492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:50.27492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:50.454492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:59.493492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:00.349492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:21.391492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:23.696492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:24.1492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:24.224492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:30:10.704492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:30:10.788492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:30:10.788492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:30:10.788492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:10.788492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
00:30:10.788492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:30:10.788492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:30:10.788492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:10.788492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:30:10.788492C8991OverlayManager::OnForegroundChangedChanged False
00:30:10.788492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:30:10.788492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:10.788492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:30:10.788492C8991OverlayManager::OnForegroundChangedChanged False
00:30:10.788492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:30:10.788492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:10.788492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:30:11.46B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:30:11.46B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:11.46B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:30:11.46B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:11.62B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:30:11.62B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:11.63B687278OverlayManager::doActionDisplayFPS - Triggered
00:30:11.78929A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:13.82929A8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3042].
00:30:13.82929A856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:30:13.82929A866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:30:25.18492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:30:25.18492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:25.18492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:30:25.18492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:30:25.18492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:30:25.18492C8991OverlayManager::OnForegroundChangedChanged True
00:30:25.165492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:30:25.165492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:30:25.165492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:30:25.165492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:25.186B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:25.187B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:25.315492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:30:25.34645D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:25.34745D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:25.34745D02469WidgetManager::Renderresume layout thread
00:30:25.34745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:30:25.34745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:25.34745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:30.59645D0629ReleaseD11DeviceDevice Released! [2]
00:30:30.59645D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:30.59645D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:30:30.59645D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:30:30.59645D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:30:30.59645D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:30:30.59645D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b9a0883
00:30:30.59645D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:30.59645D0200IRenderDevice::releaseRender Releasing.
00:30:30.59645D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:30:30.59645D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:30:30.59645D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:30:30.59645D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:30:30.59645D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:30:30.59645D0217IRenderDevice::releaseRender Releasing Done.
00:30:30.59645D0632ReleaseD11Device End Device Released!
00:30:30.633492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:30:30.633492C86ReleaseGraphicsDeviceClear overlay graphics..
00:30:30.633492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:30.633492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:30.633492C88ReleaseGraphicsDeviceDevice was Resized!
00:30:30.633492C200IRenderDevice::releaseRender Releasing.
00:30:30.633492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:30:30.633492C217IRenderDevice::releaseRender Releasing Done.
00:30:30.633492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:30:30.776B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11988]
00:30:30.776B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:30.776B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:30:30.776B688991OverlayManager::OnForegroundChangedChanged False
00:30:30.776B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906AA Title=[lagmasterpiece - Twitch - Google Chrome]
00:30:30.776B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:30:30.776B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:30:30.776B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:30.791B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11988]
00:30:30.791B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:30.792B687278OverlayManager::doActionDisplayFPS - Triggered
00:30:31.78929A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:33.81129A8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3218].
00:30:33.81129A856WidgetsLayoutScheduler::Stopstopping layout scheduler
00:30:33.81129A866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:30:37.767492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:30:37.767492C86ReleaseGraphicsDeviceClear overlay graphics..
00:30:37.767492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:37.767492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:37.767492C88ReleaseGraphicsDeviceDevice was Resized!
00:30:37.767492C200IRenderDevice::releaseRender Releasing.
00:30:37.767492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:30:37.767492C217IRenderDevice::releaseRender Releasing Done.
00:30:37.767492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:30:37.869B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:30:37.869B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:30:37.869B688991OverlayManager::OnForegroundChangedChanged True
00:30:37.869B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:30:37.869B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:30:37.885B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:37.96845D0214doOverlayDelay init, ready now
00:30:37.96845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:30:37.96845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:30:37.96845D01136RenderDeviceD3d11::initsave state
00:30:37.96845D0701RenderDeviceD3d11::initDX11loading shaders...
00:30:37.97345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:30:37.97345D01144RenderDeviceD3d11::initrestore state
00:30:37.97345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:30:37.97345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:30:37.97345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:30:37.97345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:30:37.97345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:30:37.97345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:30:37.97445D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:37.97445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:30:37.97445D02823OverlayManager::installWindowProcHookInstall WPH
00:30:37.97445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf05a5
00:30:37.97445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:30:37.97445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:30:37.97445D02469WidgetManager::Renderresume layout thread
00:30:37.97445D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:30:37.97445D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:37.97445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:37.974492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:30:37.97545D05821OverlayManager::initOverlayResolutionEx 0X40008
00:30:37.97545D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:30:37.97545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:30:37.97545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:30:39.115492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:30:52.52245D0629ReleaseD11DeviceDevice Released! [2]
00:30:52.52245D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:52.52245D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:30:52.52345D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:30:52.52345D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:30:52.52345D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:30:52.52345D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbf05a5
00:30:52.52345D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:52.52345D0200IRenderDevice::releaseRender Releasing.
00:30:52.52345D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:30:52.52345D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:30:52.52345D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:30:52.52345D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:30:52.52345D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:30:52.52345D0217IRenderDevice::releaseRender Releasing Done.
00:30:52.52345D0632ReleaseD11Device End Device Released!
00:30:52.563492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:30:52.563492C86ReleaseGraphicsDeviceClear overlay graphics..
00:30:52.563492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:52.563492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:52.563492C88ReleaseGraphicsDeviceDevice was Resized!
00:30:52.563492C200IRenderDevice::releaseRender Releasing.
00:30:52.563492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:30:52.563492C217IRenderDevice::releaseRender Releasing Done.
00:30:52.563492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:30:52.603B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 11988]
00:30:52.603B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:52.603B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:30:52.603B688991OverlayManager::OnForegroundChangedChanged False
00:30:52.603B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x906AA Title=[lagmasterpiece - Twitch - Google Chrome]
00:30:52.603B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:30:52.603B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:30:52.603B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:30:52.603B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11988]
00:30:52.603B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:30:52.605B687278OverlayManager::doActionDisplayFPS - Triggered
00:30:53.61029A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:55.152B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:30:55.152B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:30:55.152B688991OverlayManager::OnForegroundChangedChanged True
00:30:55.152B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:30:55.152B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:30:55.168B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:55.285492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:30:55.285492C86ReleaseGraphicsDeviceClear overlay graphics..
00:30:55.285492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:30:55.285492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:30:55.285492C88ReleaseGraphicsDeviceDevice was Resized!
00:30:55.285492C200IRenderDevice::releaseRender Releasing.
00:30:55.285492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:30:55.285492C217IRenderDevice::releaseRender Releasing Done.
00:30:55.285492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:30:55.49045D0214doOverlayDelay init, ready now
00:30:55.49045D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:30:55.49045D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:30:55.49045D01136RenderDeviceD3d11::initsave state
00:30:55.49045D0701RenderDeviceD3d11::initDX11loading shaders...
00:30:55.49645D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:30:55.49645D01144RenderDeviceD3d11::initrestore state
00:30:55.49645D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:30:55.49645D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:30:55.49645D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:30:55.49645D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:30:55.49645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:30:55.49645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:30:55.49845D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:30:55.49845D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:30:55.49845D02823OverlayManager::installWindowProcHookInstall WPH
00:30:55.49845D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x290539
00:30:55.49845D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:30:55.49845D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:30:55.49845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:55.499492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:30:55.50445D05821OverlayManager::initOverlayResolutionEx 0X40008
00:30:55.50445D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:30:55.50445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:30:55.50445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:30:55.659B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:55.675B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:30:55.676B687278OverlayManager::doActionDisplayFPS - Triggered
00:30:55.68145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:30:56.619492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:30:56.64345D0330RenderImageD3d11::setSizeCreate Texture (1155,380) / (1280,384) - OK
00:30:56.64345D0351RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
00:30:56.724492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:32:10.265492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:32:10.955492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:32:16.497492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:32:16.738492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:33:43.455492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:33:43.979492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:29.184492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:29.703492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:37.257492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:34:37.624492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:11.445492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:11.999492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:25.730492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:26.886492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:27.564492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:28.344492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:32.722492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:33.532492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:53.699492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:54.353492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:58.672492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:59.266492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:36:06.691492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:36:10.266492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:36:13.210492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:36:13.624492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:36:14.338492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:36:14.659492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:36:18.201492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:36:19.15492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:36:48.514492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:36:48.906492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:02.316492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:02.591492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:03.560492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:04.646492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:14.27492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:14.908492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:22.151492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:22.283492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:22.41745D0629ReleaseD11DeviceDevice Released! [2]
00:37:22.41745D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:22.41745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:37:22.41745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:37:22.41745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:37:22.41745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x290539
00:37:22.41745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:22.41745D0200IRenderDevice::releaseRender Releasing.
00:37:22.41745D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:37:22.41745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:37:22.41745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:37:22.41745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:37:22.41745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:37:22.41745D0217IRenderDevice::releaseRender Releasing Done.
00:37:22.41745D0632ReleaseD11Device End Device Released!
00:37:22.450492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:37:22.450492C86ReleaseGraphicsDeviceClear overlay graphics..
00:37:22.450492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:22.450492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:22.450492C88ReleaseGraphicsDeviceDevice was Resized!
00:37:22.450492C200IRenderDevice::releaseRender Releasing.
00:37:22.450492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:37:22.450492C217IRenderDevice::releaseRender Releasing Done.
00:37:22.450492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:37:22.623492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:37:22.623492C86ReleaseGraphicsDeviceClear overlay graphics..
00:37:22.623492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:22.623492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:22.623492C88ReleaseGraphicsDeviceDevice was Resized!
00:37:22.623492C200IRenderDevice::releaseRender Releasing.
00:37:22.623492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:37:22.623492C217IRenderDevice::releaseRender Releasing Done.
00:37:22.623492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:37:22.82945D0214doOverlayDelay init, ready now
00:37:22.82945D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:37:22.82945D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:37:22.82945D01136RenderDeviceD3d11::initsave state
00:37:22.82945D0701RenderDeviceD3d11::initDX11loading shaders...
00:37:22.83545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:37:22.83545D01144RenderDeviceD3d11::initrestore state
00:37:22.83545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:37:22.83545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:37:22.83545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:37:22.83545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:37:22.83545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:37:22.83545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:22.83745D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:37:22.83745D02823OverlayManager::installWindowProcHookInstall WPH
00:37:22.83745D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c8a0577
00:37:22.83745D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:37:22.83745D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:37:22.83845D05821OverlayManager::initOverlayResolutionEx 0X40008
00:37:22.83845D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:37:22.83845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:37:22.83845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:22.839492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:37:22.919492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:37:23.2045D0629ReleaseD11DeviceDevice Released! [2]
00:37:23.2045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:23.2045D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:37:23.2045D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:37:23.2045D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:37:23.2045D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c8a0577
00:37:23.2045D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:23.2045D0200IRenderDevice::releaseRender Releasing.
00:37:23.2045D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:37:23.2045D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:37:23.2045D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:37:23.2045D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:37:23.2045D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:37:23.2045D0217IRenderDevice::releaseRender Releasing Done.
00:37:23.2045D0632ReleaseD11Device End Device Released!
00:37:23.57492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:37:23.57492C86ReleaseGraphicsDeviceClear overlay graphics..
00:37:23.57492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:23.57492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:23.57492C88ReleaseGraphicsDeviceDevice was Resized!
00:37:23.57492C200IRenderDevice::releaseRender Releasing.
00:37:23.57492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:37:23.57492C217IRenderDevice::releaseRender Releasing Done.
00:37:23.57492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:37:23.387B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:37:23.387B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:23.387B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:37:23.387B688991OverlayManager::OnForegroundChangedChanged False
00:37:23.387B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:37:23.387B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:37:23.387B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:23.402B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:37:23.402B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:23.403B687278OverlayManager::doActionDisplayFPS - Triggered
00:37:24.39830EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:26.43830EC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3425].
00:37:26.43830EC56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:37:26.43830EC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:37:34.532B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:37:34.532B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:37:34.532B688991OverlayManager::OnForegroundChangedChanged True
00:37:34.532B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:37:34.532B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:37:34.535B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:34.624492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:37:34.624492C86ReleaseGraphicsDeviceClear overlay graphics..
00:37:34.624492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:37:34.624492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:37:34.624492C88ReleaseGraphicsDeviceDevice was Resized!
00:37:34.624492C200IRenderDevice::releaseRender Releasing.
00:37:34.624492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:37:34.624492C217IRenderDevice::releaseRender Releasing Done.
00:37:34.624492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:37:34.82645D0214doOverlayDelay init, ready now
00:37:34.82645D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:37:34.82645D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:37:34.82645D01136RenderDeviceD3d11::initsave state
00:37:34.82645D0701RenderDeviceD3d11::initDX11loading shaders...
00:37:34.83345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:37:34.83345D01144RenderDeviceD3d11::initrestore state
00:37:34.83345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:37:34.83345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:37:34.83345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:37:34.83345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:37:34.83345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:37:34.83345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:34.83545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:37:34.83545D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:37:34.83545D02823OverlayManager::installWindowProcHookInstall WPH
00:37:34.83545D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f057b
00:37:34.83545D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:37:34.83545D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:37:34.83545D02469WidgetManager::Renderresume layout thread
00:37:34.83545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:37:34.83545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:34.83545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:37:34.835492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:37:34.83645D05821OverlayManager::initOverlayResolutionEx 0X40008
00:37:34.83645D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:37:34.83645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:37:34.83645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:35.33B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:35.35B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:35.36B687278OverlayManager::doActionDisplayFPS - Triggered
00:37:35.3845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:37:35.629492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:37:35.629492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:37:35.629492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:35.629492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:37:35.629492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:37:35.629492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:37:35.629492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:35.629492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:37:35.629492C8991OverlayManager::OnForegroundChangedChanged False
00:37:35.629492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:37:35.629492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:37:35.629492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:35.629492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:37:35.629492C8991OverlayManager::OnForegroundChangedChanged False
00:37:35.629492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:37:35.629492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:36.35B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:37:36.35B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:36.35B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:37:36.35B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:36.39B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:37:36.39B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:36.40B687278OverlayManager::doActionDisplayFPS - Triggered
00:37:36.63430EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:38.66930EC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3043].
00:37:38.66930EC56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:37:38.66930EC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
00:37:39.81492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:37:39.81492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:37:39.81492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:37:39.81492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:37:39.81492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:37:39.81492C8991OverlayManager::OnForegroundChangedChanged True
00:37:39.85492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:37:39.86492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:37:39.86492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:37:39.86492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:39.21345D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:37:39.21345D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:37:39.21345D02469WidgetManager::Renderresume layout thread
00:37:39.21345D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:37:39.21345D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:39.21345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:37:39.562B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:39.577B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:37:39.578B687278OverlayManager::doActionDisplayFPS - Triggered
00:37:39.57845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:37:44.833492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:37:47.2492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:37:47.2492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:37:47.2492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:47.2492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:37:47.2492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:37:47.2492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:37:47.2492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:47.2492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:37:47.2492C8991OverlayManager::OnForegroundChangedChanged False
00:37:47.2492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:37:47.2492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:37:47.2492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:47.2492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:37:47.2492C8991OverlayManager::OnForegroundChangedChanged False
00:37:47.2492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:37:47.2492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:47.2492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:37:47.191B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:37:47.191B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:47.191B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:37:47.191B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:37:47.207B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:37:47.207B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:37:47.208B687278OverlayManager::doActionDisplayFPS - Triggered
00:37:48.1230EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:50.4130EC182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3041].
00:37:50.4130EC56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:37:50.4130EC66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:46:22.13492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:46:22.13492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:46:22.13492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:46:22.13492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.13492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:46:22.13492C8991OverlayManager::OnForegroundChangedChanged True
00:46:22.18B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.34B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.174492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:46:22.175492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:46:22.175492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:46:22.175492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.176492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:46:22.30545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:46:22.30545D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:46:22.30545D02469WidgetManager::Renderresume layout thread
00:46:22.30545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:46:22.30545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:46:22.30545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:22.523B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.523B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:22.524B687278OverlayManager::doActionDisplayFPS - Triggered
00:46:22.52745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:32.57545D0629ReleaseD11DeviceDevice Released! [2]
00:46:32.57545D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:32.57545D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:46:32.57545D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:46:32.57545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:46:32.57545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:46:32.57545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f057b
00:46:32.57545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:32.57545D0200IRenderDevice::releaseRender Releasing.
00:46:32.57545D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:46:32.57545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:46:32.57545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:46:32.57545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:46:32.57545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:46:32.57545D0217IRenderDevice::releaseRender Releasing Done.
00:46:32.57545D0632ReleaseD11Device End Device Released!
00:46:32.614492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:46:32.614492C86ReleaseGraphicsDeviceClear overlay graphics..
00:46:32.614492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:32.614492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:32.614492C88ReleaseGraphicsDeviceDevice was Resized!
00:46:32.614492C200IRenderDevice::releaseRender Releasing.
00:46:32.614492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:46:32.614492C217IRenderDevice::releaseRender Releasing Done.
00:46:32.614492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:46:32.671B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:46:32.671B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:46:32.671B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:46:32.671B688991OverlayManager::OnForegroundChangedChanged False
00:46:32.671B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B0328 Title=[
00:46:32.671B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:46:32.671B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:46:32.671B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:46:32.687B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
00:46:32.687B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:46:32.688B687278OverlayManager::doActionDisplayFPS - Triggered
00:46:33.68751C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:46:35.72051C4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3147].
00:46:35.72051C456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:46:35.72051C466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:46:56.365492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:46:56.365492C86ReleaseGraphicsDeviceClear overlay graphics..
00:46:56.365492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:56.365492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:56.365492C88ReleaseGraphicsDeviceDevice was Resized!
00:46:56.365492C200IRenderDevice::releaseRender Releasing.
00:46:56.365492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:46:56.365492C217IRenderDevice::releaseRender Releasing Done.
00:46:56.365492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:46:56.428B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:46:56.428B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:46:56.428B688991OverlayManager::OnForegroundChangedChanged True
00:46:56.428B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:46:56.428B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:46:56.443B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:46:56.56145D0214doOverlayDelay init, ready now
00:46:56.56145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:46:56.56145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:46:56.56145D01136RenderDeviceD3d11::initsave state
00:46:56.56145D0701RenderDeviceD3d11::initDX11loading shaders...
00:46:56.56645D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:46:56.56645D01144RenderDeviceD3d11::initrestore state
00:46:56.56645D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:46:56.56645D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:46:56.56645D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:46:56.56645D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:46:56.56645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:46:56.56645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:46:56.56745D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:46:56.56745D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:46:56.56745D02823OverlayManager::installWindowProcHookInstall WPH
00:46:56.56745D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x380539
00:46:56.56745D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:46:56.56745D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:46:56.56745D02469WidgetManager::Renderresume layout thread
00:46:56.56745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:46:56.56745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:46:56.56745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:56.567492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:46:56.56845D05821OverlayManager::initOverlayResolutionEx 0X40008
00:46:56.56845D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:46:56.56845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:46:56.56845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:46:56.569492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:47:02.349492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:47:02.349492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:47:02.349492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:02.349492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
00:47:02.349492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:47:02.349492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:47:02.349492C366InputInterceptor::ResetLLHookProcExtReset keys state
00:47:02.349492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:47:02.349492C8991OverlayManager::OnForegroundChangedChanged False
00:47:02.349492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:47:02.349492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:02.349492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:02.349492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:47:02.349492C8991OverlayManager::OnForegroundChangedChanged False
00:47:02.349492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
00:47:02.349492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:02.349492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:47:02.521B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:47:02.521B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:47:02.521B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:47:02.521B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:02.537B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:47:02.537B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:47:02.538B687278OverlayManager::doActionDisplayFPS - Triggered
00:47:03.35651C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:47:05.38451C4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3036].
00:47:05.38451C456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:47:05.38451C466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
00:47:50.666492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:47:50.666492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:47:50.666492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:47:50.666492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:47:50.666492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:47:50.666492C8991OverlayManager::OnForegroundChangedChanged True
00:47:50.669492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:47:50.669492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:47:50.670492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:47:50.670492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:47:50.785492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:47:50.82845D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:50.82845D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:50.82845D02469WidgetManager::Renderresume layout thread
00:47:50.82845D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:47:50.82845D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:47:50.82845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:51.122B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:47:51.137B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:47:51.138B687278OverlayManager::doActionDisplayFPS - Triggered
00:47:51.13945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:52.7545D0629ReleaseD11DeviceDevice Released! [2]
00:47:52.7545D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:52.7545D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:47:52.7545D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:47:52.7545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:47:52.7545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:47:52.7545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x380539
00:47:52.7545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:52.7545D0200IRenderDevice::releaseRender Releasing.
00:47:52.7545D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:52.7545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:52.7545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:52.7545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:52.7545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:52.7545D0217IRenderDevice::releaseRender Releasing Done.
00:47:52.7545D0632ReleaseD11Device End Device Released!
00:47:52.113492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:47:52.113492C86ReleaseGraphicsDeviceClear overlay graphics..
00:47:52.113492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:52.113492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:52.113492C88ReleaseGraphicsDeviceDevice was Resized!
00:47:52.113492C200IRenderDevice::releaseRender Releasing.
00:47:52.113492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:47:52.113492C217IRenderDevice::releaseRender Releasing Done.
00:47:52.113492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:47:52.130B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 12712]
00:47:52.130B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:47:52.130B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:47:52.130B688991OverlayManager::OnForegroundChangedChanged False
00:47:52.131B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110316 Title=[lagmasterpiece - Twitch - Google Chrome]
00:47:52.131B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:52.131B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:47:52.131B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:52.147B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:47:52.147B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:47:52.149B687278OverlayManager::doActionDisplayFPS - Triggered
00:47:53.14751C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:47:55.18579C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3112].
00:47:55.18579C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:47:55.18579C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:48:01.87492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:48:01.87492C86ReleaseGraphicsDeviceClear overlay graphics..
00:48:01.87492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:01.87492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:01.87492C88ReleaseGraphicsDeviceDevice was Resized!
00:48:01.87492C200IRenderDevice::releaseRender Releasing.
00:48:01.87492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:48:01.87492C217IRenderDevice::releaseRender Releasing Done.
00:48:01.87492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:48:01.263B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:48:01.263B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:48:01.263B688991OverlayManager::OnForegroundChangedChanged True
00:48:01.263B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:48:01.263B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:48:01.265B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:48:01.28245D0214doOverlayDelay init, ready now
00:48:01.28245D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:48:01.28245D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:48:01.28245D01136RenderDeviceD3d11::initsave state
00:48:01.28245D0701RenderDeviceD3d11::initDX11loading shaders...
00:48:01.29045D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:48:01.29045D01144RenderDeviceD3d11::initrestore state
00:48:01.29045D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:48:01.29045D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:48:01.29045D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:01.29045D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:48:01.29045D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:48:01.29045D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:48:01.29145D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:48:01.29245D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:48:01.29245D02823OverlayManager::installWindowProcHookInstall WPH
00:48:01.29245D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10033b
00:48:01.29245D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:48:01.29245D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:48:01.29245D02469WidgetManager::Renderresume layout thread
00:48:01.29245D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:48:01.29245D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:48:01.29245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:48:01.292492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:48:01.29545D05821OverlayManager::initOverlayResolutionEx 0X40008
00:48:01.29545D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:48:01.29545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:48:01.29545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:48:01.349492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:48:02.69445D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:48:02.69445D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:48:02.69845D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:48:02.69845D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:48:03.270492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:03.272492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:03.70251C4227InterProcessElement::openInterProcess Overwolf_ImID_1F031C_P_17732 opened succesfuly
00:48:03.70251C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:48:03.714492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:03.716492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:03.716492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:04.537492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:04.539492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:04.61651C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:48:04.61651C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f031c
00:48:04.61651C4257InterProcessElement::closeInterProcess Overwolf_ImID_1F031C_P_17732 close 2147483647 bytes
00:48:04.61651C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:48:04.62051C4227InterProcessElement::openInterProcess Overwolf_ImID_20031C_P_17732 opened succesfuly
00:48:04.62051C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:48:04.96451C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:48:04.96451C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20031c
00:48:04.96451C4257InterProcessElement::closeInterProcess Overwolf_ImID_20031C_P_17732 close 2147483647 bytes
00:48:04.96451C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:48:04.96851C4227InterProcessElement::openInterProcess Overwolf_ImID_21031C_P_17732 opened succesfuly
00:48:04.96851C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:48:05.170492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:05.172492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:05.172492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:06.779492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:06.781492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:07.21051C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:48:07.21051C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=21031c
00:48:07.21051C4257InterProcessElement::closeInterProcess Overwolf_ImID_21031C_P_17732 close 2147483647 bytes
00:48:07.21051C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:48:07.21451C4227InterProcessElement::openInterProcess Overwolf_ImID_22031C_P_17732 opened succesfuly
00:48:07.21451C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:48:07.479492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:07.481492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:07.481492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:07.869492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:07.871492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:07.934492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:07.936492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:07.936492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:08.560492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:08.562492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:08.578492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:08.580492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:08.580492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:08.732492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:08.734492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:08.792492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:08.794492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:08.794492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:08.883492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:48:08.885492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:48:08.938492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:08.940492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:48:08.940492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:48:17.85751C4257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:48:17.85751C4130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=22031c
00:48:17.85751C4257InterProcessElement::closeInterProcess Overwolf_ImID_22031C_P_17732 close 2147483647 bytes
00:48:17.85751C42741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:49:10.963492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:49:10.967492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:49:11.30492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:49:11.33492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:49:11.33492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:49:11.4151C4227InterProcessElement::openInterProcess Overwolf_ImID_120318_P_17732 opened succesfuly
00:49:11.4151C4227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
00:49:11.409492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:49:11.411492C441showCursorSafeshowCursorSafe start: 0 end: 0
00:49:11.456492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:49:11.459492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
00:49:11.460492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
00:49:11.652492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:49:11.75345D0629ReleaseD11DeviceDevice Released! [2]
00:49:11.75345D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:11.75345D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:49:11.75345D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:49:11.75345D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:49:11.75345D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:49:11.75345D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10033b
00:49:11.75345D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:11.75345D0200IRenderDevice::releaseRender Releasing.
00:49:11.75345D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:49:11.75345D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:49:11.75345D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:49:11.75345D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:49:11.75345D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:49:11.75345D0217IRenderDevice::releaseRender Releasing Done.
00:49:11.75345D0632ReleaseD11Device End Device Released!
00:49:11.797492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:49:11.797492C86ReleaseGraphicsDeviceClear overlay graphics..
00:49:11.797492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:11.797492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:11.797492C88ReleaseGraphicsDeviceDevice was Resized!
00:49:11.797492C200IRenderDevice::releaseRender Releasing.
00:49:11.797492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:49:11.797492C217IRenderDevice::releaseRender Releasing Done.
00:49:11.797492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:49:11.812B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
00:49:11.812B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:49:11.812B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:49:11.812B688991OverlayManager::OnForegroundChangedChanged False
00:49:11.812B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
00:49:11.812B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:49:11.812B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:49:11.812B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
00:49:11.812B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:49:11.814B687278OverlayManager::doActionDisplayFPS - Triggered
00:49:12.82551C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:14.85951C4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3111].
00:49:14.85951C456WidgetsLayoutScheduler::Stopstopping layout scheduler
00:49:14.85951C466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:49:16.71492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:49:16.71492C86ReleaseGraphicsDeviceClear overlay graphics..
00:49:16.71492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:16.71492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:16.71492C88ReleaseGraphicsDeviceDevice was Resized!
00:49:16.71492C200IRenderDevice::releaseRender Releasing.
00:49:16.71492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:49:16.71492C217IRenderDevice::releaseRender Releasing Done.
00:49:16.71492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:49:16.26845D0214doOverlayDelay init, ready now
00:49:16.26845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:49:16.26845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:49:16.26845D01136RenderDeviceD3d11::initsave state
00:49:16.26845D0701RenderDeviceD3d11::initDX11loading shaders...
00:49:16.27345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:49:16.27345D01144RenderDeviceD3d11::initrestore state
00:49:16.27345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:49:16.27345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:49:16.27345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:49:16.27345D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:49:16.27345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:49:16.27345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:49:16.27345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:49:16.27345D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:49:16.27345D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:49:16.27345D02823OverlayManager::installWindowProcHookInstall WPH
00:49:16.27445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c0129
00:49:16.27445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:49:16.27445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:49:16.27445D02469WidgetManager::Renderresume layout thread
00:49:16.27445D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:49:16.27445D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:16.27445D01790WidgetManager::drawskip widget draw (not in foreground) False - False
00:49:16.27445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:49:16.274492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:49:16.27445D05821OverlayManager::initOverlayResolutionEx 0X40008
00:49:16.27445D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:49:16.27445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:49:16.27445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:49:16.389B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:49:16.389B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:49:16.389B688991OverlayManager::OnForegroundChangedChanged True
00:49:16.389B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:49:16.39245D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:49:16.39245D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:49:16.39245D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:49:16.39245D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:49:16.405B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:49:16.406B687278OverlayManager::doActionDisplayFPS - Triggered
00:49:16.40945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:49:31.491492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
00:49:31.49879C257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
00:49:31.49879C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120318
00:49:31.49879C257InterProcessElement::closeInterProcess Overwolf_ImID_120318_P_17732 close 2147483647 bytes
00:49:31.49879C2741WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:49:42.32745D0629ReleaseD11DeviceDevice Released! [2]
00:49:42.32745D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:42.32745D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
00:49:42.32745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
00:49:42.32745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
00:49:42.32745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
00:49:42.32745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c0129
00:49:42.32745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:42.32745D0200IRenderDevice::releaseRender Releasing.
00:49:42.32745D099RenderDeviceCaptureBase::ReleaseTextureRelease
00:49:42.32745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
00:49:42.32745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
00:49:42.32745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
00:49:42.32745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
00:49:42.32745D0217IRenderDevice::releaseRender Releasing Done.
00:49:42.32745D0632ReleaseD11Device End Device Released!
00:49:42.366492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:49:42.367492C86ReleaseGraphicsDeviceClear overlay graphics..
00:49:42.367492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:42.367492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:42.367492C88ReleaseGraphicsDeviceDevice was Resized!
00:49:42.367492C200IRenderDevice::releaseRender Releasing.
00:49:42.367492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:49:42.367492C217IRenderDevice::releaseRender Releasing Done.
00:49:42.367492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:49:42.803B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 12712]
00:49:42.803B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:49:42.803B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
00:49:42.803B688991OverlayManager::OnForegroundChangedChanged False
00:49:42.803B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110316 Title=[lagmasterpiece - Twitch - Google Chrome]
00:49:42.803B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:49:42.803B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:49:42.803B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:49:42.818B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 12712]
00:49:42.818B68366InputInterceptor::ResetLLHookProcExtReset keys state
00:49:42.819B687278OverlayManager::doActionDisplayFPS - Triggered
00:49:43.82279C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:45.34279C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3020].
00:49:45.34279C56WidgetsLayoutScheduler::Stopstopping layout scheduler
00:49:45.34379C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
00:49:53.168492C575fSwapResize_BuffersResize buffer (0x1b738420)!
00:49:53.168492C86ReleaseGraphicsDeviceClear overlay graphics..
00:49:53.168492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:53.168492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:53.168492C88ReleaseGraphicsDeviceDevice was Resized!
00:49:53.168492C200IRenderDevice::releaseRender Releasing.
00:49:53.168492C1237RenderDeviceD3d11::releaseImplementationDevice already released
00:49:53.168492C217IRenderDevice::releaseRender Releasing Done.
00:49:53.168492C92ReleaseGraphicsDeviceEnd Device was Resized!
00:49:53.37345D0214doOverlayDelay init, ready now
00:49:53.37345D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
00:49:53.37345D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:49:53.37345D01136RenderDeviceD3d11::initsave state
00:49:53.37345D0701RenderDeviceD3d11::initDX11loading shaders...
00:49:53.37945D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
00:49:53.37945D01144RenderDeviceD3d11::initrestore state
00:49:53.37945D01147RenderDeviceD3d11::initTarget Window [0xd0738]
00:49:53.37945D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:49:53.37945D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:49:53.37945D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:49:53.37945D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:49:53.37945D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:49:53.37945D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:49:53.38045D048ResetSnapShotSH::ExecuteRelease snapshot SH
00:49:53.38045D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
00:49:53.38045D02823OverlayManager::installWindowProcHookInstall WPH
00:49:53.38045D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d0801b1
00:49:53.38045D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:49:53.38045D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
00:49:53.38045D02469WidgetManager::Renderresume layout thread
00:49:53.38045D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:49:53.38045D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:53.38045D01790WidgetManager::drawskip widget draw (not in foreground) False - False
00:49:53.38045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:49:53.38245D05821OverlayManager::initOverlayResolutionEx 0X40008
00:49:53.38245D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:49:53.38245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:49:53.38245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:49:53.382492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
00:49:53.437B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
00:49:53.437B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:49:53.437B688991OverlayManager::OnForegroundChangedChanged True
00:49:53.438B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:49:53.442B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
00:49:53.443B687278OverlayManager::doActionDisplayFPS - Triggered
00:49:53.44345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:46.173492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:46.387492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:23.379492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:23.710492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:47.401492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:47.781492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:48.292492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:48.698492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:49.731492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:51.52492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:57.733492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:58.349492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:01.899492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:03.21492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:35.571492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:36.206492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:14.928492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:15.567492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:18.730492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:19.650492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:23.0492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:24.914492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:31.760492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:34.80492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:40.495492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:40.799492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:46.276492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:56:46.788492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:52.760492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:53.122492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:54.346492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:55.184492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:59:11.813492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:13.872492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:48.300492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:48.840492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:58.646492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:59.406492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:02.12492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:03.366492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:04.192492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:07.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:38.842492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:39.513492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:41.214492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:41.914492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:42.205492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:45.145492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:45.486492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:46.245492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:59.76492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:59.897492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:02.440492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:03.91492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:26.834492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:27.236492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:35.189492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:35.338492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:36.623492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:37.235492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:38.482492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:42.753492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:45.63492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:45.363492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:04:45.642492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:04:47.692492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:33.616492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:34.647492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:36.64492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:36.570492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:39.616492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:40.79492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:06:47.324492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:06:48.290492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:02.221492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:03.494492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:16.183492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:16.737492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:16.953492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:17.385492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:18.81492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:20.786492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:08:37.244492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:38.418492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:48.936492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:49.671492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:51.389492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:52.408492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:52.499492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:55.897492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:02.729492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:03.392492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:04.261492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:04.794492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:09.74492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:11.192492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:10:20.471492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:10:20.597492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:10:21.667492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:14.248492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:14.612492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:22.891492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:24.170492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:38.366492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:12:38.748492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:12:58.473492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:06.668492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:17.622492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:19.87492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:40.931492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:41.891492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:42.370492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:43.221492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:47.794492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:48.735492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:48.881492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:49.240492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:49.713492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:51.236492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:14:52.32492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:14:53.82492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:21.211492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:15:21.800492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:23.118492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:15:23.843492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:18.332492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:19.188492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:20.207492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:21.152492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:26.162492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:26.876492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:42.817492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:42.84145D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:16:42.84145D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:16:42.84145D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:16:42.84345D0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
01:16:42.84345D0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
01:16:42.868492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:16:42.87045D0330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
01:16:42.87045D0351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
01:16:42.89645D0330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
01:16:42.89645D0351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
01:16:42.905492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:46.373492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:46.39539CC3283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
01:16:46.39539CC7445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:16:46.39539CC3172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:16:46.39539CC3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:46.396492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:16:46.396492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
01:16:46.481492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:16:50.131492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:16:50.795492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:09.54492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:09.331492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:11.626492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:11.840492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:12.800492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:13.364492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:14.817492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:15.40492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:42.652492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:43.285492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:48.46492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:49.131492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:17:49.654492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:17:51.692492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:16.796492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:17.467492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:18:18.28492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:18:20.989492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:19:09.969492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:19:11.625492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:19:15.801492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:19:21.220492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:07.987492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:08.608492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:08.782492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:10.243492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:22.83492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:22.11345D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:20:22.11345D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:20:22.11345D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:20:22.135492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:20:22.162492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:23.225492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:23.25519883283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
01:20:23.25519887445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:20:23.25519883172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:20:23.25519883185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:20:23.258492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:20:23.258492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
01:20:23.319492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:23.602492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:25.995492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:42.902492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:44.230492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:47.123492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:51.862492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:55.508492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:55.950492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:58.469492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:58.671492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:01.382492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:01.942492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:06.634492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:07.533492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:08.125492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:09.82492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:10.288492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:10.837492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:12.804492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:13.914492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:14.594492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:16.96492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:21:18.355492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:21:21.694492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:22:19.434492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:22:19.612492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:22:22.583492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:22:23.418492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:22:28.499492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:22:29.462492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:22:30.865492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:22:34.382492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:23:43.558492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:23:44.323492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:34.8492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:34.754492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:35.819492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:37.659492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:38.723492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:39.864492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:24:44.526492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:24:46.709492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:25:39.8492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:25:39.952492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:25:45.758492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:25:47.18492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:25:47.152492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:25:47.999492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:25:48.203492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:25:48.981492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:18.557492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:18.603492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:26:20.130492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:26:21.34492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:27:25.288492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:27:25.850492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:27:26.27492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:27:27.54492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:27:31.561492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:27:31.64045D0629ReleaseD11DeviceDevice Released! [2]
01:27:31.64045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:27:31.64045D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:27:31.64045D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:27:31.64045D01797OverlayManager::RestoreGameWNDPROCSWL restored.
01:27:31.64045D01807OverlayManager::RestoreGameWNDPROCSWL OK.
01:27:31.64045D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d0801b1
01:27:31.64045D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:27:31.64045D0200IRenderDevice::releaseRender Releasing.
01:27:31.64045D099RenderDeviceCaptureBase::ReleaseTextureRelease
01:27:31.64045D0117RenderDeviceCaptureBase::ReleaseTextureReleased
01:27:31.64045D01267RenderDeviceD3d11::releaseImplementationReleasing 1
01:27:31.64045D01277RenderDeviceD3d11::releaseImplementationReleasing 2
01:27:31.64045D01296RenderDeviceD3d11::releaseImplementationReleasing 3
01:27:31.64045D0217IRenderDevice::releaseRender Releasing Done.
01:27:31.64045D0632ReleaseD11Device End Device Released!
01:27:31.682492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:27:31.682492C86ReleaseGraphicsDeviceClear overlay graphics..
01:27:31.682492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:27:31.682492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:27:31.682492C88ReleaseGraphicsDeviceDevice was Resized!
01:27:31.682492C200IRenderDevice::releaseRender Releasing.
01:27:31.682492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:27:31.682492C217IRenderDevice::releaseRender Releasing Done.
01:27:31.682492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:27:32.114B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
01:27:32.114B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:27:32.114B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:27:32.114B688991OverlayManager::OnForegroundChangedChanged False
01:27:32.114B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
01:27:32.114B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:27:32.114B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:27:32.130B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
01:27:32.130B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:27:32.131B687278OverlayManager::doActionDisplayFPS - Triggered
01:27:33.1291988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:27:34.6591988182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3026].
01:27:34.659198856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:27:34.660198866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
01:27:46.247B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:27:46.247B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:27:46.247B688991OverlayManager::OnForegroundChangedChanged True
01:27:46.247B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:27:46.247B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:27:46.251B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:27:46.365492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:27:46.365492C86ReleaseGraphicsDeviceClear overlay graphics..
01:27:46.365492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:27:46.365492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:27:46.365492C88ReleaseGraphicsDeviceDevice was Resized!
01:27:46.365492C200IRenderDevice::releaseRender Releasing.
01:27:46.365492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:27:46.365492C217IRenderDevice::releaseRender Releasing Done.
01:27:46.365492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:27:46.56445D0214doOverlayDelay init, ready now
01:27:46.56445D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
01:27:46.56445D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:27:46.56445D01136RenderDeviceD3d11::initsave state
01:27:46.56445D0701RenderDeviceD3d11::initDX11loading shaders...
01:27:46.57145D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
01:27:46.57145D01144RenderDeviceD3d11::initrestore state
01:27:46.57145D01147RenderDeviceD3d11::initTarget Window [0xd0738]
01:27:46.57145D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:27:46.57145D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:27:46.57145D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:27:46.57145D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:27:46.57145D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:27:46.57345D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:27:46.57345D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
01:27:46.57345D02823OverlayManager::installWindowProcHookInstall WPH
01:27:46.57345D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b730255
01:27:46.57345D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:27:46.57345D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
01:27:46.57345D02469WidgetManager::Renderresume layout thread
01:27:46.57345D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:27:46.57345D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:27:46.57345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:27:46.573492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:27:46.57445D05821OverlayManager::initOverlayResolutionEx 0X40008
01:27:46.57445D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:27:46.57445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:27:46.57445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:27:46.652492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:27:46.748B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:27:46.751B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:27:46.752B687278OverlayManager::doActionDisplayFPS - Triggered
01:27:46.75245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:28:04.283492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:28:04.283492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:28:04.283492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:04.283492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
01:28:04.283492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:28:04.283492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:28:04.283492C366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:04.283492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:28:04.283492C8991OverlayManager::OnForegroundChangedChanged False
01:28:04.283492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:28:04.283492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:28:04.283492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:04.283492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:28:04.283492C8991OverlayManager::OnForegroundChangedChanged False
01:28:04.283492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:28:04.283492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:04.283492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:28:04.488B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:28:04.488B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:04.488B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:28:04.488B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:04.504B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:28:04.504B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:04.505B687278OverlayManager::doActionDisplayFPS - Triggered
01:28:05.7931988293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:28:07.3161988182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3034].
01:28:07.316198856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:28:07.316198866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:28:15.731492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:28:15.731492C9092OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
01:28:15.731492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:28:15.731492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:28:15.731492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:28:15.731492C8991OverlayManager::OnForegroundChangedChanged True
01:28:15.867492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:28:15.868492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:28:15.868492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:28:15.868492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:28:15.972492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:28:15.99845D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:28:15.99845D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:28:15.99845D02469WidgetManager::Renderresume layout thread
01:28:15.99845D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:28:15.99845D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:28:15.99845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:28:16.144B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:28:16.148B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:28:16.149B687278OverlayManager::doActionDisplayFPS - Triggered
01:28:16.15145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:28:17.11045D0629ReleaseD11DeviceDevice Released! [2]
01:28:17.11045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:28:17.11045D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:28:17.11045D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:28:17.11045D01797OverlayManager::RestoreGameWNDPROCSWL restored.
01:28:17.11045D01807OverlayManager::RestoreGameWNDPROCSWL OK.
01:28:17.11045D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b730255
01:28:17.11045D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:28:17.11045D0200IRenderDevice::releaseRender Releasing.
01:28:17.11045D099RenderDeviceCaptureBase::ReleaseTextureRelease
01:28:17.11045D0117RenderDeviceCaptureBase::ReleaseTextureReleased
01:28:17.11045D01267RenderDeviceD3d11::releaseImplementationReleasing 1
01:28:17.11045D01277RenderDeviceD3d11::releaseImplementationReleasing 2
01:28:17.11045D01296RenderDeviceD3d11::releaseImplementationReleasing 3
01:28:17.11045D0217IRenderDevice::releaseRender Releasing Done.
01:28:17.11045D0632ReleaseD11Device End Device Released!
01:28:17.146B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
01:28:17.146B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:17.146B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:28:17.146B688991OverlayManager::OnForegroundChangedChanged False
01:28:17.146B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:28:17.146B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:28:17.146B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:28:17.146B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:17.148B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
01:28:17.148B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:17.148B687278OverlayManager::doActionDisplayFPS - Triggered
01:28:17.151492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:28:17.151492C86ReleaseGraphicsDeviceClear overlay graphics..
01:28:17.151492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:28:17.151492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:28:17.151492C88ReleaseGraphicsDeviceDevice was Resized!
01:28:17.151492C200IRenderDevice::releaseRender Releasing.
01:28:17.151492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:28:17.151492C217IRenderDevice::releaseRender Releasing Done.
01:28:17.151492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:28:17.647B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:28:17.647B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:17.648B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:28:17.648B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:28:18.15797C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:28:20.18197C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3075].
01:28:20.18197C56WidgetsLayoutScheduler::Stopstopping layout scheduler
01:28:20.18197C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:33:42.108492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:33:42.108492C86ReleaseGraphicsDeviceClear overlay graphics..
01:33:42.108492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:33:42.108492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:33:42.108492C88ReleaseGraphicsDeviceDevice was Resized!
01:33:42.108492C200IRenderDevice::releaseRender Releasing.
01:33:42.108492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:33:42.108492C217IRenderDevice::releaseRender Releasing Done.
01:33:42.108492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:33:42.31145D0214doOverlayDelay init, ready now
01:33:42.31145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
01:33:42.31145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:33:42.31145D01136RenderDeviceD3d11::initsave state
01:33:42.31145D0701RenderDeviceD3d11::initDX11loading shaders...
01:33:42.32145D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
01:33:42.32145D01144RenderDeviceD3d11::initrestore state
01:33:42.32145D01147RenderDeviceD3d11::initTarget Window [0xd0738]
01:33:42.32145D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:33:42.32145D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:33:42.32145D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:33:42.32145D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:33:42.32145D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:33:42.32145D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:33:42.32245D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:33:42.32245D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
01:33:42.32245D02823OverlayManager::installWindowProcHookInstall WPH
01:33:42.32245D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2263024b
01:33:42.32245D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:33:42.32245D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
01:33:42.32245D02469WidgetManager::Renderresume layout thread
01:33:42.32245D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:33:42.32245D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:33:42.32245D01790WidgetManager::drawskip widget draw (not in foreground) False - False
01:33:42.32245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:33:42.322492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:33:42.32245D05821OverlayManager::initOverlayResolutionEx 0X40008
01:33:42.32245D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:33:42.32245D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:33:42.32245D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:33:42.341B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:33:42.341B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:33:42.341B688991OverlayManager::OnForegroundChangedChanged True
01:33:42.341B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:33:42.348492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:33:42.357B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:33:42.358B687278OverlayManager::doActionDisplayFPS - Triggered
01:33:42.36145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:33:45.500492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:33:45.500492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:33:45.500492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:33:45.500492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
01:33:45.500492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:33:45.500492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:33:45.500492C366InputInterceptor::ResetLLHookProcExtReset keys state
01:33:45.500492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:33:45.500492C8991OverlayManager::OnForegroundChangedChanged False
01:33:45.500492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:33:45.500492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:33:45.500492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:33:45.500492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:33:45.500492C8991OverlayManager::OnForegroundChangedChanged False
01:33:45.500492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:33:45.500492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:33:45.500492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:33:45.902B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:33:45.902B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:33:45.902B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:33:45.902B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:33:45.917B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:33:45.917B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:33:45.917B687278OverlayManager::doActionDisplayFPS - Triggered
01:33:46.5194EC8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:33:48.5464EC8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3049].
01:33:48.5464EC856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:33:48.5464EC866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:34:45.758492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:45.758492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:45.758492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:34:45.758492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:34:45.758492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:34:45.758492C8991OverlayManager::OnForegroundChangedChanged True
01:34:45.761492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:34:45.761492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:34:45.762492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:34:45.762492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:34:45.873492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:34:45.91645D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:45.91645D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:34:45.91745D02469WidgetManager::Renderresume layout thread
01:34:45.91745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:34:45.91745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:45.91745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:46.232B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:34:46.247B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:34:46.248B687278OverlayManager::doActionDisplayFPS - Triggered
01:34:46.25045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:47.869492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:34:47.869492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:34:47.869492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.869492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
01:34:47.869492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:34:47.869492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:34:47.869492C366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:47.869492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:34:47.869492C8991OverlayManager::OnForegroundChangedChanged False
01:34:47.869492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:34:47.869492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:34:47.869492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.869492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:34:47.869492C8991OverlayManager::OnForegroundChangedChanged False
01:34:47.869492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
01:34:47.869492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:47.869492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:34:48.257B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:34:48.257B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:48.257B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:34:48.257B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:48.273B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 11648]
01:34:48.273B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:34:48.274B687278OverlayManager::doActionDisplayFPS - Triggered
01:34:49.3744EC8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:50.8914EC8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3024].
01:34:50.8914EC856WidgetsLayoutScheduler::Stopstopping layout scheduler
01:34:50.8914EC866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:36:04.871492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:04.871492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:04.871492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:36:04.871492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:36:04.871492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:36:04.871492C8991OverlayManager::OnForegroundChangedChanged True
01:36:04.874492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:36:04.874492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:04.874492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:36:04.874492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:04.981492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:36:05.6245D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:05.6245D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:05.6245D02469WidgetManager::Renderresume layout thread
01:36:05.6245D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:36:05.6245D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:05.6245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:05.7045D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:36:05.7045D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:36:05.7445D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
01:36:05.7445D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
01:36:05.282B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:05.301B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:05.302B687278OverlayManager::doActionDisplayFPS - Triggered
01:36:05.30445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:07.728492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:07.730492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:07.734492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:07.736492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:07.736492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:07.855492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:07.857492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:07.900492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:07.902492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:07.902492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:07.9115560227InterProcessElement::openInterProcess Overwolf_ImID_F052C_P_17732 opened succesfuly
01:36:07.9115560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:09.68492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:09.70492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:09.2725560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:09.2725560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f052c
01:36:09.2725560257InterProcessElement::closeInterProcess Overwolf_ImID_F052C_P_17732 close 2147483647 bytes
01:36:09.27255602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:09.2755560227InterProcessElement::openInterProcess Overwolf_ImID_10052C_P_17732 opened succesfuly
01:36:09.2755560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:09.2935560227InterProcessElement::openInterProcess Overwolf_ImID_11052C_P_17732 opened succesfuly
01:36:09.2935560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:09.305492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:09.307492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:09.307492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:09.3175560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:09.3175560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10052c
01:36:09.3175560257InterProcessElement::closeInterProcess Overwolf_ImID_10052C_P_17732 close 2147483647 bytes
01:36:09.31755602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:10.620492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:10.622492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:10.658492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:10.659492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:10.659492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:10.755492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:10.759492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:10.776492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:10.7795560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:10.7795560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11052c
01:36:10.7795560257InterProcessElement::closeInterProcess Overwolf_ImID_11052C_P_17732 close 2147483647 bytes
01:36:10.77955602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:10.783492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:10.783492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:10.7835560227InterProcessElement::openInterProcess Overwolf_ImID_12052C_P_17732 opened succesfuly
01:36:10.7835560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:11.2492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:11.5492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:11.885560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:11.885560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12052c
01:36:11.885560257InterProcessElement::closeInterProcess Overwolf_ImID_12052C_P_17732 close 2147483647 bytes
01:36:11.8855602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:11.925560227InterProcessElement::openInterProcess Overwolf_ImID_13052C_P_17732 opened succesfuly
01:36:11.925560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:11.12045D0330RenderImageD3d11::setSizeCreate Texture (72,26) / (128,128) - OK
01:36:11.12045D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
01:36:11.176492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:11.178492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:11.178492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:11.818492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:11.821492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:11.882492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:11.884492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:11.884492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:12.692492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:12.694492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:12.767492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:12.769492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:12.769492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:12.908492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:12.910492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:13.1745560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:13.1745560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13052c
01:36:13.1745560257InterProcessElement::closeInterProcess Overwolf_ImID_13052C_P_17732 close 2147483647 bytes
01:36:13.17455602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:13.1785560227InterProcessElement::openInterProcess Overwolf_ImID_14052C_P_17732 opened succesfuly
01:36:13.1785560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:13.19145D0330RenderImageD3d11::setSizeCreate Texture (127,26) / (128,128) - OK
01:36:13.19145D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
01:36:13.3175560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:13.3175560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14052c
01:36:13.3175560257InterProcessElement::closeInterProcess Overwolf_ImID_14052C_P_17732 close 2147483647 bytes
01:36:13.31755602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:13.3235560227InterProcessElement::openInterProcess Overwolf_ImID_15052C_P_17732 opened succesfuly
01:36:13.3235560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:13.33745D0330RenderImageD3d11::setSizeCreate Texture (126,26) / (128,128) - OK
01:36:13.33745D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
01:36:13.6365560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:13.6365560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15052c
01:36:13.6365560257InterProcessElement::closeInterProcess Overwolf_ImID_15052C_P_17732 close 2147483647 bytes
01:36:13.63655602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:13.6395560227InterProcessElement::openInterProcess Overwolf_ImID_16052C_P_17732 opened succesfuly
01:36:13.6405560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:13.67145D0330RenderImageD3d11::setSizeCreate Texture (127,26) / (128,128) - OK
01:36:13.67145D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
01:36:15.967492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:15.970492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:15.970492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:16.2575560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:16.2575560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=16052c
01:36:16.2575560257InterProcessElement::closeInterProcess Overwolf_ImID_16052C_P_17732 close 2147483647 bytes
01:36:16.25755602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:18.510492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:36:18.61745D0629ReleaseD11DeviceDevice Released! [2]
01:36:18.61745D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:18.61745D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:36:18.61745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:18.61745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:18.61745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:18.61745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2263024b
01:36:18.61745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:18.61745D0200IRenderDevice::releaseRender Releasing.
01:36:18.61745D099RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:18.61745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:18.61745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:18.61745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:18.61745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:18.61745D0217IRenderDevice::releaseRender Releasing Done.
01:36:18.61745D0632ReleaseD11Device End Device Released!
01:36:18.655492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:36:18.655492C86ReleaseGraphicsDeviceClear overlay graphics..
01:36:18.655492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:18.655492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:18.655492C88ReleaseGraphicsDeviceDevice was Resized!
01:36:18.655492C200IRenderDevice::releaseRender Releasing.
01:36:18.655492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:36:18.655492C217IRenderDevice::releaseRender Releasing Done.
01:36:18.655492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:36:18.995B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
01:36:18.995B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:18.995B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
01:36:18.995B688991OverlayManager::OnForegroundChangedChanged False
01:36:18.995B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
01:36:18.995B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:18.995B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:19.11B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
01:36:19.11B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:19.12B687278OverlayManager::doActionDisplayFPS - Triggered
01:36:20.95560293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:20.264492C575fSwapResize_BuffersResize buffer (0x1b738420)!
01:36:20.264492C86ReleaseGraphicsDeviceClear overlay graphics..
01:36:20.264492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:20.264492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:20.264492C88ReleaseGraphicsDeviceDevice was Resized!
01:36:20.264492C200IRenderDevice::releaseRender Releasing.
01:36:20.264492C1237RenderDeviceD3d11::releaseImplementationDevice already released
01:36:20.264492C217IRenderDevice::releaseRender Releasing Done.
01:36:20.264492C92ReleaseGraphicsDeviceEnd Device was Resized!
01:36:20.47045D0214doOverlayDelay init, ready now
01:36:20.47045D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
01:36:20.47045D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:20.47045D01136RenderDeviceD3d11::initsave state
01:36:20.47045D0701RenderDeviceD3d11::initDX11loading shaders...
01:36:20.47545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
01:36:20.47545D01144RenderDeviceD3d11::initrestore state
01:36:20.47545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
01:36:20.47545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:20.47545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:20.47545D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:20.47545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:20.47545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:20.47545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:20.47645D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:20.47645D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
01:36:20.47645D02823OverlayManager::installWindowProcHookInstall WPH
01:36:20.47645D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b7c0255
01:36:20.47645D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:20.47645D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
01:36:20.47645D01790WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:20.47645D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:20.477492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
01:36:20.47745D05821OverlayManager::initOverlayResolutionEx 0X40008
01:36:20.47745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:20.47745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:20.47745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:20.512B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:36:20.512B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:36:20.512B688991OverlayManager::OnForegroundChangedChanged True
01:36:20.512B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:36:20.51345D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
01:36:20.51345D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
01:36:20.521492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:36:20.527B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:20.528B687278OverlayManager::doActionDisplayFPS - Triggered
01:36:20.53245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:21.617492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
01:36:21.619492C441showCursorSafeshowCursorSafe start: 0 end: 0
01:36:22.175492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:36:22.20345D0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
01:36:22.20345D0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
01:36:22.22145D03185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:22.222492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
01:36:22.223492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x10003}
01:36:22.260492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:36:22.6495560227InterProcessElement::openInterProcess Overwolf_ImID_130332_P_17732 opened succesfuly
01:36:22.6495560227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
01:36:30.9492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:36:30.375560257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
01:36:30.375560130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130332
01:36:30.375560257InterProcessElement::closeInterProcess Overwolf_ImID_130332_P_17732 close 2147483647 bytes
01:36:30.3755602741WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:36:30.95492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:36:31.532492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:36:31.621492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:36:31.621492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:36:31.621492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:31.621492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
01:36:31.621492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:36:31.621492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:36:31.621492C366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:31.621492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:36:31.621492C8991OverlayManager::OnForegroundChangedChanged False
01:36:31.621492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
01:36:31.621492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:31.621492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:36:31.621492C8991OverlayManager::OnForegroundChangedChanged False
01:36:31.621492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
01:36:31.621492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:31.621492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
01:36:31.661B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
01:36:31.662B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:31.662B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:36:31.662B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:31.673B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
01:36:31.673B68366InputInterceptor::ResetLLHookProcExtReset keys state
01:36:31.684B687278OverlayManager::doActionDisplayFPS - Triggered
01:36:32.6325560293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:33.758492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:33.758492C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
01:36:33.758492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:36:33.758492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
01:36:33.758492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:36:33.758492C8991OverlayManager::OnForegroundChangedChanged True
01:36:33.851492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:36:33.852492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:36:33.852492C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
01:36:33.852492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:33.99145D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:33.99145D048ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:33.99245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:34.212B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:34.227B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
01:36:34.229B687278OverlayManager::doActionDisplayFPS - Triggered
01:36:34.23245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:36.242492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:36:37.542492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:36:54.164492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:36:55.47492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:36:55.478492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:36:56.366492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:37:00.966492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
01:38:10.303492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:10.535492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:38:32.961492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:37.426492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:38:39.5492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:40.61492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:42.684492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:43.157492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:44.733492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:45.733492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:49.53492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:53.25492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:53.905492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:56.346492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:58.552492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:05.257492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:51.609492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:52.938492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:54.649492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:55.144492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:55.905492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:56.287492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:40:59.673492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:41:03.238492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:41:06.234492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:41:09.10492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:41:09.381492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:41:11.32492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:41:12.614492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:41:13.144492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:41:14.131492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:41:14.862492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:15.43492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:17.203492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:18.706492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:18.824492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:20.732492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:23.384492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:24.311492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:27.313492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:28.489492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:29.168492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:42:34.180492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:42:34.746492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:43:15.929492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:43:16.610492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:43:28.300492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:43:34.442492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:40.512492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:40.733492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:43.436492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:44.62492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:44:47.84492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:44:48.650492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:51.246492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:52.54492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:52.270492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:53.76492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:53.485492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:54.0492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:55.440492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:45:56.492492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:46:03.710492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:04.994492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:46:12.896492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:14.347492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:46:19.458492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:46:19.786492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:09.862492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:10.721492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:47:16.92492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:22.98492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:22.573492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:22.741492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:29.335492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:30.467492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:31.909492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:34.233492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:39.704492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:40.34492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:48:51.821492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:48:52.427492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:07.930492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:08.859492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:10.169492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:11.753492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:12.713492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:14.10492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:50:57.711492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:50:58.632492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:00.78492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:01.939492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:51:06.427492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:51:13.483492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:52:16.109492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:16.760492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:24.137492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:25.64492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:28.372492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:31.90492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:33.581492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:34.813492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:36.155492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:38.736492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:53:41.425492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:53:43.776492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:12.17492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:12.162492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:12.541492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:13.865492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:14.30492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:14.170492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:46.805492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:47.542492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:51.4492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:53.861492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:55.484492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:56.727492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:31.494492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:31.902492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:55:54.303492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:55:54.937492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:09.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:10.214492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:13.193492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:13.910492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:30.441492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:31.56492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:34.524492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:35.767492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:44.598492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:45.278492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:47.70492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:48.856492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:57.539492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:57.737492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:59.940492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:00.60492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:04.584492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:05.915492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:06.556492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:07.314492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:11.197492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:12.613492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:14.485492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:14.900492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:15.973492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:17.737492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:24.323492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:24.959492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:32.804492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:34.45492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:59:38.614492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:59:39.10492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:13.64492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:13.208492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:35.576492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:39.568492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:44.89492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:44.401492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:28.101492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:28.523492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:32.832492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:33.904492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:03.561492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:05.717492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:02:16.66492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:02:19.407492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:03:33.996492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:03:39.488492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:04:53.85492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:04:53.437492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:00.462492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:01.328492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:03.16492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:03.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:09.201492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:10.874492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:11.809492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:12.222492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:14.270492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:15.234492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:05:23.541492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:05:24.775492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:02.419492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:02.537492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:09.79492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:09.253492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:22.751492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:23.733492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:25.998492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:26.720492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:39.693492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:42.193492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:44.651492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:45.674492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:48.796492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:49.495492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:50.453492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:51.911492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:06:58.689492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:06:59.937492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:01.937492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:02.573492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:08.590492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:10.452492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:12.974492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:13.614492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:15.146492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:15.898492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:20.956492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:22.111492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:22.351492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:24.621492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:27.757492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:27.966492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:08:58.243492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:08:58.404492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:03.416492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:03.870492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:04.220492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:04.459492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:41.625492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:42.540492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:42.815492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:45.719492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:09:54.183492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:55.436492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:10:00.961492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:10:01.886492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:06.217492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:06.527492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:07.664492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:09.872492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:10.280492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:10.987492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:26.870492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:27.458492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:28.823492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:11:29.539492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:12:06.75492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:12:06.16645D0629ReleaseD11DeviceDevice Released! [2]
02:12:06.16745D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:06.16745D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:12:06.16745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:12:06.16745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:12:06.16745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:12:06.16745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b7c0255
02:12:06.16745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:06.16745D0200IRenderDevice::releaseRender Releasing.
02:12:06.16745D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:12:06.16745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:12:06.16745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:12:06.16745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:12:06.16745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:12:06.16745D0217IRenderDevice::releaseRender Releasing Done.
02:12:06.16745D0632ReleaseD11Device End Device Released!
02:12:06.206492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:12:06.206492C86ReleaseGraphicsDeviceClear overlay graphics..
02:12:06.206492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:06.206492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:06.206492C88ReleaseGraphicsDeviceDevice was Resized!
02:12:06.206492C200IRenderDevice::releaseRender Releasing.
02:12:06.206492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:12:06.206492C217IRenderDevice::releaseRender Releasing Done.
02:12:06.206492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:12:06.233B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:12:06.233B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:06.233B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:12:06.233B688991OverlayManager::OnForegroundChangedChanged False
02:12:06.233B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:12:06.233B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:12:06.233B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:06.249B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:12:06.249B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:06.250B687278OverlayManager::doActionDisplayFPS - Triggered
02:12:07.24218D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:09.28718D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3128].
02:12:09.28718D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:12:09.28718D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:12:20.75492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:12:20.75492C86ReleaseGraphicsDeviceClear overlay graphics..
02:12:20.75492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:20.75492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:20.75492C88ReleaseGraphicsDeviceDevice was Resized!
02:12:20.75492C200IRenderDevice::releaseRender Releasing.
02:12:20.75492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:12:20.75492C217IRenderDevice::releaseRender Releasing Done.
02:12:20.75492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:12:20.28145D0214doOverlayDelay init, ready now
02:12:20.28145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:12:20.28145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:12:20.28145D01136RenderDeviceD3d11::initsave state
02:12:20.28145D0701RenderDeviceD3d11::initDX11loading shaders...
02:12:20.28845D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:12:20.28845D01144RenderDeviceD3d11::initrestore state
02:12:20.28845D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:12:20.28845D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:12:20.28845D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:12:20.28845D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:12:20.28845D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:12:20.28845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:12:20.28845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:20.28945D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:12:20.28945D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:12:20.28945D02823OverlayManager::installWindowProcHookInstall WPH
02:12:20.28945D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70021d
02:12:20.28945D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:12:20.28945D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:12:20.28945D02469WidgetManager::Renderresume layout thread
02:12:20.28945D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:12:20.28945D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:20.28945D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:12:20.28945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:20.29045D05821OverlayManager::initOverlayResolutionEx 0X40008
02:12:20.29045D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:12:20.29045D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:12:20.29045D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:20.291492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:12:20.373B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:12:20.373B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:12:20.373B688991OverlayManager::OnForegroundChangedChanged True
02:12:20.373B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:12:20.377B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:12:20.378492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:12:20.378B687278OverlayManager::doActionDisplayFPS - Triggered
02:12:20.38145D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:36.54445D0629ReleaseD11DeviceDevice Released! [2]
02:12:36.54445D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:36.54445D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:12:36.54445D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:12:36.54445D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:12:36.54545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:12:36.54545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70021d
02:12:36.54545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:36.54545D0200IRenderDevice::releaseRender Releasing.
02:12:36.54545D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:12:36.54545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:12:36.54545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:12:36.54545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:12:36.54545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:12:36.54545D0217IRenderDevice::releaseRender Releasing Done.
02:12:36.54545D0632ReleaseD11Device End Device Released!
02:12:36.584492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:12:36.584492C86ReleaseGraphicsDeviceClear overlay graphics..
02:12:36.584492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:36.584492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:36.584492C88ReleaseGraphicsDeviceDevice was Resized!
02:12:36.584492C200IRenderDevice::releaseRender Releasing.
02:12:36.584492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:12:36.584492C217IRenderDevice::releaseRender Releasing Done.
02:12:36.584492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:12:36.628B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 17160]
02:12:36.628B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:36.628B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:12:36.629B688991OverlayManager::OnForegroundChangedChanged False
02:12:36.629B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x170372 Title=[Vitalytoly - Twitch - Google Chrome]
02:12:36.629B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:12:36.629B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:12:36.629B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:36.643B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
02:12:36.643B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:36.644B687278OverlayManager::doActionDisplayFPS - Triggered
02:12:37.64844B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:39.68944B8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3147].
02:12:39.68944B856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:12:39.68944B866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:12:54.848B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:12:54.848B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:12:54.848B688991OverlayManager::OnForegroundChangedChanged True
02:12:54.848B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:12:54.848B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:12:54.863B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:12:54.941492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:12:54.941492C86ReleaseGraphicsDeviceClear overlay graphics..
02:12:54.941492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:54.941492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:54.941492C88ReleaseGraphicsDeviceDevice was Resized!
02:12:54.941492C200IRenderDevice::releaseRender Releasing.
02:12:54.941492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:12:54.941492C217IRenderDevice::releaseRender Releasing Done.
02:12:54.941492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:12:55.13945D0214doOverlayDelay init, ready now
02:12:55.13945D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:12:55.13945D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:12:55.13945D01136RenderDeviceD3d11::initsave state
02:12:55.13945D0701RenderDeviceD3d11::initDX11loading shaders...
02:12:55.14645D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:12:55.14645D01144RenderDeviceD3d11::initrestore state
02:12:55.14645D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:12:55.14645D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:12:55.14645D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:12:55.14645D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:12:55.14645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:12:55.14645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:55.14745D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:12:55.14745D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:12:55.14745D02823OverlayManager::installWindowProcHookInstall WPH
02:12:55.14745D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ac603d1
02:12:55.14745D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:12:55.14745D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:12:55.14745D02469WidgetManager::Renderresume layout thread
02:12:55.14745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:12:55.14745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:55.14745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:55.147492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:12:55.14845D05821OverlayManager::initOverlayResolutionEx 0X40008
02:12:55.14845D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:12:55.14845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:12:55.14845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:55.153492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:12:55.931492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:12:55.931492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:12:55.931492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:55.931492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
02:12:55.931492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:12:55.931492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:12:55.931492C366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:55.931492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:12:55.931492C8991OverlayManager::OnForegroundChangedChanged False
02:12:55.931492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
02:12:55.931492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:12:55.931492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:55.931492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:12:55.931492C8991OverlayManager::OnForegroundChangedChanged False
02:12:55.931492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
02:12:55.931492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:55.931492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:12:56.362B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17160]
02:12:56.362B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:56.362B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:12:56.362B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:56.377B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17160]
02:12:56.377B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:12:56.378B687278OverlayManager::doActionDisplayFPS - Triggered
02:12:56.95044B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:58.97844B8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3048].
02:12:58.97844B856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:12:58.97844B866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
02:13:08.761492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:13:08.761492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:13:08.761492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:13:08.761492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:13:08.761492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:13:08.761492C8991OverlayManager::OnForegroundChangedChanged True
02:13:08.857492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:13:08.858492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:13:08.858492C9092OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x0 [ref: 0]
02:13:08.858492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:13:08.995B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:13:08.996B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:13:09.1245D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:13:09.1245D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:13:09.1345D02469WidgetManager::Renderresume layout thread
02:13:09.1345D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:13:09.1345D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:13:09.1345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:13:09.47545D0629ReleaseD11DeviceDevice Released! [2]
02:13:09.47545D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:13:09.47545D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:13:09.47545D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:13:09.47545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:13:09.47545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:13:09.47545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ac603d1
02:13:09.47545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:13:09.47545D0200IRenderDevice::releaseRender Releasing.
02:13:09.47545D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:13:09.47545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:13:09.47545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:13:09.47545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:13:09.47545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:13:09.47545D0217IRenderDevice::releaseRender Releasing Done.
02:13:09.47545D0632ReleaseD11Device End Device Released!
02:13:09.509B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
02:13:09.509B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:13:09.509B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:13:09.509B688991OverlayManager::OnForegroundChangedChanged False
02:13:09.509B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
02:13:09.510B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:13:09.510B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:13:09.510B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:13:09.512B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
02:13:09.512B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:13:09.515B687278OverlayManager::doActionDisplayFPS - Triggered
02:13:09.530492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:13:09.530492C86ReleaseGraphicsDeviceClear overlay graphics..
02:13:09.530492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:13:09.530492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:13:09.530492C88ReleaseGraphicsDeviceDevice was Resized!
02:13:09.530492C200IRenderDevice::releaseRender Releasing.
02:13:09.530492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:13:09.530492C217IRenderDevice::releaseRender Releasing Done.
02:13:09.530492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:13:10.10B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17160]
02:13:10.10B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:13:10.13B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 17160]
02:13:10.13B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:13:10.51344B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:13:12.53144B8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3064].
02:13:12.53144B856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:13:12.53144B866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
02:13:13.737492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:13:13.737492C86ReleaseGraphicsDeviceClear overlay graphics..
02:13:13.737492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:13:13.737492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:13:13.737492C88ReleaseGraphicsDeviceDevice was Resized!
02:13:13.737492C200IRenderDevice::releaseRender Releasing.
02:13:13.737492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:13:13.737492C217IRenderDevice::releaseRender Releasing Done.
02:13:13.737492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:13:13.93745D0214doOverlayDelay init, ready now
02:13:13.93745D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:13:13.93745D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:13:13.93745D01136RenderDeviceD3d11::initsave state
02:13:13.93745D0701RenderDeviceD3d11::initDX11loading shaders...
02:13:13.94345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:13:13.94345D01144RenderDeviceD3d11::initrestore state
02:13:13.94345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:13:13.94345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:13:13.94345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:13:13.94345D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:13:13.94345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:13:13.94345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:13:13.94345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:13:13.94545D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:13:13.94545D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:13:13.94545D02823OverlayManager::installWindowProcHookInstall WPH
02:13:13.94545D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x120b05e3
02:13:13.94545D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:13:13.94545D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:13:13.94545D02469WidgetManager::Renderresume layout thread
02:13:13.94545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:13:13.94545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:13:13.94545D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:13:13.94545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:13:13.94945D05821OverlayManager::initOverlayResolutionEx 0X40008
02:13:13.94945D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:13:13.94945D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:13:13.94945D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:13:13.951492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:13:14.60B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:13:14.60B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:13:14.60B688991OverlayManager::OnForegroundChangedChanged True
02:13:14.60B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:13:14.75B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:13:14.76B687278OverlayManager::doActionDisplayFPS - Triggered
02:13:14.8845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:13:42.195492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:42.439492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:19.336492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:19.957492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:32.479492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:32.698492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:46.69492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:46.388492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:55.139492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:55.651492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:15:26.194492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:15:26.498492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:01.68492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:01.482492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:30.679492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:31.188492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:50.596492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:51.172492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:20.275492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:17:20.993492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:50.484492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:17:50.606492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:57.870492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:17:58.824492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:10.160492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:18:10.923492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:16.606492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:18:17.252492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:27.446492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:18:28.241492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:43.105492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:18:43.784492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:54.96492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:18:54.801492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:19:06.917492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:19:07.483492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:19:10.383492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:19:10.41545D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:19:10.41545D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:19:10.41545D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:19:10.41645D0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
02:19:10.41645D0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
02:19:10.43245D0330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
02:19:10.43245D0351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
02:19:10.437492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:19:10.45945D0330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
02:19:10.45945D0351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
02:19:10.468492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:19:10.468492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:19:11.872492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:19:11.89118D43283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
02:19:11.89118D47445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:19:11.89118D43172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:19:11.89118D43185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:19:11.893492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
02:19:11.893492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
02:19:11.937492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:19:12.663492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:19:12.76145D0629ReleaseD11DeviceDevice Released! [2]
02:19:12.76145D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:12.76145D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:19:12.76145D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:19:12.76145D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:19:12.76145D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:19:12.76145D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x120b05e3
02:19:12.76145D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:12.76145D0200IRenderDevice::releaseRender Releasing.
02:19:12.76145D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:19:12.76145D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:19:12.76145D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:19:12.76145D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:19:12.76145D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:19:12.76145D0217IRenderDevice::releaseRender Releasing Done.
02:19:12.76145D0632ReleaseD11Device End Device Released!
02:19:12.798492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:19:12.798492C86ReleaseGraphicsDeviceClear overlay graphics..
02:19:12.798492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:12.798492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:12.798492C88ReleaseGraphicsDeviceDevice was Resized!
02:19:12.798492C200IRenderDevice::releaseRender Releasing.
02:19:12.798492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:19:12.798492C217IRenderDevice::releaseRender Releasing Done.
02:19:12.798492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:19:13.174B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:19:13.174B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:19:13.174B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:19:13.174B688991OverlayManager::OnForegroundChangedChanged False
02:19:13.175B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:19:13.175B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:19:13.175B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:19:13.175B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:19:13.175B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:19:13.175B687278OverlayManager::doActionDisplayFPS - Triggered
02:19:14.19018D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:16.22318D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3467].
02:19:16.22318D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:19:16.22318D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:19:17.227B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:19:17.227B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:19:17.227B688991OverlayManager::OnForegroundChangedChanged True
02:19:17.227B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:19:17.227B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:19:17.242B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:19:17.319492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:19:17.319492C86ReleaseGraphicsDeviceClear overlay graphics..
02:19:17.319492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:17.319492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:17.319492C88ReleaseGraphicsDeviceDevice was Resized!
02:19:17.319492C200IRenderDevice::releaseRender Releasing.
02:19:17.319492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:19:17.319492C217IRenderDevice::releaseRender Releasing Done.
02:19:17.319492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:19:17.51945D0214doOverlayDelay init, ready now
02:19:17.51945D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:19:17.51945D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:19:17.51945D01136RenderDeviceD3d11::initsave state
02:19:17.51945D0701RenderDeviceD3d11::initDX11loading shaders...
02:19:17.52545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:19:17.52545D01144RenderDeviceD3d11::initrestore state
02:19:17.52545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:19:17.52545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:19:17.52545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:19:17.52545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:19:17.52545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:19:17.52545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:19:17.52745D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:19:17.52745D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:19:17.52745D02823OverlayManager::installWindowProcHookInstall WPH
02:19:17.52745D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x304c00ab
02:19:17.52745D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:19:17.52745D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:19:17.52745D02469WidgetManager::Renderresume layout thread
02:19:17.52745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:19:17.52745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:17.52745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:19:17.52845D05821OverlayManager::initOverlayResolutionEx 0X40008
02:19:17.52845D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:19:17.52845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:19:17.52845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:19:17.529492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:19:17.740B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:19:17.756B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:19:17.757B687278OverlayManager::doActionDisplayFPS - Triggered
02:19:17.75945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:19:21.213492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:19:22.98618D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:24.528492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:19:24.61545D0629ReleaseD11DeviceDevice Released! [2]
02:19:24.61545D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:24.61545D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:19:24.61545D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:19:24.61545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:19:24.61645D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:19:24.61645D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x304c00ab
02:19:24.61645D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:24.61645D0200IRenderDevice::releaseRender Releasing.
02:19:24.61645D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:19:24.61645D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:19:24.61645D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:19:24.61645D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:19:24.61645D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:19:24.61645D0217IRenderDevice::releaseRender Releasing Done.
02:19:24.61645D0632ReleaseD11Device End Device Released!
02:19:24.659492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:19:24.659492C86ReleaseGraphicsDeviceClear overlay graphics..
02:19:24.659492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:24.659492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:24.659492C88ReleaseGraphicsDeviceDevice was Resized!
02:19:24.659492C200IRenderDevice::releaseRender Releasing.
02:19:24.659492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:19:24.659492C217IRenderDevice::releaseRender Releasing Done.
02:19:24.659492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:19:24.871B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:19:24.871B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:19:24.871B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:19:24.871B688991OverlayManager::OnForegroundChangedChanged False
02:19:24.871B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:19:24.871B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:19:24.871B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:19:24.888B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:19:24.888B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:19:24.889B687278OverlayManager::doActionDisplayFPS - Triggered
02:19:25.89118D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:27.93118D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3319].
02:19:27.93118D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:19:27.93118D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:20:04.737492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:20:04.738492C86ReleaseGraphicsDeviceClear overlay graphics..
02:20:04.738492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:20:04.738492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:20:04.738492C88ReleaseGraphicsDeviceDevice was Resized!
02:20:04.738492C200IRenderDevice::releaseRender Releasing.
02:20:04.738492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:20:04.738492C217IRenderDevice::releaseRender Releasing Done.
02:20:04.738492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:20:04.891B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:20:04.891B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:20:04.891B688991OverlayManager::OnForegroundChangedChanged True
02:20:04.891B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:20:04.891B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:20:04.907B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:04.93745D0214doOverlayDelay init, ready now
02:20:04.93745D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:20:04.93745D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:20:04.93745D01136RenderDeviceD3d11::initsave state
02:20:04.93745D0701RenderDeviceD3d11::initDX11loading shaders...
02:20:04.94445D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:20:04.94445D01144RenderDeviceD3d11::initrestore state
02:20:04.94445D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:20:04.94445D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:20:04.94445D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:20:04.94445D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:20:04.94445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:20:04.94445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:20:04.94545D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:20:04.94545D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:20:04.94545D02823OverlayManager::installWindowProcHookInstall WPH
02:20:04.94545D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c01054d
02:20:04.94545D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:20:04.94545D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:20:04.94545D02469WidgetManager::Renderresume layout thread
02:20:04.94545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:20:04.94545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:20:04.94545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:20:04.945492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:20:04.94645D05821OverlayManager::initOverlayResolutionEx 0X40008
02:20:04.94645D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:20:04.94645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:20:04.94645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:20:09.192492C2494OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
02:20:09.192492C9133OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
02:20:09.192492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:09.192492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
02:20:09.192492C8895OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
02:20:09.192492C8901OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
02:20:09.192492C366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:09.192492C8928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
02:20:09.192492C8991OverlayManager::OnForegroundChangedChanged False
02:20:09.192492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
02:20:09.192492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:20:09.192492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:09.192492C9149OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
02:20:09.192492C8991OverlayManager::OnForegroundChangedChanged False
02:20:09.192492C9028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1018C Title=[]
02:20:09.192492C3185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:09.490B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 5892]
02:20:09.490B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:09.490B688947OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
02:20:09.490B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:09.505B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 5892]
02:20:09.505B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:09.506B687278OverlayManager::doActionDisplayFPS - Triggered
02:20:10.450492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:20:10.450492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:20:10.450492C8003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:20:10.450492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:20:10.450492C8928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:20:10.450492C8991OverlayManager::OnForegroundChangedChanged True
02:20:10.45418D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:20:10.517B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:10.533B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:10.556492C2096OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:20:10.558492C2497OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
02:20:10.558492C9092OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
02:20:10.558492C8870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:10.666492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:20:10.68845D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:20:10.68845D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:20:10.68845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:20:11.25B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:11.40B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:20:11.41B687278OverlayManager::doActionDisplayFPS - Triggered
02:20:11.4345D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:20:17.65945D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
02:20:17.65945D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
02:20:17.75145D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
02:20:17.75145D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
02:20:21.839492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:20:21.839492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:20:21.92922C8227InterProcessElement::openInterProcess Overwolf_ImID_1406A2_P_17732 opened succesfuly
02:20:21.92922C8227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:20:22.5622C82935WidgetManager::LayoutApplicationAsyncskip widget 0x1506a2, waiting for shared data
02:20:22.6822C8257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:20:22.6822C8130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1406a2
02:20:22.6822C8257InterProcessElement::closeInterProcess Overwolf_ImID_1406A2_P_17732 close 2147483647 bytes
02:20:22.6822C82741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:20:22.7222C8227InterProcessElement::openInterProcess Overwolf_ImID_1606A2_P_17732 opened succesfuly
02:20:22.7222C8227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:20:22.25922C8257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:20:22.25922C8130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1606a2
02:20:22.25922C8257InterProcessElement::closeInterProcess Overwolf_ImID_1606A2_P_17732 close 2147483647 bytes
02:20:22.25922C82741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:20:22.26222C8227InterProcessElement::openInterProcess Overwolf_ImID_1706A2_P_17732 opened succesfuly
02:20:22.26222C8227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:20:24.24492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:20:24.15245D0629ReleaseD11DeviceDevice Released! [2]
02:20:24.15245D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:20:24.15245D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:20:24.15245D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:20:24.15245D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:20:24.15245D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:20:24.15245D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c01054d
02:20:24.15245D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:20:24.15245D0200IRenderDevice::releaseRender Releasing.
02:20:24.15245D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:20:24.15245D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:20:24.15245D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:20:24.15245D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:20:24.15245D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:20:24.15245D0217IRenderDevice::releaseRender Releasing Done.
02:20:24.15245D0632ReleaseD11Device End Device Released!
02:20:24.201492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:20:24.201492C86ReleaseGraphicsDeviceClear overlay graphics..
02:20:24.201492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:20:24.201492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:20:24.201492C88ReleaseGraphicsDeviceDevice was Resized!
02:20:24.201492C200IRenderDevice::releaseRender Releasing.
02:20:24.201492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:20:24.201492C217IRenderDevice::releaseRender Releasing Done.
02:20:24.201492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:20:24.245B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:20:24.245B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:24.245B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:20:24.245B688991OverlayManager::OnForegroundChangedChanged False
02:20:24.245B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:20:24.245B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:20:24.245B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:20:24.245B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:20:24.245B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:20:24.248B687278OverlayManager::doActionDisplayFPS - Triggered
02:20:25.25622C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:20:27.27322C8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3127].
02:20:27.27322C856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:20:27.27322C866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:21:23.730492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:21:23.730492C86ReleaseGraphicsDeviceClear overlay graphics..
02:21:23.730492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:21:23.730492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:21:23.730492C88ReleaseGraphicsDeviceDevice was Resized!
02:21:23.730492C200IRenderDevice::releaseRender Releasing.
02:21:23.730492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:21:23.730492C217IRenderDevice::releaseRender Releasing Done.
02:21:23.730492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:21:23.93845D0214doOverlayDelay init, ready now
02:21:23.93845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:21:23.93845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:21:23.93845D01136RenderDeviceD3d11::initsave state
02:21:23.93845D0701RenderDeviceD3d11::initDX11loading shaders...
02:21:23.94345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:21:23.94345D01144RenderDeviceD3d11::initrestore state
02:21:23.94345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:21:23.94345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:21:23.94345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:21:23.94345D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:21:23.94345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:21:23.94345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:21:23.94345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:23.94445D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:21:23.94445D04401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
02:21:23.94445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:21:23.94445D02823OverlayManager::installWindowProcHookInstall WPH
02:21:23.94445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f1b0255
02:21:23.94445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:21:23.94545D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:21:23.94545D02469WidgetManager::Renderresume layout thread
02:21:23.94545D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:21:23.94545D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:21:23.94545D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:21:23.94545D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:21:23.94545D05821OverlayManager::initOverlayResolutionEx 0X40008
02:21:23.94545D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:21:23.94545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:21:23.94545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:21:23.946492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:21:24.35B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:21:24.35B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:21:24.35B688991OverlayManager::OnForegroundChangedChanged True
02:21:24.35B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
02:21:24.38492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:21:24.3845D0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
02:21:24.3845D0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
02:21:24.4245D0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
02:21:24.4245D0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
02:21:24.50B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:21:24.51B687278OverlayManager::doActionDisplayFPS - Triggered
02:21:24.5245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:21:25.10492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:21:25.59492C3129OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
02:21:25.61492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:21:25.11345D0629ReleaseD11DeviceDevice Released! [2]
02:21:25.11345D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:21:25.11445D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:21:25.11445D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:21:25.11445D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:21:25.11445D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:21:25.11445D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5f1b0255
02:21:25.11445D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:21:25.11445D0200IRenderDevice::releaseRender Releasing.
02:21:25.11445D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:21:25.11445D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:21:25.11445D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:21:25.11445D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:21:25.11445D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:21:25.11445D0217IRenderDevice::releaseRender Releasing Done.
02:21:25.11445D0632ReleaseD11Device End Device Released!
02:21:25.159492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:21:25.159492C86ReleaseGraphicsDeviceClear overlay graphics..
02:21:25.159492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:21:25.159492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:21:25.159492C88ReleaseGraphicsDeviceDevice was Resized!
02:21:25.159492C200IRenderDevice::releaseRender Releasing.
02:21:25.159492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:21:25.159492C217IRenderDevice::releaseRender Releasing Done.
02:21:25.159492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:21:25.47522C8257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:21:25.47522C8130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1706a2
02:21:25.47522C8257InterProcessElement::closeInterProcess Overwolf_ImID_1706A2_P_17732 close 2147483647 bytes
02:21:25.47522C82741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:21:25.47922C8227InterProcessElement::openInterProcess Overwolf_ImID_1E054E_P_17732 opened succesfuly
02:21:25.47922C8227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:21:25.567B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 5892]
02:21:25.567B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:21:25.567B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:21:25.567B688991OverlayManager::OnForegroundChangedChanged False
02:21:25.567B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x180366 Title=[Vitalytoly - Twitch - Google Chrome]
02:21:25.567B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:21:25.567B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:21:25.570B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 5892]
02:21:25.570B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:21:25.571B687278OverlayManager::doActionDisplayFPS - Triggered
02:21:26.58022C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:21:28.60922C8182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3501].
02:21:28.60922C856WidgetsLayoutScheduler::Stopstopping layout scheduler
02:21:28.60922C866WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:22:22.972492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:22:22.972492C86ReleaseGraphicsDeviceClear overlay graphics..
02:22:22.972492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:22:22.972492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:22:22.972492C88ReleaseGraphicsDeviceDevice was Resized!
02:22:22.972492C200IRenderDevice::releaseRender Releasing.
02:22:22.972492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:22:22.972492C217IRenderDevice::releaseRender Releasing Done.
02:22:22.972492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:22:23.17845D0214doOverlayDelay init, ready now
02:22:23.17845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:22:23.17845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:22:23.17845D01136RenderDeviceD3d11::initsave state
02:22:23.17845D0701RenderDeviceD3d11::initDX11loading shaders...
02:22:23.18645D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:22:23.18645D01144RenderDeviceD3d11::initrestore state
02:22:23.18645D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:22:23.18645D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:22:23.18645D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:22:23.18645D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:22:23.18645D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:22:23.18645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:22:23.18645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:22:23.18945D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:22:23.18945D04401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x10007 , {Original values: ref = 0 handle = 0x0}
02:22:23.18945D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:22:23.18945D02823OverlayManager::installWindowProcHookInstall WPH
02:22:23.18945D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58890463
02:22:23.18945D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:22:23.18945D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:22:23.18945D02469WidgetManager::Renderresume layout thread
02:22:23.18945D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:22:23.18945D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:22:23.18945D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:22:23.18945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:23.191492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:22:23.19345D05821OverlayManager::initOverlayResolutionEx 0X40008
02:22:23.19345D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:22:23.19345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:22:23.19345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:22:23.20022C8257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:22:23.20022C8130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e054e
02:22:23.20022C8257InterProcessElement::closeInterProcess Overwolf_ImID_1E054E_P_17732 close 2147483647 bytes
02:22:23.20022C82741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:22:23.280B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:22:23.280B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:22:23.280B688991OverlayManager::OnForegroundChangedChanged True
02:22:23.280B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:22:23.296B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:22:23.298B687278OverlayManager::doActionDisplayFPS - Triggered
02:22:23.30045D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:41.75492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:22:41.829492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:22:56.213492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:23:18.990492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:23:19.442492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:23:22.594492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:23:23.306492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:23:23.578492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:23:24.375492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:23:25.385492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:23:25.695492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:24:21.235492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:24:21.541492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:24:31.559492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:24:33.638492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:24:34.12492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:24:34.119492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:24:36.203492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:24:36.574492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:34.804492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:35.980492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:41.846492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:43.430492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:45.782492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:46.816492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:48.196492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:50.702492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:53.29492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:53.831492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:26:55.14492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:26:56.188492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:08.250492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:12.416492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:17.176492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:17.407492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:23.18492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:23.797492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:28:30.118492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:28:36.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:34.272492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:35.173492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:37.302492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:38.17492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:39.423492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:44.328492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:45.710492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:46.615492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:50.954492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:56.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:29:57.154492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:29:58.248492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:00.797492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:01.247492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:50.241492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:51.83492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:54.457492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:30:54.670492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:30:56.620492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:05.117492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:06.757492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:09.627492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:31:09.986492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:31:15.985492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:01.39145D04530overlayShowCursorEnableMTCursor may help...
02:32:01.39145D04536overlayShowCursorShowCursor (0) was NOT called from GUI thread => no change cursor ref (0).
02:32:02.22045D04536overlayShowCursorShowCursor (1) was NOT called from GUI thread => no change cursor ref (-1).
02:32:04.656492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:05.86492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:05.405492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:05.567492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:07.854492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:08.236492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:16.66492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:16.621492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:16.901492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:16.93145D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:32:16.93145D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:32:16.93145D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:32:16.93345D0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
02:32:16.93345D0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
02:32:16.94745D0330RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
02:32:16.94745D0351RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
02:32:16.958492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:32:16.97245D0330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
02:32:16.97345D0351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
02:32:16.985492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:17.434492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:17.4541B143283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
02:32:17.4541B147445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:32:17.4541B143172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:32:17.4541B143185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:32:17.458492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
02:32:17.458492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
02:32:17.510492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:23.915492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:24.314492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:34.247492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:35.818492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:37.805492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:38.395492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:40.371492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:40.725492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:42.170492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:42.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:45.46492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:46.331492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:32:50.91492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:32:50.833492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:33:57.89492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:33:57.860492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:03.363492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:03.38845D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:34:03.38845D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:34:03.38845D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:34:03.414492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:34:03.458492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:03.7701B14227InterProcessElement::openInterProcess Overwolf_ImID_1503C2_P_17732 opened succesfuly
02:34:03.7701B14227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:34:03.8291B14257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:34:03.8291B14130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1503c2
02:34:03.8291B14257InterProcessElement::closeInterProcess Overwolf_ImID_1503C2_P_17732 close 2147483647 bytes
02:34:03.8291B142741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:34:03.8341B14227InterProcessElement::openInterProcess Overwolf_ImID_1603C2_P_17732 opened succesfuly
02:34:03.8341B14227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:34:04.1161B14257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:34:04.1161B14130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1603c2
02:34:04.1161B14257InterProcessElement::closeInterProcess Overwolf_ImID_1603C2_P_17732 close 2147483647 bytes
02:34:04.1161B142741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:34:04.1201B14227InterProcessElement::openInterProcess Overwolf_ImID_1703C2_P_17732 opened succesfuly
02:34:04.1211B14227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:34:04.1511B14227InterProcessElement::openInterProcess Overwolf_ImID_1803C2_P_17732 opened succesfuly
02:34:04.1511B14227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:34:04.1641B14257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:34:04.1641B14130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1703c2
02:34:04.1641B14257InterProcessElement::closeInterProcess Overwolf_ImID_1703C2_P_17732 close 2147483647 bytes
02:34:04.1641B142741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:34:04.1681B14227InterProcessElement::openInterProcess Overwolf_ImID_1903C2_P_17732 opened succesfuly
02:34:04.1681B14227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:34:04.1801B14257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:34:04.1801B14130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1803c2
02:34:04.1801B14257InterProcessElement::closeInterProcess Overwolf_ImID_1803C2_P_17732 close 2147483647 bytes
02:34:04.1801B142741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:34:04.19845D0330RenderImageD3d11::setSizeCreate Texture (33,26) / (128,128) - OK
02:34:04.19845D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:34:04.425492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:04.4461B143283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
02:34:04.4461B147445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:34:04.4461B143172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:34:04.4461B143185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:34:04.451492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
02:34:04.451492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
02:34:04.477492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:05.4911B14257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:34:05.4911B14130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1903c2
02:34:05.4911B14257InterProcessElement::closeInterProcess Overwolf_ImID_1903C2_P_17732 close 2147483647 bytes
02:34:05.4911B142741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:34:07.366492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:09.35492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:12.378492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:13.899492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:34:16.972492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:34:17.774492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:10.494492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:11.373492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:11.837492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:13.244492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:13.864492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:15.81492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:29.676492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:31.682492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:31.970492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:33.590492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:34.679492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:35.44492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:36.738492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:39.528492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:42.491492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:42.942492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:35:44.656492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:35:44.979492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:52.370492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:52.835492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:36:57.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:36:58.230492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:40.756492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:41.214492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:45.386492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:47.240492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:48.19492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:48.522492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:51.847492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:52.414492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:37:57.344492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:37:59.210492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:01.30492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:05.143492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:07.153492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:08.119492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:11.460492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:11.917492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:38:12.978492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:38:13.662492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:05.179492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:05.789492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:39:13.274492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:39:15.278492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:50.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:40:51.103492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:40:53.982492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:40:54.540492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:04.256492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:05.135492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:15.685492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:17.403492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:41:22.606492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:41:24.470492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:36.836492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:38.444492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:39.931492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:40.819492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:42:42.565492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:42:43.236492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:43:53.232492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:43:53.933492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:43:54.398492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:43:54.962492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:43:58.898492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:43:59.354492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:01.386492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:01.896492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:06.178492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:06.588492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:52.671492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:53.753492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:44:59.180492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:44:59.581492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:04.276492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:04.674492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:08.21492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:08.758492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:12.225492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:13.499492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:16.897492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:18.209492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:45:19.586492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:45:22.341492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:14.581492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:15.117492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:16.272492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:17.787492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:18.506492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:21.875492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:26.216492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:27.278492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:28.282492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:29.545492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:46:30.275492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:46:33.592492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:12.147492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:12.777492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:14.86492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:14.821492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:17.983492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:19.458492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:24.84492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:24.998492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:48:29.980492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:48:33.345492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:03.594492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:04.247492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:12.635492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:13.985492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:15.378492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:16.411492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:18.907492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:19.440492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:24.272492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:24.690492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:25.305492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:27.411492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:50:30.365492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:50:32.887492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:53.234492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:53.483492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:53.839492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:56.124492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:51:57.322492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:51:59.547492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:02.184492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:04.361492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:05.6492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:06.363492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:07.513492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:08.888492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:09.473492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:10.457492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:10.827492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:11.413492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:11.620492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:11.64145D07425OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
02:52:11.64145D03129OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
02:52:11.64145D03143OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
02:52:11.668492C441showCursorSafeshowCursorSafe start: 0 end: 0
02:52:11.699492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:52:12.7883E04227InterProcessElement::openInterProcess Overwolf_ImID_1D03C2_P_17732 opened succesfuly
02:52:12.7883E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:13.6243E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:13.6243E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d03c2
02:52:13.6243E04257InterProcessElement::closeInterProcess Overwolf_ImID_1D03C2_P_17732 close 2147483647 bytes
02:52:13.6243E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:13.6303E04227InterProcessElement::openInterProcess Overwolf_ImID_1E03C2_P_17732 opened succesfuly
02:52:13.6303E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:13.65645D0330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
02:52:13.65645D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:14.1413E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:14.1413E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e03c2
02:52:14.1413E04257InterProcessElement::closeInterProcess Overwolf_ImID_1E03C2_P_17732 close 2147483647 bytes
02:52:14.1413E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:14.1453E04227InterProcessElement::openInterProcess Overwolf_ImID_1F03C2_P_17732 opened succesfuly
02:52:14.1453E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:14.15945D0330RenderImageD3d11::setSizeCreate Texture (62,26) / (128,128) - OK
02:52:14.15945D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:14.5853E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:14.5853E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f03c2
02:52:14.5853E04257InterProcessElement::closeInterProcess Overwolf_ImID_1F03C2_P_17732 close 2147483647 bytes
02:52:14.5853E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:14.5893E04227InterProcessElement::openInterProcess Overwolf_ImID_2003C2_P_17732 opened succesfuly
02:52:14.5893E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:14.61845D0330RenderImageD3d11::setSizeCreate Texture (62,26) / (128,128) - OK
02:52:14.61845D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:15.2053E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:15.2053E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2003c2
02:52:15.2053E04257InterProcessElement::closeInterProcess Overwolf_ImID_2003C2_P_17732 close 2147483647 bytes
02:52:15.2053E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:15.2103E04227InterProcessElement::openInterProcess Overwolf_ImID_2103C2_P_17732 opened succesfuly
02:52:15.2103E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:15.2253E04227InterProcessElement::openInterProcess Overwolf_ImID_2203C2_P_17732 opened succesfuly
02:52:15.2253E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:15.2363E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:15.2363E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2103c2
02:52:15.2363E04257InterProcessElement::closeInterProcess Overwolf_ImID_2103C2_P_17732 close 2147483647 bytes
02:52:15.2363E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:15.3303E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:15.3303E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2203c2
02:52:15.3303E04257InterProcessElement::closeInterProcess Overwolf_ImID_2203C2_P_17732 close 2147483647 bytes
02:52:15.3303E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:15.3353E04227InterProcessElement::openInterProcess Overwolf_ImID_2303C2_P_17732 opened succesfuly
02:52:15.3353E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:15.5373E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:15.5373E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2303c2
02:52:15.5373E04257InterProcessElement::closeInterProcess Overwolf_ImID_2303C2_P_17732 close 2147483647 bytes
02:52:15.5373E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:15.5423E04227InterProcessElement::openInterProcess Overwolf_ImID_2403C2_P_17732 opened succesfuly
02:52:15.5423E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:16.6093E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:16.6093E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2403c2
02:52:16.6093E04257InterProcessElement::closeInterProcess Overwolf_ImID_2403C2_P_17732 close 2147483647 bytes
02:52:16.6093E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:16.6133E04227InterProcessElement::openInterProcess Overwolf_ImID_2503C2_P_17732 opened succesfuly
02:52:16.6133E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:16.64245D0330RenderImageD3d11::setSizeCreate Texture (116,26) / (128,128) - OK
02:52:16.64245D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:21.7023E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:21.7023E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2503c2
02:52:21.7023E04257InterProcessElement::closeInterProcess Overwolf_ImID_2503C2_P_17732 close 2147483647 bytes
02:52:21.7023E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:21.7073E04227InterProcessElement::openInterProcess Overwolf_ImID_2603C2_P_17732 opened succesfuly
02:52:21.7073E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:21.9573E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:21.9573E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2603c2
02:52:21.9573E04257InterProcessElement::closeInterProcess Overwolf_ImID_2603C2_P_17732 close 2147483647 bytes
02:52:21.9573E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:21.9603E04227InterProcessElement::openInterProcess Overwolf_ImID_2703C2_P_17732 opened succesfuly
02:52:21.9603E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:21.97645D0330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
02:52:21.97645D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:22.4283E04227InterProcessElement::openInterProcess Overwolf_ImID_2803C2_P_17732 opened succesfuly
02:52:22.4283E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:22.4543E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:22.4543E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2703c2
02:52:22.4543E04257InterProcessElement::closeInterProcess Overwolf_ImID_2703C2_P_17732 close 2147483647 bytes
02:52:22.4543E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:22.45645D0330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
02:52:22.45645D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:23.243E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:23.243E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2803c2
02:52:23.243E04257InterProcessElement::closeInterProcess Overwolf_ImID_2803C2_P_17732 close 2147483647 bytes
02:52:23.243E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:23.283E04227InterProcessElement::openInterProcess Overwolf_ImID_2903C2_P_17732 opened succesfuly
02:52:23.283E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:23.3393E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:23.3393E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2903c2
02:52:23.3393E04257InterProcessElement::closeInterProcess Overwolf_ImID_2903C2_P_17732 close 2147483647 bytes
02:52:23.3393E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:23.3433E04227InterProcessElement::openInterProcess Overwolf_ImID_2A03C2_P_17732 opened succesfuly
02:52:23.3433E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:23.37245D0330RenderImageD3d11::setSizeCreate Texture (79,26) / (128,128) - OK
02:52:23.37245D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:25.6443E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:25.6443E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2a03c2
02:52:25.6443E04257InterProcessElement::closeInterProcess Overwolf_ImID_2A03C2_P_17732 close 2147483647 bytes
02:52:25.6443E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:25.6483E04227InterProcessElement::openInterProcess Overwolf_ImID_2B03C2_P_17732 opened succesfuly
02:52:25.6483E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:25.67845D0330RenderImageD3d11::setSizeCreate Texture (72,26) / (128,128) - OK
02:52:25.67845D0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
02:52:27.603E04227InterProcessElement::openInterProcess Overwolf_ImID_2C03C2_P_17732 opened succesfuly
02:52:27.603E04227InterProcessElement::openInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT opened succesfuly
02:52:27.723E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:27.723E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2b03c2
02:52:27.723E04257InterProcessElement::closeInterProcess Overwolf_ImID_2B03C2_P_17732 close 2147483647 bytes
02:52:27.733E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:28.945492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:52:28.9703E04257InterProcessElement::closeInterProcess Overwolf_PID_17732_SHARED_MEMORY_AGENT close 2147483647 bytes
02:52:28.9703E04130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c03c2
02:52:28.9703E04257InterProcessElement::closeInterProcess Overwolf_ImID_2C03C2_P_17732 close 2147483647 bytes
02:52:28.9703E042741WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:52:28.9713E043283WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x6031e was hidden 0
02:52:28.9713E047445OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
02:52:28.9713E043172OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:52:28.9713E043185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:52:28.977492C2510OverlayManager::GameWndProc_XTRAP_COMPATIBLE*** WM_RESTOR_GAME_CURSOR mt: 0x492c ****
02:52:28.977492C4401OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7c06cf;prev = 0x7c06cf , {Original values: ref = 0 handle = 0x0}
02:52:29.29492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:53:42.932492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:53:44.418492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:54:08.414492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:54:08.49745D0629ReleaseD11DeviceDevice Released! [2]
02:54:08.49745D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:08.49745D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:54:08.49745D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:54:08.49745D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:54:08.49745D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:54:08.49745D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58890463
02:54:08.49745D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:08.49745D0200IRenderDevice::releaseRender Releasing.
02:54:08.49745D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:54:08.49745D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:54:08.49745D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:54:08.49745D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:54:08.49745D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:54:08.49745D0217IRenderDevice::releaseRender Releasing Done.
02:54:08.49745D0632ReleaseD11Device End Device Released!
02:54:08.535492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:54:08.535492C86ReleaseGraphicsDeviceClear overlay graphics..
02:54:08.535492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:08.535492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:08.535492C88ReleaseGraphicsDeviceDevice was Resized!
02:54:08.535492C200IRenderDevice::releaseRender Releasing.
02:54:08.535492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:54:08.535492C217IRenderDevice::releaseRender Releasing Done.
02:54:08.535492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:54:08.624B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:54:08.624B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:08.624B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:54:08.624B688991OverlayManager::OnForegroundChangedChanged False
02:54:08.624B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:54:08.624B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:54:08.624B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:54:08.625B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:54:08.625B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:08.626B687278OverlayManager::doActionDisplayFPS - Triggered
02:54:09.6343EF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:54:10.945492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:54:10.945492C86ReleaseGraphicsDeviceClear overlay graphics..
02:54:10.945492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:10.945492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:10.945492C88ReleaseGraphicsDeviceDevice was Resized!
02:54:10.945492C200IRenderDevice::releaseRender Releasing.
02:54:10.945492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:54:10.945492C217IRenderDevice::releaseRender Releasing Done.
02:54:10.945492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:54:11.14645D0214doOverlayDelay init, ready now
02:54:11.14645D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:54:11.14645D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:54:11.14645D01136RenderDeviceD3d11::initsave state
02:54:11.14645D0701RenderDeviceD3d11::initDX11loading shaders...
02:54:11.15545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:54:11.15545D01144RenderDeviceD3d11::initrestore state
02:54:11.15545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:54:11.15545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:54:11.15545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:54:11.15545D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:54:11.15545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:54:11.15545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:54:11.15545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:54:11.15845D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:54:11.15845D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:54:11.15845D02823OverlayManager::installWindowProcHookInstall WPH
02:54:11.15845D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90a4f
02:54:11.15845D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:54:11.15845D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:54:11.15845D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:54:11.15845D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:54:11.15945D05821OverlayManager::initOverlayResolutionEx 0X40008
02:54:11.15945D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:54:11.15945D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:54:11.15945D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:54:11.161492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:54:11.167B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:54:11.167B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:54:11.167B688991OverlayManager::OnForegroundChangedChanged True
02:54:11.167B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:54:11.167B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:54:11.170B687278OverlayManager::doActionDisplayFPS - Triggered
02:54:11.17445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:54:11.722492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:54:12.778492C798OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:54:13.368492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:54:13.46045D0629ReleaseD11DeviceDevice Released! [2]
02:54:13.46045D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:13.46045D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:54:13.46045D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:54:13.46045D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:54:13.46045D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90a4f
02:54:13.46045D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:13.46045D0200IRenderDevice::releaseRender Releasing.
02:54:13.46045D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:54:13.46045D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:54:13.46045D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:54:13.46045D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:54:13.46045D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:54:13.46045D0217IRenderDevice::releaseRender Releasing Done.
02:54:13.46045D0632ReleaseD11Device End Device Released!
02:54:13.504492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:54:13.504492C86ReleaseGraphicsDeviceClear overlay graphics..
02:54:13.504492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:13.504492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:13.504492C88ReleaseGraphicsDeviceDevice was Resized!
02:54:13.504492C200IRenderDevice::releaseRender Releasing.
02:54:13.504492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:54:13.504492C217IRenderDevice::releaseRender Releasing Done.
02:54:13.504492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:54:13.693B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:54:13.693B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:13.693B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:54:13.693B688991OverlayManager::OnForegroundChangedChanged False
02:54:13.693B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:54:13.693B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:54:13.693B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:54:13.693B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:54:13.693B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:13.695B687278OverlayManager::doActionDisplayFPS - Triggered
02:54:14.6993EF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:54:15.508492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:54:15.508492C86ReleaseGraphicsDeviceClear overlay graphics..
02:54:15.508492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:15.508492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:15.508492C88ReleaseGraphicsDeviceDevice was Resized!
02:54:15.508492C200IRenderDevice::releaseRender Releasing.
02:54:15.508492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:54:15.508492C217IRenderDevice::releaseRender Releasing Done.
02:54:15.508492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:54:15.703B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:54:15.703B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:54:15.703B688991OverlayManager::OnForegroundChangedChanged True
02:54:15.703B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:54:15.703B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:54:15.70845D0214doOverlayDelay init, ready now
02:54:15.70845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:54:15.70845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:54:15.70845D01136RenderDeviceD3d11::initsave state
02:54:15.70845D0701RenderDeviceD3d11::initDX11loading shaders...
02:54:15.71545D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:54:15.71545D01144RenderDeviceD3d11::initrestore state
02:54:15.71545D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:54:15.71545D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:54:15.71545D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:54:15.71545D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:54:15.71545D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:54:15.71545D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:54:15.71645D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:54:15.71645D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:54:15.71645D02823OverlayManager::installWindowProcHookInstall WPH
02:54:15.71645D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e0a51
02:54:15.71645D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:54:15.71645D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:54:15.71645D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:54:15.71745D05821OverlayManager::initOverlayResolutionEx 0X40008
02:54:15.71745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:54:15.71745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:54:15.71745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:54:15.719492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:54:15.719B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:54:15.721B687278OverlayManager::doActionDisplayFPS - Triggered
02:54:15.72245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:54:19.688492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:54:19.80445D0629ReleaseD11DeviceDevice Released! [2]
02:54:19.80445D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:19.80445D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:54:19.80545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:54:19.80545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:54:19.80545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e0a51
02:54:19.80545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:19.80545D0200IRenderDevice::releaseRender Releasing.
02:54:19.80545D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:54:19.80545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:54:19.80545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:54:19.80545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:54:19.80545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:54:19.80545D0217IRenderDevice::releaseRender Releasing Done.
02:54:19.80545D0632ReleaseD11Device End Device Released!
02:54:19.834492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:54:19.834492C86ReleaseGraphicsDeviceClear overlay graphics..
02:54:19.834492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:54:19.834492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:54:19.834492C88ReleaseGraphicsDeviceDevice was Resized!
02:54:19.834492C200IRenderDevice::releaseRender Releasing.
02:54:19.834492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:54:19.834492C217IRenderDevice::releaseRender Releasing Done.
02:54:19.834492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:54:20.262B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:54:20.262B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:20.262B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:54:20.262B688991OverlayManager::OnForegroundChangedChanged False
02:54:20.262B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:54:20.262B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:54:20.262B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:54:20.278B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:54:20.278B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:54:20.280B687278OverlayManager::doActionDisplayFPS - Triggered
02:54:21.2723EF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:54:23.2993EF4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3508].
02:54:23.2993EF456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:54:23.2993EF466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:56:51.576492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:56:51.576492C86ReleaseGraphicsDeviceClear overlay graphics..
02:56:51.576492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:56:51.576492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:56:51.576492C88ReleaseGraphicsDeviceDevice was Resized!
02:56:51.576492C200IRenderDevice::releaseRender Releasing.
02:56:51.576492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:56:51.576492C217IRenderDevice::releaseRender Releasing Done.
02:56:51.576492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:56:51.78145D0214doOverlayDelay init, ready now
02:56:51.78145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
02:56:51.78145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:56:51.78145D01136RenderDeviceD3d11::initsave state
02:56:51.78145D0701RenderDeviceD3d11::initDX11loading shaders...
02:56:51.78845D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
02:56:51.78845D01144RenderDeviceD3d11::initrestore state
02:56:51.78845D01147RenderDeviceD3d11::initTarget Window [0xd0738]
02:56:51.78845D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:56:51.78845D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:56:51.78845D03325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:56:51.78845D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:56:51.78845D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:56:51.78845D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:56:51.78945D048ResetSnapShotSH::ExecuteRelease snapshot SH
02:56:51.78945D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
02:56:51.78945D02823OverlayManager::installWindowProcHookInstall WPH
02:56:51.78945D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0a43
02:56:51.78945D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:56:51.78945D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
02:56:51.78945D02469WidgetManager::Renderresume layout thread
02:56:51.78945D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:56:51.78945D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:56:51.78945D01790WidgetManager::drawskip widget draw (not in foreground) False - False
02:56:51.78945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:56:51.789492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
02:56:51.79045D05821OverlayManager::initOverlayResolutionEx 0X40008
02:56:51.79045D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:56:51.79045D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:56:51.79045D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:56:51.951B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
02:56:51.951B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
02:56:51.951B688991OverlayManager::OnForegroundChangedChanged True
02:56:51.951B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:56:51.967B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
02:56:51.969B687278OverlayManager::doActionDisplayFPS - Triggered
02:56:51.96945D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:56:51.980492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
02:56:59.271492C8003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:56:59.36545D0629ReleaseD11DeviceDevice Released! [2]
02:56:59.36545D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:56:59.36545D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
02:56:59.36545D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
02:56:59.36545D01797OverlayManager::RestoreGameWNDPROCSWL restored.
02:56:59.36545D01807OverlayManager::RestoreGameWNDPROCSWL OK.
02:56:59.36545D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0a43
02:56:59.36545D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:56:59.36545D0200IRenderDevice::releaseRender Releasing.
02:56:59.36545D099RenderDeviceCaptureBase::ReleaseTextureRelease
02:56:59.36545D0117RenderDeviceCaptureBase::ReleaseTextureReleased
02:56:59.36545D01267RenderDeviceD3d11::releaseImplementationReleasing 1
02:56:59.36545D01277RenderDeviceD3d11::releaseImplementationReleasing 2
02:56:59.36545D01296RenderDeviceD3d11::releaseImplementationReleasing 3
02:56:59.36545D0217IRenderDevice::releaseRender Releasing Done.
02:56:59.36545D0632ReleaseD11Device End Device Released!
02:56:59.408492C575fSwapResize_BuffersResize buffer (0x1b738420)!
02:56:59.408492C86ReleaseGraphicsDeviceClear overlay graphics..
02:56:59.408492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:56:59.408492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:56:59.408492C88ReleaseGraphicsDeviceDevice was Resized!
02:56:59.408492C200IRenderDevice::releaseRender Releasing.
02:56:59.408492C1237RenderDeviceD3d11::releaseImplementationDevice already released
02:56:59.408492C217IRenderDevice::releaseRender Releasing Done.
02:56:59.408492C92ReleaseGraphicsDeviceEnd Device was Resized!
02:56:59.556B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9964]
02:56:59.556B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:56:59.556B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
02:56:59.556B688991OverlayManager::OnForegroundChangedChanged False
02:56:59.556B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[
02:56:59.556B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:56:59.556B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:56:59.572B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9964]
02:56:59.572B68366InputInterceptor::ResetLLHookProcExtReset keys state
02:56:59.573B687278OverlayManager::doActionDisplayFPS - Triggered
02:57:00.57512D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:57:02.61412D4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3251].
02:57:02.61412D456WidgetsLayoutScheduler::Stopstopping layout scheduler
02:57:02.61412D466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
03:00:36.549B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
03:00:36.549B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:00:36.549B688991OverlayManager::OnForegroundChangedChanged True
03:00:36.549B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:00:36.549B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:00:36.565B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
03:00:36.661492C575fSwapResize_BuffersResize buffer (0x1b738420)!
03:00:36.661492C86ReleaseGraphicsDeviceClear overlay graphics..
03:00:36.661492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:36.661492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:36.661492C88ReleaseGraphicsDeviceDevice was Resized!
03:00:36.661492C200IRenderDevice::releaseRender Releasing.
03:00:36.661492C1237RenderDeviceD3d11::releaseImplementationDevice already released
03:00:36.661492C217IRenderDevice::releaseRender Releasing Done.
03:00:36.661492C92ReleaseGraphicsDeviceEnd Device was Resized!
03:00:36.85845D0214doOverlayDelay init, ready now
03:00:36.85845D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
03:00:36.85845D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:00:36.85845D01136RenderDeviceD3d11::initsave state
03:00:36.85845D0701RenderDeviceD3d11::initDX11loading shaders...
03:00:36.86345D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
03:00:36.86345D01144RenderDeviceD3d11::initrestore state
03:00:36.86345D01147RenderDeviceD3d11::initTarget Window [0xd0738]
03:00:36.86345D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:00:36.86345D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:00:36.86345D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:00:36.86345D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:00:36.86345D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:36.86345D048ResetSnapShotSH::ExecuteRelease snapshot SH
03:00:36.86445D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
03:00:36.86445D02823OverlayManager::installWindowProcHookInstall WPH
03:00:36.86445D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64750121
03:00:36.86445D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:00:36.86445D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
03:00:36.86445D02469WidgetManager::Renderresume layout thread
03:00:36.86445D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:00:36.86445D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:00:36.86445D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:36.864492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:00:36.86445D05821OverlayManager::initOverlayResolutionEx 0X40008
03:00:36.86445D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:00:36.86445D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:00:36.86445D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:00:36.865492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
03:00:37.54B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
03:00:37.69B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
03:00:37.70B687278OverlayManager::doActionDisplayFPS - Triggered
03:00:37.7245D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:00:44.33645D0629ReleaseD11DeviceDevice Released! [2]
03:00:44.33645D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:44.33645D03387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
03:00:44.33645D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:00:44.33645D01797OverlayManager::RestoreGameWNDPROCSWL restored.
03:00:44.33645D01807OverlayManager::RestoreGameWNDPROCSWL OK.
03:00:44.33645D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64750121
03:00:44.33645D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:44.33645D0200IRenderDevice::releaseRender Releasing.
03:00:44.33645D099RenderDeviceCaptureBase::ReleaseTextureRelease
03:00:44.33645D0117RenderDeviceCaptureBase::ReleaseTextureReleased
03:00:44.33645D01267RenderDeviceD3d11::releaseImplementationReleasing 1
03:00:44.33645D01277RenderDeviceD3d11::releaseImplementationReleasing 2
03:00:44.33645D01296RenderDeviceD3d11::releaseImplementationReleasing 3
03:00:44.33645D0217IRenderDevice::releaseRender Releasing Done.
03:00:44.33645D0632ReleaseD11Device End Device Released!
03:00:44.377492C575fSwapResize_BuffersResize buffer (0x1b738420)!
03:00:44.377492C86ReleaseGraphicsDeviceClear overlay graphics..
03:00:44.377492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:00:44.377492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:00:44.377492C88ReleaseGraphicsDeviceDevice was Resized!
03:00:44.377492C200IRenderDevice::releaseRender Releasing.
03:00:44.377492C1237RenderDeviceD3d11::releaseImplementationDevice already released
03:00:44.377492C217IRenderDevice::releaseRender Releasing Done.
03:00:44.377492C92ReleaseGraphicsDeviceEnd Device was Resized!
03:00:44.672B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 20544]
03:00:44.672B68366InputInterceptor::ResetLLHookProcExtReset keys state
03:00:44.672B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:00:44.672B688991OverlayManager::OnForegroundChangedChanged False
03:00:44.672B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0390 Title=[Vitalytoly - Twitch - Google Chrome]
03:00:44.672B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:00:44.672B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:00:44.672B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:00:44.688B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20544]
03:00:44.688B68366InputInterceptor::ResetLLHookProcExtReset keys state
03:00:44.689B687278OverlayManager::doActionDisplayFPS - Triggered
03:00:45.681168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:00:47.712168C182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3379].
03:00:47.712168C56WidgetsLayoutScheduler::Stopstopping layout scheduler
03:00:47.712168C66WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:01:06.803492C575fSwapResize_BuffersResize buffer (0x1b738420)!
03:01:06.803492C86ReleaseGraphicsDeviceClear overlay graphics..
03:01:06.803492C3337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:01:06.803492C3359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:01:06.803492C88ReleaseGraphicsDeviceDevice was Resized!
03:01:06.803492C200IRenderDevice::releaseRender Releasing.
03:01:06.803492C1237RenderDeviceD3d11::releaseImplementationDevice already released
03:01:06.803492C217IRenderDevice::releaseRender Releasing Done.
03:01:06.803492C92ReleaseGraphicsDeviceEnd Device was Resized!
03:01:06.919B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 12884]
03:01:06.919B688928OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
03:01:06.919B688991OverlayManager::OnForegroundChangedChanged True
03:01:06.919B688003OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:01:06.919B683325OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:01:06.934B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 12884]
03:01:07.145D0214doOverlayDelay init, ready now
03:01:07.145D01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1b738420
03:01:07.145D01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:01:07.145D01136RenderDeviceD3d11::initsave state
03:01:07.145D0701RenderDeviceD3d11::initDX11loading shaders...
03:01:07.645D01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1bd1a038.
03:01:07.645D01144RenderDeviceD3d11::initrestore state
03:01:07.645D01147RenderDeviceD3d11::initTarget Window [0xd0738]
03:01:07.645D0257IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:01:07.645D0264IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:01:07.645D05827OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:01:07.645D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:01:07.645D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:01:07.645D048ResetSnapShotSH::ExecuteRelease snapshot SH
03:01:07.745D05927OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0738} (foreground = 0xd0738).
03:01:07.745D02823OverlayManager::installWindowProcHookInstall WPH
03:01:07.745D02843OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13a0a21
03:01:07.745D02866OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:01:07.745D02912OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21a6cdf0=564579824)=>(0x78487590=2018014608)
03:01:07.745D02469WidgetManager::Renderresume layout thread
03:01:07.745D0275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:01:07.745D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:01:07.7492C2449OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall [0xd0738], [0xd0738]
03:01:07.7492C2945OverlayManager::installKeybMouseHookHKOnlyOnce: skipping keyboard/mouse hook reinstall
03:01:07.745D01205OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:01:07.7492C6652overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd0738) 0xd0738 .
03:01:07.745D05821OverlayManager::initOverlayResolutionEx 0X40008
03:01:07.745D05827OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:01:07.745D05750OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:01:07.745D05770OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:01:09.573168C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:01:10.39492C3387OverlayManager::DetachThreadInputDetach thread input 18732, 17872
03:01:10.3945D0629ReleaseD11DeviceDevice Released! [2]
03:01:10.3945D03337OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:01:10.3945D01790OverlayManager::RestoreGameWNDPROCSearch SWL..
03:01:10.3945D01797OverlayManager::RestoreGameWNDPROCSWL restored.
03:01:10.3945D01807OverlayManager::RestoreGameWNDPROCSWL OK.
03:01:10.3945D01812OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13a0a21
03:01:10.3945D03359OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:01:10.3945D0200IRenderDevice::releaseRender Releasing.
03:01:10.3945D099RenderDeviceCaptureBase::ReleaseTextureRelease
03:01:10.3945D0117RenderDeviceCaptureBase::ReleaseTextureReleased
03:01:10.3945D01267RenderDeviceD3d11::releaseImplementationReleasing 1
03:01:10.3945D01277RenderDeviceD3d11::releaseImplementationReleasing 2
03:01:10.3945D01296RenderDeviceD3d11::releaseImplementationReleasing 3
03:01:10.3945D0217IRenderDevice::releaseRender Releasing Done.
03:01:10.3945D0632ReleaseD11Device End Device Released!
03:01:10.461B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 9988]
03:01:10.461B68366InputInterceptor::ResetLLHookProcExtReset keys state
03:01:10.461B688928OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
03:01:10.461B688991OverlayManager::OnForegroundChangedChanged False
03:01:10.461B689028OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100D4 Title=[]
03:01:10.461B688003OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:01:10.461B683318OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:01:10.461B683185OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:01:10.476B688870OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 9988]
03:01:10.476B68366InputInterceptor::ResetLLHookProcExtReset keys state
03:01:10.477B687278OverlayManager::doActionDisplayFPS - Triggered
03:01:10.970492C2361ClientExitProcessCallbackClient::Exit Process Callback [0].
03:01:10.970492C767Client::clearClient::Clear [0 - 1] .
03:01:10.970492C774Client::clearClient::Clear stopping...
03:01:10.970492C1398OverlayManager::StopInternalstopping...
03:01:10.970492C1425OverlayManager::StopInternalStoping server connection
03:01:10.970B687494OverlayManager::OnDisconnectedDisconnected from server
03:01:10.970492C1430OverlayManager::StopInternalStopped server connection
03:01:10.970492C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
03:01:10.970492C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
03:01:10.970492C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
03:01:10.970492C1451OverlayManager::StopInternalClosing inter process
03:01:10.970492C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
03:01:10.9701594118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
03:01:10.971492C257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:01:10.971492C59InterProcessEventHandler::~InterProcessEventHandlerDone.
03:01:10.971492C1467OverlayManager::StopInternalnot running.
03:01:10.971492C141ApiManager::DestroyBackgroundThreadDestroy call.
03:01:11.4624254188ApiManager::BackgroundThreadBackground Thread is terminated.
03:01:11.463492C232ApiManager::ClearAllCommandsClearing commands [3]
03:01:11.463492C249ApiManager::ClearAllCommandsCleared
03:01:11.463492C136ApiManager::DestroyDestroyed
03:01:11.463492C1469OverlayManager::StopInternalstopped.
03:01:11.463492C835Client::clearRemove old SHM
03:01:11.463492C257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_30017732 close 2147483647 bytes
03:01:11.463492C843Client::clearStop tasks thread
03:01:11.464492C856Client::clearClient::Clear - Done.
03:01:11.464492C2376ClientExitProcessCallbackGoing to ExitProcess()