TimeThreadLineFunctionMessage
00:19:46.6651298139runClientStarting Overlay PID=5940(0x1734) server PID = 9480
00:19:46.6651298564Client::initClient::Initialize
00:19:46.6661298572Client::initStart owclient thread
00:19:46.666E64325Client::initFirstInjectionClient::initFirstInjection.
00:19:46.666E64225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2639480 opened succesfuly
00:19:46.666E64351session id = {4CA63865-9AA8-400E-B566-1005F1DAC680}
00:19:46.666E642084Client::LogClientInfoCommandLine[1] [C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe-obfuscationid=sAU9tXyACK45uFjf4k6cSgu2FIziDQ-AUTH_LOGIN=unused].
00:19:46.666E642084Client::LogClientInfoCommandLine[2] [-AUTH_TYPE=exchangecode-epicapp=Fortnite-epicenv=Prod-EpicPortal-steamimportavailable-epicusername=mirob0b-epicuserid=99b07ce2bbfb4659982c828eb57b9f10-epiclocale=en-epicsandboxid=fn].
00:19:46.666E642084Client::LogClientInfoCommandLine[3] [-fromfl=eaceos].
00:19:46.666E642100Client::LogClientInfoProcess OS version [10.0] [64-bit]
00:19:46.666E642110Client::LogClientInfoOS version [10.0.19041]
00:19:46.666E642132Client::LogClientInfoClient [64-bit] Version 2.2.263.2
00:19:46.666E642145Client::LogProcessModulesLoaded modules:
00:19:46.852E642161C:\Program Files (x86)\Overwolf\0.263.0.11\OWClient.dll
00:19:46.852E642161C:\Program Files (x86)\Overwolf\0.263.0.11\OWExplorer.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
00:19:46.852E642161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
00:19:46.852E642161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
00:19:46.852E642161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
00:19:46.852E642161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
00:19:46.852E642161C:\Windows\SYSTEM32\AUDIOSES.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\AVRT.dll
00:19:46.852E642161C:\Windows\SYSTEM32\AcGenral.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\CRYPTSP.dll
00:19:46.852E642161C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
00:19:46.852E642161C:\Windows\SYSTEM32\D3DSCache.dll
00:19:46.852E642161C:\Windows\SYSTEM32\DEVRTL.dll
00:19:46.852E642161C:\Windows\SYSTEM32\DNSAPI.dll
00:19:46.852E642161C:\Windows\SYSTEM32\DSOUND.dll
00:19:46.852E642161C:\Windows\SYSTEM32\GLU32.dll
00:19:46.852E642161C:\Windows\SYSTEM32\GameInput.dll
00:19:46.852E642161C:\Windows\SYSTEM32\IPHLPAPI.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\MMDevAPI.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\MPR.dll
00:19:46.852E642161C:\Windows\SYSTEM32\MSACM32.dll
00:19:46.852E642161C:\Windows\SYSTEM32\MSASN1.dll
00:19:46.852E642161C:\Windows\SYSTEM32\MSAudDecMFT.dll
00:19:46.852E642161C:\Windows\SYSTEM32\NTASN1.dll
00:19:46.852E642161C:\Windows\SYSTEM32\OPENGL32.dll
00:19:46.852E642161C:\Windows\SYSTEM32\PROPSYS.dll
00:19:46.852E642161C:\Windows\SYSTEM32\RTWorkQ.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\SPINF.dll
00:19:46.852E642161C:\Windows\SYSTEM32\SspiCli.dll
00:19:46.852E642161C:\Windows\SYSTEM32\TextShaping.dll
00:19:46.852E642161C:\Windows\SYSTEM32\UIAutomationCore.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\UMPDC.dll
00:19:46.852E642161C:\Windows\SYSTEM32\USERENV.dll
00:19:46.852E642161C:\Windows\SYSTEM32\UxTheme.dll
00:19:46.852E642161C:\Windows\SYSTEM32\VERSION.dll
00:19:46.852E642161C:\Windows\SYSTEM32\WINHTTP.dll
00:19:46.852E642161C:\Windows\SYSTEM32\WINMM.dll
00:19:46.852E642161C:\Windows\SYSTEM32\WINNSI.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\Wldp.dll
00:19:46.852E642161C:\Windows\SYSTEM32\XINPUT1_4.dll
00:19:46.852E642161C:\Windows\SYSTEM32\amsi.dll
00:19:46.852E642161C:\Windows\SYSTEM32\apphelp.dll
00:19:46.852E642161C:\Windows\SYSTEM32\cryptbase.dll
00:19:46.852E642161C:\Windows\SYSTEM32\cryptnet.dll
00:19:46.852E642161C:\Windows\SYSTEM32\d3d11.dll
00:19:46.852E642161C:\Windows\SYSTEM32\d3d12.dll
00:19:46.852E642161C:\Windows\SYSTEM32\dcomp.dll
00:19:46.852E642161C:\Windows\SYSTEM32\devobj.dll
00:19:46.852E642161C:\Windows\SYSTEM32\dhcpcsvc.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
00:19:46.852E642161C:\Windows\SYSTEM32\drvstore.dll
00:19:46.852E642161C:\Windows\SYSTEM32\dwmapi.dll
00:19:46.852E642161C:\Windows\SYSTEM32\dxcore.dll
00:19:46.852E642161C:\Windows\SYSTEM32\dxgi.dll
00:19:46.852E642161C:\Windows\SYSTEM32\gpapi.dll
00:19:46.852E642161C:\Windows\SYSTEM32\hid.dll
00:19:46.852E642161C:\Windows\SYSTEM32\kernel.appcore.dll
00:19:46.852E642161C:\Windows\SYSTEM32\ksuser.dll
00:19:46.852E642161C:\Windows\SYSTEM32\mf.dll
00:19:46.852E642161C:\Windows\SYSTEM32\mfc140u.dll
00:19:46.852E642161C:\Windows\SYSTEM32\mfperfhelper.dll
00:19:46.852E642161C:\Windows\SYSTEM32\mfplat.dll
00:19:46.852E642161C:\Windows\SYSTEM32\mfplay.dll
00:19:46.852E642161C:\Windows\SYSTEM32\midimap.dll
00:19:46.852E642161C:\Windows\SYSTEM32\msacm32.drv
00:19:46.852E642161C:\Windows\SYSTEM32\msmpeg2vdec.dll
00:19:46.852E642161C:\Windows\SYSTEM32\ncrypt.dll
00:19:46.852E642161C:\Windows\SYSTEM32\ntdll.dll
00:19:46.852E642161C:\Windows\SYSTEM32\ntmarta.dll
00:19:46.852E642161C:\Windows\SYSTEM32\nvapi64.dll
00:19:46.852E642161C:\Windows\SYSTEM32\powrprof.dll
00:19:46.852E642161C:\Windows\SYSTEM32\profapi.dll
00:19:46.852E642161C:\Windows\SYSTEM32\resourcepolicyclient.dll
00:19:46.852E642161C:\Windows\SYSTEM32\secur32.dll
00:19:46.852E642161C:\Windows\SYSTEM32\textinputframework.dll
00:19:46.852E642161C:\Windows\SYSTEM32\wbemcomn.dll
00:19:46.852E642161C:\Windows\SYSTEM32\wdmaud.drv
00:19:46.852E642161C:\Windows\SYSTEM32\windows.storage.dll
00:19:46.852E642161C:\Windows\SYSTEM32\winmmbase.dll
00:19:46.852E642161C:\Windows\SYSTEM32\wintypes.dll
00:19:46.852E642161C:\Windows\SYSTEM32\xaudio2_9.dll
00:19:46.852E642161C:\Windows\System32\CRYPT32.dll
00:19:46.852E642161C:\Windows\System32\CoreMessaging.dll
00:19:46.852E642161C:\Windows\System32\CoreUIComponents.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
00:19:46.852E642161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
00:19:46.852E642161C:\Windows\System32\IMM32.DLL
00:19:46.852E642161C:\Windows\System32\InputHost.dll
00:19:46.852E642161C:\Windows\System32\KERNEL32.DLL
00:19:46.852E642161C:\Windows\System32\KERNELBASE.dll
00:19:46.852E642161C:\Windows\System32\NSI.dll
00:19:46.852E642161C:\Windows\System32\OLEAUT32.dll
00:19:46.852E642161C:\Windows\System32\PSAPI.DLL
00:19:46.852E642161C:\Windows\System32\RPCRT4.dll
00:19:46.852E642161C:\Windows\System32\SETUPAPI.dll
00:19:46.852E642161C:\Windows\System32\SHELL32.dll
00:19:46.852E642161C:\Windows\System32\USER32.dll
00:19:46.852E642161C:\Windows\System32\WINTRUST.dll
00:19:46.852E642161C:\Windows\System32\WLDAP32.dll
00:19:46.852E642161C:\Windows\System32\WS2_32.dll
00:19:46.852E642161C:\Windows\System32\WindowManagementAPI.dll
00:19:46.852E642161C:\Windows\System32\Windows.UI.dll
00:19:46.852E642161C:\Windows\System32\advapi32.dll
00:19:46.852E642161C:\Windows\System32\bcrypt.dll
00:19:46.852E642161C:\Windows\System32\bcryptprimitives.dll
00:19:46.852E642161C:\Windows\System32\cfgmgr32.dll
00:19:46.852E642161C:\Windows\System32\clbcatq.dll
00:19:46.852E642161C:\Windows\System32\combase.dll
00:19:46.852E642161C:\Windows\System32\fwpuclnt.dll
00:19:46.852E642161C:\Windows\System32\gameux.dll
00:19:46.852E642161C:\Windows\System32\gdi32.dll
00:19:46.852E642161C:\Windows\System32\gdi32full.dll
00:19:46.852E642161C:\Windows\System32\imagehlp.dll
00:19:46.852E642161C:\Windows\System32\msctf.dll
00:19:46.852E642161C:\Windows\System32\msvcp_win.dll
00:19:46.852E642161C:\Windows\System32\msvcrt.dll
00:19:46.852E642161C:\Windows\System32\ole32.dll
00:19:46.852E642161C:\Windows\System32\rasadhlp.dll
00:19:46.852E642161C:\Windows\System32\sechost.dll
00:19:46.852E642161C:\Windows\System32\shcore.dll
00:19:46.852E642161C:\Windows\System32\shlwapi.dll
00:19:46.852E642161C:\Windows\System32\ucrtbase.dll
00:19:46.852E642161C:\Windows\System32\win32u.dll
00:19:46.852E642161C:\Windows\System32\winrnr.dll
00:19:46.852E642161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
00:19:46.852E642161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
00:19:46.852E642161C:\Windows\system32\NLAapi.dll
00:19:46.852E642161C:\Windows\system32\dataexchange.dll
00:19:46.852E642161C:\Windows\system32\explorerframe.dll
00:19:46.852E642161C:\Windows\system32\mswsock.dll
00:19:46.852E642161C:\Windows\system32\napinsp.dll
00:19:46.852E642161C:\Windows\system32\nvspcap64.dll
00:19:46.852E642161C:\Windows\system32\pnrpnsp.dll
00:19:46.852E642161C:\Windows\system32\rsaenh.dll
00:19:46.852E642161C:\Windows\system32\twinapi.appcore.dll
00:19:46.852E642161C:\Windows\system32\wbem\fastprox.dll
00:19:46.852E642161C:\Windows\system32\wbem\wbemprox.dll
00:19:46.852E642161C:\Windows\system32\wbem\wbemsvc.dll
00:19:46.852E642161C:\Windows\system32\windowscodecs.dll
00:19:46.852E642161C:\Windows\system32\wshbth.dll
00:19:46.852E642161c:\windows\system32\gameinputinbox.dll
00:19:46.857E6479GraphicsHookManager::InitCreated Thread - Created , ThreadId=15300
00:19:46.860E641550Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
00:19:46.860E641574Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
00:19:46.860E641582Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
00:19:46.860E641623Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
00:19:46.860E641689Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
00:19:46.860E641702Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
00:19:46.860E641732Client::ReadGameConfigurationsEnable EnableTXR - OFF
00:19:46.860E641772Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
00:19:46.860E641774Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
00:19:46.860E641776Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
00:19:46.860E641778Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
00:19:46.860E641780Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
00:19:46.860E641782Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
00:19:46.860E641784Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
00:19:46.860E641787Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
00:19:46.860E641790Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
00:19:46.860E641897Data::Search[0] 0x9940000
00:19:46.860E641897Data::Search[1] 0x0
00:19:46.860E641897Data::Search[2] 0x0
00:19:46.860E641897Data::Search[3] 0x0
00:19:46.860E641897Data::Search[4] 0x0
00:19:46.860E641897Data::Search[5] 0x64A0000
00:19:46.860E641897Data::Search[6] 0x9380000
00:19:46.860E641897Data::Search[7] 0x7F8E0000
00:19:46.860E641897Data::Search[8] 0x64A0000
00:19:46.860E641897Data::Search[9] 0x0
00:19:46.860E641902Data::Search[10] 0x0
00:19:46.860E641908Data::Search[11] 0x34B0000
00:19:46.860E641914Data::Search[12] 0x7F8E0000
00:19:46.860E641920Data::Search[13] 0xEAED0000
00:19:46.860E64337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:19:46.860E641269Client::hookFunctionsDetected Windows 8.1 or greater
00:19:46.860E641292Client::hookFunctionsAcquiring function lock succedded
00:19:46.861E64254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
00:19:46.861E64585Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 21
00:19:46.861E64952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
00:19:46.861E64225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2639480 opened succesfuly
00:19:46.863E64575OverlayManager::OverlayManagerOW System Cursor is set to = 0x15f0681
00:19:46.863E647747OverlayManager::LoadDefaultCursorsLoad default cursors
00:19:46.863E64585OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xd240235, game cursor = 0x10007
00:19:46.863E6472PerformanceCounter::StartSessionStartSession
00:19:46.863E6472PerformanceCounter::StartSessionStartSession
00:19:46.864E64225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
00:19:46.864E64807OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
00:19:46.864E64825OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
00:19:46.864E64827OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
00:19:46.864E64830OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
00:19:46.864E64833OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
00:19:46.864E64836OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
00:19:46.864E64839OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
00:19:46.864E64842OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
00:19:46.864E64845OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
00:19:46.864E64848OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
00:19:46.864E64851OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
00:19:46.864E64854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
00:19:46.864E64857OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
00:19:46.864E64860OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
00:19:46.864E64863OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
00:19:46.864E64866OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
00:19:46.864E64869OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
00:19:46.864E64872OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
00:19:46.864E64875OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
00:19:46.864E64878OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
00:19:46.864E64881OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
00:19:46.864E64884OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
00:19:46.864E64887OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
00:19:46.864E64890OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
00:19:46.864E64893OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = ON
00:19:46.864E64896OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
00:19:46.864E64899OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
00:19:46.864E64902OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
00:19:46.864E64905OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
00:19:46.864E64908OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
00:19:46.864E64911OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
00:19:46.864E64914OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
00:19:46.864E64917OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
00:19:46.864E64920OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
00:19:46.864E64923OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
00:19:46.864E64926OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
00:19:46.864E64929OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
00:19:46.864E64932OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
00:19:46.864E64935OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
00:19:46.864E64938OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
00:19:46.864E64941OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
00:19:46.864E64944OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
00:19:46.864E64947OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
00:19:46.864E64950OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
00:19:46.864E64953OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
00:19:46.864E64956OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
00:19:46.864E64959OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
00:19:46.864E64962OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
00:19:46.864E64965OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
00:19:46.864E64968OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
00:19:46.864E64971OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
00:19:46.864E64974OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
00:19:46.864E64977OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
00:19:46.864E64980OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
00:19:46.864E64983OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
00:19:46.864E64986OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
00:19:46.864E64989OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
00:19:46.864E64992OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
00:19:46.864E64995OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
00:19:46.864E64998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
00:19:46.864E641001OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
00:19:46.864E641004OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
00:19:46.864E641007OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = ON
00:19:46.864E641010OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
00:19:46.864E641013OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
00:19:46.864E641016OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
00:19:46.864E641019OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
00:19:46.864E641021OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
00:19:46.864E641023OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
00:19:46.864E641025OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
00:19:46.864E641027OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
00:19:46.864E641029OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = ON
00:19:46.864E641031OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
00:19:46.864E641033OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
00:19:46.864E641035OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
00:19:46.864E641037OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
00:19:46.864E641039OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
00:19:46.864E641041OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
00:19:46.864E641043OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
00:19:46.864E641045OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
00:19:46.864E641049OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
00:19:46.864E641051OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
00:19:46.864E641053OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
00:19:46.864E641055OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
00:19:46.864E641057OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
00:19:46.864E641059OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
00:19:46.864E641061OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
00:19:46.864E641064OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
00:19:46.864E641067OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
00:19:46.864E641069OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
00:19:46.864E641083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:19:46.864E64678OverlayManager::InitGameClientstarting hooks...
00:19:46.898E641991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.263.0.11\\OWUtils.dll succeeded
00:19:46.901E64602Install::CodeInit [Client,1] (MCH) OK
00:19:46.901E64602Install::CodeInit [Client,2] (MCH) OK
00:19:46.902E64602Install::CodeInit [Client,3] (MCH) OK
00:19:46.902E64602Install::CodeInit [Client,4] (MCH) OK
00:19:46.903E64602Install::CodeInit [Client,4.1] (MCH) OK
00:19:46.910E64602Install::CodeInit [Client,4.2] (MCH) OK
00:19:46.910E641366Client::hookFunctionsSuspend before hook: OFF
00:19:46.910E641067Install::CodeSegment [5|6304|0x64A0000|0x18A0]
00:19:46.911E64602Install::Codeunknown (MCH) OK
00:19:46.911E641067Install::CodeSegment [5|429536|0x64A0000|0x68DE0]
00:19:46.912E64602Install::Codeunknown (MCH) OK
00:19:46.912E641067Install::CodeSegment [5|141296|0x64A0000|0x227F0]
00:19:46.919E64602Install::Codeunknown (MCH) OK
00:19:46.919E641067Install::CodeSegment [5|13024|0x64A0000|0x32E0]
00:19:46.92443EC315fSwapChain_Present**** Present ******
00:19:46.939E64602Install::Codeunknown (MCH) OK
00:19:46.939E641067Install::CodeSegment [5|-49051552|0x64A0000|0xFD138860]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
00:19:46.939E641067Install::CodeSegment [5|-49030096|0x64A0000|0xFD13DC30]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
00:19:46.939E641067Install::CodeSegment [5|-49035792|0x64A0000|0xFD13C5F0]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
00:19:46.939E641067Install::CodeSegment [5|-50223136|0x64A0000|0xFD01A7E0]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
00:19:46.939E641067Install::CodeSegment [5|6304|0x64A0000|0x18A0]
00:19:46.939E641129Client::hookLibraryFunctionsAleady hooked function 5::27.
00:19:46.939E641067Install::CodeSegment [5|429536|0x64A0000|0x68DE0]
00:19:46.939E641129Client::hookLibraryFunctionsAleady hooked function 5::28.
00:19:46.939E641067Install::CodeSegment [5|141296|0x64A0000|0x227F0]
00:19:46.939E641129Client::hookLibraryFunctionsAleady hooked function 5::29.
00:19:46.939E641067Install::CodeSegment [5|13024|0x64A0000|0x32E0]
00:19:46.939E641129Client::hookLibraryFunctionsAleady hooked function 5::30.
00:19:46.939E641067Install::CodeSegment [5|-49051552|0x64A0000|0xFD138860]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
00:19:46.939E641067Install::CodeSegment [5|-49030096|0x64A0000|0xFD13DC30]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
00:19:46.939E641067Install::CodeSegment [5|-49035792|0x64A0000|0xFD13C5F0]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
00:19:46.939E641067Install::CodeSegment [5|-50223136|0x64A0000|0xFD01A7E0]
00:19:46.939E641158Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
00:19:46.939E64337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:19:46.939E641335OverlayManager::StartStarting...
00:19:46.939E641367OverlayManager::Startstarting hooks 2...
00:19:46.940E64602Install::CodeInit [Client,5] (MCH) OK
00:19:46.940E641472OverlayManager::StartFixRestoreSWL failed 0
00:19:46.940E641475OverlayManager::StartFixRestoreSWL failed 0
00:19:46.941E64602Install::CodeGetWindowLongPtrW (MCH) OK
00:19:46.947E64602Install::CodeSetWindowLongPtrW (MCH) OK
00:19:46.947E641533XTRAP COMPATIBLE PATCH WARNING
00:19:46.947E641542OverlayManager::Startdone with hooks...
00:19:46.947E64108ApiManager::InitAPI Manager Event : OK
00:19:46.947E64120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=5756
00:19:46.947E6467TXRSettingFail to read texture recognition options 0xb7
00:19:46.947E64114TXOfInterestNew list set with 0 items
00:19:46.947E641568OverlayManager::Startget foreground state
00:19:46.947E641605OverlayManager::StartStarted...
00:19:46.947E64145Common::HookChain::HookChainManager::StartStarting hook chain manager
00:19:46.947E64155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
00:19:46.948382C7322OverlayManager::OnConnectedConnected to server
00:19:46.948382C32SendServerHelloMessage::ExecuteSend connection Ack
00:19:46.949167C7988OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xc0568
00:19:46.953E64602Install::CodeInit [Client,0] (MCH) OK
00:19:46.953E64428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
00:19:46.953E6494GraphicsHookManager::StopThreadStopThread
00:19:46.9543BC4216GraphicsHookManager::MessageLoopExit Thread
00:19:46.95645F47901OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
00:19:46.969E64408Client::initFirstInjectioninit complete
00:19:46.985382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:19:46.99043EC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
00:19:47.1382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:19:47.1743EC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
00:19:47.22382C7134OverlayManager::doActionDisplayFPS - Triggered
00:19:47.9443EC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
00:19:47.9443EC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
00:19:47.16243EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:19:47.16243EC1072RenderDeviceD3d11::initDevice adapter hash: -869701329
00:19:47.16243EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:19:47.16243EC1126RenderDeviceD3d11::initsave state
00:19:47.16243EC696RenderDeviceD3d11::initDX11loading shaders...
00:19:47.16543EC705RenderDeviceD3d11::initDX11create vs
00:19:47.16543EC723RenderDeviceD3d11::initDX11create vs
00:19:47.16643EC745RenderDeviceD3d11::initDX11create pxs
00:19:47.16743EC774RenderDeviceD3d11::initDX11create raster
00:19:47.16743EC842RenderDeviceD3d11::initDX11create buffers
00:19:47.16743EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:19:47.16743EC1134RenderDeviceD3d11::initrestore state
00:19:47.16743EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:19:47.16743EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:19:47.16743EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:19:47.16743EC3121OverlayManager::setGraphicsSet graphics 3
00:19:47.16743EC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
00:19:47.16743EC2092RenderDeviceD3d11::setFixSet render device fix RT.
00:19:47.16743EC3156OverlayManager::setGraphicsRender Device fix was set RT.
00:19:47.16743EC5536OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:19:47.16743EC5556OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:19:47.17943EC737OverlayInputManager::HandleCommandsClear all hotkeys command
00:19:47.17943EC788OverlayInputManager::AddHotKeyAdd new hotkey [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni]-[70]-[2]. Total [0] (pressed: 1)
00:19:47.17943EC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
00:19:47.17943EC21StartWidgetsRefresher::ExecuteExecute start wicket manager
00:19:47.17943EC275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:19:47.17943EC5705OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x305f0} (foreground = 0x10346).
00:19:47.17943EC2589OverlayManager::installWindowProcHookInstall WPH
00:19:47.17943EC2603OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb700647
00:19:47.17943EC2622OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:19:47.17943EC2668OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x34edf93c=888011068)=>(0x67dc5860=1742493792)
00:19:47.17943EC2679OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
00:19:47.17943EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:19:47.17943EC311PerformanceCounter::NotifyFrameRenderNotify first Render...
00:19:47.17943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:19:47.17943EC8489OverlayManager::CheckForSharedTextureSupportCheck for SHT support
00:19:47.18143EC5607OverlayManager::initOverlayResolutionEx 0X40000
00:19:47.18143EC5613OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:19:47.18545F42242OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:19:47.18545F42698OverlayManager::installKeybMouseHookInstall KeybMouse
00:19:47.18545F4480InputInterceptor::stopHookunhook keyboard and mouse
00:19:47.18545F4447InputInterceptor::runHookKeyboard is hooked 0x45f4
00:19:47.18545F4469InputInterceptor::runHookMouse is hooked 0x45f4
00:19:47.18545F48207OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
00:19:47.196D24225InterProcessElement::openInterProcess Overwolf_ImID_20510_P_9480 opened succesfuly
00:19:47.196D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:19:53.5843EC508ReleaseD11DeviceDevice Released! [2]
00:19:53.5843EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:19:53.5843EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:19:53.5843EC184IRenderDevice::releaseRender Releasing.
00:19:53.5843EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:19:53.5843EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:19:53.5843EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:19:53.5843EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:19:53.5843EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:19:53.5843EC201IRenderDevice::releaseRender Releasing Done.
00:19:53.5843EC511ReleaseD11Device End Device Released!
00:19:53.94382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:19:53.94382C8597OverlayManager::OnForegroundChangedChanged True
00:19:53.96382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:19:53.110382C7134OverlayManager::doActionDisplayFPS - Triggered
00:19:53.19445F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:19:53.33845F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x305f0 .
00:19:53.34143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:19:53.34143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:19:53.34143EC1126RenderDeviceD3d11::initsave state
00:19:53.34143EC696RenderDeviceD3d11::initDX11loading shaders...
00:19:53.34543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:19:53.34543EC1134RenderDeviceD3d11::initrestore state
00:19:53.34543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:19:53.34543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:19:53.34543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:19:53.34943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:19:57.116167C2145Client::LogProcessModulesLoaded modules:
00:19:57.327167C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWClient.dll
00:19:57.327167C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWExplorer.dll
00:19:57.327167C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWUtils.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
00:19:57.327167C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
00:19:57.327167C2161C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll
00:19:57.327167C2161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
00:19:57.327167C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
00:19:57.327167C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\AUDIOSES.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\AVRT.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\AcGenral.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\CRYPTSP.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\CompPkgSup.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\D3DCompiler_43.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\D3DSCache.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\D3DX9_43.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\DEVRTL.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\DNSAPI.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\DSOUND.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\GLU32.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\GameInput.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\IPHLPAPI.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\MMDevAPI.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\MPR.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\MSACM32.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\MSASN1.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\MSAudDecMFT.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\NTASN1.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\OPENGL32.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\PROPSYS.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\RTWorkQ.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\SPINF.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\SspiCli.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\TextShaping.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\UIAutomationCore.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\UMPDC.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\USERENV.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\UxTheme.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\VERSION.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\WINHTTP.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\WINMM.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\WINNSI.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\Wldp.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\XINPUT1_4.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\amsi.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\apphelp.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\cryptbase.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\cryptnet.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\d3d11.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\d3d12.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\d3dx11_43.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\dcomp.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\devobj.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\dhcpcsvc.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
00:19:57.327167C2161C:\Windows\SYSTEM32\drvstore.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\dwmapi.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\dxcore.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\dxgi.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\gpapi.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\hid.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\kernel.appcore.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\ksuser.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\mf.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\mfc140u.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\mfperfhelper.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\mfplat.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\mfplay.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\midimap.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\msacm32.drv
00:19:57.327167C2161C:\Windows\SYSTEM32\msmpeg2vdec.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\ncrypt.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\ntdll.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\ntmarta.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\nvapi64.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\powrprof.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\profapi.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\resourcepolicyclient.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\secur32.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\textinputframework.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\wbemcomn.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\wdmaud.drv
00:19:57.327167C2161C:\Windows\SYSTEM32\windows.storage.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\winmmbase.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\wintypes.dll
00:19:57.327167C2161C:\Windows\SYSTEM32\xaudio2_9.dll
00:19:57.328167C2161C:\Windows\System32\AppXDeploymentClient.dll
00:19:57.328167C2161C:\Windows\System32\CRYPT32.dll
00:19:57.328167C2161C:\Windows\System32\CoreMessaging.dll
00:19:57.328167C2161C:\Windows\System32\CoreUIComponents.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
00:19:57.328167C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
00:19:57.328167C2161C:\Windows\System32\IMM32.DLL
00:19:57.328167C2161C:\Windows\System32\InputHost.dll
00:19:57.328167C2161C:\Windows\System32\KERNEL32.DLL
00:19:57.328167C2161C:\Windows\System32\KERNELBASE.dll
00:19:57.328167C2161C:\Windows\System32\NSI.dll
00:19:57.328167C2161C:\Windows\System32\OLEAUT32.dll
00:19:57.328167C2161C:\Windows\System32\OneCoreCommonProxyStub.dll
00:19:57.328167C2161C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
00:19:57.328167C2161C:\Windows\System32\PSAPI.DLL
00:19:57.328167C2161C:\Windows\System32\RPCRT4.dll
00:19:57.328167C2161C:\Windows\System32\SETUPAPI.dll
00:19:57.328167C2161C:\Windows\System32\SHELL32.dll
00:19:57.328167C2161C:\Windows\System32\USER32.dll
00:19:57.328167C2161C:\Windows\System32\WINTRUST.dll
00:19:57.328167C2161C:\Windows\System32\WLDAP32.dll
00:19:57.328167C2161C:\Windows\System32\WS2_32.dll
00:19:57.328167C2161C:\Windows\System32\WindowManagementAPI.dll
00:19:57.328167C2161C:\Windows\System32\Windows.ApplicationModel.dll
00:19:57.328167C2161C:\Windows\System32\Windows.Media.dll
00:19:57.328167C2161C:\Windows\System32\Windows.UI.dll
00:19:57.328167C2161C:\Windows\System32\advapi32.dll
00:19:57.328167C2161C:\Windows\System32\bcrypt.dll
00:19:57.328167C2161C:\Windows\System32\bcryptprimitives.dll
00:19:57.328167C2161C:\Windows\System32\cfgmgr32.dll
00:19:57.328167C2161C:\Windows\System32\clbcatq.dll
00:19:57.328167C2161C:\Windows\System32\combase.dll
00:19:57.328167C2161C:\Windows\System32\fwpuclnt.dll
00:19:57.328167C2161C:\Windows\System32\gameux.dll
00:19:57.328167C2161C:\Windows\System32\gdi32.dll
00:19:57.328167C2161C:\Windows\System32\gdi32full.dll
00:19:57.328167C2161C:\Windows\System32\imagehlp.dll
00:19:57.328167C2161C:\Windows\System32\msctf.dll
00:19:57.328167C2161C:\Windows\System32\msvcp_win.dll
00:19:57.328167C2161C:\Windows\System32\msvcrt.dll
00:19:57.328167C2161C:\Windows\System32\ole32.dll
00:19:57.328167C2161C:\Windows\System32\rasadhlp.dll
00:19:57.328167C2161C:\Windows\System32\sechost.dll
00:19:57.328167C2161C:\Windows\System32\shcore.dll
00:19:57.328167C2161C:\Windows\System32\shlwapi.dll
00:19:57.328167C2161C:\Windows\System32\ucrtbase.dll
00:19:57.328167C2161C:\Windows\System32\win32u.dll
00:19:57.328167C2161C:\Windows\System32\winrnr.dll
00:19:57.328167C2161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
00:19:57.328167C2161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
00:19:57.328167C2161C:\Windows\system32\NLAapi.dll
00:19:57.328167C2161C:\Windows\system32\dataexchange.dll
00:19:57.328167C2161C:\Windows\system32\explorerframe.dll
00:19:57.328167C2161C:\Windows\system32\mswsock.dll
00:19:57.328167C2161C:\Windows\system32\napinsp.dll
00:19:57.328167C2161C:\Windows\system32\nvspcap64.dll
00:19:57.328167C2161C:\Windows\system32\pnrpnsp.dll
00:19:57.328167C2161C:\Windows\system32\rsaenh.dll
00:19:57.328167C2161C:\Windows\system32\twinapi.appcore.dll
00:19:57.328167C2161C:\Windows\system32\wbem\fastprox.dll
00:19:57.328167C2161C:\Windows\system32\wbem\wbemprox.dll
00:19:57.328167C2161C:\Windows\system32\wbem\wbemsvc.dll
00:19:57.328167C2161C:\Windows\system32\windowscodecs.dll
00:19:57.328167C2161C:\Windows\system32\wshbth.dll
00:19:57.328167C2161c:\windows\system32\gameinputinbox.dll
00:19:57.735382C7425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.4\plugins/GEPPlugin64.dll] [oopo: off]
00:19:57.74043EC8260OverlayManager::LoadPluginloading plugin: C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.4\plugins/GEPPlugin64.dll
00:19:57.76243EC8279OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.4\plugins/GEPPlugin64.dll] []
00:19:57.80443EC8311OverlayManager::LoadPluginfinish loading plugin
00:20:07.27743EC508ReleaseD11DeviceDevice Released! [2]
00:20:07.27743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:07.27743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:07.27743EC184IRenderDevice::releaseRender Releasing.
00:20:07.27743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:07.27743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:07.27743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:07.27743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:07.27743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:07.27743EC201IRenderDevice::releaseRender Releasing Done.
00:20:07.27743EC511ReleaseD11Device End Device Released!
00:20:07.31245F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:20:07.391382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:07.391382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:20:07.391382C8597OverlayManager::OnForegroundChangedChanged False
00:20:07.391382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7056A Title=[Task Switching]
00:20:07.391382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:20:07.391382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:20:07.391382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:07.407382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:07.407382C7134OverlayManager::doActionDisplayFPS - Triggered
00:20:07.43543EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:20:07.43543EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:20:07.43543EC1126RenderDeviceD3d11::initsave state
00:20:07.43543EC696RenderDeviceD3d11::initDX11loading shaders...
00:20:07.43943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:20:07.43943EC1134RenderDeviceD3d11::initrestore state
00:20:07.43943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:20:07.43943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:07.43943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:07.43943EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:20:07.45643EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:20:07.45643EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:20:07.45643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:47.60143EC508ReleaseD11DeviceDevice Released! [2]
00:20:47.60143EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:47.60143EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:47.60143EC184IRenderDevice::releaseRender Releasing.
00:20:47.60143EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:47.60143EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:47.60143EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:47.60143EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:47.60143EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:47.60143EC201IRenderDevice::releaseRender Releasing Done.
00:20:47.60143EC511ReleaseD11Device End Device Released!
00:20:47.63345F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:20:47.63445F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:20:47.63743EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:20:47.63743EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:20:47.63743EC1126RenderDeviceD3d11::initsave state
00:20:47.63743EC696RenderDeviceD3d11::initDX11loading shaders...
00:20:47.64143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:20:47.64143EC1134RenderDeviceD3d11::initrestore state
00:20:47.64143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:20:47.64143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:47.64143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:48.59382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:20:48.59382C8597OverlayManager::OnForegroundChangedChanged True
00:20:48.59382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:20:48.5945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:20:48.75382C7134OverlayManager::doActionDisplayFPS - Triggered
00:20:48.7943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:49.66743EC508ReleaseD11DeviceDevice Released! [2]
00:20:49.66743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:49.66743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:49.66743EC184IRenderDevice::releaseRender Releasing.
00:20:49.66743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:49.66743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:49.66743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:49.66743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:49.66743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:49.66743EC201IRenderDevice::releaseRender Releasing Done.
00:20:49.66743EC511ReleaseD11Device End Device Released!
00:20:49.69445F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:20:49.79243EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:20:49.79243EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:20:49.79243EC1126RenderDeviceD3d11::initsave state
00:20:49.79243EC696RenderDeviceD3d11::initDX11loading shaders...
00:20:49.79643EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:20:49.79643EC1134RenderDeviceD3d11::initrestore state
00:20:49.79643EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:20:49.79643EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:49.79643EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:50.106382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:50.106382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:20:50.106382C8597OverlayManager::OnForegroundChangedChanged False
00:20:50.106382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4054E Title=[Task Switching]
00:20:50.106382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:20:50.106382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:20:50.106382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:50.122382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:50.122382C7134OverlayManager::doActionDisplayFPS - Triggered
00:20:50.12543EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:20:50.12543EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:19.709D24225InterProcessElement::openInterProcess Overwolf_ImID_600A4_P_9480 opened succesfuly
00:21:19.709D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:23.280D24225InterProcessElement::openInterProcess Overwolf_ImID_3F0674_P_9480 opened succesfuly
00:21:23.280D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:26.30845F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, 888011068
00:21:26.350D24225InterProcessElement::openInterProcess Overwolf_ImID_5054E_P_9480 opened succesfuly
00:21:26.350D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_ImID_60420_P_9480 opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_ImID_5205AE_P_9480 opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_ImID_70630_P_9480 opened succesfuly
00:21:27.371D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:28.390D24225InterProcessElement::openInterProcess Overwolf_ImID_70420_P_9480 opened succesfuly
00:21:28.390D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:28.811382C7134OverlayManager::doActionDisplayFPS - Triggered
00:21:28.899D24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:29.5943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:31.87843EC508ReleaseD11DeviceDevice Released! [2]
00:21:31.87843EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:31.87843EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:31.87843EC184IRenderDevice::releaseRender Releasing.
00:21:31.87843EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:31.87843EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:31.87843EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:31.87843EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:31.87843EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:31.87843EC201IRenderDevice::releaseRender Releasing Done.
00:21:31.87843EC511ReleaseD11Device End Device Released!
00:21:31.90545F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:21:31.90745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:21:31.91643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:21:31.91643EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:31.91643EC1126RenderDeviceD3d11::initsave state
00:21:31.91643EC696RenderDeviceD3d11::initDX11loading shaders...
00:21:31.92143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:21:31.92143EC1134RenderDeviceD3d11::initrestore state
00:21:31.92143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:21:31.92143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:31.92143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:31.92143EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:21:31.92243EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:31.963D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3f0674
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_ImID_3F0674_P_9480 close 2147483647 bytes
00:21:31.963D242644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:31.963D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60420
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_ImID_60420_P_9480 close 2147483647 bytes
00:21:31.963D242644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:31.963D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70420
00:21:31.963D24255InterProcessElement::closeInterProcess Overwolf_ImID_70420_P_9480 close 2147483647 bytes
00:21:31.963D242644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:32.264382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:21:32.264382C8597OverlayManager::OnForegroundChangedChanged True
00:21:32.264382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:21:32.27345F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:21:32.280382C7134OverlayManager::doActionDisplayFPS - Triggered
00:21:32.28543EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:21:32.28543EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:21:32.28743EC326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
00:21:32.28843EC347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
00:21:32.29143EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:36.65945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:36.82145F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:36.99545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:37.14245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:37.67645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:37.72145F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, 1048552920
00:21:37.80945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:37.95645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:38.8445F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:38.27045F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:38.39845F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:38.50745F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:38.62545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:38.72245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:38.87245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:38.98545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:21:39.13345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:21:39.64043EC508ReleaseD11DeviceDevice Released! [2]
00:21:39.64043EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:39.64043EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:39.64043EC184IRenderDevice::releaseRender Releasing.
00:21:39.64043EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:39.64043EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:39.64043EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:39.64043EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:39.64043EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:39.64043EC201IRenderDevice::releaseRender Releasing Done.
00:21:39.64043EC511ReleaseD11Device End Device Released!
00:21:39.66945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:21:39.68643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:21:39.68643EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:21:39.68643EC1126RenderDeviceD3d11::initsave state
00:21:39.68643EC696RenderDeviceD3d11::initDX11loading shaders...
00:21:39.69243EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:21:39.69243EC1134RenderDeviceD3d11::initrestore state
00:21:39.69243EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:21:39.69243EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:39.69243EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:39.71643EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:21:39.71643EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:21:39.897382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:21:39.897382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:21:39.897382C8597OverlayManager::OnForegroundChangedChanged False
00:21:39.897382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2F06A6 Title=[Task Switching]
00:21:39.897382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:21:39.897382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:21:39.897382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:39.913382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:21:39.913382C7134OverlayManager::doActionDisplayFPS - Triggered
00:21:39.91643EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:39.91643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:56.233D24225InterProcessElement::openInterProcess Overwolf_ImID_C0414_P_9480 opened succesfuly
00:21:56.233D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:21:56.608382C7134OverlayManager::doActionDisplayFPS - Triggered
00:21:56.61743EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:00.824D24225InterProcessElement::openInterProcess Overwolf_ImID_E0414_P_9480 opened succesfuly
00:22:00.824D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:22:00.927382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:00.94943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:02.345D24225InterProcessElement::openInterProcess Overwolf_ImID_110596_P_9480 opened succesfuly
00:22:02.345D24225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:22:32.19443EC508ReleaseD11DeviceDevice Released! [2]
00:22:32.19443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:32.19443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:32.19443EC184IRenderDevice::releaseRender Releasing.
00:22:32.19443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:32.19443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:32.19443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:32.19443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:32.19443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:32.19443EC201IRenderDevice::releaseRender Releasing Done.
00:22:32.19443EC511ReleaseD11Device End Device Released!
00:22:32.22645F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:22:32.278382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:22:32.278382C8597OverlayManager::OnForegroundChangedChanged True
00:22:32.279382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:22:32.279382C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:22:32.29145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:32.295382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:32.30643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:22:32.30643EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:22:32.30643EC1126RenderDeviceD3d11::initsave state
00:22:32.30643EC696RenderDeviceD3d11::initDX11loading shaders...
00:22:32.31043EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:22:32.31043EC1134RenderDeviceD3d11::initrestore state
00:22:32.31043EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:22:32.31043EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:32.31043EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:32.31343EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:22:32.31343EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:22:32.31543EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:32.326D24255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:22:32.326D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0414
00:22:32.326D24255InterProcessElement::closeInterProcess Overwolf_ImID_C0414_P_9480 close 2147483647 bytes
00:22:32.326D242644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:22:32.34643EC326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
00:22:32.34643EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:22:32.35043EC326RenderImageD3d11::setSizeCreate Texture (976,700) / (1024,768) - OK
00:22:32.35043EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:22:36.3243EC508ReleaseD11DeviceDevice Released! [2]
00:22:36.3243EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:36.3243EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:36.3243EC184IRenderDevice::releaseRender Releasing.
00:22:36.3243EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:36.3243EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:36.3243EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:36.3243EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:36.3243EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:36.3243EC201IRenderDevice::releaseRender Releasing Done.
00:22:36.3243EC511ReleaseD11Device End Device Released!
00:22:36.6245F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:22:36.7343EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:22:36.7343EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:22:36.7343EC1126RenderDeviceD3d11::initsave state
00:22:36.7343EC696RenderDeviceD3d11::initDX11loading shaders...
00:22:36.7843EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:22:36.7843EC1134RenderDeviceD3d11::initrestore state
00:22:36.7843EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:22:36.7843EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:36.7843EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:36.10543EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:22:36.10543EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:22:36.10743EC326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
00:22:36.10743EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:22:36.364382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:22:36.364382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:22:36.364382C8597OverlayManager::OnForegroundChangedChanged False
00:22:36.364382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10346 Title=[Tracker Network - Google Chrome]
00:22:36.365382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:22:36.365382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:22:36.365382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:22:36.37343EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:22:36.380382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:22:36.381382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:36.40543EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:36.64743EC508ReleaseD11DeviceDevice Released! [2]
00:22:36.64743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:36.64743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:36.64743EC184IRenderDevice::releaseRender Releasing.
00:22:36.64743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:36.64743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:36.64743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:36.64743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:36.64743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:36.64743EC201IRenderDevice::releaseRender Releasing Done.
00:22:36.64743EC511ReleaseD11Device End Device Released!
00:22:36.68545F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:22:36.75945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:36.77043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:22:36.77043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:22:36.77043EC1126RenderDeviceD3d11::initsave state
00:22:36.77043EC696RenderDeviceD3d11::initDX11loading shaders...
00:22:36.77443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:22:36.77443EC1134RenderDeviceD3d11::initrestore state
00:22:36.77443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:22:36.77443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:36.77443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:36.77443EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:22:36.77943EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:22:36.877382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:22:36.877382C8597OverlayManager::OnForegroundChangedChanged True
00:22:36.877382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:22:36.87843EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:22:36.87843EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:22:36.87945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:36.87943EC326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
00:22:36.87943EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:22:36.893382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:36.89443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:37.35845F47849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:22:37.61943EC508ReleaseD11DeviceDevice Released! [2]
00:22:37.61943EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:37.61943EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:37.61943EC184IRenderDevice::releaseRender Releasing.
00:22:37.61943EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:37.61943EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:37.61943EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:37.61943EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:37.61943EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:37.61943EC201IRenderDevice::releaseRender Releasing Done.
00:22:37.61943EC511ReleaseD11Device End Device Released!
00:22:37.66145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:22:37.66545F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:37.67143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:22:37.67143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:22:37.67143EC1126RenderDeviceD3d11::initsave state
00:22:37.67143EC696RenderDeviceD3d11::initDX11loading shaders...
00:22:37.67543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:22:37.67543EC1134RenderDeviceD3d11::initrestore state
00:22:37.67543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:22:37.67543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:37.67543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:37.70343EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:22:37.70343EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:22:37.70343EC326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
00:22:37.70343EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:22:37.901382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:22:37.901382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:22:37.901382C8597OverlayManager::OnForegroundChangedChanged False
00:22:37.901382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101CA Title=[Search]
00:22:37.901382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:22:37.901382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:22:37.90443EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:22:37.917382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:22:37.917382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:37.93843EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:38.6945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:38.83645F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:38.924D24255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:22:38.924D24125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110596
00:22:38.924D24255InterProcessElement::closeInterProcess Overwolf_ImID_110596_P_9480 close 2147483647 bytes
00:22:38.924D242644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:22:39.86945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:40.27943EC508ReleaseD11DeviceDevice Released! [2]
00:22:40.27943EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:40.27943EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:40.27943EC184IRenderDevice::releaseRender Releasing.
00:22:40.27943EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:40.27943EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:40.27943EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:40.27943EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:40.27943EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:40.27943EC201IRenderDevice::releaseRender Releasing Done.
00:22:40.27943EC511ReleaseD11Device End Device Released!
00:22:40.30845F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:22:40.38043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:22:40.38043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:22:40.38043EC1126RenderDeviceD3d11::initsave state
00:22:40.38043EC696RenderDeviceD3d11::initDX11loading shaders...
00:22:40.38443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:22:40.38443EC1134RenderDeviceD3d11::initrestore state
00:22:40.38443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:22:40.38443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:40.38443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:40.38443EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:22:40.38543EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:22:40.451382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:22:40.451382C8597OverlayManager::OnForegroundChangedChanged True
00:22:40.451382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:22:40.45443EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:22:40.45443EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:22:40.45845F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:22:40.468382C7134OverlayManager::doActionDisplayFPS - Triggered
00:22:40.47043EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:22:47.66845F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:22:47.79945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:22:50.95945F47849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:22:52.12145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:02.27543EC508ReleaseD11DeviceDevice Released! [2]
00:23:02.27543EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:02.27543EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:02.27543EC184IRenderDevice::releaseRender Releasing.
00:23:02.27543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:02.27543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:02.27543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:02.27543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:02.27543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:02.27543EC201IRenderDevice::releaseRender Releasing Done.
00:23:02.27543EC511ReleaseD11Device End Device Released!
00:23:02.30845F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:23:02.38943EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:23:02.38943EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:02.38943EC1126RenderDeviceD3d11::initsave state
00:23:02.38943EC696RenderDeviceD3d11::initDX11loading shaders...
00:23:02.39343EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:23:02.39343EC1134RenderDeviceD3d11::initrestore state
00:23:02.39343EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:23:02.39343EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:02.39343EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:02.409382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:23:02.409382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:23:02.409382C8597OverlayManager::OnForegroundChangedChanged False
00:23:02.409382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xEA0688 Title=[Task Switching]
00:23:02.409382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:23:02.409382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:23:02.41943EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:23:02.424382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:23:02.425382C7134OverlayManager::doActionDisplayFPS - Triggered
00:23:02.45343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:02.52045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:03.18545F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:04.15543EC508ReleaseD11DeviceDevice Released! [2]
00:23:04.15543EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:04.15543EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:04.15543EC184IRenderDevice::releaseRender Releasing.
00:23:04.15543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:04.15543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:04.15543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:04.15543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:04.15543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:04.15543EC201IRenderDevice::releaseRender Releasing Done.
00:23:04.15543EC511ReleaseD11Device End Device Released!
00:23:04.18245F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:23:04.18445F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:04.19343EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:23:04.19343EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:04.19343EC1126RenderDeviceD3d11::initsave state
00:23:04.19343EC696RenderDeviceD3d11::initDX11loading shaders...
00:23:04.19843EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:23:04.19843EC1134RenderDeviceD3d11::initrestore state
00:23:04.19843EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:23:04.19843EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:04.19843EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:04.19843EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:23:04.20743EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:23:04.454382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:23:04.454382C8597OverlayManager::OnForegroundChangedChanged True
00:23:04.454382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:23:04.45545F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:04.45543EC326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
00:23:04.45543EC347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
00:23:04.470382C7134OverlayManager::doActionDisplayFPS - Triggered
00:23:04.47143EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:04.95343EC508ReleaseD11DeviceDevice Released! [2]
00:23:04.95343EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:04.95343EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:04.95343EC184IRenderDevice::releaseRender Releasing.
00:23:04.95343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:04.95343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:04.95343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:04.95343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:04.95343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:04.95343EC201IRenderDevice::releaseRender Releasing Done.
00:23:04.95343EC511ReleaseD11Device End Device Released!
00:23:04.970382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:23:04.970382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:23:04.970382C8597OverlayManager::OnForegroundChangedChanged False
00:23:04.970382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10166 Title=[]
00:23:04.971382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:23:04.971382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:23:04.971382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:23:04.979382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:23:04.980382C7134OverlayManager::doActionDisplayFPS - Triggered
00:23:04.98745F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:23:05.043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:23:05.043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:05.043EC1126RenderDeviceD3d11::initsave state
00:23:05.043EC696RenderDeviceD3d11::initDX11loading shaders...
00:23:05.543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:23:05.543EC1134RenderDeviceD3d11::initrestore state
00:23:05.543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:23:05.543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:05.543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:05.543EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:23:05.3243EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:23:05.3243EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:23:05.3243EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:23:07.348AC255InterProcessElement::closeInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT close 2147483647 bytes
00:23:07.348AC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0414
00:23:07.448AC255InterProcessElement::closeInterProcess Overwolf_ImID_E0414_P_9480 close 2147483647 bytes
00:23:07.448AC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:23:13.74043EC508ReleaseD11DeviceDevice Released! [2]
00:23:13.74043EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:13.74043EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:13.74043EC184IRenderDevice::releaseRender Releasing.
00:23:13.74043EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:13.74043EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:13.74043EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:13.74043EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:13.74043EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:13.74043EC201IRenderDevice::releaseRender Releasing Done.
00:23:13.74043EC511ReleaseD11Device End Device Released!
00:23:13.77145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:23:13.83145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:13.84043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:23:13.84043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:23:13.84043EC1126RenderDeviceD3d11::initsave state
00:23:13.84043EC696RenderDeviceD3d11::initDX11loading shaders...
00:23:13.84543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:23:13.84543EC1134RenderDeviceD3d11::initrestore state
00:23:13.84543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:23:13.84543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:13.84543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:14.170382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:23:14.170382C8597OverlayManager::OnForegroundChangedChanged True
00:23:14.170382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:23:14.17245F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:23:14.175382C7134OverlayManager::doActionDisplayFPS - Triggered
00:23:14.17843EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:27:00.20345F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, 1048552920
00:28:39.89045044528overlayGetWindowLongWGetWindowLongW changed 0x305f0, 1048552920
00:31:43.21945F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:36:26.23745F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:38:39.89045044528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:41:09.25245F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:41:35.12345F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:41:45.140382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:41:45.140382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:41:45.140382C8597OverlayManager::OnForegroundChangedChanged False
00:41:45.140382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0532 Title=[Task Switching]
00:41:45.140382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:41:45.140382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:41:45.140382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:41:45.156382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:41:45.157382C7134OverlayManager::doActionDisplayFPS - Triggered
00:41:45.6494214293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:41:47.6934214177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3056].
00:41:47.693421452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:41:47.693421461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
00:41:48.99843EC508ReleaseD11DeviceDevice Released! [2]
00:41:48.99843EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:41:48.99843EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:41:48.99843EC184IRenderDevice::releaseRender Releasing.
00:41:48.99843EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:41:48.99843EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:41:48.99843EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:41:48.99843EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:41:48.99843EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:41:48.99843EC201IRenderDevice::releaseRender Releasing Done.
00:41:48.99843EC511ReleaseD11Device End Device Released!
00:41:49.2145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:41:49.36443EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:41:49.36443EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:41:49.36443EC1126RenderDeviceD3d11::initsave state
00:41:49.36443EC696RenderDeviceD3d11::initDX11loading shaders...
00:41:49.36843EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:41:49.36843EC1134RenderDeviceD3d11::initrestore state
00:41:49.36843EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:41:49.36843EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:41:49.36843EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:41:49.36843EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:41:49.37243EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:41:49.37243EC2377WidgetManager::Renderresume layout thread
00:41:49.37243EC275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:41:49.37243EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:41:49.37243EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:41:49.37243EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:42.38243EC508ReleaseD11DeviceDevice Released! [2]
00:46:42.38243EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:42.38243EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:42.38243EC184IRenderDevice::releaseRender Releasing.
00:46:42.38243EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:46:42.38243EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:46:42.38243EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:46:42.38243EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:46:42.38243EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:46:42.38243EC201IRenderDevice::releaseRender Releasing Done.
00:46:42.38243EC511ReleaseD11Device End Device Released!
00:46:42.41345F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:46:42.451382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:46:42.451382C8597OverlayManager::OnForegroundChangedChanged True
00:46:42.451382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:46:42.468382C7134OverlayManager::doActionDisplayFPS - Triggered
00:46:42.52145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:46:42.52843EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:46:42.52843EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:46:42.52843EC1126RenderDeviceD3d11::initsave state
00:46:42.52843EC696RenderDeviceD3d11::initDX11loading shaders...
00:46:42.53343EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:46:42.53343EC1134RenderDeviceD3d11::initrestore state
00:46:42.53343EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:46:42.53343EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:46:42.53343EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:46:42.53443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:00.25343EC508ReleaseD11DeviceDevice Released! [2]
00:47:00.25343EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:00.25343EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:00.25343EC184IRenderDevice::releaseRender Releasing.
00:47:00.25343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:00.25343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:00.25343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:00.25343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:00.25343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:00.25343EC201IRenderDevice::releaseRender Releasing Done.
00:47:00.25343EC511ReleaseD11Device End Device Released!
00:47:00.28245F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:00.312382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:00.312382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:47:00.312382C8597OverlayManager::OnForegroundChangedChanged False
00:47:00.312382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B0704 Title=[Task Switching]
00:47:00.313382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:00.313382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:47:00.313382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:00.328382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:00.329382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:00.41343EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:00.41343EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:00.41343EC1126RenderDeviceD3d11::initsave state
00:47:00.41343EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:00.41743EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:00.41743EC1134RenderDeviceD3d11::initrestore state
00:47:00.41743EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:00.41743EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:00.41743EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:00.41743EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:47:00.44643EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:00.44643EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:47:00.44643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:02.74743EC508ReleaseD11DeviceDevice Released! [2]
00:47:02.74743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:02.74743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:02.74743EC184IRenderDevice::releaseRender Releasing.
00:47:02.74743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:02.74743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:02.74743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:02.74743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:02.74743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:02.74743EC201IRenderDevice::releaseRender Releasing Done.
00:47:02.74743EC511ReleaseD11Device End Device Released!
00:47:02.77645F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:02.77745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:02.78143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:02.78143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:02.78143EC1126RenderDeviceD3d11::initsave state
00:47:02.78143EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:02.78543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:02.78543EC1134RenderDeviceD3d11::initrestore state
00:47:02.78543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:02.78543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:02.78543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:02.864382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:47:02.864382C8597OverlayManager::OnForegroundChangedChanged True
00:47:02.864382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:47:02.86945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:02.880382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:02.88843EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:07.90545F47901OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
00:47:13.577382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:13.577382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:47:13.577382C8597OverlayManager::OnForegroundChangedChanged False
00:47:13.577382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10166 Title=[]
00:47:13.577382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:13.577382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:47:13.577382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:13.58343EC508ReleaseD11DeviceDevice Released! [2]
00:47:13.58343EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:13.58343EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:13.58343EC184IRenderDevice::releaseRender Releasing.
00:47:13.58343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:13.58343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:13.58343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:13.58343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:13.58343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:13.58343EC201IRenderDevice::releaseRender Releasing Done.
00:47:13.58343EC511ReleaseD11Device End Device Released!
00:47:13.591382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:13.603382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:13.62045F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:13.63043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:13.63043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:13.63043EC1126RenderDeviceD3d11::initsave state
00:47:13.63043EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:13.63443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:13.63443EC1134RenderDeviceD3d11::initrestore state
00:47:13.63443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:13.63443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:13.63443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:13.63443EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:47:13.66343EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:13.66343EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:47:13.66343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:24.10243EC508ReleaseD11DeviceDevice Released! [2]
00:47:24.10243EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:24.10243EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:24.10243EC184IRenderDevice::releaseRender Releasing.
00:47:24.10243EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:24.10243EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:24.10243EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:24.10243EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:24.10243EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:24.10243EC201IRenderDevice::releaseRender Releasing Done.
00:47:24.10243EC511ReleaseD11Device End Device Released!
00:47:24.13145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:24.21745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:24.22143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:24.22143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:24.22143EC1126RenderDeviceD3d11::initsave state
00:47:24.22143EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:24.22543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:24.22543EC1134RenderDeviceD3d11::initrestore state
00:47:24.22543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:24.22543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:24.22543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:24.258382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:47:24.258382C8597OverlayManager::OnForegroundChangedChanged True
00:47:24.258382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:47:24.260382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:24.26243EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:24.26745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:27.25343EC508ReleaseD11DeviceDevice Released! [2]
00:47:27.25343EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:27.25343EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:27.25343EC184IRenderDevice::releaseRender Releasing.
00:47:27.25343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:27.25343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:27.25343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:27.25343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:27.25343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:27.25343EC201IRenderDevice::releaseRender Releasing Done.
00:47:27.25343EC511ReleaseD11Device End Device Released!
00:47:27.271382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:27.271382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:47:27.271382C8597OverlayManager::OnForegroundChangedChanged False
00:47:27.271382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10166 Title=[]
00:47:27.271382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:27.271382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:47:27.271382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:27.272382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:27.274382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:27.29045F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:27.42743EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:27.42743EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:27.42743EC1126RenderDeviceD3d11::initsave state
00:47:27.42743EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:27.43143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:27.43143EC1134RenderDeviceD3d11::initrestore state
00:47:27.43143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:27.43143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:27.43143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:27.43143EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:47:27.46143EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:27.46143EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:47:27.46143EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:44.62843EC508ReleaseD11DeviceDevice Released! [2]
00:47:44.62843EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:44.62843EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:44.62843EC184IRenderDevice::releaseRender Releasing.
00:47:44.62843EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:44.62843EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:44.62843EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:44.62843EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:44.62843EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:44.62843EC201IRenderDevice::releaseRender Releasing Done.
00:47:44.62843EC511ReleaseD11Device End Device Released!
00:47:44.65945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:44.66045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:44.66543EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:44.66543EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:44.66543EC1126RenderDeviceD3d11::initsave state
00:47:44.66543EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:44.66943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:44.66943EC1134RenderDeviceD3d11::initrestore state
00:47:44.66943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:44.66943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:44.66943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:44.969382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:47:44.969382C8597OverlayManager::OnForegroundChangedChanged True
00:47:44.969382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:47:44.97745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:47:44.986382C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:44.99343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:52.74443EC508ReleaseD11DeviceDevice Released! [2]
00:47:52.74443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:52.74443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:52.74443EC184IRenderDevice::releaseRender Releasing.
00:47:52.74543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:52.74543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:52.74543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:52.74543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:52.74543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:52.74543EC201IRenderDevice::releaseRender Releasing Done.
00:47:52.74543EC511ReleaseD11Device End Device Released!
00:47:52.77145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:53.9243EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:53.9243EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:53.9243EC1126RenderDeviceD3d11::initsave state
00:47:53.9243EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:53.9743EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:53.9743EC1134RenderDeviceD3d11::initrestore state
00:47:53.9743EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:53.9743EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:53.9743EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:57.77843EC508ReleaseD11DeviceDevice Released! [2]
00:47:57.77843EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:57.77843EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:57.77843EC184IRenderDevice::releaseRender Releasing.
00:47:57.77843EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:57.77843EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:57.77843EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:57.77843EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:57.77843EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:57.77843EC201IRenderDevice::releaseRender Releasing Done.
00:47:57.77843EC511ReleaseD11Device End Device Released!
00:47:57.80645F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:47:58.10943EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:47:58.10943EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:58.10943EC1126RenderDeviceD3d11::initsave state
00:47:58.10943EC696RenderDeviceD3d11::initDX11loading shaders...
00:47:58.11343EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:47:58.11343EC1134RenderDeviceD3d11::initrestore state
00:47:58.11343EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:47:58.11343EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:58.11343EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:03.80043EC508ReleaseD11DeviceDevice Released! [2]
00:48:03.80043EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:03.80043EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:03.80043EC184IRenderDevice::releaseRender Releasing.
00:48:03.80043EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:48:03.80043EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:48:03.80043EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:48:03.80043EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:48:03.80043EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:48:03.80043EC201IRenderDevice::releaseRender Releasing Done.
00:48:03.80043EC511ReleaseD11Device End Device Released!
00:48:03.83145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:48:03.852382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:48:03.852382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:48:03.852382C8597OverlayManager::OnForegroundChangedChanged False
00:48:03.852382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10166 Title=[]
00:48:03.852382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:48:03.852382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:48:03.852382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:03.866382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:48:03.867382C7134OverlayManager::doActionDisplayFPS - Triggered
00:48:03.96143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:48:03.96143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:48:03.96143EC1126RenderDeviceD3d11::initsave state
00:48:03.96143EC696RenderDeviceD3d11::initDX11loading shaders...
00:48:03.96543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:48:03.96543EC1134RenderDeviceD3d11::initrestore state
00:48:03.96543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:48:03.96543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:48:03.96543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:03.96543EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:48:03.99443EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:48:03.99443EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:48:03.99443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:32.53243EC508ReleaseD11DeviceDevice Released! [2]
00:50:32.53243EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:32.53243EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:32.53243EC184IRenderDevice::releaseRender Releasing.
00:50:32.53243EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:32.53243EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:32.53243EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:32.53243EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:32.53243EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:32.53243EC201IRenderDevice::releaseRender Releasing Done.
00:50:32.53243EC511ReleaseD11Device End Device Released!
00:50:32.56145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:50:32.56743EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:50:32.56743EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:50:32.56743EC1126RenderDeviceD3d11::initsave state
00:50:32.56743EC696RenderDeviceD3d11::initDX11loading shaders...
00:50:32.57143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:50:32.57143EC1134RenderDeviceD3d11::initrestore state
00:50:32.57143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:50:32.57143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:32.57145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:50:32.57143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:32.595382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:50:32.595382C8597OverlayManager::OnForegroundChangedChanged True
00:50:32.595382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:50:32.59645F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:50:32.611382C7134OverlayManager::doActionDisplayFPS - Triggered
00:50:32.61643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:36.29743EC508ReleaseD11DeviceDevice Released! [2]
00:50:36.29743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:36.29743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:36.29743EC184IRenderDevice::releaseRender Releasing.
00:50:36.29743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:36.29743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:36.29743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:36.29743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:36.29743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:36.29743EC201IRenderDevice::releaseRender Releasing Done.
00:50:36.29743EC511ReleaseD11Device End Device Released!
00:50:36.32745F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:50:36.43443EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:50:36.43443EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:50:36.43443EC1126RenderDeviceD3d11::initsave state
00:50:36.43443EC696RenderDeviceD3d11::initDX11loading shaders...
00:50:36.43943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:50:36.43943EC1134RenderDeviceD3d11::initrestore state
00:50:36.43943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:50:36.43943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:36.43943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:36.682382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:50:36.682382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:50:36.682382C8597OverlayManager::OnForegroundChangedChanged False
00:50:36.682382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10346 Title=[PaPiVisen - Twitch - Google Chrome]
00:50:36.682382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:50:36.682382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:50:36.682382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:50:36.697382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:50:36.697382C7134OverlayManager::doActionDisplayFPS - Triggered
00:50:36.70443EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:50:36.70443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:42.33443EC508ReleaseD11DeviceDevice Released! [2]
00:50:42.33443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:42.33443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:42.33443EC184IRenderDevice::releaseRender Releasing.
00:50:42.33443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:42.33443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:42.33443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:42.33443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:42.33443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:42.33443EC201IRenderDevice::releaseRender Releasing Done.
00:50:42.33443EC511ReleaseD11Device End Device Released!
00:50:42.36745F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:50:42.36945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:50:42.37843EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:50:42.37843EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:50:42.37843EC1126RenderDeviceD3d11::initsave state
00:50:42.37843EC696RenderDeviceD3d11::initDX11loading shaders...
00:50:42.38343EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:50:42.38343EC1134RenderDeviceD3d11::initrestore state
00:50:42.38343EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:50:42.38343EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:42.38343EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:42.38343EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:50:42.38543EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:50:42.802382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:50:42.802382C8597OverlayManager::OnForegroundChangedChanged True
00:50:42.802382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:50:42.81045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:50:42.819382C7134OverlayManager::doActionDisplayFPS - Triggered
00:50:42.82443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:51:02.98943EC508ReleaseD11DeviceDevice Released! [2]
00:51:02.98943EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:51:02.98943EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:51:02.98943EC184IRenderDevice::releaseRender Releasing.
00:51:02.98943EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:51:02.98943EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:51:02.98943EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:51:02.98943EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:51:02.98943EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:51:02.98943EC201IRenderDevice::releaseRender Releasing Done.
00:51:02.98943EC511ReleaseD11Device End Device Released!
00:51:03.3445F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:51:03.4443EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:51:03.4443EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:51:03.4443EC1126RenderDeviceD3d11::initsave state
00:51:03.4443EC696RenderDeviceD3d11::initDX11loading shaders...
00:51:03.4843EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:51:03.4843EC1134RenderDeviceD3d11::initrestore state
00:51:03.4843EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:51:03.4843EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:51:03.4843EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:51:03.177382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:51:03.177382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:51:03.177382C8597OverlayManager::OnForegroundChangedChanged False
00:51:03.177382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x502DC Title=[Task Switching]
00:51:03.177382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:51:03.177382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:51:03.177382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:51:03.192382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:51:03.192382C7134OverlayManager::doActionDisplayFPS - Triggered
00:51:03.20943EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:51:03.20943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:51:03.97445F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:51:05.50945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:52:17.95643EC508ReleaseD11DeviceDevice Released! [2]
00:52:17.95643EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:52:17.95643EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:52:17.95643EC184IRenderDevice::releaseRender Releasing.
00:52:17.95643EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:52:17.95643EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:52:17.95643EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:52:17.95643EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:52:17.95643EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:52:17.95643EC201IRenderDevice::releaseRender Releasing Done.
00:52:17.95643EC511ReleaseD11Device End Device Released!
00:52:17.98345F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:52:18.27382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:52:18.27382C8597OverlayManager::OnForegroundChangedChanged True
00:52:18.27382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:52:18.27382C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:52:18.42382C7134OverlayManager::doActionDisplayFPS - Triggered
00:52:18.8045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:52:18.8543EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:52:18.8543EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:18.8543EC1126RenderDeviceD3d11::initsave state
00:52:18.8543EC696RenderDeviceD3d11::initDX11loading shaders...
00:52:18.8943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:52:18.8943EC1134RenderDeviceD3d11::initrestore state
00:52:18.8943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:52:18.8943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:52:18.8943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:52:18.11743EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:52:20.26143EC508ReleaseD11DeviceDevice Released! [2]
00:52:20.26143EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:52:20.26143EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:52:20.26143EC184IRenderDevice::releaseRender Releasing.
00:52:20.26143EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:52:20.26143EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:52:20.26143EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:52:20.26143EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:52:20.26143EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:52:20.26143EC201IRenderDevice::releaseRender Releasing Done.
00:52:20.26143EC511ReleaseD11Device End Device Released!
00:52:20.28845F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:52:20.38943EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:52:20.38943EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:20.38943EC1126RenderDeviceD3d11::initsave state
00:52:20.38943EC696RenderDeviceD3d11::initDX11loading shaders...
00:52:20.39443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:52:20.39443EC1134RenderDeviceD3d11::initrestore state
00:52:20.39443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:52:20.39443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:52:20.39443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:52:20.573382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:52:20.573382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:52:20.573382C8597OverlayManager::OnForegroundChangedChanged False
00:52:20.573382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x402D2 Title=[New Tab - Google Chrome]
00:52:20.573382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:52:20.573382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:52:20.573382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:52:20.589382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:52:20.590382C7134OverlayManager::doActionDisplayFPS - Triggered
00:52:20.59043EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:52:20.59043EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:52:37.35345F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:53:14.2543EC508ReleaseD11DeviceDevice Released! [2]
00:53:14.2543EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:53:14.2543EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:53:14.2543EC184IRenderDevice::releaseRender Releasing.
00:53:14.2543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:53:14.2543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:53:14.2543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:53:14.2543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:53:14.2543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:53:14.2543EC201IRenderDevice::releaseRender Releasing Done.
00:53:14.2543EC511ReleaseD11Device End Device Released!
00:53:14.5745F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:53:14.6745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:53:14.7743EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:53:14.7743EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:14.7743EC1126RenderDeviceD3d11::initsave state
00:53:14.7743EC696RenderDeviceD3d11::initDX11loading shaders...
00:53:14.8143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:53:14.8143EC1134RenderDeviceD3d11::initrestore state
00:53:14.8143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:53:14.8143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:53:14.8143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:53:14.8143EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:53:14.8343EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:53:14.484382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:53:14.484382C8597OverlayManager::OnForegroundChangedChanged True
00:53:14.484382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:53:14.48543EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:53:14.48543EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:53:14.48645F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:53:14.501382C7134OverlayManager::doActionDisplayFPS - Triggered
00:53:14.50343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:53:34.14043EC508ReleaseD11DeviceDevice Released! [2]
00:53:34.14043EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:53:34.14043EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:53:34.14043EC184IRenderDevice::releaseRender Releasing.
00:53:34.14043EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:53:34.14043EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:53:34.14043EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:53:34.14043EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:53:34.14043EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:53:34.14043EC201IRenderDevice::releaseRender Releasing Done.
00:53:34.14043EC511ReleaseD11Device End Device Released!
00:53:34.16945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:53:34.18143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:53:34.18143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:34.18143EC1126RenderDeviceD3d11::initsave state
00:53:34.18143EC696RenderDeviceD3d11::initDX11loading shaders...
00:53:34.18543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:53:34.18543EC1134RenderDeviceD3d11::initrestore state
00:53:34.18543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:53:34.18543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:53:34.18543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:53:34.21243EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:53:34.21243EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:53:34.380382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:53:34.380382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:53:34.380382C8597OverlayManager::OnForegroundChangedChanged False
00:53:34.380382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0368 Title=[Task Switching]
00:53:34.380382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:53:34.380382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:53:34.380382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:53:34.396382C367InputInterceptor::ResetLLHookProcExtReset keys state
00:53:34.397382C7134OverlayManager::doActionDisplayFPS - Triggered
00:53:34.41443EC48ResetSnapShotSH::ExecuteRelease snapshot SH
00:53:34.41443EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:53:36.92243EC508ReleaseD11DeviceDevice Released! [2]
00:53:36.92243EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:53:36.92243EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:53:36.92343EC184IRenderDevice::releaseRender Releasing.
00:53:36.92343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
00:53:36.92343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
00:53:36.92343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:53:36.92343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:53:36.92343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:53:36.92343EC201IRenderDevice::releaseRender Releasing Done.
00:53:36.92343EC511ReleaseD11Device End Device Released!
00:53:36.938382C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:53:36.938382C8597OverlayManager::OnForegroundChangedChanged True
00:53:36.939382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:53:36.939382C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:53:36.952382C7134OverlayManager::doActionDisplayFPS - Triggered
00:53:36.95545F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
00:53:37.3045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
00:53:37.4543EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
00:53:37.4543EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:37.4543EC1126RenderDeviceD3d11::initsave state
00:53:37.4543EC696RenderDeviceD3d11::initDX11loading shaders...
00:53:37.4943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
00:53:37.4943EC1134RenderDeviceD3d11::initrestore state
00:53:37.4943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
00:53:37.4943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:53:37.4943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:53:37.5343EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:53:37.5343EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:53:37.5543EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:53:38.93045F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:39.8045F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:39.23645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:39.33945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:39.42045F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:39.53345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:39.58345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:40.37445F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:40.42545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:40.51545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:40.56545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:40.68645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:40.69245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:40.82345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:40.85945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:40.98745F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:41.3745F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:41.15945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:41.23945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:41.42645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:41.81645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:41.93245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:42.4045F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:42.17145F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:43.22545F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:43.2532480225InterProcessElement::openInterProcess Overwolf_ImID_50682_P_9480 opened succesfuly
00:53:43.2532480225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:53:43.25443EC7278OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
00:53:43.25443EC2866OverlayManager::setControlModeOVERLAY_CONTROL_ON
00:53:43.27043EC326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
00:53:43.27043EC347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
00:53:43.27745F47901OverlayManager::IsEmptyCursorCache cursor 0x15f0681 (v: 1)
00:53:43.28343EC326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
00:53:43.28343EC347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
00:53:43.2842480225InterProcessElement::openInterProcess Overwolf_ImID_B0564_P_9480 opened succesfuly
00:53:43.2872480225InterProcessElement::openInterProcess Overwolf_PID_9480_SHARED_MEMORY_AGENT opened succesfuly
00:53:43.31943EC326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
00:53:43.31943EC347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
00:53:43.38345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:44.34145F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:44.37424803181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x50682 was hidden 0
00:53:44.37424807298OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
00:53:44.37424802922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:53:44.37645F44061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x15f0681;prev = 0x15f0681 , {Original values: ref = 0 handle = 0x0}
00:53:44.51445F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:44.82445F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:44.85543EC7278OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
00:53:44.85543EC2866OverlayManager::setControlModeOVERLAY_CONTROL_ON
00:53:44.97945F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:45.36345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:45.38124803181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x50682 was hidden 0
00:53:45.38124807298OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
00:53:45.38124802922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:53:45.38545F44061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x15f0681;prev = 0x15f0681 , {Original values: ref = 0 handle = 0x0}
00:53:45.58845F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [resize_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:46.34645F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:46.48345F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:58:12.11245F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
00:58:39.89245044528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
01:03:12.63845F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
01:08:13.16445F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
01:08:39.89345044528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
01:12:51.86445F44528overlayGetWindowLongWGetWindowLongW changed 0x305f0, -416930116
01:13:05.8131CE8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:06.832382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:06.832382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:13:06.832382C8597OverlayManager::OnForegroundChangedChanged False
01:13:06.832382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1106F4 Title=[Task Switching]
01:13:06.832382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:13:06.832382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:06.832382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:06.848382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:06.850382C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:07.8561CE8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3054].
01:13:07.8561CE852WidgetsLayoutScheduler::Stopstopping layout scheduler
01:13:07.8561CE861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:40)
01:13:09.20443EC508ReleaseD11DeviceDevice Released! [2]
01:13:09.20443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:09.20443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:09.20443EC184IRenderDevice::releaseRender Releasing.
01:13:09.20443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:09.20443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:09.20443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:09.20443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:09.20443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:09.20443EC201IRenderDevice::releaseRender Releasing Done.
01:13:09.20443EC511ReleaseD11Device End Device Released!
01:13:09.23145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:13:09.57143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:13:09.57143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:09.57143EC1126RenderDeviceD3d11::initsave state
01:13:09.57143EC696RenderDeviceD3d11::initDX11loading shaders...
01:13:09.57543EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:13:09.57543EC1134RenderDeviceD3d11::initrestore state
01:13:09.57543EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:13:09.57543EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:09.57543EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:09.57543EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:09.57943EC48ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:09.57943EC2377WidgetManager::Renderresume layout thread
01:13:09.57943EC275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:13:09.57943EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:09.57943EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:13:09.57943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:11.71245F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:13:18.49045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:13:20.26343EC508ReleaseD11DeviceDevice Released! [2]
01:13:20.26343EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:20.26343EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:20.26343EC184IRenderDevice::releaseRender Releasing.
01:13:20.26343EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:20.26343EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:20.26343EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:20.26343EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:20.26343EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:20.26343EC201IRenderDevice::releaseRender Releasing Done.
01:13:20.26343EC511ReleaseD11Device End Device Released!
01:13:20.29545F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:13:20.37643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:13:20.37643EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:20.37643EC1126RenderDeviceD3d11::initsave state
01:13:20.37643EC696RenderDeviceD3d11::initDX11loading shaders...
01:13:20.38043EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:13:20.38043EC1134RenderDeviceD3d11::initrestore state
01:13:20.38043EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:13:20.38043EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:20.38043EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:20.524382C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:13:20.524382C8597OverlayManager::OnForegroundChangedChanged True
01:13:20.524382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:13:20.528382C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:20.53145F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:13:20.54343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:26.9884214293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:27.8043EC326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
01:13:27.8043EC347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:13:28.45445F42866OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:13:29.67245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
01:13:29.78245F4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
01:13:30.61945F42922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:30.62245F44061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x15f0681;prev = 0x15f0681 , {Original values: ref = 0 handle = 0x10003}
01:14:59.64743EC508ReleaseD11DeviceDevice Released! [2]
01:14:59.64743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:59.64743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:59.64743EC184IRenderDevice::releaseRender Releasing.
01:14:59.64743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:14:59.64743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:14:59.64743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:14:59.64743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:14:59.64743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:14:59.64743EC201IRenderDevice::releaseRender Releasing Done.
01:14:59.64743EC511ReleaseD11Device End Device Released!
01:14:59.67945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:14:59.79043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:14:59.79043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:14:59.79043EC1126RenderDeviceD3d11::initsave state
01:14:59.79043EC696RenderDeviceD3d11::initDX11loading shaders...
01:14:59.79443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:14:59.79443EC1134RenderDeviceD3d11::initrestore state
01:14:59.79443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:14:59.79443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:14:59.79443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:14:59.939382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:59.939382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:14:59.939382C8597OverlayManager::OnForegroundChangedChanged False
01:14:59.939382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3052C Title=[Fortnite Tracker]
01:14:59.939382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:14:59.939382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:14:59.939382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:59.95343EC48ResetSnapShotSH::ExecuteRelease snapshot SH
01:14:59.955382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:59.956382C7134OverlayManager::doActionDisplayFPS - Triggered
01:14:59.98643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:00.15245F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:00.85245F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:24.75543EC508ReleaseD11DeviceDevice Released! [2]
01:15:24.75543EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:24.75543EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:24.75543EC184IRenderDevice::releaseRender Releasing.
01:15:24.75543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:24.75543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:24.75543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:24.75543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:24.75543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:24.75543EC201IRenderDevice::releaseRender Releasing Done.
01:15:24.75543EC511ReleaseD11Device End Device Released!
01:15:24.78345F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:24.78545F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:24.79143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:24.79143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:24.79143EC1126RenderDeviceD3d11::initsave state
01:15:24.79143EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:24.79643EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:24.79643EC1134RenderDeviceD3d11::initrestore state
01:15:24.79643EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:24.79643EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:24.79643EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:24.79643EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:24.80043EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:24.836382C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:15:24.836382C8597OverlayManager::OnForegroundChangedChanged True
01:15:24.836382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:15:24.83845F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:24.854382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:24.86243EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:42.1043EC508ReleaseD11DeviceDevice Released! [2]
01:15:42.1043EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:42.1043EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:42.1043EC184IRenderDevice::releaseRender Releasing.
01:15:42.1043EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:42.1043EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:42.1043EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:42.1043EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:42.1043EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:42.1043EC201IRenderDevice::releaseRender Releasing Done.
01:15:42.1043EC511ReleaseD11Device End Device Released!
01:15:42.3545F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:42.12143EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:42.12143EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:42.12143EC1126RenderDeviceD3d11::initsave state
01:15:42.12143EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:42.12643EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:42.12643EC1134RenderDeviceD3d11::initrestore state
01:15:42.12643EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:42.12643EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:42.12643EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:42.174382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:42.174382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:42.174382C8597OverlayManager::OnForegroundChangedChanged False
01:15:42.174382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308EA Title=[kamcio.'s Fortnite Stats - Fortnite Tracker - Google Chrome]
01:15:42.174382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:42.174382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:42.174382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:42.18643EC48ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:42.189382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:42.189382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:42.22043EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:47.5643EC508ReleaseD11DeviceDevice Released! [2]
01:15:47.5643EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:47.5643EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:47.5643EC184IRenderDevice::releaseRender Releasing.
01:15:47.5643EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:47.5643EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:47.5643EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:47.5643EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:47.5643EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:47.5643EC201IRenderDevice::releaseRender Releasing Done.
01:15:47.5643EC511ReleaseD11Device End Device Released!
01:15:47.8945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:47.9045F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:47.9643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:47.9643EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:47.9643EC1126RenderDeviceD3d11::initsave state
01:15:47.9643EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:47.10243EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:47.10243EC1134RenderDeviceD3d11::initrestore state
01:15:47.10243EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:47.10243EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:47.10243EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:47.10243EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:47.10643EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:47.278382C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:15:47.278382C8597OverlayManager::OnForegroundChangedChanged True
01:15:47.278382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:15:47.28745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:47.295382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:47.29543EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:47.789382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:47.789382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:47.789382C8597OverlayManager::OnForegroundChangedChanged False
01:15:47.789382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD0398 Title=[Task Switching]
01:15:47.789382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:47.789382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:47.789382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:47.80443EC508ReleaseD11DeviceDevice Released! [2]
01:15:47.80443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:47.80443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:47.80443EC184IRenderDevice::releaseRender Releasing.
01:15:47.80443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:47.80443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:47.80443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:47.80443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:47.80443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:47.80443EC201IRenderDevice::releaseRender Releasing Done.
01:15:47.80443EC511ReleaseD11Device End Device Released!
01:15:47.805382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:47.823382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:47.84145F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:47.93643EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:47.93743EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:47.93743EC1126RenderDeviceD3d11::initsave state
01:15:47.93743EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:47.94143EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:47.94143EC1134RenderDeviceD3d11::initrestore state
01:15:47.94143EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:47.94143EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:47.94143EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:47.94143EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:47.96943EC48ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:47.96943EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:47.96943EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:51.93743EC508ReleaseD11DeviceDevice Released! [2]
01:15:51.93743EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:51.93743EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:51.93743EC184IRenderDevice::releaseRender Releasing.
01:15:51.93743EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:51.93743EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:51.93743EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:51.93743EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:51.93743EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:51.93743EC201IRenderDevice::releaseRender Releasing Done.
01:15:51.93743EC511ReleaseD11Device End Device Released!
01:15:51.96945F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:51.97345F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:51.97543EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:51.97543EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:51.97543EC1126RenderDeviceD3d11::initsave state
01:15:51.97543EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:51.97943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:51.97943EC1134RenderDeviceD3d11::initrestore state
01:15:51.97943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:51.97943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:51.97943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:52.387382C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:15:52.387382C8597OverlayManager::OnForegroundChangedChanged True
01:15:52.387382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:15:52.39445F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:15:52.404382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:52.40643EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:52.85543EC508ReleaseD11DeviceDevice Released! [2]
01:15:52.85543EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:52.85543EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:52.85543EC184IRenderDevice::releaseRender Releasing.
01:15:52.85543EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:52.85543EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:52.85543EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:52.85543EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:52.85543EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:52.85543EC201IRenderDevice::releaseRender Releasing Done.
01:15:52.85543EC511ReleaseD11Device End Device Released!
01:15:52.88245F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:15:52.899382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:52.899382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:52.899382C8597OverlayManager::OnForegroundChangedChanged False
01:15:52.899382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x308C4 Title=[Task Switching]
01:15:52.900382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:52.900382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:52.900382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:52.915382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:52.916382C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:52.99443EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:15:52.99443EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:52.99443EC1126RenderDeviceD3d11::initsave state
01:15:52.99443EC696RenderDeviceD3d11::initDX11loading shaders...
01:15:52.99943EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:15:52.99943EC1134RenderDeviceD3d11::initrestore state
01:15:52.99943EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:15:52.99943EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:52.99943EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:52.99943EC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:53.2743EC48ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:53.2743EC1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:53.2743EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:20.16443EC508ReleaseD11DeviceDevice Released! [2]
01:16:20.16443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:20.16443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:20.16443EC184IRenderDevice::releaseRender Releasing.
01:16:20.16443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:20.16443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:20.16443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:20.16443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:20.16443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:20.16443EC201IRenderDevice::releaseRender Releasing Done.
01:16:20.16443EC511ReleaseD11Device End Device Released!
01:16:20.19345F4441fSwapResize_BuffersResize buffer (0x1197e0d0)!
01:16:20.19945F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:16:20.20043EC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1197e0d0
01:16:20.20043EC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:20.20043EC1126RenderDeviceD3d11::initsave state
01:16:20.20043EC696RenderDeviceD3d11::initDX11loading shaders...
01:16:20.20443EC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x10d552d8.
01:16:20.20443EC1134RenderDeviceD3d11::initrestore state
01:16:20.20443EC1137RenderDeviceD3d11::initTarget Window [0x305f0]
01:16:20.20443EC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:20.20443EC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:20.315382C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:16:20.315382C8597OverlayManager::OnForegroundChangedChanged True
01:16:20.315382C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:16:20.31745F46406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x305f0) 0x305f0 .
01:16:20.332382C7134OverlayManager::doActionDisplayFPS - Triggered
01:16:20.33343EC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:24.294214293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:16:24.19443EC508ReleaseD11DeviceDevice Released! [2]
01:16:24.19443EC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:24.19443EC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:24.19443EC184IRenderDevice::releaseRender Releasing.
01:16:24.19443EC98RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:24.19443EC116RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:24.19443EC1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:24.19443EC1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:24.19443EC1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:24.19443EC201IRenderDevice::releaseRender Releasing Done.
01:16:24.19443EC511ReleaseD11Device End Device Released!
01:16:24.19745F42016OverlayManager::GameWindowProcCallbackClose Window [2].
01:16:24.404382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:24.404382C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:16:24.404382C8597OverlayManager::OnForegroundChangedChanged False
01:16:24.404382C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100C4 Title=[]
01:16:24.404382C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:16:24.404382C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:16:24.404382C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:24.419382C367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:24.420382C7134OverlayManager::doActionDisplayFPS - Triggered
01:16:28.53545F42219ClientExitProcessCallbackClient::Exit Process Callback [0].
01:16:28.53545F4695Client::clearClient::Clear [0 - 1] .
01:16:28.53545F4702Client::clearClient::Clear stoping...
01:16:28.53545F41235OverlayManager::StopInternalstopping...
01:16:28.53545F41262OverlayManager::StopInternalStoping server connection
01:16:28.535382C7347OverlayManager::OnDisconnectedDisconnected from server
01:16:28.53545F41267OverlayManager::StopInternalStopped server connection
01:16:28.53545F4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
01:16:28.53545F4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
01:16:28.53545F4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
01:16:28.53545F41288OverlayManager::StopInternalClosing inter process
01:16:28.53545F425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
01:16:28.53533AC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
01:16:28.53545F4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
01:16:28.53545F459InterProcessEventHandler::~InterProcessEventHandlerDone.
01:16:28.53545F41304OverlayManager::StopInternalnot running.
01:16:28.53545F4141ApiManager::DestroyBackgroundThreadDestroy call.
01:16:28.535167C188ApiManager::BackgroundThreadBackground Thread is terminated.
01:16:28.53545F4232ApiManager::ClearAllCommandsClearing commands [3]
01:16:28.53545F4249ApiManager::ClearAllCommandsCleared
01:16:28.53545F4136ApiManager::DestroyDestroyed
01:16:28.53545F41306OverlayManager::StopInternalstopped.
01:16:28.53545F4763Client::clearRemove old SHM
01:16:28.53645F4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_2639480 close 2147483647 bytes
01:16:28.53645F4771Client::clearStop tasks thread
01:16:28.53645F4784Client::clearClient::Clear - Done.
01:16:28.53645F42234ClientExitProcessCallbackGoing to ExitProcess()