TimeThreadLineFunctionMessage
13:38:13.8092524139runClientStarting Overlay PID=11116(0x2b6c) server PID = 11544
13:38:13.8092524564Client::initClient::Initialize
13:38:13.8092524572Client::initStart owclient thread
13:38:13.8101A7C325Client::initFirstInjectionClient::initFirstInjection.
13:38:13.8101A7C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26311544 opened succesfuly
13:38:13.8101A7C351session id = {2CB27A31-84EA-440F-ADE1-987259AEAFD1}
13:38:13.8101A7C2084Client::LogClientInfoCommandLine[1] [C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe-obfuscationid=sAU9tXyACK45uFjf4k6cSgu2FIziDQ-AUTH_LOGIN=unused].
13:38:13.8101A7C2084Client::LogClientInfoCommandLine[2] [-AUTH_TYPE=exchangecode-epicapp=Fortnite-epicenv=Prod-EpicPortal-steamimportavailable-epicusername=mirob0b-epicuserid=99b07ce2bbfb4659982c828eb57b9f10-epiclocale=en-epicsandboxid=fn].
13:38:13.8101A7C2084Client::LogClientInfoCommandLine[3] [-fromfl=eaceos].
13:38:13.8101A7C2100Client::LogClientInfoProcess OS version [10.0] [64-bit]
13:38:13.8101A7C2110Client::LogClientInfoOS version [10.0.19041]
13:38:13.8101A7C2132Client::LogClientInfoClient [64-bit] Version 2.2.263.2
13:38:13.8101A7C2145Client::LogProcessModulesLoaded modules:
13:38:14.61A7C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWClient.dll
13:38:14.61A7C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWExplorer.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
13:38:14.61A7C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
13:38:14.61A7C2161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
13:38:14.61A7C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
13:38:14.61A7C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\AUDIOSES.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\AVRT.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\AcGenral.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\CRYPTSP.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\D3DSCache.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\DEVRTL.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\DNSAPI.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\DSOUND.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\GLU32.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\GameInput.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\IPHLPAPI.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\MMDevAPI.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\MPR.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\MSACM32.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\MSASN1.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\MSAudDecMFT.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\NTASN1.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\OPENGL32.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\PROPSYS.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\RTWorkQ.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\SPINF.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\SspiCli.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\TextShaping.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\UIAutomationCore.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\UMPDC.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\USERENV.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\UxTheme.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\VERSION.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\WINHTTP.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\WINMM.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\WINNSI.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\Wldp.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\XINPUT1_4.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\amsi.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\apphelp.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\cryptbase.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\cryptnet.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\d3d11.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\d3d12.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\dcomp.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\devobj.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:38:14.61A7C2161C:\Windows\SYSTEM32\drvstore.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\dwmapi.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\dxcore.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\dxgi.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\gpapi.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\hid.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\kernel.appcore.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\ksuser.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\mf.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\mfc140u.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\mfperfhelper.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\mfplat.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\mfplay.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\midimap.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\msacm32.drv
13:38:14.61A7C2161C:\Windows\SYSTEM32\msmpeg2vdec.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\ncrypt.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\ntdll.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\ntmarta.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\nvapi64.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\powrprof.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\profapi.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\secur32.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\textinputframework.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\wbemcomn.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\wdmaud.drv
13:38:14.61A7C2161C:\Windows\SYSTEM32\windows.storage.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\winmmbase.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\wintypes.dll
13:38:14.61A7C2161C:\Windows\SYSTEM32\xaudio2_9.dll
13:38:14.61A7C2161C:\Windows\System32\CRYPT32.dll
13:38:14.61A7C2161C:\Windows\System32\CoreMessaging.dll
13:38:14.61A7C2161C:\Windows\System32\CoreUIComponents.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
13:38:14.61A7C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
13:38:14.61A7C2161C:\Windows\System32\IMM32.DLL
13:38:14.61A7C2161C:\Windows\System32\InputHost.dll
13:38:14.61A7C2161C:\Windows\System32\KERNEL32.DLL
13:38:14.61A7C2161C:\Windows\System32\KERNELBASE.dll
13:38:14.61A7C2161C:\Windows\System32\NSI.dll
13:38:14.61A7C2161C:\Windows\System32\OLEAUT32.dll
13:38:14.61A7C2161C:\Windows\System32\OneCoreCommonProxyStub.dll
13:38:14.61A7C2161C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:38:14.61A7C2161C:\Windows\System32\PSAPI.DLL
13:38:14.61A7C2161C:\Windows\System32\RPCRT4.dll
13:38:14.61A7C2161C:\Windows\System32\SETUPAPI.dll
13:38:14.61A7C2161C:\Windows\System32\SHELL32.dll
13:38:14.61A7C2161C:\Windows\System32\USER32.dll
13:38:14.61A7C2161C:\Windows\System32\WINTRUST.dll
13:38:14.61A7C2161C:\Windows\System32\WLDAP32.dll
13:38:14.61A7C2161C:\Windows\System32\WS2_32.dll
13:38:14.61A7C2161C:\Windows\System32\WindowManagementAPI.dll
13:38:14.61A7C2161C:\Windows\System32\Windows.UI.dll
13:38:14.61A7C2161C:\Windows\System32\advapi32.dll
13:38:14.61A7C2161C:\Windows\System32\bcrypt.dll
13:38:14.61A7C2161C:\Windows\System32\bcryptprimitives.dll
13:38:14.61A7C2161C:\Windows\System32\cfgmgr32.dll
13:38:14.61A7C2161C:\Windows\System32\clbcatq.dll
13:38:14.61A7C2161C:\Windows\System32\combase.dll
13:38:14.61A7C2161C:\Windows\System32\fwpuclnt.dll
13:38:14.61A7C2161C:\Windows\System32\gameux.dll
13:38:14.61A7C2161C:\Windows\System32\gdi32.dll
13:38:14.61A7C2161C:\Windows\System32\gdi32full.dll
13:38:14.61A7C2161C:\Windows\System32\imagehlp.dll
13:38:14.61A7C2161C:\Windows\System32\msctf.dll
13:38:14.61A7C2161C:\Windows\System32\msvcp_win.dll
13:38:14.61A7C2161C:\Windows\System32\msvcrt.dll
13:38:14.61A7C2161C:\Windows\System32\ole32.dll
13:38:14.61A7C2161C:\Windows\System32\rasadhlp.dll
13:38:14.61A7C2161C:\Windows\System32\sechost.dll
13:38:14.61A7C2161C:\Windows\System32\shcore.dll
13:38:14.61A7C2161C:\Windows\System32\shlwapi.dll
13:38:14.61A7C2161C:\Windows\System32\ucrtbase.dll
13:38:14.61A7C2161C:\Windows\System32\win32u.dll
13:38:14.61A7C2161C:\Windows\System32\winrnr.dll
13:38:14.61A7C2161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
13:38:14.61A7C2161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
13:38:14.61A7C2161C:\Windows\system32\NLAapi.dll
13:38:14.61A7C2161C:\Windows\system32\dataexchange.dll
13:38:14.61A7C2161C:\Windows\system32\explorerframe.dll
13:38:14.61A7C2161C:\Windows\system32\mswsock.dll
13:38:14.61A7C2161C:\Windows\system32\napinsp.dll
13:38:14.61A7C2161C:\Windows\system32\nvspcap64.dll
13:38:14.61A7C2161C:\Windows\system32\pnrpnsp.dll
13:38:14.61A7C2161C:\Windows\system32\rsaenh.dll
13:38:14.61A7C2161C:\Windows\system32\twinapi.appcore.dll
13:38:14.61A7C2161C:\Windows\system32\wbem\fastprox.dll
13:38:14.61A7C2161C:\Windows\system32\wbem\wbemprox.dll
13:38:14.61A7C2161C:\Windows\system32\wbem\wbemsvc.dll
13:38:14.61A7C2161C:\Windows\system32\windowscodecs.dll
13:38:14.61A7C2161C:\Windows\system32\wshbth.dll
13:38:14.61A7C2161c:\windows\system32\gameinputinbox.dll
13:38:14.171A7C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=5356
13:38:14.201A7C1550Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
13:38:14.201A7C1574Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:38:14.201A7C1582Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
13:38:14.201A7C1623Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:38:14.201A7C1689Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:38:14.201A7C1702Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
13:38:14.201A7C1732Client::ReadGameConfigurationsEnable EnableTXR - OFF
13:38:14.201A7C1772Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:38:14.201A7C1774Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:38:14.201A7C1776Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:38:14.201A7C1778Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:38:14.201A7C1780Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
13:38:14.201A7C1782Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:38:14.201A7C1784Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:38:14.201A7C1787Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:38:14.201A7C1790Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:38:14.201A7C1897Data::Search[0] 0xAD560000
13:38:14.201A7C1897Data::Search[1] 0x0
13:38:14.201A7C1897Data::Search[2] 0x0
13:38:14.201A7C1897Data::Search[3] 0x0
13:38:14.201A7C1897Data::Search[4] 0x0
13:38:14.201A7C1897Data::Search[5] 0xAA680000
13:38:14.201A7C1897Data::Search[6] 0xADE30000
13:38:14.201A7C1897Data::Search[7] 0x6DF80000
13:38:14.201A7C1897Data::Search[8] 0xAA680000
13:38:14.201A7C1897Data::Search[9] 0x0
13:38:14.201A7C1902Data::Search[10] 0x0
13:38:14.201A7C1908Data::Search[11] 0xA77E0000
13:38:14.201A7C1914Data::Search[12] 0x6DF80000
13:38:14.201A7C1920Data::Search[13] 0x4DBD0000
13:38:14.201A7C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:38:14.201A7C1269Client::hookFunctionsDetected Windows 8.1 or greater
13:38:14.201A7C1292Client::hookFunctionsAcquiring function lock succedded
13:38:14.211A7C254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:38:14.211A7C585Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 21
13:38:14.211A7C952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:38:14.211A7C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26311544 opened succesfuly
13:38:14.221A7C575OverlayManager::OverlayManagerOW System Cursor is set to = 0x4062d
13:38:14.221A7C7747OverlayManager::LoadDefaultCursorsLoad default cursors
13:38:14.231A7C585OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1e060f, game cursor = 0x10007
13:38:14.231A7C72PerformanceCounter::StartSessionStartSession
13:38:14.231A7C72PerformanceCounter::StartSessionStartSession
13:38:14.231A7C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:38:14.231A7C807OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
13:38:14.231A7C825OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:38:14.231A7C827OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:38:14.231A7C830OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:38:14.231A7C833OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
13:38:14.231A7C836OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:38:14.231A7C839OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:38:14.231A7C842OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
13:38:14.231A7C845OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:38:14.231A7C848OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
13:38:14.231A7C851OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
13:38:14.231A7C854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
13:38:14.231A7C857OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
13:38:14.231A7C860OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:38:14.231A7C863OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:38:14.231A7C866OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:38:14.231A7C869OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:38:14.231A7C872OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:38:14.231A7C875OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:38:14.231A7C878OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
13:38:14.231A7C881OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:38:14.231A7C884OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:38:14.231A7C887OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:38:14.231A7C890OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:38:14.231A7C893OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = ON
13:38:14.231A7C896OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:38:14.231A7C899OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:38:14.231A7C902OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:38:14.231A7C905OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:38:14.231A7C908OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:38:14.231A7C911OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:38:14.231A7C914OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
13:38:14.231A7C917OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:38:14.231A7C920OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
13:38:14.231A7C923OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:38:14.231A7C926OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:38:14.231A7C929OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:38:14.231A7C932OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
13:38:14.231A7C935OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:38:14.231A7C938OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:38:14.231A7C941OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:38:14.231A7C944OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:38:14.231A7C947OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
13:38:14.231A7C950OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
13:38:14.231A7C953OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:38:14.231A7C956OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:38:14.231A7C959OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:38:14.231A7C962OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:38:14.231A7C965OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:38:14.231A7C968OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:38:14.231A7C971OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
13:38:14.231A7C974OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:38:14.231A7C977OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:38:14.231A7C980OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:38:14.231A7C983OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:38:14.231A7C986OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:38:14.231A7C989OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:38:14.231A7C992OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:38:14.231A7C995OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:38:14.231A7C998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
13:38:14.231A7C1001OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
13:38:14.231A7C1004OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:38:14.231A7C1007OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = ON
13:38:14.231A7C1010OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
13:38:14.231A7C1013OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:38:14.231A7C1016OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:38:14.231A7C1019OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:38:14.231A7C1021OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:38:14.231A7C1023OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:38:14.231A7C1025OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:38:14.231A7C1027OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:38:14.231A7C1029OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = ON
13:38:14.231A7C1031OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:38:14.231A7C1033OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
13:38:14.231A7C1035OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
13:38:14.231A7C1037OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
13:38:14.231A7C1039OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
13:38:14.231A7C1041OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
13:38:14.231A7C1043OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
13:38:14.231A7C1045OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
13:38:14.231A7C1049OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
13:38:14.231A7C1051OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
13:38:14.231A7C1053OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
13:38:14.231A7C1055OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
13:38:14.231A7C1057OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
13:38:14.231A7C1059OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
13:38:14.231A7C1061OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
13:38:14.231A7C1064OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
13:38:14.231A7C1067OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
13:38:14.231A7C1069OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:38:14.231A7C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:38:14.231A7C678OverlayManager::InitGameClientstarting hooks...
13:38:14.591A7C1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.263.0.11\\OWUtils.dll succeeded
13:38:14.611A7C602Install::CodeInit [Client,1] (MCH) OK
13:38:14.621A7C602Install::CodeInit [Client,2] (MCH) OK
13:38:14.621A7C602Install::CodeInit [Client,3] (MCH) OK
13:38:14.631A7C602Install::CodeInit [Client,4] (MCH) OK
13:38:14.641A7C602Install::CodeInit [Client,4.1] (MCH) OK
13:38:14.841A7C602Install::CodeInit [Client,4.2] (MCH) OK
13:38:14.841A7C1366Client::hookFunctionsSuspend before hook: OFF
13:38:14.851A7C1067Install::CodeSegment [5|6304|0xAA680000|0x18A0]
13:38:14.851A7C602Install::Codeunknown (MCH) OK
13:38:14.851A7C1067Install::CodeSegment [5|429536|0xAA680000|0x68DE0]
13:38:14.861A7C602Install::Codeunknown (MCH) OK
13:38:14.861A7C1067Install::CodeSegment [5|141296|0xAA680000|0x227F0]
13:38:14.921A7C602Install::Codeunknown (MCH) OK
13:38:14.921A7C1067Install::CodeSegment [5|13024|0xAA680000|0x32E0]
13:38:14.1131A7C602Install::Codeunknown (MCH) OK
13:38:14.1131A7C1067Install::CodeSegment [5|-47675296|0xAA680000|0xFD288860]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:38:14.1131A7C1067Install::CodeSegment [5|-47653840|0xAA680000|0xFD28DC30]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:38:14.1131A7C1067Install::CodeSegment [5|-47659536|0xAA680000|0xFD28C5F0]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:38:14.1131A7C1067Install::CodeSegment [5|-48846880|0xAA680000|0xFD16A7E0]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:38:14.1131A7C1067Install::CodeSegment [5|6304|0xAA680000|0x18A0]
13:38:14.1131A7C1129Client::hookLibraryFunctionsAleady hooked function 5::27.
13:38:14.1131A7C1067Install::CodeSegment [5|429536|0xAA680000|0x68DE0]
13:38:14.1131A7C1129Client::hookLibraryFunctionsAleady hooked function 5::28.
13:38:14.1131A7C1067Install::CodeSegment [5|141296|0xAA680000|0x227F0]
13:38:14.1131A7C1129Client::hookLibraryFunctionsAleady hooked function 5::29.
13:38:14.1131A7C1067Install::CodeSegment [5|13024|0xAA680000|0x32E0]
13:38:14.1131A7C1129Client::hookLibraryFunctionsAleady hooked function 5::30.
13:38:14.1131A7C1067Install::CodeSegment [5|-47675296|0xAA680000|0xFD288860]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:38:14.1131A7C1067Install::CodeSegment [5|-47653840|0xAA680000|0xFD28DC30]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:38:14.1131A7C1067Install::CodeSegment [5|-47659536|0xAA680000|0xFD28C5F0]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:38:14.1131A7C1067Install::CodeSegment [5|-48846880|0xAA680000|0xFD16A7E0]
13:38:14.1131A7C1158Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:38:14.1131A7C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:38:14.1131A7C1335OverlayManager::StartStarting...
13:38:14.1131A7C1367OverlayManager::Startstarting hooks 2...
13:38:14.1141A7C602Install::CodeInit [Client,5] (MCH) OK
13:38:14.1141A7C1472OverlayManager::StartFixRestoreSWL failed 0
13:38:14.1141A7C1475OverlayManager::StartFixRestoreSWL failed 0
13:38:14.1151A7C602Install::CodeGetWindowLongPtrW (MCH) OK
13:38:14.1221A7C602Install::CodeSetWindowLongPtrW (MCH) OK
13:38:14.1221A7C1533XTRAP COMPATIBLE PATCH WARNING
13:38:14.1221A7C1542OverlayManager::Startdone with hooks...
13:38:14.1221A7C108ApiManager::InitAPI Manager Event : OK
13:38:14.1221A7C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=1324
13:38:14.1221A7C67TXRSettingFail to read texture recognition options 0xb7
13:38:14.1221A7C114TXOfInterestNew list set with 0 items
13:38:14.1221A7C1568OverlayManager::Startget foreground state
13:38:14.1221A7C8597OverlayManager::OnForegroundChangedChanged True
13:38:14.1221A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:38:14.1221A7C1605OverlayManager::StartStarted...
13:38:14.1221A7C145Common::HookChain::HookChainManager::StartStarting hook chain manager
13:38:14.1221A7C155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
13:38:14.1235287322OverlayManager::OnConnectedConnected to server
13:38:14.12352832SendServerHelloMessage::ExecuteSend connection Ack
13:38:14.12452C7988OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x20334
13:38:14.1451A7C602Install::CodeInit [Client,0] (MCH) OK
13:38:14.1451A7C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:38:14.1451A7C94GraphicsHookManager::StopThreadStopThread
13:38:14.14514EC216GraphicsHookManager::MessageLoopExit Thread
13:38:14.1471A7C408Client::initFirstInjectioninit complete
13:38:14.1515287134OverlayManager::doActionDisplayFPS - Triggered
13:38:14.30325807901OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
13:38:14.3054724315fSwapChain_Present**** Present ******
13:38:14.4134724587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:38:14.4574724148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:38:14.5274724148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:38:14.5274724984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:38:14.60447241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:38:14.60447241072RenderDeviceD3d11::initDevice adapter hash: -869701329
13:38:14.60447241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:38:14.60447241126RenderDeviceD3d11::initsave state
13:38:14.6044724696RenderDeviceD3d11::initDX11loading shaders...
13:38:14.6074724705RenderDeviceD3d11::initDX11create vs
13:38:14.6074724723RenderDeviceD3d11::initDX11create vs
13:38:14.6084724745RenderDeviceD3d11::initDX11create pxs
13:38:14.6094724774RenderDeviceD3d11::initDX11create raster
13:38:14.6094724842RenderDeviceD3d11::initDX11create buffers
13:38:14.60947241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:38:14.60947241134RenderDeviceD3d11::initrestore state
13:38:14.60947241137RenderDeviceD3d11::initTarget Window [0x30486]
13:38:14.6094724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:38:14.6094724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:38:14.60947243121OverlayManager::setGraphicsSet graphics 3
13:38:14.6094724193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:38:14.60947242092RenderDeviceD3d11::setFixSet render device fix RT.
13:38:14.60947243156OverlayManager::setGraphicsRender Device fix was set RT.
13:38:14.61047245536OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:38:14.61047245556OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:38:14.6224724737OverlayInputManager::HandleCommandsClear all hotkeys command
13:38:14.6224724788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
13:38:14.6224724737OverlayInputManager::HandleCommandsClear all hotkeys command
13:38:14.6224724788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
13:38:14.622472426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
13:38:14.622472421StartWidgetsRefresher::ExecuteExecute start wicket manager
13:38:14.6224724275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:38:14.62247245705OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30486} (foreground = 0x30486).
13:38:14.62247242589OverlayManager::installWindowProcHookInstall WPH
13:38:14.62247242603OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x120651
13:38:14.62247242622OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:38:14.62247242668OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x21cbf93c=567015740)=>(0x27a55860=665147488)
13:38:14.62247242679OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:38:14.6224724311PerformanceCounter::NotifyFrameRenderNotify first Render...
13:38:14.62247241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:38:14.62247248489OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:38:14.62347245607OverlayManager::initOverlayResolutionEx 0X40008
13:38:14.62347245613OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:38:14.62347245536OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:38:14.62347245556OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:38:14.6375287134OverlayManager::doActionDisplayFPS - Triggered
13:38:14.6432F90225InterProcessElement::openInterProcess Overwolf_ImID_1040E_P_11544 opened succesfuly
13:38:14.6432F90225InterProcessElement::openInterProcess Overwolf_PID_11544_SHARED_MEMORY_AGENT opened succesfuly
13:38:14.68725802698OverlayManager::installKeybMouseHookInstall KeybMouse
13:38:14.6872580480InputInterceptor::stopHookunhook keyboard and mouse
13:38:14.6872580447InputInterceptor::runHookKeyboard is hooked 0x2580
13:38:14.6872580469InputInterceptor::runHookMouse is hooked 0x2580
13:38:14.68725808207OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
13:38:14.79425806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x30486 .
13:38:14.79647241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:38:18.8792F90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:38:24.12852C2145Client::LogProcessModulesLoaded modules:
13:38:24.34152C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWClient.dll
13:38:24.34152C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWExplorer.dll
13:38:24.34152C2161C:\Program Files (x86)\Overwolf\0.263.0.11\OWUtils.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
13:38:24.34152C2161C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
13:38:24.34152C2161C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll
13:38:24.34152C2161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
13:38:24.34152C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
13:38:24.34152C2161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\AUDIOSES.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\AVRT.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\AcGenral.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\CRYPTSP.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\D3DCompiler_43.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\D3DSCache.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\D3DX9_43.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\DEVRTL.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\DNSAPI.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\DSOUND.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\GLU32.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\GameInput.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\IPHLPAPI.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\MMDevAPI.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\MPR.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\MSACM32.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\MSASN1.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\MSAudDecMFT.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\NTASN1.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\OPENGL32.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\PROPSYS.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\RTWorkQ.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\SPINF.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\SspiCli.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\TextShaping.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\UIAutomationCore.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\UMPDC.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\USERENV.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\UxTheme.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\VERSION.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\WINHTTP.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\WINMM.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\WINNSI.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\Wldp.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\XINPUT1_4.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\amsi.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\apphelp.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\cryptbase.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\cryptnet.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\d3d11.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\d3d12.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\d3dx11_43.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\dcomp.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\devobj.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\dhcpcsvc.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
13:38:24.34152C2161C:\Windows\SYSTEM32\drvstore.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\dwmapi.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\dxcore.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\dxgi.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\gpapi.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\hid.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\kernel.appcore.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\ksuser.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\mf.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\mfc140u.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\mfperfhelper.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\mfplat.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\mfplay.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\midimap.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\msacm32.drv
13:38:24.34152C2161C:\Windows\SYSTEM32\msmpeg2vdec.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\ncrypt.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\ntdll.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\ntmarta.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\nvapi64.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\powrprof.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\profapi.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\resourcepolicyclient.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\secur32.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\textinputframework.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\wbemcomn.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\wdmaud.drv
13:38:24.34152C2161C:\Windows\SYSTEM32\windows.storage.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\winmmbase.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\wintypes.dll
13:38:24.34152C2161C:\Windows\SYSTEM32\xaudio2_9.dll
13:38:24.34152C2161C:\Windows\System32\CRYPT32.dll
13:38:24.34152C2161C:\Windows\System32\CoreMessaging.dll
13:38:24.34152C2161C:\Windows\System32\CoreUIComponents.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
13:38:24.34152C2161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
13:38:24.34152C2161C:\Windows\System32\IMM32.DLL
13:38:24.34152C2161C:\Windows\System32\InputHost.dll
13:38:24.34152C2161C:\Windows\System32\KERNEL32.DLL
13:38:24.34152C2161C:\Windows\System32\KERNELBASE.dll
13:38:24.34152C2161C:\Windows\System32\NSI.dll
13:38:24.34152C2161C:\Windows\System32\OLEAUT32.dll
13:38:24.34152C2161C:\Windows\System32\OneCoreCommonProxyStub.dll
13:38:24.34152C2161C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:38:24.34152C2161C:\Windows\System32\PSAPI.DLL
13:38:24.34152C2161C:\Windows\System32\RPCRT4.dll
13:38:24.34152C2161C:\Windows\System32\SETUPAPI.dll
13:38:24.34152C2161C:\Windows\System32\SHELL32.dll
13:38:24.34152C2161C:\Windows\System32\USER32.dll
13:38:24.34152C2161C:\Windows\System32\WINTRUST.dll
13:38:24.34152C2161C:\Windows\System32\WLDAP32.dll
13:38:24.34152C2161C:\Windows\System32\WS2_32.dll
13:38:24.34152C2161C:\Windows\System32\WindowManagementAPI.dll
13:38:24.34152C2161C:\Windows\System32\Windows.UI.dll
13:38:24.34152C2161C:\Windows\System32\advapi32.dll
13:38:24.34152C2161C:\Windows\System32\bcrypt.dll
13:38:24.34152C2161C:\Windows\System32\bcryptprimitives.dll
13:38:24.34152C2161C:\Windows\System32\cfgmgr32.dll
13:38:24.34152C2161C:\Windows\System32\clbcatq.dll
13:38:24.34152C2161C:\Windows\System32\combase.dll
13:38:24.34152C2161C:\Windows\System32\fwpuclnt.dll
13:38:24.34152C2161C:\Windows\System32\gameux.dll
13:38:24.34152C2161C:\Windows\System32\gdi32.dll
13:38:24.34152C2161C:\Windows\System32\gdi32full.dll
13:38:24.34152C2161C:\Windows\System32\imagehlp.dll
13:38:24.34152C2161C:\Windows\System32\msctf.dll
13:38:24.34152C2161C:\Windows\System32\msvcp_win.dll
13:38:24.34152C2161C:\Windows\System32\msvcrt.dll
13:38:24.34152C2161C:\Windows\System32\ole32.dll
13:38:24.34152C2161C:\Windows\System32\rasadhlp.dll
13:38:24.34152C2161C:\Windows\System32\sechost.dll
13:38:24.34152C2161C:\Windows\System32\shcore.dll
13:38:24.34152C2161C:\Windows\System32\shlwapi.dll
13:38:24.34152C2161C:\Windows\System32\ucrtbase.dll
13:38:24.34152C2161C:\Windows\System32\win32u.dll
13:38:24.34152C2161C:\Windows\System32\winrnr.dll
13:38:24.34152C2161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
13:38:24.34152C2161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
13:38:24.34152C2161C:\Windows\system32\NLAapi.dll
13:38:24.34152C2161C:\Windows\system32\dataexchange.dll
13:38:24.34152C2161C:\Windows\system32\explorerframe.dll
13:38:24.34152C2161C:\Windows\system32\mswsock.dll
13:38:24.34152C2161C:\Windows\system32\napinsp.dll
13:38:24.34152C2161C:\Windows\system32\nvspcap64.dll
13:38:24.34152C2161C:\Windows\system32\pnrpnsp.dll
13:38:24.34152C2161C:\Windows\system32\rsaenh.dll
13:38:24.34152C2161C:\Windows\system32\twinapi.appcore.dll
13:38:24.34152C2161C:\Windows\system32\wbem\fastprox.dll
13:38:24.34152C2161C:\Windows\system32\wbem\wbemprox.dll
13:38:24.34152C2161C:\Windows\system32\wbem\wbemsvc.dll
13:38:24.34152C2161C:\Windows\system32\windowscodecs.dll
13:38:24.34152C2161C:\Windows\system32\wshbth.dll
13:38:24.34152C2161c:\windows\system32\gameinputinbox.dll
13:38:25.205287425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.5\plugins/GEPPlugin64.dll] [oopo: off]
13:38:25.2647248260OverlayManager::LoadPluginloading plugin: C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.5\plugins/GEPPlugin64.dll
13:38:25.6147248279OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.2.5\plugins/GEPPlugin64.dll] []
13:38:25.11647248311OverlayManager::LoadPluginfinish loading plugin
13:52:59.1174724508ReleaseD11DeviceDevice Released! [2]
13:52:59.11747243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:52:59.11747243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:52:59.1174724184IRenderDevice::releaseRender Releasing.
13:52:59.117472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:52:59.1174724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:52:59.11747241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:52:59.11747241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:52:59.11747241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:52:59.1174724201IRenderDevice::releaseRender Releasing Done.
13:52:59.1174724511ReleaseD11Device End Device Released!
13:52:59.1572580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:52:59.27347241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:52:59.27347241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:52:59.27347241126RenderDeviceD3d11::initsave state
13:52:59.2734724696RenderDeviceD3d11::initDX11loading shaders...
13:52:59.27847241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:52:59.27847241134RenderDeviceD3d11::initrestore state
13:52:59.27847241137RenderDeviceD3d11::initTarget Window [0x30486]
13:52:59.2784724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:52:59.2784724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:52:59.526528367InputInterceptor::ResetLLHookProcExtReset keys state
13:52:59.5265286975OverlayManager::doActionForegroundChange Event OFF (OFF)
13:52:59.5265288597OverlayManager::OnForegroundChangedChanged False
13:52:59.5275288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50498 Title=[Task Switching]
13:52:59.5275287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:52:59.5275283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:52:59.5275282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:52:59.538472448ResetSnapShotSH::ExecuteRelease snapshot SH
13:52:59.542528367InputInterceptor::ResetLLHookProcExtReset keys state
13:52:59.5435287134OverlayManager::doActionDisplayFPS - Triggered
13:52:59.57247241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:53:00.40525806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:53:00.87325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:53:00.8794724508ReleaseD11DeviceDevice Released! [2]
13:53:00.87947243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:53:00.87947243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:53:00.8794724184IRenderDevice::releaseRender Releasing.
13:53:00.879472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:53:00.8794724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:53:00.87947241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:53:00.87947241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:53:00.87947241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:53:00.8794724201IRenderDevice::releaseRender Releasing Done.
13:53:00.8794724511ReleaseD11Device End Device Released!
13:53:00.9192580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:53:01.2847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:53:01.2847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:53:01.2847241126RenderDeviceD3d11::initsave state
13:53:01.284724696RenderDeviceD3d11::initDX11loading shaders...
13:53:01.3247241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:53:01.3247241134RenderDeviceD3d11::initrestore state
13:53:01.3247241137RenderDeviceD3d11::initTarget Window [0x30486]
13:53:01.324724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:53:01.324724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:53:01.3247243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:53:01.3847241702WidgetManager::drawskip widget draw (not in foreground) False - False
13:53:01.625286975OverlayManager::doActionForegroundChange Event ON (ON)
13:53:01.625288597OverlayManager::OnForegroundChangedChanged True
13:53:01.625287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:53:01.6625806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:53:01.775287134OverlayManager::doActionDisplayFPS - Triggered
13:53:01.8547241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:53:14.4574724508ReleaseD11DeviceDevice Released! [2]
13:53:14.45747243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:53:14.45747243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:53:14.4574724184IRenderDevice::releaseRender Releasing.
13:53:14.457472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:53:14.4574724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:53:14.45747241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:53:14.45747241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:53:14.45747241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:53:14.4574724201IRenderDevice::releaseRender Releasing Done.
13:53:14.4574724511ReleaseD11Device End Device Released!
13:53:14.4892580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:53:14.57847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:53:14.57847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:53:14.57847241126RenderDeviceD3d11::initsave state
13:53:14.5784724696RenderDeviceD3d11::initDX11loading shaders...
13:53:14.58247241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:53:14.58247241134RenderDeviceD3d11::initrestore state
13:53:14.58247241137RenderDeviceD3d11::initTarget Window [0x30486]
13:53:14.5824724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:53:14.5824724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:53:14.827528367InputInterceptor::ResetLLHookProcExtReset keys state
13:53:14.8275286975OverlayManager::doActionForegroundChange Event OFF (OFF)
13:53:14.8275288597OverlayManager::OnForegroundChangedChanged False
13:53:14.8275288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70498 Title=[Task Switching]
13:53:14.8275287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:53:14.8275283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:53:14.8275282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:53:14.842528367InputInterceptor::ResetLLHookProcExtReset keys state
13:53:14.8425287134OverlayManager::doActionDisplayFPS - Triggered
13:53:14.844472448ResetSnapShotSH::ExecuteRelease snapshot SH
13:53:14.84447241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:53:17.1025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:53:26.38725806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:53:27.9554724508ReleaseD11DeviceDevice Released! [2]
13:53:27.95547243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:53:27.95547243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:53:27.9554724184IRenderDevice::releaseRender Releasing.
13:53:27.955472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:53:27.9554724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:53:27.95547241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:53:27.95547241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:53:27.95547241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:53:27.9554724201IRenderDevice::releaseRender Releasing Done.
13:53:27.9554724511ReleaseD11Device End Device Released!
13:53:27.9862580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:53:27.99247241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:53:27.99247241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:53:27.99247241126RenderDeviceD3d11::initsave state
13:53:27.9924724696RenderDeviceD3d11::initDX11loading shaders...
13:53:27.99647241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:53:27.99647241134RenderDeviceD3d11::initrestore state
13:53:27.99647241137RenderDeviceD3d11::initTarget Window [0x30486]
13:53:27.9964724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:53:27.9964724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:53:27.99647243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:53:27.99847241702WidgetManager::drawskip widget draw (not in foreground) False - False
13:53:28.185286975OverlayManager::doActionForegroundChange Event ON (ON)
13:53:28.185288597OverlayManager::OnForegroundChangedChanged True
13:53:28.185287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:53:28.225287134OverlayManager::doActionDisplayFPS - Triggered
13:53:28.2347241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:53:28.2925806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:54:26.7264724508ReleaseD11DeviceDevice Released! [2]
13:54:26.72647243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:54:26.72647243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:54:26.7264724184IRenderDevice::releaseRender Releasing.
13:54:26.726472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:54:26.7264724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:54:26.72647241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:54:26.72647241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:54:26.72647241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:54:26.7264724201IRenderDevice::releaseRender Releasing Done.
13:54:26.7264724511ReleaseD11Device End Device Released!
13:54:26.7642580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:54:26.87247241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:54:26.87247241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:54:26.87247241126RenderDeviceD3d11::initsave state
13:54:26.8724724696RenderDeviceD3d11::initDX11loading shaders...
13:54:26.87647241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:54:26.87647241134RenderDeviceD3d11::initrestore state
13:54:26.87647241137RenderDeviceD3d11::initTarget Window [0x30486]
13:54:26.8764724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:54:26.8764724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:54:27.161528367InputInterceptor::ResetLLHookProcExtReset keys state
13:54:27.1615286975OverlayManager::doActionForegroundChange Event OFF (OFF)
13:54:27.1615288597OverlayManager::OnForegroundChangedChanged False
13:54:27.1615288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6048A Title=[Task Switching]
13:54:27.1615287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:54:27.1615283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:54:27.1615282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:54:27.170472448ResetSnapShotSH::ExecuteRelease snapshot SH
13:54:27.177528367InputInterceptor::ResetLLHookProcExtReset keys state
13:54:27.1785287134OverlayManager::doActionDisplayFPS - Triggered
13:54:27.17947241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:33.34225804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 567015740
13:54:33.795DEC225InterProcessElement::openInterProcess Overwolf_ImID_50176_P_11544 opened succesfuly
13:54:33.795DEC225InterProcessElement::openInterProcess Overwolf_PID_11544_SHARED_MEMORY_AGENT opened succesfuly
13:54:36.353DEC225InterProcessElement::openInterProcess Overwolf_ImID_1064C_P_11544 opened succesfuly
13:54:36.353DEC225InterProcessElement::openInterProcess Overwolf_PID_11544_SHARED_MEMORY_AGENT opened succesfuly
13:54:36.353DEC225InterProcessElement::openInterProcess Overwolf_ImID_170636_P_11544 opened succesfuly
13:54:36.353DEC225InterProcessElement::openInterProcess Overwolf_PID_11544_SHARED_MEMORY_AGENT opened succesfuly
13:54:42.78425804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 727557592
13:55:15.98025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:55:16.8025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:55:16.3154724508ReleaseD11DeviceDevice Released! [2]
13:55:16.31547243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:16.31547243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:16.3154724184IRenderDevice::releaseRender Releasing.
13:55:16.315472498RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:16.3154724116RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:16.31547241258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:16.31547241268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:16.31547241287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:16.3154724201IRenderDevice::releaseRender Releasing Done.
13:55:16.3154724511ReleaseD11Device End Device Released!
13:55:16.3482580441fSwapResize_BuffersResize buffer (0x6039af00)!
13:55:16.35847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
13:55:16.35847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:55:16.35847241126RenderDeviceD3d11::initsave state
13:55:16.3584724696RenderDeviceD3d11::initDX11loading shaders...
13:55:16.36447241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
13:55:16.36447241134RenderDeviceD3d11::initrestore state
13:55:16.36447241137RenderDeviceD3d11::initTarget Window [0x30486]
13:55:16.3644724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:16.3644724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:16.36447243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:55:16.36547241702WidgetManager::drawskip widget draw (not in foreground) False - False
13:55:16.5225286975OverlayManager::doActionForegroundChange Event ON (ON)
13:55:16.5225288597OverlayManager::OnForegroundChangedChanged True
13:55:16.5225287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:55:16.52425806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
13:55:16.5375287134OverlayManager::doActionDisplayFPS - Triggered
13:55:16.54047241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:55:16.5454724326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
13:55:16.5454724347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
13:55:22.2922580648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
13:55:22.3982580648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
13:59:02.29525804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 727557592
14:01:33.1612F7C4528overlayGetWindowLongWGetWindowLongW changed 0x30486, 727557592
14:03:08.20625804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:07:14.11425804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:08:09.84425804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:08:22.30825807849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
14:08:28.6544724508ReleaseD11DeviceDevice Released! [2]
14:08:28.65447243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:28.65447243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:28.6544724184IRenderDevice::releaseRender Releasing.
14:08:28.654472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:28.6544724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:28.65447241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:28.65447241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:28.65547241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:28.6554724201IRenderDevice::releaseRender Releasing Done.
14:08:28.6554724511ReleaseD11Device End Device Released!
14:08:28.679528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:28.6795286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:28.6795288597OverlayManager::OnForegroundChangedChanged False
14:08:28.6795288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2F0064 Title=[Screen Snipping]
14:08:28.6795283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:28.6795282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:28.692528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:28.6925287134OverlayManager::doActionDisplayFPS - Triggered
14:08:28.6952580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:28.78847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:28.78847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:28.78847241126RenderDeviceD3d11::initsave state
14:08:28.7884724696RenderDeviceD3d11::initDX11loading shaders...
14:08:28.79347241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:28.79347241134RenderDeviceD3d11::initrestore state
14:08:28.79347241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:28.7934724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:28.7934724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:28.79347243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:08:28.821472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:28.82147241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:08:28.82147241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:29.5894724508ReleaseD11DeviceDevice Released! [2]
14:08:29.58947243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:29.58947243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:29.5894724184IRenderDevice::releaseRender Releasing.
14:08:29.589472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:29.5894724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:29.58947241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:29.58947241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:29.58947241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:29.5894724201IRenderDevice::releaseRender Releasing Done.
14:08:29.5894724511ReleaseD11Device End Device Released!
14:08:29.6192580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:29.62025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:29.62547241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:29.62547241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:29.62547241126RenderDeviceD3d11::initsave state
14:08:29.6254724696RenderDeviceD3d11::initDX11loading shaders...
14:08:29.62947241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:29.62947241134RenderDeviceD3d11::initrestore state
14:08:29.62947241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:29.6294724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:29.6294724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:29.6915286975OverlayManager::doActionForegroundChange Event ON (ON)
14:08:29.6915288597OverlayManager::OnForegroundChangedChanged True
14:08:29.6915287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:08:29.69925806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:29.7085287134OverlayManager::doActionDisplayFPS - Triggered
14:08:29.71047241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:30.30425807849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
14:08:31.2524724508ReleaseD11DeviceDevice Released! [2]
14:08:31.25247243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:31.25247243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:31.2524724184IRenderDevice::releaseRender Releasing.
14:08:31.252472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:31.2524724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:31.25247241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:31.25247241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:31.25247241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:31.2524724201IRenderDevice::releaseRender Releasing Done.
14:08:31.2524724511ReleaseD11Device End Device Released!
14:08:31.2832580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:31.29047241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:31.29047241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:31.29047241126RenderDeviceD3d11::initsave state
14:08:31.2904724696RenderDeviceD3d11::initDX11loading shaders...
14:08:31.29547241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:31.29547241134RenderDeviceD3d11::initrestore state
14:08:31.29547241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:31.2954724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:31.2954724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:31.734528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:31.7345286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:31.7345288597OverlayManager::OnForegroundChangedChanged False
14:08:31.7345288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x201E2 Title=[Search]
14:08:31.7345283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:31.7345282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:31.750528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:31.7515287134OverlayManager::doActionDisplayFPS - Triggered
14:08:31.757472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:31.75747241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:32.6624724508ReleaseD11DeviceDevice Released! [2]
14:08:32.66247243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:32.66247243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:32.6624724184IRenderDevice::releaseRender Releasing.
14:08:32.662472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:32.6624724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:32.66247241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:32.66247241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:32.66247241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:32.6624724201IRenderDevice::releaseRender Releasing Done.
14:08:32.6624724511ReleaseD11Device End Device Released!
14:08:32.6962580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:32.7525286975OverlayManager::doActionForegroundChange Event ON (ON)
14:08:32.7525288597OverlayManager::OnForegroundChangedChanged True
14:08:32.7525287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:08:32.7525283034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:08:32.7675287134OverlayManager::doActionDisplayFPS - Triggered
14:08:32.77225806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:32.78347241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:32.78347241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:32.78347241126RenderDeviceD3d11::initsave state
14:08:32.7834724696RenderDeviceD3d11::initDX11loading shaders...
14:08:32.78747241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:32.78747241134RenderDeviceD3d11::initrestore state
14:08:32.78747241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:32.7874724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:32.7874724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:32.78947241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:33.78825807849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
14:08:34.6074724508ReleaseD11DeviceDevice Released! [2]
14:08:34.60747243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:34.60747243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:34.6074724184IRenderDevice::releaseRender Releasing.
14:08:34.607472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:34.6074724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:34.60747241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:34.60747241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:34.60747241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:34.6074724201IRenderDevice::releaseRender Releasing Done.
14:08:34.6074724511ReleaseD11Device End Device Released!
14:08:34.6392580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:34.72047241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:34.72047241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:34.72047241126RenderDeviceD3d11::initsave state
14:08:34.7204724696RenderDeviceD3d11::initDX11loading shaders...
14:08:34.72447241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:34.72447241134RenderDeviceD3d11::initrestore state
14:08:34.72447241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:34.7244724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:34.7244724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:34.792528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:34.7925286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:34.7925288597OverlayManager::OnForegroundChangedChanged False
14:08:34.7925288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3066C Title=[Screen Snipping]
14:08:34.7925283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:34.7925282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:34.808528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:34.8125287134OverlayManager::doActionDisplayFPS - Triggered
14:08:34.820472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:34.82047241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:37.8884724508ReleaseD11DeviceDevice Released! [2]
14:08:37.88847243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:37.88847243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:37.8884724184IRenderDevice::releaseRender Releasing.
14:08:37.888472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:37.8884724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:37.88847241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:37.88847241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:37.88847241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:37.8884724201IRenderDevice::releaseRender Releasing Done.
14:08:37.8884724511ReleaseD11Device End Device Released!
14:08:37.9192580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:37.92025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:37.92547241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:37.92547241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:37.92547241126RenderDeviceD3d11::initsave state
14:08:37.9254724696RenderDeviceD3d11::initDX11loading shaders...
14:08:37.92947241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:37.92947241134RenderDeviceD3d11::initrestore state
14:08:37.92947241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:37.9294724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:37.9294724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:37.92947243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:08:37.93147241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:08:38.3665286975OverlayManager::doActionForegroundChange Event ON (ON)
14:08:38.3665288597OverlayManager::OnForegroundChangedChanged True
14:08:38.3665287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:08:38.37025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:38.3835287134OverlayManager::doActionDisplayFPS - Triggered
14:08:38.38347241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:38.877528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:38.8775286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:38.8775288597OverlayManager::OnForegroundChangedChanged False
14:08:38.8775288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4066C Title=[Task Switching]
14:08:38.8775287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:08:38.8775283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:38.8775282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:38.893528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:38.8945287134OverlayManager::doActionDisplayFPS - Triggered
14:08:39.901417C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:08:41.724724508ReleaseD11DeviceDevice Released! [2]
14:08:41.7247243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:41.7247243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:41.724724184IRenderDevice::releaseRender Releasing.
14:08:41.72472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:41.724724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:41.7247241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:41.7247241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:41.7247241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:41.724724201IRenderDevice::releaseRender Releasing Done.
14:08:41.724724511ReleaseD11Device End Device Released!
14:08:41.982580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:41.947417C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3508].
14:08:41.947417C52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:08:41.947417C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
14:08:42.70247241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:42.70247241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:42.70247241126RenderDeviceD3d11::initsave state
14:08:42.7024724696RenderDeviceD3d11::initDX11loading shaders...
14:08:42.70747241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:42.70747241134RenderDeviceD3d11::initrestore state
14:08:42.70747241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:42.7074724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:42.7074724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:42.70747243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:08:42.943472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:42.94347242377WidgetManager::Renderresume layout thread
14:08:42.9434724275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:08:42.9434724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:08:42.94347241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:08:42.94347241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:48.18225806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:48.9904724508ReleaseD11DeviceDevice Released! [2]
14:08:48.99047243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:48.99047243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:48.9904724184IRenderDevice::releaseRender Releasing.
14:08:48.990472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:48.9904724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:48.99047241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:48.99047241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:48.99047241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:48.9904724201IRenderDevice::releaseRender Releasing Done.
14:08:48.9904724511ReleaseD11Device End Device Released!
14:08:49.222580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:49.535286975OverlayManager::doActionForegroundChange Event ON (ON)
14:08:49.535288597OverlayManager::OnForegroundChangedChanged True
14:08:49.535287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:08:49.585287134OverlayManager::doActionDisplayFPS - Triggered
14:08:49.11625806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:49.12247241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:49.12247241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:49.12247241126RenderDeviceD3d11::initsave state
14:08:49.1224724696RenderDeviceD3d11::initDX11loading shaders...
14:08:49.12747241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:49.12747241134RenderDeviceD3d11::initrestore state
14:08:49.12747241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:49.1274724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:49.1274724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:49.12847241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:54.1534724508ReleaseD11DeviceDevice Released! [2]
14:08:54.15347243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:08:54.15347243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:08:54.1534724184IRenderDevice::releaseRender Releasing.
14:08:54.153472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:08:54.1534724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:08:54.15347241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:08:54.15347241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:08:54.15347241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:08:54.1534724201IRenderDevice::releaseRender Releasing Done.
14:08:54.1534724511ReleaseD11Device End Device Released!
14:08:54.1822580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:08:54.19047241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:08:54.19047241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:08:54.19047241126RenderDeviceD3d11::initsave state
14:08:54.1904724696RenderDeviceD3d11::initDX11loading shaders...
14:08:54.19547241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:08:54.19547241134RenderDeviceD3d11::initrestore state
14:08:54.19547241137RenderDeviceD3d11::initTarget Window [0x30486]
14:08:54.1954724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:08:54.1954724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:08:54.563528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:54.5635286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:08:54.5635288597OverlayManager::OnForegroundChangedChanged False
14:08:54.5635288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50676 Title=[Task Switching]
14:08:54.5635287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:08:54.5635283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:08:54.5635282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:08:54.578528367InputInterceptor::ResetLLHookProcExtReset keys state
14:08:54.5795287134OverlayManager::doActionDisplayFPS - Triggered
14:08:54.590472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:08:54.59047241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:08:55.32325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:55.95525806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:08:57.2225806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:09:09.72325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:10:08.4594724508ReleaseD11DeviceDevice Released! [2]
14:10:08.45947243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:10:08.45947243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:10:08.4594724184IRenderDevice::releaseRender Releasing.
14:10:08.459472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:10:08.4594724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:10:08.45947241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:10:08.45947241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:10:08.45947241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:10:08.4594724201IRenderDevice::releaseRender Releasing Done.
14:10:08.4594724511ReleaseD11Device End Device Released!
14:10:08.4892580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:10:08.57325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:10:08.57847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:10:08.57847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:10:08.57847241126RenderDeviceD3d11::initsave state
14:10:08.5784724696RenderDeviceD3d11::initDX11loading shaders...
14:10:08.58247241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:10:08.58247241134RenderDeviceD3d11::initrestore state
14:10:08.58247241137RenderDeviceD3d11::initTarget Window [0x30486]
14:10:08.5824724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:10:08.5824724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:10:08.58247243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:10:08.58547241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:10:08.9195286975OverlayManager::doActionForegroundChange Event ON (ON)
14:10:08.9195288597OverlayManager::OnForegroundChangedChanged True
14:10:08.9195287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:10:08.92325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:10:08.9355287134OverlayManager::doActionDisplayFPS - Triggered
14:10:08.94447241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:10:22.698528367InputInterceptor::ResetLLHookProcExtReset keys state
14:10:22.6985286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:10:22.6985288597OverlayManager::OnForegroundChangedChanged False
14:10:22.6985288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x306DE Title=[Task Switching]
14:10:22.6985287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:10:22.6985283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:10:22.6985282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:10:22.713528367InputInterceptor::ResetLLHookProcExtReset keys state
14:10:22.7135287134OverlayManager::doActionDisplayFPS - Triggered
14:10:23.874724508ReleaseD11DeviceDevice Released! [2]
14:10:23.8747243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:10:23.8747243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:10:23.874724184IRenderDevice::releaseRender Releasing.
14:10:23.87472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:10:23.874724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:10:23.8747241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:10:23.8747241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:10:23.8747241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:10:23.874724201IRenderDevice::releaseRender Releasing Done.
14:10:23.874724511ReleaseD11Device End Device Released!
14:10:23.1232580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:10:23.20847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:10:23.20847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:10:23.20847241126RenderDeviceD3d11::initsave state
14:10:23.2084724696RenderDeviceD3d11::initDX11loading shaders...
14:10:23.21347241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:10:23.21347241134RenderDeviceD3d11::initrestore state
14:10:23.21347241137RenderDeviceD3d11::initTarget Window [0x30486]
14:10:23.2134724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:10:23.2134724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:10:23.21347243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:10:23.214472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:10:23.21447241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:10:23.21447241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:11:02.3814724508ReleaseD11DeviceDevice Released! [2]
14:11:02.38147243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:11:02.38147243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:11:02.3814724184IRenderDevice::releaseRender Releasing.
14:11:02.381472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:11:02.3814724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:11:02.38147241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:11:02.38147241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:11:02.38147241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:11:02.3814724201IRenderDevice::releaseRender Releasing Done.
14:11:02.3814724511ReleaseD11Device End Device Released!
14:11:02.4132580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:11:02.48325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:11:02.49047241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:11:02.49047241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:11:02.49047241126RenderDeviceD3d11::initsave state
14:11:02.4904724696RenderDeviceD3d11::initDX11loading shaders...
14:11:02.49547241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:11:02.49547241134RenderDeviceD3d11::initrestore state
14:11:02.49547241137RenderDeviceD3d11::initTarget Window [0x30486]
14:11:02.4954724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:11:02.4954724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:11:02.8595286975OverlayManager::doActionForegroundChange Event ON (ON)
14:11:02.8595288597OverlayManager::OnForegroundChangedChanged True
14:11:02.8595287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:11:02.86325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:11:02.8765287134OverlayManager::doActionDisplayFPS - Triggered
14:11:02.87947241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:11:33.1612F7C4528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:12:40.311528367InputInterceptor::ResetLLHookProcExtReset keys state
14:12:40.3115286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:12:40.3115288597OverlayManager::OnForegroundChangedChanged False
14:12:40.3115288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11062C Title=[Task Switching]
14:12:40.3115287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:12:40.3115283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:12:40.3115282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:12:40.326528367InputInterceptor::ResetLLHookProcExtReset keys state
14:12:40.3275287134OverlayManager::doActionDisplayFPS - Triggered
14:12:41.318417C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:12:42.4544724508ReleaseD11DeviceDevice Released! [2]
14:12:42.45447243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:12:42.45447243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:12:42.4544724184IRenderDevice::releaseRender Releasing.
14:12:42.454472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:12:42.4544724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:12:42.45447241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:12:42.45447241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:12:42.45447241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:12:42.4544724201IRenderDevice::releaseRender Releasing Done.
14:12:42.4544724511ReleaseD11Device End Device Released!
14:12:42.4772580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:12:42.856417C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3000].
14:12:42.856417C52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:12:42.856417C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
14:12:44.18447241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:12:44.18447241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:12:44.18447241126RenderDeviceD3d11::initsave state
14:12:44.1844724696RenderDeviceD3d11::initDX11loading shaders...
14:12:44.18847241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:12:44.18847241134RenderDeviceD3d11::initrestore state
14:12:44.18847241137RenderDeviceD3d11::initTarget Window [0x30486]
14:12:44.1884724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:44.1884724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:44.18847243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:12:44.469472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:12:44.46947242377WidgetManager::Renderresume layout thread
14:12:44.4694724275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:12:44.4694724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:12:44.46947241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:12:44.46947241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:12:46.5144724508ReleaseD11DeviceDevice Released! [2]
14:12:46.51447243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:12:46.51447243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:12:46.5144724184IRenderDevice::releaseRender Releasing.
14:12:46.514472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:12:46.5144724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:12:46.51447241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:12:46.51447241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:12:46.51447241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:12:46.5144724201IRenderDevice::releaseRender Releasing Done.
14:12:46.5144724511ReleaseD11Device End Device Released!
14:12:46.5432580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:12:46.63725806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:12:46.64147241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:12:46.64147241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:12:46.64147241126RenderDeviceD3d11::initsave state
14:12:46.6414724696RenderDeviceD3d11::initDX11loading shaders...
14:12:46.64647241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:12:46.64647241134RenderDeviceD3d11::initrestore state
14:12:46.64647241137RenderDeviceD3d11::initTarget Window [0x30486]
14:12:46.6464724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:46.6464724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:46.9305286975OverlayManager::doActionForegroundChange Event ON (ON)
14:12:46.9305288597OverlayManager::OnForegroundChangedChanged True
14:12:46.9305287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:12:46.93725806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:12:46.9475287134OverlayManager::doActionDisplayFPS - Triggered
14:12:46.94747241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:12:55.644724508ReleaseD11DeviceDevice Released! [2]
14:12:55.6447243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:12:55.6447243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:12:55.644724184IRenderDevice::releaseRender Releasing.
14:12:55.64472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:12:55.644724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:12:55.6447241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:12:55.6447241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:12:55.6447241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:12:55.644724201IRenderDevice::releaseRender Releasing Done.
14:12:55.644724511ReleaseD11Device End Device Released!
14:12:55.962580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:12:55.99528367InputInterceptor::ResetLLHookProcExtReset keys state
14:12:55.995286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:12:55.995288597OverlayManager::OnForegroundChangedChanged False
14:12:55.1005288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1017E Title=[]
14:12:55.1005287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:12:55.1005283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:12:55.1005282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:12:55.114528367InputInterceptor::ResetLLHookProcExtReset keys state
14:12:55.1155287134OverlayManager::doActionDisplayFPS - Triggered
14:12:55.22647241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:12:55.22647241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:12:55.22647241126RenderDeviceD3d11::initsave state
14:12:55.2264724696RenderDeviceD3d11::initDX11loading shaders...
14:12:55.23047241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:12:55.23047241134RenderDeviceD3d11::initrestore state
14:12:55.23047241137RenderDeviceD3d11::initTarget Window [0x30486]
14:12:55.2304724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:55.2304724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:55.23047243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:12:55.258472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:12:55.25847241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:12:55.25847241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:12:57.9934724508ReleaseD11DeviceDevice Released! [2]
14:12:57.99347243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:12:57.99347243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:12:57.9934724184IRenderDevice::releaseRender Releasing.
14:12:57.993472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:12:57.9934724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:12:57.99347241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:12:57.99347241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:12:57.99347241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:12:57.9934724201IRenderDevice::releaseRender Releasing Done.
14:12:57.9934724511ReleaseD11Device End Device Released!
14:12:58.292580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:12:58.3647241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:12:58.3647241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:12:58.3647241126RenderDeviceD3d11::initsave state
14:12:58.364724696RenderDeviceD3d11::initDX11loading shaders...
14:12:58.3925806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:12:58.4047241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:12:58.4047241134RenderDeviceD3d11::initrestore state
14:12:58.4047241137RenderDeviceD3d11::initTarget Window [0x30486]
14:12:58.404724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:58.404724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:58.1545286975OverlayManager::doActionForegroundChange Event ON (ON)
14:12:58.1545288597OverlayManager::OnForegroundChangedChanged True
14:12:58.1545287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:12:58.15525806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:12:58.1705287134OverlayManager::doActionDisplayFPS - Triggered
14:12:58.17647241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:05.54625807901OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:13:11.8744724508ReleaseD11DeviceDevice Released! [2]
14:13:11.87447243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:11.87447243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:11.8744724184IRenderDevice::releaseRender Releasing.
14:13:11.874472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:11.8744724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:11.87447241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:11.87447241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:11.87447241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:11.8744724201IRenderDevice::releaseRender Releasing Done.
14:13:11.8744724511ReleaseD11Device End Device Released!
14:13:11.9102580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:13:11.914528367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:11.9145286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:13:11.9145288597OverlayManager::OnForegroundChangedChanged False
14:13:11.9145288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1017E Title=[]
14:13:11.9145287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:13:11.9145283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:13:11.9145282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:11.929528367InputInterceptor::ResetLLHookProcExtReset keys state
14:13:11.9305287134OverlayManager::doActionDisplayFPS - Triggered
14:13:12.5447241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:13:12.5447241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:13:12.5447241126RenderDeviceD3d11::initsave state
14:13:12.544724696RenderDeviceD3d11::initDX11loading shaders...
14:13:12.5847241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:13:12.5847241134RenderDeviceD3d11::initrestore state
14:13:12.5847241137RenderDeviceD3d11::initTarget Window [0x30486]
14:13:12.584724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:12.584724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:12.5847243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:13:12.59472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:13:12.5947241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:13:12.5947241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:16.494DEC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:13:26.55125804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:14:00.2914724508ReleaseD11DeviceDevice Released! [2]
14:14:00.29147243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:00.29147243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:00.2914724184IRenderDevice::releaseRender Releasing.
14:14:00.291472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:00.2914724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:00.29147241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:00.29147241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:00.29147241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:00.2914724201IRenderDevice::releaseRender Releasing Done.
14:14:00.2914724511ReleaseD11Device End Device Released!
14:14:00.3202580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:14:00.32225806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:14:00.33147241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:14:00.33147241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:14:00.33147241126RenderDeviceD3d11::initsave state
14:14:00.3314724696RenderDeviceD3d11::initDX11loading shaders...
14:14:00.33647241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:14:00.33647241134RenderDeviceD3d11::initrestore state
14:14:00.33647241137RenderDeviceD3d11::initTarget Window [0x30486]
14:14:00.3364724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:00.3364724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:00.7645286975OverlayManager::doActionForegroundChange Event ON (ON)
14:14:00.7645288597OverlayManager::OnForegroundChangedChanged True
14:14:00.7645287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:14:00.76525806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:14:00.7674724326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
14:14:00.7674724347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
14:14:00.7805287134OverlayManager::doActionDisplayFPS - Triggered
14:14:00.78247241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:02.3382580648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
14:14:02.4222580648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
14:18:47.49425804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:21:33.1622F7C4528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:23:31.39525804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:28:15.29925804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:31:33.1642F7C4528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:32:59.20125804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:36:43.83625804528overlayGetWindowLongWGetWindowLongW changed 0x30486, 702478012
14:36:57.344528367InputInterceptor::ResetLLHookProcExtReset keys state
14:36:57.3445286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:36:57.3445288597OverlayManager::OnForegroundChangedChanged False
14:36:57.3445288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70078 Title=[Task Switching]
14:36:57.3445287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:36:57.3445283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:36:57.3445282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:36:57.359528367InputInterceptor::ResetLLHookProcExtReset keys state
14:36:57.3605287134OverlayManager::doActionDisplayFPS - Triggered
14:36:58.365254C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:36:59.889254C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3008].
14:36:59.889254C52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:36:59.889254C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
14:37:01.3194724508ReleaseD11DeviceDevice Released! [2]
14:37:01.31947243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:37:01.31947243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:37:01.3194724184IRenderDevice::releaseRender Releasing.
14:37:01.319472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:37:01.3194724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:37:01.31947241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:37:01.31947241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:37:01.31947241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:37:01.3194724201IRenderDevice::releaseRender Releasing Done.
14:37:01.3194724511ReleaseD11Device End Device Released!
14:37:01.3482580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:37:01.66725806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:01.72847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:37:01.72847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:37:01.72847241126RenderDeviceD3d11::initsave state
14:37:01.7284724696RenderDeviceD3d11::initDX11loading shaders...
14:37:01.73147241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:37:01.73147241134RenderDeviceD3d11::initrestore state
14:37:01.73147241137RenderDeviceD3d11::initTarget Window [0x30486]
14:37:01.7314724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:37:01.7314724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:37:01.73147243034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:37:01.734472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:37:01.73447242377WidgetManager::Renderresume layout thread
14:37:01.7344724275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:37:01.7344724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:37:01.73447241702WidgetManager::drawskip widget draw (not in foreground) False - False
14:37:01.73447241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:37:05.34825806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:18.1884724508ReleaseD11DeviceDevice Released! [2]
14:37:18.18847243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:37:18.18847243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:37:18.1884724184IRenderDevice::releaseRender Releasing.
14:37:18.188472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:37:18.1884724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:37:18.18847241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:37:18.18847241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:37:18.18847241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:37:18.1884724201IRenderDevice::releaseRender Releasing Done.
14:37:18.1884724511ReleaseD11Device End Device Released!
14:37:18.2172580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:37:18.30647241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:37:18.30647241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:37:18.30647241126RenderDeviceD3d11::initsave state
14:37:18.3064724696RenderDeviceD3d11::initDX11loading shaders...
14:37:18.31047241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:37:18.31047241134RenderDeviceD3d11::initrestore state
14:37:18.31047241137RenderDeviceD3d11::initTarget Window [0x30486]
14:37:18.3104724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:37:18.3104724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:37:18.6645286975OverlayManager::doActionForegroundChange Event ON (ON)
14:37:18.6645288597OverlayManager::OnForegroundChangedChanged True
14:37:18.6645287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:37:18.67625806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:18.6795287134OverlayManager::doActionDisplayFPS - Triggered
14:37:18.68747241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:37:19.2574724508ReleaseD11DeviceDevice Released! [2]
14:37:19.25747243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:37:19.25747243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:37:19.2574724184IRenderDevice::releaseRender Releasing.
14:37:19.257472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:37:19.2574724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:37:19.25747241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:37:19.25747241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:37:19.25747241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:37:19.2574724201IRenderDevice::releaseRender Releasing Done.
14:37:19.2574724511ReleaseD11Device End Device Released!
14:37:19.2872580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:37:19.40847241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:37:19.40847241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:37:19.40847241126RenderDeviceD3d11::initsave state
14:37:19.4084724696RenderDeviceD3d11::initDX11loading shaders...
14:37:19.41347241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:37:19.41347241134RenderDeviceD3d11::initrestore state
14:37:19.41347241137RenderDeviceD3d11::initTarget Window [0x30486]
14:37:19.4134724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:37:19.4134724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:37:19.683528367InputInterceptor::ResetLLHookProcExtReset keys state
14:37:19.6835286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:37:19.6835288597OverlayManager::OnForegroundChangedChanged False
14:37:19.6835288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10330 Title=[#general | CHULOOO - Discord]
14:37:19.6845287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:37:19.6845283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:37:19.6845282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:37:19.699528367InputInterceptor::ResetLLHookProcExtReset keys state
14:37:19.7005287134OverlayManager::doActionDisplayFPS - Triggered
14:37:19.708472448ResetSnapShotSH::ExecuteRelease snapshot SH
14:37:19.70847241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:37:20.7325806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:21.44025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:22.34025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:26.57425806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:26.8094724508ReleaseD11DeviceDevice Released! [2]
14:37:26.80947243046OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:37:26.80947243068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:37:26.8094724184IRenderDevice::releaseRender Releasing.
14:37:26.809472498RenderDeviceCaptureBase::ReleaseTextureRelease
14:37:26.8094724116RenderDeviceCaptureBase::ReleaseTextureReleased
14:37:26.80947241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:37:26.80947241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:37:26.80947241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:37:26.8094724201IRenderDevice::releaseRender Releasing Done.
14:37:26.8094724511ReleaseD11Device End Device Released!
14:37:26.8295286975OverlayManager::doActionForegroundChange Event ON (ON)
14:37:26.8295288597OverlayManager::OnForegroundChangedChanged True
14:37:26.8295287849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:37:26.8295283034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:37:26.8382580441fSwapResize_BuffersResize buffer (0x6039af00)!
14:37:26.84025806406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30486) 0x30486 .
14:37:26.84347241041RenderDeviceD3d11::initRefC r:[3]->[3] 0x6039af00
14:37:26.84347241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:37:26.84347241126RenderDeviceD3d11::initsave state
14:37:26.8434724696RenderDeviceD3d11::initDX11loading shaders...
14:37:26.8445287134OverlayManager::doActionDisplayFPS - Triggered
14:37:26.84747241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5f9c5e28.
14:37:26.84747241134RenderDeviceD3d11::initrestore state
14:37:26.84747241137RenderDeviceD3d11::initTarget Window [0x30486]
14:37:26.8474724241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:37:26.8474724248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:37:26.85047241083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:37:33.72254C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:37:33.1864724326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
14:37:33.1864724347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
14:37:41.644254C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:37:43.643254C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3008].
14:37:43.643254C52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:37:43.643254C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
14:37:48.778528367InputInterceptor::ResetLLHookProcExtReset keys state
14:37:48.7785286975OverlayManager::doActionForegroundChange Event OFF (OFF)
14:37:48.7785288597OverlayManager::OnForegroundChangedChanged False
14:37:48.7785288635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60816 Title=[Task Switching]
14:37:48.7785287849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:37:48.7785283027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:37:48.7785282922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:37:48.794528367InputInterceptor::ResetLLHookProcExtReset keys state
14:37:48.7945287134OverlayManager::doActionDisplayFPS - Triggered